Starting everyone with thesame word,usually{{char}}Vivid, richdescriptions ofliterallyanything exceptwhat youactually wantNot able tojump straightinto "roleplay"mode without agood startingmessage*giggles* "sayssomething"*smirks* "sayssomethingagain" *doessomething*...The sameaboutparagraphsTurning 3rdperson into1st/2nd andvice-versaResponces areeither novellength or tooshort. And thelength usuallydoesn't changeclearly, obviously,understanding,murmuring,flicker, a mix of,grinsmischievouslyStarting everyone with thesame word,usually{{char}}Vivid, richdescriptions ofliterallyanything exceptwhat youactually wantNot able tojump straightinto "roleplay"mode without agood startingmessage*giggles* "sayssomething"*smirks* "sayssomethingagain" *doessomething*...The sameaboutparagraphsTurning 3rdperson into1st/2nd andvice-versaResponces areeither novellength or tooshort. And thelength usuallydoesn't changeclearly, obviously,understanding,murmuring,flicker, a mix of,grinsmischievously

Trying a ew Llama/Qwen rolepaying model - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Starting every one with the same word, usually {{char}}
  2. Vivid, rich descriptions of literally anything except what you actually want
  3. Not able to jump straight into "roleplay" mode without a good starting message
  4. *giggles* "says something" *smirks* "says something again" *does something*...
  5. The same about paragraphs
  6. Turning 3rd person into 1st/2nd and vice-versa
  7. Responces are either novel length or too short. And the length usually doesn't change
  8. clearly, obviously, understanding, murmuring, flicker, a mix of, grins mischievously