ImplicitMemoryWorkingMemoryPrimingRetrievalFailureHippocampusExplicitMemoryContactDependentMemoryStateDependentMemoryRetrievalCuesFlashbulbMemoryShortTermMemoryTip-of-the-TonguePhenomenonLongTermMemoryDecayTheoryRepressionSerialPositionEffectChunkingRetroactiveInterferenceSemanticMemoryMnemonicsEncodingSpecificityPrincipleRecognitionEpisodicMemoryProactiveInterferenceImplicitMemoryWorkingMemoryPrimingRetrievalFailureHippocampusExplicitMemoryContactDependentMemoryStateDependentMemoryRetrievalCuesFlashbulbMemoryShortTermMemoryTip-of-the-TonguePhenomenonLongTermMemoryDecayTheoryRepressionSerialPositionEffectChunkingRetroactiveInterferenceSemanticMemoryMnemonicsEncodingSpecificityPrincipleRecognitionEpisodicMemoryProactiveInterference

Retrieving Memory Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Implicit Memory
  2. Working Memory
  3. Priming
  4. Retrieval Failure
  5. Hippocampus
  6. Explicit Memory
  7. Contact Dependent Memory
  8. State Dependent Memory
  9. Retrieval Cues
  10. Flashbulb Memory
  11. Short Term Memory
  12. Tip-of-the-Tongue Phenomenon
  13. Long Term Memory
  14. Decay Theory
  15. Repression
  16. Serial Position Effect
  17. Chunking
  18. Retroactive Interference
  19. Semantic Memory
  20. Mnemonics
  21. Encoding Specificity Principle
  22. Recognition
  23. Episodic Memory
  24. Proactive Interference