Roll aNat 20Roll forinitiativeTake thedisengageaction incombatSneakAttackTake yourturn withoutmaking anyrulesmistakesTake thedodgeaction incombatMake anattack ofopportunityMake aperceptioncheckFail ona savingthrowTake anattack ofopportunityRoll aNat 1Make astealthcheckKnock anenemyunconsciousSomeonecorrectsSteve ona ruleMissanenemyRoll avalueof 7Roll avalueof 13PersuadesomeonesuccessfullyMake asuccessfulAthletics orAcrobaticsCheckRegain hitpoints,outside of ashort or longrestSucceedon asavingthrowDeceivesomeonesuccessfullyRoll 2single digitnumbers onadvantageTake thedashaction incombatRoll aNat 20Roll forinitiativeTake thedisengageaction incombatSneakAttackTake yourturn withoutmaking anyrulesmistakesTake thedodgeaction incombatMake anattack ofopportunityMake aperceptioncheckFail ona savingthrowTake anattack ofopportunityRoll aNat 1Make astealthcheckKnock anenemyunconsciousSomeonecorrectsSteve ona ruleMissanenemyRoll avalueof 7Roll avalueof 13PersuadesomeonesuccessfullyMake asuccessfulAthletics orAcrobaticsCheckRegain hitpoints,outside of ashort or longrestSucceedon asavingthrowDeceivesomeonesuccessfullyRoll 2single digitnumbers onadvantageTake thedashaction incombat

Jeroen Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roll a Nat 20
  2. Roll for initiative
  3. Take the disengage action in combat
  4. Sneak Attack
  5. Take your turn without making any rules mistakes
  6. Take the dodge action in combat
  7. Make an attack of opportunity
  8. Make a perception check
  9. Fail on a saving throw
  10. Take an attack of opportunity
  11. Roll a Nat 1
  12. Make a stealth check
  13. Knock an enemy unconscious
  14. Someone corrects Steve on a rule
  15. Miss an enemy
  16. Roll a value of 7
  17. Roll a value of 13
  18. Persuade someone successfully
  19. Make a successful Athletics or Acrobatics Check
  20. Regain hit points, outside of a short or long rest
  21. Succeed on a saving throw
  22. Deceive someone successfully
  23. Roll 2 single digit numbers on advantage
  24. Take the dash action in combat