StakeholderBuy-inResistanceto ChangeSneakPeeksDesireResistanceto ChangeExecutiveSponsorUserAdoptionTrainingPlanTrainingPlanFutureStateCommunicationPlanFeedbackLoopBestPracticesCommunicationPlanAwarenessCampaignAdoptionMetricsExecutiveSponsorProcessImprovementProcessImprovementPilotGroupAbilityChangeChampionUserAdoptionExecutiveSponsorTrainingSessionChangeChampionKnowledgeHands-onLearningUserAdoptionADKARFeedbackLoopEnd-UserEngagementPilotGroupChangeReadinessWIIFMSStakeholderBuy-inResistanceto ChangeRoadmaptoSuccessResistanceCurrentStateStakeholderBuy-inCommunicationPlanKnowledgeTransferFeedbackLoopRole-BasedTrainingChangeChampionPilotGroupAbilityStakeholderBuy-inResistanceto ChangeSneakPeeksDesireResistanceto ChangeExecutiveSponsorUserAdoptionTrainingPlanTrainingPlanFutureStateCommunicationPlanFeedbackLoopBestPracticesCommunicationPlanAwarenessCampaignAdoptionMetricsExecutiveSponsorProcessImprovementProcessImprovementPilotGroupAbilityChangeChampionUserAdoptionExecutiveSponsorTrainingSessionChangeChampionKnowledgeHands-onLearningUserAdoptionADKARFeedbackLoopEnd-UserEngagementPilotGroupChangeReadinessWIIFMSStakeholderBuy-inResistanceto ChangeRoadmaptoSuccessResistanceCurrentStateStakeholderBuy-inCommunicationPlanKnowledgeTransferFeedbackLoopRole-BasedTrainingChangeChampionPilotGroupAbility

Change Management - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Stakeholder Buy-in
  2. Resistance to Change
  3. Sneak Peeks
  4. Desire
  5. Resistance to Change
  6. Executive Sponsor
  7. User Adoption
  8. Training Plan
  9. Training Plan
  10. Future State
  11. Communication Plan
  12. Feedback Loop
  13. Best Practices
  14. Communication Plan
  15. Awareness Campaign
  16. Adoption Metrics
  17. Executive Sponsor
  18. Process Improvement
  19. Process Improvement
  20. Pilot Group
  21. Ability
  22. Change Champion
  23. User Adoption
  24. Executive Sponsor
  25. Training Session
  26. Change Champion
  27. Knowledge
  28. Hands-on Learning
  29. User Adoption
  30. ADKAR
  31. Feedback Loop
  32. End-User Engagement
  33. Pilot Group
  34. Change Readiness
  35. WIIFMS
  36. Stakeholder Buy-in
  37. Resistance to Change
  38. Roadmap to Success
  39. Resistance
  40. Current State
  41. Stakeholder Buy-in
  42. Communication Plan
  43. Knowledge Transfer
  44. Feedback Loop
  45. Role-Based Training
  46. Change Champion
  47. Pilot Group
  48. Ability