ExecutiveSponsorBestPracticesTrainingPlanProcessImprovementStakeholderBuy-inExecutiveSponsorPilotGroupCommunicationPlanHands-onLearningExecutiveSponsorFutureStateKnowledgeRoadmaptoSuccessStakeholderBuy-inStakeholderBuy-inUserAdoptionKnowledgeTransferTrainingSessionCurrentStateChangeChampionPilotGroupChangeChampionCommunicationPlanUserAdoptionRole-BasedTrainingFeedbackLoopProcessImprovementAbilityDesireResistanceto ChangeAdoptionMetricsCommunicationPlanFeedbackLoopSneakPeeksADKARAbilityResistanceto ChangeUserAdoptionFeedbackLoopTrainingPlanAwarenessCampaignEnd-UserEngagementResistanceto ChangeWIIFMSChangeChampionPilotGroupResistanceChangeReadinessExecutiveSponsorBestPracticesTrainingPlanProcessImprovementStakeholderBuy-inExecutiveSponsorPilotGroupCommunicationPlanHands-onLearningExecutiveSponsorFutureStateKnowledgeRoadmaptoSuccessStakeholderBuy-inStakeholderBuy-inUserAdoptionKnowledgeTransferTrainingSessionCurrentStateChangeChampionPilotGroupChangeChampionCommunicationPlanUserAdoptionRole-BasedTrainingFeedbackLoopProcessImprovementAbilityDesireResistanceto ChangeAdoptionMetricsCommunicationPlanFeedbackLoopSneakPeeksADKARAbilityResistanceto ChangeUserAdoptionFeedbackLoopTrainingPlanAwarenessCampaignEnd-UserEngagementResistanceto ChangeWIIFMSChangeChampionPilotGroupResistanceChangeReadiness

Change Management - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Executive Sponsor
  2. Best Practices
  3. Training Plan
  4. Process Improvement
  5. Stakeholder Buy-in
  6. Executive Sponsor
  7. Pilot Group
  8. Communication Plan
  9. Hands-on Learning
  10. Executive Sponsor
  11. Future State
  12. Knowledge
  13. Roadmap to Success
  14. Stakeholder Buy-in
  15. Stakeholder Buy-in
  16. User Adoption
  17. Knowledge Transfer
  18. Training Session
  19. Current State
  20. Change Champion
  21. Pilot Group
  22. Change Champion
  23. Communication Plan
  24. User Adoption
  25. Role-Based Training
  26. Feedback Loop
  27. Process Improvement
  28. Ability
  29. Desire
  30. Resistance to Change
  31. Adoption Metrics
  32. Communication Plan
  33. Feedback Loop
  34. Sneak Peeks
  35. ADKAR
  36. Ability
  37. Resistance to Change
  38. User Adoption
  39. Feedback Loop
  40. Training Plan
  41. Awareness Campaign
  42. End-User Engagement
  43. Resistance to Change
  44. WIIFMS
  45. Change Champion
  46. Pilot Group
  47. Resistance
  48. Change Readiness