Take thedisengageaction incombatSucceedon asavingthrowKnock anenemyunconsciousRoll 2single digitnumbers onadvantageMake astealthcheckMake anattack ofopportunityRoll avalueof 7PersuadesomeonesuccessfullyFail ona savingthrowRoll aNat 1DeceivesomeonesuccessfullyTake anattack ofopportunityA PC getknockedunconsciousTake yourturn withoutmaking anyrulesmistakesRoll aNat 20MissanenemyMake aperceptioncheckRegain hitpoints,outside of ashort or longrestMake asuccessfulAthletics orAcrobaticsCheckRoll avalueof 13Roll forinitiativeEldritchBlast!Take thedodgeaction incombatTake thedashaction incombatTake thedisengageaction incombatSucceedon asavingthrowKnock anenemyunconsciousRoll 2single digitnumbers onadvantageMake astealthcheckMake anattack ofopportunityRoll avalueof 7PersuadesomeonesuccessfullyFail ona savingthrowRoll aNat 1DeceivesomeonesuccessfullyTake anattack ofopportunityA PC getknockedunconsciousTake yourturn withoutmaking anyrulesmistakesRoll aNat 20MissanenemyMake aperceptioncheckRegain hitpoints,outside of ashort or longrestMake asuccessfulAthletics orAcrobaticsCheckRoll avalueof 13Roll forinitiativeEldritchBlast!Take thedodgeaction incombatTake thedashaction incombat

Sierra Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Take the disengage action in combat
  2. Succeed on a saving throw
  3. Knock an enemy unconscious
  4. Roll 2 single digit numbers on advantage
  5. Make a stealth check
  6. Make an attack of opportunity
  7. Roll a value of 7
  8. Persuade someone successfully
  9. Fail on a saving throw
  10. Roll a Nat 1
  11. Deceive someone successfully
  12. Take an attack of opportunity
  13. A PC get knocked unconscious
  14. Take your turn without making any rules mistakes
  15. Roll a Nat 20
  16. Miss an enemy
  17. Make a perception check
  18. Regain hit points, outside of a short or long rest
  19. Make a successful Athletics or Acrobatics Check
  20. Roll a value of 13
  21. Roll for initiative
  22. Eldritch Blast!
  23. Take the dodge action in combat
  24. Take the dash action in combat