invisibleconveyor thatonly exists asa "quirky"transitionmusicfrom anypersonagamebackstory forwhy youreplaying thetowerindicationwithtransparentplayermodelsspawnoutsidethe framejump whereyou teleportin themiddle of itdecorationobscuresgameplayverylargetrussclient objectamalgamationbutton toskip a non-gameplaysection理由もなく日本語のテキストdecreasedspeedwalkingsimfinalstretchextremelybuggyccoparticlespamcllorbsonejumpnetsmechanicthat appearsfor one floorand neverreturnsblack andpink colorscheme atany pointweirdswinggimmickobviouslynot aserioustowermomentumjumpoverusagefivesecondlong jumpneedlesslylongbeamsasindication60 secondor longertimerseatsfullsafetynetwackyframetodisjumpway toomuchbuttonprogresscharacterscreated bythe tower'screatorcreator "talks toyou" like theyrewatching youas you play thetowertakes up fartoo muchhorizontalspacebillboardgui textwrap whereyou hit abutton in themiddle of itdoublejumpsnettedoutsidefakeoutnear or atwinpadcutscenezero ropelengthziplinesignoverusagemodifierzonesrainbowpartscopypasteinstafadetrusseslivessystemlodgeframeextensionor b sidepart where you gointo a dark placenot visible from theoutside for noreason other thanto pad the lengthof the towerbuttonchallengesegmentmassivespinnerrandommemedecalunhelpfulexclamationmarks asindication5+ letteracronymccfcornerflipsindicationsystem forfadingplatformsfloorindicatorsprogresslossbricksinvisibleconveyor thatonly exists asa "quirky"transitionmusicfrom anypersonagamebackstory forwhy youreplaying thetowerindicationwithtransparentplayermodelsspawnoutsidethe framejump whereyou teleportin themiddle of itdecorationobscuresgameplayverylargetrussclient objectamalgamationbutton toskip a non-gameplaysection理由もなく日本語のテキストdecreasedspeedwalkingsimfinalstretchextremelybuggyccoparticlespamcllorbsonejumpnetsmechanicthat appearsfor one floorand neverreturnsblack andpink colorscheme atany pointweirdswinggimmickobviouslynot aserioustowermomentumjumpoverusagefivesecondlong jumpneedlesslylongbeamsasindication60 secondor longertimerseatsfullsafetynetwackyframetodisjumpway toomuchbuttonprogresscharacterscreated bythe tower'screatorcreator "talks toyou" like theyrewatching youas you play thetowertakes up fartoo muchhorizontalspacebillboardgui textwrap whereyou hit abutton in themiddle of itdoublejumpsnettedoutsidefakeoutnear or atwinpadcutscenezero ropelengthziplinesignoverusagemodifierzonesrainbowpartscopypasteinstafadetrusseslivessystemlodgeframeextensionor b sidepart where you gointo a dark placenot visible from theoutside for noreason other thanto pad the lengthof the towerbuttonchallengesegmentmassivespinnerrandommemedecalunhelpfulexclamationmarks asindication5+ letteracronymccfcornerflipsindicationsystem forfadingplatformsfloorindicatorsprogresslossbricks

modern slop tower bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. invisible conveyor that only exists as a "quirky" transition
  2. music from any persona game
  3. backstory for why youre playing the tower
  4. indication with transparent player models
  5. spawn outside the frame
  6. jump where you teleport in the middle of it
  7. decoration obscures gameplay
  8. very large truss
  9. client object amalgamation
  10. button to skip a non-gameplay section
  11. 理由もなく日本語のテキスト
  12. decreased speed walking sim
  13. final stretch
  14. extremely buggy cco
  15. particle spam
  16. cllorbs
  17. one jump nets
  18. mechanic that appears for one floor and never returns
  19. black and pink color scheme at any point
  20. weird swing gimmick
  21. obviously not a serious tower
  22. momentum jump overusage
  23. five second long jump
  24. needlessly long
  25. beams as indication
  26. 60 second or longer timer
  27. seats
  28. full safety net
  29. wacky frame
  30. todis jump
  31. way too much button progress
  32. characters created by the tower's creator
  33. creator "talks to you" like theyre watching you as you play the tower
  34. takes up far too much horizontal space
  35. billboard gui text
  36. wrap where you hit a button in the middle of it
  37. double jumps
  38. netted outside
  39. fakeout near or at winpad
  40. cutscene
  41. zero rope length zipline
  42. sign overusage
  43. modifier zones
  44. rainbow parts
  45. copy paste
  46. instafade trusses
  47. lives system
  48. lodge
  49. frame extension or b side
  50. part where you go into a dark place not visible from the outside for no reason other than to pad the length of the tower
  51. button challenge segment
  52. massive spinner
  53. random meme decal
  54. unhelpful exclamation marks as indication
  55. 5+ letter acronym
  56. ccf corner flips
  57. indication system for fading platforms
  58. floor indicators
  59. progress loss bricks