DiagonalsBisectVerticesParallelogramRightAngleShorterDiagonalPerpendicularTwoPairsCongruentOppositeSidesKiteNon-congruentInteriorIntersectGeostixObtuseRhombusConsecutiveSidesTriangleConsecutiveAnglesAcuteQuadrilateralAreaLongerDiagonalSymmetricalRectangleOppositeAnglesSupplementaryAdjacentDiagonalsBisectVerticesParallelogramRightAngleShorterDiagonalPerpendicularTwoPairsCongruentOppositeSidesKiteNon-congruentInteriorIntersectGeostixObtuseRhombusConsecutiveSidesTriangleConsecutiveAnglesAcuteQuadrilateralAreaLongerDiagonalSymmetricalRectangleOppositeAnglesSupplementaryAdjacent

Lesson 6.2.4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Diagonals
  2. Bisect
  3. Vertices
  4. Parallelogram
  5. Right Angle
  6. Shorter Diagonal
  7. Perpendicular
  8. Two Pairs
  9. Congruent
  10. Opposite Sides
  11. Kite
  12. Non-congruent
  13. Interior
  14. Intersect
  15. Geostix
  16. Obtuse
  17. Rhombus
  18. Consecutive Sides
  19. Triangle
  20. Consecutive Angles
  21. Acute
  22. Quadrilateral
  23. Area
  24. Longer Diagonal
  25. Symmetrical
  26. Rectangle
  27. Opposite Angles
  28. Supplementary
  29. Adjacent