Make asuccessfulAthletics orAcrobaticsCheckRoll 2single digitnumbers onadvantageRoll avalueof 7PersuadesomeonesuccessfullyRoll aNat 1Take yourturn withoutmaking anyrulesmistakesRoll avalueof 13Roll forinitiativeMake aperceptioncheckDeceivesomeonesuccessfullyTake thedashaction incombatRegain hitpoints,outside of ashort or longrestTake thedodgeaction incombatKnock anenemyunconsciousRoll aNat 20Take anattack ofopportunityFail ona savingthrowMake astealthcheckTake thedisengageaction incombatSomeoneelse doesn’trealize it’stheir turnMissanenemySneakAttack!Make anattack ofopportunitySucceedon asavingthrowMake asuccessfulAthletics orAcrobaticsCheckRoll 2single digitnumbers onadvantageRoll avalueof 7PersuadesomeonesuccessfullyRoll aNat 1Take yourturn withoutmaking anyrulesmistakesRoll avalueof 13Roll forinitiativeMake aperceptioncheckDeceivesomeonesuccessfullyTake thedashaction incombatRegain hitpoints,outside of ashort or longrestTake thedodgeaction incombatKnock anenemyunconsciousRoll aNat 20Take anattack ofopportunityFail ona savingthrowMake astealthcheckTake thedisengageaction incombatSomeoneelse doesn’trealize it’stheir turnMissanenemySneakAttack!Make anattack ofopportunitySucceedon asavingthrow

Alex Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Make a successful Athletics or Acrobatics Check
  2. Roll 2 single digit numbers on advantage
  3. Roll a value of 7
  4. Persuade someone successfully
  5. Roll a Nat 1
  6. Take your turn without making any rules mistakes
  7. Roll a value of 13
  8. Roll for initiative
  9. Make a perception check
  10. Deceive someone successfully
  11. Take the dash action in combat
  12. Regain hit points, outside of a short or long rest
  13. Take the dodge action in combat
  14. Knock an enemy unconscious
  15. Roll a Nat 20
  16. Take an attack of opportunity
  17. Fail on a saving throw
  18. Make a stealth check
  19. Take the disengage action in combat
  20. Someone else doesn’t realize it’s their turn
  21. Miss an enemy
  22. Sneak Attack!
  23. Make an attack of opportunity
  24. Succeed on a saving throw