SemanticMemoryEncodingSpecificityPrincipleWorkingMemoryFlashbulbMemoryProactiveInterferenceRetrievalCuesChunkingImplicitMemoryRetroactiveInterferenceTip-of-the-TonguePhenomenonLongTermMemoryShortTermMemoryRepressionPrimingStateDependentMemorySerialPositionEffectRecognitionHippocampusDecayTheoryEpisodicMemoryContactDependentMemoryRetrievalFailureMnemonicsExplicitMemorySemanticMemoryEncodingSpecificityPrincipleWorkingMemoryFlashbulbMemoryProactiveInterferenceRetrievalCuesChunkingImplicitMemoryRetroactiveInterferenceTip-of-the-TonguePhenomenonLongTermMemoryShortTermMemoryRepressionPrimingStateDependentMemorySerialPositionEffectRecognitionHippocampusDecayTheoryEpisodicMemoryContactDependentMemoryRetrievalFailureMnemonicsExplicitMemory

Retrieving Memory Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Semantic Memory
  2. Encoding Specificity Principle
  3. Working Memory
  4. Flashbulb Memory
  5. Proactive Interference
  6. Retrieval Cues
  7. Chunking
  8. Implicit Memory
  9. Retroactive Interference
  10. Tip-of-the-Tongue Phenomenon
  11. Long Term Memory
  12. Short Term Memory
  13. Repression
  14. Priming
  15. State Dependent Memory
  16. Serial Position Effect
  17. Recognition
  18. Hippocampus
  19. Decay Theory
  20. Episodic Memory
  21. Contact Dependent Memory
  22. Retrieval Failure
  23. Mnemonics
  24. Explicit Memory