理由もなく日本語のテキストmodifierzoneslodgerandommemedecaljump whereyou teleportin themiddle of itextremelybuggyccorainbowpartsbuttonchallengesegmentccfcornerflipsinvisibleconveyor thatonly exists asa "quirky"transitionbackstory forwhy youreplaying thetowerbutton toskip a non-gameplaysectioncopypasteframeextensionor b sideweirdswinggimmickdecreasedspeedwalkingsimverylargetrussmassivespinnerzero ropelengthzipline5+ letteracronymwackyframecharacterscreated bythe tower'screatorfullsafetynetparticlespamunhelpfulexclamationmarks asindicationwrap whereyou hit abutton in themiddle of itdecorationobscuresgameplayobviouslynot aserioustowerinstafadetrusses60 secondor longertimerindicationwithtransparentplayermodelsneedlesslylongseatsbeamsasindicationcllorbsway toomuchbuttonprogressfloorindicatorsmechanicthat appearsfor one floorand neverreturnsonejumpnetsfakeoutnear or atwinpadsignoverusagedoublejumpsmusicfrom anypersonagameprogresslossbricksclient objectamalgamationbillboardgui texttakes up fartoo muchhorizontalspaceindicationsystem forfadingplatformsmomentumjumpoverusageblack andpink colorscheme atany pointnettedoutsidecreator "talks toyou" like theyrewatching youas you play thetowercutscenefinalstretchspawnoutsidethe frametodisjumplivessystemfivesecondlong jumppart where you gointo a dark placenot visible from theoutside for noreason other thanto pad the lengthof the tower理由もなく日本語のテキストmodifierzoneslodgerandommemedecaljump whereyou teleportin themiddle of itextremelybuggyccorainbowpartsbuttonchallengesegmentccfcornerflipsinvisibleconveyor thatonly exists asa "quirky"transitionbackstory forwhy youreplaying thetowerbutton toskip a non-gameplaysectioncopypasteframeextensionor b sideweirdswinggimmickdecreasedspeedwalkingsimverylargetrussmassivespinnerzero ropelengthzipline5+ letteracronymwackyframecharacterscreated bythe tower'screatorfullsafetynetparticlespamunhelpfulexclamationmarks asindicationwrap whereyou hit abutton in themiddle of itdecorationobscuresgameplayobviouslynot aserioustowerinstafadetrusses60 secondor longertimerindicationwithtransparentplayermodelsneedlesslylongseatsbeamsasindicationcllorbsway toomuchbuttonprogressfloorindicatorsmechanicthat appearsfor one floorand neverreturnsonejumpnetsfakeoutnear or atwinpadsignoverusagedoublejumpsmusicfrom anypersonagameprogresslossbricksclient objectamalgamationbillboardgui texttakes up fartoo muchhorizontalspaceindicationsystem forfadingplatformsmomentumjumpoverusageblack andpink colorscheme atany pointnettedoutsidecreator "talks toyou" like theyrewatching youas you play thetowercutscenefinalstretchspawnoutsidethe frametodisjumplivessystemfivesecondlong jumppart where you gointo a dark placenot visible from theoutside for noreason other thanto pad the lengthof the tower

modern slop tower bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 理由もなく日本語のテキスト
  2. modifier zones
  3. lodge
  4. random meme decal
  5. jump where you teleport in the middle of it
  6. extremely buggy cco
  7. rainbow parts
  8. button challenge segment
  9. ccf corner flips
  10. invisible conveyor that only exists as a "quirky" transition
  11. backstory for why youre playing the tower
  12. button to skip a non-gameplay section
  13. copy paste
  14. frame extension or b side
  15. weird swing gimmick
  16. decreased speed walking sim
  17. very large truss
  18. massive spinner
  19. zero rope length zipline
  20. 5+ letter acronym
  21. wacky frame
  22. characters created by the tower's creator
  23. full safety net
  24. particle spam
  25. unhelpful exclamation marks as indication
  26. wrap where you hit a button in the middle of it
  27. decoration obscures gameplay
  28. obviously not a serious tower
  29. instafade trusses
  30. 60 second or longer timer
  31. indication with transparent player models
  32. needlessly long
  33. seats
  34. beams as indication
  35. cllorbs
  36. way too much button progress
  37. floor indicators
  38. mechanic that appears for one floor and never returns
  39. one jump nets
  40. fakeout near or at winpad
  41. sign overusage
  42. double jumps
  43. music from any persona game
  44. progress loss bricks
  45. client object amalgamation
  46. billboard gui text
  47. takes up far too much horizontal space
  48. indication system for fading platforms
  49. momentum jump overusage
  50. black and pink color scheme at any point
  51. netted outside
  52. creator "talks to you" like theyre watching you as you play the tower
  53. cutscene
  54. final stretch
  55. spawn outside the frame
  56. todis jump
  57. lives system
  58. five second long jump
  59. part where you go into a dark place not visible from the outside for no reason other than to pad the length of the tower