Roll avalueof 13DeceivesomeonesuccessfullyRoll aNat 20Take yourturn withoutmaking anyrulesmistakesRoll avalueof 7Fail ona savingthrowTake anattack ofopportunityHeal adownedAllyRoll aNat 1Make aperceptioncheckKnock anenemyunconsciousPersuadesomeonesuccessfullyTake thedashaction incombatRoll forinitiativeMake anattack ofopportunityTake thedodgeaction incombatRegain hitpoints,outside of ashort or longrestMake asuccessfulAthletics orAcrobaticsCheckSucceedon asavingthrowTake thedisengageaction incombatMake astealthcheckRoll 2single digitnumbers onadvantageMissanenemySomeoneelsementionsthey havedark visionRoll avalueof 13DeceivesomeonesuccessfullyRoll aNat 20Take yourturn withoutmaking anyrulesmistakesRoll avalueof 7Fail ona savingthrowTake anattack ofopportunityHeal adownedAllyRoll aNat 1Make aperceptioncheckKnock anenemyunconsciousPersuadesomeonesuccessfullyTake thedashaction incombatRoll forinitiativeMake anattack ofopportunityTake thedodgeaction incombatRegain hitpoints,outside of ashort or longrestMake asuccessfulAthletics orAcrobaticsCheckSucceedon asavingthrowTake thedisengageaction incombatMake astealthcheckRoll 2single digitnumbers onadvantageMissanenemySomeoneelsementionsthey havedark vision

Nathan Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roll a value of 13
  2. Deceive someone successfully
  3. Roll a Nat 20
  4. Take your turn without making any rules mistakes
  5. Roll a value of 7
  6. Fail on a saving throw
  7. Take an attack of opportunity
  8. Heal a downed Ally
  9. Roll a Nat 1
  10. Make a perception check
  11. Knock an enemy unconscious
  12. Persuade someone successfully
  13. Take the dash action in combat
  14. Roll for initiative
  15. Make an attack of opportunity
  16. Take the dodge action in combat
  17. Regain hit points, outside of a short or long rest
  18. Make a successful Athletics or Acrobatics Check
  19. Succeed on a saving throw
  20. Take the disengage action in combat
  21. Make a stealth check
  22. Roll 2 single digit numbers on advantage
  23. Miss an enemy
  24. Someone else mentions they have dark vision