Make anattack ofopportunityMake aperceptioncheckMissanenemyRoll aNat 20Roll forinitiativeRoll 2single digitnumbers onadvantageDeceivesomeonesuccessfullyRoll avalueof 7Knock anenemyunconsciousTake yourturn withoutmaking anyrulesmistakesTake thedodgeaction incombatRoll aNat 1Fail ona savingthrowMake asuccessfulAthletics orAcrobaticsCheckEntera rageSteveforgets/hasto make up aNPC nameon the spotRoll avalueof 13Take anattack ofopportunityRegain hitpoints,outside of ashort or longrestTake thedashaction incombatSucceedon asavingthrowTake thedisengageaction incombatMake astealthcheckPersuadesomeonesuccessfullyMake anattack ofopportunityMake aperceptioncheckMissanenemyRoll aNat 20Roll forinitiativeRoll 2single digitnumbers onadvantageDeceivesomeonesuccessfullyRoll avalueof 7Knock anenemyunconsciousTake yourturn withoutmaking anyrulesmistakesTake thedodgeaction incombatRoll aNat 1Fail ona savingthrowMake asuccessfulAthletics orAcrobaticsCheckEntera rageSteveforgets/hasto make up aNPC nameon the spotRoll avalueof 13Take anattack ofopportunityRegain hitpoints,outside of ashort or longrestTake thedashaction incombatSucceedon asavingthrowTake thedisengageaction incombatMake astealthcheckPersuadesomeonesuccessfully

Alyssa Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Make an attack of opportunity
  2. Make a perception check
  3. Miss an enemy
  4. Roll a Nat 20
  5. Roll for initiative
  6. Roll 2 single digit numbers on advantage
  7. Deceive someone successfully
  8. Roll a value of 7
  9. Knock an enemy unconscious
  10. Take your turn without making any rules mistakes
  11. Take the dodge action in combat
  12. Roll a Nat 1
  13. Fail on a saving throw
  14. Make a successful Athletics or Acrobatics Check
  15. Enter a rage
  16. Steve forgets/has to make up a NPC name on the spot
  17. Roll a value of 13
  18. Take an attack of opportunity
  19. Regain hit points, outside of a short or long rest
  20. Take the dash action in combat
  21. Succeed on a saving throw
  22. Take the disengage action in combat
  23. Make a stealth check
  24. Persuade someone successfully