Sneak Attack! Miss an enemy Regain hit points, outside of a short or long rest Deceive someone successfully Someone else corrects Steve on a rule Roll 2 single digit numbers on advantage Succeed on a saving throw Make an attack of opportunity Knock an enemy unconscious Persuade someone successfully Roll a value of 13 Roll a Nat 1 Take the dodge action in combat Take your turn without making any rules mistakes Make a successful Athletics or Acrobatics Check Make a stealth check Roll a value of 7 Take the dash action in combat Make a perception check Take the disengage action in combat Take an attack of opportunity Roll a Nat 20 Fail on a saving throw Roll for initiative Sneak Attack! Miss an enemy Regain hit points, outside of a short or long rest Deceive someone successfully Someone else corrects Steve on a rule Roll 2 single digit numbers on advantage Succeed on a saving throw Make an attack of opportunity Knock an enemy unconscious Persuade someone successfully Roll a value of 13 Roll a Nat 1 Take the dodge action in combat Take your turn without making any rules mistakes Make a successful Athletics or Acrobatics Check Make a stealth check Roll a value of 7 Take the dash action in combat Make a perception check Take the disengage action in combat Take an attack of opportunity Roll a Nat 20 Fail on a saving throw Roll for initiative
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Sneak Attack!
Miss an enemy
Regain hit points, outside of a short or long rest
Deceive someone successfully
Someone else corrects Steve on a rule
Roll 2 single digit numbers on advantage
Succeed on a saving throw
Make an attack of opportunity
Knock an enemy unconscious
Persuade someone successfully
Roll a value of 13
Roll a Nat 1
Take the dodge action in combat
Take your turn without making any rules mistakes
Make a successful Athletics or Acrobatics Check
Make a stealth check
Roll a value of 7
Take the dash action in combat
Make a perception check
Take the disengage action in combat
Take an attack of opportunity
Roll a Nat 20
Fail on a saving throw
Roll for initiative