Fail ona savingthrowMissanenemyPersuadesomeonesuccessfullyTake yourturn withoutmaking anyrulesmistakesMake asuccessfulAthletics orAcrobaticsCheckMake aperceptioncheckMake anattack ofopportunityTake thedodgeaction incombatRoll avalueof 7Roll avalueof 13Roll forinitiativeRoll aNat 1Take thedisengageaction incombatRoll aNat 20Take anattack ofopportunitySomeoneelse correctsSteve on aruleSneakAttack!Succeedon asavingthrowKnock anenemyunconsciousMake astealthcheckDeceivesomeonesuccessfullyRoll 2single digitnumbers onadvantageTake thedashaction incombatRegain hitpoints,outside of ashort or longrestFail ona savingthrowMissanenemyPersuadesomeonesuccessfullyTake yourturn withoutmaking anyrulesmistakesMake asuccessfulAthletics orAcrobaticsCheckMake aperceptioncheckMake anattack ofopportunityTake thedodgeaction incombatRoll avalueof 7Roll avalueof 13Roll forinitiativeRoll aNat 1Take thedisengageaction incombatRoll aNat 20Take anattack ofopportunitySomeoneelse correctsSteve on aruleSneakAttack!Succeedon asavingthrowKnock anenemyunconsciousMake astealthcheckDeceivesomeonesuccessfullyRoll 2single digitnumbers onadvantageTake thedashaction incombatRegain hitpoints,outside of ashort or longrest

Jeroen Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fail on a saving throw
  2. Miss an enemy
  3. Persuade someone successfully
  4. Take your turn without making any rules mistakes
  5. Make a successful Athletics or Acrobatics Check
  6. Make a perception check
  7. Make an attack of opportunity
  8. Take the dodge action in combat
  9. Roll a value of 7
  10. Roll a value of 13
  11. Roll for initiative
  12. Roll a Nat 1
  13. Take the disengage action in combat
  14. Roll a Nat 20
  15. Take an attack of opportunity
  16. Someone else corrects Steve on a rule
  17. Sneak Attack!
  18. Succeed on a saving throw
  19. Knock an enemy unconscious
  20. Make a stealth check
  21. Deceive someone successfully
  22. Roll 2 single digit numbers on advantage
  23. Take the dash action in combat
  24. Regain hit points, outside of a short or long rest