DeceivesomeonesuccessfullyRoll aNat 20Make astealthcheckRoll aNat 1Roll avalueof 13Take thedisengageaction incombatTake thedodgeaction incombatTake anattack ofopportunityMissanenemyMake aperceptioncheckPersuadesomeonesuccessfullyMake anattack ofopportunityRoll forinitiativeRegain hitpoints,outside of ashort or longrestTake yourturn withoutmaking anyrulesmistakesSneakAttack!Make asuccessfulAthletics orAcrobaticsCheckSucceedon asavingthrowSomeoneelse doesn’trealize it’stheir turnRoll 2single digitnumbers onadvantageKnock anenemyunconsciousTake thedashaction incombatFail ona savingthrowRoll avalueof 7DeceivesomeonesuccessfullyRoll aNat 20Make astealthcheckRoll aNat 1Roll avalueof 13Take thedisengageaction incombatTake thedodgeaction incombatTake anattack ofopportunityMissanenemyMake aperceptioncheckPersuadesomeonesuccessfullyMake anattack ofopportunityRoll forinitiativeRegain hitpoints,outside of ashort or longrestTake yourturn withoutmaking anyrulesmistakesSneakAttack!Make asuccessfulAthletics orAcrobaticsCheckSucceedon asavingthrowSomeoneelse doesn’trealize it’stheir turnRoll 2single digitnumbers onadvantageKnock anenemyunconsciousTake thedashaction incombatFail ona savingthrowRoll avalueof 7

Alex Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Deceive someone successfully
  2. Roll a Nat 20
  3. Make a stealth check
  4. Roll a Nat 1
  5. Roll a value of 13
  6. Take the disengage action in combat
  7. Take the dodge action in combat
  8. Take an attack of opportunity
  9. Miss an enemy
  10. Make a perception check
  11. Persuade someone successfully
  12. Make an attack of opportunity
  13. Roll for initiative
  14. Regain hit points, outside of a short or long rest
  15. Take your turn without making any rules mistakes
  16. Sneak Attack!
  17. Make a successful Athletics or Acrobatics Check
  18. Succeed on a saving throw
  19. Someone else doesn’t realize it’s their turn
  20. Roll 2 single digit numbers on advantage
  21. Knock an enemy unconscious
  22. Take the dash action in combat
  23. Fail on a saving throw
  24. Roll a value of 7