Take anattack ofopportunitySucceedon asavingthrowMake astealthcheckRoll aNat 20Take thedashaction incombatRoll avalueof 13Make asuccessfulAthletics orAcrobaticsCheckMake aperceptioncheckFail ona savingthrowSteveforgets/hasto make up aNPC nameon the spotTake thedisengageaction incombatEntera ragePersuadesomeonesuccessfullyMissanenemyTake thedodgeaction incombatKnock anenemyunconsciousMake anattack ofopportunityRegain hitpoints,outside of ashort or longrestRoll avalueof 7Roll 2single digitnumbers onadvantageTake yourturn withoutmaking anyrulesmistakesRoll aNat 1DeceivesomeonesuccessfullyRoll forinitiativeTake anattack ofopportunitySucceedon asavingthrowMake astealthcheckRoll aNat 20Take thedashaction incombatRoll avalueof 13Make asuccessfulAthletics orAcrobaticsCheckMake aperceptioncheckFail ona savingthrowSteveforgets/hasto make up aNPC nameon the spotTake thedisengageaction incombatEntera ragePersuadesomeonesuccessfullyMissanenemyTake thedodgeaction incombatKnock anenemyunconsciousMake anattack ofopportunityRegain hitpoints,outside of ashort or longrestRoll avalueof 7Roll 2single digitnumbers onadvantageTake yourturn withoutmaking anyrulesmistakesRoll aNat 1DeceivesomeonesuccessfullyRoll forinitiative

Alyssa Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Take an attack of opportunity
  2. Succeed on a saving throw
  3. Make a stealth check
  4. Roll a Nat 20
  5. Take the dash action in combat
  6. Roll a value of 13
  7. Make a successful Athletics or Acrobatics Check
  8. Make a perception check
  9. Fail on a saving throw
  10. Steve forgets/has to make up a NPC name on the spot
  11. Take the disengage action in combat
  12. Enter a rage
  13. Persuade someone successfully
  14. Miss an enemy
  15. Take the dodge action in combat
  16. Knock an enemy unconscious
  17. Make an attack of opportunity
  18. Regain hit points, outside of a short or long rest
  19. Roll a value of 7
  20. Roll 2 single digit numbers on advantage
  21. Take your turn without making any rules mistakes
  22. Roll a Nat 1
  23. Deceive someone successfully
  24. Roll for initiative