Take thedodgeaction incombatTake thedisengageaction incombatTake thedashaction incombatRoll 2single digitnumbers onadvantageMake astealthcheckRoll aNat 1Make aperceptioncheckRoll avalueof 13Make anattack ofopportunitySucceedon asavingthrowMake asuccessfulAthletics orAcrobaticsCheckRoll forinitiativeRoll aNat 20Take anattack ofopportunityRoll avalueof 7Regain hitpoints,outside of ashort or longrestSomeoneelse correctsSteve on aruleDeceivesomeonesuccessfullyMissanenemyKnock anenemyunconsciousSneakAttack!Fail ona savingthrowPersuadesomeonesuccessfullyTake yourturn withoutmaking anyrulesmistakesTake thedodgeaction incombatTake thedisengageaction incombatTake thedashaction incombatRoll 2single digitnumbers onadvantageMake astealthcheckRoll aNat 1Make aperceptioncheckRoll avalueof 13Make anattack ofopportunitySucceedon asavingthrowMake asuccessfulAthletics orAcrobaticsCheckRoll forinitiativeRoll aNat 20Take anattack ofopportunityRoll avalueof 7Regain hitpoints,outside of ashort or longrestSomeoneelse correctsSteve on aruleDeceivesomeonesuccessfullyMissanenemyKnock anenemyunconsciousSneakAttack!Fail ona savingthrowPersuadesomeonesuccessfullyTake yourturn withoutmaking anyrulesmistakes

Jeroen Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Take the dodge action in combat
  2. Take the disengage action in combat
  3. Take the dash action in combat
  4. Roll 2 single digit numbers on advantage
  5. Make a stealth check
  6. Roll a Nat 1
  7. Make a perception check
  8. Roll a value of 13
  9. Make an attack of opportunity
  10. Succeed on a saving throw
  11. Make a successful Athletics or Acrobatics Check
  12. Roll for initiative
  13. Roll a Nat 20
  14. Take an attack of opportunity
  15. Roll a value of 7
  16. Regain hit points, outside of a short or long rest
  17. Someone else corrects Steve on a rule
  18. Deceive someone successfully
  19. Miss an enemy
  20. Knock an enemy unconscious
  21. Sneak Attack!
  22. Fail on a saving throw
  23. Persuade someone successfully
  24. Take your turn without making any rules mistakes