Heal adownedAllyDeceivesomeonesuccessfullyRoll avalueof 13Roll aNat 20PersuadesomeonesuccessfullySucceedon asavingthrowSomeoneelsementionsthey havedark visionRoll forinitiativeRegain hitpoints,outside of ashort or longrestTake thedisengageaction incombatMake anattack ofopportunityKnock anenemyunconsciousMake aperceptioncheckMissanenemyTake yourturn withoutmaking anyrulesmistakesRoll 2single digitnumbers onadvantageMake astealthcheckMake asuccessfulAthletics orAcrobaticsCheckFail ona savingthrowRoll avalueof 7Take thedodgeaction incombatRoll aNat 1Take thedashaction incombatTake anattack ofopportunityHeal adownedAllyDeceivesomeonesuccessfullyRoll avalueof 13Roll aNat 20PersuadesomeonesuccessfullySucceedon asavingthrowSomeoneelsementionsthey havedark visionRoll forinitiativeRegain hitpoints,outside of ashort or longrestTake thedisengageaction incombatMake anattack ofopportunityKnock anenemyunconsciousMake aperceptioncheckMissanenemyTake yourturn withoutmaking anyrulesmistakesRoll 2single digitnumbers onadvantageMake astealthcheckMake asuccessfulAthletics orAcrobaticsCheckFail ona savingthrowRoll avalueof 7Take thedodgeaction incombatRoll aNat 1Take thedashaction incombatTake anattack ofopportunity

Nathan Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Heal a downed Ally
  2. Deceive someone successfully
  3. Roll a value of 13
  4. Roll a Nat 20
  5. Persuade someone successfully
  6. Succeed on a saving throw
  7. Someone else mentions they have dark vision
  8. Roll for initiative
  9. Regain hit points, outside of a short or long rest
  10. Take the disengage action in combat
  11. Make an attack of opportunity
  12. Knock an enemy unconscious
  13. Make a perception check
  14. Miss an enemy
  15. Take your turn without making any rules mistakes
  16. Roll 2 single digit numbers on advantage
  17. Make a stealth check
  18. Make a successful Athletics or Acrobatics Check
  19. Fail on a saving throw
  20. Roll a value of 7
  21. Take the dodge action in combat
  22. Roll a Nat 1
  23. Take the dash action in combat
  24. Take an attack of opportunity