SneakAttack!MissanenemyRegain hitpoints,outside of ashort or longrestDeceivesomeonesuccessfullySomeoneelse correctsSteve on aruleRoll 2single digitnumbers onadvantageSucceedon asavingthrowMake anattack ofopportunityKnock anenemyunconsciousPersuadesomeonesuccessfullyRoll avalueof 13Roll aNat 1Take thedodgeaction incombatTake yourturn withoutmaking anyrulesmistakesMake asuccessfulAthletics orAcrobaticsCheckMake astealthcheckRoll avalueof 7Take thedashaction incombatMake aperceptioncheckTake thedisengageaction incombatTake anattack ofopportunityRoll aNat 20Fail ona savingthrowRoll forinitiativeSneakAttack!MissanenemyRegain hitpoints,outside of ashort or longrestDeceivesomeonesuccessfullySomeoneelse correctsSteve on aruleRoll 2single digitnumbers onadvantageSucceedon asavingthrowMake anattack ofopportunityKnock anenemyunconsciousPersuadesomeonesuccessfullyRoll avalueof 13Roll aNat 1Take thedodgeaction incombatTake yourturn withoutmaking anyrulesmistakesMake asuccessfulAthletics orAcrobaticsCheckMake astealthcheckRoll avalueof 7Take thedashaction incombatMake aperceptioncheckTake thedisengageaction incombatTake anattack ofopportunityRoll aNat 20Fail ona savingthrowRoll forinitiative

Jeroen Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sneak Attack!
  2. Miss an enemy
  3. Regain hit points, outside of a short or long rest
  4. Deceive someone successfully
  5. Someone else corrects Steve on a rule
  6. Roll 2 single digit numbers on advantage
  7. Succeed on a saving throw
  8. Make an attack of opportunity
  9. Knock an enemy unconscious
  10. Persuade someone successfully
  11. Roll a value of 13
  12. Roll a Nat 1
  13. Take the dodge action in combat
  14. Take your turn without making any rules mistakes
  15. Make a successful Athletics or Acrobatics Check
  16. Make a stealth check
  17. Roll a value of 7
  18. Take the dash action in combat
  19. Make a perception check
  20. Take the disengage action in combat
  21. Take an attack of opportunity
  22. Roll a Nat 20
  23. Fail on a saving throw
  24. Roll for initiative