Make astealthcheckRoll avalueof 13DeceivesomeonesuccessfullyRoll forinitiativePersuadesomeonesuccessfullyFail ona savingthrowSucceedon asavingthrowRoll aNat 20Roll 2single digitnumbers onadvantageSomeoneelse correctsSteve on aruleSneakAttack!Roll avalueof 7Take anattack ofopportunityMake asuccessfulAthletics orAcrobaticsCheckTake thedisengageaction incombatMake aperceptioncheckMissanenemyRoll aNat 1Take thedodgeaction incombatKnock anenemyunconsciousTake thedashaction incombatTake yourturn withoutmaking anyrulesmistakesRegain hitpoints,outside of ashort or longrestMake anattack ofopportunityMake astealthcheckRoll avalueof 13DeceivesomeonesuccessfullyRoll forinitiativePersuadesomeonesuccessfullyFail ona savingthrowSucceedon asavingthrowRoll aNat 20Roll 2single digitnumbers onadvantageSomeoneelse correctsSteve on aruleSneakAttack!Roll avalueof 7Take anattack ofopportunityMake asuccessfulAthletics orAcrobaticsCheckTake thedisengageaction incombatMake aperceptioncheckMissanenemyRoll aNat 1Take thedodgeaction incombatKnock anenemyunconsciousTake thedashaction incombatTake yourturn withoutmaking anyrulesmistakesRegain hitpoints,outside of ashort or longrestMake anattack ofopportunity

Jeroen Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Make a stealth check
  2. Roll a value of 13
  3. Deceive someone successfully
  4. Roll for initiative
  5. Persuade someone successfully
  6. Fail on a saving throw
  7. Succeed on a saving throw
  8. Roll a Nat 20
  9. Roll 2 single digit numbers on advantage
  10. Someone else corrects Steve on a rule
  11. Sneak Attack!
  12. Roll a value of 7
  13. Take an attack of opportunity
  14. Make a successful Athletics or Acrobatics Check
  15. Take the disengage action in combat
  16. Make a perception check
  17. Miss an enemy
  18. Roll a Nat 1
  19. Take the dodge action in combat
  20. Knock an enemy unconscious
  21. Take the dash action in combat
  22. Take your turn without making any rules mistakes
  23. Regain hit points, outside of a short or long rest
  24. Make an attack of opportunity