SneakAttack!MissanenemyRoll aNat 1Make aperceptioncheckSucceedon asavingthrowTake thedashaction incombatRoll aNat 20Knock anenemyunconsciousTake anattack ofopportunityMake astealthcheckRoll 2single digitnumbers onadvantageMake anattack ofopportunityRoll avalueof 7Regain hitpoints,outside of ashort or longrestFail ona savingthrowMake asuccessfulAthletics orAcrobaticsCheckRoll avalueof 13DeceivesomeonesuccessfullyTake thedodgeaction incombatTake yourturn withoutmaking anyrulesmistakesTake thedisengageaction incombatRoll forinitiativeSomeoneelse doesn’trealize it’stheir turnPersuadesomeonesuccessfullySneakAttack!MissanenemyRoll aNat 1Make aperceptioncheckSucceedon asavingthrowTake thedashaction incombatRoll aNat 20Knock anenemyunconsciousTake anattack ofopportunityMake astealthcheckRoll 2single digitnumbers onadvantageMake anattack ofopportunityRoll avalueof 7Regain hitpoints,outside of ashort or longrestFail ona savingthrowMake asuccessfulAthletics orAcrobaticsCheckRoll avalueof 13DeceivesomeonesuccessfullyTake thedodgeaction incombatTake yourturn withoutmaking anyrulesmistakesTake thedisengageaction incombatRoll forinitiativeSomeoneelse doesn’trealize it’stheir turnPersuadesomeonesuccessfully

Alex Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sneak Attack!
  2. Miss an enemy
  3. Roll a Nat 1
  4. Make a perception check
  5. Succeed on a saving throw
  6. Take the dash action in combat
  7. Roll a Nat 20
  8. Knock an enemy unconscious
  9. Take an attack of opportunity
  10. Make a stealth check
  11. Roll 2 single digit numbers on advantage
  12. Make an attack of opportunity
  13. Roll a value of 7
  14. Regain hit points, outside of a short or long rest
  15. Fail on a saving throw
  16. Make a successful Athletics or Acrobatics Check
  17. Roll a value of 13
  18. Deceive someone successfully
  19. Take the dodge action in combat
  20. Take your turn without making any rules mistakes
  21. Take the disengage action in combat
  22. Roll for initiative
  23. Someone else doesn’t realize it’s their turn
  24. Persuade someone successfully