Non-congruentAcuteRightAngleSymmetricalOppositeSidesOppositeAnglesLongerDiagonalConsecutiveAnglesAreaQuadrilateralIntersectConsecutiveSidesBisectSupplementaryRhombusPerpendicularKiteTwoPairsCongruentRectangleTriangleObtuseAdjacentInteriorShorterDiagonalDiagonalsParallelogramGeostixVerticesNon-congruentAcuteRightAngleSymmetricalOppositeSidesOppositeAnglesLongerDiagonalConsecutiveAnglesAreaQuadrilateralIntersectConsecutiveSidesBisectSupplementaryRhombusPerpendicularKiteTwoPairsCongruentRectangleTriangleObtuseAdjacentInteriorShorterDiagonalDiagonalsParallelogramGeostixVertices

Lesson 6.2.4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Non-congruent
  2. Acute
  3. Right Angle
  4. Symmetrical
  5. Opposite Sides
  6. Opposite Angles
  7. Longer Diagonal
  8. Consecutive Angles
  9. Area
  10. Quadrilateral
  11. Intersect
  12. Consecutive Sides
  13. Bisect
  14. Supplementary
  15. Rhombus
  16. Perpendicular
  17. Kite
  18. Two Pairs
  19. Congruent
  20. Rectangle
  21. Triangle
  22. Obtuse
  23. Adjacent
  24. Interior
  25. Shorter Diagonal
  26. Diagonals
  27. Parallelogram
  28. Geostix
  29. Vertices