Wood"discovered"Con-struct“230year oldmystery”ChappellVaultSomethingput in aZiploc bagXRF /XRDUsedStoneRoad /FeatureCoresamplerevealsnothing“Wow”Artifactdescribed as"old", "reallyold", or "veryold""AHA"MomentTreasurefoundPre-searcherShockedhead-turnor stareVoidLot 5CGI oftreasureundergroundBillysays"Yep"JackwearsUnderArmourBillyDigsJacksiftsInSituTopPocketFindSwampWood"discovered"Con-struct“230year oldmystery”ChappellVaultSomethingput in aZiploc bagXRF /XRDUsedStoneRoad /FeatureCoresamplerevealsnothing“Wow”Artifactdescribed as"old", "reallyold", or "veryold""AHA"MomentTreasurefoundPre-searcherShockedhead-turnor stareVoidLot 5CGI oftreasureundergroundBillysays"Yep"JackwearsUnderArmourBillyDigsJacksiftsInSituTopPocketFindSwamp

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Wood "discovered"
  2. Con-struct
  3. “230 year old mystery”
  4. Chappell Vault
  5. Something put in a Ziploc bag
  6. XRF / XRD Used
  7. Stone Road / Feature
  8. Core sample reveals nothing
  9. “Wow”
  10. Artifact described as "old", "really old", or "very old"
  11. "AHA" Moment
  12. Treasure found
  13. Pre-searcher
  14. Shocked head-turn or stare
  15. Void
  16. Lot 5
  17. CGI of treasure underground
  18. Billy says "Yep"
  19. Jack wears Under Armour
  20. Billy Digs
  21. Jack sifts
  22. In Situ
  23. Top Pocket Find
  24. Swamp