TRM window untouched Setplay easier to route into Change that no one can understand No meaningful Enkidu buffs Yuzu untouched Added stagger to an old move Eltnum j623A untouched Seth funnies nerfed Hyde no damage nerfs Uzuki/Kaguya meme buffs NA Meta ignored Overall damage increased Throw is now CH state Roll untouched "Buff" which is unusably bad Character gets faster Carmine untouched Character- defining weakness removed Merk less interactive Mid tier gets gigabuffed Gord untouched "Master new motions" Fixed Chaos 236C consistency Mid tier gets shot TRM window untouched Setplay easier to route into Change that no one can understand No meaningful Enkidu buffs Yuzu untouched Added stagger to an old move Eltnum j623A untouched Seth funnies nerfed Hyde no damage nerfs Uzuki/Kaguya meme buffs NA Meta ignored Overall damage increased Throw is now CH state Roll untouched "Buff" which is unusably bad Character gets faster Carmine untouched Character- defining weakness removed Merk less interactive Mid tier gets gigabuffed Gord untouched "Master new motions" Fixed Chaos 236C consistency Mid tier gets shot
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
TRM window untouched
Setplay easier to route into
Change that no one can understand
No meaningful Enkidu buffs
Yuzu untouched
Added stagger to an old move
Eltnum j623A untouched
Seth funnies nerfed
Hyde no damage nerfs
Uzuki/Kaguya meme buffs
NA Meta ignored
Overall damage increased
Throw is now CH state
Roll untouched
"Buff" which is unusably bad
Character gets faster
Carmine untouched
Character-defining weakness removed
Merk less interactive
Mid tier gets gigabuffed
Gord untouched
"Master new motions"
Fixed Chaos 236C consistency
Mid tier gets shot