A smartcomputerthat canlearn.The computer’sspeciallanguage usingonly 0s and 1s.A machinethat followsinstructions.A box thatholdsinformationthat canchange.Keepingcomputerssafe frombad people.Doing thesamesteps overand over.A mistakein acomputerprogram.A small setof codethat does ajob.A group ofcomputersconnectedtogether.What acomputershows ordoes after yougive input.A rule thatdecideswhensomethinghappens.Somethingyou give to acomputer,like typing orclicking.Instructionsthat tell acomputerwhat to do.The parts ofa computeryou cantouch, like akeyboard.A tool thathelps youexplore theinternet.Storinginformation onthe internetinstead of justyour computer.A tiny dotthat makespictures ona screen.Informationthat acomputeruses.A set of codethat makes acomputerwork.A pageyou visiton theinternet.Fixingmistakesin aprogram.A bigcollection oforganizedinformation.A placewhere thecomputersaves things.Programsor apps thatrun on acomputer.A list ofsteps tosolve aproblem.A smartcomputerthat canlearn.The computer’sspeciallanguage usingonly 0s and 1s.A machinethat followsinstructions.A box thatholdsinformationthat canchange.Keepingcomputerssafe frombad people.Doing thesamesteps overand over.A mistakein acomputerprogram.A small setof codethat does ajob.A group ofcomputersconnectedtogether.What acomputershows ordoes after yougive input.A rule thatdecideswhensomethinghappens.Somethingyou give to acomputer,like typing orclicking.Instructionsthat tell acomputerwhat to do.The parts ofa computeryou cantouch, like akeyboard.A tool thathelps youexplore theinternet.Storinginformation onthe internetinstead of justyour computer.A tiny dotthat makespictures ona screen.Informationthat acomputeruses.A set of codethat makes acomputerwork.A pageyou visiton theinternet.Fixingmistakesin aprogram.A bigcollection oforganizedinformation.A placewhere thecomputersaves things.Programsor apps thatrun on acomputer.A list ofsteps tosolve aproblem.

Coding - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A smart computer that can learn.
  2. The computer’s special language using only 0s and 1s.
  3. A machine that follows instructions.
  4. A box that holds information that can change.
  5. Keeping computers safe from bad people.
  6. Doing the same steps over and over.
  7. A mistake in a computer program.
  8. A small set of code that does a job.
  9. A group of computers connected together.
  10. What a computer shows or does after you give input.
  11. A rule that decides when something happens.
  12. Something you give to a computer, like typing or clicking.
  13. Instructions that tell a computer what to do.
  14. The parts of a computer you can touch, like a keyboard.
  15. A tool that helps you explore the internet.
  16. Storing information on the internet instead of just your computer.
  17. A tiny dot that makes pictures on a screen.
  18. Information that a computer uses.
  19. A set of code that makes a computer work.
  20. A page you visit on the internet.
  21. Fixing mistakes in a program.
  22. A big collection of organized information.
  23. A place where the computer saves things.
  24. Programs or apps that run on a computer.
  25. A list of steps to solve a problem.