A smartcomputerthat canlearn.Instructionsthat tell acomputerwhat to do.The parts ofa computeryou cantouch, like akeyboard.Fixingmistakesin aprogram.A small setof codethat does ajob.A group ofcomputersconnectedtogether.A machinethat followsinstructions.Somethingyou give to acomputer,like typing orclicking.A bigcollection oforganizedinformation.Informationthat acomputeruses.Keepingcomputerssafe frombad people.A tiny dotthat makespictures ona screen.Programsor apps thatrun on acomputer.A tool thathelps youexplore theinternet.Storinginformation onthe internetinstead of justyour computer.A set of codethat makes acomputerwork.Doing thesamesteps overand over.A placewhere thecomputersaves things.A mistakein acomputerprogram.A pageyou visiton theinternet.What acomputershows ordoes after yougive input.A list ofsteps tosolve aproblem.The computer’sspeciallanguage usingonly 0s and 1s.A rule thatdecideswhensomethinghappens.A box thatholdsinformationthat canchange.A smartcomputerthat canlearn.Instructionsthat tell acomputerwhat to do.The parts ofa computeryou cantouch, like akeyboard.Fixingmistakesin aprogram.A small setof codethat does ajob.A group ofcomputersconnectedtogether.A machinethat followsinstructions.Somethingyou give to acomputer,like typing orclicking.A bigcollection oforganizedinformation.Informationthat acomputeruses.Keepingcomputerssafe frombad people.A tiny dotthat makespictures ona screen.Programsor apps thatrun on acomputer.A tool thathelps youexplore theinternet.Storinginformation onthe internetinstead of justyour computer.A set of codethat makes acomputerwork.Doing thesamesteps overand over.A placewhere thecomputersaves things.A mistakein acomputerprogram.A pageyou visiton theinternet.What acomputershows ordoes after yougive input.A list ofsteps tosolve aproblem.The computer’sspeciallanguage usingonly 0s and 1s.A rule thatdecideswhensomethinghappens.A box thatholdsinformationthat canchange.

Coding - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A smart computer that can learn.
  2. Instructions that tell a computer what to do.
  3. The parts of a computer you can touch, like a keyboard.
  4. Fixing mistakes in a program.
  5. A small set of code that does a job.
  6. A group of computers connected together.
  7. A machine that follows instructions.
  8. Something you give to a computer, like typing or clicking.
  9. A big collection of organized information.
  10. Information that a computer uses.
  11. Keeping computers safe from bad people.
  12. A tiny dot that makes pictures on a screen.
  13. Programs or apps that run on a computer.
  14. A tool that helps you explore the internet.
  15. Storing information on the internet instead of just your computer.
  16. A set of code that makes a computer work.
  17. Doing the same steps over and over.
  18. A place where the computer saves things.
  19. A mistake in a computer program.
  20. A page you visit on the internet.
  21. What a computer shows or does after you give input.
  22. A list of steps to solve a problem.
  23. The computer’s special language using only 0s and 1s.
  24. A rule that decides when something happens.
  25. A box that holds information that can change.