sewer level flip multiple levers "door is locked from the other side" nonsense path blockers looping hallway protargonist "can't remember anything" game set in an "asylum" coilhead mechanic lighter as light source useless flashlight kids are spooky key- hunt broken monster pathfinding ps1 graphics flickering lights dolls are spooky protargonist buys a new (haunted) house writings on a wall quick time events looking for family member fake jumpscare "it was not real the entire time" find a fuse notes with 3+ paragraphs sewer level flip multiple levers "door is locked from the other side" nonsense path blockers looping hallway protargonist "can't remember anything" game set in an "asylum" coilhead mechanic lighter as light source useless flashlight kids are spooky key- hunt broken monster pathfinding ps1 graphics flickering lights dolls are spooky protargonist buys a new (haunted) house writings on a wall quick time events looking for family member fake jumpscare "it was not real the entire time" find a fuse notes with 3+ paragraphs
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
sewer level
flip multiple levers
"door is locked from the other side"
nonsense path blockers
looping hallway
protargonist "can't remember anything"
game set in an "asylum"
coilhead mechanic
lighter as light source
useless flashlight
kids are spooky
key-hunt
broken monster pathfinding
ps1 graphics
flickering lights
dolls are spooky
protargonist buys a new (haunted) house
writings on a wall
quick time events
looking for family member
fake jumpscare
"it was not real the entire time"
find a fuse
notes with 3+ paragraphs