ConflictSecond-PersonNarrationSymbolicCharacterizationThird-PersonOmniscientNarratorClimaxCharactervs. FatePlotArchCharactervs.NatureRisingActionCharactervs.SocietyStaticCharacterizationCharactervs.SupernaturalFoilCharacterizationExpositionThird-PersonObjectiveNarratorCharactervs.CharacterFallingActionPlotCharacterizationCharactervs. SelfFirst-PersonNarratorThird-PersonLimitedNarratorDirectCharacterizationCharactervs.TechnologyIndirectCharacterizationResolutionRoundCharacterizationConflictSecond-PersonNarrationSymbolicCharacterizationThird-PersonOmniscientNarratorClimaxCharactervs. FatePlotArchCharactervs.NatureRisingActionCharactervs.SocietyStaticCharacterizationCharactervs.SupernaturalFoilCharacterizationExpositionThird-PersonObjectiveNarratorCharactervs.CharacterFallingActionPlotCharacterizationCharactervs. SelfFirst-PersonNarratorThird-PersonLimitedNarratorDirectCharacterizationCharactervs.TechnologyIndirectCharacterizationResolutionRoundCharacterization

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
  1. Conflict
  2. Second-Person Narration
  3. Symbolic Characterization
  4. Third-Person Omniscient Narrator
  5. Climax
  6. Character vs. Fate
  7. Plot Arch
  8. Character vs. Nature
  9. Rising Action
  10. Character vs. Society
  11. Static Characterization
  12. Character vs. Supernatural
  13. Foil Characterization
  14. Exposition
  15. Third-Person Objective Narrator
  16. Character vs. Character
  17. Falling Action
  18. Plot
  19. Characterization
  20. Character vs. Self
  21. First-Person Narrator
  22. Third-Person Limited Narrator
  23. Direct Characterization
  24. Character vs. Technology
  25. Indirect Characterization
  26. Resolution
  27. Round Characterization