Artifactdescribed as"old", "reallyold", or "veryold""AHA"MomentCoresamplerevealsnothing“230year oldmystery”VoidShockedhead-turnor stareWood"discovered"Con-structXRF /XRDUsedJackwearsUnderArmourTreasurefoundSomethingput in aZiploc bagChappellVaultCGI oftreasureundergroundBillysays"Yep"StoneRoad /FeatureJacksiftsTopPocketFindBillyDigsInSitu“Wow”Lot 5SwampPre-searcherArtifactdescribed as"old", "reallyold", or "veryold""AHA"MomentCoresamplerevealsnothing“230year oldmystery”VoidShockedhead-turnor stareWood"discovered"Con-structXRF /XRDUsedJackwearsUnderArmourTreasurefoundSomethingput in aZiploc bagChappellVaultCGI oftreasureundergroundBillysays"Yep"StoneRoad /FeatureJacksiftsTopPocketFindBillyDigsInSitu“Wow”Lot 5SwampPre-searcher

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Artifact described as "old", "really old", or "very old"
  2. "AHA" Moment
  3. Core sample reveals nothing
  4. “230 year old mystery”
  5. Void
  6. Shocked head-turn or stare
  7. Wood "discovered"
  8. Con-struct
  9. XRF / XRD Used
  10. Jack wears Under Armour
  11. Treasure found
  12. Something put in a Ziploc bag
  13. Chappell Vault
  14. CGI of treasure underground
  15. Billy says "Yep"
  16. Stone Road / Feature
  17. Jack sifts
  18. Top Pocket Find
  19. Billy Digs
  20. In Situ
  21. “Wow”
  22. Lot 5
  23. Swamp
  24. Pre-searcher