Roll aNat 20Roll forinitiativeMake anattack ofopportunityKnock anenemyunconsciousMake asuccessfulAthletics orAcrobaticsCheckTake thedisengageaction incombatTake yourturn withoutmaking anyrulesmistakesRegain hitpoints,outside of ashort or longrestSteveforgets/hasto make up aNPC nameon the spotTake thedashaction incombatMake astealthcheckMake aperceptioncheckRoll avalueof 7Entera rageRoll aNat 1Succeedon asavingthrowFail ona savingthrowDeceivesomeonesuccessfullyPersuadesomeonesuccessfullyRoll avalueof 13Take thedodgeaction incombatTake anattack ofopportunityMissanenemyRoll 2single digitnumbers onadvantageRoll aNat 20Roll forinitiativeMake anattack ofopportunityKnock anenemyunconsciousMake asuccessfulAthletics orAcrobaticsCheckTake thedisengageaction incombatTake yourturn withoutmaking anyrulesmistakesRegain hitpoints,outside of ashort or longrestSteveforgets/hasto make up aNPC nameon the spotTake thedashaction incombatMake astealthcheckMake aperceptioncheckRoll avalueof 7Entera rageRoll aNat 1Succeedon asavingthrowFail ona savingthrowDeceivesomeonesuccessfullyPersuadesomeonesuccessfullyRoll avalueof 13Take thedodgeaction incombatTake anattack ofopportunityMissanenemyRoll 2single digitnumbers onadvantage

Alyssa Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roll a Nat 20
  2. Roll for initiative
  3. Make an attack of opportunity
  4. Knock an enemy unconscious
  5. Make a successful Athletics or Acrobatics Check
  6. Take the disengage action in combat
  7. Take your turn without making any rules mistakes
  8. Regain hit points, outside of a short or long rest
  9. Steve forgets/has to make up a NPC name on the spot
  10. Take the dash action in combat
  11. Make a stealth check
  12. Make a perception check
  13. Roll a value of 7
  14. Enter a rage
  15. Roll a Nat 1
  16. Succeed on a saving throw
  17. Fail on a saving throw
  18. Deceive someone successfully
  19. Persuade someone successfully
  20. Roll a value of 13
  21. Take the dodge action in combat
  22. Take an attack of opportunity
  23. Miss an enemy
  24. Roll 2 single digit numbers on advantage