Make anattack ofopportunityKnock anenemyunconsciousRoll avalueof 7Roll avalueof 13PersuadesomeonesuccessfullyDeceivesomeonesuccessfullyMake astealthcheckRoll 2single digitnumbers onadvantageRoll aNat 1Make asuccessfulAthletics orAcrobaticsCheckSucceedon asavingthrowTake thedashaction incombatSneakAttackRoll forinitiativeFail ona savingthrowRoll aNat 20Make aperceptioncheckMissanenemyTake yourturn withoutmaking anyrulesmistakesTake anattack ofopportunityTake thedisengageaction incombatSomeonecorrectsSteve ona ruleTake thedodgeaction incombatRegain hitpoints,outside of ashort or longrestMake anattack ofopportunityKnock anenemyunconsciousRoll avalueof 7Roll avalueof 13PersuadesomeonesuccessfullyDeceivesomeonesuccessfullyMake astealthcheckRoll 2single digitnumbers onadvantageRoll aNat 1Make asuccessfulAthletics orAcrobaticsCheckSucceedon asavingthrowTake thedashaction incombatSneakAttackRoll forinitiativeFail ona savingthrowRoll aNat 20Make aperceptioncheckMissanenemyTake yourturn withoutmaking anyrulesmistakesTake anattack ofopportunityTake thedisengageaction incombatSomeonecorrectsSteve ona ruleTake thedodgeaction incombatRegain hitpoints,outside of ashort or longrest

Jeroen Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Make an attack of opportunity
  2. Knock an enemy unconscious
  3. Roll a value of 7
  4. Roll a value of 13
  5. Persuade someone successfully
  6. Deceive someone successfully
  7. Make a stealth check
  8. Roll 2 single digit numbers on advantage
  9. Roll a Nat 1
  10. Make a successful Athletics or Acrobatics Check
  11. Succeed on a saving throw
  12. Take the dash action in combat
  13. Sneak Attack
  14. Roll for initiative
  15. Fail on a saving throw
  16. Roll a Nat 20
  17. Make a perception check
  18. Miss an enemy
  19. Take your turn without making any rules mistakes
  20. Take an attack of opportunity
  21. Take the disengage action in combat
  22. Someone corrects Steve on a rule
  23. Take the dodge action in combat
  24. Regain hit points, outside of a short or long rest