Charactervs.TechnologyCharactervs.SupernaturalFallingActionCharactervs. FateResolutionThird-PersonLimitedNarratorClimaxCharactervs.SocietyCharactervs.NatureConflictStaticCharacterizationPlotPlotArchDirectCharacterizationCharactervs. SelfExpositionIndirectCharacterizationRisingActionCharacterizationSecond-PersonNarrationFirst-PersonNarratorThird-PersonObjectiveNarratorCharactervs.CharacterThird-PersonOmniscientNarratorFoilCharacterizationSymbolicCharacterizationRoundCharacterizationCharactervs.TechnologyCharactervs.SupernaturalFallingActionCharactervs. FateResolutionThird-PersonLimitedNarratorClimaxCharactervs.SocietyCharactervs.NatureConflictStaticCharacterizationPlotPlotArchDirectCharacterizationCharactervs. SelfExpositionIndirectCharacterizationRisingActionCharacterizationSecond-PersonNarrationFirst-PersonNarratorThird-PersonObjectiveNarratorCharactervs.CharacterThird-PersonOmniscientNarratorFoilCharacterizationSymbolicCharacterizationRoundCharacterization

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Character vs. Technology
  2. Character vs. Supernatural
  3. Falling Action
  4. Character vs. Fate
  5. Resolution
  6. Third-Person Limited Narrator
  7. Climax
  8. Character vs. Society
  9. Character vs. Nature
  10. Conflict
  11. Static Characterization
  12. Plot
  13. Plot Arch
  14. Direct Characterization
  15. Character vs. Self
  16. Exposition
  17. Indirect Characterization
  18. Rising Action
  19. Characterization
  20. Second-Person Narration
  21. First-Person Narrator
  22. Third-Person Objective Narrator
  23. Character vs. Character
  24. Third-Person Omniscient Narrator
  25. Foil Characterization
  26. Symbolic Characterization
  27. Round Characterization