DecayTheoryRetrievalCuesRetroactiveInterferenceFlashbulbMemorySerialPositionEffectImplicitMemoryEpisodicMemoryLongTermMemoryChunkingRepressionExplicitMemoryRetrievalFailureContactDependentMemoryShortTermMemoryPrimingWorkingMemoryTip-of-the-TonguePhenomenonMnemonicsProactiveInterferenceSemanticMemoryStateDependentMemoryHippocampusEncodingSpecificityPrincipleRecognitionDecayTheoryRetrievalCuesRetroactiveInterferenceFlashbulbMemorySerialPositionEffectImplicitMemoryEpisodicMemoryLongTermMemoryChunkingRepressionExplicitMemoryRetrievalFailureContactDependentMemoryShortTermMemoryPrimingWorkingMemoryTip-of-the-TonguePhenomenonMnemonicsProactiveInterferenceSemanticMemoryStateDependentMemoryHippocampusEncodingSpecificityPrincipleRecognition

Retrieving Memory Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Decay Theory
  2. Retrieval Cues
  3. Retroactive Interference
  4. Flashbulb Memory
  5. Serial Position Effect
  6. Implicit Memory
  7. Episodic Memory
  8. Long Term Memory
  9. Chunking
  10. Repression
  11. Explicit Memory
  12. Retrieval Failure
  13. Contact Dependent Memory
  14. Short Term Memory
  15. Priming
  16. Working Memory
  17. Tip-of-the-Tongue Phenomenon
  18. Mnemonics
  19. Proactive Interference
  20. Semantic Memory
  21. State Dependent Memory
  22. Hippocampus
  23. Encoding Specificity Principle
  24. Recognition