Repeating pattern structure Blind jump/orb Level that makes you angry Literally using a single block type A well designed level Art Awful remake of a robtop level A whole memory level (w/o ships, etc) Bug on higher framerate Updated to the later version Straight fly Not even synced correctly Random Hard Timing Orb line Flashing Colors Level that doesnt use the version added objects Level has a theme to the title Korean text in level Creepy face structure Medium length Late Ending Constant Triple Spikes Auto half the time Object spam Literally nothing for a few seconds Repeating pattern structure Blind jump/orb Level that makes you angry Literally using a single block type A well designed level Art Awful remake of a robtop level A whole memory level (w/o ships, etc) Bug on higher framerate Updated to the later version Straight fly Not even synced correctly Random Hard Timing Orb line Flashing Colors Level that doesnt use the version added objects Level has a theme to the title Korean text in level Creepy face structure Medium length Late Ending Constant Triple Spikes Auto half the time Object spam Literally nothing for a few seconds
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Repeating pattern structure
Blind jump/orb
Level that makes you angry
Literally using a single block type
A well designed level
Art
Awful remake of a robtop level
A whole memory level (w/o ships, etc)
Bug on higher framerate
Updated to the later version
Straight fly
Not even synced correctly
Random Hard Timing
Orb line
Flashing Colors
Level that doesnt use the version added objects
Level has a theme to the title
Korean text in level
Creepy face structure
Medium length
Late Ending
Constant Triple Spikes
Auto half the time
Object spam
Literally nothing for a
few seconds