Character-definingweaknessremovedFixedChaos236CconsistencySethfunniesnerfedOveralldamageincreased"Buff"which isunusablybadMerk lessinteractiveNomeaningfulEnkidubuffsSetplayeasier toroute intoUzuki/Kaguyameme buffsCarmineuntouchedChangethat noone canunderstandMid tiergetsgigabuffedAddedstagger toan oldmoveGorduntouchedRolluntouchedHyde nodamagenerfsCharactergetsfaster"Masternewmotions"TRMwindowuntouchedMid tiergetsshotThrow isnow CHstateEltnumj623AuntouchedYuzuuntouchedNAMetaignoredCharacter-definingweaknessremovedFixedChaos236CconsistencySethfunniesnerfedOveralldamageincreased"Buff"which isunusablybadMerk lessinteractiveNomeaningfulEnkidubuffsSetplayeasier toroute intoUzuki/Kaguyameme buffsCarmineuntouchedChangethat noone canunderstandMid tiergetsgigabuffedAddedstagger toan oldmoveGorduntouchedRolluntouchedHyde nodamagenerfsCharactergetsfaster"Masternewmotions"TRMwindowuntouchedMid tiergetsshotThrow isnow CHstateEltnumj623AuntouchedYuzuuntouchedNAMetaignored

Uni 2 Ogre Patch Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Character-defining weakness removed
  2. Fixed Chaos 236C consistency
  3. Seth funnies nerfed
  4. Overall damage increased
  5. "Buff" which is unusably bad
  6. Merk less interactive
  7. No meaningful Enkidu buffs
  8. Setplay easier to route into
  9. Uzuki/Kaguya meme buffs
  10. Carmine untouched
  11. Change that no one can understand
  12. Mid tier gets gigabuffed
  13. Added stagger to an old move
  14. Gord untouched
  15. Roll untouched
  16. Hyde no damage nerfs
  17. Character gets faster
  18. "Master new motions"
  19. TRM window untouched
  20. Mid tier gets shot
  21. Throw is now CH state
  22. Eltnum j623A untouched
  23. Yuzu untouched
  24. NA Meta ignored