sewer level "it was not real the entire time" protargonist buys a new (haunted) house kids are spooky lighter as light source useless flashlight "door is locked from the other side" nonsense path blockers find a fuse broken monster pathfinding dolls are spooky quick time events protargonist "can't remember anything" coilhead mechanic looking for family member flip multiple levers key- hunt notes with 3+ paragraphs flickering lights ps1 graphics writings on a wall looping hallway fake jumpscare game set in an "asylum" sewer level "it was not real the entire time" protargonist buys a new (haunted) house kids are spooky lighter as light source useless flashlight "door is locked from the other side" nonsense path blockers find a fuse broken monster pathfinding dolls are spooky quick time events protargonist "can't remember anything" coilhead mechanic looking for family member flip multiple levers key- hunt notes with 3+ paragraphs flickering lights ps1 graphics writings on a wall looping hallway fake jumpscare game set in an "asylum"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
sewer level
"it was not real the entire time"
protargonist buys a new (haunted) house
kids are spooky
lighter as light source
useless flashlight
"door is locked from the other side"
nonsense path blockers
find a fuse
broken monster pathfinding
dolls are spooky
quick time events
protargonist "can't remember anything"
coilhead mechanic
looking for family member
flip multiple levers
key-hunt
notes with 3+ paragraphs
flickering lights
ps1 graphics
writings on a wall
looping hallway
fake jumpscare
game set in an "asylum"