Take thedisengageaction incombatRoll avalueof 7Take thedodgeaction incombatMake anattack ofopportunityTake thedashaction incombatTake anattack ofopportunityRoll aNat 20DeceivesomeonesuccessfullyRoll 2single digitnumbers onadvantageRegain hitpoints,outside of ashort or longrestMake aperceptioncheckSomeoneelse correctsSteve on aruleMake asuccessfulAthletics orAcrobaticsCheckKnock anenemyunconsciousMake astealthcheckRoll aNat 1MissanenemySucceedon asavingthrowRoll avalueof 13PersuadesomeonesuccessfullyTake yourturn withoutmaking anyrulesmistakesFail ona savingthrowRoll forinitiativeSneakAttack!Take thedisengageaction incombatRoll avalueof 7Take thedodgeaction incombatMake anattack ofopportunityTake thedashaction incombatTake anattack ofopportunityRoll aNat 20DeceivesomeonesuccessfullyRoll 2single digitnumbers onadvantageRegain hitpoints,outside of ashort or longrestMake aperceptioncheckSomeoneelse correctsSteve on aruleMake asuccessfulAthletics orAcrobaticsCheckKnock anenemyunconsciousMake astealthcheckRoll aNat 1MissanenemySucceedon asavingthrowRoll avalueof 13PersuadesomeonesuccessfullyTake yourturn withoutmaking anyrulesmistakesFail ona savingthrowRoll forinitiativeSneakAttack!

Jeroen Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Take the disengage action in combat
  2. Roll a value of 7
  3. Take the dodge action in combat
  4. Make an attack of opportunity
  5. Take the dash action in combat
  6. Take an attack of opportunity
  7. Roll a Nat 20
  8. Deceive someone successfully
  9. Roll 2 single digit numbers on advantage
  10. Regain hit points, outside of a short or long rest
  11. Make a perception check
  12. Someone else corrects Steve on a rule
  13. Make a successful Athletics or Acrobatics Check
  14. Knock an enemy unconscious
  15. Make a stealth check
  16. Roll a Nat 1
  17. Miss an enemy
  18. Succeed on a saving throw
  19. Roll a value of 13
  20. Persuade someone successfully
  21. Take your turn without making any rules mistakes
  22. Fail on a saving throw
  23. Roll for initiative
  24. Sneak Attack!