PersuadesomeonesuccessfullyRoll avalueof 7Roll aNat 20Take anattack ofopportunityMissanenemyMake astealthcheckRoll avalueof 13DeceivesomeonesuccessfullyTake thedodgeaction incombatMake aperceptioncheckMake asuccessfulAthletics orAcrobaticsCheckMake anattack ofopportunityRoll forinitiativeTake thedisengageaction incombatTake thedashaction incombatFail ona savingthrowKnock anenemyunconsciousSucceedon asavingthrowSomeoneelsementionsthey havedark visionHeal adownedAllyRegain hitpoints,outside of ashort or longrestRoll aNat 1Take yourturn withoutmaking anyrulesmistakesRoll 2single digitnumbers onadvantagePersuadesomeonesuccessfullyRoll avalueof 7Roll aNat 20Take anattack ofopportunityMissanenemyMake astealthcheckRoll avalueof 13DeceivesomeonesuccessfullyTake thedodgeaction incombatMake aperceptioncheckMake asuccessfulAthletics orAcrobaticsCheckMake anattack ofopportunityRoll forinitiativeTake thedisengageaction incombatTake thedashaction incombatFail ona savingthrowKnock anenemyunconsciousSucceedon asavingthrowSomeoneelsementionsthey havedark visionHeal adownedAllyRegain hitpoints,outside of ashort or longrestRoll aNat 1Take yourturn withoutmaking anyrulesmistakesRoll 2single digitnumbers onadvantage

Nathan Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Persuade someone successfully
  2. Roll a value of 7
  3. Roll a Nat 20
  4. Take an attack of opportunity
  5. Miss an enemy
  6. Make a stealth check
  7. Roll a value of 13
  8. Deceive someone successfully
  9. Take the dodge action in combat
  10. Make a perception check
  11. Make a successful Athletics or Acrobatics Check
  12. Make an attack of opportunity
  13. Roll for initiative
  14. Take the disengage action in combat
  15. Take the dash action in combat
  16. Fail on a saving throw
  17. Knock an enemy unconscious
  18. Succeed on a saving throw
  19. Someone else mentions they have dark vision
  20. Heal a downed Ally
  21. Regain hit points, outside of a short or long rest
  22. Roll a Nat 1
  23. Take your turn without making any rules mistakes
  24. Roll 2 single digit numbers on advantage