wrap whereyou hit abutton in themiddle of itmassivespinnerprogresslossbricksinstafadetrusses理由もなく日本語のテキストrainbowparts5+ letteracronymnettedoutsidelivessystemcllorbspart where you gointo a dark placenot visible from theoutside for noreason other thanto pad the lengthof the toweronejumpnetsneedlesslylongfakeoutnear or atwinpadblack andpink colorscheme atany pointindicationsystem forfadingplatformsclient objectamalgamationcutscenetodisjumpframeextensionor b sideverylargetrussdoublejumpsweirdswinggimmickseatsindicationwithtransparentplayermodelsdecreasedspeedwalkingsimbeamsasindicationfullsafetynettakes up fartoo muchhorizontalspacefloorindicatorsfivesecondlong jumpextremelybuggyccobillboardgui textcreator "talks toyou" like theyrewatching youas you play thetowerbackstory forwhy youreplaying thetowerccfcornerflipsmusicfrom anypersonagame60 secondor longertimerspawnoutsidethe frameinvisibleconveyor thatonly exists asa "quirky"transitionzero ropelengthziplinemechanicthat appearsfor one floorand neverreturnsobviouslynot aserioustowersignoverusageway toomuchbuttonprogresslodgewackyframecharacterscreated bythe tower'screatordecorationobscuresgameplaymomentumjumpoverusagebutton toskip a non-gameplaysectionbuttonchallengesegmentunhelpfulexclamationmarks asindicationfinalstretchjump whereyou teleportin themiddle of itcopypasterandommemedecalparticlespammodifierzoneswrap whereyou hit abutton in themiddle of itmassivespinnerprogresslossbricksinstafadetrusses理由もなく日本語のテキストrainbowparts5+ letteracronymnettedoutsidelivessystemcllorbspart where you gointo a dark placenot visible from theoutside for noreason other thanto pad the lengthof the toweronejumpnetsneedlesslylongfakeoutnear or atwinpadblack andpink colorscheme atany pointindicationsystem forfadingplatformsclient objectamalgamationcutscenetodisjumpframeextensionor b sideverylargetrussdoublejumpsweirdswinggimmickseatsindicationwithtransparentplayermodelsdecreasedspeedwalkingsimbeamsasindicationfullsafetynettakes up fartoo muchhorizontalspacefloorindicatorsfivesecondlong jumpextremelybuggyccobillboardgui textcreator "talks toyou" like theyrewatching youas you play thetowerbackstory forwhy youreplaying thetowerccfcornerflipsmusicfrom anypersonagame60 secondor longertimerspawnoutsidethe frameinvisibleconveyor thatonly exists asa "quirky"transitionzero ropelengthziplinemechanicthat appearsfor one floorand neverreturnsobviouslynot aserioustowersignoverusageway toomuchbuttonprogresslodgewackyframecharacterscreated bythe tower'screatordecorationobscuresgameplaymomentumjumpoverusagebutton toskip a non-gameplaysectionbuttonchallengesegmentunhelpfulexclamationmarks asindicationfinalstretchjump whereyou teleportin themiddle of itcopypasterandommemedecalparticlespammodifierzones

modern slop tower bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. wrap where you hit a button in the middle of it
  2. massive spinner
  3. progress loss bricks
  4. instafade trusses
  5. 理由もなく日本語のテキスト
  6. rainbow parts
  7. 5+ letter acronym
  8. netted outside
  9. lives system
  10. cllorbs
  11. part where you go into a dark place not visible from the outside for no reason other than to pad the length of the tower
  12. one jump nets
  13. needlessly long
  14. fakeout near or at winpad
  15. black and pink color scheme at any point
  16. indication system for fading platforms
  17. client object amalgamation
  18. cutscene
  19. todis jump
  20. frame extension or b side
  21. very large truss
  22. double jumps
  23. weird swing gimmick
  24. seats
  25. indication with transparent player models
  26. decreased speed walking sim
  27. beams as indication
  28. full safety net
  29. takes up far too much horizontal space
  30. floor indicators
  31. five second long jump
  32. extremely buggy cco
  33. billboard gui text
  34. creator "talks to you" like theyre watching you as you play the tower
  35. backstory for why youre playing the tower
  36. ccf corner flips
  37. music from any persona game
  38. 60 second or longer timer
  39. spawn outside the frame
  40. invisible conveyor that only exists as a "quirky" transition
  41. zero rope length zipline
  42. mechanic that appears for one floor and never returns
  43. obviously not a serious tower
  44. sign overusage
  45. way too much button progress
  46. lodge
  47. wacky frame
  48. characters created by the tower's creator
  49. decoration obscures gameplay
  50. momentum jump overusage
  51. button to skip a non-gameplay section
  52. button challenge segment
  53. unhelpful exclamation marks as indication
  54. final stretch
  55. jump where you teleport in the middle of it
  56. copy paste
  57. random meme decal
  58. particle spam
  59. modifier zones