Make astealthcheckFail ona savingthrowPersuadesomeonesuccessfullyRoll avalueof 13Roll aNat 1Regain hitpoints,outside of ashort or longrestMake aperceptioncheckSneakAttack!Take thedashaction incombatTake yourturn withoutmaking anyrulesmistakesRoll aNat 20Roll avalueof 7Make asuccessfulAthletics orAcrobaticsCheckRoll forinitiativeTake anattack ofopportunityMake anattack ofopportunityMissanenemyTake thedisengageaction incombatDeceivesomeonesuccessfullyTake thedodgeaction incombatRoll 2single digitnumbers onadvantageSucceedon asavingthrowKnock anenemyunconsciousSomeoneelse correctsSteve on aruleMake astealthcheckFail ona savingthrowPersuadesomeonesuccessfullyRoll avalueof 13Roll aNat 1Regain hitpoints,outside of ashort or longrestMake aperceptioncheckSneakAttack!Take thedashaction incombatTake yourturn withoutmaking anyrulesmistakesRoll aNat 20Roll avalueof 7Make asuccessfulAthletics orAcrobaticsCheckRoll forinitiativeTake anattack ofopportunityMake anattack ofopportunityMissanenemyTake thedisengageaction incombatDeceivesomeonesuccessfullyTake thedodgeaction incombatRoll 2single digitnumbers onadvantageSucceedon asavingthrowKnock anenemyunconsciousSomeoneelse correctsSteve on arule

Jeroen Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Make a stealth check
  2. Fail on a saving throw
  3. Persuade someone successfully
  4. Roll a value of 13
  5. Roll a Nat 1
  6. Regain hit points, outside of a short or long rest
  7. Make a perception check
  8. Sneak Attack!
  9. Take the dash action in combat
  10. Take your turn without making any rules mistakes
  11. Roll a Nat 20
  12. Roll a value of 7
  13. Make a successful Athletics or Acrobatics Check
  14. Roll for initiative
  15. Take an attack of opportunity
  16. Make an attack of opportunity
  17. Miss an enemy
  18. Take the disengage action in combat
  19. Deceive someone successfully
  20. Take the dodge action in combat
  21. Roll 2 single digit numbers on advantage
  22. Succeed on a saving throw
  23. Knock an enemy unconscious
  24. Someone else corrects Steve on a rule