Roll aNat 20Make astealthcheckSucceedon asavingthrowTake thedashaction incombatRoll avalueof 7PersuadesomeonesuccessfullyTake anattack ofopportunityKnock anenemyunconsciousMissanenemyMake anattack ofopportunityRoll forinitiativeTake yourturn withoutmaking anyrulesmistakesFail ona savingthrowTake thedodgeaction incombatRoll 2single digitnumbers onadvantageMake asuccessfulAthletics orAcrobaticsCheckMake aperceptioncheckDeceivesomeonesuccessfullyTake thedisengageaction incombatRoll avalueof 13Someoneelse doesn’trealize it’stheir turnRoll aNat 1Regain hitpoints,outside of ashort or longrestSneakAttack!Roll aNat 20Make astealthcheckSucceedon asavingthrowTake thedashaction incombatRoll avalueof 7PersuadesomeonesuccessfullyTake anattack ofopportunityKnock anenemyunconsciousMissanenemyMake anattack ofopportunityRoll forinitiativeTake yourturn withoutmaking anyrulesmistakesFail ona savingthrowTake thedodgeaction incombatRoll 2single digitnumbers onadvantageMake asuccessfulAthletics orAcrobaticsCheckMake aperceptioncheckDeceivesomeonesuccessfullyTake thedisengageaction incombatRoll avalueof 13Someoneelse doesn’trealize it’stheir turnRoll aNat 1Regain hitpoints,outside of ashort or longrestSneakAttack!

Alex Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roll a Nat 20
  2. Make a stealth check
  3. Succeed on a saving throw
  4. Take the dash action in combat
  5. Roll a value of 7
  6. Persuade someone successfully
  7. Take an attack of opportunity
  8. Knock an enemy unconscious
  9. Miss an enemy
  10. Make an attack of opportunity
  11. Roll for initiative
  12. Take your turn without making any rules mistakes
  13. Fail on a saving throw
  14. Take the dodge action in combat
  15. Roll 2 single digit numbers on advantage
  16. Make a successful Athletics or Acrobatics Check
  17. Make a perception check
  18. Deceive someone successfully
  19. Take the disengage action in combat
  20. Roll a value of 13
  21. Someone else doesn’t realize it’s their turn
  22. Roll a Nat 1
  23. Regain hit points, outside of a short or long rest
  24. Sneak Attack!