Persuade someone successfully Regain hit points, outside of a short or long rest Succeed on a saving throw Take the dash action in combat Take your turn without making any rules mistakes Roll for initiative Make an attack of opportunity Roll a value of 7 Take an attack of opportunity Make a stealth check Roll 2 single digit numbers on advantage Deceive someone successfully Take the dodge action in combat Roll a value of 13 Roll a Nat 1 Roll a Nat 20 Make a perception check Take the disengage action in combat Knock an enemy unconscious Sneak Attack Make a successful Athletics or Acrobatics Check Someone corrects Steve on a rule Miss an enemy Fail on a saving throw Persuade someone successfully Regain hit points, outside of a short or long rest Succeed on a saving throw Take the dash action in combat Take your turn without making any rules mistakes Roll for initiative Make an attack of opportunity Roll a value of 7 Take an attack of opportunity Make a stealth check Roll 2 single digit numbers on advantage Deceive someone successfully Take the dodge action in combat Roll a value of 13 Roll a Nat 1 Roll a Nat 20 Make a perception check Take the disengage action in combat Knock an enemy unconscious Sneak Attack Make a successful Athletics or Acrobatics Check Someone corrects Steve on a rule Miss an enemy Fail on a saving throw
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Persuade someone successfully
Regain hit points, outside of a short or long rest
Succeed on a saving throw
Take the dash action in combat
Take your turn without making any rules mistakes
Roll for initiative
Make an attack of opportunity
Roll a value of 7
Take an attack of opportunity
Make a stealth check
Roll 2 single digit numbers on advantage
Deceive someone successfully
Take the dodge action in combat
Roll a value of 13
Roll a Nat 1
Roll a Nat 20
Make a perception check
Take the disengage action in combat
Knock an enemy unconscious
Sneak Attack
Make a successful Athletics or Acrobatics Check
Someone corrects Steve on a rule
Miss an enemy
Fail on a saving throw