Obtain aWarlockQuestRewardTrigger aFirelandstoken tospawnTeleportPray atanylocationObtain adestinyfrom theWoodlandsDieRemove 4 lifepoints fromother playersduring yourturnHave 10Strengthoutside ofBattleHave 10Craft outsideof PsychicCombatBuy 2items inthe CityEncountera DenizenGet 3RemnantsHave 4followersEncounter theHarbinger,Werewolf, andthe GrimReaperChangealignmentWorst resultonMines/Cryptin InnerRegionMakesomeone fail inBattle/PsychicCombat usingDark FateCast 3spells in asingle turnRoll a 12for yourmovementrollHave 4trophies, butnot enoughto level upFight 3enemieson thesame tileBe forcedto dropan itemHave 4trinketsHave aDestiny, Relic,and Treasureat the sametimeCarry 2cursedobjects atonceVisit thefour cornersof the OuterRegionVisit everyRegion(not inner)Become alycanthropeHave 7fate atonceHave 3 Lifeover yourstartingvalueDie 3timesDraw 4cards foranencounterEnter the SkullPassage/ RatRun and obtaina card OR passthroughRoll a 12 foryourbattle/psychiccombat dicerollHave 7gold atonceKill aslimylittle toadEncounter7 cards atonceCompletea bountyfrom theCitySucceed inBattle/PsychicCombat usingLight FateBe unboundfor afateboundeffect in thewoodlandsLoseBattle/PsychicCombat to acharacter with lessStrength/Craftthan you. (vsPlayer)Hold theApocryphaPossessatalismanReach theCrown ofCommandObtain aRelic fromtheHighlandsLose inBattle/PsychicCombat against anenemy with lessStrength/Craftthan you (vs NPC)CarrymaxobjectsFlip theDay/Nighttracker atleast twice inone turnDiscardthe ThirdOmenBecomea slimytoadObtain atreasurefrom theDungeonKillanotherPlayerCounterspellsomeoneDefeattheSentinelFight 2enemies atthe exactsame time(and initiative)Obtain aWarlockQuestRewardTrigger aFirelandstoken tospawnTeleportPray atanylocationObtain adestinyfrom theWoodlandsDieRemove 4 lifepoints fromother playersduring yourturnHave 10Strengthoutside ofBattleHave 10Craft outsideof PsychicCombatBuy 2items inthe CityEncountera DenizenGet 3RemnantsHave 4followersEncounter theHarbinger,Werewolf, andthe GrimReaperChangealignmentWorst resultonMines/Cryptin InnerRegionMakesomeone fail inBattle/PsychicCombat usingDark FateCast 3spells in asingle turnRoll a 12for yourmovementrollHave 4trophies, butnot enoughto level upFight 3enemieson thesame tileBe forcedto dropan itemHave 4trinketsHave aDestiny, Relic,and Treasureat the sametimeCarry 2cursedobjects atonceVisit thefour cornersof the OuterRegionVisit everyRegion(not inner)Become alycanthropeHave 7fate atonceHave 3 Lifeover yourstartingvalueDie 3timesDraw 4cards foranencounterEnter the SkullPassage/ RatRun and obtaina card OR passthroughRoll a 12 foryourbattle/psychiccombat dicerollHave 7gold atonceKill aslimylittle toadEncounter7 cards atonceCompletea bountyfrom theCitySucceed inBattle/PsychicCombat usingLight FateBe unboundfor afateboundeffect in thewoodlandsLoseBattle/PsychicCombat to acharacter with lessStrength/Craftthan you. (vsPlayer)Hold theApocryphaPossessatalismanReach theCrown ofCommandObtain aRelic fromtheHighlandsLose inBattle/PsychicCombat against anenemy with lessStrength/Craftthan you (vs NPC)CarrymaxobjectsFlip theDay/Nighttracker atleast twice inone turnDiscardthe ThirdOmenBecomea slimytoadObtain atreasurefrom theDungeonKillanotherPlayerCounterspellsomeoneDefeattheSentinelFight 2enemies atthe exactsame time(and initiative)

Talisman no dragon - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Obtain a Warlock Quest Reward
  2. Trigger a Firelands token to spawn
  3. Teleport
  4. Pray at any location
  5. Obtain a destiny from the Woodlands
  6. Die
  7. Remove 4 life points from other players during your turn
  8. Have 10 Strength outside of Battle
  9. Have 10 Craft outside of Psychic Combat
  10. Buy 2 items in the City
  11. Encounter a Denizen
  12. Get 3 Remnants
  13. Have 4 followers
  14. Encounter the Harbinger, Werewolf, and the Grim Reaper
  15. Change alignment
  16. Worst result on Mines/Crypt in Inner Region
  17. Make someone fail in Battle/Psychic Combat using Dark Fate
  18. Cast 3 spells in a single turn
  19. Roll a 12 for your movement roll
  20. Have 4 trophies, but not enough to level up
  21. Fight 3 enemies on the same tile
  22. Be forced to drop an item
  23. Have 4 trinkets
  24. Have a Destiny, Relic, and Treasure at the same time
  25. Carry 2 cursed objects at once
  26. Visit the four corners of the Outer Region
  27. Visit every Region (not inner)
  28. Become a lycanthrope
  29. Have 7 fate at once
  30. Have 3 Life over your starting value
  31. Die 3 times
  32. Draw 4 cards for an encounter
  33. Enter the Skull Passage/ Rat Run and obtain a card OR pass through
  34. Roll a 12 for your battle/psychic combat dice roll
  35. Have 7 gold at once
  36. Kill a slimy little toad
  37. Encounter 7 cards at once
  38. Complete a bounty from the City
  39. Succeed in Battle/Psychic Combat using Light Fate
  40. Be unbound for a fatebound effect in the woodlands
  41. Lose Battle/Psychic Combat to a character with less Strength/Craft than you. (vs Player)
  42. Hold the Apocrypha
  43. Possess a talisman
  44. Reach the Crown of Command
  45. Obtain a Relic from the Highlands
  46. Lose in Battle/Psychic Combat against an enemy with less Strength/Craft than you (vs NPC)
  47. Carry max objects
  48. Flip the Day/Night tracker at least twice in one turn
  49. Discard the Third Omen
  50. Become a slimy toad
  51. Obtain a treasure from the Dungeon
  52. Kill another Player
  53. Counterspell someone
  54. Defeat the Sentinel
  55. Fight 2 enemies at the exact same time (and initiative)