Make aperceptioncheckFail ona savingthrowRoll aNat 20Entera rageRoll avalueof 7Take anattack ofopportunityRoll forinitiativeRegain hitpoints,outside of ashort or longrestKnock anenemyunconsciousMissanenemyTake thedodgeaction incombatTake thedashaction incombatRoll 2single digitnumbers onadvantageMake asuccessfulAthletics orAcrobaticsCheckDeceivesomeonesuccessfullySucceedon asavingthrowMake anattack ofopportunityMake astealthcheckRoll avalueof 13Take yourturn withoutmaking anyrulesmistakesTake thedisengageaction incombatPersuadesomeonesuccessfullyRoll aNat 1Steveforgets/hasto make up aNPC nameon the spotMake aperceptioncheckFail ona savingthrowRoll aNat 20Entera rageRoll avalueof 7Take anattack ofopportunityRoll forinitiativeRegain hitpoints,outside of ashort or longrestKnock anenemyunconsciousMissanenemyTake thedodgeaction incombatTake thedashaction incombatRoll 2single digitnumbers onadvantageMake asuccessfulAthletics orAcrobaticsCheckDeceivesomeonesuccessfullySucceedon asavingthrowMake anattack ofopportunityMake astealthcheckRoll avalueof 13Take yourturn withoutmaking anyrulesmistakesTake thedisengageaction incombatPersuadesomeonesuccessfullyRoll aNat 1Steveforgets/hasto make up aNPC nameon the spot

Alyssa Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Make a perception check
  2. Fail on a saving throw
  3. Roll a Nat 20
  4. Enter a rage
  5. Roll a value of 7
  6. Take an attack of opportunity
  7. Roll for initiative
  8. Regain hit points, outside of a short or long rest
  9. Knock an enemy unconscious
  10. Miss an enemy
  11. Take the dodge action in combat
  12. Take the dash action in combat
  13. Roll 2 single digit numbers on advantage
  14. Make a successful Athletics or Acrobatics Check
  15. Deceive someone successfully
  16. Succeed on a saving throw
  17. Make an attack of opportunity
  18. Make a stealth check
  19. Roll a value of 13
  20. Take your turn without making any rules mistakes
  21. Take the disengage action in combat
  22. Persuade someone successfully
  23. Roll a Nat 1
  24. Steve forgets/has to make up a NPC name on the spot