Make asuccessfulAthletics orAcrobaticsCheckRoll aNat 20Make astealthcheckTake thedashaction incombatSucceedon asavingthrowDeceivesomeonesuccessfullyMake anattack ofopportunityTake anattack ofopportunityRoll aNat 1Someoneelse correctsSteve on aruleRoll 2single digitnumbers onadvantageTake yourturn withoutmaking anyrulesmistakesRoll forinitiativeFail ona savingthrowTake thedodgeaction incombatTake thedisengageaction incombatKnock anenemyunconsciousPersuadesomeonesuccessfullySneakAttack!MissanenemyRoll avalueof 7Regain hitpoints,outside of ashort or longrestMake aperceptioncheckRoll avalueof 13Make asuccessfulAthletics orAcrobaticsCheckRoll aNat 20Make astealthcheckTake thedashaction incombatSucceedon asavingthrowDeceivesomeonesuccessfullyMake anattack ofopportunityTake anattack ofopportunityRoll aNat 1Someoneelse correctsSteve on aruleRoll 2single digitnumbers onadvantageTake yourturn withoutmaking anyrulesmistakesRoll forinitiativeFail ona savingthrowTake thedodgeaction incombatTake thedisengageaction incombatKnock anenemyunconsciousPersuadesomeonesuccessfullySneakAttack!MissanenemyRoll avalueof 7Regain hitpoints,outside of ashort or longrestMake aperceptioncheckRoll avalueof 13

Jeroen Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Make a successful Athletics or Acrobatics Check
  2. Roll a Nat 20
  3. Make a stealth check
  4. Take the dash action in combat
  5. Succeed on a saving throw
  6. Deceive someone successfully
  7. Make an attack of opportunity
  8. Take an attack of opportunity
  9. Roll a Nat 1
  10. Someone else corrects Steve on a rule
  11. Roll 2 single digit numbers on advantage
  12. Take your turn without making any rules mistakes
  13. Roll for initiative
  14. Fail on a saving throw
  15. Take the dodge action in combat
  16. Take the disengage action in combat
  17. Knock an enemy unconscious
  18. Persuade someone successfully
  19. Sneak Attack!
  20. Miss an enemy
  21. Roll a value of 7
  22. Regain hit points, outside of a short or long rest
  23. Make a perception check
  24. Roll a value of 13