Roll aNat 1Make asuccessfulAthletics orAcrobaticsCheckDeceivesomeonesuccessfullyMake astealthcheckTake thedisengageaction incombatTake anattack ofopportunityMake anattack ofopportunityMissanenemyMake aperceptioncheckSucceedon asavingthrowPersuadesomeonesuccessfullyHeal adownedAllyTake thedodgeaction incombatFail ona savingthrowRoll forinitiativeRoll avalueof 13Take thedashaction incombatSomeoneelsementionsthey havedark visionKnock anenemyunconsciousTake yourturn withoutmaking anyrulesmistakesRoll avalueof 7Roll 2single digitnumbers onadvantageRoll aNat 20Regain hitpoints,outside of ashort or longrestRoll aNat 1Make asuccessfulAthletics orAcrobaticsCheckDeceivesomeonesuccessfullyMake astealthcheckTake thedisengageaction incombatTake anattack ofopportunityMake anattack ofopportunityMissanenemyMake aperceptioncheckSucceedon asavingthrowPersuadesomeonesuccessfullyHeal adownedAllyTake thedodgeaction incombatFail ona savingthrowRoll forinitiativeRoll avalueof 13Take thedashaction incombatSomeoneelsementionsthey havedark visionKnock anenemyunconsciousTake yourturn withoutmaking anyrulesmistakesRoll avalueof 7Roll 2single digitnumbers onadvantageRoll aNat 20Regain hitpoints,outside of ashort or longrest

Nathan Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roll a Nat 1
  2. Make a successful Athletics or Acrobatics Check
  3. Deceive someone successfully
  4. Make a stealth check
  5. Take the disengage action in combat
  6. Take an attack of opportunity
  7. Make an attack of opportunity
  8. Miss an enemy
  9. Make a perception check
  10. Succeed on a saving throw
  11. Persuade someone successfully
  12. Heal a downed Ally
  13. Take the dodge action in combat
  14. Fail on a saving throw
  15. Roll for initiative
  16. Roll a value of 13
  17. Take the dash action in combat
  18. Someone else mentions they have dark vision
  19. Knock an enemy unconscious
  20. Take your turn without making any rules mistakes
  21. Roll a value of 7
  22. Roll 2 single digit numbers on advantage
  23. Roll a Nat 20
  24. Regain hit points, outside of a short or long rest