Does notlisten toplayers ifthey makegood pointsSays to aplayersomething isallowed thendoesn'tNuking aplayersbuildPoorCommunicationof story to otherplayersAlmostUnavoidablecombat withdifficultmonstersTrying tobe the nextCriticalRoleHeavyObviousRailroadingLeaves a badplayer to theirdevices ratherthan fix/removethe problemplayerDoes not givemagic weaponsto martials forwhen they needitStolenCampaignStoryTreats aplayer badlybecause ofIRL problemswith them.BBEGannoys theplayers toomuchImprovisedstory withnodirectionVeryboringStoryPremiseMakes PCgo through"content"without theirconsentMagic of anykind ispunishableby jail timeor deathDMPCbetter thanthe playersin combatTargeting onespecific playerin multiplecombats in arow.AbsurdHomebrewRule (ex: Nat20 Atk =Instadown)Favoritismto anotherplayerDoesn't knowthe rules thatthe DM isexpected toknowEverymagicitem iscursedImportantChoice wasactuallyirrelevant tothe outcomeForgettingother playersexist (NotFavoritism)Does notlisten toplayers ifthey makegood pointsSays to aplayersomething isallowed thendoesn'tNuking aplayersbuildPoorCommunicationof story to otherplayersAlmostUnavoidablecombat withdifficultmonstersTrying tobe the nextCriticalRoleHeavyObviousRailroadingLeaves a badplayer to theirdevices ratherthan fix/removethe problemplayerDoes not givemagic weaponsto martials forwhen they needitStolenCampaignStoryTreats aplayer badlybecause ofIRL problemswith them.BBEGannoys theplayers toomuchImprovisedstory withnodirectionVeryboringStoryPremiseMakes PCgo through"content"without theirconsentMagic of anykind ispunishableby jail timeor deathDMPCbetter thanthe playersin combatTargeting onespecific playerin multiplecombats in arow.AbsurdHomebrewRule (ex: Nat20 Atk =Instadown)Favoritismto anotherplayerDoesn't knowthe rules thatthe DM isexpected toknowEverymagicitem iscursedImportantChoice wasactuallyirrelevant tothe outcomeForgettingother playersexist (NotFavoritism)

Oooh DM.... - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Does not listen to players if they make good points
  2. Says to a player something is allowed then doesn't
  3. Nuking a players build
  4. Poor Communication of story to other players
  5. Almost Unavoidable combat with difficult monsters
  6. Trying to be the next Critical Role
  7. Heavy Obvious Railroading
  8. Leaves a bad player to their devices rather than fix/remove the problem player
  9. Does not give magic weapons to martials for when they need it
  10. Stolen Campaign Story
  11. Treats a player badly because of IRL problems with them.
  12. BBEG annoys the players too much
  13. Improvised story with no direction
  14. Very boring Story Premise
  15. Makes PC go through "content" without their consent
  16. Magic of any kind is punishable by jail time or death
  17. DMPC better than the players in combat
  18. Targeting one specific player in multiple combats in a row.
  19. Absurd Homebrew Rule (ex: Nat 20 Atk = Instadown)
  20. Favoritism to another player
  21. Doesn't know the rules that the DM is expected to know
  22. Every magic item is cursed
  23. Important Choice was actually irrelevant to the outcome
  24. Forgetting other players exist (Not Favoritism)