Roll avalueof 13Succeedon asavingthrowMake anattack ofopportunityTake yourturn withoutmaking anyrulesmistakesRegain hitpoints,outside of ashort or longrestMake aperceptioncheckKnock anenemyunconsciousMake astealthcheckTake thedashaction incombatRoll aNat 1SneakAttack!DeceivesomeonesuccessfullyFail ona savingthrowRoll 2single digitnumbers onadvantageTake thedisengageaction incombatRoll aNat 20Take thedodgeaction incombatMake asuccessfulAthletics orAcrobaticsCheckTake anattack ofopportunityMissanenemySomeoneelse doesn’trealize it’stheir turnPersuadesomeonesuccessfullyRoll avalueof 7Roll forinitiativeRoll avalueof 13Succeedon asavingthrowMake anattack ofopportunityTake yourturn withoutmaking anyrulesmistakesRegain hitpoints,outside of ashort or longrestMake aperceptioncheckKnock anenemyunconsciousMake astealthcheckTake thedashaction incombatRoll aNat 1SneakAttack!DeceivesomeonesuccessfullyFail ona savingthrowRoll 2single digitnumbers onadvantageTake thedisengageaction incombatRoll aNat 20Take thedodgeaction incombatMake asuccessfulAthletics orAcrobaticsCheckTake anattack ofopportunityMissanenemySomeoneelse doesn’trealize it’stheir turnPersuadesomeonesuccessfullyRoll avalueof 7Roll forinitiative

Alex Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roll a value of 13
  2. Succeed on a saving throw
  3. Make an attack of opportunity
  4. Take your turn without making any rules mistakes
  5. Regain hit points, outside of a short or long rest
  6. Make a perception check
  7. Knock an enemy unconscious
  8. Make a stealth check
  9. Take the dash action in combat
  10. Roll a Nat 1
  11. Sneak Attack!
  12. Deceive someone successfully
  13. Fail on a saving throw
  14. Roll 2 single digit numbers on advantage
  15. Take the disengage action in combat
  16. Roll a Nat 20
  17. Take the dodge action in combat
  18. Make a successful Athletics or Acrobatics Check
  19. Take an attack of opportunity
  20. Miss an enemy
  21. Someone else doesn’t realize it’s their turn
  22. Persuade someone successfully
  23. Roll a value of 7
  24. Roll for initiative