Someone elsesays does a(numberabove 20) hit?Make astealthcheckMake anattack ofopportunityFail ona savingthrowTake anattack ofopportunityKnock anenemyunconsciousTake thedisengageaction incombatTake yourturn withoutmaking anyrulesmistakesRoll aNat 20Roll avalueof 7Roll forinitiativeDeceivesomeonesuccessfullyRoll avalueof 13Take thedashaction incombatPersuadesomeonesuccessfullySucceedon asavingthrowRoll aNat 1FlurryofBlows!Regain hitpoints,outside of ashort or longrestMake asuccessfulAthletics orAcrobaticsCheckMissanenemyMake aperceptioncheckRoll 2single digitnumbers onadvantageTake thedodgeaction incombatSomeone elsesays does a(numberabove 20) hit?Make astealthcheckMake anattack ofopportunityFail ona savingthrowTake anattack ofopportunityKnock anenemyunconsciousTake thedisengageaction incombatTake yourturn withoutmaking anyrulesmistakesRoll aNat 20Roll avalueof 7Roll forinitiativeDeceivesomeonesuccessfullyRoll avalueof 13Take thedashaction incombatPersuadesomeonesuccessfullySucceedon asavingthrowRoll aNat 1FlurryofBlows!Regain hitpoints,outside of ashort or longrestMake asuccessfulAthletics orAcrobaticsCheckMissanenemyMake aperceptioncheckRoll 2single digitnumbers onadvantageTake thedodgeaction incombat

Austin Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone else says does a (number above 20) hit?
  2. Make a stealth check
  3. Make an attack of opportunity
  4. Fail on a saving throw
  5. Take an attack of opportunity
  6. Knock an enemy unconscious
  7. Take the disengage action in combat
  8. Take your turn without making any rules mistakes
  9. Roll a Nat 20
  10. Roll a value of 7
  11. Roll for initiative
  12. Deceive someone successfully
  13. Roll a value of 13
  14. Take the dash action in combat
  15. Persuade someone successfully
  16. Succeed on a saving throw
  17. Roll a Nat 1
  18. Flurry of Blows!
  19. Regain hit points, outside of a short or long rest
  20. Make a successful Athletics or Acrobatics Check
  21. Miss an enemy
  22. Make a perception check
  23. Roll 2 single digit numbers on advantage
  24. Take the dodge action in combat