Make a stealth check Regain hit points, outside of a short or long rest Take the dodge action in combat Sneak Attack Miss an enemy Take an attack of opportunity Roll a value of 13 Roll a Nat 1 Someone corrects Steve on a rule Make a perception check Succeed on a saving throw Fail on a saving throw Persuade someone successfully Roll a Nat 20 Take your turn without making any rules mistakes Roll for initiative Make a successful Athletics or Acrobatics Check Take the dash action in combat Make an attack of opportunity Roll a value of 7 Roll 2 single digit numbers on advantage Take the disengage action in combat Knock an enemy unconscious Deceive someone successfully Make a stealth check Regain hit points, outside of a short or long rest Take the dodge action in combat Sneak Attack Miss an enemy Take an attack of opportunity Roll a value of 13 Roll a Nat 1 Someone corrects Steve on a rule Make a perception check Succeed on a saving throw Fail on a saving throw Persuade someone successfully Roll a Nat 20 Take your turn without making any rules mistakes Roll for initiative Make a successful Athletics or Acrobatics Check Take the dash action in combat Make an attack of opportunity Roll a value of 7 Roll 2 single digit numbers on advantage Take the disengage action in combat Knock an enemy unconscious Deceive someone successfully
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Make a stealth check
Regain hit points, outside of a short or long rest
Take the dodge action in combat
Sneak Attack
Miss an enemy
Take an attack of opportunity
Roll a value of 13
Roll a Nat 1
Someone corrects Steve on a rule
Make a perception check
Succeed on a saving throw
Fail on a saving throw
Persuade someone successfully
Roll a Nat 20
Take your turn without making any rules mistakes
Roll for initiative
Make a successful Athletics or Acrobatics Check
Take the dash action in combat
Make an attack of opportunity
Roll a value of 7
Roll 2 single digit numbers on advantage
Take the disengage action in combat
Knock an enemy unconscious
Deceive someone successfully