Make asuccessfulAthletics orAcrobaticsCheckRoll 2single digitnumbers onadvantageTake yourturn withoutmaking anyrulesmistakesMake astealthcheckEntera rageMake anattack ofopportunityRoll forinitiativeRoll aNat 1Knock anenemyunconsciousTake thedisengageaction incombatPersuadesomeonesuccessfullyMake aperceptioncheckTake anattack ofopportunityRoll avalueof 7Roll avalueof 13Take thedashaction incombatRegain hitpoints,outside of ashort or longrestFail ona savingthrowTake thedodgeaction incombatSucceedon asavingthrowRoll aNat 20MissanenemyDeceivesomeonesuccessfullySteveforgets/hasto make up aNPC nameon the spotMake asuccessfulAthletics orAcrobaticsCheckRoll 2single digitnumbers onadvantageTake yourturn withoutmaking anyrulesmistakesMake astealthcheckEntera rageMake anattack ofopportunityRoll forinitiativeRoll aNat 1Knock anenemyunconsciousTake thedisengageaction incombatPersuadesomeonesuccessfullyMake aperceptioncheckTake anattack ofopportunityRoll avalueof 7Roll avalueof 13Take thedashaction incombatRegain hitpoints,outside of ashort or longrestFail ona savingthrowTake thedodgeaction incombatSucceedon asavingthrowRoll aNat 20MissanenemyDeceivesomeonesuccessfullySteveforgets/hasto make up aNPC nameon the spot

Alyssa Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Make a successful Athletics or Acrobatics Check
  2. Roll 2 single digit numbers on advantage
  3. Take your turn without making any rules mistakes
  4. Make a stealth check
  5. Enter a rage
  6. Make an attack of opportunity
  7. Roll for initiative
  8. Roll a Nat 1
  9. Knock an enemy unconscious
  10. Take the disengage action in combat
  11. Persuade someone successfully
  12. Make a perception check
  13. Take an attack of opportunity
  14. Roll a value of 7
  15. Roll a value of 13
  16. Take the dash action in combat
  17. Regain hit points, outside of a short or long rest
  18. Fail on a saving throw
  19. Take the dodge action in combat
  20. Succeed on a saving throw
  21. Roll a Nat 20
  22. Miss an enemy
  23. Deceive someone successfully
  24. Steve forgets/has to make up a NPC name on the spot