Roll for initiative Roll a Nat 1 Make an attack of opportunity Fail on a saving throw Regain hit points, outside of a short or long rest Flurry of Blows! Roll 2 single digit numbers on advantage Make a perception check Take the dash action in combat Take an attack of opportunity Make a stealth check Roll a value of 13 Persuade someone successfully Take the dodge action in combat Roll a value of 7 Someone else says does a (number above 20) hit? Miss an enemy Make a successful Athletics or Acrobatics Check Take your turn without making any rules mistakes Roll a Nat 20 Knock an enemy unconscious Succeed on a saving throw Deceive someone successfully Take the disengage action in combat Roll for initiative Roll a Nat 1 Make an attack of opportunity Fail on a saving throw Regain hit points, outside of a short or long rest Flurry of Blows! Roll 2 single digit numbers on advantage Make a perception check Take the dash action in combat Take an attack of opportunity Make a stealth check Roll a value of 13 Persuade someone successfully Take the dodge action in combat Roll a value of 7 Someone else says does a (number above 20) hit? Miss an enemy Make a successful Athletics or Acrobatics Check Take your turn without making any rules mistakes Roll a Nat 20 Knock an enemy unconscious Succeed on a saving throw Deceive someone successfully Take the disengage action in combat
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Roll for initiative
Roll a Nat 1
Make an attack of opportunity
Fail on a saving throw
Regain hit points, outside of a short or long rest
Flurry of Blows!
Roll 2 single digit numbers on advantage
Make a perception check
Take the dash action in combat
Take an attack of opportunity
Make a stealth check
Roll a value of 13
Persuade someone successfully
Take the dodge action in combat
Roll a value of 7
Someone else says does a (number above 20) hit?
Miss an enemy
Make a successful Athletics or Acrobatics Check
Take your turn without making any rules mistakes
Roll a Nat 20
Knock an enemy unconscious
Succeed on a saving throw
Deceive someone successfully
Take the disengage action in combat