Added stagger to an old move Uzuki/Kaguya new routes NA Meta ignored Character- defining weakness removed Merk less interactive Setplay easier to route into Character gets faster Carmine puddles untouched Change that no one can understand Roll untouched Throw is now CH state Overall damage increased Eltnum j623A untouched Fixed Chaos 236C consistency Hyde no damage nerfs Mid tier gets shot Enkidu no new routes Tsurugi new routes TRM window untouched Eltnum new reload window Mid tier gets gigabuffed No meaningful Gord buffs Yuzu untouched Seth funnies nerfed Added stagger to an old move Uzuki/Kaguya new routes NA Meta ignored Character- defining weakness removed Merk less interactive Setplay easier to route into Character gets faster Carmine puddles untouched Change that no one can understand Roll untouched Throw is now CH state Overall damage increased Eltnum j623A untouched Fixed Chaos 236C consistency Hyde no damage nerfs Mid tier gets shot Enkidu no new routes Tsurugi new routes TRM window untouched Eltnum new reload window Mid tier gets gigabuffed No meaningful Gord buffs Yuzu untouched Seth funnies nerfed
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Added stagger to an old move
Uzuki/Kaguya new routes
NA Meta ignored
Character-defining weakness removed
Merk less interactive
Setplay easier to route into
Character gets faster
Carmine puddles untouched
Change that no one can understand
Roll untouched
Throw is now CH state
Overall damage increased
Eltnum j623A untouched
Fixed Chaos 236C consistency
Hyde no damage nerfs
Mid tier gets shot
Enkidu no new routes
Tsurugi new routes
TRM window untouched
Eltnum new reload window
Mid tier gets gigabuffed
No meaningful Gord buffs
Yuzu untouched
Seth funnies nerfed