Roll aNat 1Roll avalueof 13Knock anenemyunconsciousFail ona savingthrowMake astealthcheckRoll forinitiativeRegain hitpoints,outside of ashort or longrestMake aperceptioncheckTake thedashaction incombatMake anattack ofopportunityTake thedodgeaction incombatRoll avalueof 7DeceivesomeonesuccessfullyRoll aNat 20SneakAttack!Succeedon asavingthrowMake asuccessfulAthletics orAcrobaticsCheckTake yourturn withoutmaking anyrulesmistakesTake thedisengageaction incombatPersuadesomeonesuccessfullyMissanenemySomeoneelse doesn’trealize it’stheir turnTake anattack ofopportunityRoll 2single digitnumbers onadvantageRoll aNat 1Roll avalueof 13Knock anenemyunconsciousFail ona savingthrowMake astealthcheckRoll forinitiativeRegain hitpoints,outside of ashort or longrestMake aperceptioncheckTake thedashaction incombatMake anattack ofopportunityTake thedodgeaction incombatRoll avalueof 7DeceivesomeonesuccessfullyRoll aNat 20SneakAttack!Succeedon asavingthrowMake asuccessfulAthletics orAcrobaticsCheckTake yourturn withoutmaking anyrulesmistakesTake thedisengageaction incombatPersuadesomeonesuccessfullyMissanenemySomeoneelse doesn’trealize it’stheir turnTake anattack ofopportunityRoll 2single digitnumbers onadvantage

Alex Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Roll a Nat 1
  2. Roll a value of 13
  3. Knock an enemy unconscious
  4. Fail on a saving throw
  5. Make a stealth check
  6. Roll for initiative
  7. Regain hit points, outside of a short or long rest
  8. Make a perception check
  9. Take the dash action in combat
  10. Make an attack of opportunity
  11. Take the dodge action in combat
  12. Roll a value of 7
  13. Deceive someone successfully
  14. Roll a Nat 20
  15. Sneak Attack!
  16. Succeed on a saving throw
  17. Make a successful Athletics or Acrobatics Check
  18. Take your turn without making any rules mistakes
  19. Take the disengage action in combat
  20. Persuade someone successfully
  21. Miss an enemy
  22. Someone else doesn’t realize it’s their turn
  23. Take an attack of opportunity
  24. Roll 2 single digit numbers on advantage