Make asuccessfulAthletics orAcrobaticsCheckMissanenemyRoll forinitiativeRoll aNat 20Make anattack ofopportunityPersuadesomeonesuccessfullyRegain hitpoints,outside of ashort or longrestMake aperceptioncheckSomeone elsesays does a(numberabove 20) hit?Take thedisengageaction incombatFlurryofBlows!Take anattack ofopportunityKnock anenemyunconsciousTake thedodgeaction incombatRoll 2single digitnumbers onadvantageRoll avalueof 13Make astealthcheckTake thedashaction incombatTake yourturn withoutmaking anyrulesmistakesSucceedon asavingthrowRoll avalueof 7Roll aNat 1DeceivesomeonesuccessfullyFail ona savingthrowMake asuccessfulAthletics orAcrobaticsCheckMissanenemyRoll forinitiativeRoll aNat 20Make anattack ofopportunityPersuadesomeonesuccessfullyRegain hitpoints,outside of ashort or longrestMake aperceptioncheckSomeone elsesays does a(numberabove 20) hit?Take thedisengageaction incombatFlurryofBlows!Take anattack ofopportunityKnock anenemyunconsciousTake thedodgeaction incombatRoll 2single digitnumbers onadvantageRoll avalueof 13Make astealthcheckTake thedashaction incombatTake yourturn withoutmaking anyrulesmistakesSucceedon asavingthrowRoll avalueof 7Roll aNat 1DeceivesomeonesuccessfullyFail ona savingthrow

Austin Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Make a successful Athletics or Acrobatics Check
  2. Miss an enemy
  3. Roll for initiative
  4. Roll a Nat 20
  5. Make an attack of opportunity
  6. Persuade someone successfully
  7. Regain hit points, outside of a short or long rest
  8. Make a perception check
  9. Someone else says does a (number above 20) hit?
  10. Take the disengage action in combat
  11. Flurry of Blows!
  12. Take an attack of opportunity
  13. Knock an enemy unconscious
  14. Take the dodge action in combat
  15. Roll 2 single digit numbers on advantage
  16. Roll a value of 13
  17. Make a stealth check
  18. Take the dash action in combat
  19. Take your turn without making any rules mistakes
  20. Succeed on a saving throw
  21. Roll a value of 7
  22. Roll a Nat 1
  23. Deceive someone successfully
  24. Fail on a saving throw