GeostixShorterDiagonalAcuteSupplementaryVerticesConsecutiveSidesAdjacentRhombusIntersectSymmetricalConsecutiveAnglesOppositeSidesInteriorKiteQuadrilateralTriangleAreaRightAngleLongerDiagonalPerpendicularNon-congruentTwoPairsCongruentDiagonalsBisectRectangleObtuseOppositeAnglesParallelogramGeostixShorterDiagonalAcuteSupplementaryVerticesConsecutiveSidesAdjacentRhombusIntersectSymmetricalConsecutiveAnglesOppositeSidesInteriorKiteQuadrilateralTriangleAreaRightAngleLongerDiagonalPerpendicularNon-congruentTwoPairsCongruentDiagonalsBisectRectangleObtuseOppositeAnglesParallelogram

Lesson 6.2.4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Geostix
  2. Shorter Diagonal
  3. Acute
  4. Supplementary
  5. Vertices
  6. Consecutive Sides
  7. Adjacent
  8. Rhombus
  9. Intersect
  10. Symmetrical
  11. Consecutive Angles
  12. Opposite Sides
  13. Interior
  14. Kite
  15. Quadrilateral
  16. Triangle
  17. Area
  18. Right Angle
  19. Longer Diagonal
  20. Perpendicular
  21. Non-congruent
  22. Two Pairs
  23. Congruent
  24. Diagonals
  25. Bisect
  26. Rectangle
  27. Obtuse
  28. Opposite Angles
  29. Parallelogram