Take anattack ofopportunityDeceivesomeonesuccessfullyRoll avalueof 13EldritchBlast!Take thedodgeaction incombatRoll aNat 1Roll forinitiativeMake anattack ofopportunityMissanenemyKnock anenemyunconsciousTake thedisengageaction incombatRoll aNat 20Make asuccessfulAthletics orAcrobaticsCheckPersuadesomeonesuccessfullyRegain hitpoints,outside of ashort or longrestRoll 2single digitnumbers onadvantageRoll avalueof 7Fail ona savingthrowA PC getknockedunconsciousTake yourturn withoutmaking anyrulesmistakesMake astealthcheckTake thedashaction incombatSucceedon asavingthrowMake aperceptioncheckTake anattack ofopportunityDeceivesomeonesuccessfullyRoll avalueof 13EldritchBlast!Take thedodgeaction incombatRoll aNat 1Roll forinitiativeMake anattack ofopportunityMissanenemyKnock anenemyunconsciousTake thedisengageaction incombatRoll aNat 20Make asuccessfulAthletics orAcrobaticsCheckPersuadesomeonesuccessfullyRegain hitpoints,outside of ashort or longrestRoll 2single digitnumbers onadvantageRoll avalueof 7Fail ona savingthrowA PC getknockedunconsciousTake yourturn withoutmaking anyrulesmistakesMake astealthcheckTake thedashaction incombatSucceedon asavingthrowMake aperceptioncheck

Sierra Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Take an attack of opportunity
  2. Deceive someone successfully
  3. Roll a value of 13
  4. Eldritch Blast!
  5. Take the dodge action in combat
  6. Roll a Nat 1
  7. Roll for initiative
  8. Make an attack of opportunity
  9. Miss an enemy
  10. Knock an enemy unconscious
  11. Take the disengage action in combat
  12. Roll a Nat 20
  13. Make a successful Athletics or Acrobatics Check
  14. Persuade someone successfully
  15. Regain hit points, outside of a short or long rest
  16. Roll 2 single digit numbers on advantage
  17. Roll a value of 7
  18. Fail on a saving throw
  19. A PC get knocked unconscious
  20. Take your turn without making any rules mistakes
  21. Make a stealth check
  22. Take the dash action in combat
  23. Succeed on a saving throw
  24. Make a perception check