Second-PersonNarrationResolutionPlotThird-PersonLimitedNarratorFirst-PersonNarratorFallingActionConflictRoundCharacterizationFoilCharacterizationCharactervs. SelfThird-PersonObjectiveNarratorExpositionDirectCharacterizationCharactervs.TechnologyCharacterizationPlotArchClimaxCharactervs. FateCharactervs.CharacterCharactervs.SupernaturalStaticCharacterizationIndirectCharacterizationCharactervs.NatureThird-PersonOmniscientNarratorSymbolicCharacterizationCharactervs.SocietyRisingActionSecond-PersonNarrationResolutionPlotThird-PersonLimitedNarratorFirst-PersonNarratorFallingActionConflictRoundCharacterizationFoilCharacterizationCharactervs. SelfThird-PersonObjectiveNarratorExpositionDirectCharacterizationCharactervs.TechnologyCharacterizationPlotArchClimaxCharactervs. FateCharactervs.CharacterCharactervs.SupernaturalStaticCharacterizationIndirectCharacterizationCharactervs.NatureThird-PersonOmniscientNarratorSymbolicCharacterizationCharactervs.SocietyRisingAction

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
  1. Second-Person Narration
  2. Resolution
  3. Plot
  4. Third-Person Limited Narrator
  5. First-Person Narrator
  6. Falling Action
  7. Conflict
  8. Round Characterization
  9. Foil Characterization
  10. Character vs. Self
  11. Third-Person Objective Narrator
  12. Exposition
  13. Direct Characterization
  14. Character vs. Technology
  15. Characterization
  16. Plot Arch
  17. Climax
  18. Character vs. Fate
  19. Character vs. Character
  20. Character vs. Supernatural
  21. Static Characterization
  22. Indirect Characterization
  23. Character vs. Nature
  24. Third-Person Omniscient Narrator
  25. Symbolic Characterization
  26. Character vs. Society
  27. Rising Action