XRF /XRDUsedSomethingput in aZiploc bagBillyDigs"AHA"MomentBillysays"Yep"Wood"discovered"Pre-searcherCGI oftreasureundergroundInSituArtifactdescribed as"old", "reallyold", or "veryold"“Wow”VoidShockedhead-turnor stareSwampJacksiftsStoneRoad /Feature“230year oldmystery”Con-structTreasurefoundJackwearsUnderArmourTopPocketFindChappellVaultLot 5CoresamplerevealsnothingXRF /XRDUsedSomethingput in aZiploc bagBillyDigs"AHA"MomentBillysays"Yep"Wood"discovered"Pre-searcherCGI oftreasureundergroundInSituArtifactdescribed as"old", "reallyold", or "veryold"“Wow”VoidShockedhead-turnor stareSwampJacksiftsStoneRoad /Feature“230year oldmystery”Con-structTreasurefoundJackwearsUnderArmourTopPocketFindChappellVaultLot 5Coresamplerevealsnothing

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. XRF / XRD Used
  2. Something put in a Ziploc bag
  3. Billy Digs
  4. "AHA" Moment
  5. Billy says "Yep"
  6. Wood "discovered"
  7. Pre-searcher
  8. CGI of treasure underground
  9. In Situ
  10. Artifact described as "old", "really old", or "very old"
  11. “Wow”
  12. Void
  13. Shocked head-turn or stare
  14. Swamp
  15. Jack sifts
  16. Stone Road / Feature
  17. “230 year old mystery”
  18. Con-struct
  19. Treasure found
  20. Jack wears Under Armour
  21. Top Pocket Find
  22. Chappell Vault
  23. Lot 5
  24. Core sample reveals nothing