Turning 3rdperson into1st/2nd andvice-versa*giggles* "sayssomething"*smirks* "sayssomethingagain" *doessomething*...clearly, obviously,understanding,murmuring,flicker, a mix of,grinsmischievouslyVivid, richdescriptions ofliterallyanything exceptwhat youactually wantResponces areeither novellength or tooshort. And thelength usuallydoesn't changeStarting everyone with thesame word,usually{{char}}The sameaboutparagraphsNot able tojump straightinto "roleplay"mode without agood startingmessageTurning 3rdperson into1st/2nd andvice-versa*giggles* "sayssomething"*smirks* "sayssomethingagain" *doessomething*...clearly, obviously,understanding,murmuring,flicker, a mix of,grinsmischievouslyVivid, richdescriptions ofliterallyanything exceptwhat youactually wantResponces areeither novellength or tooshort. And thelength usuallydoesn't changeStarting everyone with thesame word,usually{{char}}The sameaboutparagraphsNot able tojump straightinto "roleplay"mode without agood startingmessage

Trying a new Llama/Qwen rolepaying model - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Turning 3rd person into 1st/2nd and vice-versa
  2. *giggles* "says something" *smirks* "says something again" *does something*...
  3. clearly, obviously, understanding, murmuring, flicker, a mix of, grins mischievously
  4. Vivid, rich descriptions of literally anything except what you actually want
  5. Responces are either novel length or too short. And the length usually doesn't change
  6. Starting every one with the same word, usually {{char}}
  7. The same about paragraphs
  8. Not able to jump straight into "roleplay" mode without a good starting message