cllorbsspawnoutsidethe framemusicfrom anypersonagamemechanicthat appearsfor one floorand neverreturnszero ropelengthziplinecharacterscreated bythe tower'screator理由もなく日本語のテキストrandommemedecaljump whereyou teleportin themiddle of itfinalstretchfullsafetynetmomentumjumpoverusagemassivespinnerbeamsasindicationprogresslossbricksinvisibleconveyor thatonly exists asa "quirky"transitionlivessystemnettedoutsidemodifierzonescopypasteway toomuchbuttonprogressindicationsystem forfadingplatformsbackstory forwhy youreplaying thetoweronejumpnetstodisjumpframeextensionor b sidecreator "talks toyou" like theyrewatching youas you play thetowerneedlesslylongblack andpink colorscheme atany pointfivesecondlong jumpweirdswinggimmickbillboardgui textdecorationobscuresgameplayverylargetrussbuttonchallengesegmentsignoverusagelodgecutscenewackyframe5+ letteracronymfakeoutnear or atwinpadclient objectamalgamationinstafadetrussesparticlespamdoublejumpsseatsindicationwithtransparentplayermodelsunhelpfulexclamationmarks asindicationextremelybuggyccofloorindicatorsrainbowparts60 secondor longertimerdecreasedspeedwalkingsimtakes up fartoo muchhorizontalspaceobviouslynot aserioustowerwrap whereyou hit abutton in themiddle of itccfcornerflipsbutton toskip a non-gameplaysectionpart where you gointo a dark placenot visible from theoutside for noreason other thanto pad the lengthof the towercllorbsspawnoutsidethe framemusicfrom anypersonagamemechanicthat appearsfor one floorand neverreturnszero ropelengthziplinecharacterscreated bythe tower'screator理由もなく日本語のテキストrandommemedecaljump whereyou teleportin themiddle of itfinalstretchfullsafetynetmomentumjumpoverusagemassivespinnerbeamsasindicationprogresslossbricksinvisibleconveyor thatonly exists asa "quirky"transitionlivessystemnettedoutsidemodifierzonescopypasteway toomuchbuttonprogressindicationsystem forfadingplatformsbackstory forwhy youreplaying thetoweronejumpnetstodisjumpframeextensionor b sidecreator "talks toyou" like theyrewatching youas you play thetowerneedlesslylongblack andpink colorscheme atany pointfivesecondlong jumpweirdswinggimmickbillboardgui textdecorationobscuresgameplayverylargetrussbuttonchallengesegmentsignoverusagelodgecutscenewackyframe5+ letteracronymfakeoutnear or atwinpadclient objectamalgamationinstafadetrussesparticlespamdoublejumpsseatsindicationwithtransparentplayermodelsunhelpfulexclamationmarks asindicationextremelybuggyccofloorindicatorsrainbowparts60 secondor longertimerdecreasedspeedwalkingsimtakes up fartoo muchhorizontalspaceobviouslynot aserioustowerwrap whereyou hit abutton in themiddle of itccfcornerflipsbutton toskip a non-gameplaysectionpart where you gointo a dark placenot visible from theoutside for noreason other thanto pad the lengthof the tower

modern slop tower bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. cllorbs
  2. spawn outside the frame
  3. music from any persona game
  4. mechanic that appears for one floor and never returns
  5. zero rope length zipline
  6. characters created by the tower's creator
  7. 理由もなく日本語のテキスト
  8. random meme decal
  9. jump where you teleport in the middle of it
  10. final stretch
  11. full safety net
  12. momentum jump overusage
  13. massive spinner
  14. beams as indication
  15. progress loss bricks
  16. invisible conveyor that only exists as a "quirky" transition
  17. lives system
  18. netted outside
  19. modifier zones
  20. copy paste
  21. way too much button progress
  22. indication system for fading platforms
  23. backstory for why youre playing the tower
  24. one jump nets
  25. todis jump
  26. frame extension or b side
  27. creator "talks to you" like theyre watching you as you play the tower
  28. needlessly long
  29. black and pink color scheme at any point
  30. five second long jump
  31. weird swing gimmick
  32. billboard gui text
  33. decoration obscures gameplay
  34. very large truss
  35. button challenge segment
  36. sign overusage
  37. lodge
  38. cutscene
  39. wacky frame
  40. 5+ letter acronym
  41. fakeout near or at winpad
  42. client object amalgamation
  43. instafade trusses
  44. particle spam
  45. double jumps
  46. seats
  47. indication with transparent player models
  48. unhelpful exclamation marks as indication
  49. extremely buggy cco
  50. floor indicators
  51. rainbow parts
  52. 60 second or longer timer
  53. decreased speed walking sim
  54. takes up far too much horizontal space
  55. obviously not a serious tower
  56. wrap where you hit a button in the middle of it
  57. ccf corner flips
  58. button to skip a non-gameplay section
  59. part where you go into a dark place not visible from the outside for no reason other than to pad the length of the tower