RetrievalFailureSerialPositionEffectShortTermMemoryRetroactiveInterferenceHippocampusExplicitMemoryTip-of-the-TonguePhenomenonRepressionStateDependentMemoryEncodingSpecificityPrincipleProactiveInterferencePrimingContactDependentMemoryWorkingMemoryLongTermMemoryEpisodicMemoryRetrievalCuesMnemonicsDecayTheoryRecognitionChunkingFlashbulbMemoryImplicitMemorySemanticMemoryRetrievalFailureSerialPositionEffectShortTermMemoryRetroactiveInterferenceHippocampusExplicitMemoryTip-of-the-TonguePhenomenonRepressionStateDependentMemoryEncodingSpecificityPrincipleProactiveInterferencePrimingContactDependentMemoryWorkingMemoryLongTermMemoryEpisodicMemoryRetrievalCuesMnemonicsDecayTheoryRecognitionChunkingFlashbulbMemoryImplicitMemorySemanticMemory

Retrieving Memory Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Retrieval Failure
  2. Serial Position Effect
  3. Short Term Memory
  4. Retroactive Interference
  5. Hippocampus
  6. Explicit Memory
  7. Tip-of-the-Tongue Phenomenon
  8. Repression
  9. State Dependent Memory
  10. Encoding Specificity Principle
  11. Proactive Interference
  12. Priming
  13. Contact Dependent Memory
  14. Working Memory
  15. Long Term Memory
  16. Episodic Memory
  17. Retrieval Cues
  18. Mnemonics
  19. Decay Theory
  20. Recognition
  21. Chunking
  22. Flashbulb Memory
  23. Implicit Memory
  24. Semantic Memory