TRM window untouched "Buff" which is unusably bad Hyde no damage nerfs Uzuki/Kaguya meme buffs Added stagger to an old move No meaningful Enkidu buffs Change that no one can understand Mid tier gets shot Seth funnies nerfed "Master new motions" Character- defining weakness removed Roll untouched Merk less interactive Throw is now CH state Fixed Chaos 236C consistency NA Meta ignored Gord untouched Yuzu untouched Eltnum j623A untouched Mid tier gets gigabuffed Setplay easier to route into Overall damage increased Carmine untouched Character gets faster TRM window untouched "Buff" which is unusably bad Hyde no damage nerfs Uzuki/Kaguya meme buffs Added stagger to an old move No meaningful Enkidu buffs Change that no one can understand Mid tier gets shot Seth funnies nerfed "Master new motions" Character- defining weakness removed Roll untouched Merk less interactive Throw is now CH state Fixed Chaos 236C consistency NA Meta ignored Gord untouched Yuzu untouched Eltnum j623A untouched Mid tier gets gigabuffed Setplay easier to route into Overall damage increased Carmine untouched Character gets faster
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
TRM window untouched
"Buff" which is unusably bad
Hyde no damage nerfs
Uzuki/Kaguya meme buffs
Added stagger to an old move
No meaningful Enkidu buffs
Change that no one can understand
Mid tier gets shot
Seth funnies nerfed
"Master new motions"
Character-defining weakness removed
Roll untouched
Merk less interactive
Throw is now CH state
Fixed Chaos 236C consistency
NA Meta ignored
Gord untouched
Yuzu untouched
Eltnum j623A untouched
Mid tier gets gigabuffed
Setplay easier to route into
Overall damage increased
Carmine untouched
Character gets faster