Roll for initiative Roll a Nat 1 Take an attack of opportunity Roll a value of 13 Persuade someone successfully Regain hit points, outside of a short or long rest Take the dash action in combat Knock an enemy unconscious Succeed on a saving throw Roll a Nat 20 Fail on a saving throw Make a stealth check Roll a value of 7 Deceive someone successfully Make an attack of opportunity Take the disengage action in combat Someone else says does a (number above 20) hit? Flurry of Blows! Take your turn without making any rules mistakes Roll 2 single digit numbers on advantage Take the dodge action in combat Make a successful Athletics or Acrobatics Check Make a perception check Miss an enemy Roll for initiative Roll a Nat 1 Take an attack of opportunity Roll a value of 13 Persuade someone successfully Regain hit points, outside of a short or long rest Take the dash action in combat Knock an enemy unconscious Succeed on a saving throw Roll a Nat 20 Fail on a saving throw Make a stealth check Roll a value of 7 Deceive someone successfully Make an attack of opportunity Take the disengage action in combat Someone else says does a (number above 20) hit? Flurry of Blows! Take your turn without making any rules mistakes Roll 2 single digit numbers on advantage Take the dodge action in combat Make a successful Athletics or Acrobatics Check Make a perception check Miss an enemy
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Roll for initiative
Roll a Nat 1
Take an attack of opportunity
Roll a value of 13
Persuade someone successfully
Regain hit points, outside of a short or long rest
Take the dash action in combat
Knock an enemy unconscious
Succeed on a saving throw
Roll a Nat 20
Fail on a saving throw
Make a stealth check
Roll a value of 7
Deceive someone successfully
Make an attack of opportunity
Take the disengage action in combat
Someone else says does a (number above 20) hit?
Flurry of Blows!
Take your turn without making any rules mistakes
Roll 2 single digit numbers on advantage
Take the dodge action in combat
Make a successful Athletics or Acrobatics Check
Make a perception check
Miss an enemy