sewer level "it was not real the entire time" "door is locked from the other side" writings on a wall key- hunt notes with 3+ paragraphs find a fuse looping hallway ps1 graphics nonsense path blockers kids are spooky dolls are spooky flip multiple levers coilhead mechanic looking for family member protargonist buys a new (haunted) house game set in an "asylum" flickering lights protargonist "can't remember anything" quick time events useless flashlight fake jumpscare lighter as light source broken monster pathfinding sewer level "it was not real the entire time" "door is locked from the other side" writings on a wall key- hunt notes with 3+ paragraphs find a fuse looping hallway ps1 graphics nonsense path blockers kids are spooky dolls are spooky flip multiple levers coilhead mechanic looking for family member protargonist buys a new (haunted) house game set in an "asylum" flickering lights protargonist "can't remember anything" quick time events useless flashlight fake jumpscare lighter as light source broken monster pathfinding
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
sewer level
"it was not real the entire time"
"door is locked from the other side"
writings on a wall
key-hunt
notes with 3+ paragraphs
find a fuse
looping hallway
ps1 graphics
nonsense path blockers
kids are spooky
dolls are spooky
flip multiple levers
coilhead mechanic
looking for family member
protargonist buys a new (haunted) house
game set in an "asylum"
flickering lights
protargonist "can't remember anything"
quick time events
useless flashlight
fake jumpscare
lighter as light source
broken monster pathfinding