"it was not real the entire time" looking for family member writings on a wall kids are spooky coilhead mechanic notes with 3+ paragraphs ps1 graphics flickering lights looping hallway sewer level protargonist buys a new (haunted) house key- hunt nonsense path blockers quick time events dolls are spooky game set in an "asylum" lighter as light source "door is locked from the other side" find a fuse broken monster pathfinding useless flashlight flip multiple levers fake jumpscare protargonist "can't remember anything" "it was not real the entire time" looking for family member writings on a wall kids are spooky coilhead mechanic notes with 3+ paragraphs ps1 graphics flickering lights looping hallway sewer level protargonist buys a new (haunted) house key- hunt nonsense path blockers quick time events dolls are spooky game set in an "asylum" lighter as light source "door is locked from the other side" find a fuse broken monster pathfinding useless flashlight flip multiple levers fake jumpscare protargonist "can't remember anything"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"it was not real the entire time"
looking for family member
writings on a wall
kids are spooky
coilhead mechanic
notes with 3+ paragraphs
ps1 graphics
flickering lights
looping hallway
sewer level
protargonist buys a new (haunted) house
key-hunt
nonsense path blockers
quick time events
dolls are spooky
game set in an "asylum"
lighter as light source
"door is locked from the other side"
find a fuse
broken monster pathfinding
useless flashlight
flip multiple levers
fake jumpscare
protargonist "can't remember anything"