Take thedodgeaction incombatMake anattack ofopportunityTake thedisengageaction incombatDeceivesomeonesuccessfullyHeal adownedAllySucceedon asavingthrowTake yourturn withoutmaking anyrulesmistakesSomeoneelsementionsthey havedark visionMake aperceptioncheckMake astealthcheckRoll 2single digitnumbers onadvantageRoll forinitiativeRoll avalueof 7Make asuccessfulAthletics orAcrobaticsCheckRoll avalueof 13Regain hitpoints,outside of ashort or longrestFail ona savingthrowPersuadesomeonesuccessfullyTake thedashaction incombatTake anattack ofopportunityKnock anenemyunconsciousMissanenemyRoll aNat 1Roll aNat 20Take thedodgeaction incombatMake anattack ofopportunityTake thedisengageaction incombatDeceivesomeonesuccessfullyHeal adownedAllySucceedon asavingthrowTake yourturn withoutmaking anyrulesmistakesSomeoneelsementionsthey havedark visionMake aperceptioncheckMake astealthcheckRoll 2single digitnumbers onadvantageRoll forinitiativeRoll avalueof 7Make asuccessfulAthletics orAcrobaticsCheckRoll avalueof 13Regain hitpoints,outside of ashort or longrestFail ona savingthrowPersuadesomeonesuccessfullyTake thedashaction incombatTake anattack ofopportunityKnock anenemyunconsciousMissanenemyRoll aNat 1Roll aNat 20

Nathan Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Take the dodge action in combat
  2. Make an attack of opportunity
  3. Take the disengage action in combat
  4. Deceive someone successfully
  5. Heal a downed Ally
  6. Succeed on a saving throw
  7. Take your turn without making any rules mistakes
  8. Someone else mentions they have dark vision
  9. Make a perception check
  10. Make a stealth check
  11. Roll 2 single digit numbers on advantage
  12. Roll for initiative
  13. Roll a value of 7
  14. Make a successful Athletics or Acrobatics Check
  15. Roll a value of 13
  16. Regain hit points, outside of a short or long rest
  17. Fail on a saving throw
  18. Persuade someone successfully
  19. Take the dash action in combat
  20. Take an attack of opportunity
  21. Knock an enemy unconscious
  22. Miss an enemy
  23. Roll a Nat 1
  24. Roll a Nat 20