Roll for initiative Regain hit points, outside of a short or long rest Take the dash action in combat Eldritch Blast! Roll a value of 13 Succeed on a saving throw Take the disengage action in combat Roll a value of 7 Roll a Nat 1 Make a stealth check A PC get knocked unconscious Take your turn without making any rules mistakes Make an attack of opportunity Take the dodge action in combat Deceive someone successfully Miss an enemy Roll a Nat 20 Roll 2 single digit numbers on advantage Persuade someone successfully Knock an enemy unconscious Make a successful Athletics or Acrobatics Check Take an attack of opportunity Make a perception check Fail on a saving throw Roll for initiative Regain hit points, outside of a short or long rest Take the dash action in combat Eldritch Blast! Roll a value of 13 Succeed on a saving throw Take the disengage action in combat Roll a value of 7 Roll a Nat 1 Make a stealth check A PC get knocked unconscious Take your turn without making any rules mistakes Make an attack of opportunity Take the dodge action in combat Deceive someone successfully Miss an enemy Roll a Nat 20 Roll 2 single digit numbers on advantage Persuade someone successfully Knock an enemy unconscious Make a successful Athletics or Acrobatics Check Take an attack of opportunity Make a perception check Fail on a saving throw
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Roll for initiative
Regain hit points, outside of a short or long rest
Take the dash action in combat
Eldritch Blast!
Roll a value of 13
Succeed on a saving throw
Take the disengage action in combat
Roll a value of 7
Roll a Nat 1
Make a stealth check
A PC get knocked unconscious
Take your turn without making any rules mistakes
Make an attack of opportunity
Take the dodge action in combat
Deceive someone successfully
Miss an enemy
Roll a Nat 20
Roll 2 single digit numbers on advantage
Persuade someone successfully
Knock an enemy unconscious
Make a successful Athletics or Acrobatics Check
Take an attack of opportunity
Make a perception check
Fail on a saving throw