FixedChaos236CconsistencyMerk lessinteractiveHyde nodamagenerfs"Masternewmotions"NomeaningfulEnkidubuffs"Buff"which isunusablybadChangethat noone canunderstandCharactergetsfasterYuzuuntouchedMid tiergetsshotGorduntouchedAddedstagger toan oldmoveTRMwindowuntouchedUzuki/Kaguyameme buffsMid tiergetsgigabuffedCarmineuntouchedNAMetaignoredCharacter-definingweaknessremovedSetplayeasier toroute intoEltnumj623AuntouchedSethfunniesnerfedRolluntouchedOveralldamageincreasedThrow isnow CHstateFixedChaos236CconsistencyMerk lessinteractiveHyde nodamagenerfs"Masternewmotions"NomeaningfulEnkidubuffs"Buff"which isunusablybadChangethat noone canunderstandCharactergetsfasterYuzuuntouchedMid tiergetsshotGorduntouchedAddedstagger toan oldmoveTRMwindowuntouchedUzuki/Kaguyameme buffsMid tiergetsgigabuffedCarmineuntouchedNAMetaignoredCharacter-definingweaknessremovedSetplayeasier toroute intoEltnumj623AuntouchedSethfunniesnerfedRolluntouchedOveralldamageincreasedThrow isnow CHstate

Uni 2 Ogre Patch Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fixed Chaos 236C consistency
  2. Merk less interactive
  3. Hyde no damage nerfs
  4. "Master new motions"
  5. No meaningful Enkidu buffs
  6. "Buff" which is unusably bad
  7. Change that no one can understand
  8. Character gets faster
  9. Yuzu untouched
  10. Mid tier gets shot
  11. Gord untouched
  12. Added stagger to an old move
  13. TRM window untouched
  14. Uzuki/Kaguya meme buffs
  15. Mid tier gets gigabuffed
  16. Carmine untouched
  17. NA Meta ignored
  18. Character-defining weakness removed
  19. Setplay easier to route into
  20. Eltnum j623A untouched
  21. Seth funnies nerfed
  22. Roll untouched
  23. Overall damage increased
  24. Throw is now CH state