DeceivesomeonesuccessfullyTake anattack ofopportunityEldritchBlast!Make astealthcheckMake asuccessfulAthletics orAcrobaticsCheckRegain hitpoints,outside of ashort or longrestFail ona savingthrowRoll aNat 1Roll 2single digitnumbers onadvantageSucceedon asavingthrowA PC getknockedunconsciousTake thedashaction incombatMissanenemyTake thedisengageaction incombatMake aperceptioncheckTake thedodgeaction incombatRoll avalueof 13Roll aNat 20Knock anenemyunconsciousTake yourturn withoutmaking anyrulesmistakesRoll avalueof 7PersuadesomeonesuccessfullyRoll forinitiativeMake anattack ofopportunityDeceivesomeonesuccessfullyTake anattack ofopportunityEldritchBlast!Make astealthcheckMake asuccessfulAthletics orAcrobaticsCheckRegain hitpoints,outside of ashort or longrestFail ona savingthrowRoll aNat 1Roll 2single digitnumbers onadvantageSucceedon asavingthrowA PC getknockedunconsciousTake thedashaction incombatMissanenemyTake thedisengageaction incombatMake aperceptioncheckTake thedodgeaction incombatRoll avalueof 13Roll aNat 20Knock anenemyunconsciousTake yourturn withoutmaking anyrulesmistakesRoll avalueof 7PersuadesomeonesuccessfullyRoll forinitiativeMake anattack ofopportunity

Sierra Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Deceive someone successfully
  2. Take an attack of opportunity
  3. Eldritch Blast!
  4. Make a stealth check
  5. Make a successful Athletics or Acrobatics Check
  6. Regain hit points, outside of a short or long rest
  7. Fail on a saving throw
  8. Roll a Nat 1
  9. Roll 2 single digit numbers on advantage
  10. Succeed on a saving throw
  11. A PC get knocked unconscious
  12. Take the dash action in combat
  13. Miss an enemy
  14. Take the disengage action in combat
  15. Make a perception check
  16. Take the dodge action in combat
  17. Roll a value of 13
  18. Roll a Nat 20
  19. Knock an enemy unconscious
  20. Take your turn without making any rules mistakes
  21. Roll a value of 7
  22. Persuade someone successfully
  23. Roll for initiative
  24. Make an attack of opportunity