ShortTermMemoryHippocampusFlashbulbMemoryLongTermMemorySerialPositionEffectChunkingWorkingMemoryExplicitMemoryRetrievalFailureTip-of-the-TonguePhenomenonRetrievalCuesEncodingSpecificityPrincipleRepressionRecognitionDecayTheoryEpisodicMemoryPrimingRetroactiveInterferenceImplicitMemoryProactiveInterferenceStateDependentMemorySemanticMemoryMnemonicsContactDependentMemoryShortTermMemoryHippocampusFlashbulbMemoryLongTermMemorySerialPositionEffectChunkingWorkingMemoryExplicitMemoryRetrievalFailureTip-of-the-TonguePhenomenonRetrievalCuesEncodingSpecificityPrincipleRepressionRecognitionDecayTheoryEpisodicMemoryPrimingRetroactiveInterferenceImplicitMemoryProactiveInterferenceStateDependentMemorySemanticMemoryMnemonicsContactDependentMemory

Retrieving Memory Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Short Term Memory
  2. Hippocampus
  3. Flashbulb Memory
  4. Long Term Memory
  5. Serial Position Effect
  6. Chunking
  7. Working Memory
  8. Explicit Memory
  9. Retrieval Failure
  10. Tip-of-the-Tongue Phenomenon
  11. Retrieval Cues
  12. Encoding Specificity Principle
  13. Repression
  14. Recognition
  15. Decay Theory
  16. Episodic Memory
  17. Priming
  18. Retroactive Interference
  19. Implicit Memory
  20. Proactive Interference
  21. State Dependent Memory
  22. Semantic Memory
  23. Mnemonics
  24. Contact Dependent Memory