An error ina programthat needsfixing.A tiny dotthat makesup an imageon a screen.A rule thatdecides whensomethinghappens in aprogram.A program usedto explore theinternet(Chrome,Safari, etc.).A collectionof code thattells acomputerwhat to do.Informationgiven to acomputer(like typingor clicking).A set ofinstructionsa computerunderstands.A collectionoforganizeddata.The physicalparts of acomputer(keyboard,mouse, etc.).Storing andaccessing dataover the internetinstead of on apersonalcomputer.Thelanguage ofcomputersusing 0s and1s.Protectingcomputersfrom hackersand viruses.A machinethat followsprogrammedinstructions.A sequenceofinstructionsthat repeats.A collectionof webpages foundon theinternet.Theprogramsand appsthat run on acomputer.Computersconnectedto shareinformation.A computerthat can"think" orlearn like ahuman.A step-by-step set ofinstructionsto solve aproblem.A placeholderforinformationthat canchange.The result acomputer givesback (like ascreen displayor sound).Informationstored orprocessedby acomputer.Where acomputersavesinformation.Findingand fixingerrors in aprogram.A reusablepiece ofcode thatperforms atask.An error ina programthat needsfixing.A tiny dotthat makesup an imageon a screen.A rule thatdecides whensomethinghappens in aprogram.A program usedto explore theinternet(Chrome,Safari, etc.).A collectionof code thattells acomputerwhat to do.Informationgiven to acomputer(like typingor clicking).A set ofinstructionsa computerunderstands.A collectionoforganizeddata.The physicalparts of acomputer(keyboard,mouse, etc.).Storing andaccessing dataover the internetinstead of on apersonalcomputer.Thelanguage ofcomputersusing 0s and1s.Protectingcomputersfrom hackersand viruses.A machinethat followsprogrammedinstructions.A sequenceofinstructionsthat repeats.A collectionof webpages foundon theinternet.Theprogramsand appsthat run on acomputer.Computersconnectedto shareinformation.A computerthat can"think" orlearn like ahuman.A step-by-step set ofinstructionsto solve aproblem.A placeholderforinformationthat canchange.The result acomputer givesback (like ascreen displayor sound).Informationstored orprocessedby acomputer.Where acomputersavesinformation.Findingand fixingerrors in aprogram.A reusablepiece ofcode thatperforms atask.

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. An error in a program that needs fixing.
  2. A tiny dot that makes up an image on a screen.
  3. A rule that decides when something happens in a program.
  4. A program used to explore the internet (Chrome, Safari, etc.).
  5. A collection of code that tells a computer what to do.
  6. Information given to a computer (like typing or clicking).
  7. A set of instructions a computer understands.
  8. A collection of organized data.
  9. The physical parts of a computer (keyboard, mouse, etc.).
  10. Storing and accessing data over the internet instead of on a personal computer.
  11. The language of computers using 0s and 1s.
  12. Protecting computers from hackers and viruses.
  13. A machine that follows programmed instructions.
  14. A sequence of instructions that repeats.
  15. A collection of web pages found on the internet.
  16. The programs and apps that run on a computer.
  17. Computers connected to share information.
  18. A computer that can "think" or learn like a human.
  19. A step-by-step set of instructions to solve a problem.
  20. A placeholder for information that can change.
  21. The result a computer gives back (like a screen display or sound).
  22. Information stored or processed by a computer.
  23. Where a computer saves information.
  24. Finding and fixing errors in a program.
  25. A reusable piece of code that performs a task.