Below0Above0The linestartsshallow andgets moresteepConstantvelocity inthe negativedirectionSpeedingup in thenegativedirectionOppositedirectionof themotionSlowingdown in thenegativedirectionThevectorspoint awayfrom 0Samedirectionas themotionThelength ofthevectorsThe linestarts steepand getsmoreshallowThedistancefrom 0Constantvelocity inthe positivedirectionTheiraccelerationsare inoppositedirectionsConstantvelocityAnychange invelocityThe vectorsstart shortand getlongerThey'rebothslowingdownThe vectorsstart longand getshorterThey're bothmoving inthe positivedirectionThesteepness ofthe positionvs timegraphThey're bothmoving inthe negativedirectionTheiraccelerationsare in thesamedirectionSlowingdown in thepositivedirectionThey'rebothspeedingupThe linemovescloser to 0over timeThevectorspointtoward 0Speedingup int hepositivedirectionThe linemovesfurther awayfrom 0 overtimeBelow0Above0The linestartsshallow andgets moresteepConstantvelocity inthe negativedirectionSpeedingup in thenegativedirectionOppositedirectionof themotionSlowingdown in thenegativedirectionThevectorspoint awayfrom 0Samedirectionas themotionThelength ofthevectorsThe linestarts steepand getsmoreshallowThedistancefrom 0Constantvelocity inthe positivedirectionTheiraccelerationsare inoppositedirectionsConstantvelocityAnychange invelocityThe vectorsstart shortand getlongerThey'rebothslowingdownThe vectorsstart longand getshorterThey're bothmoving inthe positivedirectionThesteepness ofthe positionvs timegraphThey're bothmoving inthe negativedirectionTheiraccelerationsare in thesamedirectionSlowingdown in thepositivedirectionThey'rebothspeedingupThe linemovescloser to 0over timeThevectorspointtoward 0Speedingup int hepositivedirectionThe linemovesfurther awayfrom 0 overtime

Changing Velocity BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Below 0
  2. Above 0
  3. The line starts shallow and gets more steep
  4. Constant velocity in the negative direction
  5. Speeding up in the negative direction
  6. Opposite direction of the motion
  7. Slowing down in the negative direction
  8. The vectors point away from 0
  9. Same direction as the motion
  10. The length of the vectors
  11. The line starts steep and gets more shallow
  12. The distance from 0
  13. Constant velocity in the positive direction
  14. Their accelerations are in opposite directions
  15. Constant velocity
  16. Any change in velocity
  17. The vectors start short and get longer
  18. They're both slowing down
  19. The vectors start long and get shorter
  20. They're both moving in the positive direction
  21. The steepness of the position vs time graph
  22. They're both moving in the negative direction
  23. Their accelerations are in the same direction
  24. Slowing down in the positive direction
  25. They're both speeding up
  26. The line moves closer to 0 over time
  27. The vectors point toward 0
  28. Speeding up int he positive direction
  29. The line moves further away from 0 over time