texture made with brushstrokes texture of an animals skin, scales, or fur. one point perspective crosshatching Analogous colors (next to each other on color wheel) complementary colors (opposite on the color wheel) objects close up in foreground highlights organic shapes a wide range of value rough and bumpy implied texture (how it looks like it feels) cool colors lines that show movement vertical lines lines that show texture curved lines tertiary colors objects far away in background warm colors repeating shapes geometric shapes secondary colors a visible horizon line shadows primary colors overlapping shapes or objects horizontal lines a sharp contrast in value paralell lines actual texture (how it feels) stippling smooth and shiny no range of value texture made with brushstrokes texture of an animals skin, scales, or fur. one point perspective crosshatching Analogous colors (next to each other on color wheel) complementary colors (opposite on the color wheel) objects close up in foreground highlights organic shapes a wide range of value rough and bumpy implied texture (how it looks like it feels) cool colors lines that show movement vertical lines lines that show texture curved lines tertiary colors objects far away in background warm colors repeating shapes geometric shapes secondary colors a visible horizon line shadows primary colors overlapping shapes or objects horizontal lines a sharp contrast in value paralell lines actual texture (how it feels) stippling smooth and shiny no range of value
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
T-texture made with brushstrokes
T-texture of an animals skin, scales, or fur.
S-one point perspective
V-crosshatching
C-Analogous colors (next to each other on color wheel)
C-complementary colors (opposite on the color wheel)
S-objects close up in foreground
V-highlights
S-organic shapes
V-a wide range of value
T-rough and bumpy
T-implied texture (how it looks like it feels)
C-cool colors
L-lines that show movement
L-vertical lines
L-lines that show texture
L-curved lines
C-tertiary colors
S-objects far away in background
C-warm colors
S-repeating shapes
S-geometric shapes
C-secondary colors
L-a visible horizon line
V-shadows
C-primary colors
S-overlapping shapes or objects
L-horizontal lines
V-a sharp contrast in value
L-paralell lines
T-actual texture (how it feels)
V-stippling
T-smooth and shiny
V-no range of value