1PhaseIILife,School,TestProficiencyScale03JanuaryCABLindseyTroutmanPriorityPCBL3PCBLRubric23GradingClarityEvidenceFeedbackPhaseIIPriority4PhaseIRubricCommonAssessmentsGuaranteed& ViableLindseyTroutmanCABBody ofEvidenceClarity,Evidence,FeedbackCommonAssessments4PhaseIJanuaryProficiencyScaleLifeSchoolTestCriticalConcepts0GradingGuaranteedand ViableBody ofEvidence221CriticalConcepts44231PhaseIILife,School,TestProficiencyScale03JanuaryCABLindseyTroutmanPriorityPCBL3PCBLRubric23GradingClarityEvidenceFeedbackPhaseIIPriority4PhaseIRubricCommonAssessmentsGuaranteed& ViableLindseyTroutmanCABBody ofEvidenceClarity,Evidence,FeedbackCommonAssessments4PhaseIJanuaryProficiencyScaleLifeSchoolTestCriticalConcepts0GradingGuaranteedand ViableBody ofEvidence221CriticalConcepts4423

PCBL BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 1
  2. Phase II
  3. Life, School, Test
  4. Proficiency Scale
  5. 0
  6. 3
  7. January
  8. CAB
  9. Lindsey Troutman
  10. Priority
  11. PCBL
  12. 3
  13. PCBL
  14. Rubric
  15. 2
  16. 3
  17. Grading
  18. Clarity Evidence Feedback
  19. Phase II
  20. Priority
  21. 4
  22. Phase I
  23. Rubric
  24. Common Assessments
  25. Guaranteed & Viable
  26. Lindsey Troutman
  27. CAB
  28. Body of Evidence
  29. Clarity, Evidence, Feedback
  30. Common Assessments
  31. 4
  32. Phase I
  33. January
  34. Proficiency Scale
  35. Life School Test
  36. Critical Concepts
  37. 0
  38. Grading
  39. Guaranteed and Viable
  40. Body of Evidence
  41. 2
  42. 2
  43. 1
  44. Critical Concepts
  45. 4
  46. 4
  47. 2
  48. 3