ProactiveInterferenceLongTermMemoryHippocampusRetrievalFailureSemanticMemoryEncodingSpecificityPrincipleContactDependentMemoryExplicitMemoryMnemonicsSerialPositionEffectFlashbulbMemoryStateDependentMemoryTip-of-the-TonguePhenomenonRecognitionDecayTheoryWorkingMemoryPrimingImplicitMemoryEpisodicMemoryChunkingRetrievalCuesRetroactiveInterferenceShortTermMemoryRepressionProactiveInterferenceLongTermMemoryHippocampusRetrievalFailureSemanticMemoryEncodingSpecificityPrincipleContactDependentMemoryExplicitMemoryMnemonicsSerialPositionEffectFlashbulbMemoryStateDependentMemoryTip-of-the-TonguePhenomenonRecognitionDecayTheoryWorkingMemoryPrimingImplicitMemoryEpisodicMemoryChunkingRetrievalCuesRetroactiveInterferenceShortTermMemoryRepression

Retrieving Memory Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Proactive Interference
  2. Long Term Memory
  3. Hippocampus
  4. Retrieval Failure
  5. Semantic Memory
  6. Encoding Specificity Principle
  7. Contact Dependent Memory
  8. Explicit Memory
  9. Mnemonics
  10. Serial Position Effect
  11. Flashbulb Memory
  12. State Dependent Memory
  13. Tip-of-the-Tongue Phenomenon
  14. Recognition
  15. Decay Theory
  16. Working Memory
  17. Priming
  18. Implicit Memory
  19. Episodic Memory
  20. Chunking
  21. Retrieval Cues
  22. Retroactive Interference
  23. Short Term Memory
  24. Repression