CoresamplerevealsnothingTopPocketFind"AHA"MomentBillysays"Yep"Artifactdescribed as"old", "reallyold", or "veryold"“Wow”JacksiftsSwampLot 5ChappellVaultInSituSomethingput in aZiploc bagWood"discovered"XRF /XRDUsedStoneRoad /Feature“230year oldmystery”Pre-searcherBillyDigsTreasurefoundJackwearsUnderArmourVoidCGI oftreasureundergroundShockedhead-turnor stareCon-structCoresamplerevealsnothingTopPocketFind"AHA"MomentBillysays"Yep"Artifactdescribed as"old", "reallyold", or "veryold"“Wow”JacksiftsSwampLot 5ChappellVaultInSituSomethingput in aZiploc bagWood"discovered"XRF /XRDUsedStoneRoad /Feature“230year oldmystery”Pre-searcherBillyDigsTreasurefoundJackwearsUnderArmourVoidCGI oftreasureundergroundShockedhead-turnor stareCon-struct

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Core sample reveals nothing
  2. Top Pocket Find
  3. "AHA" Moment
  4. Billy says "Yep"
  5. Artifact described as "old", "really old", or "very old"
  6. “Wow”
  7. Jack sifts
  8. Swamp
  9. Lot 5
  10. Chappell Vault
  11. In Situ
  12. Something put in a Ziploc bag
  13. Wood "discovered"
  14. XRF / XRD Used
  15. Stone Road / Feature
  16. “230 year old mystery”
  17. Pre-searcher
  18. Billy Digs
  19. Treasure found
  20. Jack wears Under Armour
  21. Void
  22. CGI of treasure underground
  23. Shocked head-turn or stare
  24. Con-struct