StateDependentMemoryChunkingMnemonicsDecayTheoryHippocampusTip-of-the-TonguePhenomenonEpisodicMemoryRetrievalCuesProactiveInterferenceWorkingMemoryRecognitionLongTermMemoryShortTermMemoryFlashbulbMemoryPrimingSerialPositionEffectRetrievalFailureContactDependentMemoryImplicitMemoryExplicitMemorySemanticMemoryEncodingSpecificityPrincipleRetroactiveInterferenceRepressionStateDependentMemoryChunkingMnemonicsDecayTheoryHippocampusTip-of-the-TonguePhenomenonEpisodicMemoryRetrievalCuesProactiveInterferenceWorkingMemoryRecognitionLongTermMemoryShortTermMemoryFlashbulbMemoryPrimingSerialPositionEffectRetrievalFailureContactDependentMemoryImplicitMemoryExplicitMemorySemanticMemoryEncodingSpecificityPrincipleRetroactiveInterferenceRepression

Retrieving Memory Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. State Dependent Memory
  2. Chunking
  3. Mnemonics
  4. Decay Theory
  5. Hippocampus
  6. Tip-of-the-Tongue Phenomenon
  7. Episodic Memory
  8. Retrieval Cues
  9. Proactive Interference
  10. Working Memory
  11. Recognition
  12. Long Term Memory
  13. Short Term Memory
  14. Flashbulb Memory
  15. Priming
  16. Serial Position Effect
  17. Retrieval Failure
  18. Contact Dependent Memory
  19. Implicit Memory
  20. Explicit Memory
  21. Semantic Memory
  22. Encoding Specificity Principle
  23. Retroactive Interference
  24. Repression