Take thedashaction incombatTake thedisengageaction incombatTake yourturn withoutmaking anyrulesmistakesRoll 2single digitnumbers onadvantageSucceedon asavingthrowDeceivesomeonesuccessfullySteveforgets/hasto make up aNPC nameon the spotRegain hitpoints,outside of ashort or longrestTake thedodgeaction incombatEntera rageMake asuccessfulAthletics orAcrobaticsCheckRoll aNat 20Knock anenemyunconsciousRoll forinitiativeMissanenemyMake aperceptioncheckRoll avalueof 7Roll avalueof 13Take anattack ofopportunityMake astealthcheckFail ona savingthrowRoll aNat 1Make anattack ofopportunityPersuadesomeonesuccessfullyTake thedashaction incombatTake thedisengageaction incombatTake yourturn withoutmaking anyrulesmistakesRoll 2single digitnumbers onadvantageSucceedon asavingthrowDeceivesomeonesuccessfullySteveforgets/hasto make up aNPC nameon the spotRegain hitpoints,outside of ashort or longrestTake thedodgeaction incombatEntera rageMake asuccessfulAthletics orAcrobaticsCheckRoll aNat 20Knock anenemyunconsciousRoll forinitiativeMissanenemyMake aperceptioncheckRoll avalueof 7Roll avalueof 13Take anattack ofopportunityMake astealthcheckFail ona savingthrowRoll aNat 1Make anattack ofopportunityPersuadesomeonesuccessfully

Alyssa Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Take the dash action in combat
  2. Take the disengage action in combat
  3. Take your turn without making any rules mistakes
  4. Roll 2 single digit numbers on advantage
  5. Succeed on a saving throw
  6. Deceive someone successfully
  7. Steve forgets/has to make up a NPC name on the spot
  8. Regain hit points, outside of a short or long rest
  9. Take the dodge action in combat
  10. Enter a rage
  11. Make a successful Athletics or Acrobatics Check
  12. Roll a Nat 20
  13. Knock an enemy unconscious
  14. Roll for initiative
  15. Miss an enemy
  16. Make a perception check
  17. Roll a value of 7
  18. Roll a value of 13
  19. Take an attack of opportunity
  20. Make a stealth check
  21. Fail on a saving throw
  22. Roll a Nat 1
  23. Make an attack of opportunity
  24. Persuade someone successfully