Charactervs.SupernaturalCharactervs.TechnologyIndirectCharacterizationThird-PersonOmniscientNarratorCharactervs.NatureCharactervs. SelfDirectCharacterizationCharactervs. FateClimaxCharactervs.CharacterConflictSymbolicCharacterizationFirst-PersonNarratorPlotArchRisingActionThird-PersonObjectiveNarratorFallingActionRoundCharacterizationCharacterizationThird-PersonLimitedNarratorSecond-PersonNarrationStaticCharacterizationCharactervs.SocietyFoilCharacterizationExpositionPlotResolutionCharactervs.SupernaturalCharactervs.TechnologyIndirectCharacterizationThird-PersonOmniscientNarratorCharactervs.NatureCharactervs. SelfDirectCharacterizationCharactervs. FateClimaxCharactervs.CharacterConflictSymbolicCharacterizationFirst-PersonNarratorPlotArchRisingActionThird-PersonObjectiveNarratorFallingActionRoundCharacterizationCharacterizationThird-PersonLimitedNarratorSecond-PersonNarrationStaticCharacterizationCharactervs.SocietyFoilCharacterizationExpositionPlotResolution

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Character vs. Supernatural
  2. Character vs. Technology
  3. Indirect Characterization
  4. Third-Person Omniscient Narrator
  5. Character vs. Nature
  6. Character vs. Self
  7. Direct Characterization
  8. Character vs. Fate
  9. Climax
  10. Character vs. Character
  11. Conflict
  12. Symbolic Characterization
  13. First-Person Narrator
  14. Plot Arch
  15. Rising Action
  16. Third-Person Objective Narrator
  17. Falling Action
  18. Round Characterization
  19. Characterization
  20. Third-Person Limited Narrator
  21. Second-Person Narration
  22. Static Characterization
  23. Character vs. Society
  24. Foil Characterization
  25. Exposition
  26. Plot
  27. Resolution