Fixed Chaos 236C consistency Merk less interactive Hyde no damage nerfs "Master new motions" No meaningful Enkidu buffs "Buff" which is unusably bad Change that no one can understand Character gets faster Yuzu untouched Mid tier gets shot Gord untouched Added stagger to an old move TRM window untouched Uzuki/Kaguya meme buffs Mid tier gets gigabuffed Carmine untouched NA Meta ignored Character- defining weakness removed Setplay easier to route into Eltnum j623A untouched Seth funnies nerfed Roll untouched Overall damage increased Throw is now CH state Fixed Chaos 236C consistency Merk less interactive Hyde no damage nerfs "Master new motions" No meaningful Enkidu buffs "Buff" which is unusably bad Change that no one can understand Character gets faster Yuzu untouched Mid tier gets shot Gord untouched Added stagger to an old move TRM window untouched Uzuki/Kaguya meme buffs Mid tier gets gigabuffed Carmine untouched NA Meta ignored Character- defining weakness removed Setplay easier to route into Eltnum j623A untouched Seth funnies nerfed Roll untouched Overall damage increased Throw is now CH state
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Fixed Chaos 236C consistency
Merk less interactive
Hyde no damage nerfs
"Master new motions"
No meaningful Enkidu buffs
"Buff" which is unusably bad
Change that no one can understand
Character gets faster
Yuzu untouched
Mid tier gets shot
Gord untouched
Added stagger to an old move
TRM window untouched
Uzuki/Kaguya meme buffs
Mid tier gets gigabuffed
Carmine untouched
NA Meta ignored
Character-defining weakness removed
Setplay easier to route into
Eltnum j623A untouched
Seth funnies nerfed
Roll untouched
Overall damage increased
Throw is now CH state