ImportantChoice wasactuallyirrelevant tothe outcomeSays to aplayersomething isallowed thendoesn'tDoes not givemagic weaponsto martials forwhen they needitEverymagicitem iscursedPoorCommunicationof story to otherplayersDoesn't knowthe rules thatthe DM isexpected toknowTargeting onespecific playerin multiplecombats in arow.Nuking aplayersbuildAlmostUnavoidablecombat withdifficultmonstersAbsurdHomebrewRule (ex: Nat20 Atk =Instadown)Treats aplayer badlybecause ofIRL problemswith them.Makes PCgo through"content"without theirconsentLeaves a badplayer to theirdevices ratherthan fix/removethe problemplayerImprovisedstory withnodirectionDMPCbetter thanthe playersin combatStolenCampaignStoryHeavyObviousRailroadingFavoritismto anotherplayerDoes notlisten toplayers ifthey makegood pointsTrying tobe the nextCriticalRoleVeryboringStoryPremiseBBEGannoys theplayers toomuchForgettingother playersexist (NotFavoritism)Magic of anykind ispunishableby jail timeor deathImportantChoice wasactuallyirrelevant tothe outcomeSays to aplayersomething isallowed thendoesn'tDoes not givemagic weaponsto martials forwhen they needitEverymagicitem iscursedPoorCommunicationof story to otherplayersDoesn't knowthe rules thatthe DM isexpected toknowTargeting onespecific playerin multiplecombats in arow.Nuking aplayersbuildAlmostUnavoidablecombat withdifficultmonstersAbsurdHomebrewRule (ex: Nat20 Atk =Instadown)Treats aplayer badlybecause ofIRL problemswith them.Makes PCgo through"content"without theirconsentLeaves a badplayer to theirdevices ratherthan fix/removethe problemplayerImprovisedstory withnodirectionDMPCbetter thanthe playersin combatStolenCampaignStoryHeavyObviousRailroadingFavoritismto anotherplayerDoes notlisten toplayers ifthey makegood pointsTrying tobe the nextCriticalRoleVeryboringStoryPremiseBBEGannoys theplayers toomuchForgettingother playersexist (NotFavoritism)Magic of anykind ispunishableby jail timeor death

Oooh DM.... - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Important Choice was actually irrelevant to the outcome
  2. Says to a player something is allowed then doesn't
  3. Does not give magic weapons to martials for when they need it
  4. Every magic item is cursed
  5. Poor Communication of story to other players
  6. Doesn't know the rules that the DM is expected to know
  7. Targeting one specific player in multiple combats in a row.
  8. Nuking a players build
  9. Almost Unavoidable combat with difficult monsters
  10. Absurd Homebrew Rule (ex: Nat 20 Atk = Instadown)
  11. Treats a player badly because of IRL problems with them.
  12. Makes PC go through "content" without their consent
  13. Leaves a bad player to their devices rather than fix/remove the problem player
  14. Improvised story with no direction
  15. DMPC better than the players in combat
  16. Stolen Campaign Story
  17. Heavy Obvious Railroading
  18. Favoritism to another player
  19. Does not listen to players if they make good points
  20. Trying to be the next Critical Role
  21. Very boring Story Premise
  22. BBEG annoys the players too much
  23. Forgetting other players exist (Not Favoritism)
  24. Magic of any kind is punishable by jail time or death