Take thedodgeaction incombatDeceivesomeonesuccessfullyMake asuccessfulAthletics orAcrobaticsCheckRoll 2single digitnumbers onadvantageRoll forinitiativeMake astealthcheckTake yourturn withoutmaking anyrulesmistakesKnock anenemyunconsciousSomeoneelse correctsSteve on aruleMake anattack ofopportunityTake thedisengageaction incombatRoll aNat 1Roll aNat 20Roll avalueof 13Take thedashaction incombatFail ona savingthrowRegain hitpoints,outside of ashort or longrestSneakAttack!Make aperceptioncheckTake anattack ofopportunityMissanenemyPersuadesomeonesuccessfullyRoll avalueof 7Succeedon asavingthrowTake thedodgeaction incombatDeceivesomeonesuccessfullyMake asuccessfulAthletics orAcrobaticsCheckRoll 2single digitnumbers onadvantageRoll forinitiativeMake astealthcheckTake yourturn withoutmaking anyrulesmistakesKnock anenemyunconsciousSomeoneelse correctsSteve on aruleMake anattack ofopportunityTake thedisengageaction incombatRoll aNat 1Roll aNat 20Roll avalueof 13Take thedashaction incombatFail ona savingthrowRegain hitpoints,outside of ashort or longrestSneakAttack!Make aperceptioncheckTake anattack ofopportunityMissanenemyPersuadesomeonesuccessfullyRoll avalueof 7Succeedon asavingthrow

Jeroen Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Take the dodge action in combat
  2. Deceive someone successfully
  3. Make a successful Athletics or Acrobatics Check
  4. Roll 2 single digit numbers on advantage
  5. Roll for initiative
  6. Make a stealth check
  7. Take your turn without making any rules mistakes
  8. Knock an enemy unconscious
  9. Someone else corrects Steve on a rule
  10. Make an attack of opportunity
  11. Take the disengage action in combat
  12. Roll a Nat 1
  13. Roll a Nat 20
  14. Roll a value of 13
  15. Take the dash action in combat
  16. Fail on a saving throw
  17. Regain hit points, outside of a short or long rest
  18. Sneak Attack!
  19. Make a perception check
  20. Take an attack of opportunity
  21. Miss an enemy
  22. Persuade someone successfully
  23. Roll a value of 7
  24. Succeed on a saving throw