Guaranteed& ViableRubricPhaseICommonAssessmentsPriorityGradingProficiencyScale3JanuaryPhaseIJanuaryBody ofEvidence4LindseyTroutmanCommonAssessments2Life,School,TestRubric2PCBLCriticalConcepts44GradingClarityEvidenceFeedback4Priority0PhaseII32032PhaseIIPCBLCABProficiencyScaleClarity,Evidence,FeedbackLifeSchoolTestGuaranteedand ViableCriticalConcepts13CAB1LindseyTroutmanBody ofEvidenceGuaranteed& ViableRubricPhaseICommonAssessmentsPriorityGradingProficiencyScale3JanuaryPhaseIJanuaryBody ofEvidence4LindseyTroutmanCommonAssessments2Life,School,TestRubric2PCBLCriticalConcepts44GradingClarityEvidenceFeedback4Priority0PhaseII32032PhaseIIPCBLCABProficiencyScaleClarity,Evidence,FeedbackLifeSchoolTestGuaranteedand ViableCriticalConcepts13CAB1LindseyTroutmanBody ofEvidence

PCBL BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Guaranteed & Viable
  2. Rubric
  3. Phase I
  4. Common Assessments
  5. Priority
  6. Grading
  7. Proficiency Scale
  8. 3
  9. January
  10. Phase I
  11. January
  12. Body of Evidence
  13. 4
  14. Lindsey Troutman
  15. Common Assessments
  16. 2
  17. Life, School, Test
  18. Rubric
  19. 2
  20. PCBL
  21. Critical Concepts
  22. 4
  23. 4
  24. Grading
  25. Clarity Evidence Feedback
  26. 4
  27. Priority
  28. 0
  29. Phase II
  30. 3
  31. 2
  32. 0
  33. 3
  34. 2
  35. Phase II
  36. PCBL
  37. CAB
  38. Proficiency Scale
  39. Clarity, Evidence, Feedback
  40. Life School Test
  41. Guaranteed and Viable
  42. Critical Concepts
  43. 1
  44. 3
  45. CAB
  46. 1
  47. Lindsey Troutman
  48. Body of Evidence