Knock an enemy unconscious Someone else says does a (number above 20) hit? Regain hit points, outside of a short or long rest Take the disengage action in combat Make a successful Athletics or Acrobatics Check Take the dash action in combat Make an attack of opportunity Roll a Nat 1 Take the dodge action in combat Take your turn without making any rules mistakes Succeed on a saving throw Deceive someone successfully Flurry of Blows! Take an attack of opportunity Roll a Nat 20 Roll for initiative Persuade someone successfully Miss an enemy Fail on a saving throw Make a stealth check Roll a value of 13 Make a perception check Roll a value of 7 Roll 2 single digit numbers on advantage Knock an enemy unconscious Someone else says does a (number above 20) hit? Regain hit points, outside of a short or long rest Take the disengage action in combat Make a successful Athletics or Acrobatics Check Take the dash action in combat Make an attack of opportunity Roll a Nat 1 Take the dodge action in combat Take your turn without making any rules mistakes Succeed on a saving throw Deceive someone successfully Flurry of Blows! Take an attack of opportunity Roll a Nat 20 Roll for initiative Persuade someone successfully Miss an enemy Fail on a saving throw Make a stealth check Roll a value of 13 Make a perception check Roll a value of 7 Roll 2 single digit numbers on advantage
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Knock an enemy unconscious
Someone else says does a (number above 20) hit?
Regain hit points, outside of a short or long rest
Take the disengage action in combat
Make a successful Athletics or Acrobatics Check
Take the dash action in combat
Make an attack of opportunity
Roll a Nat 1
Take the dodge action in combat
Take your turn without making any rules mistakes
Succeed on a saving throw
Deceive someone successfully
Flurry of Blows!
Take an attack of opportunity
Roll a Nat 20
Roll for initiative
Persuade someone successfully
Miss an enemy
Fail on a saving throw
Make a stealth check
Roll a value of 13
Make a perception check
Roll a value of 7
Roll 2 single digit numbers on advantage