DecayTheoryRetroactiveInterferenceRepressionMnemonicsPrimingRetrievalFailureStateDependentMemoryHippocampusImplicitMemorySerialPositionEffectEpisodicMemoryWorkingMemoryChunkingTip-of-the-TonguePhenomenonFlashbulbMemorySemanticMemoryRetrievalCuesContactDependentMemoryExplicitMemoryEncodingSpecificityPrincipleLongTermMemoryProactiveInterferenceRecognitionShortTermMemoryDecayTheoryRetroactiveInterferenceRepressionMnemonicsPrimingRetrievalFailureStateDependentMemoryHippocampusImplicitMemorySerialPositionEffectEpisodicMemoryWorkingMemoryChunkingTip-of-the-TonguePhenomenonFlashbulbMemorySemanticMemoryRetrievalCuesContactDependentMemoryExplicitMemoryEncodingSpecificityPrincipleLongTermMemoryProactiveInterferenceRecognitionShortTermMemory

Retrieving Memory Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Decay Theory
  2. Retroactive Interference
  3. Repression
  4. Mnemonics
  5. Priming
  6. Retrieval Failure
  7. State Dependent Memory
  8. Hippocampus
  9. Implicit Memory
  10. Serial Position Effect
  11. Episodic Memory
  12. Working Memory
  13. Chunking
  14. Tip-of-the-Tongue Phenomenon
  15. Flashbulb Memory
  16. Semantic Memory
  17. Retrieval Cues
  18. Contact Dependent Memory
  19. Explicit Memory
  20. Encoding Specificity Principle
  21. Long Term Memory
  22. Proactive Interference
  23. Recognition
  24. Short Term Memory