11PhaseIIGrading2PhaseIILifeSchoolTest43RubricCAB0Life,School,TestPCBLClarityEvidenceFeedbackJanuary3Priority2CriticalConceptsPCBLLindseyTroutmanCriticalConceptsPriorityJanuary3CommonAssessmentsGuaranteed& ViableProficiencyScaleGradingRubricCommonAssessmentsCABPhaseIPhaseI2ProficiencyScale4Clarity,Evidence,Feedback4Body ofEvidenceLindseyTroutmanGuaranteedand Viable3240Body ofEvidence11PhaseIIGrading2PhaseIILifeSchoolTest43RubricCAB0Life,School,TestPCBLClarityEvidenceFeedbackJanuary3Priority2CriticalConceptsPCBLLindseyTroutmanCriticalConceptsPriorityJanuary3CommonAssessmentsGuaranteed& ViableProficiencyScaleGradingRubricCommonAssessmentsCABPhaseIPhaseI2ProficiencyScale4Clarity,Evidence,Feedback4Body ofEvidenceLindseyTroutmanGuaranteedand Viable3240Body ofEvidence

PCBL BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 1
  2. 1
  3. Phase II
  4. Grading
  5. 2
  6. Phase II
  7. Life School Test
  8. 4
  9. 3
  10. Rubric
  11. CAB
  12. 0
  13. Life, School, Test
  14. PCBL
  15. Clarity Evidence Feedback
  16. January
  17. 3
  18. Priority
  19. 2
  20. Critical Concepts
  21. PCBL
  22. Lindsey Troutman
  23. Critical Concepts
  24. Priority
  25. January
  26. 3
  27. Common Assessments
  28. Guaranteed & Viable
  29. Proficiency Scale
  30. Grading
  31. Rubric
  32. Common Assessments
  33. CAB
  34. Phase I
  35. Phase I
  36. 2
  37. Proficiency Scale
  38. 4
  39. Clarity, Evidence, Feedback
  40. 4
  41. Body of Evidence
  42. Lindsey Troutman
  43. Guaranteed and Viable
  44. 3
  45. 2
  46. 4
  47. 0
  48. Body of Evidence