Take the disengage action in combat Regain hit points, outside of a short or long rest Someone else says does a (number above 20) hit? Roll a value of 7 Take the dodge action in combat Take your turn without making any rules mistakes Flurry of Blows! Take the dash action in combat Miss an enemy Persuade someone successfully Make a stealth check Take an attack of opportunity Succeed on a saving throw Roll a Nat 1 Fail on a saving throw Roll a value of 13 Roll a Nat 20 Roll for initiative Make an attack of opportunity Deceive someone successfully Roll 2 single digit numbers on advantage Knock an enemy unconscious Make a perception check Make a successful Athletics or Acrobatics Check Take the disengage action in combat Regain hit points, outside of a short or long rest Someone else says does a (number above 20) hit? Roll a value of 7 Take the dodge action in combat Take your turn without making any rules mistakes Flurry of Blows! Take the dash action in combat Miss an enemy Persuade someone successfully Make a stealth check Take an attack of opportunity Succeed on a saving throw Roll a Nat 1 Fail on a saving throw Roll a value of 13 Roll a Nat 20 Roll for initiative Make an attack of opportunity Deceive someone successfully Roll 2 single digit numbers on advantage Knock an enemy unconscious Make a perception check Make a successful Athletics or Acrobatics Check
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Take the disengage action in combat
Regain hit points, outside of a short or long rest
Someone else says does a (number above 20) hit?
Roll a value of 7
Take the dodge action in combat
Take your turn without making any rules mistakes
Flurry of Blows!
Take the dash action in combat
Miss an enemy
Persuade someone successfully
Make a stealth check
Take an attack of opportunity
Succeed on a saving throw
Roll a Nat 1
Fail on a saving throw
Roll a value of 13
Roll a Nat 20
Roll for initiative
Make an attack of opportunity
Deceive someone successfully
Roll 2 single digit numbers on advantage
Knock an enemy unconscious
Make a perception check
Make a successful Athletics or Acrobatics Check