Take anattack ofopportunityMissanenemyRegain hitpoints,outside of ashort or longrestDeceivesomeonesuccessfullyMake anattack ofopportunityKnock anenemyunconsciousFail ona savingthrowRoll forinitiativeRoll avalueof 13Make astealthcheckTake thedashaction incombatRoll aNat 20EldritchBlast!Make asuccessfulAthletics orAcrobaticsCheckTake thedisengageaction incombatTake yourturn withoutmaking anyrulesmistakesRoll aNat 1PersuadesomeonesuccessfullyMake aperceptioncheckA PC getknockedunconsciousRoll 2single digitnumbers onadvantageSucceedon asavingthrowTake thedodgeaction incombatRoll avalueof 7Take anattack ofopportunityMissanenemyRegain hitpoints,outside of ashort or longrestDeceivesomeonesuccessfullyMake anattack ofopportunityKnock anenemyunconsciousFail ona savingthrowRoll forinitiativeRoll avalueof 13Make astealthcheckTake thedashaction incombatRoll aNat 20EldritchBlast!Make asuccessfulAthletics orAcrobaticsCheckTake thedisengageaction incombatTake yourturn withoutmaking anyrulesmistakesRoll aNat 1PersuadesomeonesuccessfullyMake aperceptioncheckA PC getknockedunconsciousRoll 2single digitnumbers onadvantageSucceedon asavingthrowTake thedodgeaction incombatRoll avalueof 7

Sierra Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Take an attack of opportunity
  2. Miss an enemy
  3. Regain hit points, outside of a short or long rest
  4. Deceive someone successfully
  5. Make an attack of opportunity
  6. Knock an enemy unconscious
  7. Fail on a saving throw
  8. Roll for initiative
  9. Roll a value of 13
  10. Make a stealth check
  11. Take the dash action in combat
  12. Roll a Nat 20
  13. Eldritch Blast!
  14. Make a successful Athletics or Acrobatics Check
  15. Take the disengage action in combat
  16. Take your turn without making any rules mistakes
  17. Roll a Nat 1
  18. Persuade someone successfully
  19. Make a perception check
  20. A PC get knocked unconscious
  21. Roll 2 single digit numbers on advantage
  22. Succeed on a saving throw
  23. Take the dodge action in combat
  24. Roll a value of 7