“Wow”Lot 5Pre-searcherWood"discovered"XRF /XRDUsedChappellVaultJacksiftsArtifactdescribed as"old", "reallyold", or "veryold"Somethingput in aZiploc bagSwampCoresamplerevealsnothingJackwearsUnderArmourTreasurefoundBillysays"Yep"StoneRoad /FeatureTopPocketFindBillyDigsShockedhead-turnor stare“230year oldmystery”Con-struct"AHA"MomentInSituCGI oftreasureundergroundVoid“Wow”Lot 5Pre-searcherWood"discovered"XRF /XRDUsedChappellVaultJacksiftsArtifactdescribed as"old", "reallyold", or "veryold"Somethingput in aZiploc bagSwampCoresamplerevealsnothingJackwearsUnderArmourTreasurefoundBillysays"Yep"StoneRoad /FeatureTopPocketFindBillyDigsShockedhead-turnor stare“230year oldmystery”Con-struct"AHA"MomentInSituCGI oftreasureundergroundVoid

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. “Wow”
  2. Lot 5
  3. Pre-searcher
  4. Wood "discovered"
  5. XRF / XRD Used
  6. Chappell Vault
  7. Jack sifts
  8. Artifact described as "old", "really old", or "very old"
  9. Something put in a Ziploc bag
  10. Swamp
  11. Core sample reveals nothing
  12. Jack wears Under Armour
  13. Treasure found
  14. Billy says "Yep"
  15. Stone Road / Feature
  16. Top Pocket Find
  17. Billy Digs
  18. Shocked head-turn or stare
  19. “230 year old mystery”
  20. Con-struct
  21. "AHA" Moment
  22. In Situ
  23. CGI of treasure underground
  24. Void