Knock anenemyunconsciousMake anattack ofopportunitySucceedon asavingthrowRegain hitpoints,outside of ashort or longrestSneakAttack!Take thedodgeaction incombatRoll avalueof 7Fail ona savingthrowMake astealthcheckSomeoneelse doesn’trealize it’stheir turnMake aperceptioncheckDeceivesomeonesuccessfullyTake thedisengageaction incombatTake thedashaction incombatTake yourturn withoutmaking anyrulesmistakesRoll aNat 1Roll avalueof 13Roll aNat 20Roll forinitiativeMissanenemyRoll 2single digitnumbers onadvantageMake asuccessfulAthletics orAcrobaticsCheckTake anattack ofopportunityPersuadesomeonesuccessfullyKnock anenemyunconsciousMake anattack ofopportunitySucceedon asavingthrowRegain hitpoints,outside of ashort or longrestSneakAttack!Take thedodgeaction incombatRoll avalueof 7Fail ona savingthrowMake astealthcheckSomeoneelse doesn’trealize it’stheir turnMake aperceptioncheckDeceivesomeonesuccessfullyTake thedisengageaction incombatTake thedashaction incombatTake yourturn withoutmaking anyrulesmistakesRoll aNat 1Roll avalueof 13Roll aNat 20Roll forinitiativeMissanenemyRoll 2single digitnumbers onadvantageMake asuccessfulAthletics orAcrobaticsCheckTake anattack ofopportunityPersuadesomeonesuccessfully

Alex Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Knock an enemy unconscious
  2. Make an attack of opportunity
  3. Succeed on a saving throw
  4. Regain hit points, outside of a short or long rest
  5. Sneak Attack!
  6. Take the dodge action in combat
  7. Roll a value of 7
  8. Fail on a saving throw
  9. Make a stealth check
  10. Someone else doesn’t realize it’s their turn
  11. Make a perception check
  12. Deceive someone successfully
  13. Take the disengage action in combat
  14. Take the dash action in combat
  15. Take your turn without making any rules mistakes
  16. Roll a Nat 1
  17. Roll a value of 13
  18. Roll a Nat 20
  19. Roll for initiative
  20. Miss an enemy
  21. Roll 2 single digit numbers on advantage
  22. Make a successful Athletics or Acrobatics Check
  23. Take an attack of opportunity
  24. Persuade someone successfully