Charactervs.TechnologyCharactervs.SupernaturalExpositionCharactervs.SocietyResolutionFallingActionCharactervs.CharacterCharacterizationStaticCharacterizationSymbolicCharacterizationCharactervs. SelfFoilCharacterizationConflictRisingActionSecond-PersonNarrationDirectCharacterizationRoundCharacterizationFirst-PersonNarratorPlotArchThird-PersonObjectiveNarratorIndirectCharacterizationPlotCharactervs.NatureClimaxThird-PersonOmniscientNarratorCharactervs. FateThird-PersonLimitedNarratorCharactervs.TechnologyCharactervs.SupernaturalExpositionCharactervs.SocietyResolutionFallingActionCharactervs.CharacterCharacterizationStaticCharacterizationSymbolicCharacterizationCharactervs. SelfFoilCharacterizationConflictRisingActionSecond-PersonNarrationDirectCharacterizationRoundCharacterizationFirst-PersonNarratorPlotArchThird-PersonObjectiveNarratorIndirectCharacterizationPlotCharactervs.NatureClimaxThird-PersonOmniscientNarratorCharactervs. FateThird-PersonLimitedNarrator

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Character vs. Technology
  2. Character vs. Supernatural
  3. Exposition
  4. Character vs. Society
  5. Resolution
  6. Falling Action
  7. Character vs. Character
  8. Characterization
  9. Static Characterization
  10. Symbolic Characterization
  11. Character vs. Self
  12. Foil Characterization
  13. Conflict
  14. Rising Action
  15. Second-Person Narration
  16. Direct Characterization
  17. Round Characterization
  18. First-Person Narrator
  19. Plot Arch
  20. Third-Person Objective Narrator
  21. Indirect Characterization
  22. Plot
  23. Character vs. Nature
  24. Climax
  25. Third-Person Omniscient Narrator
  26. Character vs. Fate
  27. Third-Person Limited Narrator