Regain hit points, outside of a short or long rest Take your turn without making any rules mistakes Take the dodge action in combat Fail on a saving throw Persuade someone successfully Take the disengage action in combat Roll 2 single digit numbers on advantage Deceive someone successfully Make a perception check Make a stealth check Roll a Nat 20 Make a successful Athletics or Acrobatics Check Roll a Nat 1 Succeed on a saving throw Roll a value of 7 Make an attack of opportunity Someone else corrects Steve on a rule Knock an enemy unconscious Roll a value of 13 Roll for initiative Take the dash action in combat Miss an enemy Sneak Attack! Take an attack of opportunity Regain hit points, outside of a short or long rest Take your turn without making any rules mistakes Take the dodge action in combat Fail on a saving throw Persuade someone successfully Take the disengage action in combat Roll 2 single digit numbers on advantage Deceive someone successfully Make a perception check Make a stealth check Roll a Nat 20 Make a successful Athletics or Acrobatics Check Roll a Nat 1 Succeed on a saving throw Roll a value of 7 Make an attack of opportunity Someone else corrects Steve on a rule Knock an enemy unconscious Roll a value of 13 Roll for initiative Take the dash action in combat Miss an enemy Sneak Attack! Take an attack of opportunity
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Regain hit points, outside of a short or long rest
Take your turn without making any rules mistakes
Take the dodge action in combat
Fail on a saving throw
Persuade someone successfully
Take the disengage action in combat
Roll 2 single digit numbers on advantage
Deceive someone successfully
Make a perception check
Make a stealth check
Roll a Nat 20
Make a successful Athletics or Acrobatics Check
Roll a Nat 1
Succeed on a saving throw
Roll a value of 7
Make an attack of opportunity
Someone else corrects Steve on a rule
Knock an enemy unconscious
Roll a value of 13
Roll for initiative
Take the dash action in combat
Miss an enemy
Sneak Attack!
Take an attack of opportunity