Roll 2single digitnumbers onadvantageSomeone elsesays does a(numberabove 20) hit?FlurryofBlows!Take thedisengageaction incombatRegain hitpoints,outside of ashort or longrestKnock anenemyunconsciousTake yourturn withoutmaking anyrulesmistakesRoll avalueof 7Roll aNat 20Fail ona savingthrowMake aperceptioncheckRoll aNat 1Make asuccessfulAthletics orAcrobaticsCheckRoll avalueof 13Succeedon asavingthrowPersuadesomeonesuccessfullyDeceivesomeonesuccessfullyTake thedashaction incombatMake astealthcheckMissanenemyMake anattack ofopportunityRoll forinitiativeTake thedodgeaction incombatTake anattack ofopportunityRoll 2single digitnumbers onadvantageSomeone elsesays does a(numberabove 20) hit?FlurryofBlows!Take thedisengageaction incombatRegain hitpoints,outside of ashort or longrestKnock anenemyunconsciousTake yourturn withoutmaking anyrulesmistakesRoll avalueof 7Roll aNat 20Fail ona savingthrowMake aperceptioncheckRoll aNat 1Make asuccessfulAthletics orAcrobaticsCheckRoll avalueof 13Succeedon asavingthrowPersuadesomeonesuccessfullyDeceivesomeonesuccessfullyTake thedashaction incombatMake astealthcheckMissanenemyMake anattack ofopportunityRoll forinitiativeTake thedodgeaction incombatTake anattack ofopportunity

Austin Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roll 2 single digit numbers on advantage
  2. Someone else says does a (number above 20) hit?
  3. Flurry of Blows!
  4. Take the disengage action in combat
  5. Regain hit points, outside of a short or long rest
  6. Knock an enemy unconscious
  7. Take your turn without making any rules mistakes
  8. Roll a value of 7
  9. Roll a Nat 20
  10. Fail on a saving throw
  11. Make a perception check
  12. Roll a Nat 1
  13. Make a successful Athletics or Acrobatics Check
  14. Roll a value of 13
  15. Succeed on a saving throw
  16. Persuade someone successfully
  17. Deceive someone successfully
  18. Take the dash action in combat
  19. Make a stealth check
  20. Miss an enemy
  21. Make an attack of opportunity
  22. Roll for initiative
  23. Take the dodge action in combat
  24. Take an attack of opportunity