Knock an enemy unconscious Make an attack of opportunity Succeed on a saving throw Regain hit points, outside of a short or long rest Sneak Attack! Take the dodge action in combat Roll a value of 7 Fail on a saving throw Make a stealth check Someone else doesn’t realize it’s their turn Make a perception check Deceive someone successfully Take the disengage action in combat Take the dash action in combat Take your turn without making any rules mistakes Roll a Nat 1 Roll a value of 13 Roll a Nat 20 Roll for initiative Miss an enemy Roll 2 single digit numbers on advantage Make a successful Athletics or Acrobatics Check Take an attack of opportunity Persuade someone successfully Knock an enemy unconscious Make an attack of opportunity Succeed on a saving throw Regain hit points, outside of a short or long rest Sneak Attack! Take the dodge action in combat Roll a value of 7 Fail on a saving throw Make a stealth check Someone else doesn’t realize it’s their turn Make a perception check Deceive someone successfully Take the disengage action in combat Take the dash action in combat Take your turn without making any rules mistakes Roll a Nat 1 Roll a value of 13 Roll a Nat 20 Roll for initiative Miss an enemy Roll 2 single digit numbers on advantage Make a successful Athletics or Acrobatics Check Take an attack of opportunity Persuade someone successfully
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Knock an enemy unconscious
Make an attack of opportunity
Succeed on a saving throw
Regain hit points, outside of a short or long rest
Sneak Attack!
Take the dodge action in combat
Roll a value of 7
Fail on a saving throw
Make a stealth check
Someone else doesn’t realize it’s their turn
Make a perception check
Deceive someone successfully
Take the disengage action in combat
Take the dash action in combat
Take your turn without making any rules mistakes
Roll a Nat 1
Roll a value of 13
Roll a Nat 20
Roll for initiative
Miss an enemy
Roll 2 single digit numbers on advantage
Make a successful Athletics or Acrobatics Check
Take an attack of opportunity
Persuade someone successfully