Thevectorspointtoward 0Anychange invelocityThey'rebothslowingdownThe linemovescloser to 0over timeSpeedingup int hepositivedirectionConstantvelocityAbove0Thelength ofthevectorsSlowingdown in thepositivedirectionThevectorspoint awayfrom 0Theiraccelerationsare inoppositedirectionsSpeedingup in thenegativedirectionBelow0Constantvelocity inthe positivedirectionSamedirectionas themotionThe linestartsshallow andgets moresteepTheiraccelerationsare in thesamedirectionThesteepness ofthe positionvs timegraphThedistancefrom 0Slowingdown in thenegativedirectionThe linestarts steepand getsmoreshallowThe linemovesfurther awayfrom 0 overtimeThey're bothmoving inthe positivedirectionThe vectorsstart longand getshorterThey'rebothspeedingupThey're bothmoving inthe negativedirectionConstantvelocity inthe negativedirectionThe vectorsstart shortand getlongerOppositedirectionof themotionThevectorspointtoward 0Anychange invelocityThey'rebothslowingdownThe linemovescloser to 0over timeSpeedingup int hepositivedirectionConstantvelocityAbove0Thelength ofthevectorsSlowingdown in thepositivedirectionThevectorspoint awayfrom 0Theiraccelerationsare inoppositedirectionsSpeedingup in thenegativedirectionBelow0Constantvelocity inthe positivedirectionSamedirectionas themotionThe linestartsshallow andgets moresteepTheiraccelerationsare in thesamedirectionThesteepness ofthe positionvs timegraphThedistancefrom 0Slowingdown in thenegativedirectionThe linestarts steepand getsmoreshallowThe linemovesfurther awayfrom 0 overtimeThey're bothmoving inthe positivedirectionThe vectorsstart longand getshorterThey'rebothspeedingupThey're bothmoving inthe negativedirectionConstantvelocity inthe negativedirectionThe vectorsstart shortand getlongerOppositedirectionof themotion

Changing Velocity BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The vectors point toward 0
  2. Any change in velocity
  3. They're both slowing down
  4. The line moves closer to 0 over time
  5. Speeding up int he positive direction
  6. Constant velocity
  7. Above 0
  8. The length of the vectors
  9. Slowing down in the positive direction
  10. The vectors point away from 0
  11. Their accelerations are in opposite directions
  12. Speeding up in the negative direction
  13. Below 0
  14. Constant velocity in the positive direction
  15. Same direction as the motion
  16. The line starts shallow and gets more steep
  17. Their accelerations are in the same direction
  18. The steepness of the position vs time graph
  19. The distance from 0
  20. Slowing down in the negative direction
  21. The line starts steep and gets more shallow
  22. The line moves further away from 0 over time
  23. They're both moving in the positive direction
  24. The vectors start long and get shorter
  25. They're both speeding up
  26. They're both moving in the negative direction
  27. Constant velocity in the negative direction
  28. The vectors start short and get longer
  29. Opposite direction of the motion