Take yourturn withoutmaking anyrulesmistakesRoll avalueof 13Roll 2single digitnumbers onadvantageMake aperceptioncheckMake anattack ofopportunityKnock anenemyunconsciousRoll forinitiativeRoll aNat 1DeceivesomeonesuccessfullySteveforgets/hasto make up aNPC nameon the spotMake astealthcheckPersuadesomeonesuccessfullyTake thedisengageaction incombatRoll avalueof 7Fail ona savingthrowTake thedodgeaction incombatTake thedashaction incombatRegain hitpoints,outside of ashort or longrestSucceedon asavingthrowMissanenemyEntera rageMake asuccessfulAthletics orAcrobaticsCheckRoll aNat 20Take anattack ofopportunityTake yourturn withoutmaking anyrulesmistakesRoll avalueof 13Roll 2single digitnumbers onadvantageMake aperceptioncheckMake anattack ofopportunityKnock anenemyunconsciousRoll forinitiativeRoll aNat 1DeceivesomeonesuccessfullySteveforgets/hasto make up aNPC nameon the spotMake astealthcheckPersuadesomeonesuccessfullyTake thedisengageaction incombatRoll avalueof 7Fail ona savingthrowTake thedodgeaction incombatTake thedashaction incombatRegain hitpoints,outside of ashort or longrestSucceedon asavingthrowMissanenemyEntera rageMake asuccessfulAthletics orAcrobaticsCheckRoll aNat 20Take anattack ofopportunity

Alyssa Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Take your turn without making any rules mistakes
  2. Roll a value of 13
  3. Roll 2 single digit numbers on advantage
  4. Make a perception check
  5. Make an attack of opportunity
  6. Knock an enemy unconscious
  7. Roll for initiative
  8. Roll a Nat 1
  9. Deceive someone successfully
  10. Steve forgets/has to make up a NPC name on the spot
  11. Make a stealth check
  12. Persuade someone successfully
  13. Take the disengage action in combat
  14. Roll a value of 7
  15. Fail on a saving throw
  16. Take the dodge action in combat
  17. Take the dash action in combat
  18. Regain hit points, outside of a short or long rest
  19. Succeed on a saving throw
  20. Miss an enemy
  21. Enter a rage
  22. Make a successful Athletics or Acrobatics Check
  23. Roll a Nat 20
  24. Take an attack of opportunity