Make astealthcheckSucceedon asavingthrowRoll aNat 1Roll 2single digitnumbers onadvantageMissanenemyTake thedisengageaction incombatTake thedodgeaction incombatRegain hitpoints,outside of ashort or longrestRoll avalueof 13Roll avalueof 7Take thedashaction incombatFlurryofBlows!PersuadesomeonesuccessfullyTake yourturn withoutmaking anyrulesmistakesMake aperceptioncheckFail ona savingthrowMake asuccessfulAthletics orAcrobaticsCheckRoll aNat 20Knock anenemyunconsciousRoll forinitiativeDeceivesomeonesuccessfullyTake anattack ofopportunitySomeone elsesays does a(numberabove 20) hit?Make anattack ofopportunityMake astealthcheckSucceedon asavingthrowRoll aNat 1Roll 2single digitnumbers onadvantageMissanenemyTake thedisengageaction incombatTake thedodgeaction incombatRegain hitpoints,outside of ashort or longrestRoll avalueof 13Roll avalueof 7Take thedashaction incombatFlurryofBlows!PersuadesomeonesuccessfullyTake yourturn withoutmaking anyrulesmistakesMake aperceptioncheckFail ona savingthrowMake asuccessfulAthletics orAcrobaticsCheckRoll aNat 20Knock anenemyunconsciousRoll forinitiativeDeceivesomeonesuccessfullyTake anattack ofopportunitySomeone elsesays does a(numberabove 20) hit?Make anattack ofopportunity

Austin Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Make a stealth check
  2. Succeed on a saving throw
  3. Roll a Nat 1
  4. Roll 2 single digit numbers on advantage
  5. Miss an enemy
  6. Take the disengage action in combat
  7. Take the dodge action in combat
  8. Regain hit points, outside of a short or long rest
  9. Roll a value of 13
  10. Roll a value of 7
  11. Take the dash action in combat
  12. Flurry of Blows!
  13. Persuade someone successfully
  14. Take your turn without making any rules mistakes
  15. Make a perception check
  16. Fail on a saving throw
  17. Make a successful Athletics or Acrobatics Check
  18. Roll a Nat 20
  19. Knock an enemy unconscious
  20. Roll for initiative
  21. Deceive someone successfully
  22. Take an attack of opportunity
  23. Someone else says does a (number above 20) hit?
  24. Make an attack of opportunity