Make asuccessfulAthletics orAcrobaticsCheckTake thedashaction incombatRegain hitpoints,outside of ashort or longrestTake thedisengageaction incombatPersuadesomeonesuccessfullyMake aperceptioncheckKnock anenemyunconsciousTake thedodgeaction incombatMissanenemyMake anattack ofopportunityDeceivesomeonesuccessfullyRoll 2single digitnumbers onadvantageEntera rageTake anattack ofopportunityRoll avalueof 7Make astealthcheckSucceedon asavingthrowRoll aNat 1Steveforgets/hasto make up aNPC nameon the spotRoll avalueof 13Take yourturn withoutmaking anyrulesmistakesRoll forinitiativeFail ona savingthrowRoll aNat 20Make asuccessfulAthletics orAcrobaticsCheckTake thedashaction incombatRegain hitpoints,outside of ashort or longrestTake thedisengageaction incombatPersuadesomeonesuccessfullyMake aperceptioncheckKnock anenemyunconsciousTake thedodgeaction incombatMissanenemyMake anattack ofopportunityDeceivesomeonesuccessfullyRoll 2single digitnumbers onadvantageEntera rageTake anattack ofopportunityRoll avalueof 7Make astealthcheckSucceedon asavingthrowRoll aNat 1Steveforgets/hasto make up aNPC nameon the spotRoll avalueof 13Take yourturn withoutmaking anyrulesmistakesRoll forinitiativeFail ona savingthrowRoll aNat 20

Alyssa Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Make a successful Athletics or Acrobatics Check
  2. Take the dash action in combat
  3. Regain hit points, outside of a short or long rest
  4. Take the disengage action in combat
  5. Persuade someone successfully
  6. Make a perception check
  7. Knock an enemy unconscious
  8. Take the dodge action in combat
  9. Miss an enemy
  10. Make an attack of opportunity
  11. Deceive someone successfully
  12. Roll 2 single digit numbers on advantage
  13. Enter a rage
  14. Take an attack of opportunity
  15. Roll a value of 7
  16. Make a stealth check
  17. Succeed on a saving throw
  18. Roll a Nat 1
  19. Steve forgets/has to make up a NPC name on the spot
  20. Roll a value of 13
  21. Take your turn without making any rules mistakes
  22. Roll for initiative
  23. Fail on a saving throw
  24. Roll a Nat 20