Not evensyncedcorrectlyAutohalf thetimeStraightflyKoreantext inlevelLiterallyusing asingleblock typeA welldesignedlevelUpdatedto thelaterversionMediumlengthObjectspamLateEndingLevel thatdoesnt usethe versionaddedobjectsConstantTripleSpikesCreepyfacestructureBlindjump/orbLevel thatmakesyou angryAwfulremake ofa robtoplevelArtOrblineLiterallynothing for afew secondsFlashingColorsRepeatingpatternstructureBug onhigherframerateLevel hasa themeto the titleA wholememorylevel (w/oships, etc)RandomHardTimingNot evensyncedcorrectlyAutohalf thetimeStraightflyKoreantext inlevelLiterallyusing asingleblock typeA welldesignedlevelUpdatedto thelaterversionMediumlengthObjectspamLateEndingLevel thatdoesnt usethe versionaddedobjectsConstantTripleSpikesCreepyfacestructureBlindjump/orbLevel thatmakesyou angryAwfulremake ofa robtoplevelArtOrblineLiterallynothing for afew secondsFlashingColorsRepeatingpatternstructureBug onhigherframerateLevel hasa themeto the titleA wholememorylevel (w/oships, etc)RandomHardTiming

Geometry Dash Old Levels Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Not even synced correctly
  2. Auto half the time
  3. Straight fly
  4. Korean text in level
  5. Literally using a single block type
  6. A well designed level
  7. Updated to the later version
  8. Medium length
  9. Object spam
  10. Late Ending
  11. Level that doesnt use the version added objects
  12. Constant Triple Spikes
  13. Creepy face structure
  14. Blind jump/orb
  15. Level that makes you angry
  16. Awful remake of a robtop level
  17. Art
  18. Orb line
  19. Literally nothing for a few seconds
  20. Flashing Colors
  21. Repeating pattern structure
  22. Bug on higher framerate
  23. Level has a theme to the title
  24. A whole memory level (w/o ships, etc)
  25. Random Hard Timing