(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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V-stippling
S-objects close up in foreground
S-objects far away in background
T-texture of an animals skin, scales, or fur.
T-implied texture (how it looks like it feels)
L-horizontal lines
T-rough and bumpy
T-texture made with brushstrokes
L-paralell lines
V-a sharp contrast in value
V-crosshatching
T-actual texture (how it feels)
C-warm colors
V-no range of value
L-lines that show texture
V-shadows
L-vertical lines
L-curved lines
L-a visible horizon line
S-organic shapes
C-tertiary colors
S-repeating shapes
V-highlights
S-geometric shapes
C-primary colors
C-secondary colors
L-lines that show movement
S-one point perspective
C-complementary colors (opposite on the color wheel)
V-a wide range of value
T-smooth and shiny
C-Analogous colors (next to each other on color wheel)