HeavyObviousRailroadingImportantChoice wasactuallyirrelevant tothe outcomeDoes not givemagic weaponsto martials forwhen they needitDoesn't knowthe rules thatthe DM isexpected toknowTreats aplayer badlybecause ofIRL problemswith them.Favoritismto anotherplayerLeaves a badplayer to theirdevices ratherthan fix/removethe problemplayerAbsurdHomebrewRule (ex: Nat20 Atk =Instadown)Improvisedstory withnodirectionMagic of anykind ispunishableby jail timeor deathVeryboringStoryPremiseMakes PCgo through"content"without theirconsentStolenCampaignStoryEverymagicitem iscursedDoes notlisten toplayers ifthey makegood pointsSays to aplayersomething isallowed thendoesn'tAlmostUnavoidablecombat withdifficultmonstersPoorCommunicationof story to otherplayersForgettingother playersexist (NotFavoritism)Nuking aplayersbuildTrying tobe the nextCriticalRoleBBEGannoys theplayers toomuchDMPCbetter thanthe playersin combatTargeting onespecific playerin multiplecombats in arow.HeavyObviousRailroadingImportantChoice wasactuallyirrelevant tothe outcomeDoes not givemagic weaponsto martials forwhen they needitDoesn't knowthe rules thatthe DM isexpected toknowTreats aplayer badlybecause ofIRL problemswith them.Favoritismto anotherplayerLeaves a badplayer to theirdevices ratherthan fix/removethe problemplayerAbsurdHomebrewRule (ex: Nat20 Atk =Instadown)Improvisedstory withnodirectionMagic of anykind ispunishableby jail timeor deathVeryboringStoryPremiseMakes PCgo through"content"without theirconsentStolenCampaignStoryEverymagicitem iscursedDoes notlisten toplayers ifthey makegood pointsSays to aplayersomething isallowed thendoesn'tAlmostUnavoidablecombat withdifficultmonstersPoorCommunicationof story to otherplayersForgettingother playersexist (NotFavoritism)Nuking aplayersbuildTrying tobe the nextCriticalRoleBBEGannoys theplayers toomuchDMPCbetter thanthe playersin combatTargeting onespecific playerin multiplecombats in arow.

Oooh DM.... - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Heavy Obvious Railroading
  2. Important Choice was actually irrelevant to the outcome
  3. Does not give magic weapons to martials for when they need it
  4. Doesn't know the rules that the DM is expected to know
  5. Treats a player badly because of IRL problems with them.
  6. Favoritism to another player
  7. Leaves a bad player to their devices rather than fix/remove the problem player
  8. Absurd Homebrew Rule (ex: Nat 20 Atk = Instadown)
  9. Improvised story with no direction
  10. Magic of any kind is punishable by jail time or death
  11. Very boring Story Premise
  12. Makes PC go through "content" without their consent
  13. Stolen Campaign Story
  14. Every magic item is cursed
  15. Does not listen to players if they make good points
  16. Says to a player something is allowed then doesn't
  17. Almost Unavoidable combat with difficult monsters
  18. Poor Communication of story to other players
  19. Forgetting other players exist (Not Favoritism)
  20. Nuking a players build
  21. Trying to be the next Critical Role
  22. BBEG annoys the players too much
  23. DMPC better than the players in combat
  24. Targeting one specific player in multiple combats in a row.