Non-congruentQuadrilateralIntersectVerticesAcuteConsecutiveSidesAreaOppositeSidesSupplementaryObtuseRhombusBisectOppositeAnglesGeostixRightAngleKiteRectanglePerpendicularLongerDiagonalParallelogramSymmetricalShorterDiagonalCongruentTriangleConsecutiveAnglesDiagonalsInteriorTwoPairsAdjacentNon-congruentQuadrilateralIntersectVerticesAcuteConsecutiveSidesAreaOppositeSidesSupplementaryObtuseRhombusBisectOppositeAnglesGeostixRightAngleKiteRectanglePerpendicularLongerDiagonalParallelogramSymmetricalShorterDiagonalCongruentTriangleConsecutiveAnglesDiagonalsInteriorTwoPairsAdjacent

Lesson 6.2.4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Non-congruent
  2. Quadrilateral
  3. Intersect
  4. Vertices
  5. Acute
  6. Consecutive Sides
  7. Area
  8. Opposite Sides
  9. Supplementary
  10. Obtuse
  11. Rhombus
  12. Bisect
  13. Opposite Angles
  14. Geostix
  15. Right Angle
  16. Kite
  17. Rectangle
  18. Perpendicular
  19. Longer Diagonal
  20. Parallelogram
  21. Symmetrical
  22. Shorter Diagonal
  23. Congruent
  24. Triangle
  25. Consecutive Angles
  26. Diagonals
  27. Interior
  28. Two Pairs
  29. Adjacent