Addedstagger toan oldmoveUzuki/Kaguyameme buffs"Buff"which isunusablybadHyde nodamagenerfsYuzuuntouchedRolluntouchedChangethat noone canunderstandNAMetaignoredGorduntouched"Masternewmotions"CarmineuntouchedMerk lessinteractiveTRMwindowuntouchedEltnumj623AuntouchedFixedChaos236CconsistencyOveralldamageincreasedThrow isnow CHstateMid tiergetsgigabuffedNomeaningfulEnkidubuffsCharactergetsfasterCharacter-definingweaknessremovedSetplayeasier toroute intoSethfunniesnerfedMid tiergetsshotAddedstagger toan oldmoveUzuki/Kaguyameme buffs"Buff"which isunusablybadHyde nodamagenerfsYuzuuntouchedRolluntouchedChangethat noone canunderstandNAMetaignoredGorduntouched"Masternewmotions"CarmineuntouchedMerk lessinteractiveTRMwindowuntouchedEltnumj623AuntouchedFixedChaos236CconsistencyOveralldamageincreasedThrow isnow CHstateMid tiergetsgigabuffedNomeaningfulEnkidubuffsCharactergetsfasterCharacter-definingweaknessremovedSetplayeasier toroute intoSethfunniesnerfedMid tiergetsshot

Uni 2 Ogre Patch Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Added stagger to an old move
  2. Uzuki/Kaguya meme buffs
  3. "Buff" which is unusably bad
  4. Hyde no damage nerfs
  5. Yuzu untouched
  6. Roll untouched
  7. Change that no one can understand
  8. NA Meta ignored
  9. Gord untouched
  10. "Master new motions"
  11. Carmine untouched
  12. Merk less interactive
  13. TRM window untouched
  14. Eltnum j623A untouched
  15. Fixed Chaos 236C consistency
  16. Overall damage increased
  17. Throw is now CH state
  18. Mid tier gets gigabuffed
  19. No meaningful Enkidu buffs
  20. Character gets faster
  21. Character-defining weakness removed
  22. Setplay easier to route into
  23. Seth funnies nerfed
  24. Mid tier gets shot