Take the dash action in combat Regain hit points, outside of a short or long rest Make a successful Athletics or Acrobatics Check Deceive someone successfully Take an attack of opportunity Make a stealth check Take your turn without making any rules mistakes Roll a Nat 20 Miss an enemy Persuade someone successfully Roll a value of 7 Make a perception check Knock an enemy unconscious Roll 2 single digit numbers on advantage Roll a Nat 1 Roll for initiative Fail on a saving throw Heal a downed Ally Make an attack of opportunity Take the dodge action in combat Take the disengage action in combat Succeed on a saving throw Roll a value of 13 Someone else mentions they have dark vision Take the dash action in combat Regain hit points, outside of a short or long rest Make a successful Athletics or Acrobatics Check Deceive someone successfully Take an attack of opportunity Make a stealth check Take your turn without making any rules mistakes Roll a Nat 20 Miss an enemy Persuade someone successfully Roll a value of 7 Make a perception check Knock an enemy unconscious Roll 2 single digit numbers on advantage Roll a Nat 1 Roll for initiative Fail on a saving throw Heal a downed Ally Make an attack of opportunity Take the dodge action in combat Take the disengage action in combat Succeed on a saving throw Roll a value of 13 Someone else mentions they have dark vision
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Take the dash action in combat
Regain hit points, outside of a short or long rest
Make a successful Athletics or Acrobatics Check
Deceive someone successfully
Take an attack of opportunity
Make a stealth check
Take your turn without making any rules mistakes
Roll a Nat 20
Miss an enemy
Persuade someone successfully
Roll a value of 7
Make a perception check
Knock an enemy unconscious
Roll 2 single digit numbers on advantage
Roll a Nat 1
Roll for initiative
Fail on a saving throw
Heal a downed Ally
Make an attack of opportunity
Take the dodge action in combat
Take the disengage action in combat
Succeed on a saving throw
Roll a value of 13
Someone else mentions they have dark vision