Fail ona savingthrowKnock anenemyunconsciousMake anattack ofopportunityMake aperceptioncheckRoll avalueof 7Roll aNat 20Make asuccessfulAthletics orAcrobaticsCheckMissanenemyMake astealthcheckRoll forinitiativeRegain hitpoints,outside of ashort or longrestPersuadesomeonesuccessfullyTake thedisengageaction incombatRoll aNat 1Take thedodgeaction incombatSneakAttackRoll avalueof 13SomeonecorrectsSteve ona ruleTake yourturn withoutmaking anyrulesmistakesTake thedashaction incombatSucceedon asavingthrowRoll 2single digitnumbers onadvantageDeceivesomeonesuccessfullyTake anattack ofopportunityFail ona savingthrowKnock anenemyunconsciousMake anattack ofopportunityMake aperceptioncheckRoll avalueof 7Roll aNat 20Make asuccessfulAthletics orAcrobaticsCheckMissanenemyMake astealthcheckRoll forinitiativeRegain hitpoints,outside of ashort or longrestPersuadesomeonesuccessfullyTake thedisengageaction incombatRoll aNat 1Take thedodgeaction incombatSneakAttackRoll avalueof 13SomeonecorrectsSteve ona ruleTake yourturn withoutmaking anyrulesmistakesTake thedashaction incombatSucceedon asavingthrowRoll 2single digitnumbers onadvantageDeceivesomeonesuccessfullyTake anattack ofopportunity

Jeroen Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fail on a saving throw
  2. Knock an enemy unconscious
  3. Make an attack of opportunity
  4. Make a perception check
  5. Roll a value of 7
  6. Roll a Nat 20
  7. Make a successful Athletics or Acrobatics Check
  8. Miss an enemy
  9. Make a stealth check
  10. Roll for initiative
  11. Regain hit points, outside of a short or long rest
  12. Persuade someone successfully
  13. Take the disengage action in combat
  14. Roll a Nat 1
  15. Take the dodge action in combat
  16. Sneak Attack
  17. Roll a value of 13
  18. Someone corrects Steve on a rule
  19. Take your turn without making any rules mistakes
  20. Take the dash action in combat
  21. Succeed on a saving throw
  22. Roll 2 single digit numbers on advantage
  23. Deceive someone successfully
  24. Take an attack of opportunity