Take thedisengageaction incombatRegain hitpoints,outside of ashort or longrestSomeone elsesays does a(numberabove 20) hit?Roll avalueof 7Take thedodgeaction incombatTake yourturn withoutmaking anyrulesmistakesFlurryofBlows!Take thedashaction incombatMissanenemyPersuadesomeonesuccessfullyMake astealthcheckTake anattack ofopportunitySucceedon asavingthrowRoll aNat 1Fail ona savingthrowRoll avalueof 13Roll aNat 20Roll forinitiativeMake anattack ofopportunityDeceivesomeonesuccessfullyRoll 2single digitnumbers onadvantageKnock anenemyunconsciousMake aperceptioncheckMake asuccessfulAthletics orAcrobaticsCheckTake thedisengageaction incombatRegain hitpoints,outside of ashort or longrestSomeone elsesays does a(numberabove 20) hit?Roll avalueof 7Take thedodgeaction incombatTake yourturn withoutmaking anyrulesmistakesFlurryofBlows!Take thedashaction incombatMissanenemyPersuadesomeonesuccessfullyMake astealthcheckTake anattack ofopportunitySucceedon asavingthrowRoll aNat 1Fail ona savingthrowRoll avalueof 13Roll aNat 20Roll forinitiativeMake anattack ofopportunityDeceivesomeonesuccessfullyRoll 2single digitnumbers onadvantageKnock anenemyunconsciousMake aperceptioncheckMake asuccessfulAthletics orAcrobaticsCheck

Austin Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Take the disengage action in combat
  2. Regain hit points, outside of a short or long rest
  3. Someone else says does a (number above 20) hit?
  4. Roll a value of 7
  5. Take the dodge action in combat
  6. Take your turn without making any rules mistakes
  7. Flurry of Blows!
  8. Take the dash action in combat
  9. Miss an enemy
  10. Persuade someone successfully
  11. Make a stealth check
  12. Take an attack of opportunity
  13. Succeed on a saving throw
  14. Roll a Nat 1
  15. Fail on a saving throw
  16. Roll a value of 13
  17. Roll a Nat 20
  18. Roll for initiative
  19. Make an attack of opportunity
  20. Deceive someone successfully
  21. Roll 2 single digit numbers on advantage
  22. Knock an enemy unconscious
  23. Make a perception check
  24. Make a successful Athletics or Acrobatics Check