TwoPairsObtuseOppositeAnglesAcuteTrianglePerpendicularKiteGeostixIntersectCongruentInteriorSupplementaryNon-congruentShorterDiagonalBisectAreaRightAngleParallelogramConsecutiveSidesVerticesSymmetricalDiagonalsRhombusQuadrilateralConsecutiveAnglesLongerDiagonalOppositeSidesRectangleAdjacentTwoPairsObtuseOppositeAnglesAcuteTrianglePerpendicularKiteGeostixIntersectCongruentInteriorSupplementaryNon-congruentShorterDiagonalBisectAreaRightAngleParallelogramConsecutiveSidesVerticesSymmetricalDiagonalsRhombusQuadrilateralConsecutiveAnglesLongerDiagonalOppositeSidesRectangleAdjacent

Lesson 6.2.4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Two Pairs
  2. Obtuse
  3. Opposite Angles
  4. Acute
  5. Triangle
  6. Perpendicular
  7. Kite
  8. Geostix
  9. Intersect
  10. Congruent
  11. Interior
  12. Supplementary
  13. Non-congruent
  14. Shorter Diagonal
  15. Bisect
  16. Area
  17. Right Angle
  18. Parallelogram
  19. Consecutive Sides
  20. Vertices
  21. Symmetrical
  22. Diagonals
  23. Rhombus
  24. Quadrilateral
  25. Consecutive Angles
  26. Longer Diagonal
  27. Opposite Sides
  28. Rectangle
  29. Adjacent