The linestarts steepand getsmoreshallowThelength ofthevectorsSlowingdown in thenegativedirectionThe vectorsstart longand getshorterThe linemovescloser to 0over timeThe linemovesfurther awayfrom 0 overtimeBelow0Thedistancefrom 0Oppositedirectionof themotionThevectorspoint awayfrom 0Speedingup int hepositivedirectionTheiraccelerationsare in thesamedirectionSamedirectionas themotionTheiraccelerationsare inoppositedirectionsThevectorspointtoward 0Speedingup in thenegativedirectionConstantvelocityThey'rebothspeedingupThe vectorsstart shortand getlongerAnychange invelocityConstantvelocity inthe negativedirectionThesteepness ofthe positionvs timegraphAbove0Constantvelocity inthe positivedirectionThey're bothmoving inthe positivedirectionSlowingdown in thepositivedirectionThey're bothmoving inthe negativedirectionThe linestartsshallow andgets moresteepThey'rebothslowingdownThe linestarts steepand getsmoreshallowThelength ofthevectorsSlowingdown in thenegativedirectionThe vectorsstart longand getshorterThe linemovescloser to 0over timeThe linemovesfurther awayfrom 0 overtimeBelow0Thedistancefrom 0Oppositedirectionof themotionThevectorspoint awayfrom 0Speedingup int hepositivedirectionTheiraccelerationsare in thesamedirectionSamedirectionas themotionTheiraccelerationsare inoppositedirectionsThevectorspointtoward 0Speedingup in thenegativedirectionConstantvelocityThey'rebothspeedingupThe vectorsstart shortand getlongerAnychange invelocityConstantvelocity inthe negativedirectionThesteepness ofthe positionvs timegraphAbove0Constantvelocity inthe positivedirectionThey're bothmoving inthe positivedirectionSlowingdown in thepositivedirectionThey're bothmoving inthe negativedirectionThe linestartsshallow andgets moresteepThey'rebothslowingdown

Changing Velocity BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The line starts steep and gets more shallow
  2. The length of the vectors
  3. Slowing down in the negative direction
  4. The vectors start long and get shorter
  5. The line moves closer to 0 over time
  6. The line moves further away from 0 over time
  7. Below 0
  8. The distance from 0
  9. Opposite direction of the motion
  10. The vectors point away from 0
  11. Speeding up int he positive direction
  12. Their accelerations are in the same direction
  13. Same direction as the motion
  14. Their accelerations are in opposite directions
  15. The vectors point toward 0
  16. Speeding up in the negative direction
  17. Constant velocity
  18. They're both speeding up
  19. The vectors start short and get longer
  20. Any change in velocity
  21. Constant velocity in the negative direction
  22. The steepness of the position vs time graph
  23. Above 0
  24. Constant velocity in the positive direction
  25. They're both moving in the positive direction
  26. Slowing down in the positive direction
  27. They're both moving in the negative direction
  28. The line starts shallow and gets more steep
  29. They're both slowing down