Take yourturn withoutmaking anyrulesmistakesMake anattack ofopportunityMake aperceptioncheckTake thedashaction incombatKnock anenemyunconsciousTake thedisengageaction incombatFail ona savingthrowRegain hitpoints,outside of ashort or longrestMake asuccessfulAthletics orAcrobaticsCheckMake astealthcheckTake anattack ofopportunityRoll avalueof 13MissanenemyDeceivesomeonesuccessfullyEldritchBlast!Roll avalueof 7Roll aNat 20Take thedodgeaction incombatRoll 2single digitnumbers onadvantageSucceedon asavingthrowRoll forinitiativeRoll aNat 1A PC getknockedunconsciousPersuadesomeonesuccessfullyTake yourturn withoutmaking anyrulesmistakesMake anattack ofopportunityMake aperceptioncheckTake thedashaction incombatKnock anenemyunconsciousTake thedisengageaction incombatFail ona savingthrowRegain hitpoints,outside of ashort or longrestMake asuccessfulAthletics orAcrobaticsCheckMake astealthcheckTake anattack ofopportunityRoll avalueof 13MissanenemyDeceivesomeonesuccessfullyEldritchBlast!Roll avalueof 7Roll aNat 20Take thedodgeaction incombatRoll 2single digitnumbers onadvantageSucceedon asavingthrowRoll forinitiativeRoll aNat 1A PC getknockedunconsciousPersuadesomeonesuccessfully

Sierra Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Take your turn without making any rules mistakes
  2. Make an attack of opportunity
  3. Make a perception check
  4. Take the dash action in combat
  5. Knock an enemy unconscious
  6. Take the disengage action in combat
  7. Fail on a saving throw
  8. Regain hit points, outside of a short or long rest
  9. Make a successful Athletics or Acrobatics Check
  10. Make a stealth check
  11. Take an attack of opportunity
  12. Roll a value of 13
  13. Miss an enemy
  14. Deceive someone successfully
  15. Eldritch Blast!
  16. Roll a value of 7
  17. Roll a Nat 20
  18. Take the dodge action in combat
  19. Roll 2 single digit numbers on advantage
  20. Succeed on a saving throw
  21. Roll for initiative
  22. Roll a Nat 1
  23. A PC get knocked unconscious
  24. Persuade someone successfully