Does notlisten toplayers ifthey makegood pointsEverymagicitem iscursedTargeting onespecific playerin multiplecombats in arow.Doesn't knowthe rules thatthe DM isexpected toknowMagic of anykind ispunishableby jail timeor deathNuking aplayersbuildDoes not givemagic weaponsto martials forwhen they needitFavoritismto anotherplayerVeryboringStoryPremiseLeaves a badplayer to theirdevices ratherthan fix/removethe problemplayerForgettingother playersexist (NotFavoritism)Treats aplayer badlybecause ofIRL problemswith them.AlmostUnavoidablecombat withdifficultmonstersPoorCommunicationof story to otherplayersImprovisedstory withnodirectionAbsurdHomebrewRule (ex: Nat20 Atk =Instadown)Says to aplayersomething isallowed thendoesn'tStolenCampaignStoryHeavyObviousRailroadingDMPCbetter thanthe playersin combatMakes PCgo through"content"without theirconsentImportantChoice wasactuallyirrelevant tothe outcomeBBEGannoys theplayers toomuchTrying tobe the nextCriticalRoleDoes notlisten toplayers ifthey makegood pointsEverymagicitem iscursedTargeting onespecific playerin multiplecombats in arow.Doesn't knowthe rules thatthe DM isexpected toknowMagic of anykind ispunishableby jail timeor deathNuking aplayersbuildDoes not givemagic weaponsto martials forwhen they needitFavoritismto anotherplayerVeryboringStoryPremiseLeaves a badplayer to theirdevices ratherthan fix/removethe problemplayerForgettingother playersexist (NotFavoritism)Treats aplayer badlybecause ofIRL problemswith them.AlmostUnavoidablecombat withdifficultmonstersPoorCommunicationof story to otherplayersImprovisedstory withnodirectionAbsurdHomebrewRule (ex: Nat20 Atk =Instadown)Says to aplayersomething isallowed thendoesn'tStolenCampaignStoryHeavyObviousRailroadingDMPCbetter thanthe playersin combatMakes PCgo through"content"without theirconsentImportantChoice wasactuallyirrelevant tothe outcomeBBEGannoys theplayers toomuchTrying tobe the nextCriticalRole

Oooh DM.... - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Does not listen to players if they make good points
  2. Every magic item is cursed
  3. Targeting one specific player in multiple combats in a row.
  4. Doesn't know the rules that the DM is expected to know
  5. Magic of any kind is punishable by jail time or death
  6. Nuking a players build
  7. Does not give magic weapons to martials for when they need it
  8. Favoritism to another player
  9. Very boring Story Premise
  10. Leaves a bad player to their devices rather than fix/remove the problem player
  11. Forgetting other players exist (Not Favoritism)
  12. Treats a player badly because of IRL problems with them.
  13. Almost Unavoidable combat with difficult monsters
  14. Poor Communication of story to other players
  15. Improvised story with no direction
  16. Absurd Homebrew Rule (ex: Nat 20 Atk = Instadown)
  17. Says to a player something is allowed then doesn't
  18. Stolen Campaign Story
  19. Heavy Obvious Railroading
  20. DMPC better than the players in combat
  21. Makes PC go through "content" without their consent
  22. Important Choice was actually irrelevant to the outcome
  23. BBEG annoys the players too much
  24. Trying to be the next Critical Role