Take thedisengageaction incombatRoll 2single digitnumbers onadvantageFail ona savingthrowTake thedodgeaction incombatRoll avalueof 7Take yourturn withoutmaking anyrulesmistakesRoll avalueof 13Someone elsesays does a(numberabove 20) hit?Make aperceptioncheckRoll aNat 20Roll aNat 1FlurryofBlows!MissanenemyKnock anenemyunconsciousTake thedashaction incombatMake anattack ofopportunityMake asuccessfulAthletics orAcrobaticsCheckTake anattack ofopportunityRegain hitpoints,outside of ashort or longrestSucceedon asavingthrowDeceivesomeonesuccessfullyMake astealthcheckRoll forinitiativePersuadesomeonesuccessfullyTake thedisengageaction incombatRoll 2single digitnumbers onadvantageFail ona savingthrowTake thedodgeaction incombatRoll avalueof 7Take yourturn withoutmaking anyrulesmistakesRoll avalueof 13Someone elsesays does a(numberabove 20) hit?Make aperceptioncheckRoll aNat 20Roll aNat 1FlurryofBlows!MissanenemyKnock anenemyunconsciousTake thedashaction incombatMake anattack ofopportunityMake asuccessfulAthletics orAcrobaticsCheckTake anattack ofopportunityRegain hitpoints,outside of ashort or longrestSucceedon asavingthrowDeceivesomeonesuccessfullyMake astealthcheckRoll forinitiativePersuadesomeonesuccessfully

Austin Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Take the disengage action in combat
  2. Roll 2 single digit numbers on advantage
  3. Fail on a saving throw
  4. Take the dodge action in combat
  5. Roll a value of 7
  6. Take your turn without making any rules mistakes
  7. Roll a value of 13
  8. Someone else says does a (number above 20) hit?
  9. Make a perception check
  10. Roll a Nat 20
  11. Roll a Nat 1
  12. Flurry of Blows!
  13. Miss an enemy
  14. Knock an enemy unconscious
  15. Take the dash action in combat
  16. Make an attack of opportunity
  17. Make a successful Athletics or Acrobatics Check
  18. Take an attack of opportunity
  19. Regain hit points, outside of a short or long rest
  20. Succeed on a saving throw
  21. Deceive someone successfully
  22. Make a stealth check
  23. Roll for initiative
  24. Persuade someone successfully