ConsecutiveAnglesQuadrilateralInteriorTriangleLongerDiagonalOppositeAnglesObtuseNon-congruentCongruentVerticesConsecutiveSidesRectangleGeostixPerpendicularSymmetricalAdjacentBisectRightAngleOppositeSidesParallelogramTwoPairsAcuteDiagonalsKiteIntersectAreaRhombusSupplementaryShorterDiagonalConsecutiveAnglesQuadrilateralInteriorTriangleLongerDiagonalOppositeAnglesObtuseNon-congruentCongruentVerticesConsecutiveSidesRectangleGeostixPerpendicularSymmetricalAdjacentBisectRightAngleOppositeSidesParallelogramTwoPairsAcuteDiagonalsKiteIntersectAreaRhombusSupplementaryShorterDiagonal

Lesson 6.2.4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Consecutive Angles
  2. Quadrilateral
  3. Interior
  4. Triangle
  5. Longer Diagonal
  6. Opposite Angles
  7. Obtuse
  8. Non-congruent
  9. Congruent
  10. Vertices
  11. Consecutive Sides
  12. Rectangle
  13. Geostix
  14. Perpendicular
  15. Symmetrical
  16. Adjacent
  17. Bisect
  18. Right Angle
  19. Opposite Sides
  20. Parallelogram
  21. Two Pairs
  22. Acute
  23. Diagonals
  24. Kite
  25. Intersect
  26. Area
  27. Rhombus
  28. Supplementary
  29. Shorter Diagonal