A reusablepiece ofcode thatperforms atask.Protectingcomputersfrom hackersand viruses.An error ina programthat needsfixing.Storing andaccessing dataover the internetinstead of on apersonalcomputer.A machinethat followsprogrammedinstructions.A step-by-step set ofinstructionsto solve aproblem.A tiny dotthat makesup an imageon a screen.Theprogramsand appsthat run on acomputer.The result acomputer givesback (like ascreen displayor sound).A placeholderforinformationthat canchange.A set ofinstructionsa computerunderstands.Computersconnectedto shareinformation.A program usedto explore theinternet(Chrome,Safari, etc.).Informationgiven to acomputer(like typingor clicking).The physicalparts of acomputer(keyboard,mouse, etc.).A computerthat can"think" orlearn like ahuman.A sequenceofinstructionsthat repeats.A collectionof webpages foundon theinternet.Findingand fixingerrors in aprogram.A collectionoforganizeddata.Informationstored orprocessedby acomputer.Where acomputersavesinformation.A rule thatdecides whensomethinghappens in aprogram.A collectionof code thattells acomputerwhat to do.Thelanguage ofcomputersusing 0s and1s.A reusablepiece ofcode thatperforms atask.Protectingcomputersfrom hackersand viruses.An error ina programthat needsfixing.Storing andaccessing dataover the internetinstead of on apersonalcomputer.A machinethat followsprogrammedinstructions.A step-by-step set ofinstructionsto solve aproblem.A tiny dotthat makesup an imageon a screen.Theprogramsand appsthat run on acomputer.The result acomputer givesback (like ascreen displayor sound).A placeholderforinformationthat canchange.A set ofinstructionsa computerunderstands.Computersconnectedto shareinformation.A program usedto explore theinternet(Chrome,Safari, etc.).Informationgiven to acomputer(like typingor clicking).The physicalparts of acomputer(keyboard,mouse, etc.).A computerthat can"think" orlearn like ahuman.A sequenceofinstructionsthat repeats.A collectionof webpages foundon theinternet.Findingand fixingerrors in aprogram.A collectionoforganizeddata.Informationstored orprocessedby acomputer.Where acomputersavesinformation.A rule thatdecides whensomethinghappens in aprogram.A collectionof code thattells acomputerwhat to do.Thelanguage ofcomputersusing 0s and1s.

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. A reusable piece of code that performs a task.
  2. Protecting computers from hackers and viruses.
  3. An error in a program that needs fixing.
  4. Storing and accessing data over the internet instead of on a personal computer.
  5. A machine that follows programmed instructions.
  6. A step-by-step set of instructions to solve a problem.
  7. A tiny dot that makes up an image on a screen.
  8. The programs and apps that run on a computer.
  9. The result a computer gives back (like a screen display or sound).
  10. A placeholder for information that can change.
  11. A set of instructions a computer understands.
  12. Computers connected to share information.
  13. A program used to explore the internet (Chrome, Safari, etc.).
  14. Information given to a computer (like typing or clicking).
  15. The physical parts of a computer (keyboard, mouse, etc.).
  16. A computer that can "think" or learn like a human.
  17. A sequence of instructions that repeats.
  18. A collection of web pages found on the internet.
  19. Finding and fixing errors in a program.
  20. A collection of organized data.
  21. Information stored or processed by a computer.
  22. Where a computer saves information.
  23. A rule that decides when something happens in a program.
  24. A collection of code that tells a computer what to do.
  25. The language of computers using 0s and 1s.