PrimingExplicitMemoryStateDependentMemoryProactiveInterferenceRetroactiveInterferenceEncodingSpecificityPrincipleHippocampusContactDependentMemoryFlashbulbMemorySerialPositionEffectLongTermMemoryShortTermMemoryRepressionRetrievalFailureWorkingMemorySemanticMemoryEpisodicMemoryMnemonicsRecognitionChunkingTip-of-the-TonguePhenomenonDecayTheoryImplicitMemoryRetrievalCuesPrimingExplicitMemoryStateDependentMemoryProactiveInterferenceRetroactiveInterferenceEncodingSpecificityPrincipleHippocampusContactDependentMemoryFlashbulbMemorySerialPositionEffectLongTermMemoryShortTermMemoryRepressionRetrievalFailureWorkingMemorySemanticMemoryEpisodicMemoryMnemonicsRecognitionChunkingTip-of-the-TonguePhenomenonDecayTheoryImplicitMemoryRetrievalCues

Retrieving Memory Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Priming
  2. Explicit Memory
  3. State Dependent Memory
  4. Proactive Interference
  5. Retroactive Interference
  6. Encoding Specificity Principle
  7. Hippocampus
  8. Contact Dependent Memory
  9. Flashbulb Memory
  10. Serial Position Effect
  11. Long Term Memory
  12. Short Term Memory
  13. Repression
  14. Retrieval Failure
  15. Working Memory
  16. Semantic Memory
  17. Episodic Memory
  18. Mnemonics
  19. Recognition
  20. Chunking
  21. Tip-of-the-Tongue Phenomenon
  22. Decay Theory
  23. Implicit Memory
  24. Retrieval Cues