Shockedhead-turnor stareCoresamplerevealsnothingVoidBillyDigsSwampTopPocketFindJacksiftsWood"discovered"Artifactdescribed as"old", "reallyold", or "veryold"TreasurefoundChappellVaultBillysays"Yep"Pre-searcherInSitu"AHA"MomentSomethingput in aZiploc bag“230year oldmystery”CGI oftreasureundergroundLot 5Con-struct“Wow”JackwearsUnderArmourStoneRoad /FeatureXRF /XRDUsedShockedhead-turnor stareCoresamplerevealsnothingVoidBillyDigsSwampTopPocketFindJacksiftsWood"discovered"Artifactdescribed as"old", "reallyold", or "veryold"TreasurefoundChappellVaultBillysays"Yep"Pre-searcherInSitu"AHA"MomentSomethingput in aZiploc bag“230year oldmystery”CGI oftreasureundergroundLot 5Con-struct“Wow”JackwearsUnderArmourStoneRoad /FeatureXRF /XRDUsed

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Shocked head-turn or stare
  2. Core sample reveals nothing
  3. Void
  4. Billy Digs
  5. Swamp
  6. Top Pocket Find
  7. Jack sifts
  8. Wood "discovered"
  9. Artifact described as "old", "really old", or "very old"
  10. Treasure found
  11. Chappell Vault
  12. Billy says "Yep"
  13. Pre-searcher
  14. In Situ
  15. "AHA" Moment
  16. Something put in a Ziploc bag
  17. “230 year old mystery”
  18. CGI of treasure underground
  19. Lot 5
  20. Con-struct
  21. “Wow”
  22. Jack wears Under Armour
  23. Stone Road / Feature
  24. XRF / XRD Used