AcutePerpendicularCongruentVerticesObtuseQuadrilateralSymmetricalConsecutiveAnglesInteriorTriangleParallelogramShorterDiagonalKiteConsecutiveSidesSupplementaryNon-congruentRhombusAdjacentTwoPairsRectangleIntersectGeostixOppositeAnglesRightAngleBisectAreaLongerDiagonalOppositeSidesDiagonalsAcutePerpendicularCongruentVerticesObtuseQuadrilateralSymmetricalConsecutiveAnglesInteriorTriangleParallelogramShorterDiagonalKiteConsecutiveSidesSupplementaryNon-congruentRhombusAdjacentTwoPairsRectangleIntersectGeostixOppositeAnglesRightAngleBisectAreaLongerDiagonalOppositeSidesDiagonals

Lesson 6.2.4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Acute
  2. Perpendicular
  3. Congruent
  4. Vertices
  5. Obtuse
  6. Quadrilateral
  7. Symmetrical
  8. Consecutive Angles
  9. Interior
  10. Triangle
  11. Parallelogram
  12. Shorter Diagonal
  13. Kite
  14. Consecutive Sides
  15. Supplementary
  16. Non-congruent
  17. Rhombus
  18. Adjacent
  19. Two Pairs
  20. Rectangle
  21. Intersect
  22. Geostix
  23. Opposite Angles
  24. Right Angle
  25. Bisect
  26. Area
  27. Longer Diagonal
  28. Opposite Sides
  29. Diagonals