stipplingobjectsclose up inforegroundobjects faraway inbackgroundtexture of ananimalsskin, scales,or fur.impliedtexture (howit looks likeit feels)horizontallinesroughandbumpytexture madewithbrushstrokesparalelllinesa sharpcontrastin valuecrosshatchingactualtexture(how itfeels)warmcolorsnorangeof valuelines thatshowtextureshadowsverticallinescurvedlinesa visiblehorizonlineorganicshapestertiarycolorsrepeatingshapeshighlightsgeometricshapesprimarycolorssecondarycolorslines thatshowmovementone pointperspectivecomplementarycolors (oppositeon the colorwheel)a widerangeof valuesmoothandshinyAnalogouscolors (nextto each otheron colorwheel)coolcolorsoverlappingshapes orobjectsstipplingobjectsclose up inforegroundobjects faraway inbackgroundtexture of ananimalsskin, scales,or fur.impliedtexture (howit looks likeit feels)horizontallinesroughandbumpytexture madewithbrushstrokesparalelllinesa sharpcontrastin valuecrosshatchingactualtexture(how itfeels)warmcolorsnorangeof valuelines thatshowtextureshadowsverticallinescurvedlinesa visiblehorizonlineorganicshapestertiarycolorsrepeatingshapeshighlightsgeometricshapesprimarycolorssecondarycolorslines thatshowmovementone pointperspectivecomplementarycolors (oppositeon the colorwheel)a widerangeof valuesmoothandshinyAnalogouscolors (nextto each otheron colorwheel)coolcolorsoverlappingshapes orobjects

Elements of Art - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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C
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  1. V-stippling
  2. S-objects close up in foreground
  3. S-objects far away in background
  4. T-texture of an animals skin, scales, or fur.
  5. T-implied texture (how it looks like it feels)
  6. L-horizontal lines
  7. T-rough and bumpy
  8. T-texture made with brushstrokes
  9. L-paralell lines
  10. V-a sharp contrast in value
  11. V-crosshatching
  12. T-actual texture (how it feels)
  13. C-warm colors
  14. V-no range of value
  15. L-lines that show texture
  16. V-shadows
  17. L-vertical lines
  18. L-curved lines
  19. L-a visible horizon line
  20. S-organic shapes
  21. C-tertiary colors
  22. S-repeating shapes
  23. V-highlights
  24. S-geometric shapes
  25. C-primary colors
  26. C-secondary colors
  27. L-lines that show movement
  28. S-one point perspective
  29. C-complementary colors (opposite on the color wheel)
  30. V-a wide range of value
  31. T-smooth and shiny
  32. C-Analogous colors (next to each other on color wheel)
  33. C-cool colors
  34. S-overlapping shapes or objects