Character- defining weakness removed "Buff" which is unusably bad Mid tier gets shot Hyde no damage nerfs "Master new motions" Change that no one can understand Added stagger to an old move TRM window untouched Eltnum j623A untouched Fixed Chaos 236C consistency Overall damage increased Character gets faster Roll untouched Throw is now CH state Gord untouched Carmine untouched NA Meta ignored Yuzu untouched Setplay easier to route into Merk less interactive Uzuki/Kaguya meme buffs No meaningful Enkidu buffs Seth funnies nerfed Mid tier gets gigabuffed Character- defining weakness removed "Buff" which is unusably bad Mid tier gets shot Hyde no damage nerfs "Master new motions" Change that no one can understand Added stagger to an old move TRM window untouched Eltnum j623A untouched Fixed Chaos 236C consistency Overall damage increased Character gets faster Roll untouched Throw is now CH state Gord untouched Carmine untouched NA Meta ignored Yuzu untouched Setplay easier to route into Merk less interactive Uzuki/Kaguya meme buffs No meaningful Enkidu buffs Seth funnies nerfed Mid tier gets gigabuffed
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Character-defining weakness removed
"Buff" which is unusably bad
Mid tier gets shot
Hyde no damage nerfs
"Master new motions"
Change that no one can understand
Added stagger to an old move
TRM window untouched
Eltnum j623A untouched
Fixed Chaos 236C consistency
Overall damage increased
Character gets faster
Roll untouched
Throw is now CH state
Gord untouched
Carmine untouched
NA Meta ignored
Yuzu untouched
Setplay easier to route into
Merk less interactive
Uzuki/Kaguya meme buffs
No meaningful Enkidu buffs
Seth funnies nerfed
Mid tier gets gigabuffed