RightAngleAreaVerticesRhombusDiagonalsCongruentParallelogramInteriorKiteOppositeAnglesConsecutiveAnglesObtuseShorterDiagonalPerpendicularConsecutiveSidesSupplementarySymmetricalTriangleIntersectOppositeSidesNon-congruentQuadrilateralGeostixTwoPairsAcuteAdjacentRectangleLongerDiagonalBisectRightAngleAreaVerticesRhombusDiagonalsCongruentParallelogramInteriorKiteOppositeAnglesConsecutiveAnglesObtuseShorterDiagonalPerpendicularConsecutiveSidesSupplementarySymmetricalTriangleIntersectOppositeSidesNon-congruentQuadrilateralGeostixTwoPairsAcuteAdjacentRectangleLongerDiagonalBisect

Lesson 6.2.4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Right Angle
  2. Area
  3. Vertices
  4. Rhombus
  5. Diagonals
  6. Congruent
  7. Parallelogram
  8. Interior
  9. Kite
  10. Opposite Angles
  11. Consecutive Angles
  12. Obtuse
  13. Shorter Diagonal
  14. Perpendicular
  15. Consecutive Sides
  16. Supplementary
  17. Symmetrical
  18. Triangle
  19. Intersect
  20. Opposite Sides
  21. Non-congruent
  22. Quadrilateral
  23. Geostix
  24. Two Pairs
  25. Acute
  26. Adjacent
  27. Rectangle
  28. Longer Diagonal
  29. Bisect