DecayTheorySerialPositionEffectLongTermMemoryEpisodicMemoryTip-of-the-TonguePhenomenonRetrievalCuesExplicitMemoryFlashbulbMemoryChunkingProactiveInterferenceStateDependentMemoryImplicitMemoryRetrievalFailureRecognitionSemanticMemoryPrimingRetroactiveInterferenceWorkingMemoryRepressionContactDependentMemoryMnemonicsShortTermMemoryEncodingSpecificityPrincipleHippocampusDecayTheorySerialPositionEffectLongTermMemoryEpisodicMemoryTip-of-the-TonguePhenomenonRetrievalCuesExplicitMemoryFlashbulbMemoryChunkingProactiveInterferenceStateDependentMemoryImplicitMemoryRetrievalFailureRecognitionSemanticMemoryPrimingRetroactiveInterferenceWorkingMemoryRepressionContactDependentMemoryMnemonicsShortTermMemoryEncodingSpecificityPrincipleHippocampus

Retrieving Memory Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Decay Theory
  2. Serial Position Effect
  3. Long Term Memory
  4. Episodic Memory
  5. Tip-of-the-Tongue Phenomenon
  6. Retrieval Cues
  7. Explicit Memory
  8. Flashbulb Memory
  9. Chunking
  10. Proactive Interference
  11. State Dependent Memory
  12. Implicit Memory
  13. Retrieval Failure
  14. Recognition
  15. Semantic Memory
  16. Priming
  17. Retroactive Interference
  18. Working Memory
  19. Repression
  20. Contact Dependent Memory
  21. Mnemonics
  22. Short Term Memory
  23. Encoding Specificity Principle
  24. Hippocampus