ProactiveInterferenceHippocampusEpisodicMemoryDecayTheoryWorkingMemoryShortTermMemoryRepressionMnemonicsChunkingRetrievalCuesContactDependentMemoryExplicitMemoryFlashbulbMemoryRetrievalFailureTip-of-the-TonguePhenomenonRecognitionRetroactiveInterferenceEncodingSpecificityPrincipleLongTermMemorySerialPositionEffectImplicitMemorySemanticMemoryPrimingStateDependentMemoryProactiveInterferenceHippocampusEpisodicMemoryDecayTheoryWorkingMemoryShortTermMemoryRepressionMnemonicsChunkingRetrievalCuesContactDependentMemoryExplicitMemoryFlashbulbMemoryRetrievalFailureTip-of-the-TonguePhenomenonRecognitionRetroactiveInterferenceEncodingSpecificityPrincipleLongTermMemorySerialPositionEffectImplicitMemorySemanticMemoryPrimingStateDependentMemory

Retrieving Memory Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Proactive Interference
  2. Hippocampus
  3. Episodic Memory
  4. Decay Theory
  5. Working Memory
  6. Short Term Memory
  7. Repression
  8. Mnemonics
  9. Chunking
  10. Retrieval Cues
  11. Contact Dependent Memory
  12. Explicit Memory
  13. Flashbulb Memory
  14. Retrieval Failure
  15. Tip-of-the-Tongue Phenomenon
  16. Recognition
  17. Retroactive Interference
  18. Encoding Specificity Principle
  19. Long Term Memory
  20. Serial Position Effect
  21. Implicit Memory
  22. Semantic Memory
  23. Priming
  24. State Dependent Memory