Mid tiergetsshotThrow isnow CHstateTRMwindowuntouchedSetplayeasier toroute into"Masternewmotions"RolluntouchedGorduntouchedAddedstagger toan oldmoveCarmineuntouchedOveralldamageincreasedCharactergetsfaster"Buff"which isunusablybadHyde nodamagenerfsCharacter-definingweaknessremovedUzuki/Kaguyameme buffsChangethat noone canunderstandYuzuuntouchedMid tiergetsgigabuffedSethfunniesnerfedEltnumj623AuntouchedNAMetaignoredNomeaningfulEnkidubuffsFixedChaos236CconsistencyMerk lessinteractiveMid tiergetsshotThrow isnow CHstateTRMwindowuntouchedSetplayeasier toroute into"Masternewmotions"RolluntouchedGorduntouchedAddedstagger toan oldmoveCarmineuntouchedOveralldamageincreasedCharactergetsfaster"Buff"which isunusablybadHyde nodamagenerfsCharacter-definingweaknessremovedUzuki/Kaguyameme buffsChangethat noone canunderstandYuzuuntouchedMid tiergetsgigabuffedSethfunniesnerfedEltnumj623AuntouchedNAMetaignoredNomeaningfulEnkidubuffsFixedChaos236CconsistencyMerk lessinteractive

Uni 2 Ogre Patch Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mid tier gets shot
  2. Throw is now CH state
  3. TRM window untouched
  4. Setplay easier to route into
  5. "Master new motions"
  6. Roll untouched
  7. Gord untouched
  8. Added stagger to an old move
  9. Carmine untouched
  10. Overall damage increased
  11. Character gets faster
  12. "Buff" which is unusably bad
  13. Hyde no damage nerfs
  14. Character-defining weakness removed
  15. Uzuki/Kaguya meme buffs
  16. Change that no one can understand
  17. Yuzu untouched
  18. Mid tier gets gigabuffed
  19. Seth funnies nerfed
  20. Eltnum j623A untouched
  21. NA Meta ignored
  22. No meaningful Enkidu buffs
  23. Fixed Chaos 236C consistency
  24. Merk less interactive