DeceivesomeonesuccessfullyTake thedodgeaction incombatRoll aNat 20Succeedon asavingthrowSomeone elsesays does a(numberabove 20) hit?MissanenemyTake thedashaction incombatFlurryofBlows!Roll 2single digitnumbers onadvantageMake anattack ofopportunityMake astealthcheckFail ona savingthrowRoll avalueof 13Regain hitpoints,outside of ashort or longrestKnock anenemyunconsciousTake anattack ofopportunityTake yourturn withoutmaking anyrulesmistakesRoll forinitiativeMake asuccessfulAthletics orAcrobaticsCheckRoll avalueof 7PersuadesomeonesuccessfullyRoll aNat 1Make aperceptioncheckTake thedisengageaction incombatDeceivesomeonesuccessfullyTake thedodgeaction incombatRoll aNat 20Succeedon asavingthrowSomeone elsesays does a(numberabove 20) hit?MissanenemyTake thedashaction incombatFlurryofBlows!Roll 2single digitnumbers onadvantageMake anattack ofopportunityMake astealthcheckFail ona savingthrowRoll avalueof 13Regain hitpoints,outside of ashort or longrestKnock anenemyunconsciousTake anattack ofopportunityTake yourturn withoutmaking anyrulesmistakesRoll forinitiativeMake asuccessfulAthletics orAcrobaticsCheckRoll avalueof 7PersuadesomeonesuccessfullyRoll aNat 1Make aperceptioncheckTake thedisengageaction incombat

Austin Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Deceive someone successfully
  2. Take the dodge action in combat
  3. Roll a Nat 20
  4. Succeed on a saving throw
  5. Someone else says does a (number above 20) hit?
  6. Miss an enemy
  7. Take the dash action in combat
  8. Flurry of Blows!
  9. Roll 2 single digit numbers on advantage
  10. Make an attack of opportunity
  11. Make a stealth check
  12. Fail on a saving throw
  13. Roll a value of 13
  14. Regain hit points, outside of a short or long rest
  15. Knock an enemy unconscious
  16. Take an attack of opportunity
  17. Take your turn without making any rules mistakes
  18. Roll for initiative
  19. Make a successful Athletics or Acrobatics Check
  20. Roll a value of 7
  21. Persuade someone successfully
  22. Roll a Nat 1
  23. Make a perception check
  24. Take the disengage action in combat