Eltnum new reload window Character gets faster NA Meta ignored Merk less interactive No meaningful Gord buffs Mid tier gets shot Carmine puddles untouched Character- defining weakness removed Fixed Chaos 236C consistency Mid tier gets gigabuffed Enkidu no new routes Uzuki/Kaguya new routes Throw is now CH state Tsurugi new routes Eltnum j623A untouched Hyde no damage nerfs Setplay easier to route into Seth funnies nerfed Overall damage increased Roll untouched Added stagger to an old move TRM window untouched Change that no one can understand Yuzu untouched Eltnum new reload window Character gets faster NA Meta ignored Merk less interactive No meaningful Gord buffs Mid tier gets shot Carmine puddles untouched Character- defining weakness removed Fixed Chaos 236C consistency Mid tier gets gigabuffed Enkidu no new routes Uzuki/Kaguya new routes Throw is now CH state Tsurugi new routes Eltnum j623A untouched Hyde no damage nerfs Setplay easier to route into Seth funnies nerfed Overall damage increased Roll untouched Added stagger to an old move TRM window untouched Change that no one can understand Yuzu untouched
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Eltnum new reload window
Character gets faster
NA Meta ignored
Merk less interactive
No meaningful Gord buffs
Mid tier gets shot
Carmine puddles untouched
Character-defining weakness removed
Fixed Chaos 236C consistency
Mid tier gets gigabuffed
Enkidu no new routes
Uzuki/Kaguya new routes
Throw is now CH state
Tsurugi new routes
Eltnum j623A untouched
Hyde no damage nerfs
Setplay easier to route into
Seth funnies nerfed
Overall damage increased
Roll untouched
Added stagger to an old move
TRM window untouched
Change that no one can understand
Yuzu untouched