ImportantChoice wasactuallyirrelevant tothe outcomeAlmostUnavoidablecombat withdifficultmonstersForgettingother playersexist (NotFavoritism)PoorCommunicationof story to otherplayersHeavyObviousRailroadingTrying tobe the nextCriticalRoleVeryboringStoryPremiseTargeting onespecific playerin multiplecombats in arow.Says to aplayersomething isallowed thendoesn'tStolenCampaignStoryMagic of anykind ispunishableby jail timeor deathDMPCbetter thanthe playersin combatDoes notlisten toplayers ifthey makegood pointsBBEGannoys theplayers toomuchDoes not givemagic weaponsto martials forwhen they needitDoesn't knowthe rules thatthe DM isexpected toknowEverymagicitem iscursedAbsurdHomebrewRule (ex: Nat20 Atk =Instadown)Leaves a badplayer to theirdevices ratherthan fix/removethe problemplayerMakes PCgo through"content"without theirconsentNuking aplayersbuildImprovisedstory withnodirectionTreats aplayer badlybecause ofIRL problemswith them.Favoritismto anotherplayerImportantChoice wasactuallyirrelevant tothe outcomeAlmostUnavoidablecombat withdifficultmonstersForgettingother playersexist (NotFavoritism)PoorCommunicationof story to otherplayersHeavyObviousRailroadingTrying tobe the nextCriticalRoleVeryboringStoryPremiseTargeting onespecific playerin multiplecombats in arow.Says to aplayersomething isallowed thendoesn'tStolenCampaignStoryMagic of anykind ispunishableby jail timeor deathDMPCbetter thanthe playersin combatDoes notlisten toplayers ifthey makegood pointsBBEGannoys theplayers toomuchDoes not givemagic weaponsto martials forwhen they needitDoesn't knowthe rules thatthe DM isexpected toknowEverymagicitem iscursedAbsurdHomebrewRule (ex: Nat20 Atk =Instadown)Leaves a badplayer to theirdevices ratherthan fix/removethe problemplayerMakes PCgo through"content"without theirconsentNuking aplayersbuildImprovisedstory withnodirectionTreats aplayer badlybecause ofIRL problemswith them.Favoritismto anotherplayer

Oooh DM.... - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Important Choice was actually irrelevant to the outcome
  2. Almost Unavoidable combat with difficult monsters
  3. Forgetting other players exist (Not Favoritism)
  4. Poor Communication of story to other players
  5. Heavy Obvious Railroading
  6. Trying to be the next Critical Role
  7. Very boring Story Premise
  8. Targeting one specific player in multiple combats in a row.
  9. Says to a player something is allowed then doesn't
  10. Stolen Campaign Story
  11. Magic of any kind is punishable by jail time or death
  12. DMPC better than the players in combat
  13. Does not listen to players if they make good points
  14. BBEG annoys the players too much
  15. Does not give magic weapons to martials for when they need it
  16. Doesn't know the rules that the DM is expected to know
  17. Every magic item is cursed
  18. Absurd Homebrew Rule (ex: Nat 20 Atk = Instadown)
  19. Leaves a bad player to their devices rather than fix/remove the problem player
  20. Makes PC go through "content" without their consent
  21. Nuking a players build
  22. Improvised story with no direction
  23. Treats a player badly because of IRL problems with them.
  24. Favoritism to another player