PerpendicularQuadrilateralNon-congruentRectangleGeostixAcuteDiagonalsParallelogramConsecutiveAnglesConsecutiveSidesAreaSymmetricalVerticesRhombusShorterDiagonalOppositeAnglesIntersectTriangleSupplementaryLongerDiagonalKiteBisectCongruentObtuseAdjacentOppositeSidesTwoPairsInteriorRightAnglePerpendicularQuadrilateralNon-congruentRectangleGeostixAcuteDiagonalsParallelogramConsecutiveAnglesConsecutiveSidesAreaSymmetricalVerticesRhombusShorterDiagonalOppositeAnglesIntersectTriangleSupplementaryLongerDiagonalKiteBisectCongruentObtuseAdjacentOppositeSidesTwoPairsInteriorRightAngle

Lesson 6.2.4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Perpendicular
  2. Quadrilateral
  3. Non-congruent
  4. Rectangle
  5. Geostix
  6. Acute
  7. Diagonals
  8. Parallelogram
  9. Consecutive Angles
  10. Consecutive Sides
  11. Area
  12. Symmetrical
  13. Vertices
  14. Rhombus
  15. Shorter Diagonal
  16. Opposite Angles
  17. Intersect
  18. Triangle
  19. Supplementary
  20. Longer Diagonal
  21. Kite
  22. Bisect
  23. Congruent
  24. Obtuse
  25. Adjacent
  26. Opposite Sides
  27. Two Pairs
  28. Interior
  29. Right Angle