Regain hitpoints,outside of ashort or longrestRoll avalueof 13MissanenemyRoll aNat 1Take yourturn withoutmaking anyrulesmistakesTake thedisengageaction incombatSneakAttackMake astealthcheckSucceedon asavingthrowTake thedodgeaction incombatMake asuccessfulAthletics orAcrobaticsCheckPersuadesomeonesuccessfullyTake anattack ofopportunityMake aperceptioncheckDeceivesomeonesuccessfullyRoll aNat 20Take thedashaction incombatFail ona savingthrowMake anattack ofopportunityKnock anenemyunconsciousRoll 2single digitnumbers onadvantageRoll forinitiativeSomeonecorrectsSteve ona ruleRoll avalueof 7Regain hitpoints,outside of ashort or longrestRoll avalueof 13MissanenemyRoll aNat 1Take yourturn withoutmaking anyrulesmistakesTake thedisengageaction incombatSneakAttackMake astealthcheckSucceedon asavingthrowTake thedodgeaction incombatMake asuccessfulAthletics orAcrobaticsCheckPersuadesomeonesuccessfullyTake anattack ofopportunityMake aperceptioncheckDeceivesomeonesuccessfullyRoll aNat 20Take thedashaction incombatFail ona savingthrowMake anattack ofopportunityKnock anenemyunconsciousRoll 2single digitnumbers onadvantageRoll forinitiativeSomeonecorrectsSteve ona ruleRoll avalueof 7

Jeroen Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Regain hit points, outside of a short or long rest
  2. Roll a value of 13
  3. Miss an enemy
  4. Roll a Nat 1
  5. Take your turn without making any rules mistakes
  6. Take the disengage action in combat
  7. Sneak Attack
  8. Make a stealth check
  9. Succeed on a saving throw
  10. Take the dodge action in combat
  11. Make a successful Athletics or Acrobatics Check
  12. Persuade someone successfully
  13. Take an attack of opportunity
  14. Make a perception check
  15. Deceive someone successfully
  16. Roll a Nat 20
  17. Take the dash action in combat
  18. Fail on a saving throw
  19. Make an attack of opportunity
  20. Knock an enemy unconscious
  21. Roll 2 single digit numbers on advantage
  22. Roll for initiative
  23. Someone corrects Steve on a rule
  24. Roll a value of 7