PerpendicularKiteAdjacentQuadrilateralCongruentParallelogramInteriorObtuseBisectSymmetricalOppositeAnglesConsecutiveSidesTwoPairsRhombusDiagonalsNon-congruentRectangleVerticesAcuteShorterDiagonalRightAngleLongerDiagonalOppositeSidesConsecutiveAnglesSupplementaryAreaTriangleGeostixIntersectPerpendicularKiteAdjacentQuadrilateralCongruentParallelogramInteriorObtuseBisectSymmetricalOppositeAnglesConsecutiveSidesTwoPairsRhombusDiagonalsNon-congruentRectangleVerticesAcuteShorterDiagonalRightAngleLongerDiagonalOppositeSidesConsecutiveAnglesSupplementaryAreaTriangleGeostixIntersect

Lesson 6.2.4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. Perpendicular
  2. Kite
  3. Adjacent
  4. Quadrilateral
  5. Congruent
  6. Parallelogram
  7. Interior
  8. Obtuse
  9. Bisect
  10. Symmetrical
  11. Opposite Angles
  12. Consecutive Sides
  13. Two Pairs
  14. Rhombus
  15. Diagonals
  16. Non-congruent
  17. Rectangle
  18. Vertices
  19. Acute
  20. Shorter Diagonal
  21. Right Angle
  22. Longer Diagonal
  23. Opposite Sides
  24. Consecutive Angles
  25. Supplementary
  26. Area
  27. Triangle
  28. Geostix
  29. Intersect