ror2 rare ror1 3+ rares ror2 death rorr archer bugs ror1 bad temple for boxwarp ror2 no glass rorr pilot desolate forest sub 10 ror2 rorr overloading enemies blue orb spawn sub 35m no sand shrine in bazaar ror2 overloading imps ror1 no key ror2 jellyfish 300 barbed wire dank caverns ror2 no orange gups! (rorr) rorr ancient wisps rorr miner ror1 5+ missiles a tp in sunken tombs is underwater sub 9 rorr rorr temple gaurds rorr plasma chain brass contraptions ror2 jellyfish ror1 first boss rare ror1 tundra rorr 20+ mitosis ror1 stage 1 amethyst at least 1 reset ror2 rare ror1 3+ rares ror2 death rorr archer bugs ror1 bad temple for boxwarp ror2 no glass rorr pilot desolate forest sub 10 ror2 rorr overloading enemies blue orb spawn sub 35m no sand shrine in bazaar ror2 overloading imps ror1 no key ror2 jellyfish 300 barbed wire dank caverns ror2 no orange gups! (rorr) rorr ancient wisps rorr miner ror1 5+ missiles a tp in sunken tombs is underwater sub 9 rorr rorr temple gaurds rorr plasma chain brass contraptions ror2 jellyfish ror1 first boss rare ror1 tundra rorr 20+ mitosis ror1 stage 1 amethyst at least 1 reset
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
ror2 rare
ror1 3+ rares
ror2 death
rorr archer bugs
ror1 bad temple for boxwarp
ror2 no glass
rorr pilot
desolate forest
sub 10 ror2
rorr overloading enemies
blue orb spawn
sub 35m
no sand shrine in bazaar
ror2 overloading imps
ror1 no key
ror2 jellyfish
300 barbed wire
dank caverns
ror2 no orange
gups!
(rorr)
rorr ancient wisps
rorr miner
ror1 5+ missiles
a tp in sunken tombs is underwater
sub 9 rorr
rorr temple gaurds
rorr plasma chain
brass contraptions
ror2 jellyfish
ror1 first boss rare
ror1 tundra
rorr 20+ mitosis
ror1 stage 1 amethyst
at least 1 reset