WorkingMemoryShortTermMemoryMnemonicsExplicitMemoryImplicitMemoryLongTermMemoryContactDependentMemoryEpisodicMemoryProactiveInterferenceFlashbulbMemoryPrimingDecayTheoryRecognitionHippocampusSerialPositionEffectRetroactiveInterferenceSemanticMemoryRetrievalCuesStateDependentMemoryEncodingSpecificityPrincipleRepressionRetrievalFailureTip-of-the-TonguePhenomenonChunkingWorkingMemoryShortTermMemoryMnemonicsExplicitMemoryImplicitMemoryLongTermMemoryContactDependentMemoryEpisodicMemoryProactiveInterferenceFlashbulbMemoryPrimingDecayTheoryRecognitionHippocampusSerialPositionEffectRetroactiveInterferenceSemanticMemoryRetrievalCuesStateDependentMemoryEncodingSpecificityPrincipleRepressionRetrievalFailureTip-of-the-TonguePhenomenonChunking

Retrieving Memory Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Working Memory
  2. Short Term Memory
  3. Mnemonics
  4. Explicit Memory
  5. Implicit Memory
  6. Long Term Memory
  7. Contact Dependent Memory
  8. Episodic Memory
  9. Proactive Interference
  10. Flashbulb Memory
  11. Priming
  12. Decay Theory
  13. Recognition
  14. Hippocampus
  15. Serial Position Effect
  16. Retroactive Interference
  17. Semantic Memory
  18. Retrieval Cues
  19. State Dependent Memory
  20. Encoding Specificity Principle
  21. Repression
  22. Retrieval Failure
  23. Tip-of-the-Tongue Phenomenon
  24. Chunking