DIALOGUE MOVEMENT COMEDY KEY AUDITORIUM INTONATION RAKE PROMPT REHEARSAL FLOOD DOWN STAGE CENTER CENTERSTAGE RIGHT COSTUME LFX CHARACTER CUE LIVE (SFX) MIME FLATS PLAYWRIGHT DANCE DRAMA FLUENCY SFX ARTICULATION POSTURE AUDIENCE ENTER EXIT ROLE MUSICAL RHYTHM BLACKOUT BODY LANGUAGE PLAY MASKING PITCH DRESS THE SET PLOT GESTURE FORM ACCENT ROLE- PLAY CENTER STAGE BACKSTAGE PERIOD COSTUME CENTER STAGE LEFT PERFORMANCE PROPD TABLE EMPHASIS PERSONAL PROP DRESS REHEARSAL MONOLOGUE FLASHBACK GEL DIALOGUE MOVEMENT COMEDY KEY AUDITORIUM INTONATION RAKE PROMPT REHEARSAL FLOOD DOWN STAGE CENTER CENTERSTAGE RIGHT COSTUME LFX CHARACTER CUE LIVE (SFX) MIME FLATS PLAYWRIGHT DANCE DRAMA FLUENCY SFX ARTICULATION POSTURE AUDIENCE ENTER EXIT ROLE MUSICAL RHYTHM BLACKOUT BODY LANGUAGE PLAY MASKING PITCH DRESS THE SET PLOT GESTURE FORM ACCENT ROLE- PLAY CENTER STAGE BACKSTAGE PERIOD COSTUME CENTER STAGE LEFT PERFORMANCE PROPD TABLE EMPHASIS PERSONAL PROP DRESS REHEARSAL MONOLOGUE FLASHBACK GEL
NAME: - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
DIALOGUE
MOVEMENT
COMEDY
KEY
AUDITORIUM
INTONATION
RAKE
PROMPT
REHEARSAL
FLOOD
DOWN STAGE CENTER
CENTERSTAGE RIGHT
COSTUME
LFX
CHARACTER
CUE
LIVE (SFX)
MIME
FLATS
PLAYWRIGHT
DANCE DRAMA
FLUENCY
SFX
ARTICULATION
POSTURE
AUDIENCE
ENTER
EXIT
ROLE
MUSICAL
RHYTHM
BLACKOUT
BODY LANGUAGE
PLAY
MASKING
PITCH
DRESS THE SET
PLOT
GESTURE
FORM
ACCENT
ROLE-PLAY
CENTER STAGE
BACKSTAGE
PERIOD COSTUME
CENTER STAGE LEFT
PERFORMANCE
PROPD TABLE
EMPHASIS
PERSONAL PROP
DRESS REHEARSAL
MONOLOGUE
FLASHBACK
GEL