Not veryeffectivemove killsDragonPokemonturns itoGrass, Fireor WaterWater ANDNormal typePokemonget killsBurn orConfusionEntryHazardsFirstPokemonKnocked outturn 3 orbeforeSupereffectivemove doesless thanhalf HPFriendsMentionedBerryEatenOneshotted!Gen 3 andGen 4Pokemon onthe sameteamOnePokemonkills 3 ormoreSPONSORSleeporPoisonPokemonhasBetween40-50% HPBothplayerswin abattleGen 3AND 4Pokemonget killsPara orFreezeWinnerhas 3 ormorePokemonPatPredictsthe LeadSets up,diesnext turnUses aDANCEMoveTwoMisses inone battleCritdoesn'tkillNot veryeffectivemove killsDragonPokemonturns itoGrass, Fireor WaterWater ANDNormal typePokemonget killsBurn orConfusionEntryHazardsFirstPokemonKnocked outturn 3 orbeforeSupereffectivemove doesless thanhalf HPFriendsMentionedBerryEatenOneshotted!Gen 3 andGen 4Pokemon onthe sameteamOnePokemonkills 3 ormoreSPONSORSleeporPoisonPokemonhasBetween40-50% HPBothplayerswin abattleGen 3AND 4Pokemonget killsPara orFreezeWinnerhas 3 ormorePokemonPatPredictsthe LeadSets up,diesnext turnUses aDANCEMoveTwoMisses inone battleCritdoesn'tkill

Then we react bingo Dylan Eggs - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Not very effective move kills
  2. Dragon Pokemon turns ito Grass, Fire or Water
  3. Water AND Normal type Pokemon get kills
  4. Burn or Confusion
  5. Entry Hazards
  6. First Pokemon Knocked out turn 3 or before
  7. Super effective move does less than half HP
  8. Friends Mentioned
  9. Berry Eaten
  10. One shotted!
  11. Gen 3 and Gen 4 Pokemon on the same team
  12. One Pokemon kills 3 or more
  13. SPONSOR
  14. Sleep or Poison
  15. Pokemon has Between 40-50% HP
  16. Both players win a battle
  17. Gen 3 AND 4 Pokemon get kills
  18. Para or Freeze
  19. Winner has 3 or more Pokemon
  20. Pat Predicts the Lead
  21. Sets up, dies next turn
  22. Uses a DANCE Move
  23. Two Misses in one battle
  24. Crit doesn't kill