Succeedon asavingthrowMake astealthcheckTake thedodgeaction incombatTake thedashaction incombatKnock anenemyunconsciousTake anattack ofopportunityRoll 2single digitnumbers onadvantageRoll aNat 1Take yourturn withoutmaking anyrulesmistakesTake thedisengageaction incombatRoll aNat 20Fail ona savingthrowMissanenemyMake anattack ofopportunitySomeonecorrectsSteve ona ruleMake aperceptioncheckDeceivesomeonesuccessfullyRegain hitpoints,outside of ashort or longrestRoll forinitiativeMake asuccessfulAthletics orAcrobaticsCheckRoll avalueof 7PersuadesomeonesuccessfullyRoll avalueof 13SneakAttackSucceedon asavingthrowMake astealthcheckTake thedodgeaction incombatTake thedashaction incombatKnock anenemyunconsciousTake anattack ofopportunityRoll 2single digitnumbers onadvantageRoll aNat 1Take yourturn withoutmaking anyrulesmistakesTake thedisengageaction incombatRoll aNat 20Fail ona savingthrowMissanenemyMake anattack ofopportunitySomeonecorrectsSteve ona ruleMake aperceptioncheckDeceivesomeonesuccessfullyRegain hitpoints,outside of ashort or longrestRoll forinitiativeMake asuccessfulAthletics orAcrobaticsCheckRoll avalueof 7PersuadesomeonesuccessfullyRoll avalueof 13SneakAttack

Jeroen Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Succeed on a saving throw
  2. Make a stealth check
  3. Take the dodge action in combat
  4. Take the dash action in combat
  5. Knock an enemy unconscious
  6. Take an attack of opportunity
  7. Roll 2 single digit numbers on advantage
  8. Roll a Nat 1
  9. Take your turn without making any rules mistakes
  10. Take the disengage action in combat
  11. Roll a Nat 20
  12. Fail on a saving throw
  13. Miss an enemy
  14. Make an attack of opportunity
  15. Someone corrects Steve on a rule
  16. Make a perception check
  17. Deceive someone successfully
  18. Regain hit points, outside of a short or long rest
  19. Roll for initiative
  20. Make a successful Athletics or Acrobatics Check
  21. Roll a value of 7
  22. Persuade someone successfully
  23. Roll a value of 13
  24. Sneak Attack