Roll avalueof 7Take thedisengageaction incombatSomeone elsesays does a(numberabove 20) hit?Fail ona savingthrowMake astealthcheckKnock anenemyunconsciousRoll avalueof 13DeceivesomeonesuccessfullyRoll forinitiativeRoll 2single digitnumbers onadvantageMake anattack ofopportunityTake anattack ofopportunityMake aperceptioncheckMake asuccessfulAthletics orAcrobaticsCheckSucceedon asavingthrowRegain hitpoints,outside of ashort or longrestRoll aNat 1FlurryofBlows!Roll aNat 20MissanenemyTake thedashaction incombatTake thedodgeaction incombatTake yourturn withoutmaking anyrulesmistakesPersuadesomeonesuccessfullyRoll avalueof 7Take thedisengageaction incombatSomeone elsesays does a(numberabove 20) hit?Fail ona savingthrowMake astealthcheckKnock anenemyunconsciousRoll avalueof 13DeceivesomeonesuccessfullyRoll forinitiativeRoll 2single digitnumbers onadvantageMake anattack ofopportunityTake anattack ofopportunityMake aperceptioncheckMake asuccessfulAthletics orAcrobaticsCheckSucceedon asavingthrowRegain hitpoints,outside of ashort or longrestRoll aNat 1FlurryofBlows!Roll aNat 20MissanenemyTake thedashaction incombatTake thedodgeaction incombatTake yourturn withoutmaking anyrulesmistakesPersuadesomeonesuccessfully

Austin Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roll a value of 7
  2. Take the disengage action in combat
  3. Someone else says does a (number above 20) hit?
  4. Fail on a saving throw
  5. Make a stealth check
  6. Knock an enemy unconscious
  7. Roll a value of 13
  8. Deceive someone successfully
  9. Roll for initiative
  10. Roll 2 single digit numbers on advantage
  11. Make an attack of opportunity
  12. Take an attack of opportunity
  13. Make a perception check
  14. Make a successful Athletics or Acrobatics Check
  15. Succeed on a saving throw
  16. Regain hit points, outside of a short or long rest
  17. Roll a Nat 1
  18. Flurry of Blows!
  19. Roll a Nat 20
  20. Miss an enemy
  21. Take the dash action in combat
  22. Take the dodge action in combat
  23. Take your turn without making any rules mistakes
  24. Persuade someone successfully