Charactervs.Society SymbolicCharacterization Charactervs.Supernatural Third-PersonLimitedNarrator RoundCharacterization Charactervs.Character Third-PersonOmniscientNarrator Climax Charactervs.Technology Exposition Resolution ConflictCharacterization RisingAction Third-PersonObjectiveNarratorCharactervs.Nature Charactervs. Fate PlotArch StaticCharacterization Charactervs. Self IndirectCharacterization Second-PersonNarration PlotFoilCharacterization DirectCharacterization First-PersonNarratorFallingAction Charactervs.Supernatural Charactervs.Society SymbolicCharacterization Charactervs.Supernatural Third-PersonLimitedNarrator RoundCharacterization Charactervs.Character Third-PersonOmniscientNarrator Climax Charactervs.Technology Exposition Resolution ConflictCharacterization RisingAction Third-PersonObjectiveNarratorCharactervs.Nature Charactervs. Fate PlotArch StaticCharacterization Charactervs. Self IndirectCharacterization Second-PersonNarration PlotFoilCharacterization DirectCharacterization First-PersonNarratorFallingAction Charactervs.Supernatural 

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
  1. Character vs. Society
  2. Symbolic Characterization
  3. Character vs. Supernatural
  4. Third-Person Limited Narrator
  5. Round Characterization
  6. Character vs. Character
  7. Third-Person Omniscient Narrator
  8. Climax
  9. Character vs. Technology
  10. Exposition
  11. Resolution
  12. Conflict
  13. Characterization
  14. Rising Action
  15. Third-Person Objective Narrator
  16. Character vs. Nature
  17. Character vs. Fate
  18. Plot Arch
  19. Static Characterization
  20. Character vs. Self
  21. Indirect Characterization
  22. Second-Person Narration
  23. Plot
  24. Foil Characterization
  25. Direct Characterization
  26. First-Person Narrator
  27. Falling Action
  28. Character vs. Supernatural