RepressionLongTermMemoryProactiveInterferenceMnemonicsStateDependentMemorySemanticMemoryDecayTheoryFlashbulbMemoryPrimingEpisodicMemoryImplicitMemoryTip-of-the-TonguePhenomenonRetroactiveInterferenceWorkingMemoryHippocampusSerialPositionEffectShortTermMemoryContactDependentMemoryChunkingRetrievalCuesEncodingSpecificityPrincipleRecognitionExplicitMemoryRetrievalFailureRepressionLongTermMemoryProactiveInterferenceMnemonicsStateDependentMemorySemanticMemoryDecayTheoryFlashbulbMemoryPrimingEpisodicMemoryImplicitMemoryTip-of-the-TonguePhenomenonRetroactiveInterferenceWorkingMemoryHippocampusSerialPositionEffectShortTermMemoryContactDependentMemoryChunkingRetrievalCuesEncodingSpecificityPrincipleRecognitionExplicitMemoryRetrievalFailure

Retrieving Memory Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Repression
  2. Long Term Memory
  3. Proactive Interference
  4. Mnemonics
  5. State Dependent Memory
  6. Semantic Memory
  7. Decay Theory
  8. Flashbulb Memory
  9. Priming
  10. Episodic Memory
  11. Implicit Memory
  12. Tip-of-the-Tongue Phenomenon
  13. Retroactive Interference
  14. Working Memory
  15. Hippocampus
  16. Serial Position Effect
  17. Short Term Memory
  18. Contact Dependent Memory
  19. Chunking
  20. Retrieval Cues
  21. Encoding Specificity Principle
  22. Recognition
  23. Explicit Memory
  24. Retrieval Failure