Make astealthcheckTake thedashaction incombatRoll 2single digitnumbers onadvantageTake thedisengageaction incombatMake anattack ofopportunityPersuadesomeonesuccessfullyEldritchBlast!Make asuccessfulAthletics orAcrobaticsCheckMissanenemyRoll aNat 20DeceivesomeonesuccessfullyFail ona savingthrowTake anattack ofopportunityRegain hitpoints,outside of ashort or longrestTake thedodgeaction incombatKnock anenemyunconsciousRoll forinitiativeMake aperceptioncheckTake yourturn withoutmaking anyrulesmistakesSucceedon asavingthrowRoll avalueof 7Roll avalueof 13Roll aNat 1A PC getknockedunconsciousMake astealthcheckTake thedashaction incombatRoll 2single digitnumbers onadvantageTake thedisengageaction incombatMake anattack ofopportunityPersuadesomeonesuccessfullyEldritchBlast!Make asuccessfulAthletics orAcrobaticsCheckMissanenemyRoll aNat 20DeceivesomeonesuccessfullyFail ona savingthrowTake anattack ofopportunityRegain hitpoints,outside of ashort or longrestTake thedodgeaction incombatKnock anenemyunconsciousRoll forinitiativeMake aperceptioncheckTake yourturn withoutmaking anyrulesmistakesSucceedon asavingthrowRoll avalueof 7Roll avalueof 13Roll aNat 1A PC getknockedunconscious

Sierra Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Make a stealth check
  2. Take the dash action in combat
  3. Roll 2 single digit numbers on advantage
  4. Take the disengage action in combat
  5. Make an attack of opportunity
  6. Persuade someone successfully
  7. Eldritch Blast!
  8. Make a successful Athletics or Acrobatics Check
  9. Miss an enemy
  10. Roll a Nat 20
  11. Deceive someone successfully
  12. Fail on a saving throw
  13. Take an attack of opportunity
  14. Regain hit points, outside of a short or long rest
  15. Take the dodge action in combat
  16. Knock an enemy unconscious
  17. Roll for initiative
  18. Make a perception check
  19. Take your turn without making any rules mistakes
  20. Succeed on a saving throw
  21. Roll a value of 7
  22. Roll a value of 13
  23. Roll a Nat 1
  24. A PC get knocked unconscious