TRM window untouched No meaningful Gord buffs Mid tier gets shot Overall damage increased Eltnum j623A untouched Yuzu untouched Enkidu no new routes Fixed Chaos 236C consistency Merk less interactive Uzuki/Kaguya new routes Character gets faster Mid tier gets gigabuffed Roll untouched Hyde no damage nerfs Character- defining weakness removed Tsurugi new routes Added stagger to an old move Change that no one can understand Eltnum new reload window Throw is now CH state Setplay easier to route into Seth funnies nerfed NA Meta ignored Carmine puddles untouched TRM window untouched No meaningful Gord buffs Mid tier gets shot Overall damage increased Eltnum j623A untouched Yuzu untouched Enkidu no new routes Fixed Chaos 236C consistency Merk less interactive Uzuki/Kaguya new routes Character gets faster Mid tier gets gigabuffed Roll untouched Hyde no damage nerfs Character- defining weakness removed Tsurugi new routes Added stagger to an old move Change that no one can understand Eltnum new reload window Throw is now CH state Setplay easier to route into Seth funnies nerfed NA Meta ignored Carmine puddles untouched
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
TRM window untouched
No meaningful Gord buffs
Mid tier gets shot
Overall damage increased
Eltnum j623A untouched
Yuzu untouched
Enkidu no new routes
Fixed Chaos 236C consistency
Merk less interactive
Uzuki/Kaguya new routes
Character gets faster
Mid tier gets gigabuffed
Roll untouched
Hyde no damage nerfs
Character-defining weakness removed
Tsurugi new routes
Added stagger to an old move
Change that no one can understand
Eltnum new reload window
Throw is now CH state
Setplay easier to route into
Seth funnies nerfed
NA Meta ignored
Carmine puddles untouched