Someoneelsementionsthey havedark visionRoll 2single digitnumbers onadvantageKnock anenemyunconsciousTake thedodgeaction incombatRegain hitpoints,outside of ashort or longrestTake thedashaction incombatRoll avalueof 7MissanenemyMake aperceptioncheckFail ona savingthrowSucceedon asavingthrowRoll aNat 20PersuadesomeonesuccessfullyMake asuccessfulAthletics orAcrobaticsCheckRoll aNat 1Roll forinitiativeRoll avalueof 13Heal adownedAllyDeceivesomeonesuccessfullyTake yourturn withoutmaking anyrulesmistakesMake anattack ofopportunityTake thedisengageaction incombatMake astealthcheckTake anattack ofopportunitySomeoneelsementionsthey havedark visionRoll 2single digitnumbers onadvantageKnock anenemyunconsciousTake thedodgeaction incombatRegain hitpoints,outside of ashort or longrestTake thedashaction incombatRoll avalueof 7MissanenemyMake aperceptioncheckFail ona savingthrowSucceedon asavingthrowRoll aNat 20PersuadesomeonesuccessfullyMake asuccessfulAthletics orAcrobaticsCheckRoll aNat 1Roll forinitiativeRoll avalueof 13Heal adownedAllyDeceivesomeonesuccessfullyTake yourturn withoutmaking anyrulesmistakesMake anattack ofopportunityTake thedisengageaction incombatMake astealthcheckTake anattack ofopportunity

Nathan Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone else mentions they have dark vision
  2. Roll 2 single digit numbers on advantage
  3. Knock an enemy unconscious
  4. Take the dodge action in combat
  5. Regain hit points, outside of a short or long rest
  6. Take the dash action in combat
  7. Roll a value of 7
  8. Miss an enemy
  9. Make a perception check
  10. Fail on a saving throw
  11. Succeed on a saving throw
  12. Roll a Nat 20
  13. Persuade someone successfully
  14. Make a successful Athletics or Acrobatics Check
  15. Roll a Nat 1
  16. Roll for initiative
  17. Roll a value of 13
  18. Heal a downed Ally
  19. Deceive someone successfully
  20. Take your turn without making any rules mistakes
  21. Make an attack of opportunity
  22. Take the disengage action in combat
  23. Make a stealth check
  24. Take an attack of opportunity