MnemonicsProactiveInterferenceRetroactiveInterferenceWorkingMemoryStateDependentMemoryChunkingPrimingExplicitMemoryEpisodicMemoryDecayTheoryRecognitionRepressionContactDependentMemoryLongTermMemorySemanticMemoryRetrievalFailureFlashbulbMemoryShortTermMemoryHippocampusSerialPositionEffectEncodingSpecificityPrincipleTip-of-the-TonguePhenomenonImplicitMemoryRetrievalCuesMnemonicsProactiveInterferenceRetroactiveInterferenceWorkingMemoryStateDependentMemoryChunkingPrimingExplicitMemoryEpisodicMemoryDecayTheoryRecognitionRepressionContactDependentMemoryLongTermMemorySemanticMemoryRetrievalFailureFlashbulbMemoryShortTermMemoryHippocampusSerialPositionEffectEncodingSpecificityPrincipleTip-of-the-TonguePhenomenonImplicitMemoryRetrievalCues

Retrieving Memory Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mnemonics
  2. Proactive Interference
  3. Retroactive Interference
  4. Working Memory
  5. State Dependent Memory
  6. Chunking
  7. Priming
  8. Explicit Memory
  9. Episodic Memory
  10. Decay Theory
  11. Recognition
  12. Repression
  13. Contact Dependent Memory
  14. Long Term Memory
  15. Semantic Memory
  16. Retrieval Failure
  17. Flashbulb Memory
  18. Short Term Memory
  19. Hippocampus
  20. Serial Position Effect
  21. Encoding Specificity Principle
  22. Tip-of-the-Tongue Phenomenon
  23. Implicit Memory
  24. Retrieval Cues