The linestartsshallow andgets moresteepThelength ofthevectorsAbove0The vectorsstart shortand getlongerConstantvelocityTheiraccelerationsare inoppositedirectionsThevectorspointtoward 0They're bothmoving inthe negativedirectionThesteepness ofthe positionvs timegraphThey'rebothspeedingupThe linestarts steepand getsmoreshallowThe vectorsstart longand getshorterSpeedingup in thenegativedirectionThe linemovescloser to 0over timeConstantvelocity inthe negativedirectionThevectorspoint awayfrom 0Thedistancefrom 0Oppositedirectionof themotionThe linemovesfurther awayfrom 0 overtimeThey'rebothslowingdownTheiraccelerationsare in thesamedirectionConstantvelocity inthe positivedirectionAnychange invelocitySlowingdown in thepositivedirectionSlowingdown in thenegativedirectionThey're bothmoving inthe positivedirectionBelow0Samedirectionas themotionSpeedingup int hepositivedirectionThe linestartsshallow andgets moresteepThelength ofthevectorsAbove0The vectorsstart shortand getlongerConstantvelocityTheiraccelerationsare inoppositedirectionsThevectorspointtoward 0They're bothmoving inthe negativedirectionThesteepness ofthe positionvs timegraphThey'rebothspeedingupThe linestarts steepand getsmoreshallowThe vectorsstart longand getshorterSpeedingup in thenegativedirectionThe linemovescloser to 0over timeConstantvelocity inthe negativedirectionThevectorspoint awayfrom 0Thedistancefrom 0Oppositedirectionof themotionThe linemovesfurther awayfrom 0 overtimeThey'rebothslowingdownTheiraccelerationsare in thesamedirectionConstantvelocity inthe positivedirectionAnychange invelocitySlowingdown in thepositivedirectionSlowingdown in thenegativedirectionThey're bothmoving inthe positivedirectionBelow0Samedirectionas themotionSpeedingup int hepositivedirection

Changing Velocity BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The line starts shallow and gets more steep
  2. The length of the vectors
  3. Above 0
  4. The vectors start short and get longer
  5. Constant velocity
  6. Their accelerations are in opposite directions
  7. The vectors point toward 0
  8. They're both moving in the negative direction
  9. The steepness of the position vs time graph
  10. They're both speeding up
  11. The line starts steep and gets more shallow
  12. The vectors start long and get shorter
  13. Speeding up in the negative direction
  14. The line moves closer to 0 over time
  15. Constant velocity in the negative direction
  16. The vectors point away from 0
  17. The distance from 0
  18. Opposite direction of the motion
  19. The line moves further away from 0 over time
  20. They're both slowing down
  21. Their accelerations are in the same direction
  22. Constant velocity in the positive direction
  23. Any change in velocity
  24. Slowing down in the positive direction
  25. Slowing down in the negative direction
  26. They're both moving in the positive direction
  27. Below 0
  28. Same direction as the motion
  29. Speeding up int he positive direction