Uzuki/Kaguya new routes Fixed Chaos 236C consistency Carmine puddles untouched Roll untouched Overall damage increased Eltnum new reload window No meaningful Gord buffs TRM window untouched Change that no one can understand NA Meta ignored Tsurugi new routes Mid tier gets gigabuffed Character- defining weakness removed Mid tier gets shot Added stagger to an old move Yuzu untouched Enkidu no new routes Seth funnies nerfed Eltnum j623A untouched Hyde no damage nerfs Character gets faster Setplay easier to route into Throw is now CH state Merk less interactive Uzuki/Kaguya new routes Fixed Chaos 236C consistency Carmine puddles untouched Roll untouched Overall damage increased Eltnum new reload window No meaningful Gord buffs TRM window untouched Change that no one can understand NA Meta ignored Tsurugi new routes Mid tier gets gigabuffed Character- defining weakness removed Mid tier gets shot Added stagger to an old move Yuzu untouched Enkidu no new routes Seth funnies nerfed Eltnum j623A untouched Hyde no damage nerfs Character gets faster Setplay easier to route into Throw is now CH state Merk less interactive
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Uzuki/Kaguya new routes
Fixed Chaos 236C consistency
Carmine puddles untouched
Roll untouched
Overall damage increased
Eltnum new reload window
No meaningful Gord buffs
TRM window untouched
Change that no one can understand
NA Meta ignored
Tsurugi new routes
Mid tier gets gigabuffed
Character-defining weakness removed
Mid tier gets shot
Added stagger to an old move
Yuzu untouched
Enkidu no new routes
Seth funnies nerfed
Eltnum j623A untouched
Hyde no damage nerfs
Character gets faster
Setplay easier to route into
Throw is now CH state
Merk less interactive