Knock anenemyunconsciousTake anattack ofopportunityRoll 2single digitnumbers onadvantageSucceedon asavingthrowSomeone elsesays does a(numberabove 20) hit?Make astealthcheckRegain hitpoints,outside of ashort or longrestRoll aNat 20FlurryofBlows!PersuadesomeonesuccessfullyMissanenemyTake thedisengageaction incombatTake thedodgeaction incombatMake asuccessfulAthletics orAcrobaticsCheckDeceivesomeonesuccessfullyFail ona savingthrowTake thedashaction incombatRoll aNat 1Take yourturn withoutmaking anyrulesmistakesMake anattack ofopportunityMake aperceptioncheckRoll forinitiativeRoll avalueof 13Roll avalueof 7Knock anenemyunconsciousTake anattack ofopportunityRoll 2single digitnumbers onadvantageSucceedon asavingthrowSomeone elsesays does a(numberabove 20) hit?Make astealthcheckRegain hitpoints,outside of ashort or longrestRoll aNat 20FlurryofBlows!PersuadesomeonesuccessfullyMissanenemyTake thedisengageaction incombatTake thedodgeaction incombatMake asuccessfulAthletics orAcrobaticsCheckDeceivesomeonesuccessfullyFail ona savingthrowTake thedashaction incombatRoll aNat 1Take yourturn withoutmaking anyrulesmistakesMake anattack ofopportunityMake aperceptioncheckRoll forinitiativeRoll avalueof 13Roll avalueof 7

Austin Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Knock an enemy unconscious
  2. Take an attack of opportunity
  3. Roll 2 single digit numbers on advantage
  4. Succeed on a saving throw
  5. Someone else says does a (number above 20) hit?
  6. Make a stealth check
  7. Regain hit points, outside of a short or long rest
  8. Roll a Nat 20
  9. Flurry of Blows!
  10. Persuade someone successfully
  11. Miss an enemy
  12. Take the disengage action in combat
  13. Take the dodge action in combat
  14. Make a successful Athletics or Acrobatics Check
  15. Deceive someone successfully
  16. Fail on a saving throw
  17. Take the dash action in combat
  18. Roll a Nat 1
  19. Take your turn without making any rules mistakes
  20. Make an attack of opportunity
  21. Make a perception check
  22. Roll for initiative
  23. Roll a value of 13
  24. Roll a value of 7