Regain hitpoints,outside of ashort or longrestTake yourturn withoutmaking anyrulesmistakesTake thedodgeaction incombatFail ona savingthrowPersuadesomeonesuccessfullyTake thedisengageaction incombatRoll 2single digitnumbers onadvantageDeceivesomeonesuccessfullyMake aperceptioncheckMake astealthcheckRoll aNat 20Make asuccessfulAthletics orAcrobaticsCheckRoll aNat 1Succeedon asavingthrowRoll avalueof 7Make anattack ofopportunitySomeoneelse correctsSteve on aruleKnock anenemyunconsciousRoll avalueof 13Roll forinitiativeTake thedashaction incombatMissanenemySneakAttack!Take anattack ofopportunityRegain hitpoints,outside of ashort or longrestTake yourturn withoutmaking anyrulesmistakesTake thedodgeaction incombatFail ona savingthrowPersuadesomeonesuccessfullyTake thedisengageaction incombatRoll 2single digitnumbers onadvantageDeceivesomeonesuccessfullyMake aperceptioncheckMake astealthcheckRoll aNat 20Make asuccessfulAthletics orAcrobaticsCheckRoll aNat 1Succeedon asavingthrowRoll avalueof 7Make anattack ofopportunitySomeoneelse correctsSteve on aruleKnock anenemyunconsciousRoll avalueof 13Roll forinitiativeTake thedashaction incombatMissanenemySneakAttack!Take anattack ofopportunity

Jeroen Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Regain hit points, outside of a short or long rest
  2. Take your turn without making any rules mistakes
  3. Take the dodge action in combat
  4. Fail on a saving throw
  5. Persuade someone successfully
  6. Take the disengage action in combat
  7. Roll 2 single digit numbers on advantage
  8. Deceive someone successfully
  9. Make a perception check
  10. Make a stealth check
  11. Roll a Nat 20
  12. Make a successful Athletics or Acrobatics Check
  13. Roll a Nat 1
  14. Succeed on a saving throw
  15. Roll a value of 7
  16. Make an attack of opportunity
  17. Someone else corrects Steve on a rule
  18. Knock an enemy unconscious
  19. Roll a value of 13
  20. Roll for initiative
  21. Take the dash action in combat
  22. Miss an enemy
  23. Sneak Attack!
  24. Take an attack of opportunity