Added stagger to an old move Change that no one can understand Character gets faster Mid tier gets gigabuffed TRM window untouched Hyde no damage nerfs Carmine puddles untouched Merk less interactive Fixed Chaos 236C consistency Yuzu untouched Roll untouched Seth funnies nerfed Setplay easier to route into No meaningful Gord buffs Eltnum j623A untouched Uzuki/Kaguya new routes Throw is now CH state Enkidu no new routes NA Meta ignored Tsurugi new routes Overall damage increased Eltnum new reload window Mid tier gets shot Character- defining weakness removed Added stagger to an old move Change that no one can understand Character gets faster Mid tier gets gigabuffed TRM window untouched Hyde no damage nerfs Carmine puddles untouched Merk less interactive Fixed Chaos 236C consistency Yuzu untouched Roll untouched Seth funnies nerfed Setplay easier to route into No meaningful Gord buffs Eltnum j623A untouched Uzuki/Kaguya new routes Throw is now CH state Enkidu no new routes NA Meta ignored Tsurugi new routes Overall damage increased Eltnum new reload window Mid tier gets shot Character- defining weakness removed
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Added stagger to an old move
Change that no one can understand
Character gets faster
Mid tier gets gigabuffed
TRM window untouched
Hyde no damage nerfs
Carmine puddles untouched
Merk less interactive
Fixed Chaos 236C consistency
Yuzu untouched
Roll untouched
Seth funnies nerfed
Setplay easier to route into
No meaningful Gord buffs
Eltnum j623A untouched
Uzuki/Kaguya new routes
Throw is now CH state
Enkidu no new routes
NA Meta ignored
Tsurugi new routes
Overall damage increased
Eltnum new reload window
Mid tier gets shot
Character-defining weakness removed