Regain hit points, outside of a short or long rest Roll a value of 13 Miss an enemy Roll a Nat 1 Take your turn without making any rules mistakes Take the disengage action in combat Sneak Attack Make a stealth check Succeed on a saving throw Take the dodge action in combat Make a successful Athletics or Acrobatics Check Persuade someone successfully Take an attack of opportunity Make a perception check Deceive someone successfully Roll a Nat 20 Take the dash action in combat Fail on a saving throw Make an attack of opportunity Knock an enemy unconscious Roll 2 single digit numbers on advantage Roll for initiative Someone corrects Steve on a rule Roll a value of 7 Regain hit points, outside of a short or long rest Roll a value of 13 Miss an enemy Roll a Nat 1 Take your turn without making any rules mistakes Take the disengage action in combat Sneak Attack Make a stealth check Succeed on a saving throw Take the dodge action in combat Make a successful Athletics or Acrobatics Check Persuade someone successfully Take an attack of opportunity Make a perception check Deceive someone successfully Roll a Nat 20 Take the dash action in combat Fail on a saving throw Make an attack of opportunity Knock an enemy unconscious Roll 2 single digit numbers on advantage Roll for initiative Someone corrects Steve on a rule Roll a value of 7
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Regain hit points, outside of a short or long rest
Roll a value of 13
Miss an enemy
Roll a Nat 1
Take your turn without making any rules mistakes
Take the disengage action in combat
Sneak Attack
Make a stealth check
Succeed on a saving throw
Take the dodge action in combat
Make a successful Athletics or Acrobatics Check
Persuade someone successfully
Take an attack of opportunity
Make a perception check
Deceive someone successfully
Roll a Nat 20
Take the dash action in combat
Fail on a saving throw
Make an attack of opportunity
Knock an enemy unconscious
Roll 2 single digit numbers on advantage
Roll for initiative
Someone corrects Steve on a rule
Roll a value of 7