AcuteRectangleRhombusGeostixPerpendicularNon-congruentIntersectTriangleAdjacentBisectParallelogramSupplementaryInteriorAreaSymmetricalDiagonalsKiteShorterDiagonalOppositeSidesConsecutiveAnglesLongerDiagonalQuadrilateralCongruentOppositeAnglesRightAngleConsecutiveSidesObtuseVerticesTwoPairsAcuteRectangleRhombusGeostixPerpendicularNon-congruentIntersectTriangleAdjacentBisectParallelogramSupplementaryInteriorAreaSymmetricalDiagonalsKiteShorterDiagonalOppositeSidesConsecutiveAnglesLongerDiagonalQuadrilateralCongruentOppositeAnglesRightAngleConsecutiveSidesObtuseVerticesTwoPairs

Lesson 6.2.4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Acute
  2. Rectangle
  3. Rhombus
  4. Geostix
  5. Perpendicular
  6. Non-congruent
  7. Intersect
  8. Triangle
  9. Adjacent
  10. Bisect
  11. Parallelogram
  12. Supplementary
  13. Interior
  14. Area
  15. Symmetrical
  16. Diagonals
  17. Kite
  18. Shorter Diagonal
  19. Opposite Sides
  20. Consecutive Angles
  21. Longer Diagonal
  22. Quadrilateral
  23. Congruent
  24. Opposite Angles
  25. Right Angle
  26. Consecutive Sides
  27. Obtuse
  28. Vertices
  29. Two Pairs