Roll untouched Hyde no damage nerfs Setplay easier to route into Seth funnies nerfed Fixed Chaos 236C consistency TRM window untouched Mid tier gets gigabuffed No meaningful Gord buffs Uzuki/Kaguya new routes Carmine puddles untouched Tsurugi new routes Yuzu untouched Mid tier gets shot Overall damage increased Character- defining weakness removed Character gets faster Throw is now CH state Eltnum j623A untouched Eltnum new reload window Enkidu no new routes Added stagger to an old move Change that no one can understand NA Meta ignored Merk less interactive Roll untouched Hyde no damage nerfs Setplay easier to route into Seth funnies nerfed Fixed Chaos 236C consistency TRM window untouched Mid tier gets gigabuffed No meaningful Gord buffs Uzuki/Kaguya new routes Carmine puddles untouched Tsurugi new routes Yuzu untouched Mid tier gets shot Overall damage increased Character- defining weakness removed Character gets faster Throw is now CH state Eltnum j623A untouched Eltnum new reload window Enkidu no new routes Added stagger to an old move Change that no one can understand NA Meta ignored Merk less interactive
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Roll untouched
Hyde no damage nerfs
Setplay easier to route into
Seth funnies nerfed
Fixed Chaos 236C consistency
TRM window untouched
Mid tier gets gigabuffed
No meaningful Gord buffs
Uzuki/Kaguya new routes
Carmine puddles untouched
Tsurugi new routes
Yuzu untouched
Mid tier gets shot
Overall damage increased
Character-defining weakness removed
Character gets faster
Throw is now CH state
Eltnum j623A untouched
Eltnum new reload window
Enkidu no new routes
Added stagger to an old move
Change that no one can understand
NA Meta ignored
Merk less interactive