No meaningful Gord buffs Enkidu no new routes Tsurugi new routes Merk less interactive Throw is now CH state Change that no one can understand Character- defining weakness removed Uzuki/Kaguya new routes Roll untouched Added stagger to an old move Overall damage increased Yuzu untouched TRM window untouched Fixed Chaos 236C consistency Mid tier gets gigabuffed Eltnum j623A untouched Carmine puddles untouched Setplay easier to route into Seth funnies nerfed Mid tier gets shot NA Meta ignored Hyde no damage nerfs Eltnum new reload window Character gets faster No meaningful Gord buffs Enkidu no new routes Tsurugi new routes Merk less interactive Throw is now CH state Change that no one can understand Character- defining weakness removed Uzuki/Kaguya new routes Roll untouched Added stagger to an old move Overall damage increased Yuzu untouched TRM window untouched Fixed Chaos 236C consistency Mid tier gets gigabuffed Eltnum j623A untouched Carmine puddles untouched Setplay easier to route into Seth funnies nerfed Mid tier gets shot NA Meta ignored Hyde no damage nerfs Eltnum new reload window Character gets faster
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
No meaningful Gord buffs
Enkidu no new routes
Tsurugi new routes
Merk less interactive
Throw is now CH state
Change that no one can understand
Character-defining weakness removed
Uzuki/Kaguya new routes
Roll untouched
Added stagger to an old move
Overall damage increased
Yuzu untouched
TRM window untouched
Fixed Chaos 236C consistency
Mid tier gets gigabuffed
Eltnum j623A untouched
Carmine puddles untouched
Setplay easier to route into
Seth funnies nerfed
Mid tier gets shot
NA Meta ignored
Hyde no damage nerfs
Eltnum new reload window
Character gets faster