Character- defining weakness removed Fixed Chaos 236C consistency Seth funnies nerfed Overall damage increased "Buff" which is unusably bad Merk less interactive No meaningful Enkidu buffs Setplay easier to route into Uzuki/Kaguya meme buffs Carmine untouched Change that no one can understand Mid tier gets gigabuffed Added stagger to an old move Gord untouched Roll untouched Hyde no damage nerfs Character gets faster "Master new motions" TRM window untouched Mid tier gets shot Throw is now CH state Eltnum j623A untouched Yuzu untouched NA Meta ignored Character- defining weakness removed Fixed Chaos 236C consistency Seth funnies nerfed Overall damage increased "Buff" which is unusably bad Merk less interactive No meaningful Enkidu buffs Setplay easier to route into Uzuki/Kaguya meme buffs Carmine untouched Change that no one can understand Mid tier gets gigabuffed Added stagger to an old move Gord untouched Roll untouched Hyde no damage nerfs Character gets faster "Master new motions" TRM window untouched Mid tier gets shot Throw is now CH state Eltnum j623A untouched Yuzu untouched NA Meta ignored
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Character-defining weakness removed
Fixed Chaos 236C consistency
Seth funnies nerfed
Overall damage increased
"Buff" which is unusably bad
Merk less interactive
No meaningful Enkidu buffs
Setplay easier to route into
Uzuki/Kaguya meme buffs
Carmine untouched
Change that no one can understand
Mid tier gets gigabuffed
Added stagger to an old move
Gord untouched
Roll untouched
Hyde no damage nerfs
Character gets faster
"Master new motions"
TRM window untouched
Mid tier gets shot
Throw is now CH state
Eltnum j623A untouched
Yuzu untouched
NA Meta ignored