Tsurugi new routes Roll untouched Change that no one can understand Yuzu untouched Throw is now CH state Eltnum j623A untouched Eltnum new reload window Character- defining weakness removed Mid tier gets gigabuffed TRM window untouched Added stagger to an old move Fixed Chaos 236C consistency Character gets faster Setplay easier to route into Overall damage increased No meaningful Gord buffs Uzuki/Kaguya new routes Seth funnies nerfed Enkidu no new routes Hyde no damage nerfs Carmine puddles untouched Merk less interactive Mid tier gets shot NA Meta ignored Tsurugi new routes Roll untouched Change that no one can understand Yuzu untouched Throw is now CH state Eltnum j623A untouched Eltnum new reload window Character- defining weakness removed Mid tier gets gigabuffed TRM window untouched Added stagger to an old move Fixed Chaos 236C consistency Character gets faster Setplay easier to route into Overall damage increased No meaningful Gord buffs Uzuki/Kaguya new routes Seth funnies nerfed Enkidu no new routes Hyde no damage nerfs Carmine puddles untouched Merk less interactive Mid tier gets shot NA Meta ignored
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Tsurugi new routes
Roll untouched
Change that no one can understand
Yuzu untouched
Throw is now CH state
Eltnum j623A untouched
Eltnum new reload window
Character-defining weakness removed
Mid tier gets gigabuffed
TRM window untouched
Added stagger to an old move
Fixed Chaos 236C consistency
Character gets faster
Setplay easier to route into
Overall damage increased
No meaningful Gord buffs
Uzuki/Kaguya new routes
Seth funnies nerfed
Enkidu no new routes
Hyde no damage nerfs
Carmine puddles untouched
Merk less interactive
Mid tier gets shot
NA Meta ignored