Nuking aplayersbuildAlmostUnavoidablecombat withdifficultmonstersImportantChoice wasactuallyirrelevant tothe outcomeImprovisedstory withnodirectionBBEGannoys theplayers toomuchFavoritismto anotherplayerMakes PCgo through"content"without theirconsentVeryboringStoryPremiseForgettingother playersexist (NotFavoritism)AbsurdHomebrewRule (ex: Nat20 Atk =Instadown)Leaves a badplayer to theirdevices ratherthan fix/removethe problemplayerSays to aplayersomething isallowed thendoesn'tTrying tobe the nextCriticalRoleHeavyObviousRailroadingTargeting onespecific playerin multiplecombats in arow.Magic of anykind ispunishableby jail timeor deathDMPCbetter thanthe playersin combatPoorCommunicationof story to otherplayersStolenCampaignStoryTreats aplayer badlybecause ofIRL problemswith them.Does not givemagic weaponsto martials forwhen they needitEverymagicitem iscursedDoes notlisten toplayers ifthey makegood pointsDoesn't knowthe rules thatthe DM isexpected toknowNuking aplayersbuildAlmostUnavoidablecombat withdifficultmonstersImportantChoice wasactuallyirrelevant tothe outcomeImprovisedstory withnodirectionBBEGannoys theplayers toomuchFavoritismto anotherplayerMakes PCgo through"content"without theirconsentVeryboringStoryPremiseForgettingother playersexist (NotFavoritism)AbsurdHomebrewRule (ex: Nat20 Atk =Instadown)Leaves a badplayer to theirdevices ratherthan fix/removethe problemplayerSays to aplayersomething isallowed thendoesn'tTrying tobe the nextCriticalRoleHeavyObviousRailroadingTargeting onespecific playerin multiplecombats in arow.Magic of anykind ispunishableby jail timeor deathDMPCbetter thanthe playersin combatPoorCommunicationof story to otherplayersStolenCampaignStoryTreats aplayer badlybecause ofIRL problemswith them.Does not givemagic weaponsto martials forwhen they needitEverymagicitem iscursedDoes notlisten toplayers ifthey makegood pointsDoesn't knowthe rules thatthe DM isexpected toknow

Oooh DM.... - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Nuking a players build
  2. Almost Unavoidable combat with difficult monsters
  3. Important Choice was actually irrelevant to the outcome
  4. Improvised story with no direction
  5. BBEG annoys the players too much
  6. Favoritism to another player
  7. Makes PC go through "content" without their consent
  8. Very boring Story Premise
  9. Forgetting other players exist (Not Favoritism)
  10. Absurd Homebrew Rule (ex: Nat 20 Atk = Instadown)
  11. Leaves a bad player to their devices rather than fix/remove the problem player
  12. Says to a player something is allowed then doesn't
  13. Trying to be the next Critical Role
  14. Heavy Obvious Railroading
  15. Targeting one specific player in multiple combats in a row.
  16. Magic of any kind is punishable by jail time or death
  17. DMPC better than the players in combat
  18. Poor Communication of story to other players
  19. Stolen Campaign Story
  20. Treats a player badly because of IRL problems with them.
  21. Does not give magic weapons to martials for when they need it
  22. Every magic item is cursed
  23. Does not listen to players if they make good points
  24. Doesn't know the rules that the DM is expected to know