Informationgiven to acomputer(like typingor clicking).Findingand fixingerrors in aprogram.A rule thatdecides whensomethinghappens in aprogram.A collectionoforganizeddata.The result acomputer givesback (like ascreen displayor sound).Protectingcomputersfrom hackersand viruses.A machinethat followsprogrammedinstructions.The physicalparts of acomputer(keyboard,mouse, etc.).A placeholderforinformationthat canchange.A program usedto explore theinternet(Chrome,Safari, etc.).An error ina programthat needsfixing.A collectionof webpages foundon theinternet.Where acomputersavesinformation.Thelanguage ofcomputersusing 0s and1s.Computersconnectedto shareinformation.A sequenceofinstructionsthat repeats.A reusablepiece ofcode thatperforms atask.A set ofinstructionsa computerunderstands.Informationstored orprocessedby acomputer.Storing andaccessing dataover the internetinstead of on apersonalcomputer.A step-by-step set ofinstructionsto solve aproblem.A computerthat can"think" orlearn like ahuman.Theprogramsand appsthat run on acomputer.A collectionof code thattells acomputerwhat to do.A tiny dotthat makesup an imageon a screen.Informationgiven to acomputer(like typingor clicking).Findingand fixingerrors in aprogram.A rule thatdecides whensomethinghappens in aprogram.A collectionoforganizeddata.The result acomputer givesback (like ascreen displayor sound).Protectingcomputersfrom hackersand viruses.A machinethat followsprogrammedinstructions.The physicalparts of acomputer(keyboard,mouse, etc.).A placeholderforinformationthat canchange.A program usedto explore theinternet(Chrome,Safari, etc.).An error ina programthat needsfixing.A collectionof webpages foundon theinternet.Where acomputersavesinformation.Thelanguage ofcomputersusing 0s and1s.Computersconnectedto shareinformation.A sequenceofinstructionsthat repeats.A reusablepiece ofcode thatperforms atask.A set ofinstructionsa computerunderstands.Informationstored orprocessedby acomputer.Storing andaccessing dataover the internetinstead of on apersonalcomputer.A step-by-step set ofinstructionsto solve aproblem.A computerthat can"think" orlearn like ahuman.Theprogramsand appsthat run on acomputer.A collectionof code thattells acomputerwhat to do.A tiny dotthat makesup an imageon a screen.

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Information given to a computer (like typing or clicking).
  2. Finding and fixing errors in a program.
  3. A rule that decides when something happens in a program.
  4. A collection of organized data.
  5. The result a computer gives back (like a screen display or sound).
  6. Protecting computers from hackers and viruses.
  7. A machine that follows programmed instructions.
  8. The physical parts of a computer (keyboard, mouse, etc.).
  9. A placeholder for information that can change.
  10. A program used to explore the internet (Chrome, Safari, etc.).
  11. An error in a program that needs fixing.
  12. A collection of web pages found on the internet.
  13. Where a computer saves information.
  14. The language of computers using 0s and 1s.
  15. Computers connected to share information.
  16. A sequence of instructions that repeats.
  17. A reusable piece of code that performs a task.
  18. A set of instructions a computer understands.
  19. Information stored or processed by a computer.
  20. Storing and accessing data over the internet instead of on a personal computer.
  21. A step-by-step set of instructions to solve a problem.
  22. A computer that can "think" or learn like a human.
  23. The programs and apps that run on a computer.
  24. A collection of code that tells a computer what to do.
  25. A tiny dot that makes up an image on a screen.