SomeonecorrectsSteve ona ruleMake anattack ofopportunityFail ona savingthrowRoll avalueof 13Take thedisengageaction incombatSneakAttackTake yourturn withoutmaking anyrulesmistakesPersuadesomeonesuccessfullyRoll forinitiativeRegain hitpoints,outside of ashort or longrestRoll avalueof 7Roll aNat 20Take thedodgeaction incombatRoll 2single digitnumbers onadvantageMake aperceptioncheckRoll aNat 1Make asuccessfulAthletics orAcrobaticsCheckMissanenemySucceedon asavingthrowTake thedashaction incombatTake anattack ofopportunityMake astealthcheckKnock anenemyunconsciousDeceivesomeonesuccessfullySomeonecorrectsSteve ona ruleMake anattack ofopportunityFail ona savingthrowRoll avalueof 13Take thedisengageaction incombatSneakAttackTake yourturn withoutmaking anyrulesmistakesPersuadesomeonesuccessfullyRoll forinitiativeRegain hitpoints,outside of ashort or longrestRoll avalueof 7Roll aNat 20Take thedodgeaction incombatRoll 2single digitnumbers onadvantageMake aperceptioncheckRoll aNat 1Make asuccessfulAthletics orAcrobaticsCheckMissanenemySucceedon asavingthrowTake thedashaction incombatTake anattack ofopportunityMake astealthcheckKnock anenemyunconsciousDeceivesomeonesuccessfully

Jeroen Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone corrects Steve on a rule
  2. Make an attack of opportunity
  3. Fail on a saving throw
  4. Roll a value of 13
  5. Take the disengage action in combat
  6. Sneak Attack
  7. Take your turn without making any rules mistakes
  8. Persuade someone successfully
  9. Roll for initiative
  10. Regain hit points, outside of a short or long rest
  11. Roll a value of 7
  12. Roll a Nat 20
  13. Take the dodge action in combat
  14. Roll 2 single digit numbers on advantage
  15. Make a perception check
  16. Roll a Nat 1
  17. Make a successful Athletics or Acrobatics Check
  18. Miss an enemy
  19. Succeed on a saving throw
  20. Take the dash action in combat
  21. Take an attack of opportunity
  22. Make a stealth check
  23. Knock an enemy unconscious
  24. Deceive someone successfully