Clarity,Evidence,FeedbackLindseyTroutman4PriorityBody ofEvidencePCBLCommonAssessments2CABCommonAssessmentsLindseyTroutman31CriticalConceptsCAB202PCBL3PhaseIGuaranteed& ViableRubricGradingPhaseIILife,School,TestGradingJanuaryRubricPriority44LifeSchoolTest03ClarityEvidenceFeedbackProficiencyScaleGuaranteedand ViablePhaseII4PhaseI32Body ofEvidenceJanuaryProficiencyScaleCriticalConcepts1Clarity,Evidence,FeedbackLindseyTroutman4PriorityBody ofEvidencePCBLCommonAssessments2CABCommonAssessmentsLindseyTroutman31CriticalConceptsCAB202PCBL3PhaseIGuaranteed& ViableRubricGradingPhaseIILife,School,TestGradingJanuaryRubricPriority44LifeSchoolTest03ClarityEvidenceFeedbackProficiencyScaleGuaranteedand ViablePhaseII4PhaseI32Body ofEvidenceJanuaryProficiencyScaleCriticalConcepts1

PCBL BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Clarity, Evidence, Feedback
  2. Lindsey Troutman
  3. 4
  4. Priority
  5. Body of Evidence
  6. PCBL
  7. Common Assessments
  8. 2
  9. CAB
  10. Common Assessments
  11. Lindsey Troutman
  12. 3
  13. 1
  14. Critical Concepts
  15. CAB
  16. 2
  17. 0
  18. 2
  19. PCBL
  20. 3
  21. Phase I
  22. Guaranteed & Viable
  23. Rubric
  24. Grading
  25. Phase II
  26. Life, School, Test
  27. Grading
  28. January
  29. Rubric
  30. Priority
  31. 4
  32. 4
  33. Life School Test
  34. 0
  35. 3
  36. Clarity Evidence Feedback
  37. Proficiency Scale
  38. Guaranteed and Viable
  39. Phase II
  40. 4
  41. Phase I
  42. 3
  43. 2
  44. Body of Evidence
  45. January
  46. Proficiency Scale
  47. Critical Concepts
  48. 1