StoneRoad /FeatureBillysays"Yep"Lot 5CoresamplerevealsnothingTreasurefoundBillyDigsXRF /XRDUsedCon-structInSituWood"discovered"JacksiftsTopPocketFindCGI oftreasureundergroundPre-searcherChappellVault“230year oldmystery”JackwearsUnderArmourSomethingput in aZiploc bagSwamp“Wow”"AHA"MomentVoidShockedhead-turnor stareArtifactdescribed as"old", "reallyold", or "veryold"StoneRoad /FeatureBillysays"Yep"Lot 5CoresamplerevealsnothingTreasurefoundBillyDigsXRF /XRDUsedCon-structInSituWood"discovered"JacksiftsTopPocketFindCGI oftreasureundergroundPre-searcherChappellVault“230year oldmystery”JackwearsUnderArmourSomethingput in aZiploc bagSwamp“Wow”"AHA"MomentVoidShockedhead-turnor stareArtifactdescribed as"old", "reallyold", or "veryold"

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Stone Road / Feature
  2. Billy says "Yep"
  3. Lot 5
  4. Core sample reveals nothing
  5. Treasure found
  6. Billy Digs
  7. XRF / XRD Used
  8. Con-struct
  9. In Situ
  10. Wood "discovered"
  11. Jack sifts
  12. Top Pocket Find
  13. CGI of treasure underground
  14. Pre-searcher
  15. Chappell Vault
  16. “230 year old mystery”
  17. Jack wears Under Armour
  18. Something put in a Ziploc bag
  19. Swamp
  20. “Wow”
  21. "AHA" Moment
  22. Void
  23. Shocked head-turn or stare
  24. Artifact described as "old", "really old", or "very old"