DeceivesomeonesuccessfullyRoll forinitiativeSucceedon asavingthrowMissanenemyTake yourturn withoutmaking anyrulesmistakesRoll aNat 20Make asuccessfulAthletics orAcrobaticsCheckMake astealthcheckTake anattack ofopportunityTake thedisengageaction incombatTake thedashaction incombatRoll avalueof 13Knock anenemyunconsciousMake anattack ofopportunityMake aperceptioncheckSomeone elsesays does a(numberabove 20) hit?Roll aNat 1Regain hitpoints,outside of ashort or longrestRoll avalueof 7FlurryofBlows!PersuadesomeonesuccessfullyRoll 2single digitnumbers onadvantageTake thedodgeaction incombatFail ona savingthrowDeceivesomeonesuccessfullyRoll forinitiativeSucceedon asavingthrowMissanenemyTake yourturn withoutmaking anyrulesmistakesRoll aNat 20Make asuccessfulAthletics orAcrobaticsCheckMake astealthcheckTake anattack ofopportunityTake thedisengageaction incombatTake thedashaction incombatRoll avalueof 13Knock anenemyunconsciousMake anattack ofopportunityMake aperceptioncheckSomeone elsesays does a(numberabove 20) hit?Roll aNat 1Regain hitpoints,outside of ashort or longrestRoll avalueof 7FlurryofBlows!PersuadesomeonesuccessfullyRoll 2single digitnumbers onadvantageTake thedodgeaction incombatFail ona savingthrow

Austin Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Deceive someone successfully
  2. Roll for initiative
  3. Succeed on a saving throw
  4. Miss an enemy
  5. Take your turn without making any rules mistakes
  6. Roll a Nat 20
  7. Make a successful Athletics or Acrobatics Check
  8. Make a stealth check
  9. Take an attack of opportunity
  10. Take the disengage action in combat
  11. Take the dash action in combat
  12. Roll a value of 13
  13. Knock an enemy unconscious
  14. Make an attack of opportunity
  15. Make a perception check
  16. Someone else says does a (number above 20) hit?
  17. Roll a Nat 1
  18. Regain hit points, outside of a short or long rest
  19. Roll a value of 7
  20. Flurry of Blows!
  21. Persuade someone successfully
  22. Roll 2 single digit numbers on advantage
  23. Take the dodge action in combat
  24. Fail on a saving throw