secondarycolorsactualtexture(how itfeels)texture madewithbrushstrokesprimarycolorsone pointperspectivecrosshatchinga visiblehorizonlinea widerangeof valuehorizontallinestertiarycolorscurvedlinesroughandbumpyoverlappingshapes orobjectsrepeatingshapesnorangeof valueobjects faraway inbackgroundimpliedtexture (howit looks likeit feels)paralelllineslines thatshowtexturestipplingobjectsclose up inforegroundlines thatshowmovementverticallinestexture of ananimalsskin, scales,or fur.Analogouscolors (nextto each otheron colorwheel)smoothandshinyhighlightsgeometricshapesorganicshapesa sharpcontrastin valueshadowscoolcolorscomplementarycolors (oppositeon the colorwheel)warmcolorssecondarycolorsactualtexture(how itfeels)texture madewithbrushstrokesprimarycolorsone pointperspectivecrosshatchinga visiblehorizonlinea widerangeof valuehorizontallinestertiarycolorscurvedlinesroughandbumpyoverlappingshapes orobjectsrepeatingshapesnorangeof valueobjects faraway inbackgroundimpliedtexture (howit looks likeit feels)paralelllineslines thatshowtexturestipplingobjectsclose up inforegroundlines thatshowmovementverticallinestexture of ananimalsskin, scales,or fur.Analogouscolors (nextto each otheron colorwheel)smoothandshinyhighlightsgeometricshapesorganicshapesa sharpcontrastin valueshadowscoolcolorscomplementarycolors (oppositeon the colorwheel)warmcolors

Elements of Art - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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C
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T
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S
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V
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L
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L
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C
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L
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T
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S
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S
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V
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S
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T
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L
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L
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V
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S
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L
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L
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C
  1. C-secondary colors
  2. T-actual texture (how it feels)
  3. T-texture made with brushstrokes
  4. C-primary colors
  5. S-one point perspective
  6. V-crosshatching
  7. L-a visible horizon line
  8. V-a wide range of value
  9. L-horizontal lines
  10. C-tertiary colors
  11. L-curved lines
  12. T-rough and bumpy
  13. S-overlapping shapes or objects
  14. S-repeating shapes
  15. V-no range of value
  16. S-objects far away in background
  17. T-implied texture (how it looks like it feels)
  18. L-paralell lines
  19. L-lines that show texture
  20. V-stippling
  21. S-objects close up in foreground
  22. L-lines that show movement
  23. L-vertical lines
  24. T-texture of an animals skin, scales, or fur.
  25. C-Analogous colors (next to each other on color wheel)
  26. T-smooth and shiny
  27. V-highlights
  28. S-geometric shapes
  29. S-organic shapes
  30. V-a sharp contrast in value
  31. V-shadows
  32. C-cool colors
  33. C-complementary colors (opposite on the color wheel)
  34. C-warm colors