TreasurefoundCon-struct"AHA"MomentChappellVaultPre-searcher“230year oldmystery”Shockedhead-turnor stareCoresamplerevealsnothingArtifactdescribed as"old", "reallyold", or "veryold"InSituWood"discovered"Lot 5VoidCGI oftreasureundergroundJackwearsUnderArmourXRF /XRDUsedJacksifts“Wow”Billysays"Yep"StoneRoad /FeatureSomethingput in aZiploc bagTopPocketFindBillyDigsSwampTreasurefoundCon-struct"AHA"MomentChappellVaultPre-searcher“230year oldmystery”Shockedhead-turnor stareCoresamplerevealsnothingArtifactdescribed as"old", "reallyold", or "veryold"InSituWood"discovered"Lot 5VoidCGI oftreasureundergroundJackwearsUnderArmourXRF /XRDUsedJacksifts“Wow”Billysays"Yep"StoneRoad /FeatureSomethingput in aZiploc bagTopPocketFindBillyDigsSwamp

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Treasure found
  2. Con-struct
  3. "AHA" Moment
  4. Chappell Vault
  5. Pre-searcher
  6. “230 year old mystery”
  7. Shocked head-turn or stare
  8. Core sample reveals nothing
  9. Artifact described as "old", "really old", or "very old"
  10. In Situ
  11. Wood "discovered"
  12. Lot 5
  13. Void
  14. CGI of treasure underground
  15. Jack wears Under Armour
  16. XRF / XRD Used
  17. Jack sifts
  18. “Wow”
  19. Billy says "Yep"
  20. Stone Road / Feature
  21. Something put in a Ziploc bag
  22. Top Pocket Find
  23. Billy Digs
  24. Swamp