Hyde no damage nerfs Setplay easier to route into Throw is now CH state Tsurugi new routes Carmine puddles untouched Uzuki/Kaguya new routes Seth funnies nerfed Character gets faster Merk less interactive Eltnum j623A untouched Yuzu untouched Mid tier gets gigabuffed Character- defining weakness removed TRM window untouched Overall damage increased Fixed Chaos 236C consistency Eltnum new reload window Added stagger to an old move No meaningful Gord buffs Mid tier gets shot NA Meta ignored Enkidu no new routes Change that no one can understand Roll untouched Hyde no damage nerfs Setplay easier to route into Throw is now CH state Tsurugi new routes Carmine puddles untouched Uzuki/Kaguya new routes Seth funnies nerfed Character gets faster Merk less interactive Eltnum j623A untouched Yuzu untouched Mid tier gets gigabuffed Character- defining weakness removed TRM window untouched Overall damage increased Fixed Chaos 236C consistency Eltnum new reload window Added stagger to an old move No meaningful Gord buffs Mid tier gets shot NA Meta ignored Enkidu no new routes Change that no one can understand Roll untouched
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Hyde no damage nerfs
Setplay easier to route into
Throw is now CH state
Tsurugi new routes
Carmine puddles untouched
Uzuki/Kaguya new routes
Seth funnies nerfed
Character gets faster
Merk less interactive
Eltnum j623A untouched
Yuzu untouched
Mid tier gets gigabuffed
Character-defining weakness removed
TRM window untouched
Overall damage increased
Fixed Chaos 236C consistency
Eltnum new reload window
Added stagger to an old move
No meaningful Gord buffs
Mid tier gets shot
NA Meta ignored
Enkidu no new routes
Change that no one can understand
Roll untouched