MnemonicsEncodingSpecificityPrincipleHippocampusPrimingExplicitMemoryRetrievalCuesShortTermMemorySemanticMemoryRetrievalFailureStateDependentMemoryImplicitMemoryFlashbulbMemoryWorkingMemoryLongTermMemoryRepressionDecayTheorySerialPositionEffectProactiveInterferenceTip-of-the-TonguePhenomenonRecognitionRetroactiveInterferenceChunkingEpisodicMemoryContactDependentMemoryMnemonicsEncodingSpecificityPrincipleHippocampusPrimingExplicitMemoryRetrievalCuesShortTermMemorySemanticMemoryRetrievalFailureStateDependentMemoryImplicitMemoryFlashbulbMemoryWorkingMemoryLongTermMemoryRepressionDecayTheorySerialPositionEffectProactiveInterferenceTip-of-the-TonguePhenomenonRecognitionRetroactiveInterferenceChunkingEpisodicMemoryContactDependentMemory

Retrieving Memory Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mnemonics
  2. Encoding Specificity Principle
  3. Hippocampus
  4. Priming
  5. Explicit Memory
  6. Retrieval Cues
  7. Short Term Memory
  8. Semantic Memory
  9. Retrieval Failure
  10. State Dependent Memory
  11. Implicit Memory
  12. Flashbulb Memory
  13. Working Memory
  14. Long Term Memory
  15. Repression
  16. Decay Theory
  17. Serial Position Effect
  18. Proactive Interference
  19. Tip-of-the-Tongue Phenomenon
  20. Recognition
  21. Retroactive Interference
  22. Chunking
  23. Episodic Memory
  24. Contact Dependent Memory