Make astealthcheckMissanenemyPersuadesomeonesuccessfullyRoll avalueof 7Roll forinitiativeMake asuccessfulAthletics orAcrobaticsCheckSucceedon asavingthrowSomeoneelse correctsSteve on aruleMake anattack ofopportunityDeceivesomeonesuccessfullyRoll 2single digitnumbers onadvantageTake thedashaction incombatMake aperceptioncheckFail ona savingthrowTake thedodgeaction incombatSneakAttack!Take anattack ofopportunityKnock anenemyunconsciousRoll aNat 1Roll aNat 20Take thedisengageaction incombatRoll avalueof 13Take yourturn withoutmaking anyrulesmistakesRegain hitpoints,outside of ashort or longrestMake astealthcheckMissanenemyPersuadesomeonesuccessfullyRoll avalueof 7Roll forinitiativeMake asuccessfulAthletics orAcrobaticsCheckSucceedon asavingthrowSomeoneelse correctsSteve on aruleMake anattack ofopportunityDeceivesomeonesuccessfullyRoll 2single digitnumbers onadvantageTake thedashaction incombatMake aperceptioncheckFail ona savingthrowTake thedodgeaction incombatSneakAttack!Take anattack ofopportunityKnock anenemyunconsciousRoll aNat 1Roll aNat 20Take thedisengageaction incombatRoll avalueof 13Take yourturn withoutmaking anyrulesmistakesRegain hitpoints,outside of ashort or longrest

Jeroen Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Make a stealth check
  2. Miss an enemy
  3. Persuade someone successfully
  4. Roll a value of 7
  5. Roll for initiative
  6. Make a successful Athletics or Acrobatics Check
  7. Succeed on a saving throw
  8. Someone else corrects Steve on a rule
  9. Make an attack of opportunity
  10. Deceive someone successfully
  11. Roll 2 single digit numbers on advantage
  12. Take the dash action in combat
  13. Make a perception check
  14. Fail on a saving throw
  15. Take the dodge action in combat
  16. Sneak Attack!
  17. Take an attack of opportunity
  18. Knock an enemy unconscious
  19. Roll a Nat 1
  20. Roll a Nat 20
  21. Take the disengage action in combat
  22. Roll a value of 13
  23. Take your turn without making any rules mistakes
  24. Regain hit points, outside of a short or long rest