has to leave caused everyone to get slugged gets left on hook hides in the most obvious spot messes up the heal drops a random piece of lore we didn't know about fails to hit decisive screams for absolutely NO reason lags really badly is first chase and gets downed immediately kills self on hook complains abt killer we're facing yells abt being tunneled (she deserved it) gets tunneled out blows up the generator throws a pallet for no reason is not altruistic disconnects actually tames the killer "i am not healing at hook against (killer)" leaves someone on hook tries to tame the killer drops shack pallet at 5 gens failed flashlight save has to leave caused everyone to get slugged gets left on hook hides in the most obvious spot messes up the heal drops a random piece of lore we didn't know about fails to hit decisive screams for absolutely NO reason lags really badly is first chase and gets downed immediately kills self on hook complains abt killer we're facing yells abt being tunneled (she deserved it) gets tunneled out blows up the generator throws a pallet for no reason is not altruistic disconnects actually tames the killer "i am not healing at hook against (killer)" leaves someone on hook tries to tame the killer drops shack pallet at 5 gens failed flashlight save
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
K-has to leave
K-caused everyone to get slugged
E-gets left on hook
L-hides in the most obvious spot
E-messes up the heal
Y-drops a random piece of lore we didn't know about
I-fails to hit decisive
I-screams for absolutely NO reason
L-lags really badly
I-is first chase and gets downed immediately
E-kills self on hook
Y-complains abt killer we're facing
K-yells abt being tunneled (she deserved it)
K-gets tunneled out
I-blows up the generator
Y-throws a pallet for no reason
L-is not altruistic
K-disconnects
Y-actually tames the killer
E-"i am not healing at hook against (killer)"
Y-leaves someone on hook
E-tries to tame the killer
L-drops shack pallet at 5 gens
I-failed flashlight save