The sameaboutparagraphsclearly, obviously,understanding,murmuring,flicker, a mix of,grinsmischievouslyVivid, richdescriptions ofliterallyanything exceptwhat youactually wantNot able tojump straightinto "roleplay"mode without agood startingmessageResponces areeither novellength or tooshort. And thelength usuallydoesn't changeTurning 3rdperson into1st/2nd andvice-versa*giggles* "sayssomething"*smirks* "sayssomethingagain" *doessomething*...Starting everyone with thesame word,usually{{char}}The sameaboutparagraphsclearly, obviously,understanding,murmuring,flicker, a mix of,grinsmischievouslyVivid, richdescriptions ofliterallyanything exceptwhat youactually wantNot able tojump straightinto "roleplay"mode without agood startingmessageResponces areeither novellength or tooshort. And thelength usuallydoesn't changeTurning 3rdperson into1st/2nd andvice-versa*giggles* "sayssomething"*smirks* "sayssomethingagain" *doessomething*...Starting everyone with thesame word,usually{{char}}

Trying a new Llama/Qwen rolepaying model - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The same about paragraphs
  2. clearly, obviously, understanding, murmuring, flicker, a mix of, grins mischievously
  3. Vivid, rich descriptions of literally anything except what you actually want
  4. Not able to jump straight into "roleplay" mode without a good starting message
  5. Responces are either novel length or too short. And the length usually doesn't change
  6. Turning 3rd person into 1st/2nd and vice-versa
  7. *giggles* "says something" *smirks* "says something again" *does something*...
  8. Starting every one with the same word, usually {{char}}