StateDependentMemoryEpisodicMemoryRetroactiveInterferenceRecognitionRetrievalCuesFlashbulbMemoryRetrievalFailureEncodingSpecificityPrincipleTip-of-the-TonguePhenomenonSerialPositionEffectPrimingContactDependentMemoryWorkingMemoryHippocampusLongTermMemoryDecayTheoryExplicitMemoryMnemonicsShortTermMemorySemanticMemoryChunkingRepressionProactiveInterferenceImplicitMemoryStateDependentMemoryEpisodicMemoryRetroactiveInterferenceRecognitionRetrievalCuesFlashbulbMemoryRetrievalFailureEncodingSpecificityPrincipleTip-of-the-TonguePhenomenonSerialPositionEffectPrimingContactDependentMemoryWorkingMemoryHippocampusLongTermMemoryDecayTheoryExplicitMemoryMnemonicsShortTermMemorySemanticMemoryChunkingRepressionProactiveInterferenceImplicitMemory

Retrieving Memory Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. State Dependent Memory
  2. Episodic Memory
  3. Retroactive Interference
  4. Recognition
  5. Retrieval Cues
  6. Flashbulb Memory
  7. Retrieval Failure
  8. Encoding Specificity Principle
  9. Tip-of-the-Tongue Phenomenon
  10. Serial Position Effect
  11. Priming
  12. Contact Dependent Memory
  13. Working Memory
  14. Hippocampus
  15. Long Term Memory
  16. Decay Theory
  17. Explicit Memory
  18. Mnemonics
  19. Short Term Memory
  20. Semantic Memory
  21. Chunking
  22. Repression
  23. Proactive Interference
  24. Implicit Memory