Take an attack of opportunity Miss an enemy Regain hit points, outside of a short or long rest Deceive someone successfully Make an attack of opportunity Knock an enemy unconscious Fail on a saving throw Roll for initiative Roll a value of 13 Make a stealth check Take the dash action in combat Roll a Nat 20 Eldritch Blast! Make a successful Athletics or Acrobatics Check Take the disengage action in combat Take your turn without making any rules mistakes Roll a Nat 1 Persuade someone successfully Make a perception check A PC get knocked unconscious Roll 2 single digit numbers on advantage Succeed on a saving throw Take the dodge action in combat Roll a value of 7 Take an attack of opportunity Miss an enemy Regain hit points, outside of a short or long rest Deceive someone successfully Make an attack of opportunity Knock an enemy unconscious Fail on a saving throw Roll for initiative Roll a value of 13 Make a stealth check Take the dash action in combat Roll a Nat 20 Eldritch Blast! Make a successful Athletics or Acrobatics Check Take the disengage action in combat Take your turn without making any rules mistakes Roll a Nat 1 Persuade someone successfully Make a perception check A PC get knocked unconscious Roll 2 single digit numbers on advantage Succeed on a saving throw Take the dodge action in combat Roll a value of 7
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Take an attack of opportunity
Miss an enemy
Regain hit points, outside of a short or long rest
Deceive someone successfully
Make an attack of opportunity
Knock an enemy unconscious
Fail on a saving throw
Roll for initiative
Roll a value of 13
Make a stealth check
Take the dash action in combat
Roll a Nat 20
Eldritch Blast!
Make a successful Athletics or Acrobatics Check
Take the disengage action in combat
Take your turn without making any rules mistakes
Roll a Nat 1
Persuade someone successfully
Make a perception check
A PC get knocked unconscious
Roll 2 single digit numbers on advantage
Succeed on a saving throw
Take the dodge action in combat
Roll a value of 7