Roll avalueof 7Succeedon asavingthrowMake astealthcheckRoll avalueof 13Take anattack ofopportunitySomeoneelsementionsthey havedark visionRoll aNat 20Take thedodgeaction incombatMake asuccessfulAthletics orAcrobaticsCheckMissanenemyKnock anenemyunconsciousTake yourturn withoutmaking anyrulesmistakesDeceivesomeonesuccessfullyMake anattack ofopportunityHeal adownedAllyPersuadesomeonesuccessfullyRegain hitpoints,outside of ashort or longrestTake thedashaction incombatRoll forinitiativeMake aperceptioncheckRoll aNat 1Fail ona savingthrowTake thedisengageaction incombatRoll 2single digitnumbers onadvantageRoll avalueof 7Succeedon asavingthrowMake astealthcheckRoll avalueof 13Take anattack ofopportunitySomeoneelsementionsthey havedark visionRoll aNat 20Take thedodgeaction incombatMake asuccessfulAthletics orAcrobaticsCheckMissanenemyKnock anenemyunconsciousTake yourturn withoutmaking anyrulesmistakesDeceivesomeonesuccessfullyMake anattack ofopportunityHeal adownedAllyPersuadesomeonesuccessfullyRegain hitpoints,outside of ashort or longrestTake thedashaction incombatRoll forinitiativeMake aperceptioncheckRoll aNat 1Fail ona savingthrowTake thedisengageaction incombatRoll 2single digitnumbers onadvantage

Nathan Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roll a value of 7
  2. Succeed on a saving throw
  3. Make a stealth check
  4. Roll a value of 13
  5. Take an attack of opportunity
  6. Someone else mentions they have dark vision
  7. Roll a Nat 20
  8. Take the dodge action in combat
  9. Make a successful Athletics or Acrobatics Check
  10. Miss an enemy
  11. Knock an enemy unconscious
  12. Take your turn without making any rules mistakes
  13. Deceive someone successfully
  14. Make an attack of opportunity
  15. Heal a downed Ally
  16. Persuade someone successfully
  17. Regain hit points, outside of a short or long rest
  18. Take the dash action in combat
  19. Roll for initiative
  20. Make a perception check
  21. Roll a Nat 1
  22. Fail on a saving throw
  23. Take the disengage action in combat
  24. Roll 2 single digit numbers on advantage