Entera rageMissanenemyPersuadesomeonesuccessfullyMake asuccessfulAthletics orAcrobaticsCheckKnock anenemyunconsciousTake thedashaction incombatTake thedodgeaction incombatTake anattack ofopportunityRoll aNat 20Roll aNat 1DeceivesomeonesuccessfullyMake astealthcheckRoll avalueof 13Roll avalueof 7Take thedisengageaction incombatSteveforgets/hasto make up aNPC nameon the spotFail ona savingthrowMake anattack ofopportunityRegain hitpoints,outside of ashort or longrestTake yourturn withoutmaking anyrulesmistakesMake aperceptioncheckSucceedon asavingthrowRoll forinitiativeRoll 2single digitnumbers onadvantageEntera rageMissanenemyPersuadesomeonesuccessfullyMake asuccessfulAthletics orAcrobaticsCheckKnock anenemyunconsciousTake thedashaction incombatTake thedodgeaction incombatTake anattack ofopportunityRoll aNat 20Roll aNat 1DeceivesomeonesuccessfullyMake astealthcheckRoll avalueof 13Roll avalueof 7Take thedisengageaction incombatSteveforgets/hasto make up aNPC nameon the spotFail ona savingthrowMake anattack ofopportunityRegain hitpoints,outside of ashort or longrestTake yourturn withoutmaking anyrulesmistakesMake aperceptioncheckSucceedon asavingthrowRoll forinitiativeRoll 2single digitnumbers onadvantage

Alyssa Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Enter a rage
  2. Miss an enemy
  3. Persuade someone successfully
  4. Make a successful Athletics or Acrobatics Check
  5. Knock an enemy unconscious
  6. Take the dash action in combat
  7. Take the dodge action in combat
  8. Take an attack of opportunity
  9. Roll a Nat 20
  10. Roll a Nat 1
  11. Deceive someone successfully
  12. Make a stealth check
  13. Roll a value of 13
  14. Roll a value of 7
  15. Take the disengage action in combat
  16. Steve forgets/has to make up a NPC name on the spot
  17. Fail on a saving throw
  18. Make an attack of opportunity
  19. Regain hit points, outside of a short or long rest
  20. Take your turn without making any rules mistakes
  21. Make a perception check
  22. Succeed on a saving throw
  23. Roll for initiative
  24. Roll 2 single digit numbers on advantage