Succeedon asavingthrowEldritchBlast!Fail ona savingthrowTake yourturn withoutmaking anyrulesmistakesKnock anenemyunconsciousMake anattack ofopportunityMake asuccessfulAthletics orAcrobaticsCheckTake thedisengageaction incombatRoll avalueof 13MissanenemyTake thedodgeaction incombatRoll aNat 1Regain hitpoints,outside of ashort or longrestRoll avalueof 7Roll 2single digitnumbers onadvantageMake astealthcheckTake thedashaction incombatRoll aNat 20Make aperceptioncheckPersuadesomeonesuccessfullyDeceivesomeonesuccessfullyRoll forinitiativeA PC getknockedunconsciousTake anattack ofopportunitySucceedon asavingthrowEldritchBlast!Fail ona savingthrowTake yourturn withoutmaking anyrulesmistakesKnock anenemyunconsciousMake anattack ofopportunityMake asuccessfulAthletics orAcrobaticsCheckTake thedisengageaction incombatRoll avalueof 13MissanenemyTake thedodgeaction incombatRoll aNat 1Regain hitpoints,outside of ashort or longrestRoll avalueof 7Roll 2single digitnumbers onadvantageMake astealthcheckTake thedashaction incombatRoll aNat 20Make aperceptioncheckPersuadesomeonesuccessfullyDeceivesomeonesuccessfullyRoll forinitiativeA PC getknockedunconsciousTake anattack ofopportunity

Sierra Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Succeed on a saving throw
  2. Eldritch Blast!
  3. Fail on a saving throw
  4. Take your turn without making any rules mistakes
  5. Knock an enemy unconscious
  6. Make an attack of opportunity
  7. Make a successful Athletics or Acrobatics Check
  8. Take the disengage action in combat
  9. Roll a value of 13
  10. Miss an enemy
  11. Take the dodge action in combat
  12. Roll a Nat 1
  13. Regain hit points, outside of a short or long rest
  14. Roll a value of 7
  15. Roll 2 single digit numbers on advantage
  16. Make a stealth check
  17. Take the dash action in combat
  18. Roll a Nat 20
  19. Make a perception check
  20. Persuade someone successfully
  21. Deceive someone successfully
  22. Roll for initiative
  23. A PC get knocked unconscious
  24. Take an attack of opportunity