Make asuccessfulAthletics orAcrobaticsCheckRegain hitpoints,outside of ashort or longrestMake anattack ofopportunityKnock anenemyunconsciousRoll 2single digitnumbers onadvantageTake yourturn withoutmaking anyrulesmistakesRoll aNat 1MissanenemyTake thedisengageaction incombatSneakAttackTake thedodgeaction incombatPersuadesomeonesuccessfullyRoll forinitiativeTake thedashaction incombatRoll aNat 20Take anattack ofopportunityRoll avalueof 13SomeonecorrectsSteve ona ruleRoll avalueof 7DeceivesomeonesuccessfullyMake aperceptioncheckSucceedon asavingthrowMake astealthcheckFail ona savingthrowMake asuccessfulAthletics orAcrobaticsCheckRegain hitpoints,outside of ashort or longrestMake anattack ofopportunityKnock anenemyunconsciousRoll 2single digitnumbers onadvantageTake yourturn withoutmaking anyrulesmistakesRoll aNat 1MissanenemyTake thedisengageaction incombatSneakAttackTake thedodgeaction incombatPersuadesomeonesuccessfullyRoll forinitiativeTake thedashaction incombatRoll aNat 20Take anattack ofopportunityRoll avalueof 13SomeonecorrectsSteve ona ruleRoll avalueof 7DeceivesomeonesuccessfullyMake aperceptioncheckSucceedon asavingthrowMake astealthcheckFail ona savingthrow

Jeroen Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Make a successful Athletics or Acrobatics Check
  2. Regain hit points, outside of a short or long rest
  3. Make an attack of opportunity
  4. Knock an enemy unconscious
  5. Roll 2 single digit numbers on advantage
  6. Take your turn without making any rules mistakes
  7. Roll a Nat 1
  8. Miss an enemy
  9. Take the disengage action in combat
  10. Sneak Attack
  11. Take the dodge action in combat
  12. Persuade someone successfully
  13. Roll for initiative
  14. Take the dash action in combat
  15. Roll a Nat 20
  16. Take an attack of opportunity
  17. Roll a value of 13
  18. Someone corrects Steve on a rule
  19. Roll a value of 7
  20. Deceive someone successfully
  21. Make a perception check
  22. Succeed on a saving throw
  23. Make a stealth check
  24. Fail on a saving throw