Make astealthcheckRegain hitpoints,outside of ashort or longrestTake thedodgeaction incombatSneakAttackMissanenemyTake anattack ofopportunityRoll avalueof 13Roll aNat 1SomeonecorrectsSteve ona ruleMake aperceptioncheckSucceedon asavingthrowFail ona savingthrowPersuadesomeonesuccessfullyRoll aNat 20Take yourturn withoutmaking anyrulesmistakesRoll forinitiativeMake asuccessfulAthletics orAcrobaticsCheckTake thedashaction incombatMake anattack ofopportunityRoll avalueof 7Roll 2single digitnumbers onadvantageTake thedisengageaction incombatKnock anenemyunconsciousDeceivesomeonesuccessfullyMake astealthcheckRegain hitpoints,outside of ashort or longrestTake thedodgeaction incombatSneakAttackMissanenemyTake anattack ofopportunityRoll avalueof 13Roll aNat 1SomeonecorrectsSteve ona ruleMake aperceptioncheckSucceedon asavingthrowFail ona savingthrowPersuadesomeonesuccessfullyRoll aNat 20Take yourturn withoutmaking anyrulesmistakesRoll forinitiativeMake asuccessfulAthletics orAcrobaticsCheckTake thedashaction incombatMake anattack ofopportunityRoll avalueof 7Roll 2single digitnumbers onadvantageTake thedisengageaction incombatKnock anenemyunconsciousDeceivesomeonesuccessfully

Jeroen Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Make a stealth check
  2. Regain hit points, outside of a short or long rest
  3. Take the dodge action in combat
  4. Sneak Attack
  5. Miss an enemy
  6. Take an attack of opportunity
  7. Roll a value of 13
  8. Roll a Nat 1
  9. Someone corrects Steve on a rule
  10. Make a perception check
  11. Succeed on a saving throw
  12. Fail on a saving throw
  13. Persuade someone successfully
  14. Roll a Nat 20
  15. Take your turn without making any rules mistakes
  16. Roll for initiative
  17. Make a successful Athletics or Acrobatics Check
  18. Take the dash action in combat
  19. Make an attack of opportunity
  20. Roll a value of 7
  21. Roll 2 single digit numbers on advantage
  22. Take the disengage action in combat
  23. Knock an enemy unconscious
  24. Deceive someone successfully