Roll avalueof 13Make anattack ofopportunityTake thedisengageaction incombatEntera rageRegain hitpoints,outside of ashort or longrestTake anattack ofopportunityRoll aNat 1Roll forinitiativeRoll avalueof 7Steveforgets/hasto make up aNPC nameon the spotPersuadesomeonesuccessfullyTake thedashaction incombatTake thedodgeaction incombatDeceivesomeonesuccessfullyFail ona savingthrowRoll 2single digitnumbers onadvantageKnock anenemyunconsciousRoll aNat 20Make aperceptioncheckMake astealthcheckMissanenemySucceedon asavingthrowTake yourturn withoutmaking anyrulesmistakesMake asuccessfulAthletics orAcrobaticsCheckRoll avalueof 13Make anattack ofopportunityTake thedisengageaction incombatEntera rageRegain hitpoints,outside of ashort or longrestTake anattack ofopportunityRoll aNat 1Roll forinitiativeRoll avalueof 7Steveforgets/hasto make up aNPC nameon the spotPersuadesomeonesuccessfullyTake thedashaction incombatTake thedodgeaction incombatDeceivesomeonesuccessfullyFail ona savingthrowRoll 2single digitnumbers onadvantageKnock anenemyunconsciousRoll aNat 20Make aperceptioncheckMake astealthcheckMissanenemySucceedon asavingthrowTake yourturn withoutmaking anyrulesmistakesMake asuccessfulAthletics orAcrobaticsCheck

Alyssa Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roll a value of 13
  2. Make an attack of opportunity
  3. Take the disengage action in combat
  4. Enter a rage
  5. Regain hit points, outside of a short or long rest
  6. Take an attack of opportunity
  7. Roll a Nat 1
  8. Roll for initiative
  9. Roll a value of 7
  10. Steve forgets/has to make up a NPC name on the spot
  11. Persuade someone successfully
  12. Take the dash action in combat
  13. Take the dodge action in combat
  14. Deceive someone successfully
  15. Fail on a saving throw
  16. Roll 2 single digit numbers on advantage
  17. Knock an enemy unconscious
  18. Roll a Nat 20
  19. Make a perception check
  20. Make a stealth check
  21. Miss an enemy
  22. Succeed on a saving throw
  23. Take your turn without making any rules mistakes
  24. Make a successful Athletics or Acrobatics Check