Fixingmistakesin aprogram.Informationthat acomputeruses.A placewhere thecomputersaves things.Instructionsthat tell acomputerwhat to do.Keepingcomputerssafe frombad people.The parts ofa computeryou cantouch, like akeyboard.A group ofcomputersconnectedtogether.A small setof codethat does ajob.Programsor apps thatrun on acomputer.A set of codethat makes acomputerwork.Doing thesamesteps overand over.A box thatholdsinformationthat canchange.A bigcollection oforganizedinformation.A machinethat followsinstructions.A pageyou visiton theinternet.Storinginformation onthe internetinstead of justyour computer.What acomputershows ordoes after yougive input.Somethingyou give to acomputer,like typing orclicking.A rule thatdecideswhensomethinghappens.A list ofsteps tosolve aproblem.The computer’sspeciallanguage usingonly 0s and 1s.A tiny dotthat makespictures ona screen.A tool thathelps youexplore theinternet.A smartcomputerthat canlearn.A mistakein acomputerprogram.Fixingmistakesin aprogram.Informationthat acomputeruses.A placewhere thecomputersaves things.Instructionsthat tell acomputerwhat to do.Keepingcomputerssafe frombad people.The parts ofa computeryou cantouch, like akeyboard.A group ofcomputersconnectedtogether.A small setof codethat does ajob.Programsor apps thatrun on acomputer.A set of codethat makes acomputerwork.Doing thesamesteps overand over.A box thatholdsinformationthat canchange.A bigcollection oforganizedinformation.A machinethat followsinstructions.A pageyou visiton theinternet.Storinginformation onthe internetinstead of justyour computer.What acomputershows ordoes after yougive input.Somethingyou give to acomputer,like typing orclicking.A rule thatdecideswhensomethinghappens.A list ofsteps tosolve aproblem.The computer’sspeciallanguage usingonly 0s and 1s.A tiny dotthat makespictures ona screen.A tool thathelps youexplore theinternet.A smartcomputerthat canlearn.A mistakein acomputerprogram.

Coding - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fixing mistakes in a program.
  2. Information that a computer uses.
  3. A place where the computer saves things.
  4. Instructions that tell a computer what to do.
  5. Keeping computers safe from bad people.
  6. The parts of a computer you can touch, like a keyboard.
  7. A group of computers connected together.
  8. A small set of code that does a job.
  9. Programs or apps that run on a computer.
  10. A set of code that makes a computer work.
  11. Doing the same steps over and over.
  12. A box that holds information that can change.
  13. A big collection of organized information.
  14. A machine that follows instructions.
  15. A page you visit on the internet.
  16. Storing information on the internet instead of just your computer.
  17. What a computer shows or does after you give input.
  18. Something you give to a computer, like typing or clicking.
  19. A rule that decides when something happens.
  20. A list of steps to solve a problem.
  21. The computer’s special language using only 0s and 1s.
  22. A tiny dot that makes pictures on a screen.
  23. A tool that helps you explore the internet.
  24. A smart computer that can learn.
  25. A mistake in a computer program.