Inciting Incident exposition Foreshadowing Static Character Dynamic Character Detail Hyperbole Climax Connotation Falling Action Free! Suspense Imagery Tone Character vs. Character Character vs. Nature Antagonist allusion Motif Theme Rising Action Simile diction Point of Veiw Character vs. Society Pun Personification Characterization Archetype Setting Denotation Character vs. Fate Metaphor Character vs. Self oxymoron epiphany Mood Symbol Irony motivation Denoument Repetition Protagonist Paradox Inciting Incident exposition Foreshadowing Static Character Dynamic Character Detail Hyperbole Climax Connotation Falling Action Free! Suspense Imagery Tone Character vs. Character Character vs. Nature Antagonist allusion Motif Theme Rising Action Simile diction Point of Veiw Character vs. Society Pun Personification Characterization Archetype Setting Denotation Character vs. Fate Metaphor Character vs. Self oxymoron epiphany Mood Symbol Irony motivation Denoument Repetition Protagonist Paradox
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Inciting Incident
exposition
Foreshadowing
Static Character
Dynamic Character
Detail
Hyperbole
Climax
Connotation
Falling Action
Free!
Suspense
Imagery
Tone
Character vs. Character
Character vs. Nature
Antagonist
allusion
Motif
Theme
Rising Action
Simile
diction
Point of Veiw
Character vs. Society
Pun
Personification
Characterization
Archetype
Setting
Denotation
Character vs. Fate
Metaphor
Character vs. Self
oxymoron
epiphany
Mood
Symbol
Irony
motivation
Denoument
Repetition
Protagonist
Paradox