UltravioletAdaptationDirectLampLuminousSemi-DirectCandelaRefractionFluorescentFootcandleYellowingSemi-IndirectDiffusionBallastColorRenderingIndex(CRI)AbsorptionAccentIndirectDecorativeIncandescentRadiationLux(LX)VisualFieldLuminanceWattTaskFree!AccommodationInfraredLEDAmbientHighIntensityDischargeS.A.D.TransmissionVisibleSpectrumDaylightingReflectionIlluminanceKalvinPhotobiologyLightLumenUltravioletAdaptationDirectLampLuminousSemi-DirectCandelaRefractionFluorescentFootcandleYellowingSemi-IndirectDiffusionBallastColorRenderingIndex(CRI)AbsorptionAccentIndirectDecorativeIncandescentRadiationLux(LX)VisualFieldLuminanceWattTaskFree!AccommodationInfraredLEDAmbientHighIntensityDischargeS.A.D.TransmissionVisibleSpectrumDaylightingReflectionIlluminanceKalvinPhotobiologyLightLumen

LIGHT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ultraviolet
  2. Adaptation
  3. Direct
  4. Lamp
  5. Luminous
  6. Semi-Direct
  7. Candela
  8. Refraction
  9. Fluorescent
  10. Footcandle
  11. Yellowing
  12. Semi-Indirect
  13. Diffusion
  14. Ballast
  15. Color Rendering Index (CRI)
  16. Absorption
  17. Accent
  18. Indirect
  19. Decorative
  20. Incandescent
  21. Radiation
  22. Lux (LX)
  23. Visual Field
  24. Luminance
  25. Watt
  26. Task
  27. Free!
  28. Accommodation
  29. Infrared
  30. LED
  31. Ambient
  32. High Intensity Discharge
  33. S.A.D.
  34. Transmission
  35. Visible Spectrum
  36. Daylighting
  37. Reflection
  38. Illuminance
  39. Kalvin
  40. Photobiology
  41. Light
  42. Lumen