Third-PersonOmniscientNarratorCharacterizationDirectCharacterizationCharactervs.SocietyConflictPlotArchSymbolicCharacterizationThird-PersonLimitedNarratorExpositionSecond-PersonNarrationRoundCharacterizationFirst-PersonNarratorCharactervs.SupernaturalPlotFoilCharacterizationFallingActionThird-PersonObjectiveNarratorStaticCharacterizationRisingActionCharactervs.CharacterIndirectCharacterizationCharactervs. FateClimaxCharactervs. SelfCharactervs.NatureCharactervs.TechnologyResolutionThird-PersonOmniscientNarratorCharacterizationDirectCharacterizationCharactervs.SocietyConflictPlotArchSymbolicCharacterizationThird-PersonLimitedNarratorExpositionSecond-PersonNarrationRoundCharacterizationFirst-PersonNarratorCharactervs.SupernaturalPlotFoilCharacterizationFallingActionThird-PersonObjectiveNarratorStaticCharacterizationRisingActionCharactervs.CharacterIndirectCharacterizationCharactervs. FateClimaxCharactervs. SelfCharactervs.NatureCharactervs.TechnologyResolution

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Third-Person Omniscient Narrator
  2. Characterization
  3. Direct Characterization
  4. Character vs. Society
  5. Conflict
  6. Plot Arch
  7. Symbolic Characterization
  8. Third-Person Limited Narrator
  9. Exposition
  10. Second-Person Narration
  11. Round Characterization
  12. First-Person Narrator
  13. Character vs. Supernatural
  14. Plot
  15. Foil Characterization
  16. Falling Action
  17. Third-Person Objective Narrator
  18. Static Characterization
  19. Rising Action
  20. Character vs. Character
  21. Indirect Characterization
  22. Character vs. Fate
  23. Climax
  24. Character vs. Self
  25. Character vs. Nature
  26. Character vs. Technology
  27. Resolution