Take yourturn withoutmaking anyrulesmistakesRoll 2single digitnumbers onadvantageTake thedashaction incombatTake thedodgeaction incombatEntera rageMissanenemyMake asuccessfulAthletics orAcrobaticsCheckRoll avalueof 13Make astealthcheckRegain hitpoints,outside of ashort or longrestDeceivesomeonesuccessfullyMake anattack ofopportunityFail ona savingthrowMake aperceptioncheckTake thedisengageaction incombatRoll forinitiativePersuadesomeonesuccessfullyRoll avalueof 7Succeedon asavingthrowRoll aNat 20Roll aNat 1Take anattack ofopportunitySteveforgets/hasto make up aNPC nameon the spotKnock anenemyunconsciousTake yourturn withoutmaking anyrulesmistakesRoll 2single digitnumbers onadvantageTake thedashaction incombatTake thedodgeaction incombatEntera rageMissanenemyMake asuccessfulAthletics orAcrobaticsCheckRoll avalueof 13Make astealthcheckRegain hitpoints,outside of ashort or longrestDeceivesomeonesuccessfullyMake anattack ofopportunityFail ona savingthrowMake aperceptioncheckTake thedisengageaction incombatRoll forinitiativePersuadesomeonesuccessfullyRoll avalueof 7Succeedon asavingthrowRoll aNat 20Roll aNat 1Take anattack ofopportunitySteveforgets/hasto make up aNPC nameon the spotKnock anenemyunconscious

Alyssa Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Take your turn without making any rules mistakes
  2. Roll 2 single digit numbers on advantage
  3. Take the dash action in combat
  4. Take the dodge action in combat
  5. Enter a rage
  6. Miss an enemy
  7. Make a successful Athletics or Acrobatics Check
  8. Roll a value of 13
  9. Make a stealth check
  10. Regain hit points, outside of a short or long rest
  11. Deceive someone successfully
  12. Make an attack of opportunity
  13. Fail on a saving throw
  14. Make a perception check
  15. Take the disengage action in combat
  16. Roll for initiative
  17. Persuade someone successfully
  18. Roll a value of 7
  19. Succeed on a saving throw
  20. Roll a Nat 20
  21. Roll a Nat 1
  22. Take an attack of opportunity
  23. Steve forgets/has to make up a NPC name on the spot
  24. Knock an enemy unconscious