Change that no one can understand Eltnum j623A untouched Added stagger to an old move Eltnum new reload window Uzuki/Kaguya new routes Character gets faster Overall damage increased No meaningful Gord buffs Fixed Chaos 236C consistency NA Meta ignored Seth funnies nerfed Character- defining weakness removed Merk less interactive Hyde no damage nerfs Mid tier gets shot Roll untouched Mid tier gets gigabuffed TRM window untouched Tsurugi new routes Yuzu untouched Setplay easier to route into Carmine puddles untouched Throw is now CH state Enkidu no new routes Change that no one can understand Eltnum j623A untouched Added stagger to an old move Eltnum new reload window Uzuki/Kaguya new routes Character gets faster Overall damage increased No meaningful Gord buffs Fixed Chaos 236C consistency NA Meta ignored Seth funnies nerfed Character- defining weakness removed Merk less interactive Hyde no damage nerfs Mid tier gets shot Roll untouched Mid tier gets gigabuffed TRM window untouched Tsurugi new routes Yuzu untouched Setplay easier to route into Carmine puddles untouched Throw is now CH state Enkidu no new routes
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Change that no one can understand
Eltnum j623A untouched
Added stagger to an old move
Eltnum new reload window
Uzuki/Kaguya new routes
Character gets faster
Overall damage increased
No meaningful Gord buffs
Fixed Chaos 236C consistency
NA Meta ignored
Seth funnies nerfed
Character-defining weakness removed
Merk less interactive
Hyde no damage nerfs
Mid tier gets shot
Roll untouched
Mid tier gets gigabuffed
TRM window untouched
Tsurugi new routes
Yuzu untouched
Setplay easier to route into
Carmine puddles untouched
Throw is now CH state
Enkidu no new routes