Roll forinitiativeRegain hitpoints,outside of ashort or longrestTake thedashaction incombatEldritchBlast!Roll avalueof 13Succeedon asavingthrowTake thedisengageaction incombatRoll avalueof 7Roll aNat 1Make astealthcheckA PC getknockedunconsciousTake yourturn withoutmaking anyrulesmistakesMake anattack ofopportunityTake thedodgeaction incombatDeceivesomeonesuccessfullyMissanenemyRoll aNat 20Roll 2single digitnumbers onadvantagePersuadesomeonesuccessfullyKnock anenemyunconsciousMake asuccessfulAthletics orAcrobaticsCheckTake anattack ofopportunityMake aperceptioncheckFail ona savingthrowRoll forinitiativeRegain hitpoints,outside of ashort or longrestTake thedashaction incombatEldritchBlast!Roll avalueof 13Succeedon asavingthrowTake thedisengageaction incombatRoll avalueof 7Roll aNat 1Make astealthcheckA PC getknockedunconsciousTake yourturn withoutmaking anyrulesmistakesMake anattack ofopportunityTake thedodgeaction incombatDeceivesomeonesuccessfullyMissanenemyRoll aNat 20Roll 2single digitnumbers onadvantagePersuadesomeonesuccessfullyKnock anenemyunconsciousMake asuccessfulAthletics orAcrobaticsCheckTake anattack ofopportunityMake aperceptioncheckFail ona savingthrow

Sierra Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roll for initiative
  2. Regain hit points, outside of a short or long rest
  3. Take the dash action in combat
  4. Eldritch Blast!
  5. Roll a value of 13
  6. Succeed on a saving throw
  7. Take the disengage action in combat
  8. Roll a value of 7
  9. Roll a Nat 1
  10. Make a stealth check
  11. A PC get knocked unconscious
  12. Take your turn without making any rules mistakes
  13. Make an attack of opportunity
  14. Take the dodge action in combat
  15. Deceive someone successfully
  16. Miss an enemy
  17. Roll a Nat 20
  18. Roll 2 single digit numbers on advantage
  19. Persuade someone successfully
  20. Knock an enemy unconscious
  21. Make a successful Athletics or Acrobatics Check
  22. Take an attack of opportunity
  23. Make a perception check
  24. Fail on a saving throw