Roll forinitiativeRoll aNat 20Roll 2single digitnumbers onadvantageTake yourturn withoutmaking anyrulesmistakesMake anattack ofopportunityMissanenemyMake aperceptioncheckTake thedodgeaction incombatPersuadesomeonesuccessfullyTake thedisengageaction incombatMake asuccessfulAthletics orAcrobaticsCheckRoll aNat 1DeceivesomeonesuccessfullyTake anattack ofopportunityTake thedashaction incombatKnock anenemyunconsciousFail ona savingthrowRoll avalueof 13Make astealthcheckRoll avalueof 7SneakAttackSomeonecorrectsSteve ona ruleSucceedon asavingthrowRegain hitpoints,outside of ashort or longrestRoll forinitiativeRoll aNat 20Roll 2single digitnumbers onadvantageTake yourturn withoutmaking anyrulesmistakesMake anattack ofopportunityMissanenemyMake aperceptioncheckTake thedodgeaction incombatPersuadesomeonesuccessfullyTake thedisengageaction incombatMake asuccessfulAthletics orAcrobaticsCheckRoll aNat 1DeceivesomeonesuccessfullyTake anattack ofopportunityTake thedashaction incombatKnock anenemyunconsciousFail ona savingthrowRoll avalueof 13Make astealthcheckRoll avalueof 7SneakAttackSomeonecorrectsSteve ona ruleSucceedon asavingthrowRegain hitpoints,outside of ashort or longrest

Jeroen Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roll for initiative
  2. Roll a Nat 20
  3. Roll 2 single digit numbers on advantage
  4. Take your turn without making any rules mistakes
  5. Make an attack of opportunity
  6. Miss an enemy
  7. Make a perception check
  8. Take the dodge action in combat
  9. Persuade someone successfully
  10. Take the disengage action in combat
  11. Make a successful Athletics or Acrobatics Check
  12. Roll a Nat 1
  13. Deceive someone successfully
  14. Take an attack of opportunity
  15. Take the dash action in combat
  16. Knock an enemy unconscious
  17. Fail on a saving throw
  18. Roll a value of 13
  19. Make a stealth check
  20. Roll a value of 7
  21. Sneak Attack
  22. Someone corrects Steve on a rule
  23. Succeed on a saving throw
  24. Regain hit points, outside of a short or long rest