(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Obtain a Relic from the Highlands
Die
Hold the Apocrypha
Have 7 gold at once
Draw 4 cards for an encounter
Carry max objects
Teleport
Lose Battle/Psychic Combat to a character with less Strength/Craft than you. (vs Player)
Die 3 times
Have 7 fate at once
Have 3 Life over your starting value
Complete a bounty from the City
Become a slimy toad
Have 10 Craft outside of Psychic Combat
Obtain a treasure from the Dungeon
Counterspell someone
Get 3 Remnants
Kill a slimy little toad
Lose in Battle/Psychic Combat against an enemy with less Strength/Craft than you (vs NPC)
Become a lycanthrope
Discard the Third Omen
Pray at any location
Trigger a Firelands token to spawn
Change alignment
Have 10 Strength outside of Battle
Succeed in Battle/Psychic Combat using Light Fate
Roll a 12 for your battle/psychic combat dice roll
Enter the Skull Passage/ Rat Run and obtain a card OR pass through
Have 4 trophies, but not enough to level up
Fight 3 enemies on the same tile
Encounter 7 cards at once
Remove 4 life points from other players during your turn
Carry 2 cursed objects at once
Obtain a destiny from the Woodlands
Encounter the Harbinger, Werewolf, and the Grim Reaper
Defeat the Sentinel
Have a Destiny, Relic, and Treasure at the same time
Worst result on Mines/Crypt in Inner Region
Visit every Region (not inner)
Visit the four corners of the Outer Region
Be unbound for a fatebound effect in the woodlands
Buy 2 items in the City
Have 4 followers
Roll a 12 for your movement roll
Be forced to drop an item
Obtain a Warlock Quest Reward
Cast 3 spells in a single turn
Reach the Crown of Command
Flip the Day/Night tracker at least twice in one turn
Encounter a Denizen
Have 4 trinkets
Fight 2 enemies at the exact same time (and initiative)
Make someone fail in Battle/Psychic Combat using Dark Fate