Someoneelsementionsthey havedark visionMake aperceptioncheckRoll avalueof 7Heal adownedAllyMake asuccessfulAthletics orAcrobaticsCheckTake thedisengageaction incombatTake thedodgeaction incombatMake anattack ofopportunityTake thedashaction incombatPersuadesomeonesuccessfullyRoll aNat 20Roll forinitiativeTake anattack ofopportunityRoll 2single digitnumbers onadvantageDeceivesomeonesuccessfullySucceedon asavingthrowKnock anenemyunconsciousRegain hitpoints,outside of ashort or longrestMissanenemyTake yourturn withoutmaking anyrulesmistakesRoll avalueof 13Roll aNat 1Fail ona savingthrowMake astealthcheckSomeoneelsementionsthey havedark visionMake aperceptioncheckRoll avalueof 7Heal adownedAllyMake asuccessfulAthletics orAcrobaticsCheckTake thedisengageaction incombatTake thedodgeaction incombatMake anattack ofopportunityTake thedashaction incombatPersuadesomeonesuccessfullyRoll aNat 20Roll forinitiativeTake anattack ofopportunityRoll 2single digitnumbers onadvantageDeceivesomeonesuccessfullySucceedon asavingthrowKnock anenemyunconsciousRegain hitpoints,outside of ashort or longrestMissanenemyTake yourturn withoutmaking anyrulesmistakesRoll avalueof 13Roll aNat 1Fail ona savingthrowMake astealthcheck

Nathan Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone else mentions they have dark vision
  2. Make a perception check
  3. Roll a value of 7
  4. Heal a downed Ally
  5. Make a successful Athletics or Acrobatics Check
  6. Take the disengage action in combat
  7. Take the dodge action in combat
  8. Make an attack of opportunity
  9. Take the dash action in combat
  10. Persuade someone successfully
  11. Roll a Nat 20
  12. Roll for initiative
  13. Take an attack of opportunity
  14. Roll 2 single digit numbers on advantage
  15. Deceive someone successfully
  16. Succeed on a saving throw
  17. Knock an enemy unconscious
  18. Regain hit points, outside of a short or long rest
  19. Miss an enemy
  20. Take your turn without making any rules mistakes
  21. Roll a value of 13
  22. Roll a Nat 1
  23. Fail on a saving throw
  24. Make a stealth check