FlashbulbMemoryStateDependentMemoryEpisodicMemoryRepressionPrimingRetrievalCuesShortTermMemoryTip-of-the-TonguePhenomenonSerialPositionEffectRetrievalFailureContactDependentMemoryHippocampusRecognitionWorkingMemoryMnemonicsImplicitMemoryRetroactiveInterferenceDecayTheoryProactiveInterferenceChunkingExplicitMemorySemanticMemoryEncodingSpecificityPrincipleLongTermMemoryFlashbulbMemoryStateDependentMemoryEpisodicMemoryRepressionPrimingRetrievalCuesShortTermMemoryTip-of-the-TonguePhenomenonSerialPositionEffectRetrievalFailureContactDependentMemoryHippocampusRecognitionWorkingMemoryMnemonicsImplicitMemoryRetroactiveInterferenceDecayTheoryProactiveInterferenceChunkingExplicitMemorySemanticMemoryEncodingSpecificityPrincipleLongTermMemory

Retrieving Memory Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Flashbulb Memory
  2. State Dependent Memory
  3. Episodic Memory
  4. Repression
  5. Priming
  6. Retrieval Cues
  7. Short Term Memory
  8. Tip-of-the-Tongue Phenomenon
  9. Serial Position Effect
  10. Retrieval Failure
  11. Contact Dependent Memory
  12. Hippocampus
  13. Recognition
  14. Working Memory
  15. Mnemonics
  16. Implicit Memory
  17. Retroactive Interference
  18. Decay Theory
  19. Proactive Interference
  20. Chunking
  21. Explicit Memory
  22. Semantic Memory
  23. Encoding Specificity Principle
  24. Long Term Memory