Fail ona savingthrowTake yourturn withoutmaking anyrulesmistakesTake thedisengageaction incombatMake asuccessfulAthletics orAcrobaticsCheckSneakAttackTake thedashaction incombatPersuadesomeonesuccessfullyRoll avalueof 7Take anattack ofopportunityMake aperceptioncheckMake astealthcheckRoll avalueof 13Roll aNat 20Make anattack ofopportunitySucceedon asavingthrowRoll forinitiativeDeceivesomeonesuccessfullySomeonecorrectsSteve ona ruleRegain hitpoints,outside of ashort or longrestRoll aNat 1Take thedodgeaction incombatRoll 2single digitnumbers onadvantageMissanenemyKnock anenemyunconsciousFail ona savingthrowTake yourturn withoutmaking anyrulesmistakesTake thedisengageaction incombatMake asuccessfulAthletics orAcrobaticsCheckSneakAttackTake thedashaction incombatPersuadesomeonesuccessfullyRoll avalueof 7Take anattack ofopportunityMake aperceptioncheckMake astealthcheckRoll avalueof 13Roll aNat 20Make anattack ofopportunitySucceedon asavingthrowRoll forinitiativeDeceivesomeonesuccessfullySomeonecorrectsSteve ona ruleRegain hitpoints,outside of ashort or longrestRoll aNat 1Take thedodgeaction incombatRoll 2single digitnumbers onadvantageMissanenemyKnock anenemyunconscious

Jeroen Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fail on a saving throw
  2. Take your turn without making any rules mistakes
  3. Take the disengage action in combat
  4. Make a successful Athletics or Acrobatics Check
  5. Sneak Attack
  6. Take the dash action in combat
  7. Persuade someone successfully
  8. Roll a value of 7
  9. Take an attack of opportunity
  10. Make a perception check
  11. Make a stealth check
  12. Roll a value of 13
  13. Roll a Nat 20
  14. Make an attack of opportunity
  15. Succeed on a saving throw
  16. Roll for initiative
  17. Deceive someone successfully
  18. Someone corrects Steve on a rule
  19. Regain hit points, outside of a short or long rest
  20. Roll a Nat 1
  21. Take the dodge action in combat
  22. Roll 2 single digit numbers on advantage
  23. Miss an enemy
  24. Knock an enemy unconscious