Hyde no damage nerfs Eltnum new reload window Carmine puddles untouched NA Meta ignored Added stagger to an old move Roll untouched No meaningful Gord buffs Throw is now CH state TRM window untouched Change that no one can understand Overall damage increased Merk less interactive Mid tier gets shot Enkidu no new routes Fixed Chaos 236C consistency Eltnum j623A untouched Tsurugi new routes Mid tier gets gigabuffed Character gets faster Setplay easier to route into Uzuki/Kaguya new routes Yuzu untouched Seth funnies nerfed Character- defining weakness removed Hyde no damage nerfs Eltnum new reload window Carmine puddles untouched NA Meta ignored Added stagger to an old move Roll untouched No meaningful Gord buffs Throw is now CH state TRM window untouched Change that no one can understand Overall damage increased Merk less interactive Mid tier gets shot Enkidu no new routes Fixed Chaos 236C consistency Eltnum j623A untouched Tsurugi new routes Mid tier gets gigabuffed Character gets faster Setplay easier to route into Uzuki/Kaguya new routes Yuzu untouched Seth funnies nerfed Character- defining weakness removed
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Hyde no damage nerfs
Eltnum new reload window
Carmine puddles untouched
NA Meta ignored
Added stagger to an old move
Roll untouched
No meaningful Gord buffs
Throw is now CH state
TRM window untouched
Change that no one can understand
Overall damage increased
Merk less interactive
Mid tier gets shot
Enkidu no new routes
Fixed Chaos 236C consistency
Eltnum j623A untouched
Tsurugi new routes
Mid tier gets gigabuffed
Character gets faster
Setplay easier to route into
Uzuki/Kaguya new routes
Yuzu untouched
Seth funnies nerfed
Character-defining weakness removed