Take thedashaction incombatRoll aNat 1Make asuccessfulAthletics orAcrobaticsCheckMake aperceptioncheckMake anattack ofopportunityTake anattack ofopportunityTake thedisengageaction incombatTake thedodgeaction incombatRoll aNat 20MissanenemyRoll forinitiativeSucceedon asavingthrowRoll avalueof 7Someoneelse correctsSteve on arulePersuadesomeonesuccessfullyDeceivesomeonesuccessfullyMake astealthcheckFail ona savingthrowRoll 2single digitnumbers onadvantageRoll avalueof 13Knock anenemyunconsciousTake yourturn withoutmaking anyrulesmistakesRegain hitpoints,outside of ashort or longrestSneakAttack!Take thedashaction incombatRoll aNat 1Make asuccessfulAthletics orAcrobaticsCheckMake aperceptioncheckMake anattack ofopportunityTake anattack ofopportunityTake thedisengageaction incombatTake thedodgeaction incombatRoll aNat 20MissanenemyRoll forinitiativeSucceedon asavingthrowRoll avalueof 7Someoneelse correctsSteve on arulePersuadesomeonesuccessfullyDeceivesomeonesuccessfullyMake astealthcheckFail ona savingthrowRoll 2single digitnumbers onadvantageRoll avalueof 13Knock anenemyunconsciousTake yourturn withoutmaking anyrulesmistakesRegain hitpoints,outside of ashort or longrestSneakAttack!

Jeroen Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Take the dash action in combat
  2. Roll a Nat 1
  3. Make a successful Athletics or Acrobatics Check
  4. Make a perception check
  5. Make an attack of opportunity
  6. Take an attack of opportunity
  7. Take the disengage action in combat
  8. Take the dodge action in combat
  9. Roll a Nat 20
  10. Miss an enemy
  11. Roll for initiative
  12. Succeed on a saving throw
  13. Roll a value of 7
  14. Someone else corrects Steve on a rule
  15. Persuade someone successfully
  16. Deceive someone successfully
  17. Make a stealth check
  18. Fail on a saving throw
  19. Roll 2 single digit numbers on advantage
  20. Roll a value of 13
  21. Knock an enemy unconscious
  22. Take your turn without making any rules mistakes
  23. Regain hit points, outside of a short or long rest
  24. Sneak Attack!