PersuadesomeonesuccessfullyRegain hitpoints,outside of ashort or longrestSucceedon asavingthrowTake thedashaction incombatTake yourturn withoutmaking anyrulesmistakesRoll forinitiativeMake anattack ofopportunityRoll avalueof 7Take anattack ofopportunityMake astealthcheckRoll 2single digitnumbers onadvantageDeceivesomeonesuccessfullyTake thedodgeaction incombatRoll avalueof 13Roll aNat 1Roll aNat 20Make aperceptioncheckTake thedisengageaction incombatKnock anenemyunconsciousSneakAttackMake asuccessfulAthletics orAcrobaticsCheckSomeonecorrectsSteve ona ruleMissanenemyFail ona savingthrowPersuadesomeonesuccessfullyRegain hitpoints,outside of ashort or longrestSucceedon asavingthrowTake thedashaction incombatTake yourturn withoutmaking anyrulesmistakesRoll forinitiativeMake anattack ofopportunityRoll avalueof 7Take anattack ofopportunityMake astealthcheckRoll 2single digitnumbers onadvantageDeceivesomeonesuccessfullyTake thedodgeaction incombatRoll avalueof 13Roll aNat 1Roll aNat 20Make aperceptioncheckTake thedisengageaction incombatKnock anenemyunconsciousSneakAttackMake asuccessfulAthletics orAcrobaticsCheckSomeonecorrectsSteve ona ruleMissanenemyFail ona savingthrow

Jeroen Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Persuade someone successfully
  2. Regain hit points, outside of a short or long rest
  3. Succeed on a saving throw
  4. Take the dash action in combat
  5. Take your turn without making any rules mistakes
  6. Roll for initiative
  7. Make an attack of opportunity
  8. Roll a value of 7
  9. Take an attack of opportunity
  10. Make a stealth check
  11. Roll 2 single digit numbers on advantage
  12. Deceive someone successfully
  13. Take the dodge action in combat
  14. Roll a value of 13
  15. Roll a Nat 1
  16. Roll a Nat 20
  17. Make a perception check
  18. Take the disengage action in combat
  19. Knock an enemy unconscious
  20. Sneak Attack
  21. Make a successful Athletics or Acrobatics Check
  22. Someone corrects Steve on a rule
  23. Miss an enemy
  24. Fail on a saving throw