Guaranteed& ViablePriority340CABCriticalConceptsRubricProficiencyScaleClarity,Evidence,Feedback1PCBLPhaseI3CriticalConceptsRubric202CommonAssessments243Body ofEvidence3LindseyTroutman4CommonAssessmentsLifeSchoolTestJanuaryGradingPriorityPCBL4GradingBody ofEvidencePhaseII1CABLindseyTroutman2ProficiencyScaleGuaranteedand ViableClarityEvidenceFeedbackPhaseIJanuaryPhaseIILife,School,TestGuaranteed& ViablePriority340CABCriticalConceptsRubricProficiencyScaleClarity,Evidence,Feedback1PCBLPhaseI3CriticalConceptsRubric202CommonAssessments243Body ofEvidence3LindseyTroutman4CommonAssessmentsLifeSchoolTestJanuaryGradingPriorityPCBL4GradingBody ofEvidencePhaseII1CABLindseyTroutman2ProficiencyScaleGuaranteedand ViableClarityEvidenceFeedbackPhaseIJanuaryPhaseIILife,School,Test

PCBL BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Guaranteed & Viable
  2. Priority
  3. 3
  4. 4
  5. 0
  6. CAB
  7. Critical Concepts
  8. Rubric
  9. Proficiency Scale
  10. Clarity, Evidence, Feedback
  11. 1
  12. PCBL
  13. Phase I
  14. 3
  15. Critical Concepts
  16. Rubric
  17. 2
  18. 0
  19. 2
  20. Common Assessments
  21. 2
  22. 4
  23. 3
  24. Body of Evidence
  25. 3
  26. Lindsey Troutman
  27. 4
  28. Common Assessments
  29. Life School Test
  30. January
  31. Grading
  32. Priority
  33. PCBL
  34. 4
  35. Grading
  36. Body of Evidence
  37. Phase II
  38. 1
  39. CAB
  40. Lindsey Troutman
  41. 2
  42. Proficiency Scale
  43. Guaranteed and Viable
  44. Clarity Evidence Feedback
  45. Phase I
  46. January
  47. Phase II
  48. Life, School, Test