Responces areeither novellength or tooshort. And thelength usuallydoesn't changeStarting everyone with thesame word,usually{{char}}Turning 3rdperson into1st/2nd andvice-versaVivid, richdescriptions ofliterallyanything exceptwhat youactually want*giggles* "sayssomething"*smirks* "sayssomethingagain" *doessomething*...clearly, obviously,understanding,murmuring,flicker, a mix of,grinsmischievouslyNot able tojump straightinto "roleplay"mode without agood startingmessageThe sameaboutparagraphsResponces areeither novellength or tooshort. And thelength usuallydoesn't changeStarting everyone with thesame word,usually{{char}}Turning 3rdperson into1st/2nd andvice-versaVivid, richdescriptions ofliterallyanything exceptwhat youactually want*giggles* "sayssomething"*smirks* "sayssomethingagain" *doessomething*...clearly, obviously,understanding,murmuring,flicker, a mix of,grinsmischievouslyNot able tojump straightinto "roleplay"mode without agood startingmessageThe sameaboutparagraphs

Trying a new Llama/Qwen rolepaying model - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
  1. Responces are either novel length or too short. And the length usually doesn't change
  2. Starting every one with the same word, usually {{char}}
  3. Turning 3rd person into 1st/2nd and vice-versa
  4. Vivid, rich descriptions of literally anything except what you actually want
  5. *giggles* "says something" *smirks* "says something again" *does something*...
  6. clearly, obviously, understanding, murmuring, flicker, a mix of, grins mischievously
  7. Not able to jump straight into "roleplay" mode without a good starting message
  8. The same about paragraphs