Roll avalueof 7MissanenemyRoll aNat 1EldritchBlast!Take yourturn withoutmaking anyrulesmistakesTake thedodgeaction incombatRoll forinitiativeDeceivesomeonesuccessfullyPersuadesomeonesuccessfullyMake astealthcheckFail ona savingthrowMake asuccessfulAthletics orAcrobaticsCheckMake anattack ofopportunityMake aperceptioncheckTake thedashaction incombatRoll aNat 20Succeedon asavingthrowTake thedisengageaction incombatRoll 2single digitnumbers onadvantageRoll avalueof 13Take anattack ofopportunityKnock anenemyunconsciousRegain hitpoints,outside of ashort or longrestA PC getknockedunconsciousRoll avalueof 7MissanenemyRoll aNat 1EldritchBlast!Take yourturn withoutmaking anyrulesmistakesTake thedodgeaction incombatRoll forinitiativeDeceivesomeonesuccessfullyPersuadesomeonesuccessfullyMake astealthcheckFail ona savingthrowMake asuccessfulAthletics orAcrobaticsCheckMake anattack ofopportunityMake aperceptioncheckTake thedashaction incombatRoll aNat 20Succeedon asavingthrowTake thedisengageaction incombatRoll 2single digitnumbers onadvantageRoll avalueof 13Take anattack ofopportunityKnock anenemyunconsciousRegain hitpoints,outside of ashort or longrestA PC getknockedunconscious

Sierra Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roll a value of 7
  2. Miss an enemy
  3. Roll a Nat 1
  4. Eldritch Blast!
  5. Take your turn without making any rules mistakes
  6. Take the dodge action in combat
  7. Roll for initiative
  8. Deceive someone successfully
  9. Persuade someone successfully
  10. Make a stealth check
  11. Fail on a saving throw
  12. Make a successful Athletics or Acrobatics Check
  13. Make an attack of opportunity
  14. Make a perception check
  15. Take the dash action in combat
  16. Roll a Nat 20
  17. Succeed on a saving throw
  18. Take the disengage action in combat
  19. Roll 2 single digit numbers on advantage
  20. Roll a value of 13
  21. Take an attack of opportunity
  22. Knock an enemy unconscious
  23. Regain hit points, outside of a short or long rest
  24. A PC get knocked unconscious