TRMwindowuntouchedSetplayeasier toroute intoChangethat noone canunderstandNomeaningfulEnkidubuffsYuzuuntouchedAddedstagger toan oldmoveEltnumj623AuntouchedSethfunniesnerfedHyde nodamagenerfsUzuki/Kaguyameme buffsNAMetaignoredOveralldamageincreasedThrow isnow CHstateRolluntouched"Buff"which isunusablybadCharactergetsfasterCarmineuntouchedCharacter-definingweaknessremovedMerk lessinteractiveMid tiergetsgigabuffedGorduntouched"Masternewmotions"FixedChaos236CconsistencyMid tiergetsshotTRMwindowuntouchedSetplayeasier toroute intoChangethat noone canunderstandNomeaningfulEnkidubuffsYuzuuntouchedAddedstagger toan oldmoveEltnumj623AuntouchedSethfunniesnerfedHyde nodamagenerfsUzuki/Kaguyameme buffsNAMetaignoredOveralldamageincreasedThrow isnow CHstateRolluntouched"Buff"which isunusablybadCharactergetsfasterCarmineuntouchedCharacter-definingweaknessremovedMerk lessinteractiveMid tiergetsgigabuffedGorduntouched"Masternewmotions"FixedChaos236CconsistencyMid tiergetsshot

Uni 2 Ogre Patch Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. TRM window untouched
  2. Setplay easier to route into
  3. Change that no one can understand
  4. No meaningful Enkidu buffs
  5. Yuzu untouched
  6. Added stagger to an old move
  7. Eltnum j623A untouched
  8. Seth funnies nerfed
  9. Hyde no damage nerfs
  10. Uzuki/Kaguya meme buffs
  11. NA Meta ignored
  12. Overall damage increased
  13. Throw is now CH state
  14. Roll untouched
  15. "Buff" which is unusably bad
  16. Character gets faster
  17. Carmine untouched
  18. Character-defining weakness removed
  19. Merk less interactive
  20. Mid tier gets gigabuffed
  21. Gord untouched
  22. "Master new motions"
  23. Fixed Chaos 236C consistency
  24. Mid tier gets shot