DirectCharacterization PlotCharactervs.Nature Second-PersonNarration Charactervs.Character Exposition FoilCharacterization Charactervs. Fate Charactervs.Society Charactervs.Supernatural Charactervs.Supernatural Charactervs. Self First-PersonNarratorStaticCharacterization PlotArch Characterization SymbolicCharacterization Third-PersonObjectiveNarratorThird-PersonLimitedNarrator Resolution RoundCharacterization Charactervs.Technology ConflictClimax FallingAction RisingAction IndirectCharacterization Third-PersonOmniscientNarrator DirectCharacterization PlotCharactervs.Nature Second-PersonNarration Charactervs.Character Exposition FoilCharacterization Charactervs. Fate Charactervs.Society Charactervs.Supernatural Charactervs.Supernatural Charactervs. Self First-PersonNarratorStaticCharacterization PlotArch Characterization SymbolicCharacterization Third-PersonObjectiveNarratorThird-PersonLimitedNarrator Resolution RoundCharacterization Charactervs.Technology ConflictClimax FallingAction RisingAction IndirectCharacterization Third-PersonOmniscientNarrator 

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Direct Characterization
  2. Plot
  3. Character vs. Nature
  4. Second-Person Narration
  5. Character vs. Character
  6. Exposition
  7. Foil Characterization
  8. Character vs. Fate
  9. Character vs. Society
  10. Character vs. Supernatural
  11. Character vs. Supernatural
  12. Character vs. Self
  13. First-Person Narrator
  14. Static Characterization
  15. Plot Arch
  16. Characterization
  17. Symbolic Characterization
  18. Third-Person Objective Narrator
  19. Third-Person Limited Narrator
  20. Resolution
  21. Round Characterization
  22. Character vs. Technology
  23. Conflict
  24. Climax
  25. Falling Action
  26. Rising Action
  27. Indirect Characterization
  28. Third-Person Omniscient Narrator