Charactervs.SocietyRisingActionThird-PersonOmniscientNarratorDirectCharacterizationCharactervs.CharacterCharacterizationPlotArchStaticCharacterizationRoundCharacterizationSecond-PersonNarrationClimaxFoilCharacterizationFallingActionPlotThird-PersonObjectiveNarratorCharactervs.SupernaturalConflictCharactervs. SelfCharactervs. FateFirst-PersonNarratorThird-PersonLimitedNarratorSymbolicCharacterizationCharactervs.TechnologyCharactervs.NatureIndirectCharacterizationExpositionResolutionCharactervs.SocietyRisingActionThird-PersonOmniscientNarratorDirectCharacterizationCharactervs.CharacterCharacterizationPlotArchStaticCharacterizationRoundCharacterizationSecond-PersonNarrationClimaxFoilCharacterizationFallingActionPlotThird-PersonObjectiveNarratorCharactervs.SupernaturalConflictCharactervs. SelfCharactervs. FateFirst-PersonNarratorThird-PersonLimitedNarratorSymbolicCharacterizationCharactervs.TechnologyCharactervs.NatureIndirectCharacterizationExpositionResolution

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Character vs. Society
  2. Rising Action
  3. Third-Person Omniscient Narrator
  4. Direct Characterization
  5. Character vs. Character
  6. Characterization
  7. Plot Arch
  8. Static Characterization
  9. Round Characterization
  10. Second-Person Narration
  11. Climax
  12. Foil Characterization
  13. Falling Action
  14. Plot
  15. Third-Person Objective Narrator
  16. Character vs. Supernatural
  17. Conflict
  18. Character vs. Self
  19. Character vs. Fate
  20. First-Person Narrator
  21. Third-Person Limited Narrator
  22. Symbolic Characterization
  23. Character vs. Technology
  24. Character vs. Nature
  25. Indirect Characterization
  26. Exposition
  27. Resolution