ContactDependentMemoryMnemonicsHippocampusRetrievalCuesFlashbulbMemoryLongTermMemoryRetrievalFailureChunkingTip-of-the-TonguePhenomenonExplicitMemoryPrimingShortTermMemoryImplicitMemoryWorkingMemoryRepressionSerialPositionEffectEncodingSpecificityPrincipleStateDependentMemoryRetroactiveInterferenceSemanticMemoryDecayTheoryRecognitionEpisodicMemoryProactiveInterferenceContactDependentMemoryMnemonicsHippocampusRetrievalCuesFlashbulbMemoryLongTermMemoryRetrievalFailureChunkingTip-of-the-TonguePhenomenonExplicitMemoryPrimingShortTermMemoryImplicitMemoryWorkingMemoryRepressionSerialPositionEffectEncodingSpecificityPrincipleStateDependentMemoryRetroactiveInterferenceSemanticMemoryDecayTheoryRecognitionEpisodicMemoryProactiveInterference

Retrieving Memory Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Contact Dependent Memory
  2. Mnemonics
  3. Hippocampus
  4. Retrieval Cues
  5. Flashbulb Memory
  6. Long Term Memory
  7. Retrieval Failure
  8. Chunking
  9. Tip-of-the-Tongue Phenomenon
  10. Explicit Memory
  11. Priming
  12. Short Term Memory
  13. Implicit Memory
  14. Working Memory
  15. Repression
  16. Serial Position Effect
  17. Encoding Specificity Principle
  18. State Dependent Memory
  19. Retroactive Interference
  20. Semantic Memory
  21. Decay Theory
  22. Recognition
  23. Episodic Memory
  24. Proactive Interference