Makesomeone fail inBattle/PsychicCombat usingDark FateSucceed inBattle/PsychicCombat usingLight FateHave 4followersRoll a 12 foryourbattle/psychiccombat dicerollFight 3enemieson thesame tileTrigger aFirelandstoken tospawnReach theCrown ofCommandHave 4trophies, butnot enoughto level upEncounter theHarbinger,Werewolf, andthe GrimReaperHave 4trinketsFight 2enemies atthe exactsame time(and initiative)Visit everyRegion(not inner)DefeattheSentinelCarrymaxobjectsRoll a 12for yourmovementrollLoseBattle/PsychicCombat to acharacter with lessStrength/Craftthan you. (vsPlayer)Enter the SkullPassage/ RatRun and obtaina card OR passthroughBecomea slimytoadCast 3spells in asingle turnCarry 2cursedobjects atonceGet 3RemnantsKill aslimylittle toadHave 10Craft outsideof PsychicCombatObtain atreasurefrom theDungeonHold theApocryphaWorst resultonMines/Cryptin InnerRegionCompletea bountyfrom theCityHave 7fate atonceCounterspellsomeoneTeleportKillanotherPlayerEncountera DenizenDie 3timesHave 7gold atonceObtain aWarlockQuestRewardBuy 2items inthe CityEncounter7 cards atonceHave aDestiny, Relic,and Treasureat the sametimeFlip theDay/Nighttracker atleast twice inone turnObtain aRelic fromtheHighlandsRemove 4 lifepoints fromother playersduring yourturnHave 10Strengthoutside ofBattleBe forcedto dropan itemPray atanylocationBe unboundfor afateboundeffect in thewoodlandsHave 3 Lifeover yourstartingvaluePossessatalismanChangealignmentBecome alycanthropeLose inBattle/PsychicCombat against anenemy with lessStrength/Craftthan you (vs NPC)Visit thefour cornersof the OuterRegionDraw 4cards foranencounterDieDiscardthe ThirdOmenObtain adestinyfrom theWoodlandsMakesomeone fail inBattle/PsychicCombat usingDark FateSucceed inBattle/PsychicCombat usingLight FateHave 4followersRoll a 12 foryourbattle/psychiccombat dicerollFight 3enemieson thesame tileTrigger aFirelandstoken tospawnReach theCrown ofCommandHave 4trophies, butnot enoughto level upEncounter theHarbinger,Werewolf, andthe GrimReaperHave 4trinketsFight 2enemies atthe exactsame time(and initiative)Visit everyRegion(not inner)DefeattheSentinelCarrymaxobjectsRoll a 12for yourmovementrollLoseBattle/PsychicCombat to acharacter with lessStrength/Craftthan you. (vsPlayer)Enter the SkullPassage/ RatRun and obtaina card OR passthroughBecomea slimytoadCast 3spells in asingle turnCarry 2cursedobjects atonceGet 3RemnantsKill aslimylittle toadHave 10Craft outsideof PsychicCombatObtain atreasurefrom theDungeonHold theApocryphaWorst resultonMines/Cryptin InnerRegionCompletea bountyfrom theCityHave 7fate atonceCounterspellsomeoneTeleportKillanotherPlayerEncountera DenizenDie 3timesHave 7gold atonceObtain aWarlockQuestRewardBuy 2items inthe CityEncounter7 cards atonceHave aDestiny, Relic,and Treasureat the sametimeFlip theDay/Nighttracker atleast twice inone turnObtain aRelic fromtheHighlandsRemove 4 lifepoints fromother playersduring yourturnHave 10Strengthoutside ofBattleBe forcedto dropan itemPray atanylocationBe unboundfor afateboundeffect in thewoodlandsHave 3 Lifeover yourstartingvaluePossessatalismanChangealignmentBecome alycanthropeLose inBattle/PsychicCombat against anenemy with lessStrength/Craftthan you (vs NPC)Visit thefour cornersof the OuterRegionDraw 4cards foranencounterDieDiscardthe ThirdOmenObtain adestinyfrom theWoodlands

Talisman no dragon - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Make someone fail in Battle/Psychic Combat using Dark Fate
  2. Succeed in Battle/Psychic Combat using Light Fate
  3. Have 4 followers
  4. Roll a 12 for your battle/psychic combat dice roll
  5. Fight 3 enemies on the same tile
  6. Trigger a Firelands token to spawn
  7. Reach the Crown of Command
  8. Have 4 trophies, but not enough to level up
  9. Encounter the Harbinger, Werewolf, and the Grim Reaper
  10. Have 4 trinkets
  11. Fight 2 enemies at the exact same time (and initiative)
  12. Visit every Region (not inner)
  13. Defeat the Sentinel
  14. Carry max objects
  15. Roll a 12 for your movement roll
  16. Lose Battle/Psychic Combat to a character with less Strength/Craft than you. (vs Player)
  17. Enter the Skull Passage/ Rat Run and obtain a card OR pass through
  18. Become a slimy toad
  19. Cast 3 spells in a single turn
  20. Carry 2 cursed objects at once
  21. Get 3 Remnants
  22. Kill a slimy little toad
  23. Have 10 Craft outside of Psychic Combat
  24. Obtain a treasure from the Dungeon
  25. Hold the Apocrypha
  26. Worst result on Mines/Crypt in Inner Region
  27. Complete a bounty from the City
  28. Have 7 fate at once
  29. Counterspell someone
  30. Teleport
  31. Kill another Player
  32. Encounter a Denizen
  33. Die 3 times
  34. Have 7 gold at once
  35. Obtain a Warlock Quest Reward
  36. Buy 2 items in the City
  37. Encounter 7 cards at once
  38. Have a Destiny, Relic, and Treasure at the same time
  39. Flip the Day/Night tracker at least twice in one turn
  40. Obtain a Relic from the Highlands
  41. Remove 4 life points from other players during your turn
  42. Have 10 Strength outside of Battle
  43. Be forced to drop an item
  44. Pray at any location
  45. Be unbound for a fatebound effect in the woodlands
  46. Have 3 Life over your starting value
  47. Possess a talisman
  48. Change alignment
  49. Become a lycanthrope
  50. Lose in Battle/Psychic Combat against an enemy with less Strength/Craft than you (vs NPC)
  51. Visit the four corners of the Outer Region
  52. Draw 4 cards for an encounter
  53. Die
  54. Discard the Third Omen
  55. Obtain a destiny from the Woodlands