First-PersonNarratorCharactervs.TechnologyExpositionSecond-PersonNarrationRisingActionCharactervs.SocietyCharactervs. FateThird-PersonOmniscientNarratorCharactervs.SupernaturalIndirectCharacterizationSymbolicCharacterizationThird-PersonObjectiveNarratorClimaxCharactervs. SelfPlotArchDirectCharacterizationStaticCharacterizationThird-PersonLimitedNarratorConflictCharacterizationCharactervs.NaturePlotFoilCharacterizationRoundCharacterizationFallingActionResolutionCharactervs.CharacterFirst-PersonNarratorCharactervs.TechnologyExpositionSecond-PersonNarrationRisingActionCharactervs.SocietyCharactervs. FateThird-PersonOmniscientNarratorCharactervs.SupernaturalIndirectCharacterizationSymbolicCharacterizationThird-PersonObjectiveNarratorClimaxCharactervs. SelfPlotArchDirectCharacterizationStaticCharacterizationThird-PersonLimitedNarratorConflictCharacterizationCharactervs.NaturePlotFoilCharacterizationRoundCharacterizationFallingActionResolutionCharactervs.Character

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. First-Person Narrator
  2. Character vs. Technology
  3. Exposition
  4. Second-Person Narration
  5. Rising Action
  6. Character vs. Society
  7. Character vs. Fate
  8. Third-Person Omniscient Narrator
  9. Character vs. Supernatural
  10. Indirect Characterization
  11. Symbolic Characterization
  12. Third-Person Objective Narrator
  13. Climax
  14. Character vs. Self
  15. Plot Arch
  16. Direct Characterization
  17. Static Characterization
  18. Third-Person Limited Narrator
  19. Conflict
  20. Characterization
  21. Character vs. Nature
  22. Plot
  23. Foil Characterization
  24. Round Characterization
  25. Falling Action
  26. Resolution
  27. Character vs. Character