SerialPositionEffectStateDependentMemoryWorkingMemoryDecayTheoryProactiveInterferenceLongTermMemoryRetrievalFailureEpisodicMemoryPrimingRetroactiveInterferenceSemanticMemoryFlashbulbMemoryRepressionShortTermMemoryRecognitionTip-of-the-TonguePhenomenonChunkingExplicitMemoryContactDependentMemoryEncodingSpecificityPrincipleImplicitMemoryHippocampusRetrievalCuesMnemonicsSerialPositionEffectStateDependentMemoryWorkingMemoryDecayTheoryProactiveInterferenceLongTermMemoryRetrievalFailureEpisodicMemoryPrimingRetroactiveInterferenceSemanticMemoryFlashbulbMemoryRepressionShortTermMemoryRecognitionTip-of-the-TonguePhenomenonChunkingExplicitMemoryContactDependentMemoryEncodingSpecificityPrincipleImplicitMemoryHippocampusRetrievalCuesMnemonics

Retrieving Memory Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Serial Position Effect
  2. State Dependent Memory
  3. Working Memory
  4. Decay Theory
  5. Proactive Interference
  6. Long Term Memory
  7. Retrieval Failure
  8. Episodic Memory
  9. Priming
  10. Retroactive Interference
  11. Semantic Memory
  12. Flashbulb Memory
  13. Repression
  14. Short Term Memory
  15. Recognition
  16. Tip-of-the-Tongue Phenomenon
  17. Chunking
  18. Explicit Memory
  19. Contact Dependent Memory
  20. Encoding Specificity Principle
  21. Implicit Memory
  22. Hippocampus
  23. Retrieval Cues
  24. Mnemonics