No meaningful Gord buffs Character- defining weakness removed Throw is now CH state Roll untouched Tsurugi new routes Eltnum new reload window Fixed Chaos 236C consistency Overall damage increased Seth funnies nerfed Carmine puddles untouched NA Meta ignored Uzuki/Kaguya new routes Mid tier gets gigabuffed Change that no one can understand Mid tier gets shot Added stagger to an old move Yuzu untouched TRM window untouched Merk less interactive Setplay easier to route into Eltnum j623A untouched Enkidu no new routes Character gets faster Hyde no damage nerfs No meaningful Gord buffs Character- defining weakness removed Throw is now CH state Roll untouched Tsurugi new routes Eltnum new reload window Fixed Chaos 236C consistency Overall damage increased Seth funnies nerfed Carmine puddles untouched NA Meta ignored Uzuki/Kaguya new routes Mid tier gets gigabuffed Change that no one can understand Mid tier gets shot Added stagger to an old move Yuzu untouched TRM window untouched Merk less interactive Setplay easier to route into Eltnum j623A untouched Enkidu no new routes Character gets faster Hyde no damage nerfs
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
No meaningful Gord buffs
Character-defining weakness removed
Throw is now CH state
Roll untouched
Tsurugi new routes
Eltnum new reload window
Fixed Chaos 236C consistency
Overall damage increased
Seth funnies nerfed
Carmine puddles untouched
NA Meta ignored
Uzuki/Kaguya new routes
Mid tier gets gigabuffed
Change that no one can understand
Mid tier gets shot
Added stagger to an old move
Yuzu untouched
TRM window untouched
Merk less interactive
Setplay easier to route into
Eltnum j623A untouched
Enkidu no new routes
Character gets faster
Hyde no damage nerfs