complains abt killer we're facing drops a random piece of lore we didn't know about blows up the generator lags really badly failed flashlight save gets left on hook gets tunneled out fails to hit decisive disconnects yells abt being tunneled (she deserved it) messes up the heal drops shack pallet at 5 gens caused everyone to get slugged is first chase and gets downed immediately screams for absolutely NO reason tries to tame the killer has to leave "i am not healing at hook against (killer)" actually tames the killer leaves someone on hook is not altruistic kills self on hook hides in the most obvious spot throws a pallet for no reason complains abt killer we're facing drops a random piece of lore we didn't know about blows up the generator lags really badly failed flashlight save gets left on hook gets tunneled out fails to hit decisive disconnects yells abt being tunneled (she deserved it) messes up the heal drops shack pallet at 5 gens caused everyone to get slugged is first chase and gets downed immediately screams for absolutely NO reason tries to tame the killer has to leave "i am not healing at hook against (killer)" actually tames the killer leaves someone on hook is not altruistic kills self on hook hides in the most obvious spot throws a pallet for no reason
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Y-complains abt killer we're facing
Y-drops a random piece of lore we didn't know about
I-blows up the generator
L-lags really badly
I-failed flashlight save
E-gets left on hook
K-gets tunneled out
I-fails to hit decisive
K-disconnects
K-yells abt being tunneled (she deserved it)
E-messes up the heal
L-drops shack pallet at 5 gens
K-caused everyone to get slugged
I-is first chase and gets downed immediately
I-screams for absolutely NO reason
E-tries to tame the killer
K-has to leave
E-"i am not healing at hook against (killer)"
Y-actually tames the killer
Y-leaves someone on hook
L-is not altruistic
E-kills self on hook
L-hides in the most obvious spot
Y-throws a pallet for no reason