Make asuccessfulAthletics orAcrobaticsCheckRoll avalueof 7SomeonecorrectsSteve ona ruleSneakAttackRoll aNat 20Take yourturn withoutmaking anyrulesmistakesRegain hitpoints,outside of ashort or longrestKnock anenemyunconsciousTake anattack ofopportunityRoll avalueof 13Take thedisengageaction incombatFail ona savingthrowMake aperceptioncheckPersuadesomeonesuccessfullyRoll forinitiativeRoll 2single digitnumbers onadvantageTake thedashaction incombatMake astealthcheckRoll aNat 1Make anattack ofopportunityTake thedodgeaction incombatSucceedon asavingthrowMissanenemyDeceivesomeonesuccessfullyMake asuccessfulAthletics orAcrobaticsCheckRoll avalueof 7SomeonecorrectsSteve ona ruleSneakAttackRoll aNat 20Take yourturn withoutmaking anyrulesmistakesRegain hitpoints,outside of ashort or longrestKnock anenemyunconsciousTake anattack ofopportunityRoll avalueof 13Take thedisengageaction incombatFail ona savingthrowMake aperceptioncheckPersuadesomeonesuccessfullyRoll forinitiativeRoll 2single digitnumbers onadvantageTake thedashaction incombatMake astealthcheckRoll aNat 1Make anattack ofopportunityTake thedodgeaction incombatSucceedon asavingthrowMissanenemyDeceivesomeonesuccessfully

Jeroen Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Make a successful Athletics or Acrobatics Check
  2. Roll a value of 7
  3. Someone corrects Steve on a rule
  4. Sneak Attack
  5. Roll a Nat 20
  6. Take your turn without making any rules mistakes
  7. Regain hit points, outside of a short or long rest
  8. Knock an enemy unconscious
  9. Take an attack of opportunity
  10. Roll a value of 13
  11. Take the disengage action in combat
  12. Fail on a saving throw
  13. Make a perception check
  14. Persuade someone successfully
  15. Roll for initiative
  16. Roll 2 single digit numbers on advantage
  17. Take the dash action in combat
  18. Make a stealth check
  19. Roll a Nat 1
  20. Make an attack of opportunity
  21. Take the dodge action in combat
  22. Succeed on a saving throw
  23. Miss an enemy
  24. Deceive someone successfully