ProcessImprovementWIIFMSStakeholderBuy-inFeedbackLoopDesireRoadmaptoSuccessResistanceto ChangeADKARRole-BasedTrainingProcessImprovementPilotGroupTrainingSessionExecutiveSponsorChangeChampionAbilityResistanceto ChangeCommunicationPlanBestPracticesFutureStateResistanceCommunicationPlanStakeholderBuy-inEnd-UserEngagementResistanceto ChangeFeedbackLoopHands-onLearningKnowledgeTransferExecutiveSponsorTrainingPlanChangeChampionChangeChampionAdoptionMetricsChangeReadinessUserAdoptionTrainingPlanPilotGroupPilotGroupKnowledgeExecutiveSponsorFeedbackLoopAwarenessCampaignUserAdoptionCommunicationPlanSneakPeeksUserAdoptionCurrentStateStakeholderBuy-inAbilityProcessImprovementWIIFMSStakeholderBuy-inFeedbackLoopDesireRoadmaptoSuccessResistanceto ChangeADKARRole-BasedTrainingProcessImprovementPilotGroupTrainingSessionExecutiveSponsorChangeChampionAbilityResistanceto ChangeCommunicationPlanBestPracticesFutureStateResistanceCommunicationPlanStakeholderBuy-inEnd-UserEngagementResistanceto ChangeFeedbackLoopHands-onLearningKnowledgeTransferExecutiveSponsorTrainingPlanChangeChampionChangeChampionAdoptionMetricsChangeReadinessUserAdoptionTrainingPlanPilotGroupPilotGroupKnowledgeExecutiveSponsorFeedbackLoopAwarenessCampaignUserAdoptionCommunicationPlanSneakPeeksUserAdoptionCurrentStateStakeholderBuy-inAbility

Change Management - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Process Improvement
  2. WIIFMS
  3. Stakeholder Buy-in
  4. Feedback Loop
  5. Desire
  6. Roadmap to Success
  7. Resistance to Change
  8. ADKAR
  9. Role-Based Training
  10. Process Improvement
  11. Pilot Group
  12. Training Session
  13. Executive Sponsor
  14. Change Champion
  15. Ability
  16. Resistance to Change
  17. Communication Plan
  18. Best Practices
  19. Future State
  20. Resistance
  21. Communication Plan
  22. Stakeholder Buy-in
  23. End-User Engagement
  24. Resistance to Change
  25. Feedback Loop
  26. Hands-on Learning
  27. Knowledge Transfer
  28. Executive Sponsor
  29. Training Plan
  30. Change Champion
  31. Change Champion
  32. Adoption Metrics
  33. Change Readiness
  34. User Adoption
  35. Training Plan
  36. Pilot Group
  37. Pilot Group
  38. Knowledge
  39. Executive Sponsor
  40. Feedback Loop
  41. Awareness Campaign
  42. User Adoption
  43. Communication Plan
  44. Sneak Peeks
  45. User Adoption
  46. Current State
  47. Stakeholder Buy-in
  48. Ability