40PhaseICommonAssessmentsGradingPCBL032Clarity,Evidence,FeedbackProficiencyScale3PhaseIIPCBLGuaranteed& Viable4CommonAssessmentsJanuaryPriorityJanuaryProficiencyScaleCriticalConceptsCABGuaranteedand Viable1ClarityEvidenceFeedbackCABBody ofEvidence13LifeSchoolTest2Life,School,Test4CriticalConcepts4RubricRubricPriority2Body ofEvidencePhaseILindseyTroutman23PhaseIILindseyTroutmanGrading40PhaseICommonAssessmentsGradingPCBL032Clarity,Evidence,FeedbackProficiencyScale3PhaseIIPCBLGuaranteed& Viable4CommonAssessmentsJanuaryPriorityJanuaryProficiencyScaleCriticalConceptsCABGuaranteedand Viable1ClarityEvidenceFeedbackCABBody ofEvidence13LifeSchoolTest2Life,School,Test4CriticalConcepts4RubricRubricPriority2Body ofEvidencePhaseILindseyTroutman23PhaseIILindseyTroutmanGrading

PCBL BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 4
  2. 0
  3. Phase I
  4. Common Assessments
  5. Grading
  6. PCBL
  7. 0
  8. 3
  9. 2
  10. Clarity, Evidence, Feedback
  11. Proficiency Scale
  12. 3
  13. Phase II
  14. PCBL
  15. Guaranteed & Viable
  16. 4
  17. Common Assessments
  18. January
  19. Priority
  20. January
  21. Proficiency Scale
  22. Critical Concepts
  23. CAB
  24. Guaranteed and Viable
  25. 1
  26. Clarity Evidence Feedback
  27. CAB
  28. Body of Evidence
  29. 1
  30. 3
  31. Life School Test
  32. 2
  33. Life, School, Test
  34. 4
  35. Critical Concepts
  36. 4
  37. Rubric
  38. Rubric
  39. Priority
  40. 2
  41. Body of Evidence
  42. Phase I
  43. Lindsey Troutman
  44. 2
  45. 3
  46. Phase II
  47. Lindsey Troutman
  48. Grading