DesireStakeholderBuy-inAbilityResistanceto ChangeADKARFeedbackLoopProcessImprovementChangeChampionFutureStateRoadmaptoSuccessCurrentStateCommunicationPlanResistanceto ChangeChangeChampionKnowledgeTrainingPlanWIIFMSProcessImprovementEnd-UserEngagementPilotGroupFeedbackLoopTrainingPlanAwarenessCampaignResistanceto ChangePilotGroupRole-BasedTrainingHands-onLearningChangeReadinessUserAdoptionUserAdoptionKnowledgeTransferSneakPeeksStakeholderBuy-inCommunicationPlanExecutiveSponsorAdoptionMetricsFeedbackLoopChangeChampionResistanceAbilityExecutiveSponsorTrainingSessionUserAdoptionPilotGroupExecutiveSponsorCommunicationPlanBestPracticesStakeholderBuy-inDesireStakeholderBuy-inAbilityResistanceto ChangeADKARFeedbackLoopProcessImprovementChangeChampionFutureStateRoadmaptoSuccessCurrentStateCommunicationPlanResistanceto ChangeChangeChampionKnowledgeTrainingPlanWIIFMSProcessImprovementEnd-UserEngagementPilotGroupFeedbackLoopTrainingPlanAwarenessCampaignResistanceto ChangePilotGroupRole-BasedTrainingHands-onLearningChangeReadinessUserAdoptionUserAdoptionKnowledgeTransferSneakPeeksStakeholderBuy-inCommunicationPlanExecutiveSponsorAdoptionMetricsFeedbackLoopChangeChampionResistanceAbilityExecutiveSponsorTrainingSessionUserAdoptionPilotGroupExecutiveSponsorCommunicationPlanBestPracticesStakeholderBuy-in

Change Management - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Desire
  2. Stakeholder Buy-in
  3. Ability
  4. Resistance to Change
  5. ADKAR
  6. Feedback Loop
  7. Process Improvement
  8. Change Champion
  9. Future State
  10. Roadmap to Success
  11. Current State
  12. Communication Plan
  13. Resistance to Change
  14. Change Champion
  15. Knowledge
  16. Training Plan
  17. WIIFMS
  18. Process Improvement
  19. End-User Engagement
  20. Pilot Group
  21. Feedback Loop
  22. Training Plan
  23. Awareness Campaign
  24. Resistance to Change
  25. Pilot Group
  26. Role-Based Training
  27. Hands-on Learning
  28. Change Readiness
  29. User Adoption
  30. User Adoption
  31. Knowledge Transfer
  32. Sneak Peeks
  33. Stakeholder Buy-in
  34. Communication Plan
  35. Executive Sponsor
  36. Adoption Metrics
  37. Feedback Loop
  38. Change Champion
  39. Resistance
  40. Ability
  41. Executive Sponsor
  42. Training Session
  43. User Adoption
  44. Pilot Group
  45. Executive Sponsor
  46. Communication Plan
  47. Best Practices
  48. Stakeholder Buy-in