Tsurugi new routes Eltnum j623A untouched Added stagger to an old move Overall damage increased Seth funnies nerfed Roll untouched Fixed Chaos 236C consistency Enkidu no new routes Eltnum new reload window No meaningful Gord buffs Merk less interactive Throw is now CH state Hyde no damage nerfs Mid tier gets shot Setplay easier to route into Carmine puddles untouched Character gets faster TRM window untouched Change that no one can understand Yuzu untouched NA Meta ignored Mid tier gets gigabuffed Character- defining weakness removed Uzuki/Kaguya new routes Tsurugi new routes Eltnum j623A untouched Added stagger to an old move Overall damage increased Seth funnies nerfed Roll untouched Fixed Chaos 236C consistency Enkidu no new routes Eltnum new reload window No meaningful Gord buffs Merk less interactive Throw is now CH state Hyde no damage nerfs Mid tier gets shot Setplay easier to route into Carmine puddles untouched Character gets faster TRM window untouched Change that no one can understand Yuzu untouched NA Meta ignored Mid tier gets gigabuffed Character- defining weakness removed Uzuki/Kaguya new routes
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Tsurugi new routes
Eltnum j623A untouched
Added stagger to an old move
Overall damage increased
Seth funnies nerfed
Roll untouched
Fixed Chaos 236C consistency
Enkidu no new routes
Eltnum new reload window
No meaningful Gord buffs
Merk less interactive
Throw is now CH state
Hyde no damage nerfs
Mid tier gets shot
Setplay easier to route into
Carmine puddles untouched
Character gets faster
TRM window untouched
Change that no one can understand
Yuzu untouched
NA Meta ignored
Mid tier gets gigabuffed
Character-defining weakness removed
Uzuki/Kaguya new routes