2Body ofEvidenceCommonAssessmentsCABGradingJanuaryPriority03CriticalConcepts444Clarity,Evidence,FeedbackGradingPhaseII1PriorityClarityEvidenceFeedbackLindseyTroutmanPCBL4CommonAssessments12Body ofEvidenceRubric233PhaseIPhaseICABRubricCriticalConceptsProficiencyScaleLife,School,TestLindseyTroutmanProficiencyScaleLifeSchoolTest2PCBL3Guaranteed& Viable0PhaseIIGuaranteedand ViableJanuary2Body ofEvidenceCommonAssessmentsCABGradingJanuaryPriority03CriticalConcepts444Clarity,Evidence,FeedbackGradingPhaseII1PriorityClarityEvidenceFeedbackLindseyTroutmanPCBL4CommonAssessments12Body ofEvidenceRubric233PhaseIPhaseICABRubricCriticalConceptsProficiencyScaleLife,School,TestLindseyTroutmanProficiencyScaleLifeSchoolTest2PCBL3Guaranteed& Viable0PhaseIIGuaranteedand ViableJanuary

PCBL BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 2
  2. Body of Evidence
  3. Common Assessments
  4. CAB
  5. Grading
  6. January
  7. Priority
  8. 0
  9. 3
  10. Critical Concepts
  11. 4
  12. 4
  13. 4
  14. Clarity, Evidence, Feedback
  15. Grading
  16. Phase II
  17. 1
  18. Priority
  19. Clarity Evidence Feedback
  20. Lindsey Troutman
  21. PCBL
  22. 4
  23. Common Assessments
  24. 1
  25. 2
  26. Body of Evidence
  27. Rubric
  28. 2
  29. 3
  30. 3
  31. Phase I
  32. Phase I
  33. CAB
  34. Rubric
  35. Critical Concepts
  36. Proficiency Scale
  37. Life, School, Test
  38. Lindsey Troutman
  39. Proficiency Scale
  40. Life School Test
  41. 2
  42. PCBL
  43. 3
  44. Guaranteed & Viable
  45. 0
  46. Phase II
  47. Guaranteed and Viable
  48. January