(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Make someone fail in Battle/Psychic Combat using Dark Fate
Succeed in Battle/Psychic Combat using Light Fate
Have 4 followers
Roll a 12 for your battle/psychic combat dice roll
Fight 3 enemies on the same tile
Trigger a Firelands token to spawn
Reach the Crown of Command
Have 4 trophies, but not enough to level up
Encounter the Harbinger, Werewolf, and the Grim Reaper
Have 4 trinkets
Fight 2 enemies at the exact same time (and initiative)
Visit every Region (not inner)
Defeat the Sentinel
Carry max objects
Roll a 12 for your movement roll
Lose Battle/Psychic Combat to a character with less Strength/Craft than you. (vs Player)
Enter the Skull Passage/ Rat Run and obtain a card OR pass through
Become a slimy toad
Cast 3 spells in a single turn
Carry 2 cursed objects at once
Get 3 Remnants
Kill a slimy little toad
Have 10 Craft outside of Psychic Combat
Obtain a treasure from the Dungeon
Hold the Apocrypha
Worst result on Mines/Crypt in Inner Region
Complete a bounty from the City
Have 7 fate at once
Counterspell someone
Teleport
Kill another Player
Encounter a Denizen
Die 3 times
Have 7 gold at once
Obtain a Warlock Quest Reward
Buy 2 items in the City
Encounter 7 cards at once
Have a Destiny, Relic, and Treasure at the same time
Flip the Day/Night tracker at least twice in one turn
Obtain a Relic from the Highlands
Remove 4 life points from other players during your turn
Have 10 Strength outside of Battle
Be forced to drop an item
Pray at any location
Be unbound for a fatebound effect in the woodlands
Have 3 Life over your starting value
Possess a talisman
Change alignment
Become a lycanthrope
Lose in Battle/Psychic Combat against an enemy with less Strength/Craft than you (vs NPC)