RubricClarityEvidenceFeedback3CommonAssessments4Grading2CommonAssessmentsPhaseI1January4Life,School,Test2LifeSchoolTest2CriticalConceptsGuaranteedand ViableJanuaryPhaseIPCBLPCBLRubricPhaseIIBody ofEvidencePriorityGradingPhaseII234Body ofEvidenceProficiencyScaleCABGuaranteed& ViableLindseyTroutmanProficiencyScale310CAB40CriticalConceptsClarity,Evidence,FeedbackPriority3LindseyTroutmanRubricClarityEvidenceFeedback3CommonAssessments4Grading2CommonAssessmentsPhaseI1January4Life,School,Test2LifeSchoolTest2CriticalConceptsGuaranteedand ViableJanuaryPhaseIPCBLPCBLRubricPhaseIIBody ofEvidencePriorityGradingPhaseII234Body ofEvidenceProficiencyScaleCABGuaranteed& ViableLindseyTroutmanProficiencyScale310CAB40CriticalConceptsClarity,Evidence,FeedbackPriority3LindseyTroutman

PCBL BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rubric
  2. Clarity Evidence Feedback
  3. 3
  4. Common Assessments
  5. 4
  6. Grading
  7. 2
  8. Common Assessments
  9. Phase I
  10. 1
  11. January
  12. 4
  13. Life, School, Test
  14. 2
  15. Life School Test
  16. 2
  17. Critical Concepts
  18. Guaranteed and Viable
  19. January
  20. Phase I
  21. PCBL
  22. PCBL
  23. Rubric
  24. Phase II
  25. Body of Evidence
  26. Priority
  27. Grading
  28. Phase II
  29. 2
  30. 3
  31. 4
  32. Body of Evidence
  33. Proficiency Scale
  34. CAB
  35. Guaranteed & Viable
  36. Lindsey Troutman
  37. Proficiency Scale
  38. 3
  39. 1
  40. 0
  41. CAB
  42. 4
  43. 0
  44. Critical Concepts
  45. Clarity, Evidence, Feedback
  46. Priority
  47. 3
  48. Lindsey Troutman