Roll 2single digitnumbers onadvantageRoll aNat 1Fail ona savingthrowPersuadesomeonesuccessfullyDeceivesomeonesuccessfullyMake aperceptioncheckRoll aNat 20Roll forinitiativeSomeone elsesays does a(numberabove 20) hit?Make anattack ofopportunityRoll avalueof 13FlurryofBlows!Take thedodgeaction incombatSucceedon asavingthrowTake yourturn withoutmaking anyrulesmistakesKnock anenemyunconsciousTake thedisengageaction incombatTake anattack ofopportunityRoll avalueof 7MissanenemyTake thedashaction incombatRegain hitpoints,outside of ashort or longrestMake asuccessfulAthletics orAcrobaticsCheckMake astealthcheckRoll 2single digitnumbers onadvantageRoll aNat 1Fail ona savingthrowPersuadesomeonesuccessfullyDeceivesomeonesuccessfullyMake aperceptioncheckRoll aNat 20Roll forinitiativeSomeone elsesays does a(numberabove 20) hit?Make anattack ofopportunityRoll avalueof 13FlurryofBlows!Take thedodgeaction incombatSucceedon asavingthrowTake yourturn withoutmaking anyrulesmistakesKnock anenemyunconsciousTake thedisengageaction incombatTake anattack ofopportunityRoll avalueof 7MissanenemyTake thedashaction incombatRegain hitpoints,outside of ashort or longrestMake asuccessfulAthletics orAcrobaticsCheckMake astealthcheck

Austin Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roll 2 single digit numbers on advantage
  2. Roll a Nat 1
  3. Fail on a saving throw
  4. Persuade someone successfully
  5. Deceive someone successfully
  6. Make a perception check
  7. Roll a Nat 20
  8. Roll for initiative
  9. Someone else says does a (number above 20) hit?
  10. Make an attack of opportunity
  11. Roll a value of 13
  12. Flurry of Blows!
  13. Take the dodge action in combat
  14. Succeed on a saving throw
  15. Take your turn without making any rules mistakes
  16. Knock an enemy unconscious
  17. Take the disengage action in combat
  18. Take an attack of opportunity
  19. Roll a value of 7
  20. Miss an enemy
  21. Take the dash action in combat
  22. Regain hit points, outside of a short or long rest
  23. Make a successful Athletics or Acrobatics Check
  24. Make a stealth check