Roll aNat 1Make aperceptioncheckTake thedisengageaction incombatFail ona savingthrowRoll 2single digitnumbers onadvantageMake anattack ofopportunityDeceivesomeonesuccessfullyTake thedashaction incombatKnock anenemyunconsciousTake anattack ofopportunityTake yourturn withoutmaking anyrulesmistakesRoll aNat 20Someone elsesays does a(numberabove 20) hit?Regain hitpoints,outside of ashort or longrestRoll avalueof 13Roll avalueof 7FlurryofBlows!Make asuccessfulAthletics orAcrobaticsCheckSucceedon asavingthrowMissanenemyRoll forinitiativeMake astealthcheckPersuadesomeonesuccessfullyTake thedodgeaction incombatRoll aNat 1Make aperceptioncheckTake thedisengageaction incombatFail ona savingthrowRoll 2single digitnumbers onadvantageMake anattack ofopportunityDeceivesomeonesuccessfullyTake thedashaction incombatKnock anenemyunconsciousTake anattack ofopportunityTake yourturn withoutmaking anyrulesmistakesRoll aNat 20Someone elsesays does a(numberabove 20) hit?Regain hitpoints,outside of ashort or longrestRoll avalueof 13Roll avalueof 7FlurryofBlows!Make asuccessfulAthletics orAcrobaticsCheckSucceedon asavingthrowMissanenemyRoll forinitiativeMake astealthcheckPersuadesomeonesuccessfullyTake thedodgeaction incombat

Austin Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roll a Nat 1
  2. Make a perception check
  3. Take the disengage action in combat
  4. Fail on a saving throw
  5. Roll 2 single digit numbers on advantage
  6. Make an attack of opportunity
  7. Deceive someone successfully
  8. Take the dash action in combat
  9. Knock an enemy unconscious
  10. Take an attack of opportunity
  11. Take your turn without making any rules mistakes
  12. Roll a Nat 20
  13. Someone else says does a (number above 20) hit?
  14. Regain hit points, outside of a short or long rest
  15. Roll a value of 13
  16. Roll a value of 7
  17. Flurry of Blows!
  18. Make a successful Athletics or Acrobatics Check
  19. Succeed on a saving throw
  20. Miss an enemy
  21. Roll for initiative
  22. Make a stealth check
  23. Persuade someone successfully
  24. Take the dodge action in combat