Mid tier gets shot Fixed Chaos 236C consistency Merk less interactive Added stagger to an old move TRM window untouched NA Meta ignored Yuzu untouched Mid tier gets gigabuffed Carmine puddles untouched Eltnum new reload window Change that no one can understand Character- defining weakness removed Overall damage increased Enkidu no new routes Hyde no damage nerfs Tsurugi new routes Setplay easier to route into Throw is now CH state Uzuki/Kaguya new routes Character gets faster Seth funnies nerfed Eltnum j623A untouched No meaningful Gord buffs Roll untouched Mid tier gets shot Fixed Chaos 236C consistency Merk less interactive Added stagger to an old move TRM window untouched NA Meta ignored Yuzu untouched Mid tier gets gigabuffed Carmine puddles untouched Eltnum new reload window Change that no one can understand Character- defining weakness removed Overall damage increased Enkidu no new routes Hyde no damage nerfs Tsurugi new routes Setplay easier to route into Throw is now CH state Uzuki/Kaguya new routes Character gets faster Seth funnies nerfed Eltnum j623A untouched No meaningful Gord buffs Roll untouched
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Mid tier gets shot
Fixed Chaos 236C consistency
Merk less interactive
Added stagger to an old move
TRM window untouched
NA Meta ignored
Yuzu untouched
Mid tier gets gigabuffed
Carmine puddles untouched
Eltnum new reload window
Change that no one can understand
Character-defining weakness removed
Overall damage increased
Enkidu no new routes
Hyde no damage nerfs
Tsurugi new routes
Setplay easier to route into
Throw is now CH state
Uzuki/Kaguya new routes
Character gets faster
Seth funnies nerfed
Eltnum j623A untouched
No meaningful Gord buffs
Roll untouched