Someone else says does a (number above 20) hit? Roll for initiative Make a perception check Regain hit points, outside of a short or long rest Make a stealth check Take the dash action in combat Make an attack of opportunity Make a successful Athletics or Acrobatics Check Miss an enemy Take the disengage action in combat Roll 2 single digit numbers on advantage Roll a Nat 20 Fail on a saving throw Deceive someone successfully Flurry of Blows! Take your turn without making any rules mistakes Roll a Nat 1 Knock an enemy unconscious Roll a value of 7 Succeed on a saving throw Persuade someone successfully Take an attack of opportunity Roll a value of 13 Take the dodge action in combat Someone else says does a (number above 20) hit? Roll for initiative Make a perception check Regain hit points, outside of a short or long rest Make a stealth check Take the dash action in combat Make an attack of opportunity Make a successful Athletics or Acrobatics Check Miss an enemy Take the disengage action in combat Roll 2 single digit numbers on advantage Roll a Nat 20 Fail on a saving throw Deceive someone successfully Flurry of Blows! Take your turn without making any rules mistakes Roll a Nat 1 Knock an enemy unconscious Roll a value of 7 Succeed on a saving throw Persuade someone successfully Take an attack of opportunity Roll a value of 13 Take the dodge action in combat
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Someone else says does a (number above 20) hit?
Roll for initiative
Make a perception check
Regain hit points, outside of a short or long rest
Make a stealth check
Take the dash action in combat
Make an attack of opportunity
Make a successful Athletics or Acrobatics Check
Miss an enemy
Take the disengage action in combat
Roll 2 single digit numbers on advantage
Roll a Nat 20
Fail on a saving throw
Deceive someone successfully
Flurry of Blows!
Take your turn without making any rules mistakes
Roll a Nat 1
Knock an enemy unconscious
Roll a value of 7
Succeed on a saving throw
Persuade someone successfully
Take an attack of opportunity
Roll a value of 13
Take the dodge action in combat