DMPCbetter thanthe playersin combatDoesn't knowthe rules thatthe DM isexpected toknowImportantChoice wasactuallyirrelevant tothe outcomeMagic of anykind ispunishableby jail timeor deathStolenCampaignStoryDoes notlisten toplayers ifthey makegood pointsImprovisedstory withnodirectionMakes PCgo through"content"without theirconsentTrying tobe the nextCriticalRolePoorCommunicationof story to otherplayersTreats aplayer badlybecause ofIRL problemswith them.Does not givemagic weaponsto martials forwhen they needitForgettingother playersexist (NotFavoritism)Favoritismto anotherplayerLeaves a badplayer to theirdevices ratherthan fix/removethe problemplayerNuking aplayersbuildVeryboringStoryPremiseTargeting onespecific playerin multiplecombats in arow.Says to aplayersomething isallowed thendoesn'tBBEGannoys theplayers toomuchAbsurdHomebrewRule (ex: Nat20 Atk =Instadown)AlmostUnavoidablecombat withdifficultmonstersHeavyObviousRailroadingEverymagicitem iscursedDMPCbetter thanthe playersin combatDoesn't knowthe rules thatthe DM isexpected toknowImportantChoice wasactuallyirrelevant tothe outcomeMagic of anykind ispunishableby jail timeor deathStolenCampaignStoryDoes notlisten toplayers ifthey makegood pointsImprovisedstory withnodirectionMakes PCgo through"content"without theirconsentTrying tobe the nextCriticalRolePoorCommunicationof story to otherplayersTreats aplayer badlybecause ofIRL problemswith them.Does not givemagic weaponsto martials forwhen they needitForgettingother playersexist (NotFavoritism)Favoritismto anotherplayerLeaves a badplayer to theirdevices ratherthan fix/removethe problemplayerNuking aplayersbuildVeryboringStoryPremiseTargeting onespecific playerin multiplecombats in arow.Says to aplayersomething isallowed thendoesn'tBBEGannoys theplayers toomuchAbsurdHomebrewRule (ex: Nat20 Atk =Instadown)AlmostUnavoidablecombat withdifficultmonstersHeavyObviousRailroadingEverymagicitem iscursed

Oooh DM.... - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DMPC better than the players in combat
  2. Doesn't know the rules that the DM is expected to know
  3. Important Choice was actually irrelevant to the outcome
  4. Magic of any kind is punishable by jail time or death
  5. Stolen Campaign Story
  6. Does not listen to players if they make good points
  7. Improvised story with no direction
  8. Makes PC go through "content" without their consent
  9. Trying to be the next Critical Role
  10. Poor Communication of story to other players
  11. Treats a player badly because of IRL problems with them.
  12. Does not give magic weapons to martials for when they need it
  13. Forgetting other players exist (Not Favoritism)
  14. Favoritism to another player
  15. Leaves a bad player to their devices rather than fix/remove the problem player
  16. Nuking a players build
  17. Very boring Story Premise
  18. Targeting one specific player in multiple combats in a row.
  19. Says to a player something is allowed then doesn't
  20. BBEG annoys the players too much
  21. Absurd Homebrew Rule (ex: Nat 20 Atk = Instadown)
  22. Almost Unavoidable combat with difficult monsters
  23. Heavy Obvious Railroading
  24. Every magic item is cursed