PersuadesomeonesuccessfullyMake astealthcheckRoll avalueof 13Make anattack ofopportunityFlurryofBlows!Roll aNat 1Someone elsesays does a(numberabove 20) hit?Fail ona savingthrowTake yourturn withoutmaking anyrulesmistakesTake anattack ofopportunityTake thedodgeaction incombatMissanenemyKnock anenemyunconsciousRegain hitpoints,outside of ashort or longrestMake asuccessfulAthletics orAcrobaticsCheckMake aperceptioncheckRoll aNat 20Roll 2single digitnumbers onadvantageRoll forinitiativeRoll avalueof 7Succeedon asavingthrowDeceivesomeonesuccessfullyTake thedashaction incombatTake thedisengageaction incombatPersuadesomeonesuccessfullyMake astealthcheckRoll avalueof 13Make anattack ofopportunityFlurryofBlows!Roll aNat 1Someone elsesays does a(numberabove 20) hit?Fail ona savingthrowTake yourturn withoutmaking anyrulesmistakesTake anattack ofopportunityTake thedodgeaction incombatMissanenemyKnock anenemyunconsciousRegain hitpoints,outside of ashort or longrestMake asuccessfulAthletics orAcrobaticsCheckMake aperceptioncheckRoll aNat 20Roll 2single digitnumbers onadvantageRoll forinitiativeRoll avalueof 7Succeedon asavingthrowDeceivesomeonesuccessfullyTake thedashaction incombatTake thedisengageaction incombat

Austin Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Persuade someone successfully
  2. Make a stealth check
  3. Roll a value of 13
  4. Make an attack of opportunity
  5. Flurry of Blows!
  6. Roll a Nat 1
  7. Someone else says does a (number above 20) hit?
  8. Fail on a saving throw
  9. Take your turn without making any rules mistakes
  10. Take an attack of opportunity
  11. Take the dodge action in combat
  12. Miss an enemy
  13. Knock an enemy unconscious
  14. Regain hit points, outside of a short or long rest
  15. Make a successful Athletics or Acrobatics Check
  16. Make a perception check
  17. Roll a Nat 20
  18. Roll 2 single digit numbers on advantage
  19. Roll for initiative
  20. Roll a value of 7
  21. Succeed on a saving throw
  22. Deceive someone successfully
  23. Take the dash action in combat
  24. Take the disengage action in combat