TreasurefoundXRF /XRDUsedChappellVaultInSituTopPocketFindJacksiftsSwampBillysays"Yep"Pre-searcherArtifactdescribed as"old", "reallyold", or "veryold"Somethingput in aZiploc bag“230year oldmystery”Shockedhead-turnor stareVoidCoresamplerevealsnothing“Wow”Wood"discovered"StoneRoad /FeatureLot 5Con-structCGI oftreasureundergroundJackwearsUnderArmour"AHA"MomentBillyDigsTreasurefoundXRF /XRDUsedChappellVaultInSituTopPocketFindJacksiftsSwampBillysays"Yep"Pre-searcherArtifactdescribed as"old", "reallyold", or "veryold"Somethingput in aZiploc bag“230year oldmystery”Shockedhead-turnor stareVoidCoresamplerevealsnothing“Wow”Wood"discovered"StoneRoad /FeatureLot 5Con-structCGI oftreasureundergroundJackwearsUnderArmour"AHA"MomentBillyDigs

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Treasure found
  2. XRF / XRD Used
  3. Chappell Vault
  4. In Situ
  5. Top Pocket Find
  6. Jack sifts
  7. Swamp
  8. Billy says "Yep"
  9. Pre-searcher
  10. Artifact described as "old", "really old", or "very old"
  11. Something put in a Ziploc bag
  12. “230 year old mystery”
  13. Shocked head-turn or stare
  14. Void
  15. Core sample reveals nothing
  16. “Wow”
  17. Wood "discovered"
  18. Stone Road / Feature
  19. Lot 5
  20. Con-struct
  21. CGI of treasure underground
  22. Jack wears Under Armour
  23. "AHA" Moment
  24. Billy Digs