4CommonAssessments0GradingClarityEvidenceFeedback3PhaseI0ProficiencyScaleLife,School,TestPCBL3Priority123CriticalConcepts44Guaranteedand ViableCABPhaseIIJanuaryGuaranteed& Viable2JanuaryCriticalConceptsLifeSchoolTestCommonAssessmentsPhaseIIBody ofEvidenceLindseyTroutmanPCBLRubricClarity,Evidence,FeedbackLindseyTroutmanProficiencyScale32PhaseIPriorityCABRubric21Grading4Body ofEvidence4CommonAssessments0GradingClarityEvidenceFeedback3PhaseI0ProficiencyScaleLife,School,TestPCBL3Priority123CriticalConcepts44Guaranteedand ViableCABPhaseIIJanuaryGuaranteed& Viable2JanuaryCriticalConceptsLifeSchoolTestCommonAssessmentsPhaseIIBody ofEvidenceLindseyTroutmanPCBLRubricClarity,Evidence,FeedbackLindseyTroutmanProficiencyScale32PhaseIPriorityCABRubric21Grading4Body ofEvidence

PCBL BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 4
  2. Common Assessments
  3. 0
  4. Grading
  5. Clarity Evidence Feedback
  6. 3
  7. Phase I
  8. 0
  9. Proficiency Scale
  10. Life, School, Test
  11. PCBL
  12. 3
  13. Priority
  14. 1
  15. 2
  16. 3
  17. Critical Concepts
  18. 4
  19. 4
  20. Guaranteed and Viable
  21. CAB
  22. Phase II
  23. January
  24. Guaranteed & Viable
  25. 2
  26. January
  27. Critical Concepts
  28. Life School Test
  29. Common Assessments
  30. Phase II
  31. Body of Evidence
  32. Lindsey Troutman
  33. PCBL
  34. Rubric
  35. Clarity, Evidence, Feedback
  36. Lindsey Troutman
  37. Proficiency Scale
  38. 3
  39. 2
  40. Phase I
  41. Priority
  42. CAB
  43. Rubric
  44. 2
  45. 1
  46. Grading
  47. 4
  48. Body of Evidence