Make aperceptioncheckMake asuccessfulAthletics orAcrobaticsCheckRoll aNat 1Knock anenemyunconsciousDeceivesomeonesuccessfullyMake astealthcheckSomeoneelse correctsSteve on aruleTake yourturn withoutmaking anyrulesmistakesSucceedon asavingthrowTake thedodgeaction incombatPersuadesomeonesuccessfullyRegain hitpoints,outside of ashort or longrestTake anattack ofopportunityRoll avalueof 13Roll forinitiativeMake anattack ofopportunitySneakAttack!MissanenemyRoll aNat 20Take thedisengageaction incombatTake thedashaction incombatFail ona savingthrowRoll 2single digitnumbers onadvantageRoll avalueof 7Make aperceptioncheckMake asuccessfulAthletics orAcrobaticsCheckRoll aNat 1Knock anenemyunconsciousDeceivesomeonesuccessfullyMake astealthcheckSomeoneelse correctsSteve on aruleTake yourturn withoutmaking anyrulesmistakesSucceedon asavingthrowTake thedodgeaction incombatPersuadesomeonesuccessfullyRegain hitpoints,outside of ashort or longrestTake anattack ofopportunityRoll avalueof 13Roll forinitiativeMake anattack ofopportunitySneakAttack!MissanenemyRoll aNat 20Take thedisengageaction incombatTake thedashaction incombatFail ona savingthrowRoll 2single digitnumbers onadvantageRoll avalueof 7

Jeroen Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Make a perception check
  2. Make a successful Athletics or Acrobatics Check
  3. Roll a Nat 1
  4. Knock an enemy unconscious
  5. Deceive someone successfully
  6. Make a stealth check
  7. Someone else corrects Steve on a rule
  8. Take your turn without making any rules mistakes
  9. Succeed on a saving throw
  10. Take the dodge action in combat
  11. Persuade someone successfully
  12. Regain hit points, outside of a short or long rest
  13. Take an attack of opportunity
  14. Roll a value of 13
  15. Roll for initiative
  16. Make an attack of opportunity
  17. Sneak Attack!
  18. Miss an enemy
  19. Roll a Nat 20
  20. Take the disengage action in combat
  21. Take the dash action in combat
  22. Fail on a saving throw
  23. Roll 2 single digit numbers on advantage
  24. Roll a value of 7