Third-PersonOmniscientNarratorThird-PersonLimitedNarratorClimaxStaticCharacterizationConflictExpositionFirst-PersonNarratorCharactervs.CharacterCharactervs.SocietyPlotArchSecond-PersonNarrationIndirectCharacterizationFallingActionPlotFoilCharacterizationCharactervs. SelfRoundCharacterizationCharactervs.NatureThird-PersonObjectiveNarratorCharactervs. FateCharactervs.SupernaturalCharacterizationRisingActionCharactervs.TechnologySymbolicCharacterizationResolutionDirectCharacterizationThird-PersonOmniscientNarratorThird-PersonLimitedNarratorClimaxStaticCharacterizationConflictExpositionFirst-PersonNarratorCharactervs.CharacterCharactervs.SocietyPlotArchSecond-PersonNarrationIndirectCharacterizationFallingActionPlotFoilCharacterizationCharactervs. SelfRoundCharacterizationCharactervs.NatureThird-PersonObjectiveNarratorCharactervs. FateCharactervs.SupernaturalCharacterizationRisingActionCharactervs.TechnologySymbolicCharacterizationResolutionDirectCharacterization

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Third-Person Omniscient Narrator
  2. Third-Person Limited Narrator
  3. Climax
  4. Static Characterization
  5. Conflict
  6. Exposition
  7. First-Person Narrator
  8. Character vs. Character
  9. Character vs. Society
  10. Plot Arch
  11. Second-Person Narration
  12. Indirect Characterization
  13. Falling Action
  14. Plot
  15. Foil Characterization
  16. Character vs. Self
  17. Round Characterization
  18. Character vs. Nature
  19. Third-Person Objective Narrator
  20. Character vs. Fate
  21. Character vs. Supernatural
  22. Characterization
  23. Rising Action
  24. Character vs. Technology
  25. Symbolic Characterization
  26. Resolution
  27. Direct Characterization