secondarycolorsobjectsclose up inforegroundgeometricshapesroughandbumpycoolcolorssmoothandshinyhorizontallinesa widerangeof valuenorangeof valuehighlightsobjects faraway inbackgroundone pointperspectiveparalelllinesshadowsprimarycolorsstipplinga sharpcontrastin valueverticallinestexture of ananimalsskin, scales,or fur.texture madewithbrushstrokeslines thatshowtextureimpliedtexture (howit looks likeit feels)actualtexture(how itfeels)repeatingshapesAnalogouscolors (nextto each otheron colorwheel)complementarycolors (oppositeon the colorwheel)a visiblehorizonlinewarmcolorsorganicshapesoverlappingshapes orobjectscurvedlinestertiarycolorslines thatshowmovementcrosshatchingsecondarycolorsobjectsclose up inforegroundgeometricshapesroughandbumpycoolcolorssmoothandshinyhorizontallinesa widerangeof valuenorangeof valuehighlightsobjects faraway inbackgroundone pointperspectiveparalelllinesshadowsprimarycolorsstipplinga sharpcontrastin valueverticallinestexture of ananimalsskin, scales,or fur.texture madewithbrushstrokeslines thatshowtextureimpliedtexture (howit looks likeit feels)actualtexture(how itfeels)repeatingshapesAnalogouscolors (nextto each otheron colorwheel)complementarycolors (oppositeon the colorwheel)a visiblehorizonlinewarmcolorsorganicshapesoverlappingshapes orobjectscurvedlinestertiarycolorslines thatshowmovementcrosshatching

Elements of Art - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
C
2
S
3
S
4
T
5
C
6
T
7
L
8
V
9
V
10
V
11
S
12
S
13
L
14
V
15
C
16
V
17
V
18
L
19
T
20
T
21
L
22
T
23
T
24
S
25
C
26
C
27
L
28
C
29
S
30
S
31
L
32
C
33
L
34
V
  1. C-secondary colors
  2. S-objects close up in foreground
  3. S-geometric shapes
  4. T-rough and bumpy
  5. C-cool colors
  6. T-smooth and shiny
  7. L-horizontal lines
  8. V-a wide range of value
  9. V-no range of value
  10. V-highlights
  11. S-objects far away in background
  12. S-one point perspective
  13. L-paralell lines
  14. V-shadows
  15. C-primary colors
  16. V-stippling
  17. V-a sharp contrast in value
  18. L-vertical lines
  19. T-texture of an animals skin, scales, or fur.
  20. T-texture made with brushstrokes
  21. L-lines that show texture
  22. T-implied texture (how it looks like it feels)
  23. T-actual texture (how it feels)
  24. S-repeating shapes
  25. C-Analogous colors (next to each other on color wheel)
  26. C-complementary colors (opposite on the color wheel)
  27. L-a visible horizon line
  28. C-warm colors
  29. S-organic shapes
  30. S-overlapping shapes or objects
  31. L-curved lines
  32. C-tertiary colors
  33. L-lines that show movement
  34. V-crosshatching