JanuaryGradingPCBL4Priority2Clarity,Evidence,FeedbackCommonAssessmentsProficiencyScaleGuaranteedand ViablePhaseIIBody ofEvidenceJanuary4LindseyTroutman23PhaseICriticalConcepts13ClarityEvidenceFeedbackPhaseII024CommonAssessmentsCriticalConceptsPriorityRubricLifeSchoolTestGuaranteed& ViableCAB0CABBody ofEvidencePhaseIProficiencyScale42Grading31Life,School,TestPCBL3LindseyTroutmanRubricJanuaryGradingPCBL4Priority2Clarity,Evidence,FeedbackCommonAssessmentsProficiencyScaleGuaranteedand ViablePhaseIIBody ofEvidenceJanuary4LindseyTroutman23PhaseICriticalConcepts13ClarityEvidenceFeedbackPhaseII024CommonAssessmentsCriticalConceptsPriorityRubricLifeSchoolTestGuaranteed& ViableCAB0CABBody ofEvidencePhaseIProficiencyScale42Grading31Life,School,TestPCBL3LindseyTroutmanRubric

PCBL BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. January
  2. Grading
  3. PCBL
  4. 4
  5. Priority
  6. 2
  7. Clarity, Evidence, Feedback
  8. Common Assessments
  9. Proficiency Scale
  10. Guaranteed and Viable
  11. Phase II
  12. Body of Evidence
  13. January
  14. 4
  15. Lindsey Troutman
  16. 2
  17. 3
  18. Phase I
  19. Critical Concepts
  20. 1
  21. 3
  22. Clarity Evidence Feedback
  23. Phase II
  24. 0
  25. 2
  26. 4
  27. Common Assessments
  28. Critical Concepts
  29. Priority
  30. Rubric
  31. Life School Test
  32. Guaranteed & Viable
  33. CAB
  34. 0
  35. CAB
  36. Body of Evidence
  37. Phase I
  38. Proficiency Scale
  39. 4
  40. 2
  41. Grading
  42. 3
  43. 1
  44. Life, School, Test
  45. PCBL
  46. 3
  47. Lindsey Troutman
  48. Rubric