Roll a Nat 1 Roll a value of 13 Regain hit points, outside of a short or long rest Knock an enemy unconscious Eldritch Blast! Make a perception check Make a stealth check Take the dodge action in combat Make an attack of opportunity Roll a value of 7 Miss an enemy Roll a Nat 20 Take an attack of opportunity Take your turn without making any rules mistakes Roll for initiative Take the dash action in combat Deceive someone successfully A PC get knocked unconscious Roll 2 single digit numbers on advantage Fail on a saving throw Make a successful Athletics or Acrobatics Check Persuade someone successfully Take the disengage action in combat Succeed on a saving throw Roll a Nat 1 Roll a value of 13 Regain hit points, outside of a short or long rest Knock an enemy unconscious Eldritch Blast! Make a perception check Make a stealth check Take the dodge action in combat Make an attack of opportunity Roll a value of 7 Miss an enemy Roll a Nat 20 Take an attack of opportunity Take your turn without making any rules mistakes Roll for initiative Take the dash action in combat Deceive someone successfully A PC get knocked unconscious Roll 2 single digit numbers on advantage Fail on a saving throw Make a successful Athletics or Acrobatics Check Persuade someone successfully Take the disengage action in combat Succeed on a saving throw
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Roll a Nat 1
Roll a value of 13
Regain hit points, outside of a short or long rest
Knock an enemy unconscious
Eldritch Blast!
Make a perception check
Make a stealth check
Take the dodge action in combat
Make an attack of opportunity
Roll a value of 7
Miss an enemy
Roll a Nat 20
Take an attack of opportunity
Take your turn without making any rules mistakes
Roll for initiative
Take the dash action in combat
Deceive someone successfully
A PC get knocked unconscious
Roll 2 single digit numbers on advantage
Fail on a saving throw
Make a successful Athletics or Acrobatics Check
Persuade someone successfully
Take the disengage action in combat
Succeed on a saving throw