EldritchBlast!Roll avalueof 13Succeedon asavingthrowRoll avalueof 7Knock anenemyunconsciousTake thedashaction incombatDeceivesomeonesuccessfullyRoll aNat 1Fail ona savingthrowPersuadesomeonesuccessfullyTake thedodgeaction incombatRegain hitpoints,outside of ashort or longrestMake astealthcheckMake asuccessfulAthletics orAcrobaticsCheckMissanenemyTake thedisengageaction incombatRoll 2single digitnumbers onadvantageRoll forinitiativeA PC getknockedunconsciousRoll aNat 20Take yourturn withoutmaking anyrulesmistakesMake aperceptioncheckTake anattack ofopportunityMake anattack ofopportunityEldritchBlast!Roll avalueof 13Succeedon asavingthrowRoll avalueof 7Knock anenemyunconsciousTake thedashaction incombatDeceivesomeonesuccessfullyRoll aNat 1Fail ona savingthrowPersuadesomeonesuccessfullyTake thedodgeaction incombatRegain hitpoints,outside of ashort or longrestMake astealthcheckMake asuccessfulAthletics orAcrobaticsCheckMissanenemyTake thedisengageaction incombatRoll 2single digitnumbers onadvantageRoll forinitiativeA PC getknockedunconsciousRoll aNat 20Take yourturn withoutmaking anyrulesmistakesMake aperceptioncheckTake anattack ofopportunityMake anattack ofopportunity

Sierra Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Eldritch Blast!
  2. Roll a value of 13
  3. Succeed on a saving throw
  4. Roll a value of 7
  5. Knock an enemy unconscious
  6. Take the dash action in combat
  7. Deceive someone successfully
  8. Roll a Nat 1
  9. Fail on a saving throw
  10. Persuade someone successfully
  11. Take the dodge action in combat
  12. Regain hit points, outside of a short or long rest
  13. Make a stealth check
  14. Make a successful Athletics or Acrobatics Check
  15. Miss an enemy
  16. Take the disengage action in combat
  17. Roll 2 single digit numbers on advantage
  18. Roll for initiative
  19. A PC get knocked unconscious
  20. Roll a Nat 20
  21. Take your turn without making any rules mistakes
  22. Make a perception check
  23. Take an attack of opportunity
  24. Make an attack of opportunity