CloudQRcodeGamificationCMSSISFlippedclassroomDigitaldividePodcastBlendedlearningBYODMakerspaceM-learningLMSDigitalcitizenshipAugmentedrealityLMSAIPodcast21stcenturyskills1:1technologyAUPM-learningBlendedlearningBYOD1:1technologyMakerspaceGamificationVirtualrealitySynchronousvs.asynchronouslearningGAFEDifferentiatedlearningDigitalcitizenshipFlippedclassroomAUP21stcenturyskillsQRcodeCloudGAFEAdaptivelearningOERDifferentiatedlearningSynchronousvs.asynchronouslearningBlendedlearningSISAdaptivelearning OERCloudVirtualrealityM-learningCloudQRcodeGamificationCMSSISFlippedclassroomDigitaldividePodcastBlendedlearningBYODMakerspaceM-learningLMSDigitalcitizenshipAugmentedrealityLMSAIPodcast21stcenturyskills1:1technologyAUPM-learningBlendedlearningBYOD1:1technologyMakerspaceGamificationVirtualrealitySynchronousvs.asynchronouslearningGAFEDifferentiatedlearningDigitalcitizenshipFlippedclassroomAUP21stcenturyskillsQRcodeCloudGAFEAdaptivelearningOERDifferentiatedlearningSynchronousvs.asynchronouslearningBlendedlearningSISAdaptivelearning OERCloudVirtualrealityM-learning

Technology Vocabulary Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
I
3
B
4
O
5
N
6
G
7
I
8
I
9
I
10
N
11
G
12
N
13
G
14
N
15
B
16
I
17
G
18
B
19
O
20
B
21
O
22
I
23
I
24
N
25
B
26
O
27
N
28
G
29
G
30
I
31
G
32
B
33
B
34
O
35
I
36
O
37
G
38
O
39
N
40
N
41
N
42
G
43
G
44
B
45
B
46
O
47
I
48
O
49
B
  1. O-Cloud
  2. I-QR code
  3. B-Gamification
  4. O-CMS
  5. N-SIS
  6. G-Flipped classroom
  7. I-Digital divide
  8. I-Podcast
  9. I-Blended learning
  10. N-BYOD
  11. G-Makerspace
  12. N-M-learning
  13. G-LMS
  14. N-Digital citizenship
  15. B-Augmented reality
  16. I-LMS
  17. G-AI
  18. B-Podcast
  19. O-21st century skills
  20. B-1:1 technology
  21. O-AUP
  22. I-M-learning
  23. I-Blended learning
  24. N-BYOD
  25. B-1:1 technology
  26. O-Makerspace
  27. N-Gamification
  28. G-Virtual reality
  29. G-Synchronous vs. asynchronous learning
  30. I-GAFE
  31. G-Differentiated learning
  32. B-Digital citizenship
  33. B-Flipped classroom
  34. O-AUP
  35. I-21st century skills
  36. O-QR code
  37. G-Cloud
  38. O-GAFE
  39. N-Adaptive learning
  40. N-OER
  41. N-Differentiated learning
  42. G-Synchronous vs. asynchronous learning
  43. G-Blended learning
  44. B-SIS
  45. B-Adaptive learning
  46. O-OER
  47. I-Cloud
  48. O-Virtual reality
  49. B-M-learning