PilotGroupTrainingPlanRoadmaptoSuccessChangeChampionUserAdoptionAbilityUserAdoptionKnowledgeTransferChangeReadinessExecutiveSponsorKnowledgeCommunicationPlanAwarenessCampaignDesireSneakPeeksChangeChampionRole-BasedTrainingResistanceto ChangeStakeholderBuy-inExecutiveSponsorPilotGroupStakeholderBuy-inCommunicationPlanEnd-UserEngagementHands-onLearningCurrentStateFeedbackLoopTrainingSessionResistanceto ChangeResistanceExecutiveSponsorStakeholderBuy-inProcessImprovementBestPracticesPilotGroupAdoptionMetricsWIIFMSTrainingPlanAbilityResistanceto ChangeChangeChampionCommunicationPlanFutureStateProcessImprovementFeedbackLoopADKARUserAdoptionFeedbackLoopPilotGroupTrainingPlanRoadmaptoSuccessChangeChampionUserAdoptionAbilityUserAdoptionKnowledgeTransferChangeReadinessExecutiveSponsorKnowledgeCommunicationPlanAwarenessCampaignDesireSneakPeeksChangeChampionRole-BasedTrainingResistanceto ChangeStakeholderBuy-inExecutiveSponsorPilotGroupStakeholderBuy-inCommunicationPlanEnd-UserEngagementHands-onLearningCurrentStateFeedbackLoopTrainingSessionResistanceto ChangeResistanceExecutiveSponsorStakeholderBuy-inProcessImprovementBestPracticesPilotGroupAdoptionMetricsWIIFMSTrainingPlanAbilityResistanceto ChangeChangeChampionCommunicationPlanFutureStateProcessImprovementFeedbackLoopADKARUserAdoptionFeedbackLoop

Change Management - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
  1. Pilot Group
  2. Training Plan
  3. Roadmap to Success
  4. Change Champion
  5. User Adoption
  6. Ability
  7. User Adoption
  8. Knowledge Transfer
  9. Change Readiness
  10. Executive Sponsor
  11. Knowledge
  12. Communication Plan
  13. Awareness Campaign
  14. Desire
  15. Sneak Peeks
  16. Change Champion
  17. Role-Based Training
  18. Resistance to Change
  19. Stakeholder Buy-in
  20. Executive Sponsor
  21. Pilot Group
  22. Stakeholder Buy-in
  23. Communication Plan
  24. End-User Engagement
  25. Hands-on Learning
  26. Current State
  27. Feedback Loop
  28. Training Session
  29. Resistance to Change
  30. Resistance
  31. Executive Sponsor
  32. Stakeholder Buy-in
  33. Process Improvement
  34. Best Practices
  35. Pilot Group
  36. Adoption Metrics
  37. WIIFMS
  38. Training Plan
  39. Ability
  40. Resistance to Change
  41. Change Champion
  42. Communication Plan
  43. Future State
  44. Process Improvement
  45. Feedback Loop
  46. ADKAR
  47. User Adoption
  48. Feedback Loop