CommonAssessmentsProficiencyScale242Clarity,Evidence,FeedbackBody ofEvidence3LifeSchoolTest1RubricPriorityBody ofEvidence3PCBL4103ClarityEvidenceFeedbackGuaranteedand ViableLife,School,TestGradingJanuary2Rubric2CABCriticalConceptsGradingPCBL3January4CriticalConceptsProficiencyScaleCommonAssessmentsLindseyTroutmanGuaranteed& ViablePhaseIILindseyTroutman4PhaseIIPhaseICABPhaseI0PriorityCommonAssessmentsProficiencyScale242Clarity,Evidence,FeedbackBody ofEvidence3LifeSchoolTest1RubricPriorityBody ofEvidence3PCBL4103ClarityEvidenceFeedbackGuaranteedand ViableLife,School,TestGradingJanuary2Rubric2CABCriticalConceptsGradingPCBL3January4CriticalConceptsProficiencyScaleCommonAssessmentsLindseyTroutmanGuaranteed& ViablePhaseIILindseyTroutman4PhaseIIPhaseICABPhaseI0Priority

PCBL BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Common Assessments
  2. Proficiency Scale
  3. 2
  4. 4
  5. 2
  6. Clarity, Evidence, Feedback
  7. Body of Evidence
  8. 3
  9. Life School Test
  10. 1
  11. Rubric
  12. Priority
  13. Body of Evidence
  14. 3
  15. PCBL
  16. 4
  17. 1
  18. 0
  19. 3
  20. Clarity Evidence Feedback
  21. Guaranteed and Viable
  22. Life, School, Test
  23. Grading
  24. January
  25. 2
  26. Rubric
  27. 2
  28. CAB
  29. Critical Concepts
  30. Grading
  31. PCBL
  32. 3
  33. January
  34. 4
  35. Critical Concepts
  36. Proficiency Scale
  37. Common Assessments
  38. Lindsey Troutman
  39. Guaranteed & Viable
  40. Phase II
  41. Lindsey Troutman
  42. 4
  43. Phase II
  44. Phase I
  45. CAB
  46. Phase I
  47. 0
  48. Priority