Non-congruentInteriorQuadrilateralCongruentOppositeAnglesConsecutiveSidesKiteShorterDiagonalTwoPairsTriangleRightAnglePerpendicularOppositeSidesVerticesLongerDiagonalConsecutiveAnglesParallelogramDiagonalsAreaSymmetricalAdjacentSupplementaryRectangleGeostixBisectRhombusAcuteObtuseIntersectNon-congruentInteriorQuadrilateralCongruentOppositeAnglesConsecutiveSidesKiteShorterDiagonalTwoPairsTriangleRightAnglePerpendicularOppositeSidesVerticesLongerDiagonalConsecutiveAnglesParallelogramDiagonalsAreaSymmetricalAdjacentSupplementaryRectangleGeostixBisectRhombusAcuteObtuseIntersect

Lesson 6.2.4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. Non-congruent
  2. Interior
  3. Quadrilateral
  4. Congruent
  5. Opposite Angles
  6. Consecutive Sides
  7. Kite
  8. Shorter Diagonal
  9. Two Pairs
  10. Triangle
  11. Right Angle
  12. Perpendicular
  13. Opposite Sides
  14. Vertices
  15. Longer Diagonal
  16. Consecutive Angles
  17. Parallelogram
  18. Diagonals
  19. Area
  20. Symmetrical
  21. Adjacent
  22. Supplementary
  23. Rectangle
  24. Geostix
  25. Bisect
  26. Rhombus
  27. Acute
  28. Obtuse
  29. Intersect