Roll forinitiativeMake asuccessfulAthletics orAcrobaticsCheckRoll aNat 1Make aperceptioncheckRegain hitpoints,outside of ashort or longrestTake thedisengageaction incombatSucceedon asavingthrowKnock anenemyunconsciousPersuadesomeonesuccessfullyMissanenemyRoll avalueof 13Roll aNat 20Make anattack ofopportunityRoll avalueof 7DeceivesomeonesuccessfullyFail ona savingthrowTake yourturn withoutmaking anyrulesmistakesTake thedodgeaction incombatSomeonecorrectsSteve ona ruleTake thedashaction incombatTake anattack ofopportunitySneakAttackMake astealthcheckRoll 2single digitnumbers onadvantageRoll forinitiativeMake asuccessfulAthletics orAcrobaticsCheckRoll aNat 1Make aperceptioncheckRegain hitpoints,outside of ashort or longrestTake thedisengageaction incombatSucceedon asavingthrowKnock anenemyunconsciousPersuadesomeonesuccessfullyMissanenemyRoll avalueof 13Roll aNat 20Make anattack ofopportunityRoll avalueof 7DeceivesomeonesuccessfullyFail ona savingthrowTake yourturn withoutmaking anyrulesmistakesTake thedodgeaction incombatSomeonecorrectsSteve ona ruleTake thedashaction incombatTake anattack ofopportunitySneakAttackMake astealthcheckRoll 2single digitnumbers onadvantage

Jeroen Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roll for initiative
  2. Make a successful Athletics or Acrobatics Check
  3. Roll a Nat 1
  4. Make a perception check
  5. Regain hit points, outside of a short or long rest
  6. Take the disengage action in combat
  7. Succeed on a saving throw
  8. Knock an enemy unconscious
  9. Persuade someone successfully
  10. Miss an enemy
  11. Roll a value of 13
  12. Roll a Nat 20
  13. Make an attack of opportunity
  14. Roll a value of 7
  15. Deceive someone successfully
  16. Fail on a saving throw
  17. Take your turn without making any rules mistakes
  18. Take the dodge action in combat
  19. Someone corrects Steve on a rule
  20. Take the dash action in combat
  21. Take an attack of opportunity
  22. Sneak Attack
  23. Make a stealth check
  24. Roll 2 single digit numbers on advantage