Roll avalueof 13MissanenemyDeceivesomeonesuccessfullyPersuadesomeonesuccessfullyTake thedisengageaction incombatMake asuccessfulAthletics orAcrobaticsCheckMake astealthcheckTake anattack ofopportunityTake thedodgeaction incombatTake yourturn withoutmaking anyrulesmistakesRegain hitpoints,outside of ashort or longrestSomeoneelse doesn’trealize it’stheir turnRoll forinitiativeRoll 2single digitnumbers onadvantageSneakAttack!Knock anenemyunconsciousRoll aNat 20Make aperceptioncheckTake thedashaction incombatFail ona savingthrowMake anattack ofopportunityRoll aNat 1Roll avalueof 7Succeedon asavingthrowRoll avalueof 13MissanenemyDeceivesomeonesuccessfullyPersuadesomeonesuccessfullyTake thedisengageaction incombatMake asuccessfulAthletics orAcrobaticsCheckMake astealthcheckTake anattack ofopportunityTake thedodgeaction incombatTake yourturn withoutmaking anyrulesmistakesRegain hitpoints,outside of ashort or longrestSomeoneelse doesn’trealize it’stheir turnRoll forinitiativeRoll 2single digitnumbers onadvantageSneakAttack!Knock anenemyunconsciousRoll aNat 20Make aperceptioncheckTake thedashaction incombatFail ona savingthrowMake anattack ofopportunityRoll aNat 1Roll avalueof 7Succeedon asavingthrow

Alex Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roll a value of 13
  2. Miss an enemy
  3. Deceive someone successfully
  4. Persuade someone successfully
  5. Take the disengage action in combat
  6. Make a successful Athletics or Acrobatics Check
  7. Make a stealth check
  8. Take an attack of opportunity
  9. Take the dodge action in combat
  10. Take your turn without making any rules mistakes
  11. Regain hit points, outside of a short or long rest
  12. Someone else doesn’t realize it’s their turn
  13. Roll for initiative
  14. Roll 2 single digit numbers on advantage
  15. Sneak Attack!
  16. Knock an enemy unconscious
  17. Roll a Nat 20
  18. Make a perception check
  19. Take the dash action in combat
  20. Fail on a saving throw
  21. Make an attack of opportunity
  22. Roll a Nat 1
  23. Roll a value of 7
  24. Succeed on a saving throw