CABPhaseIIPhaseIILifeSchoolTest2GradingBody ofEvidence2Body ofEvidenceGuaranteedand Viable2PhaseILife,School,Test0Clarity,Evidence,Feedback0CommonAssessmentsJanuaryRubric33PCBL4ProficiencyScale2LindseyTroutmanGrading4Priority43PhaseIPCBLRubricLindseyTroutmanClarityEvidenceFeedback14JanuaryCriticalConceptsCABProficiencyScale31CommonAssessmentsPriorityGuaranteed& ViableCriticalConceptsCABPhaseIIPhaseIILifeSchoolTest2GradingBody ofEvidence2Body ofEvidenceGuaranteedand Viable2PhaseILife,School,Test0Clarity,Evidence,Feedback0CommonAssessmentsJanuaryRubric33PCBL4ProficiencyScale2LindseyTroutmanGrading4Priority43PhaseIPCBLRubricLindseyTroutmanClarityEvidenceFeedback14JanuaryCriticalConceptsCABProficiencyScale31CommonAssessmentsPriorityGuaranteed& ViableCriticalConcepts

PCBL BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CAB
  2. Phase II
  3. Phase II
  4. Life School Test
  5. 2
  6. Grading
  7. Body of Evidence
  8. 2
  9. Body of Evidence
  10. Guaranteed and Viable
  11. 2
  12. Phase I
  13. Life, School, Test
  14. 0
  15. Clarity, Evidence, Feedback
  16. 0
  17. Common Assessments
  18. January
  19. Rubric
  20. 3
  21. 3
  22. PCBL
  23. 4
  24. Proficiency Scale
  25. 2
  26. Lindsey Troutman
  27. Grading
  28. 4
  29. Priority
  30. 4
  31. 3
  32. Phase I
  33. PCBL
  34. Rubric
  35. Lindsey Troutman
  36. Clarity Evidence Feedback
  37. 1
  38. 4
  39. January
  40. Critical Concepts
  41. CAB
  42. Proficiency Scale
  43. 3
  44. 1
  45. Common Assessments
  46. Priority
  47. Guaranteed & Viable
  48. Critical Concepts