Take yourturn withoutmaking anyrulesmistakesRoll aNat 1Roll 2single digitnumbers onadvantageMissanenemyRoll avalueof 7Roll avalueof 13Knock anenemyunconsciousMake anattack ofopportunityTake thedisengageaction incombatRoll aNat 20Take thedodgeaction incombatFail ona savingthrowSomeoneelse correctsSteve on aruleRegain hitpoints,outside of ashort or longrestMake astealthcheckRoll forinitiativeMake aperceptioncheckSucceedon asavingthrowPersuadesomeonesuccessfullySneakAttack!Take anattack ofopportunityTake thedashaction incombatMake asuccessfulAthletics orAcrobaticsCheckDeceivesomeonesuccessfullyTake yourturn withoutmaking anyrulesmistakesRoll aNat 1Roll 2single digitnumbers onadvantageMissanenemyRoll avalueof 7Roll avalueof 13Knock anenemyunconsciousMake anattack ofopportunityTake thedisengageaction incombatRoll aNat 20Take thedodgeaction incombatFail ona savingthrowSomeoneelse correctsSteve on aruleRegain hitpoints,outside of ashort or longrestMake astealthcheckRoll forinitiativeMake aperceptioncheckSucceedon asavingthrowPersuadesomeonesuccessfullySneakAttack!Take anattack ofopportunityTake thedashaction incombatMake asuccessfulAthletics orAcrobaticsCheckDeceivesomeonesuccessfully

Jeroen Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Take your turn without making any rules mistakes
  2. Roll a Nat 1
  3. Roll 2 single digit numbers on advantage
  4. Miss an enemy
  5. Roll a value of 7
  6. Roll a value of 13
  7. Knock an enemy unconscious
  8. Make an attack of opportunity
  9. Take the disengage action in combat
  10. Roll a Nat 20
  11. Take the dodge action in combat
  12. Fail on a saving throw
  13. Someone else corrects Steve on a rule
  14. Regain hit points, outside of a short or long rest
  15. Make a stealth check
  16. Roll for initiative
  17. Make a perception check
  18. Succeed on a saving throw
  19. Persuade someone successfully
  20. Sneak Attack!
  21. Take an attack of opportunity
  22. Take the dash action in combat
  23. Make a successful Athletics or Acrobatics Check
  24. Deceive someone successfully