texture madewithbrushstrokestexture of ananimalsskin, scales,or fur.one pointperspectivecrosshatchingAnalogouscolors (nextto each otheron colorwheel)complementarycolors (oppositeon the colorwheel)objectsclose up inforegroundhighlightsorganicshapesa widerangeof valueroughandbumpyimpliedtexture (howit looks likeit feels)coolcolorslines thatshowmovementverticallineslines thatshowtexturecurvedlinestertiarycolorsobjects faraway inbackgroundwarmcolorsrepeatingshapesgeometricshapessecondarycolorsa visiblehorizonlineshadowsprimarycolorsoverlappingshapes orobjectshorizontallinesa sharpcontrastin valueparalelllinesactualtexture(how itfeels)stipplingsmoothandshinynorangeof valuetexture madewithbrushstrokestexture of ananimalsskin, scales,or fur.one pointperspectivecrosshatchingAnalogouscolors (nextto each otheron colorwheel)complementarycolors (oppositeon the colorwheel)objectsclose up inforegroundhighlightsorganicshapesa widerangeof valueroughandbumpyimpliedtexture (howit looks likeit feels)coolcolorslines thatshowmovementverticallineslines thatshowtexturecurvedlinestertiarycolorsobjects faraway inbackgroundwarmcolorsrepeatingshapesgeometricshapessecondarycolorsa visiblehorizonlineshadowsprimarycolorsoverlappingshapes orobjectshorizontallinesa sharpcontrastin valueparalelllinesactualtexture(how itfeels)stipplingsmoothandshinynorangeof value

Elements of Art - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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L
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  1. T-texture made with brushstrokes
  2. T-texture of an animals skin, scales, or fur.
  3. S-one point perspective
  4. V-crosshatching
  5. C-Analogous colors (next to each other on color wheel)
  6. C-complementary colors (opposite on the color wheel)
  7. S-objects close up in foreground
  8. V-highlights
  9. S-organic shapes
  10. V-a wide range of value
  11. T-rough and bumpy
  12. T-implied texture (how it looks like it feels)
  13. C-cool colors
  14. L-lines that show movement
  15. L-vertical lines
  16. L-lines that show texture
  17. L-curved lines
  18. C-tertiary colors
  19. S-objects far away in background
  20. C-warm colors
  21. S-repeating shapes
  22. S-geometric shapes
  23. C-secondary colors
  24. L-a visible horizon line
  25. V-shadows
  26. C-primary colors
  27. S-overlapping shapes or objects
  28. L-horizontal lines
  29. V-a sharp contrast in value
  30. L-paralell lines
  31. T-actual texture (how it feels)
  32. V-stippling
  33. T-smooth and shiny
  34. V-no range of value