lines thatshowmovementsmoothandshinyroughandbumpycurvedlineshorizontallinescoolcolorsimpliedtexture (howit looks likeit feels)one pointperspectivea widerangeof valueactualtexture(how itfeels)objectsclose up inforegroundcomplementarycolors (oppositeon the colorwheel)crosshatchingoverlappingshapes orobjectsstipplingtexture madewithbrushstrokestexture of ananimalsskin, scales,or fur.Analogouscolors (nextto each otheron colorwheel)geometricshapesnorangeof valueparalelllinesverticallinesrepeatingshapesshadowsa visiblehorizonlinesecondarycolorsobjects faraway inbackgroundwarmcolorshighlightsorganicshapestertiarycolorslines thatshowtexturea sharpcontrastin valueprimarycolorslines thatshowmovementsmoothandshinyroughandbumpycurvedlineshorizontallinescoolcolorsimpliedtexture (howit looks likeit feels)one pointperspectivea widerangeof valueactualtexture(how itfeels)objectsclose up inforegroundcomplementarycolors (oppositeon the colorwheel)crosshatchingoverlappingshapes orobjectsstipplingtexture madewithbrushstrokestexture of ananimalsskin, scales,or fur.Analogouscolors (nextto each otheron colorwheel)geometricshapesnorangeof valueparalelllinesverticallinesrepeatingshapesshadowsa visiblehorizonlinesecondarycolorsobjects faraway inbackgroundwarmcolorshighlightsorganicshapestertiarycolorslines thatshowtexturea sharpcontrastin valueprimarycolors

Elements of Art - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
L
2
T
3
T
4
L
5
L
6
C
7
T
8
S
9
V
10
T
11
S
12
C
13
V
14
S
15
V
16
T
17
T
18
C
19
S
20
V
21
L
22
L
23
S
24
V
25
L
26
C
27
S
28
C
29
V
30
S
31
C
32
L
33
V
34
C
  1. L-lines that show movement
  2. T-smooth and shiny
  3. T-rough and bumpy
  4. L-curved lines
  5. L-horizontal lines
  6. C-cool colors
  7. T-implied texture (how it looks like it feels)
  8. S-one point perspective
  9. V-a wide range of value
  10. T-actual texture (how it feels)
  11. S-objects close up in foreground
  12. C-complementary colors (opposite on the color wheel)
  13. V-crosshatching
  14. S-overlapping shapes or objects
  15. V-stippling
  16. T-texture made with brushstrokes
  17. T-texture of an animals skin, scales, or fur.
  18. C-Analogous colors (next to each other on color wheel)
  19. S-geometric shapes
  20. V-no range of value
  21. L-paralell lines
  22. L-vertical lines
  23. S-repeating shapes
  24. V-shadows
  25. L-a visible horizon line
  26. C-secondary colors
  27. S-objects far away in background
  28. C-warm colors
  29. V-highlights
  30. S-organic shapes
  31. C-tertiary colors
  32. L-lines that show texture
  33. V-a sharp contrast in value
  34. C-primary colors