Roll for initiative Regain hit points, outside of a short or long rest Fail on a saving throw Knock an enemy unconscious Roll a Nat 1 Take your turn without making any rules mistakes Sneak Attack! Take an attack of opportunity Persuade someone successfully Roll a value of 13 Someone else corrects Steve on a rule Roll a value of 7 Roll 2 single digit numbers on advantage Make a perception check Roll a Nat 20 Make a successful Athletics or Acrobatics Check Miss an enemy Make a stealth check Take the dash action in combat Make an attack of opportunity Take the disengage action in combat Deceive someone successfully Succeed on a saving throw Take the dodge action in combat Roll for initiative Regain hit points, outside of a short or long rest Fail on a saving throw Knock an enemy unconscious Roll a Nat 1 Take your turn without making any rules mistakes Sneak Attack! Take an attack of opportunity Persuade someone successfully Roll a value of 13 Someone else corrects Steve on a rule Roll a value of 7 Roll 2 single digit numbers on advantage Make a perception check Roll a Nat 20 Make a successful Athletics or Acrobatics Check Miss an enemy Make a stealth check Take the dash action in combat Make an attack of opportunity Take the disengage action in combat Deceive someone successfully Succeed on a saving throw Take the dodge action in combat
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Roll for initiative
Regain hit points, outside of a short or long rest
Fail on a saving throw
Knock an enemy unconscious
Roll a Nat 1
Take your turn without making any rules mistakes
Sneak Attack!
Take an attack of opportunity
Persuade someone successfully
Roll a value of 13
Someone else corrects Steve on a rule
Roll a value of 7
Roll 2 single digit numbers on advantage
Make a perception check
Roll a Nat 20
Make a successful Athletics or Acrobatics Check
Miss an enemy
Make a stealth check
Take the dash action in combat
Make an attack of opportunity
Take the disengage action in combat
Deceive someone successfully
Succeed on a saving throw
Take the dodge action in combat