Roll avalueof 13Make asuccessfulAthletics orAcrobaticsCheckRoll 2single digitnumbers onadvantageMake aperceptioncheckDeceivesomeonesuccessfullyFail ona savingthrowRoll forinitiativeTake thedodgeaction incombatSomeoneelsementionsthey havedark visionTake thedashaction incombatMake anattack ofopportunityHeal adownedAllyTake anattack ofopportunityTake yourturn withoutmaking anyrulesmistakesPersuadesomeonesuccessfullyKnock anenemyunconsciousTake thedisengageaction incombatSucceedon asavingthrowRoll aNat 20Regain hitpoints,outside of ashort or longrestRoll avalueof 7Roll aNat 1Make astealthcheckMissanenemyRoll avalueof 13Make asuccessfulAthletics orAcrobaticsCheckRoll 2single digitnumbers onadvantageMake aperceptioncheckDeceivesomeonesuccessfullyFail ona savingthrowRoll forinitiativeTake thedodgeaction incombatSomeoneelsementionsthey havedark visionTake thedashaction incombatMake anattack ofopportunityHeal adownedAllyTake anattack ofopportunityTake yourturn withoutmaking anyrulesmistakesPersuadesomeonesuccessfullyKnock anenemyunconsciousTake thedisengageaction incombatSucceedon asavingthrowRoll aNat 20Regain hitpoints,outside of ashort or longrestRoll avalueof 7Roll aNat 1Make astealthcheckMissanenemy

Nathan Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roll a value of 13
  2. Make a successful Athletics or Acrobatics Check
  3. Roll 2 single digit numbers on advantage
  4. Make a perception check
  5. Deceive someone successfully
  6. Fail on a saving throw
  7. Roll for initiative
  8. Take the dodge action in combat
  9. Someone else mentions they have dark vision
  10. Take the dash action in combat
  11. Make an attack of opportunity
  12. Heal a downed Ally
  13. Take an attack of opportunity
  14. Take your turn without making any rules mistakes
  15. Persuade someone successfully
  16. Knock an enemy unconscious
  17. Take the disengage action in combat
  18. Succeed on a saving throw
  19. Roll a Nat 20
  20. Regain hit points, outside of a short or long rest
  21. Roll a value of 7
  22. Roll a Nat 1
  23. Make a stealth check
  24. Miss an enemy