ChappellVaultBillysays"Yep"TreasurefoundCoresamplerevealsnothingTopPocketFindWood"discovered"CGI oftreasureunderground“230year oldmystery”Shockedhead-turnor stareLot 5SwampInSitu"AHA"MomentSomethingput in aZiploc bagPre-searcher“Wow”JackwearsUnderArmourCon-structStoneRoad /FeatureXRF /XRDUsedBillyDigsJacksiftsVoidArtifactdescribed as"old", "reallyold", or "veryold"ChappellVaultBillysays"Yep"TreasurefoundCoresamplerevealsnothingTopPocketFindWood"discovered"CGI oftreasureunderground“230year oldmystery”Shockedhead-turnor stareLot 5SwampInSitu"AHA"MomentSomethingput in aZiploc bagPre-searcher“Wow”JackwearsUnderArmourCon-structStoneRoad /FeatureXRF /XRDUsedBillyDigsJacksiftsVoidArtifactdescribed as"old", "reallyold", or "veryold"

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Chappell Vault
  2. Billy says "Yep"
  3. Treasure found
  4. Core sample reveals nothing
  5. Top Pocket Find
  6. Wood "discovered"
  7. CGI of treasure underground
  8. “230 year old mystery”
  9. Shocked head-turn or stare
  10. Lot 5
  11. Swamp
  12. In Situ
  13. "AHA" Moment
  14. Something put in a Ziploc bag
  15. Pre-searcher
  16. “Wow”
  17. Jack wears Under Armour
  18. Con-struct
  19. Stone Road / Feature
  20. XRF / XRD Used
  21. Billy Digs
  22. Jack sifts
  23. Void
  24. Artifact described as "old", "really old", or "very old"