Trigger aFirelandstoken tospawnCarrymaxobjectsHave aDestiny, Relic,and Treasureat the sametimeLose inBattle/PsychicCombat against anenemy with lessStrength/Craftthan you (vs NPC)Hold theApocryphaObtain atreasurefrom theDungeonCounterspellsomeoneHave 7fate atonceCarry 2cursedobjects atoncePossessatalismanFight 3enemieson thesame tileRoll a 12for yourmovementrollGet 3RemnantsHave 3 Lifeover yourstartingvalueBe unboundfor afateboundeffect in thewoodlandsKillanotherPlayerBe forcedto dropan itemHave 4trophies, butnot enoughto level upReach theCrown ofCommandTeleportObtain aWarlockQuestRewardMakesomeone fail inBattle/PsychicCombat usingDark FateHave 4trinketsDie 3timesHave 10Strengthoutside ofBattleDraw 4cards foranencounterRoll a 12 foryourbattle/psychiccombat dicerollFlip theDay/Nighttracker atleast twice inone turnFight 2enemies atthe exactsame time(and initiative)Obtain aRelic fromtheHighlandsCast 3spells in asingle turnPray atanylocationSucceed inBattle/PsychicCombat usingLight FateBecomea slimytoadHave 10Craft outsideof PsychicCombatVisit everyRegion(not inner)Enter the SkullPassage/ RatRun and obtaina card OR passthroughHave 4followersDiscardthe ThirdOmenRemove 4 lifepoints fromother playersduring yourturnKill aslimylittle toadWorst resultonMines/Cryptin InnerRegionBuy 2items inthe CityHave 7gold atonceDieObtain adestinyfrom theWoodlandsBecome alycanthropeDefeattheSentinelEncounter7 cards atonceLoseBattle/PsychicCombat to acharacter with lessStrength/Craftthan you. (vsPlayer)Encountera DenizenCompletea bountyfrom theCityChangealignmentVisit thefour cornersof the OuterRegionEncounter theHarbinger,Werewolf, andthe GrimReaperTrigger aFirelandstoken tospawnCarrymaxobjectsHave aDestiny, Relic,and Treasureat the sametimeLose inBattle/PsychicCombat against anenemy with lessStrength/Craftthan you (vs NPC)Hold theApocryphaObtain atreasurefrom theDungeonCounterspellsomeoneHave 7fate atonceCarry 2cursedobjects atoncePossessatalismanFight 3enemieson thesame tileRoll a 12for yourmovementrollGet 3RemnantsHave 3 Lifeover yourstartingvalueBe unboundfor afateboundeffect in thewoodlandsKillanotherPlayerBe forcedto dropan itemHave 4trophies, butnot enoughto level upReach theCrown ofCommandTeleportObtain aWarlockQuestRewardMakesomeone fail inBattle/PsychicCombat usingDark FateHave 4trinketsDie 3timesHave 10Strengthoutside ofBattleDraw 4cards foranencounterRoll a 12 foryourbattle/psychiccombat dicerollFlip theDay/Nighttracker atleast twice inone turnFight 2enemies atthe exactsame time(and initiative)Obtain aRelic fromtheHighlandsCast 3spells in asingle turnPray atanylocationSucceed inBattle/PsychicCombat usingLight FateBecomea slimytoadHave 10Craft outsideof PsychicCombatVisit everyRegion(not inner)Enter the SkullPassage/ RatRun and obtaina card OR passthroughHave 4followersDiscardthe ThirdOmenRemove 4 lifepoints fromother playersduring yourturnKill aslimylittle toadWorst resultonMines/Cryptin InnerRegionBuy 2items inthe CityHave 7gold atonceDieObtain adestinyfrom theWoodlandsBecome alycanthropeDefeattheSentinelEncounter7 cards atonceLoseBattle/PsychicCombat to acharacter with lessStrength/Craftthan you. (vsPlayer)Encountera DenizenCompletea bountyfrom theCityChangealignmentVisit thefour cornersof the OuterRegionEncounter theHarbinger,Werewolf, andthe GrimReaper

Talisman no dragon - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Trigger a Firelands token to spawn
  2. Carry max objects
  3. Have a Destiny, Relic, and Treasure at the same time
  4. Lose in Battle/Psychic Combat against an enemy with less Strength/Craft than you (vs NPC)
  5. Hold the Apocrypha
  6. Obtain a treasure from the Dungeon
  7. Counterspell someone
  8. Have 7 fate at once
  9. Carry 2 cursed objects at once
  10. Possess a talisman
  11. Fight 3 enemies on the same tile
  12. Roll a 12 for your movement roll
  13. Get 3 Remnants
  14. Have 3 Life over your starting value
  15. Be unbound for a fatebound effect in the woodlands
  16. Kill another Player
  17. Be forced to drop an item
  18. Have 4 trophies, but not enough to level up
  19. Reach the Crown of Command
  20. Teleport
  21. Obtain a Warlock Quest Reward
  22. Make someone fail in Battle/Psychic Combat using Dark Fate
  23. Have 4 trinkets
  24. Die 3 times
  25. Have 10 Strength outside of Battle
  26. Draw 4 cards for an encounter
  27. Roll a 12 for your battle/psychic combat dice roll
  28. Flip the Day/Night tracker at least twice in one turn
  29. Fight 2 enemies at the exact same time (and initiative)
  30. Obtain a Relic from the Highlands
  31. Cast 3 spells in a single turn
  32. Pray at any location
  33. Succeed in Battle/Psychic Combat using Light Fate
  34. Become a slimy toad
  35. Have 10 Craft outside of Psychic Combat
  36. Visit every Region (not inner)
  37. Enter the Skull Passage/ Rat Run and obtain a card OR pass through
  38. Have 4 followers
  39. Discard the Third Omen
  40. Remove 4 life points from other players during your turn
  41. Kill a slimy little toad
  42. Worst result on Mines/Crypt in Inner Region
  43. Buy 2 items in the City
  44. Have 7 gold at once
  45. Die
  46. Obtain a destiny from the Woodlands
  47. Become a lycanthrope
  48. Defeat the Sentinel
  49. Encounter 7 cards at once
  50. Lose Battle/Psychic Combat to a character with less Strength/Craft than you. (vs Player)
  51. Encounter a Denizen
  52. Complete a bounty from the City
  53. Change alignment
  54. Visit the four corners of the Outer Region
  55. Encounter the Harbinger, Werewolf, and the Grim Reaper