The result acomputer givesback (like ascreen displayor sound).A sequenceofinstructionsthat repeats.A set ofinstructionsa computerunderstands.Computersconnectedto shareinformation.A computerthat can"think" orlearn like ahuman.Thelanguage ofcomputersusing 0s and1s.Protectingcomputersfrom hackersand viruses.Storing andaccessing dataover the internetinstead of on apersonalcomputer.Where acomputersavesinformation.Theprogramsand appsthat run on acomputer.A collectionof code thattells acomputerwhat to do.Informationgiven to acomputer(like typingor clicking).A reusablepiece ofcode thatperforms atask.A program usedto explore theinternet(Chrome,Safari, etc.).An error ina programthat needsfixing.Informationstored orprocessedby acomputer.A step-by-step set ofinstructionsto solve aproblem.A machinethat followsprogrammedinstructions.A rule thatdecides whensomethinghappens in aprogram.A collectionoforganizeddata.A tiny dotthat makesup an imageon a screen.A placeholderforinformationthat canchange.A collectionof webpages foundon theinternet.The physicalparts of acomputer(keyboard,mouse, etc.).Findingand fixingerrors in aprogram.The result acomputer givesback (like ascreen displayor sound).A sequenceofinstructionsthat repeats.A set ofinstructionsa computerunderstands.Computersconnectedto shareinformation.A computerthat can"think" orlearn like ahuman.Thelanguage ofcomputersusing 0s and1s.Protectingcomputersfrom hackersand viruses.Storing andaccessing dataover the internetinstead of on apersonalcomputer.Where acomputersavesinformation.Theprogramsand appsthat run on acomputer.A collectionof code thattells acomputerwhat to do.Informationgiven to acomputer(like typingor clicking).A reusablepiece ofcode thatperforms atask.A program usedto explore theinternet(Chrome,Safari, etc.).An error ina programthat needsfixing.Informationstored orprocessedby acomputer.A step-by-step set ofinstructionsto solve aproblem.A machinethat followsprogrammedinstructions.A rule thatdecides whensomethinghappens in aprogram.A collectionoforganizeddata.A tiny dotthat makesup an imageon a screen.A placeholderforinformationthat canchange.A collectionof webpages foundon theinternet.The physicalparts of acomputer(keyboard,mouse, etc.).Findingand fixingerrors in aprogram.

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The result a computer gives back (like a screen display or sound).
  2. A sequence of instructions that repeats.
  3. A set of instructions a computer understands.
  4. Computers connected to share information.
  5. A computer that can "think" or learn like a human.
  6. The language of computers using 0s and 1s.
  7. Protecting computers from hackers and viruses.
  8. Storing and accessing data over the internet instead of on a personal computer.
  9. Where a computer saves information.
  10. The programs and apps that run on a computer.
  11. A collection of code that tells a computer what to do.
  12. Information given to a computer (like typing or clicking).
  13. A reusable piece of code that performs a task.
  14. A program used to explore the internet (Chrome, Safari, etc.).
  15. An error in a program that needs fixing.
  16. Information stored or processed by a computer.
  17. A step-by-step set of instructions to solve a problem.
  18. A machine that follows programmed instructions.
  19. A rule that decides when something happens in a program.
  20. A collection of organized data.
  21. A tiny dot that makes up an image on a screen.
  22. A placeholder for information that can change.
  23. A collection of web pages found on the internet.
  24. The physical parts of a computer (keyboard, mouse, etc.).
  25. Finding and fixing errors in a program.