Roll forinitiativeRoll aNat 1Make anattack ofopportunityFail ona savingthrowRegain hitpoints,outside of ashort or longrestFlurryofBlows!Roll 2single digitnumbers onadvantageMake aperceptioncheckTake thedashaction incombatTake anattack ofopportunityMake astealthcheckRoll avalueof 13PersuadesomeonesuccessfullyTake thedodgeaction incombatRoll avalueof 7Someone elsesays does a(numberabove 20) hit?MissanenemyMake asuccessfulAthletics orAcrobaticsCheckTake yourturn withoutmaking anyrulesmistakesRoll aNat 20Knock anenemyunconsciousSucceedon asavingthrowDeceivesomeonesuccessfullyTake thedisengageaction incombatRoll forinitiativeRoll aNat 1Make anattack ofopportunityFail ona savingthrowRegain hitpoints,outside of ashort or longrestFlurryofBlows!Roll 2single digitnumbers onadvantageMake aperceptioncheckTake thedashaction incombatTake anattack ofopportunityMake astealthcheckRoll avalueof 13PersuadesomeonesuccessfullyTake thedodgeaction incombatRoll avalueof 7Someone elsesays does a(numberabove 20) hit?MissanenemyMake asuccessfulAthletics orAcrobaticsCheckTake yourturn withoutmaking anyrulesmistakesRoll aNat 20Knock anenemyunconsciousSucceedon asavingthrowDeceivesomeonesuccessfullyTake thedisengageaction incombat

Austin Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roll for initiative
  2. Roll a Nat 1
  3. Make an attack of opportunity
  4. Fail on a saving throw
  5. Regain hit points, outside of a short or long rest
  6. Flurry of Blows!
  7. Roll 2 single digit numbers on advantage
  8. Make a perception check
  9. Take the dash action in combat
  10. Take an attack of opportunity
  11. Make a stealth check
  12. Roll a value of 13
  13. Persuade someone successfully
  14. Take the dodge action in combat
  15. Roll a value of 7
  16. Someone else says does a (number above 20) hit?
  17. Miss an enemy
  18. Make a successful Athletics or Acrobatics Check
  19. Take your turn without making any rules mistakes
  20. Roll a Nat 20
  21. Knock an enemy unconscious
  22. Succeed on a saving throw
  23. Deceive someone successfully
  24. Take the disengage action in combat