billboardgui textframeextensionor b sidepart where you gointo a dark placenot visible from theoutside for noreason other thanto pad the lengthof the towerdecreasedspeedwalkingsimseatsdecorationobscuresgameplaylivessystemspawnoutsidethe framemechanicthat appearsfor one floorand neverreturnsbeamsasindicationdoublejumpsbackstory forwhy youreplaying thetowermassivespinnermomentumjumpoverusageweirdswinggimmickneedlesslylongccfcornerflipswrap whereyou hit abutton in themiddle of itverylargetrussbuttonchallengesegmentblack andpink colorscheme atany point理由もなく日本語のテキストrainbowpartsextremelybuggyccosignoverusagelodgetodisjumpmodifierzonesjump whereyou teleportin themiddle of itmusicfrom anypersonagameindicationwithtransparentplayermodelsnettedoutsideinvisibleconveyor thatonly exists asa "quirky"transitionfinalstretchonejumpnetscreator "talks toyou" like theyrewatching youas you play thetowerclient objectamalgamation60 secondor longertimerrandommemedecalbutton toskip a non-gameplaysectionfakeoutnear or atwinpadunhelpfulexclamationmarks asindicationcutscenezero ropelengthziplinefivesecondlong jumpprogresslossbricks5+ letteracronymparticlespamfullsafetynetcharacterscreated bythe tower'screatorobviouslynot aserioustowerinstafadetrussestakes up fartoo muchhorizontalspaceway toomuchbuttonprogresswackyframecllorbsindicationsystem forfadingplatformscopypastefloorindicatorsbillboardgui textframeextensionor b sidepart where you gointo a dark placenot visible from theoutside for noreason other thanto pad the lengthof the towerdecreasedspeedwalkingsimseatsdecorationobscuresgameplaylivessystemspawnoutsidethe framemechanicthat appearsfor one floorand neverreturnsbeamsasindicationdoublejumpsbackstory forwhy youreplaying thetowermassivespinnermomentumjumpoverusageweirdswinggimmickneedlesslylongccfcornerflipswrap whereyou hit abutton in themiddle of itverylargetrussbuttonchallengesegmentblack andpink colorscheme atany point理由もなく日本語のテキストrainbowpartsextremelybuggyccosignoverusagelodgetodisjumpmodifierzonesjump whereyou teleportin themiddle of itmusicfrom anypersonagameindicationwithtransparentplayermodelsnettedoutsideinvisibleconveyor thatonly exists asa "quirky"transitionfinalstretchonejumpnetscreator "talks toyou" like theyrewatching youas you play thetowerclient objectamalgamation60 secondor longertimerrandommemedecalbutton toskip a non-gameplaysectionfakeoutnear or atwinpadunhelpfulexclamationmarks asindicationcutscenezero ropelengthziplinefivesecondlong jumpprogresslossbricks5+ letteracronymparticlespamfullsafetynetcharacterscreated bythe tower'screatorobviouslynot aserioustowerinstafadetrussestakes up fartoo muchhorizontalspaceway toomuchbuttonprogresswackyframecllorbsindicationsystem forfadingplatformscopypastefloorindicators

modern slop tower bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. billboard gui text
  2. frame extension or b side
  3. part where you go into a dark place not visible from the outside for no reason other than to pad the length of the tower
  4. decreased speed walking sim
  5. seats
  6. decoration obscures gameplay
  7. lives system
  8. spawn outside the frame
  9. mechanic that appears for one floor and never returns
  10. beams as indication
  11. double jumps
  12. backstory for why youre playing the tower
  13. massive spinner
  14. momentum jump overusage
  15. weird swing gimmick
  16. needlessly long
  17. ccf corner flips
  18. wrap where you hit a button in the middle of it
  19. very large truss
  20. button challenge segment
  21. black and pink color scheme at any point
  22. 理由もなく日本語のテキスト
  23. rainbow parts
  24. extremely buggy cco
  25. sign overusage
  26. lodge
  27. todis jump
  28. modifier zones
  29. jump where you teleport in the middle of it
  30. music from any persona game
  31. indication with transparent player models
  32. netted outside
  33. invisible conveyor that only exists as a "quirky" transition
  34. final stretch
  35. one jump nets
  36. creator "talks to you" like theyre watching you as you play the tower
  37. client object amalgamation
  38. 60 second or longer timer
  39. random meme decal
  40. button to skip a non-gameplay section
  41. fakeout near or at winpad
  42. unhelpful exclamation marks as indication
  43. cutscene
  44. zero rope length zipline
  45. five second long jump
  46. progress loss bricks
  47. 5+ letter acronym
  48. particle spam
  49. full safety net
  50. characters created by the tower's creator
  51. obviously not a serious tower
  52. instafade trusses
  53. takes up far too much horizontal space
  54. way too much button progress
  55. wacky frame
  56. cllorbs
  57. indication system for fading platforms
  58. copy paste
  59. floor indicators