Character- defining weakness removed Added stagger to an old move Setplay easier to route into Hyde no damage nerfs Character gets faster Yuzu untouched NA Meta ignored TRM window untouched Eltnum j623A untouched Throw is now CH state Mid tier gets gigabuffed Seth funnies nerfed Merk less interactive Mid tier gets shot Overall damage increased Enkidu no new routes Tsurugi new routes No meaningful Gord buffs Roll untouched Uzuki/Kaguya new routes Change that no one can understand Eltnum new reload window Carmine puddles untouched Fixed Chaos 236C consistency Character- defining weakness removed Added stagger to an old move Setplay easier to route into Hyde no damage nerfs Character gets faster Yuzu untouched NA Meta ignored TRM window untouched Eltnum j623A untouched Throw is now CH state Mid tier gets gigabuffed Seth funnies nerfed Merk less interactive Mid tier gets shot Overall damage increased Enkidu no new routes Tsurugi new routes No meaningful Gord buffs Roll untouched Uzuki/Kaguya new routes Change that no one can understand Eltnum new reload window Carmine puddles untouched Fixed Chaos 236C consistency
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Character-defining weakness removed
Added stagger to an old move
Setplay easier to route into
Hyde no damage nerfs
Character gets faster
Yuzu untouched
NA Meta ignored
TRM window untouched
Eltnum j623A untouched
Throw is now CH state
Mid tier gets gigabuffed
Seth funnies nerfed
Merk less interactive
Mid tier gets shot
Overall damage increased
Enkidu no new routes
Tsurugi new routes
No meaningful Gord buffs
Roll untouched
Uzuki/Kaguya new routes
Change that no one can understand
Eltnum new reload window
Carmine puddles untouched
Fixed Chaos 236C consistency