Roll 2single digitnumbers onadvantagePersuadesomeonesuccessfullyMake aperceptioncheckRoll aNat 20Make asuccessfulAthletics orAcrobaticsCheckRegain hitpoints,outside of ashort or longrestRoll avalueof 7Roll forinitiativeTake thedodgeaction incombatMake astealthcheckFail ona savingthrowDeceivesomeonesuccessfullyKnock anenemyunconsciousRoll aNat 1Take thedashaction incombatTake thedisengageaction incombatMissanenemyMake anattack ofopportunitySomeoneelse doesn’trealize it’stheir turnTake anattack ofopportunitySucceedon asavingthrowSneakAttack!Roll avalueof 13Take yourturn withoutmaking anyrulesmistakesRoll 2single digitnumbers onadvantagePersuadesomeonesuccessfullyMake aperceptioncheckRoll aNat 20Make asuccessfulAthletics orAcrobaticsCheckRegain hitpoints,outside of ashort or longrestRoll avalueof 7Roll forinitiativeTake thedodgeaction incombatMake astealthcheckFail ona savingthrowDeceivesomeonesuccessfullyKnock anenemyunconsciousRoll aNat 1Take thedashaction incombatTake thedisengageaction incombatMissanenemyMake anattack ofopportunitySomeoneelse doesn’trealize it’stheir turnTake anattack ofopportunitySucceedon asavingthrowSneakAttack!Roll avalueof 13Take yourturn withoutmaking anyrulesmistakes

Alex Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Roll 2 single digit numbers on advantage
  2. Persuade someone successfully
  3. Make a perception check
  4. Roll a Nat 20
  5. Make a successful Athletics or Acrobatics Check
  6. Regain hit points, outside of a short or long rest
  7. Roll a value of 7
  8. Roll for initiative
  9. Take the dodge action in combat
  10. Make a stealth check
  11. Fail on a saving throw
  12. Deceive someone successfully
  13. Knock an enemy unconscious
  14. Roll a Nat 1
  15. Take the dash action in combat
  16. Take the disengage action in combat
  17. Miss an enemy
  18. Make an attack of opportunity
  19. Someone else doesn’t realize it’s their turn
  20. Take an attack of opportunity
  21. Succeed on a saving throw
  22. Sneak Attack!
  23. Roll a value of 13
  24. Take your turn without making any rules mistakes