AbilityUserAdoptionChangeChampionExecutiveSponsorResistanceto ChangeExecutiveSponsorWIIFMSPilotGroupExecutiveSponsorProcessImprovementCommunicationPlanChangeReadinessRole-BasedTrainingStakeholderBuy-inSneakPeeksProcessImprovementAbilityChangeChampionTrainingSessionFeedbackLoopStakeholderBuy-inADKARRoadmaptoSuccessTrainingPlanDesireHands-onLearningTrainingPlanPilotGroupAwarenessCampaignPilotGroupUserAdoptionFutureStateAdoptionMetricsResistanceto ChangeCommunicationPlanCurrentStateKnowledgeTransferBestPracticesEnd-UserEngagementResistanceto ChangeCommunicationPlanFeedbackLoopResistanceKnowledgeChangeChampionUserAdoptionStakeholderBuy-inFeedbackLoopAbilityUserAdoptionChangeChampionExecutiveSponsorResistanceto ChangeExecutiveSponsorWIIFMSPilotGroupExecutiveSponsorProcessImprovementCommunicationPlanChangeReadinessRole-BasedTrainingStakeholderBuy-inSneakPeeksProcessImprovementAbilityChangeChampionTrainingSessionFeedbackLoopStakeholderBuy-inADKARRoadmaptoSuccessTrainingPlanDesireHands-onLearningTrainingPlanPilotGroupAwarenessCampaignPilotGroupUserAdoptionFutureStateAdoptionMetricsResistanceto ChangeCommunicationPlanCurrentStateKnowledgeTransferBestPracticesEnd-UserEngagementResistanceto ChangeCommunicationPlanFeedbackLoopResistanceKnowledgeChangeChampionUserAdoptionStakeholderBuy-inFeedbackLoop

Change Management - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ability
  2. User Adoption
  3. Change Champion
  4. Executive Sponsor
  5. Resistance to Change
  6. Executive Sponsor
  7. WIIFMS
  8. Pilot Group
  9. Executive Sponsor
  10. Process Improvement
  11. Communication Plan
  12. Change Readiness
  13. Role-Based Training
  14. Stakeholder Buy-in
  15. Sneak Peeks
  16. Process Improvement
  17. Ability
  18. Change Champion
  19. Training Session
  20. Feedback Loop
  21. Stakeholder Buy-in
  22. ADKAR
  23. Roadmap to Success
  24. Training Plan
  25. Desire
  26. Hands-on Learning
  27. Training Plan
  28. Pilot Group
  29. Awareness Campaign
  30. Pilot Group
  31. User Adoption
  32. Future State
  33. Adoption Metrics
  34. Resistance to Change
  35. Communication Plan
  36. Current State
  37. Knowledge Transfer
  38. Best Practices
  39. End-User Engagement
  40. Resistance to Change
  41. Communication Plan
  42. Feedback Loop
  43. Resistance
  44. Knowledge
  45. Change Champion
  46. User Adoption
  47. Stakeholder Buy-in
  48. Feedback Loop