A machinethat followsinstructions.Informationthat acomputeruses.A smartcomputerthat canlearn.A small setof codethat does ajob.A rule thatdecideswhensomethinghappens.Instructionsthat tell acomputerwhat to do.A set of codethat makes acomputerwork.The parts ofa computeryou cantouch, like akeyboard.The computer’sspeciallanguage usingonly 0s and 1s.A list ofsteps tosolve aproblem.Fixingmistakesin aprogram.A tool thathelps youexplore theinternet.Somethingyou give to acomputer,like typing orclicking.Programsor apps thatrun on acomputer.A group ofcomputersconnectedtogether.Storinginformation onthe internetinstead of justyour computer.A tiny dotthat makespictures ona screen.Doing thesamesteps overand over.A mistakein acomputerprogram.Keepingcomputerssafe frombad people.A placewhere thecomputersaves things.A bigcollection oforganizedinformation.What acomputershows ordoes after yougive input.A pageyou visiton theinternet.A box thatholdsinformationthat canchange.A machinethat followsinstructions.Informationthat acomputeruses.A smartcomputerthat canlearn.A small setof codethat does ajob.A rule thatdecideswhensomethinghappens.Instructionsthat tell acomputerwhat to do.A set of codethat makes acomputerwork.The parts ofa computeryou cantouch, like akeyboard.The computer’sspeciallanguage usingonly 0s and 1s.A list ofsteps tosolve aproblem.Fixingmistakesin aprogram.A tool thathelps youexplore theinternet.Somethingyou give to acomputer,like typing orclicking.Programsor apps thatrun on acomputer.A group ofcomputersconnectedtogether.Storinginformation onthe internetinstead of justyour computer.A tiny dotthat makespictures ona screen.Doing thesamesteps overand over.A mistakein acomputerprogram.Keepingcomputerssafe frombad people.A placewhere thecomputersaves things.A bigcollection oforganizedinformation.What acomputershows ordoes after yougive input.A pageyou visiton theinternet.A box thatholdsinformationthat canchange.

Coding - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A machine that follows instructions.
  2. Information that a computer uses.
  3. A smart computer that can learn.
  4. A small set of code that does a job.
  5. A rule that decides when something happens.
  6. Instructions that tell a computer what to do.
  7. A set of code that makes a computer work.
  8. The parts of a computer you can touch, like a keyboard.
  9. The computer’s special language using only 0s and 1s.
  10. A list of steps to solve a problem.
  11. Fixing mistakes in a program.
  12. A tool that helps you explore the internet.
  13. Something you give to a computer, like typing or clicking.
  14. Programs or apps that run on a computer.
  15. A group of computers connected together.
  16. Storing information on the internet instead of just your computer.
  17. A tiny dot that makes pictures on a screen.
  18. Doing the same steps over and over.
  19. A mistake in a computer program.
  20. Keeping computers safe from bad people.
  21. A place where the computer saves things.
  22. A big collection of organized information.
  23. What a computer shows or does after you give input.
  24. A page you visit on the internet.
  25. A box that holds information that can change.