Take thedashaction incombatSteveforgets/hasto make up aNPC nameon the spotMake asuccessfulAthletics orAcrobaticsCheckRoll aNat 1Make aperceptioncheckMissanenemyTake thedodgeaction incombatPersuadesomeonesuccessfullyRoll 2single digitnumbers onadvantageSucceedon asavingthrowTake anattack ofopportunityMake astealthcheckMake anattack ofopportunityRoll forinitiativeTake thedisengageaction incombatRoll avalueof 7Roll avalueof 13Knock anenemyunconsciousRegain hitpoints,outside of ashort or longrestDeceivesomeonesuccessfullyFail ona savingthrowEntera rageRoll aNat 20Take yourturn withoutmaking anyrulesmistakesTake thedashaction incombatSteveforgets/hasto make up aNPC nameon the spotMake asuccessfulAthletics orAcrobaticsCheckRoll aNat 1Make aperceptioncheckMissanenemyTake thedodgeaction incombatPersuadesomeonesuccessfullyRoll 2single digitnumbers onadvantageSucceedon asavingthrowTake anattack ofopportunityMake astealthcheckMake anattack ofopportunityRoll forinitiativeTake thedisengageaction incombatRoll avalueof 7Roll avalueof 13Knock anenemyunconsciousRegain hitpoints,outside of ashort or longrestDeceivesomeonesuccessfullyFail ona savingthrowEntera rageRoll aNat 20Take yourturn withoutmaking anyrulesmistakes

Alyssa Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Take the dash action in combat
  2. Steve forgets/has to make up a NPC name on the spot
  3. Make a successful Athletics or Acrobatics Check
  4. Roll a Nat 1
  5. Make a perception check
  6. Miss an enemy
  7. Take the dodge action in combat
  8. Persuade someone successfully
  9. Roll 2 single digit numbers on advantage
  10. Succeed on a saving throw
  11. Take an attack of opportunity
  12. Make a stealth check
  13. Make an attack of opportunity
  14. Roll for initiative
  15. Take the disengage action in combat
  16. Roll a value of 7
  17. Roll a value of 13
  18. Knock an enemy unconscious
  19. Regain hit points, outside of a short or long rest
  20. Deceive someone successfully
  21. Fail on a saving throw
  22. Enter a rage
  23. Roll a Nat 20
  24. Take your turn without making any rules mistakes