Overall damage increased Tsurugi new routes Throw is now CH state Character gets faster Character- defining weakness removed Yuzu untouched Hyde no damage nerfs Merk less interactive No meaningful Gord buffs Carmine puddles untouched Uzuki/Kaguya new routes TRM window untouched Roll untouched Added stagger to an old move Eltnum j623A untouched Eltnum new reload window Setplay easier to route into Change that no one can understand Enkidu no new routes Seth funnies nerfed Fixed Chaos 236C consistency NA Meta ignored Mid tier gets gigabuffed Mid tier gets shot Overall damage increased Tsurugi new routes Throw is now CH state Character gets faster Character- defining weakness removed Yuzu untouched Hyde no damage nerfs Merk less interactive No meaningful Gord buffs Carmine puddles untouched Uzuki/Kaguya new routes TRM window untouched Roll untouched Added stagger to an old move Eltnum j623A untouched Eltnum new reload window Setplay easier to route into Change that no one can understand Enkidu no new routes Seth funnies nerfed Fixed Chaos 236C consistency NA Meta ignored Mid tier gets gigabuffed Mid tier gets shot
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Overall damage increased
Tsurugi new routes
Throw is now CH state
Character gets faster
Character-defining weakness removed
Yuzu untouched
Hyde no damage nerfs
Merk less interactive
No meaningful Gord buffs
Carmine puddles untouched
Uzuki/Kaguya new routes
TRM window untouched
Roll untouched
Added stagger to an old move
Eltnum j623A untouched
Eltnum new reload window
Setplay easier to route into
Change that no one can understand
Enkidu no new routes
Seth funnies nerfed
Fixed Chaos 236C consistency
NA Meta ignored
Mid tier gets gigabuffed
Mid tier gets shot