Informationthat acomputeruses.What acomputershows ordoes after yougive input.Fixingmistakesin aprogram.Doing thesamesteps overand over.Programsor apps thatrun on acomputer.A box thatholdsinformationthat canchange.Storinginformation onthe internetinstead of justyour computer.The computer’sspeciallanguage usingonly 0s and 1s.A list ofsteps tosolve aproblem.A rule thatdecideswhensomethinghappens.A machinethat followsinstructions.A group ofcomputersconnectedtogether.A smartcomputerthat canlearn.The parts ofa computeryou cantouch, like akeyboard.Keepingcomputerssafe frombad people.A set of codethat makes acomputerwork.A small setof codethat does ajob.A placewhere thecomputersaves things.A bigcollection oforganizedinformation.Somethingyou give to acomputer,like typing orclicking.A pageyou visiton theinternet.A mistakein acomputerprogram.Instructionsthat tell acomputerwhat to do.A tool thathelps youexplore theinternet.A tiny dotthat makespictures ona screen.Informationthat acomputeruses.What acomputershows ordoes after yougive input.Fixingmistakesin aprogram.Doing thesamesteps overand over.Programsor apps thatrun on acomputer.A box thatholdsinformationthat canchange.Storinginformation onthe internetinstead of justyour computer.The computer’sspeciallanguage usingonly 0s and 1s.A list ofsteps tosolve aproblem.A rule thatdecideswhensomethinghappens.A machinethat followsinstructions.A group ofcomputersconnectedtogether.A smartcomputerthat canlearn.The parts ofa computeryou cantouch, like akeyboard.Keepingcomputerssafe frombad people.A set of codethat makes acomputerwork.A small setof codethat does ajob.A placewhere thecomputersaves things.A bigcollection oforganizedinformation.Somethingyou give to acomputer,like typing orclicking.A pageyou visiton theinternet.A mistakein acomputerprogram.Instructionsthat tell acomputerwhat to do.A tool thathelps youexplore theinternet.A tiny dotthat makespictures ona screen.

Coding - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Information that a computer uses.
  2. What a computer shows or does after you give input.
  3. Fixing mistakes in a program.
  4. Doing the same steps over and over.
  5. Programs or apps that run on a computer.
  6. A box that holds information that can change.
  7. Storing information on the internet instead of just your computer.
  8. The computer’s special language using only 0s and 1s.
  9. A list of steps to solve a problem.
  10. A rule that decides when something happens.
  11. A machine that follows instructions.
  12. A group of computers connected together.
  13. A smart computer that can learn.
  14. The parts of a computer you can touch, like a keyboard.
  15. Keeping computers safe from bad people.
  16. A set of code that makes a computer work.
  17. A small set of code that does a job.
  18. A place where the computer saves things.
  19. A big collection of organized information.
  20. Something you give to a computer, like typing or clicking.
  21. A page you visit on the internet.
  22. A mistake in a computer program.
  23. Instructions that tell a computer what to do.
  24. A tool that helps you explore the internet.
  25. A tiny dot that makes pictures on a screen.