PersuadesomeonesuccessfullyKnock anenemyunconsciousTake thedodgeaction incombatTake yourturn withoutmaking anyrulesmistakesFlurryofBlows!Take anattack ofopportunityRoll forinitiativeMake astealthcheckMake asuccessfulAthletics orAcrobaticsCheckRoll aNat 20Roll aNat 1Roll avalueof 7DeceivesomeonesuccessfullyRoll 2single digitnumbers onadvantageFail ona savingthrowSomeone elsesays does a(numberabove 20) hit?Make anattack ofopportunityMissanenemySucceedon asavingthrowRoll avalueof 13Take thedashaction incombatMake aperceptioncheckRegain hitpoints,outside of ashort or longrestTake thedisengageaction incombatPersuadesomeonesuccessfullyKnock anenemyunconsciousTake thedodgeaction incombatTake yourturn withoutmaking anyrulesmistakesFlurryofBlows!Take anattack ofopportunityRoll forinitiativeMake astealthcheckMake asuccessfulAthletics orAcrobaticsCheckRoll aNat 20Roll aNat 1Roll avalueof 7DeceivesomeonesuccessfullyRoll 2single digitnumbers onadvantageFail ona savingthrowSomeone elsesays does a(numberabove 20) hit?Make anattack ofopportunityMissanenemySucceedon asavingthrowRoll avalueof 13Take thedashaction incombatMake aperceptioncheckRegain hitpoints,outside of ashort or longrestTake thedisengageaction incombat

Austin Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Persuade someone successfully
  2. Knock an enemy unconscious
  3. Take the dodge action in combat
  4. Take your turn without making any rules mistakes
  5. Flurry of Blows!
  6. Take an attack of opportunity
  7. Roll for initiative
  8. Make a stealth check
  9. Make a successful Athletics or Acrobatics Check
  10. Roll a Nat 20
  11. Roll a Nat 1
  12. Roll a value of 7
  13. Deceive someone successfully
  14. Roll 2 single digit numbers on advantage
  15. Fail on a saving throw
  16. Someone else says does a (number above 20) hit?
  17. Make an attack of opportunity
  18. Miss an enemy
  19. Succeed on a saving throw
  20. Roll a value of 13
  21. Take the dash action in combat
  22. Make a perception check
  23. Regain hit points, outside of a short or long rest
  24. Take the disengage action in combat