HeavyObviousRailroadingMagic of anykind ispunishableby jail timeor deathSays to aplayersomething isallowed thendoesn'tForgettingother playersexist (NotFavoritism)Nuking aplayersbuildAlmostUnavoidablecombat withdifficultmonstersDoesn't knowthe rules thatthe DM isexpected toknowImprovisedstory withnodirectionTreats aplayer badlybecause ofIRL problemswith them.Trying tobe the nextCriticalRoleImportantChoice wasactuallyirrelevant tothe outcomeMakes PCgo through"content"without theirconsentLeaves a badplayer to theirdevices ratherthan fix/removethe problemplayerDoes notlisten toplayers ifthey makegood pointsEverymagicitem iscursedVeryboringStoryPremiseDMPCbetter thanthe playersin combatStolenCampaignStoryFavoritismto anotherplayerDoes not givemagic weaponsto martials forwhen they needitBBEGannoys theplayers toomuchAbsurdHomebrewRule (ex: Nat20 Atk =Instadown)PoorCommunicationof story to otherplayersTargeting onespecific playerin multiplecombats in arow.HeavyObviousRailroadingMagic of anykind ispunishableby jail timeor deathSays to aplayersomething isallowed thendoesn'tForgettingother playersexist (NotFavoritism)Nuking aplayersbuildAlmostUnavoidablecombat withdifficultmonstersDoesn't knowthe rules thatthe DM isexpected toknowImprovisedstory withnodirectionTreats aplayer badlybecause ofIRL problemswith them.Trying tobe the nextCriticalRoleImportantChoice wasactuallyirrelevant tothe outcomeMakes PCgo through"content"without theirconsentLeaves a badplayer to theirdevices ratherthan fix/removethe problemplayerDoes notlisten toplayers ifthey makegood pointsEverymagicitem iscursedVeryboringStoryPremiseDMPCbetter thanthe playersin combatStolenCampaignStoryFavoritismto anotherplayerDoes not givemagic weaponsto martials forwhen they needitBBEGannoys theplayers toomuchAbsurdHomebrewRule (ex: Nat20 Atk =Instadown)PoorCommunicationof story to otherplayersTargeting onespecific playerin multiplecombats in arow.

Oooh DM.... - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Heavy Obvious Railroading
  2. Magic of any kind is punishable by jail time or death
  3. Says to a player something is allowed then doesn't
  4. Forgetting other players exist (Not Favoritism)
  5. Nuking a players build
  6. Almost Unavoidable combat with difficult monsters
  7. Doesn't know the rules that the DM is expected to know
  8. Improvised story with no direction
  9. Treats a player badly because of IRL problems with them.
  10. Trying to be the next Critical Role
  11. Important Choice was actually irrelevant to the outcome
  12. Makes PC go through "content" without their consent
  13. Leaves a bad player to their devices rather than fix/remove the problem player
  14. Does not listen to players if they make good points
  15. Every magic item is cursed
  16. Very boring Story Premise
  17. DMPC better than the players in combat
  18. Stolen Campaign Story
  19. Favoritism to another player
  20. Does not give magic weapons to martials for when they need it
  21. BBEG annoys the players too much
  22. Absurd Homebrew Rule (ex: Nat 20 Atk = Instadown)
  23. Poor Communication of story to other players
  24. Targeting one specific player in multiple combats in a row.