Roll forinitiativeRegain hitpoints,outside of ashort or longrestFail ona savingthrowKnock anenemyunconsciousRoll aNat 1Take yourturn withoutmaking anyrulesmistakesSneakAttack!Take anattack ofopportunityPersuadesomeonesuccessfullyRoll avalueof 13Someoneelse correctsSteve on aruleRoll avalueof 7Roll 2single digitnumbers onadvantageMake aperceptioncheckRoll aNat 20Make asuccessfulAthletics orAcrobaticsCheckMissanenemyMake astealthcheckTake thedashaction incombatMake anattack ofopportunityTake thedisengageaction incombatDeceivesomeonesuccessfullySucceedon asavingthrowTake thedodgeaction incombatRoll forinitiativeRegain hitpoints,outside of ashort or longrestFail ona savingthrowKnock anenemyunconsciousRoll aNat 1Take yourturn withoutmaking anyrulesmistakesSneakAttack!Take anattack ofopportunityPersuadesomeonesuccessfullyRoll avalueof 13Someoneelse correctsSteve on aruleRoll avalueof 7Roll 2single digitnumbers onadvantageMake aperceptioncheckRoll aNat 20Make asuccessfulAthletics orAcrobaticsCheckMissanenemyMake astealthcheckTake thedashaction incombatMake anattack ofopportunityTake thedisengageaction incombatDeceivesomeonesuccessfullySucceedon asavingthrowTake thedodgeaction incombat

Jeroen Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roll for initiative
  2. Regain hit points, outside of a short or long rest
  3. Fail on a saving throw
  4. Knock an enemy unconscious
  5. Roll a Nat 1
  6. Take your turn without making any rules mistakes
  7. Sneak Attack!
  8. Take an attack of opportunity
  9. Persuade someone successfully
  10. Roll a value of 13
  11. Someone else corrects Steve on a rule
  12. Roll a value of 7
  13. Roll 2 single digit numbers on advantage
  14. Make a perception check
  15. Roll a Nat 20
  16. Make a successful Athletics or Acrobatics Check
  17. Miss an enemy
  18. Make a stealth check
  19. Take the dash action in combat
  20. Make an attack of opportunity
  21. Take the disengage action in combat
  22. Deceive someone successfully
  23. Succeed on a saving throw
  24. Take the dodge action in combat