Informationthat acomputeruses.A machinethat followsinstructions.A list ofsteps tosolve aproblem.Programsor apps thatrun on acomputer.A rule thatdecideswhensomethinghappens.Somethingyou give to acomputer,like typing orclicking.What acomputershows ordoes after yougive input.A pageyou visiton theinternet.A box thatholdsinformationthat canchange.A small setof codethat does ajob.Fixingmistakesin aprogram.The computer’sspeciallanguage usingonly 0s and 1s.Storinginformation onthe internetinstead of justyour computer.Keepingcomputerssafe frombad people.Doing thesamesteps overand over.A set of codethat makes acomputerwork.A smartcomputerthat canlearn.A mistakein acomputerprogram.A placewhere thecomputersaves things.A tool thathelps youexplore theinternet.A bigcollection oforganizedinformation.The parts ofa computeryou cantouch, like akeyboard.Instructionsthat tell acomputerwhat to do.A group ofcomputersconnectedtogether.A tiny dotthat makespictures ona screen.Informationthat acomputeruses.A machinethat followsinstructions.A list ofsteps tosolve aproblem.Programsor apps thatrun on acomputer.A rule thatdecideswhensomethinghappens.Somethingyou give to acomputer,like typing orclicking.What acomputershows ordoes after yougive input.A pageyou visiton theinternet.A box thatholdsinformationthat canchange.A small setof codethat does ajob.Fixingmistakesin aprogram.The computer’sspeciallanguage usingonly 0s and 1s.Storinginformation onthe internetinstead of justyour computer.Keepingcomputerssafe frombad people.Doing thesamesteps overand over.A set of codethat makes acomputerwork.A smartcomputerthat canlearn.A mistakein acomputerprogram.A placewhere thecomputersaves things.A tool thathelps youexplore theinternet.A bigcollection oforganizedinformation.The parts ofa computeryou cantouch, like akeyboard.Instructionsthat tell acomputerwhat to do.A group ofcomputersconnectedtogether.A tiny dotthat makespictures ona screen.

Coding - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Information that a computer uses.
  2. A machine that follows instructions.
  3. A list of steps to solve a problem.
  4. Programs or apps that run on a computer.
  5. A rule that decides when something happens.
  6. Something you give to a computer, like typing or clicking.
  7. What a computer shows or does after you give input.
  8. A page you visit on the internet.
  9. A box that holds information that can change.
  10. A small set of code that does a job.
  11. Fixing mistakes in a program.
  12. The computer’s special language using only 0s and 1s.
  13. Storing information on the internet instead of just your computer.
  14. Keeping computers safe from bad people.
  15. Doing the same steps over and over.
  16. A set of code that makes a computer work.
  17. A smart computer that can learn.
  18. A mistake in a computer program.
  19. A place where the computer saves things.
  20. A tool that helps you explore the internet.
  21. A big collection of organized information.
  22. The parts of a computer you can touch, like a keyboard.
  23. Instructions that tell a computer what to do.
  24. A group of computers connected together.
  25. A tiny dot that makes pictures on a screen.