Enkidu no new routes No meaningful Gord buffs Mid tier gets gigabuffed Setplay easier to route into Uzuki/Kaguya new routes NA Meta ignored Fixed Chaos 236C consistency Seth funnies nerfed Mid tier gets shot Yuzu untouched Roll untouched Overall damage increased Eltnum j623A untouched Hyde no damage nerfs Character gets faster Change that no one can understand Tsurugi new routes Character- defining weakness removed Eltnum new reload window Added stagger to an old move Throw is now CH state Carmine puddles untouched TRM window untouched Merk less interactive Enkidu no new routes No meaningful Gord buffs Mid tier gets gigabuffed Setplay easier to route into Uzuki/Kaguya new routes NA Meta ignored Fixed Chaos 236C consistency Seth funnies nerfed Mid tier gets shot Yuzu untouched Roll untouched Overall damage increased Eltnum j623A untouched Hyde no damage nerfs Character gets faster Change that no one can understand Tsurugi new routes Character- defining weakness removed Eltnum new reload window Added stagger to an old move Throw is now CH state Carmine puddles untouched TRM window untouched Merk less interactive
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Enkidu no new routes
No meaningful Gord buffs
Mid tier gets gigabuffed
Setplay easier to route into
Uzuki/Kaguya new routes
NA Meta ignored
Fixed Chaos 236C consistency
Seth funnies nerfed
Mid tier gets shot
Yuzu untouched
Roll untouched
Overall damage increased
Eltnum j623A untouched
Hyde no damage nerfs
Character gets faster
Change that no one can understand
Tsurugi new routes
Character-defining weakness removed
Eltnum new reload window
Added stagger to an old move
Throw is now CH state
Carmine puddles untouched
TRM window untouched
Merk less interactive