Roll forinitiativeDeceivesomeonesuccessfullyMake aperceptioncheckMake asuccessfulAthletics orAcrobaticsCheckRoll 2single digitnumbers onadvantageSomeone elsesays does a(numberabove 20) hit?Roll aNat 1Make astealthcheckTake thedashaction incombatPersuadesomeonesuccessfullyTake anattack ofopportunityTake yourturn withoutmaking anyrulesmistakesRoll aNat 20Regain hitpoints,outside of ashort or longrestTake thedodgeaction incombatKnock anenemyunconsciousSucceedon asavingthrowMake anattack ofopportunityRoll avalueof 7Take thedisengageaction incombatFlurryofBlows!Roll avalueof 13Fail ona savingthrowMissanenemyRoll forinitiativeDeceivesomeonesuccessfullyMake aperceptioncheckMake asuccessfulAthletics orAcrobaticsCheckRoll 2single digitnumbers onadvantageSomeone elsesays does a(numberabove 20) hit?Roll aNat 1Make astealthcheckTake thedashaction incombatPersuadesomeonesuccessfullyTake anattack ofopportunityTake yourturn withoutmaking anyrulesmistakesRoll aNat 20Regain hitpoints,outside of ashort or longrestTake thedodgeaction incombatKnock anenemyunconsciousSucceedon asavingthrowMake anattack ofopportunityRoll avalueof 7Take thedisengageaction incombatFlurryofBlows!Roll avalueof 13Fail ona savingthrowMissanenemy

Austin Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Roll for initiative
  2. Deceive someone successfully
  3. Make a perception check
  4. Make a successful Athletics or Acrobatics Check
  5. Roll 2 single digit numbers on advantage
  6. Someone else says does a (number above 20) hit?
  7. Roll a Nat 1
  8. Make a stealth check
  9. Take the dash action in combat
  10. Persuade someone successfully
  11. Take an attack of opportunity
  12. Take your turn without making any rules mistakes
  13. Roll a Nat 20
  14. Regain hit points, outside of a short or long rest
  15. Take the dodge action in combat
  16. Knock an enemy unconscious
  17. Succeed on a saving throw
  18. Make an attack of opportunity
  19. Roll a value of 7
  20. Take the disengage action in combat
  21. Flurry of Blows!
  22. Roll a value of 13
  23. Fail on a saving throw
  24. Miss an enemy