PerpendicularOppositeAnglesKiteLongerDiagonalGeostixRightAngleCongruentRhombusBisectAcuteConsecutiveAnglesTwoPairsAreaIntersectConsecutiveSidesParallelogramOppositeSidesSupplementaryQuadrilateralRectangleVerticesInteriorAdjacentDiagonalsShorterDiagonalSymmetricalTriangleObtuseNon-congruentPerpendicularOppositeAnglesKiteLongerDiagonalGeostixRightAngleCongruentRhombusBisectAcuteConsecutiveAnglesTwoPairsAreaIntersectConsecutiveSidesParallelogramOppositeSidesSupplementaryQuadrilateralRectangleVerticesInteriorAdjacentDiagonalsShorterDiagonalSymmetricalTriangleObtuseNon-congruent

Lesson 6.2.4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Perpendicular
  2. Opposite Angles
  3. Kite
  4. Longer Diagonal
  5. Geostix
  6. Right Angle
  7. Congruent
  8. Rhombus
  9. Bisect
  10. Acute
  11. Consecutive Angles
  12. Two Pairs
  13. Area
  14. Intersect
  15. Consecutive Sides
  16. Parallelogram
  17. Opposite Sides
  18. Supplementary
  19. Quadrilateral
  20. Rectangle
  21. Vertices
  22. Interior
  23. Adjacent
  24. Diagonals
  25. Shorter Diagonal
  26. Symmetrical
  27. Triangle
  28. Obtuse
  29. Non-congruent