ror2 no orange dank caverns rorr overloading enemies ror2 no glass at least 1 reset rorr miner ror1 no key 300 barbed wire gups! (rorr) ror2 jellyfish ror1 tundra sub 9 rorr rorr ancient wisps desolate forest rorr 20+ mitosis ror2 jellyfish blue orb spawn no sand shrine in bazaar rorr archer bugs ror1 stage 1 amethyst ror1 bad temple for boxwarp rorr temple gaurds ror1 first boss rare ror2 rare ror1 5+ missiles sub 10 ror2 rorr pilot a tp in sunken tombs is underwater ror2 death rorr plasma chain ror2 overloading imps brass contraptions sub 35m ror1 3+ rares ror2 no orange dank caverns rorr overloading enemies ror2 no glass at least 1 reset rorr miner ror1 no key 300 barbed wire gups! (rorr) ror2 jellyfish ror1 tundra sub 9 rorr rorr ancient wisps desolate forest rorr 20+ mitosis ror2 jellyfish blue orb spawn no sand shrine in bazaar rorr archer bugs ror1 stage 1 amethyst ror1 bad temple for boxwarp rorr temple gaurds ror1 first boss rare ror2 rare ror1 5+ missiles sub 10 ror2 rorr pilot a tp in sunken tombs is underwater ror2 death rorr plasma chain ror2 overloading imps brass contraptions sub 35m ror1 3+ rares
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
ror2 no orange
dank caverns
rorr overloading enemies
ror2 no glass
at least 1 reset
rorr miner
ror1 no key
300 barbed wire
gups!
(rorr)
ror2 jellyfish
ror1 tundra
sub 9 rorr
rorr ancient wisps
desolate forest
rorr 20+ mitosis
ror2 jellyfish
blue orb spawn
no sand shrine in bazaar
rorr archer bugs
ror1 stage 1 amethyst
ror1 bad temple for boxwarp
rorr temple gaurds
ror1 first boss rare
ror2 rare
ror1 5+ missiles
sub 10 ror2
rorr pilot
a tp in sunken tombs is underwater
ror2 death
rorr plasma chain
ror2 overloading imps
brass contraptions
sub 35m
ror1 3+ rares