Roll avalueof 7Take thedashaction incombatRoll aNat 20Roll 2single digitnumbers onadvantageSomeone elsesays does a(numberabove 20) hit?Take anattack ofopportunityDeceivesomeonesuccessfullyRoll aNat 1Make anattack ofopportunityMissanenemyPersuadesomeonesuccessfullyMake astealthcheckMake aperceptioncheckRoll forinitiativeTake yourturn withoutmaking anyrulesmistakesTake thedisengageaction incombatFail ona savingthrowSucceedon asavingthrowFlurryofBlows!Make asuccessfulAthletics orAcrobaticsCheckRoll avalueof 13Regain hitpoints,outside of ashort or longrestKnock anenemyunconsciousTake thedodgeaction incombatRoll avalueof 7Take thedashaction incombatRoll aNat 20Roll 2single digitnumbers onadvantageSomeone elsesays does a(numberabove 20) hit?Take anattack ofopportunityDeceivesomeonesuccessfullyRoll aNat 1Make anattack ofopportunityMissanenemyPersuadesomeonesuccessfullyMake astealthcheckMake aperceptioncheckRoll forinitiativeTake yourturn withoutmaking anyrulesmistakesTake thedisengageaction incombatFail ona savingthrowSucceedon asavingthrowFlurryofBlows!Make asuccessfulAthletics orAcrobaticsCheckRoll avalueof 13Regain hitpoints,outside of ashort or longrestKnock anenemyunconsciousTake thedodgeaction incombat

Austin Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roll a value of 7
  2. Take the dash action in combat
  3. Roll a Nat 20
  4. Roll 2 single digit numbers on advantage
  5. Someone else says does a (number above 20) hit?
  6. Take an attack of opportunity
  7. Deceive someone successfully
  8. Roll a Nat 1
  9. Make an attack of opportunity
  10. Miss an enemy
  11. Persuade someone successfully
  12. Make a stealth check
  13. Make a perception check
  14. Roll for initiative
  15. Take your turn without making any rules mistakes
  16. Take the disengage action in combat
  17. Fail on a saving throw
  18. Succeed on a saving throw
  19. Flurry of Blows!
  20. Make a successful Athletics or Acrobatics Check
  21. Roll a value of 13
  22. Regain hit points, outside of a short or long rest
  23. Knock an enemy unconscious
  24. Take the dodge action in combat