clearly, obviously,understanding,murmuring,flicker, a mix of,grinsmischievously*giggles* "sayssomething"*smirks* "sayssomethingagain" *doessomething*...The sameaboutparagraphsVivid, richdescriptions ofliterallyanything exceptwhat youactually wantNot able tojump straightinto "roleplay"mode without agood startingmessageStarting everyone with thesame word,usually{{char}}Turning 3rdperson into1st/2nd andvice-versaResponces areeither novellength or tooshort. And thelength usuallydoesn't changeclearly, obviously,understanding,murmuring,flicker, a mix of,grinsmischievously*giggles* "sayssomething"*smirks* "sayssomethingagain" *doessomething*...The sameaboutparagraphsVivid, richdescriptions ofliterallyanything exceptwhat youactually wantNot able tojump straightinto "roleplay"mode without agood startingmessageStarting everyone with thesame word,usually{{char}}Turning 3rdperson into1st/2nd andvice-versaResponces areeither novellength or tooshort. And thelength usuallydoesn't change

Trying a new Llama/Qwen rolepaying model - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
  1. clearly, obviously, understanding, murmuring, flicker, a mix of, grins mischievously
  2. *giggles* "says something" *smirks* "says something again" *does something*...
  3. The same about paragraphs
  4. Vivid, rich descriptions of literally anything except what you actually want
  5. Not able to jump straight into "roleplay" mode without a good starting message
  6. Starting every one with the same word, usually {{char}}
  7. Turning 3rd person into 1st/2nd and vice-versa
  8. Responces are either novel length or too short. And the length usually doesn't change