MnemonicsHippocampusFlashbulbMemoryWorkingMemoryExplicitMemoryImplicitMemoryEpisodicMemoryEncodingSpecificityPrincipleChunkingPrimingSerialPositionEffectStateDependentMemoryContactDependentMemorySemanticMemoryDecayTheoryRetrievalCuesShortTermMemoryRecognitionRepressionTip-of-the-TonguePhenomenonRetroactiveInterferenceLongTermMemoryRetrievalFailureProactiveInterferenceMnemonicsHippocampusFlashbulbMemoryWorkingMemoryExplicitMemoryImplicitMemoryEpisodicMemoryEncodingSpecificityPrincipleChunkingPrimingSerialPositionEffectStateDependentMemoryContactDependentMemorySemanticMemoryDecayTheoryRetrievalCuesShortTermMemoryRecognitionRepressionTip-of-the-TonguePhenomenonRetroactiveInterferenceLongTermMemoryRetrievalFailureProactiveInterference

Retrieving Memory Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mnemonics
  2. Hippocampus
  3. Flashbulb Memory
  4. Working Memory
  5. Explicit Memory
  6. Implicit Memory
  7. Episodic Memory
  8. Encoding Specificity Principle
  9. Chunking
  10. Priming
  11. Serial Position Effect
  12. State Dependent Memory
  13. Contact Dependent Memory
  14. Semantic Memory
  15. Decay Theory
  16. Retrieval Cues
  17. Short Term Memory
  18. Recognition
  19. Repression
  20. Tip-of-the-Tongue Phenomenon
  21. Retroactive Interference
  22. Long Term Memory
  23. Retrieval Failure
  24. Proactive Interference