DiagonalsSupplementaryNon-congruentBisectConsecutiveAnglesInteriorAdjacentQuadrilateralShorterDiagonalTwoPairsPerpendicularConsecutiveSidesIntersectObtuseTriangleGeostixParallelogramAcuteRectangleSymmetricalOppositeAnglesRhombusVerticesOppositeSidesAreaKiteLongerDiagonalRightAngleCongruentDiagonalsSupplementaryNon-congruentBisectConsecutiveAnglesInteriorAdjacentQuadrilateralShorterDiagonalTwoPairsPerpendicularConsecutiveSidesIntersectObtuseTriangleGeostixParallelogramAcuteRectangleSymmetricalOppositeAnglesRhombusVerticesOppositeSidesAreaKiteLongerDiagonalRightAngleCongruent

Lesson 6.2.4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Diagonals
  2. Supplementary
  3. Non-congruent
  4. Bisect
  5. Consecutive Angles
  6. Interior
  7. Adjacent
  8. Quadrilateral
  9. Shorter Diagonal
  10. Two Pairs
  11. Perpendicular
  12. Consecutive Sides
  13. Intersect
  14. Obtuse
  15. Triangle
  16. Geostix
  17. Parallelogram
  18. Acute
  19. Rectangle
  20. Symmetrical
  21. Opposite Angles
  22. Rhombus
  23. Vertices
  24. Opposite Sides
  25. Area
  26. Kite
  27. Longer Diagonal
  28. Right Angle
  29. Congruent