Regain hit points, outside of a short or long rest Make a successful Athletics or Acrobatics Check Succeed on a saving throw Persuade someone successfully Take the dash action in combat Flurry of Blows! Knock an enemy unconscious Make a stealth check Roll a value of 7 Roll 2 single digit numbers on advantage Roll a value of 13 Deceive someone successfully Roll a Nat 1 Miss an enemy Take an attack of opportunity Take your turn without making any rules mistakes Make a perception check Fail on a saving throw Roll a Nat 20 Someone else says does a (number above 20) hit? Roll for initiative Take the dodge action in combat Make an attack of opportunity Take the disengage action in combat Regain hit points, outside of a short or long rest Make a successful Athletics or Acrobatics Check Succeed on a saving throw Persuade someone successfully Take the dash action in combat Flurry of Blows! Knock an enemy unconscious Make a stealth check Roll a value of 7 Roll 2 single digit numbers on advantage Roll a value of 13 Deceive someone successfully Roll a Nat 1 Miss an enemy Take an attack of opportunity Take your turn without making any rules mistakes Make a perception check Fail on a saving throw Roll a Nat 20 Someone else says does a (number above 20) hit? Roll for initiative Take the dodge action in combat Make an attack of opportunity Take the disengage action in combat
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Regain hit points, outside of a short or long rest
Make a successful Athletics or Acrobatics Check
Succeed on a saving throw
Persuade someone successfully
Take the dash action in combat
Flurry of Blows!
Knock an enemy unconscious
Make a stealth check
Roll a value of 7
Roll 2 single digit numbers on advantage
Roll a value of 13
Deceive someone successfully
Roll a Nat 1
Miss an enemy
Take an attack of opportunity
Take your turn without making any rules mistakes
Make a perception check
Fail on a saving throw
Roll a Nat 20
Someone else says does a (number above 20) hit?
Roll for initiative
Take the dodge action in combat
Make an attack of opportunity
Take the disengage action in combat