ParallelogramOppositeAnglesRhombusKiteAreaSymmetricalObtuseQuadrilateralConsecutiveAnglesNon-congruentVerticesTwoPairsBisectRectangleRightAngleInteriorSupplementaryAdjacentAcuteConsecutiveSidesTriangleIntersectCongruentDiagonalsOppositeSidesPerpendicularLongerDiagonalGeostixShorterDiagonalParallelogramOppositeAnglesRhombusKiteAreaSymmetricalObtuseQuadrilateralConsecutiveAnglesNon-congruentVerticesTwoPairsBisectRectangleRightAngleInteriorSupplementaryAdjacentAcuteConsecutiveSidesTriangleIntersectCongruentDiagonalsOppositeSidesPerpendicularLongerDiagonalGeostixShorterDiagonal

Lesson 6.2.4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Parallelogram
  2. Opposite Angles
  3. Rhombus
  4. Kite
  5. Area
  6. Symmetrical
  7. Obtuse
  8. Quadrilateral
  9. Consecutive Angles
  10. Non-congruent
  11. Vertices
  12. Two Pairs
  13. Bisect
  14. Rectangle
  15. Right Angle
  16. Interior
  17. Supplementary
  18. Adjacent
  19. Acute
  20. Consecutive Sides
  21. Triangle
  22. Intersect
  23. Congruent
  24. Diagonals
  25. Opposite Sides
  26. Perpendicular
  27. Longer Diagonal
  28. Geostix
  29. Shorter Diagonal