Someoneelse correctsSteve on aruleTake thedodgeaction incombatRoll aNat 1Roll forinitiativeMake anattack ofopportunityDeceivesomeonesuccessfullyKnock anenemyunconsciousRoll avalueof 13PersuadesomeonesuccessfullySneakAttack!Make aperceptioncheckTake thedisengageaction incombatTake anattack ofopportunityTake thedashaction incombatTake yourturn withoutmaking anyrulesmistakesMake astealthcheckRoll avalueof 7Make asuccessfulAthletics orAcrobaticsCheckRoll aNat 20Roll 2single digitnumbers onadvantageRegain hitpoints,outside of ashort or longrestSucceedon asavingthrowMissanenemyFail ona savingthrowSomeoneelse correctsSteve on aruleTake thedodgeaction incombatRoll aNat 1Roll forinitiativeMake anattack ofopportunityDeceivesomeonesuccessfullyKnock anenemyunconsciousRoll avalueof 13PersuadesomeonesuccessfullySneakAttack!Make aperceptioncheckTake thedisengageaction incombatTake anattack ofopportunityTake thedashaction incombatTake yourturn withoutmaking anyrulesmistakesMake astealthcheckRoll avalueof 7Make asuccessfulAthletics orAcrobaticsCheckRoll aNat 20Roll 2single digitnumbers onadvantageRegain hitpoints,outside of ashort or longrestSucceedon asavingthrowMissanenemyFail ona savingthrow

Jeroen Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone else corrects Steve on a rule
  2. Take the dodge action in combat
  3. Roll a Nat 1
  4. Roll for initiative
  5. Make an attack of opportunity
  6. Deceive someone successfully
  7. Knock an enemy unconscious
  8. Roll a value of 13
  9. Persuade someone successfully
  10. Sneak Attack!
  11. Make a perception check
  12. Take the disengage action in combat
  13. Take an attack of opportunity
  14. Take the dash action in combat
  15. Take your turn without making any rules mistakes
  16. Make a stealth check
  17. Roll a value of 7
  18. Make a successful Athletics or Acrobatics Check
  19. Roll a Nat 20
  20. Roll 2 single digit numbers on advantage
  21. Regain hit points, outside of a short or long rest
  22. Succeed on a saving throw
  23. Miss an enemy
  24. Fail on a saving throw