Mid tier gets shot Throw is now CH state TRM window untouched Setplay easier to route into "Master new motions" Roll untouched Gord untouched Added stagger to an old move Carmine untouched Overall damage increased Character gets faster "Buff" which is unusably bad Hyde no damage nerfs Character- defining weakness removed Uzuki/Kaguya meme buffs Change that no one can understand Yuzu untouched Mid tier gets gigabuffed Seth funnies nerfed Eltnum j623A untouched NA Meta ignored No meaningful Enkidu buffs Fixed Chaos 236C consistency Merk less interactive Mid tier gets shot Throw is now CH state TRM window untouched Setplay easier to route into "Master new motions" Roll untouched Gord untouched Added stagger to an old move Carmine untouched Overall damage increased Character gets faster "Buff" which is unusably bad Hyde no damage nerfs Character- defining weakness removed Uzuki/Kaguya meme buffs Change that no one can understand Yuzu untouched Mid tier gets gigabuffed Seth funnies nerfed Eltnum j623A untouched NA Meta ignored No meaningful Enkidu buffs Fixed Chaos 236C consistency Merk less interactive
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Mid tier gets shot
Throw is now CH state
TRM window untouched
Setplay easier to route into
"Master new motions"
Roll untouched
Gord untouched
Added stagger to an old move
Carmine untouched
Overall damage increased
Character gets faster
"Buff" which is unusably bad
Hyde no damage nerfs
Character-defining weakness removed
Uzuki/Kaguya meme buffs
Change that no one can understand
Yuzu untouched
Mid tier gets gigabuffed
Seth funnies nerfed
Eltnum j623A untouched
NA Meta ignored
No meaningful Enkidu buffs
Fixed Chaos 236C consistency
Merk less interactive