Take thedodgeaction incombatMake asuccessfulAthletics orAcrobaticsCheckTake yourturn withoutmaking anyrulesmistakesRoll aNat 20Take thedisengageaction incombatTake anattack ofopportunityMissanenemyMake anattack ofopportunityRegain hitpoints,outside of ashort or longrestRoll avalueof 13Roll 2single digitnumbers onadvantageMake aperceptioncheckSomeonecorrectsSteve ona ruleDeceivesomeonesuccessfullyTake thedashaction incombatFail ona savingthrowSneakAttackRoll avalueof 7Knock anenemyunconsciousRoll forinitiativeRoll aNat 1PersuadesomeonesuccessfullyMake astealthcheckSucceedon asavingthrowTake thedodgeaction incombatMake asuccessfulAthletics orAcrobaticsCheckTake yourturn withoutmaking anyrulesmistakesRoll aNat 20Take thedisengageaction incombatTake anattack ofopportunityMissanenemyMake anattack ofopportunityRegain hitpoints,outside of ashort or longrestRoll avalueof 13Roll 2single digitnumbers onadvantageMake aperceptioncheckSomeonecorrectsSteve ona ruleDeceivesomeonesuccessfullyTake thedashaction incombatFail ona savingthrowSneakAttackRoll avalueof 7Knock anenemyunconsciousRoll forinitiativeRoll aNat 1PersuadesomeonesuccessfullyMake astealthcheckSucceedon asavingthrow

Jeroen Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Take the dodge action in combat
  2. Make a successful Athletics or Acrobatics Check
  3. Take your turn without making any rules mistakes
  4. Roll a Nat 20
  5. Take the disengage action in combat
  6. Take an attack of opportunity
  7. Miss an enemy
  8. Make an attack of opportunity
  9. Regain hit points, outside of a short or long rest
  10. Roll a value of 13
  11. Roll 2 single digit numbers on advantage
  12. Make a perception check
  13. Someone corrects Steve on a rule
  14. Deceive someone successfully
  15. Take the dash action in combat
  16. Fail on a saving throw
  17. Sneak Attack
  18. Roll a value of 7
  19. Knock an enemy unconscious
  20. Roll for initiative
  21. Roll a Nat 1
  22. Persuade someone successfully
  23. Make a stealth check
  24. Succeed on a saving throw