DirectCharacterizationThird-PersonOmniscientNarratorThird-PersonObjectiveNarratorFoilCharacterizationPlotArchCharactervs. FateSecond-PersonNarrationThird-PersonLimitedNarratorCharactervs.NatureCharactervs.CharacterClimaxCharacterizationFallingActionFirst-PersonNarratorCharactervs.SocietyIndirectCharacterizationExpositionPlotResolutionConflictStaticCharacterizationRoundCharacterizationCharactervs.SupernaturalCharactervs. SelfSymbolicCharacterizationCharactervs.TechnologyRisingActionDirectCharacterizationThird-PersonOmniscientNarratorThird-PersonObjectiveNarratorFoilCharacterizationPlotArchCharactervs. FateSecond-PersonNarrationThird-PersonLimitedNarratorCharactervs.NatureCharactervs.CharacterClimaxCharacterizationFallingActionFirst-PersonNarratorCharactervs.SocietyIndirectCharacterizationExpositionPlotResolutionConflictStaticCharacterizationRoundCharacterizationCharactervs.SupernaturalCharactervs. SelfSymbolicCharacterizationCharactervs.TechnologyRisingAction

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Direct Characterization
  2. Third-Person Omniscient Narrator
  3. Third-Person Objective Narrator
  4. Foil Characterization
  5. Plot Arch
  6. Character vs. Fate
  7. Second-Person Narration
  8. Third-Person Limited Narrator
  9. Character vs. Nature
  10. Character vs. Character
  11. Climax
  12. Characterization
  13. Falling Action
  14. First-Person Narrator
  15. Character vs. Society
  16. Indirect Characterization
  17. Exposition
  18. Plot
  19. Resolution
  20. Conflict
  21. Static Characterization
  22. Round Characterization
  23. Character vs. Supernatural
  24. Character vs. Self
  25. Symbolic Characterization
  26. Character vs. Technology
  27. Rising Action