DeceivesomeonesuccessfullyRoll avalueof 7Take thedisengageaction incombatSucceedon asavingthrowTake thedashaction incombatMake anattack ofopportunitySomeonecorrectsSteve ona ruleRoll 2single digitnumbers onadvantageMake astealthcheckRegain hitpoints,outside of ashort or longrestMissanenemyMake asuccessfulAthletics orAcrobaticsCheckRoll avalueof 13SneakAttackKnock anenemyunconsciousTake anattack ofopportunityTake yourturn withoutmaking anyrulesmistakesRoll aNat 1Take thedodgeaction incombatFail ona savingthrowRoll aNat 20Roll forinitiativeMake aperceptioncheckPersuadesomeonesuccessfullyDeceivesomeonesuccessfullyRoll avalueof 7Take thedisengageaction incombatSucceedon asavingthrowTake thedashaction incombatMake anattack ofopportunitySomeonecorrectsSteve ona ruleRoll 2single digitnumbers onadvantageMake astealthcheckRegain hitpoints,outside of ashort or longrestMissanenemyMake asuccessfulAthletics orAcrobaticsCheckRoll avalueof 13SneakAttackKnock anenemyunconsciousTake anattack ofopportunityTake yourturn withoutmaking anyrulesmistakesRoll aNat 1Take thedodgeaction incombatFail ona savingthrowRoll aNat 20Roll forinitiativeMake aperceptioncheckPersuadesomeonesuccessfully

Jeroen Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Deceive someone successfully
  2. Roll a value of 7
  3. Take the disengage action in combat
  4. Succeed on a saving throw
  5. Take the dash action in combat
  6. Make an attack of opportunity
  7. Someone corrects Steve on a rule
  8. Roll 2 single digit numbers on advantage
  9. Make a stealth check
  10. Regain hit points, outside of a short or long rest
  11. Miss an enemy
  12. Make a successful Athletics or Acrobatics Check
  13. Roll a value of 13
  14. Sneak Attack
  15. Knock an enemy unconscious
  16. Take an attack of opportunity
  17. Take your turn without making any rules mistakes
  18. Roll a Nat 1
  19. Take the dodge action in combat
  20. Fail on a saving throw
  21. Roll a Nat 20
  22. Roll for initiative
  23. Make a perception check
  24. Persuade someone successfully