2PhaseIILife,School,Test3Guaranteed& ViableJanuaryBody ofEvidence3PhaseII4CommonAssessmentsCABGrading1RubricPriority32Body ofEvidence4CAB04LindseyTroutmanJanuaryGradingProficiencyScalePhaseICriticalConcepts0Clarity,Evidence,Feedback12Guaranteedand ViablePCBLPCBLCriticalConcepts3PriorityClarityEvidenceFeedbackLindseyTroutman2Rubric4CommonAssessmentsLifeSchoolTestProficiencyScalePhaseI2PhaseIILife,School,Test3Guaranteed& ViableJanuaryBody ofEvidence3PhaseII4CommonAssessmentsCABGrading1RubricPriority32Body ofEvidence4CAB04LindseyTroutmanJanuaryGradingProficiencyScalePhaseICriticalConcepts0Clarity,Evidence,Feedback12Guaranteedand ViablePCBLPCBLCriticalConcepts3PriorityClarityEvidenceFeedbackLindseyTroutman2Rubric4CommonAssessmentsLifeSchoolTestProficiencyScalePhaseI

PCBL BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 2
  2. Phase II
  3. Life, School, Test
  4. 3
  5. Guaranteed & Viable
  6. January
  7. Body of Evidence
  8. 3
  9. Phase II
  10. 4
  11. Common Assessments
  12. CAB
  13. Grading
  14. 1
  15. Rubric
  16. Priority
  17. 3
  18. 2
  19. Body of Evidence
  20. 4
  21. CAB
  22. 0
  23. 4
  24. Lindsey Troutman
  25. January
  26. Grading
  27. Proficiency Scale
  28. Phase I
  29. Critical Concepts
  30. 0
  31. Clarity, Evidence, Feedback
  32. 1
  33. 2
  34. Guaranteed and Viable
  35. PCBL
  36. PCBL
  37. Critical Concepts
  38. 3
  39. Priority
  40. Clarity Evidence Feedback
  41. Lindsey Troutman
  42. 2
  43. Rubric
  44. 4
  45. Common Assessments
  46. Life School Test
  47. Proficiency Scale
  48. Phase I