kids are spooky lighter as light source protargonist buys a new (haunted) house flip multiple levers quick time events ps1 graphics "door is locked from the other side" coilhead mechanic key- hunt nonsense path blockers notes with 3+ paragraphs writings on a wall find a fuse game set in an "asylum" flickering lights protargonist "can't remember anything" broken monster pathfinding looping hallway useless flashlight dolls are spooky sewer level "it was not real the entire time" fake jumpscare looking for family member kids are spooky lighter as light source protargonist buys a new (haunted) house flip multiple levers quick time events ps1 graphics "door is locked from the other side" coilhead mechanic key- hunt nonsense path blockers notes with 3+ paragraphs writings on a wall find a fuse game set in an "asylum" flickering lights protargonist "can't remember anything" broken monster pathfinding looping hallway useless flashlight dolls are spooky sewer level "it was not real the entire time" fake jumpscare looking for family member
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
kids are spooky
lighter as light source
protargonist buys a new (haunted) house
flip multiple levers
quick time events
ps1 graphics
"door is locked from the other side"
coilhead mechanic
key-hunt
nonsense path blockers
notes with 3+ paragraphs
writings on a wall
find a fuse
game set in an "asylum"
flickering lights
protargonist "can't remember anything"
broken monster pathfinding
looping hallway
useless flashlight
dolls are spooky
sewer level
"it was not real the entire time"
fake jumpscare
looking for family member