copy paste very large truss indication system for fading platforms creator "talks to you" like theyre watching you as you play the tower seats invisible conveyor that only exists as a "quirky" transition mechanic that appears for one floor and never returns jump where you teleport in the middle of it obviously not a serious tower rainbow parts five second long jump part where you go into a dark place not visible from the outside for no reason other than to pad the length of the tower button challenge segment momentum jump overusage weird swing gimmick billboard gui text 60 second or longer timer netted outside indication with transparent player models random meme decal 理由もなく 日本語のテ キスト 5+ letter acronym floor indicators frame extension or b side full safety net cutscene cllorbs todis jump decreased speed walking sim black and pink color scheme at any point client object amalgamation wrap where you hit a button in the middle of it lodge wacky frame needlessly long zero rope length zipline massive spinner progress loss bricks sign overusage double jumps button to skip a non- gameplay section unhelpful exclamation marks as indication decoration obscures gameplay characters created by the tower's creator final stretch ccf corner flips one jump nets fakeout near or at winpad modifier zones music from any persona game takes up far too much horizontal space lives system particle spam spawn outside the frame backstory for why youre playing the tower extremely buggy cco beams as indication instafade trusses way too much button progress copy paste very large truss indication system for fading platforms creator "talks to you" like theyre watching you as you play the tower seats invisible conveyor that only exists as a "quirky" transition mechanic that appears for one floor and never returns jump where you teleport in the middle of it obviously not a serious tower rainbow parts five second long jump part where you go into a dark place not visible from the outside for no reason other than to pad the length of the tower button challenge segment momentum jump overusage weird swing gimmick billboard gui text 60 second or longer timer netted outside indication with transparent player models random meme decal 理由もなく 日本語のテ キスト 5+ letter acronym floor indicators frame extension or b side full safety net cutscene cllorbs todis jump decreased speed walking sim black and pink color scheme at any point client object amalgamation wrap where you hit a button in the middle of it lodge wacky frame needlessly long zero rope length zipline massive spinner progress loss bricks sign overusage double jumps button to skip a non- gameplay section unhelpful exclamation marks as indication decoration obscures gameplay characters created by the tower's creator final stretch ccf corner flips one jump nets fakeout near or at winpad modifier zones music from any persona game takes up far too much horizontal space lives system particle spam spawn outside the frame backstory for why youre playing the tower extremely buggy cco beams as indication instafade trusses way too much button progress
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
copy paste
very large truss
indication system for fading platforms
creator "talks to you" like theyre watching you as you play the tower
seats
invisible conveyor that only exists as a "quirky" transition
mechanic that appears for one floor and never returns
jump where you teleport in the middle of it
obviously not a serious tower
rainbow parts
five second long jump
part where you go into a dark place not visible from the outside for no reason other than to pad the length of the tower
button challenge segment
momentum jump overusage
weird swing gimmick
billboard gui text
60 second or longer timer
netted outside
indication with transparent player models
random meme decal
理由もなく日本語のテキスト
5+ letter acronym
floor indicators
frame extension or b side
full safety net
cutscene
cllorbs
todis jump
decreased speed walking sim
black and pink color scheme at any point
client object amalgamation
wrap where you hit a button in the middle of it
lodge
wacky frame
needlessly long
zero rope length zipline
massive spinner
progress loss bricks
sign overusage
double jumps
button to skip a non-gameplay section
unhelpful exclamation marks as indication
decoration obscures gameplay
characters created by the tower's creator
final stretch
ccf corner flips
one jump nets
fakeout near or at winpad
modifier zones
music from any persona game
takes up far too much horizontal space
lives system
particle spam
spawn outside the frame
backstory for why youre playing the tower
extremely buggy cco
beams as indication
instafade trusses
way too much button progress