EldritchBlast!Knock anenemyunconsciousRoll aNat 1Roll forinitiativeMake asuccessfulAthletics orAcrobaticsCheckDeceivesomeonesuccessfullyTake yourturn withoutmaking anyrulesmistakesRoll avalueof 7Take thedashaction incombatMake anattack ofopportunityRegain hitpoints,outside of ashort or longrestRoll aNat 20A PC getknockedunconsciousTake thedodgeaction incombatTake thedisengageaction incombatMake aperceptioncheckPersuadesomeonesuccessfullyMissanenemyRoll 2single digitnumbers onadvantageRoll avalueof 13Take anattack ofopportunityMake astealthcheckSucceedon asavingthrowFail ona savingthrowEldritchBlast!Knock anenemyunconsciousRoll aNat 1Roll forinitiativeMake asuccessfulAthletics orAcrobaticsCheckDeceivesomeonesuccessfullyTake yourturn withoutmaking anyrulesmistakesRoll avalueof 7Take thedashaction incombatMake anattack ofopportunityRegain hitpoints,outside of ashort or longrestRoll aNat 20A PC getknockedunconsciousTake thedodgeaction incombatTake thedisengageaction incombatMake aperceptioncheckPersuadesomeonesuccessfullyMissanenemyRoll 2single digitnumbers onadvantageRoll avalueof 13Take anattack ofopportunityMake astealthcheckSucceedon asavingthrowFail ona savingthrow

Sierra Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Eldritch Blast!
  2. Knock an enemy unconscious
  3. Roll a Nat 1
  4. Roll for initiative
  5. Make a successful Athletics or Acrobatics Check
  6. Deceive someone successfully
  7. Take your turn without making any rules mistakes
  8. Roll a value of 7
  9. Take the dash action in combat
  10. Make an attack of opportunity
  11. Regain hit points, outside of a short or long rest
  12. Roll a Nat 20
  13. A PC get knocked unconscious
  14. Take the dodge action in combat
  15. Take the disengage action in combat
  16. Make a perception check
  17. Persuade someone successfully
  18. Miss an enemy
  19. Roll 2 single digit numbers on advantage
  20. Roll a value of 13
  21. Take an attack of opportunity
  22. Make a stealth check
  23. Succeed on a saving throw
  24. Fail on a saving throw