Magic of anykind ispunishableby jail timeor deathAbsurdHomebrewRule (ex: Nat20 Atk =Instadown)Leaves a badplayer to theirdevices ratherthan fix/removethe problemplayerDoesn't knowthe rules thatthe DM isexpected toknowImprovisedstory withnodirectionTreats aplayer badlybecause ofIRL problemswith them.AlmostUnavoidablecombat withdifficultmonstersPoorCommunicationof story to otherplayersDoes notlisten toplayers ifthey makegood pointsTargeting onespecific playerin multiplecombats in arow.Trying tobe the nextCriticalRoleDMPCbetter thanthe playersin combatHeavyObviousRailroadingForgettingother playersexist (NotFavoritism)Makes PCgo through"content"without theirconsentBBEGannoys theplayers toomuchEverymagicitem iscursedVeryboringStoryPremiseDoes not givemagic weaponsto martials forwhen they needitNuking aplayersbuildFavoritismto anotherplayerStolenCampaignStoryImportantChoice wasactuallyirrelevant tothe outcomeSays to aplayersomething isallowed thendoesn'tMagic of anykind ispunishableby jail timeor deathAbsurdHomebrewRule (ex: Nat20 Atk =Instadown)Leaves a badplayer to theirdevices ratherthan fix/removethe problemplayerDoesn't knowthe rules thatthe DM isexpected toknowImprovisedstory withnodirectionTreats aplayer badlybecause ofIRL problemswith them.AlmostUnavoidablecombat withdifficultmonstersPoorCommunicationof story to otherplayersDoes notlisten toplayers ifthey makegood pointsTargeting onespecific playerin multiplecombats in arow.Trying tobe the nextCriticalRoleDMPCbetter thanthe playersin combatHeavyObviousRailroadingForgettingother playersexist (NotFavoritism)Makes PCgo through"content"without theirconsentBBEGannoys theplayers toomuchEverymagicitem iscursedVeryboringStoryPremiseDoes not givemagic weaponsto martials forwhen they needitNuking aplayersbuildFavoritismto anotherplayerStolenCampaignStoryImportantChoice wasactuallyirrelevant tothe outcomeSays to aplayersomething isallowed thendoesn't

Oooh DM.... - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Magic of any kind is punishable by jail time or death
  2. Absurd Homebrew Rule (ex: Nat 20 Atk = Instadown)
  3. Leaves a bad player to their devices rather than fix/remove the problem player
  4. Doesn't know the rules that the DM is expected to know
  5. Improvised story with no direction
  6. Treats a player badly because of IRL problems with them.
  7. Almost Unavoidable combat with difficult monsters
  8. Poor Communication of story to other players
  9. Does not listen to players if they make good points
  10. Targeting one specific player in multiple combats in a row.
  11. Trying to be the next Critical Role
  12. DMPC better than the players in combat
  13. Heavy Obvious Railroading
  14. Forgetting other players exist (Not Favoritism)
  15. Makes PC go through "content" without their consent
  16. BBEG annoys the players too much
  17. Every magic item is cursed
  18. Very boring Story Premise
  19. Does not give magic weapons to martials for when they need it
  20. Nuking a players build
  21. Favoritism to another player
  22. Stolen Campaign Story
  23. Important Choice was actually irrelevant to the outcome
  24. Says to a player something is allowed then doesn't