Make a successful Athletics or Acrobatics Check Regain hit points, outside of a short or long rest Make an attack of opportunity Knock an enemy unconscious Roll 2 single digit numbers on advantage Take your turn without making any rules mistakes Roll a Nat 1 Miss an enemy Take the disengage action in combat Sneak Attack Take the dodge action in combat Persuade someone successfully Roll for initiative Take the dash action in combat Roll a Nat 20 Take an attack of opportunity Roll a value of 13 Someone corrects Steve on a rule Roll a value of 7 Deceive someone successfully Make a perception check Succeed on a saving throw Make a stealth check Fail on a saving throw Make a successful Athletics or Acrobatics Check Regain hit points, outside of a short or long rest Make an attack of opportunity Knock an enemy unconscious Roll 2 single digit numbers on advantage Take your turn without making any rules mistakes Roll a Nat 1 Miss an enemy Take the disengage action in combat Sneak Attack Take the dodge action in combat Persuade someone successfully Roll for initiative Take the dash action in combat Roll a Nat 20 Take an attack of opportunity Roll a value of 13 Someone corrects Steve on a rule Roll a value of 7 Deceive someone successfully Make a perception check Succeed on a saving throw Make a stealth check Fail on a saving throw
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Make a successful Athletics or Acrobatics Check
Regain hit points, outside of a short or long rest
Make an attack of opportunity
Knock an enemy unconscious
Roll 2 single digit numbers on advantage
Take your turn without making any rules mistakes
Roll a Nat 1
Miss an enemy
Take the disengage action in combat
Sneak Attack
Take the dodge action in combat
Persuade someone successfully
Roll for initiative
Take the dash action in combat
Roll a Nat 20
Take an attack of opportunity
Roll a value of 13
Someone corrects Steve on a rule
Roll a value of 7
Deceive someone successfully
Make a perception check
Succeed on a saving throw
Make a stealth check
Fail on a saving throw