*giggles* "sayssomething"*smirks* "sayssomethingagain" *doessomething*...Responces areeither novellength or tooshort. And thelength usuallydoesn't changeThe sameaboutparagraphsclearly, obviously,understanding,murmuring,flicker, a mix of,grinsmischievouslyVivid, richdescriptions ofliterallyanything exceptwhat youactually wantTurning 3rdperson into1st/2nd andvice-versaNot able tojump straightinto "roleplay"mode without agood startingmessageStarting everyone with thesame word,usually{{char}}*giggles* "sayssomething"*smirks* "sayssomethingagain" *doessomething*...Responces areeither novellength or tooshort. And thelength usuallydoesn't changeThe sameaboutparagraphsclearly, obviously,understanding,murmuring,flicker, a mix of,grinsmischievouslyVivid, richdescriptions ofliterallyanything exceptwhat youactually wantTurning 3rdperson into1st/2nd andvice-versaNot able tojump straightinto "roleplay"mode without agood startingmessageStarting everyone with thesame word,usually{{char}}

Trying a ew Llama/Qwen rolepaying model - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. *giggles* "says something" *smirks* "says something again" *does something*...
  2. Responces are either novel length or too short. And the length usually doesn't change
  3. The same about paragraphs
  4. clearly, obviously, understanding, murmuring, flicker, a mix of, grins mischievously
  5. Vivid, rich descriptions of literally anything except what you actually want
  6. Turning 3rd person into 1st/2nd and vice-versa
  7. Not able to jump straight into "roleplay" mode without a good starting message
  8. Starting every one with the same word, usually {{char}}