MissanenemyTake thedashaction incombatTake yourturn withoutmaking anyrulesmistakesTake thedodgeaction incombatRegain hitpoints,outside of ashort or longrestRoll forinitiativeMake aperceptioncheckSneakAttack!DeceivesomeonesuccessfullyPersuadesomeonesuccessfullyRoll aNat 1Roll avalueof 13Roll avalueof 7Take thedisengageaction incombatRoll 2single digitnumbers onadvantageFail ona savingthrowMake asuccessfulAthletics orAcrobaticsCheckSucceedon asavingthrowRoll aNat 20Make anattack ofopportunityMake astealthcheckSomeoneelse doesn’trealize it’stheir turnTake anattack ofopportunityKnock anenemyunconsciousMissanenemyTake thedashaction incombatTake yourturn withoutmaking anyrulesmistakesTake thedodgeaction incombatRegain hitpoints,outside of ashort or longrestRoll forinitiativeMake aperceptioncheckSneakAttack!DeceivesomeonesuccessfullyPersuadesomeonesuccessfullyRoll aNat 1Roll avalueof 13Roll avalueof 7Take thedisengageaction incombatRoll 2single digitnumbers onadvantageFail ona savingthrowMake asuccessfulAthletics orAcrobaticsCheckSucceedon asavingthrowRoll aNat 20Make anattack ofopportunityMake astealthcheckSomeoneelse doesn’trealize it’stheir turnTake anattack ofopportunityKnock anenemyunconscious

Alex Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Miss an enemy
  2. Take the dash action in combat
  3. Take your turn without making any rules mistakes
  4. Take the dodge action in combat
  5. Regain hit points, outside of a short or long rest
  6. Roll for initiative
  7. Make a perception check
  8. Sneak Attack!
  9. Deceive someone successfully
  10. Persuade someone successfully
  11. Roll a Nat 1
  12. Roll a value of 13
  13. Roll a value of 7
  14. Take the disengage action in combat
  15. Roll 2 single digit numbers on advantage
  16. Fail on a saving throw
  17. Make a successful Athletics or Acrobatics Check
  18. Succeed on a saving throw
  19. Roll a Nat 20
  20. Make an attack of opportunity
  21. Make a stealth check
  22. Someone else doesn’t realize it’s their turn
  23. Take an attack of opportunity
  24. Knock an enemy unconscious