Roll aNat 1Roll avalueof 13Regain hitpoints,outside of ashort or longrestKnock anenemyunconsciousEldritchBlast!Make aperceptioncheckMake astealthcheckTake thedodgeaction incombatMake anattack ofopportunityRoll avalueof 7MissanenemyRoll aNat 20Take anattack ofopportunityTake yourturn withoutmaking anyrulesmistakesRoll forinitiativeTake thedashaction incombatDeceivesomeonesuccessfullyA PC getknockedunconsciousRoll 2single digitnumbers onadvantageFail ona savingthrowMake asuccessfulAthletics orAcrobaticsCheckPersuadesomeonesuccessfullyTake thedisengageaction incombatSucceedon asavingthrowRoll aNat 1Roll avalueof 13Regain hitpoints,outside of ashort or longrestKnock anenemyunconsciousEldritchBlast!Make aperceptioncheckMake astealthcheckTake thedodgeaction incombatMake anattack ofopportunityRoll avalueof 7MissanenemyRoll aNat 20Take anattack ofopportunityTake yourturn withoutmaking anyrulesmistakesRoll forinitiativeTake thedashaction incombatDeceivesomeonesuccessfullyA PC getknockedunconsciousRoll 2single digitnumbers onadvantageFail ona savingthrowMake asuccessfulAthletics orAcrobaticsCheckPersuadesomeonesuccessfullyTake thedisengageaction incombatSucceedon asavingthrow

Sierra Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roll a Nat 1
  2. Roll a value of 13
  3. Regain hit points, outside of a short or long rest
  4. Knock an enemy unconscious
  5. Eldritch Blast!
  6. Make a perception check
  7. Make a stealth check
  8. Take the dodge action in combat
  9. Make an attack of opportunity
  10. Roll a value of 7
  11. Miss an enemy
  12. Roll a Nat 20
  13. Take an attack of opportunity
  14. Take your turn without making any rules mistakes
  15. Roll for initiative
  16. Take the dash action in combat
  17. Deceive someone successfully
  18. A PC get knocked unconscious
  19. Roll 2 single digit numbers on advantage
  20. Fail on a saving throw
  21. Make a successful Athletics or Acrobatics Check
  22. Persuade someone successfully
  23. Take the disengage action in combat
  24. Succeed on a saving throw