Third-PersonOmniscientNarratorSymbolicCharacterizationPlotCharactervs. SelfCharactervs. FateCharactervs.SupernaturalConflictFoilCharacterizationCharacterizationDirectCharacterizationSecond-PersonNarrationResolutionIndirectCharacterizationFirst-PersonNarratorStaticCharacterizationExpositionClimaxCharactervs.NatureThird-PersonObjectiveNarratorCharactervs.SocietyThird-PersonLimitedNarratorRoundCharacterizationRisingActionPlotArchCharactervs.TechnologyFallingActionCharactervs.CharacterThird-PersonOmniscientNarratorSymbolicCharacterizationPlotCharactervs. SelfCharactervs. FateCharactervs.SupernaturalConflictFoilCharacterizationCharacterizationDirectCharacterizationSecond-PersonNarrationResolutionIndirectCharacterizationFirst-PersonNarratorStaticCharacterizationExpositionClimaxCharactervs.NatureThird-PersonObjectiveNarratorCharactervs.SocietyThird-PersonLimitedNarratorRoundCharacterizationRisingActionPlotArchCharactervs.TechnologyFallingActionCharactervs.Character

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Third-Person Omniscient Narrator
  2. Symbolic Characterization
  3. Plot
  4. Character vs. Self
  5. Character vs. Fate
  6. Character vs. Supernatural
  7. Conflict
  8. Foil Characterization
  9. Characterization
  10. Direct Characterization
  11. Second-Person Narration
  12. Resolution
  13. Indirect Characterization
  14. First-Person Narrator
  15. Static Characterization
  16. Exposition
  17. Climax
  18. Character vs. Nature
  19. Third-Person Objective Narrator
  20. Character vs. Society
  21. Third-Person Limited Narrator
  22. Round Characterization
  23. Rising Action
  24. Plot Arch
  25. Character vs. Technology
  26. Falling Action
  27. Character vs. Character