Not able to jump straight into "roleplay" mode without a good starting message *giggles* "says something" *smirks* "says something again" *does something*... Starting every one with the same word, usually {{char}} clearly, obviously, understanding, murmuring, flicker, a mix of, grins mischievously Turning 3rd person into 1st/2nd and vice-versa Vivid, rich descriptions of literally anything except what you actually want Responces are either novel length or too short. And the length usually doesn't change The same about paragraphs Not able to jump straight into "roleplay" mode without a good starting message *giggles* "says something" *smirks* "says something again" *does something*... Starting every one with the same word, usually {{char}} clearly, obviously, understanding, murmuring, flicker, a mix of, grins mischievously Turning 3rd person into 1st/2nd and vice-versa Vivid, rich descriptions of literally anything except what you actually want Responces are either novel length or too short. And the length usually doesn't change The same about paragraphs
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Not able to jump straight into "roleplay" mode without a good starting message
*giggles* "says something" *smirks* "says something again" *does something*...
Starting every one with the same word, usually {{char}}
clearly, obviously, understanding, murmuring, flicker, a mix of, grins mischievously
Turning 3rd person into 1st/2nd and vice-versa
Vivid, rich descriptions of literally anything except what you actually want
Responces are either novel length or too short. And the length usually doesn't change
The same about paragraphs