Vivid, richdescriptions ofliterallyanything exceptwhat youactually wantResponces areeither novellength or tooshort. And thelength usuallydoesn't changeTurning 3rdperson into1st/2nd andvice-versaclearly, obviously,understanding,murmuring,flicker, a mix of,grinsmischievouslyNot able tojump straightinto "roleplay"mode without agood startingmessageStarting everyone with thesame word,usually{{char}}*giggles* "sayssomething"*smirks* "sayssomethingagain" *doessomething*...The sameaboutparagraphsVivid, richdescriptions ofliterallyanything exceptwhat youactually wantResponces areeither novellength or tooshort. And thelength usuallydoesn't changeTurning 3rdperson into1st/2nd andvice-versaclearly, obviously,understanding,murmuring,flicker, a mix of,grinsmischievouslyNot able tojump straightinto "roleplay"mode without agood startingmessageStarting everyone with thesame word,usually{{char}}*giggles* "sayssomething"*smirks* "sayssomethingagain" *doessomething*...The sameaboutparagraphs

Trying a new Llama/Qwen rolepaying model - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Vivid, rich descriptions of literally anything except what you actually want
  2. Responces are either novel length or too short. And the length usually doesn't change
  3. Turning 3rd person into 1st/2nd and vice-versa
  4. clearly, obviously, understanding, murmuring, flicker, a mix of, grins mischievously
  5. Not able to jump straight into "roleplay" mode without a good starting message
  6. Starting every one with the same word, usually {{char}}
  7. *giggles* "says something" *smirks* "says something again" *does something*...
  8. The same about paragraphs