Lot 5Wood"discovered"StoneRoad /FeatureTopPocketFindJacksiftsBillysays"Yep"Shockedhead-turnor stare"AHA"MomentChappellVaultXRF /XRDUsedPre-searcherSomethingput in aZiploc bagCon-structCoresamplerevealsnothingSwampCGI oftreasureundergroundArtifactdescribed as"old", "reallyold", or "veryold"“230year oldmystery”VoidInSituJackwearsUnderArmourTreasurefound“Wow”BillyDigsLot 5Wood"discovered"StoneRoad /FeatureTopPocketFindJacksiftsBillysays"Yep"Shockedhead-turnor stare"AHA"MomentChappellVaultXRF /XRDUsedPre-searcherSomethingput in aZiploc bagCon-structCoresamplerevealsnothingSwampCGI oftreasureundergroundArtifactdescribed as"old", "reallyold", or "veryold"“230year oldmystery”VoidInSituJackwearsUnderArmourTreasurefound“Wow”BillyDigs

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Lot 5
  2. Wood "discovered"
  3. Stone Road / Feature
  4. Top Pocket Find
  5. Jack sifts
  6. Billy says "Yep"
  7. Shocked head-turn or stare
  8. "AHA" Moment
  9. Chappell Vault
  10. XRF / XRD Used
  11. Pre-searcher
  12. Something put in a Ziploc bag
  13. Con-struct
  14. Core sample reveals nothing
  15. Swamp
  16. CGI of treasure underground
  17. Artifact described as "old", "really old", or "very old"
  18. “230 year old mystery”
  19. Void
  20. In Situ
  21. Jack wears Under Armour
  22. Treasure found
  23. “Wow”
  24. Billy Digs