Take thedodgeaction incombatSomeoneelse doesn’trealize it’stheir turnPersuadesomeonesuccessfullySucceedon asavingthrowTake thedisengageaction incombatMissanenemyDeceivesomeonesuccessfullyTake thedashaction incombatRoll aNat 20Roll avalueof 7SneakAttack!Roll 2single digitnumbers onadvantageRoll forinitiativeRoll aNat 1Take anattack ofopportunityMake astealthcheckTake yourturn withoutmaking anyrulesmistakesRegain hitpoints,outside of ashort or longrestMake anattack ofopportunityMake aperceptioncheckFail ona savingthrowKnock anenemyunconsciousRoll avalueof 13Make asuccessfulAthletics orAcrobaticsCheckTake thedodgeaction incombatSomeoneelse doesn’trealize it’stheir turnPersuadesomeonesuccessfullySucceedon asavingthrowTake thedisengageaction incombatMissanenemyDeceivesomeonesuccessfullyTake thedashaction incombatRoll aNat 20Roll avalueof 7SneakAttack!Roll 2single digitnumbers onadvantageRoll forinitiativeRoll aNat 1Take anattack ofopportunityMake astealthcheckTake yourturn withoutmaking anyrulesmistakesRegain hitpoints,outside of ashort or longrestMake anattack ofopportunityMake aperceptioncheckFail ona savingthrowKnock anenemyunconsciousRoll avalueof 13Make asuccessfulAthletics orAcrobaticsCheck

Alex Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Take the dodge action in combat
  2. Someone else doesn’t realize it’s their turn
  3. Persuade someone successfully
  4. Succeed on a saving throw
  5. Take the disengage action in combat
  6. Miss an enemy
  7. Deceive someone successfully
  8. Take the dash action in combat
  9. Roll a Nat 20
  10. Roll a value of 7
  11. Sneak Attack!
  12. Roll 2 single digit numbers on advantage
  13. Roll for initiative
  14. Roll a Nat 1
  15. Take an attack of opportunity
  16. Make a stealth check
  17. Take your turn without making any rules mistakes
  18. Regain hit points, outside of a short or long rest
  19. Make an attack of opportunity
  20. Make a perception check
  21. Fail on a saving throw
  22. Knock an enemy unconscious
  23. Roll a value of 13
  24. Make a successful Athletics or Acrobatics Check