Grading4JanuaryRubricCABLife,School,Test2PhaseII3LindseyTroutmanClarityEvidenceFeedbackPCBLClarity,Evidence,FeedbackPCBL40JanuaryProficiencyScale432ProficiencyScaleRubricGradingCriticalConceptsPhaseII1CriticalConceptsCommonAssessmentsGuaranteedand ViablePriorityPhaseICABBody ofEvidenceLindseyTroutmanCommonAssessmentsPriorityGuaranteed& Viable20Body ofEvidence4LifeSchoolTest321PhaseI3Grading4JanuaryRubricCABLife,School,Test2PhaseII3LindseyTroutmanClarityEvidenceFeedbackPCBLClarity,Evidence,FeedbackPCBL40JanuaryProficiencyScale432ProficiencyScaleRubricGradingCriticalConceptsPhaseII1CriticalConceptsCommonAssessmentsGuaranteedand ViablePriorityPhaseICABBody ofEvidenceLindseyTroutmanCommonAssessmentsPriorityGuaranteed& Viable20Body ofEvidence4LifeSchoolTest321PhaseI3

PCBL BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
  1. Grading
  2. 4
  3. January
  4. Rubric
  5. CAB
  6. Life, School, Test
  7. 2
  8. Phase II
  9. 3
  10. Lindsey Troutman
  11. Clarity Evidence Feedback
  12. PCBL
  13. Clarity, Evidence, Feedback
  14. PCBL
  15. 4
  16. 0
  17. January
  18. Proficiency Scale
  19. 4
  20. 3
  21. 2
  22. Proficiency Scale
  23. Rubric
  24. Grading
  25. Critical Concepts
  26. Phase II
  27. 1
  28. Critical Concepts
  29. Common Assessments
  30. Guaranteed and Viable
  31. Priority
  32. Phase I
  33. CAB
  34. Body of Evidence
  35. Lindsey Troutman
  36. Common Assessments
  37. Priority
  38. Guaranteed & Viable
  39. 2
  40. 0
  41. Body of Evidence
  42. 4
  43. Life School Test
  44. 3
  45. 2
  46. 1
  47. Phase I
  48. 3