Roll 2single digitnumbers onadvantageMake aperceptioncheckTake thedodgeaction incombatRoll forinitiativeTake thedisengageaction incombatKnock anenemyunconsciousMake asuccessfulAthletics orAcrobaticsCheckDeceivesomeonesuccessfullyRoll aNat 20MissanenemyMake anattack ofopportunityFlurryofBlows!Roll avalueof 7Roll aNat 1Take thedashaction incombatTake yourturn withoutmaking anyrulesmistakesPersuadesomeonesuccessfullyTake anattack ofopportunitySucceedon asavingthrowMake astealthcheckFail ona savingthrowRegain hitpoints,outside of ashort or longrestSomeone elsesays does a(numberabove 20) hit?Roll avalueof 13Roll 2single digitnumbers onadvantageMake aperceptioncheckTake thedodgeaction incombatRoll forinitiativeTake thedisengageaction incombatKnock anenemyunconsciousMake asuccessfulAthletics orAcrobaticsCheckDeceivesomeonesuccessfullyRoll aNat 20MissanenemyMake anattack ofopportunityFlurryofBlows!Roll avalueof 7Roll aNat 1Take thedashaction incombatTake yourturn withoutmaking anyrulesmistakesPersuadesomeonesuccessfullyTake anattack ofopportunitySucceedon asavingthrowMake astealthcheckFail ona savingthrowRegain hitpoints,outside of ashort or longrestSomeone elsesays does a(numberabove 20) hit?Roll avalueof 13

Austin Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roll 2 single digit numbers on advantage
  2. Make a perception check
  3. Take the dodge action in combat
  4. Roll for initiative
  5. Take the disengage action in combat
  6. Knock an enemy unconscious
  7. Make a successful Athletics or Acrobatics Check
  8. Deceive someone successfully
  9. Roll a Nat 20
  10. Miss an enemy
  11. Make an attack of opportunity
  12. Flurry of Blows!
  13. Roll a value of 7
  14. Roll a Nat 1
  15. Take the dash action in combat
  16. Take your turn without making any rules mistakes
  17. Persuade someone successfully
  18. Take an attack of opportunity
  19. Succeed on a saving throw
  20. Make a stealth check
  21. Fail on a saving throw
  22. Regain hit points, outside of a short or long rest
  23. Someone else says does a (number above 20) hit?
  24. Roll a value of 13