Take thedashaction incombatTake thedisengageaction incombatRoll forinitiativeFail ona savingthrowRoll avalueof 13Take yourturn withoutmaking anyrulesmistakesMissanenemyRoll 2single digitnumbers onadvantageTake thedodgeaction incombatTake anattack ofopportunitySomeone elsesays does a(numberabove 20) hit?Make astealthcheckPersuadesomeonesuccessfullyRoll aNat 1Knock anenemyunconsciousMake asuccessfulAthletics orAcrobaticsCheckRoll aNat 20Succeedon asavingthrowMake aperceptioncheckFlurryofBlows!Regain hitpoints,outside of ashort or longrestMake anattack ofopportunityDeceivesomeonesuccessfullyRoll avalueof 7Take thedashaction incombatTake thedisengageaction incombatRoll forinitiativeFail ona savingthrowRoll avalueof 13Take yourturn withoutmaking anyrulesmistakesMissanenemyRoll 2single digitnumbers onadvantageTake thedodgeaction incombatTake anattack ofopportunitySomeone elsesays does a(numberabove 20) hit?Make astealthcheckPersuadesomeonesuccessfullyRoll aNat 1Knock anenemyunconsciousMake asuccessfulAthletics orAcrobaticsCheckRoll aNat 20Succeedon asavingthrowMake aperceptioncheckFlurryofBlows!Regain hitpoints,outside of ashort or longrestMake anattack ofopportunityDeceivesomeonesuccessfullyRoll avalueof 7

Austin Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Take the dash action in combat
  2. Take the disengage action in combat
  3. Roll for initiative
  4. Fail on a saving throw
  5. Roll a value of 13
  6. Take your turn without making any rules mistakes
  7. Miss an enemy
  8. Roll 2 single digit numbers on advantage
  9. Take the dodge action in combat
  10. Take an attack of opportunity
  11. Someone else says does a (number above 20) hit?
  12. Make a stealth check
  13. Persuade someone successfully
  14. Roll a Nat 1
  15. Knock an enemy unconscious
  16. Make a successful Athletics or Acrobatics Check
  17. Roll a Nat 20
  18. Succeed on a saving throw
  19. Make a perception check
  20. Flurry of Blows!
  21. Regain hit points, outside of a short or long rest
  22. Make an attack of opportunity
  23. Deceive someone successfully
  24. Roll a value of 7