DMPCbetter thanthe playersin combatAlmostUnavoidablecombat withdifficultmonstersPoorCommunicationof story to otherplayersTreats aplayer badlybecause ofIRL problemswith them.VeryboringStoryPremiseStolenCampaignStoryAbsurdHomebrewRule (ex: Nat20 Atk =Instadown)HeavyObviousRailroadingDoes notlisten toplayers ifthey makegood pointsLeaves a badplayer to theirdevices ratherthan fix/removethe problemplayerDoesn't knowthe rules thatthe DM isexpected toknowNuking aplayersbuildImportantChoice wasactuallyirrelevant tothe outcomeMakes PCgo through"content"without theirconsentMagic of anykind ispunishableby jail timeor deathTrying tobe the nextCriticalRoleBBEGannoys theplayers toomuchImprovisedstory withnodirectionTargeting onespecific playerin multiplecombats in arow.Does not givemagic weaponsto martials forwhen they needitForgettingother playersexist (NotFavoritism)Favoritismto anotherplayerSays to aplayersomething isallowed thendoesn'tEverymagicitem iscursedDMPCbetter thanthe playersin combatAlmostUnavoidablecombat withdifficultmonstersPoorCommunicationof story to otherplayersTreats aplayer badlybecause ofIRL problemswith them.VeryboringStoryPremiseStolenCampaignStoryAbsurdHomebrewRule (ex: Nat20 Atk =Instadown)HeavyObviousRailroadingDoes notlisten toplayers ifthey makegood pointsLeaves a badplayer to theirdevices ratherthan fix/removethe problemplayerDoesn't knowthe rules thatthe DM isexpected toknowNuking aplayersbuildImportantChoice wasactuallyirrelevant tothe outcomeMakes PCgo through"content"without theirconsentMagic of anykind ispunishableby jail timeor deathTrying tobe the nextCriticalRoleBBEGannoys theplayers toomuchImprovisedstory withnodirectionTargeting onespecific playerin multiplecombats in arow.Does not givemagic weaponsto martials forwhen they needitForgettingother playersexist (NotFavoritism)Favoritismto anotherplayerSays to aplayersomething isallowed thendoesn'tEverymagicitem iscursed

Oooh DM.... - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DMPC better than the players in combat
  2. Almost Unavoidable combat with difficult monsters
  3. Poor Communication of story to other players
  4. Treats a player badly because of IRL problems with them.
  5. Very boring Story Premise
  6. Stolen Campaign Story
  7. Absurd Homebrew Rule (ex: Nat 20 Atk = Instadown)
  8. Heavy Obvious Railroading
  9. Does not listen to players if they make good points
  10. Leaves a bad player to their devices rather than fix/remove the problem player
  11. Doesn't know the rules that the DM is expected to know
  12. Nuking a players build
  13. Important Choice was actually irrelevant to the outcome
  14. Makes PC go through "content" without their consent
  15. Magic of any kind is punishable by jail time or death
  16. Trying to be the next Critical Role
  17. BBEG annoys the players too much
  18. Improvised story with no direction
  19. Targeting one specific player in multiple combats in a row.
  20. Does not give magic weapons to martials for when they need it
  21. Forgetting other players exist (Not Favoritism)
  22. Favoritism to another player
  23. Says to a player something is allowed then doesn't
  24. Every magic item is cursed