MissanenemyTake thedisengageaction incombatTake yourturn withoutmaking anyrulesmistakesRoll forinitiativeA PC getknockedunconsciousMake astealthcheckTake anattack ofopportunityTake thedodgeaction incombatMake asuccessfulAthletics orAcrobaticsCheckRoll aNat 1Roll avalueof 13Take thedashaction incombatMake anattack ofopportunityRoll avalueof 7Knock anenemyunconsciousFail ona savingthrowDeceivesomeonesuccessfullyRegain hitpoints,outside of ashort or longrestRoll 2single digitnumbers onadvantageSucceedon asavingthrowRoll aNat 20PersuadesomeonesuccessfullyMake aperceptioncheckEldritchBlast!MissanenemyTake thedisengageaction incombatTake yourturn withoutmaking anyrulesmistakesRoll forinitiativeA PC getknockedunconsciousMake astealthcheckTake anattack ofopportunityTake thedodgeaction incombatMake asuccessfulAthletics orAcrobaticsCheckRoll aNat 1Roll avalueof 13Take thedashaction incombatMake anattack ofopportunityRoll avalueof 7Knock anenemyunconsciousFail ona savingthrowDeceivesomeonesuccessfullyRegain hitpoints,outside of ashort or longrestRoll 2single digitnumbers onadvantageSucceedon asavingthrowRoll aNat 20PersuadesomeonesuccessfullyMake aperceptioncheckEldritchBlast!

Sierra Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Miss an enemy
  2. Take the disengage action in combat
  3. Take your turn without making any rules mistakes
  4. Roll for initiative
  5. A PC get knocked unconscious
  6. Make a stealth check
  7. Take an attack of opportunity
  8. Take the dodge action in combat
  9. Make a successful Athletics or Acrobatics Check
  10. Roll a Nat 1
  11. Roll a value of 13
  12. Take the dash action in combat
  13. Make an attack of opportunity
  14. Roll a value of 7
  15. Knock an enemy unconscious
  16. Fail on a saving throw
  17. Deceive someone successfully
  18. Regain hit points, outside of a short or long rest
  19. Roll 2 single digit numbers on advantage
  20. Succeed on a saving throw
  21. Roll a Nat 20
  22. Persuade someone successfully
  23. Make a perception check
  24. Eldritch Blast!