LindseyTroutman2CAB0Body ofEvidenceRubric2PriorityGuaranteed& Viable0LifeSchoolTestGradingLife,School,TestCABCriticalConceptsPhaseI3Guaranteedand ViableCriticalConceptsProficiencyScale3Grading24PCBLJanuaryJanuaryProficiencyScalePriorityPhaseIIPCBL41323LindseyTroutman1ClarityEvidenceFeedbackCommonAssessmentsClarity,Evidence,Feedback4Body ofEvidencePhaseIICommonAssessmentsPhaseI4RubricLindseyTroutman2CAB0Body ofEvidenceRubric2PriorityGuaranteed& Viable0LifeSchoolTestGradingLife,School,TestCABCriticalConceptsPhaseI3Guaranteedand ViableCriticalConceptsProficiencyScale3Grading24PCBLJanuaryJanuaryProficiencyScalePriorityPhaseIIPCBL41323LindseyTroutman1ClarityEvidenceFeedbackCommonAssessmentsClarity,Evidence,Feedback4Body ofEvidencePhaseIICommonAssessmentsPhaseI4Rubric

PCBL BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Lindsey Troutman
  2. 2
  3. CAB
  4. 0
  5. Body of Evidence
  6. Rubric
  7. 2
  8. Priority
  9. Guaranteed & Viable
  10. 0
  11. Life School Test
  12. Grading
  13. Life, School, Test
  14. CAB
  15. Critical Concepts
  16. Phase I
  17. 3
  18. Guaranteed and Viable
  19. Critical Concepts
  20. Proficiency Scale
  21. 3
  22. Grading
  23. 2
  24. 4
  25. PCBL
  26. January
  27. January
  28. Proficiency Scale
  29. Priority
  30. Phase II
  31. PCBL
  32. 4
  33. 1
  34. 3
  35. 2
  36. 3
  37. Lindsey Troutman
  38. 1
  39. Clarity Evidence Feedback
  40. Common Assessments
  41. Clarity, Evidence, Feedback
  42. 4
  43. Body of Evidence
  44. Phase II
  45. Common Assessments
  46. Phase I
  47. 4
  48. Rubric