PersuadesomeonesuccessfullyRoll forinitiativeMake aperceptioncheckDeceivesomeonesuccessfullySteveforgets/hasto make up aNPC nameon the spotTake yourturn withoutmaking anyrulesmistakesRoll avalueof 13Fail ona savingthrowMissanenemyRegain hitpoints,outside of ashort or longrestMake astealthcheckTake anattack ofopportunityKnock anenemyunconsciousRoll aNat 20Make anattack ofopportunityRoll 2single digitnumbers onadvantageRoll aNat 1Entera rageSucceedon asavingthrowTake thedashaction incombatMake asuccessfulAthletics orAcrobaticsCheckTake thedodgeaction incombatTake thedisengageaction incombatRoll avalueof 7PersuadesomeonesuccessfullyRoll forinitiativeMake aperceptioncheckDeceivesomeonesuccessfullySteveforgets/hasto make up aNPC nameon the spotTake yourturn withoutmaking anyrulesmistakesRoll avalueof 13Fail ona savingthrowMissanenemyRegain hitpoints,outside of ashort or longrestMake astealthcheckTake anattack ofopportunityKnock anenemyunconsciousRoll aNat 20Make anattack ofopportunityRoll 2single digitnumbers onadvantageRoll aNat 1Entera rageSucceedon asavingthrowTake thedashaction incombatMake asuccessfulAthletics orAcrobaticsCheckTake thedodgeaction incombatTake thedisengageaction incombatRoll avalueof 7

Alyssa Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Persuade someone successfully
  2. Roll for initiative
  3. Make a perception check
  4. Deceive someone successfully
  5. Steve forgets/has to make up a NPC name on the spot
  6. Take your turn without making any rules mistakes
  7. Roll a value of 13
  8. Fail on a saving throw
  9. Miss an enemy
  10. Regain hit points, outside of a short or long rest
  11. Make a stealth check
  12. Take an attack of opportunity
  13. Knock an enemy unconscious
  14. Roll a Nat 20
  15. Make an attack of opportunity
  16. Roll 2 single digit numbers on advantage
  17. Roll a Nat 1
  18. Enter a rage
  19. Succeed on a saving throw
  20. Take the dash action in combat
  21. Make a successful Athletics or Acrobatics Check
  22. Take the dodge action in combat
  23. Take the disengage action in combat
  24. Roll a value of 7