TRMwindowuntouched"Buff"which isunusablybadHyde nodamagenerfsUzuki/Kaguyameme buffsAddedstagger toan oldmoveNomeaningfulEnkidubuffsChangethat noone canunderstandMid tiergetsshotSethfunniesnerfed"Masternewmotions"Character-definingweaknessremovedRolluntouchedMerk lessinteractiveThrow isnow CHstateFixedChaos236CconsistencyNAMetaignoredGorduntouchedYuzuuntouchedEltnumj623AuntouchedMid tiergetsgigabuffedSetplayeasier toroute intoOveralldamageincreasedCarmineuntouchedCharactergetsfasterTRMwindowuntouched"Buff"which isunusablybadHyde nodamagenerfsUzuki/Kaguyameme buffsAddedstagger toan oldmoveNomeaningfulEnkidubuffsChangethat noone canunderstandMid tiergetsshotSethfunniesnerfed"Masternewmotions"Character-definingweaknessremovedRolluntouchedMerk lessinteractiveThrow isnow CHstateFixedChaos236CconsistencyNAMetaignoredGorduntouchedYuzuuntouchedEltnumj623AuntouchedMid tiergetsgigabuffedSetplayeasier toroute intoOveralldamageincreasedCarmineuntouchedCharactergetsfaster

Uni 2 Ogre Patch Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. TRM window untouched
  2. "Buff" which is unusably bad
  3. Hyde no damage nerfs
  4. Uzuki/Kaguya meme buffs
  5. Added stagger to an old move
  6. No meaningful Enkidu buffs
  7. Change that no one can understand
  8. Mid tier gets shot
  9. Seth funnies nerfed
  10. "Master new motions"
  11. Character-defining weakness removed
  12. Roll untouched
  13. Merk less interactive
  14. Throw is now CH state
  15. Fixed Chaos 236C consistency
  16. NA Meta ignored
  17. Gord untouched
  18. Yuzu untouched
  19. Eltnum j623A untouched
  20. Mid tier gets gigabuffed
  21. Setplay easier to route into
  22. Overall damage increased
  23. Carmine untouched
  24. Character gets faster