Turning 3rdperson into1st/2nd andvice-versaclearly, obviously,understanding,murmuring,flicker, a mix of,grinsmischievouslyStarting everyone with thesame word,usually{{char}}Not able tojump straightinto "roleplay"mode without agood startingmessageResponces areeither novellength or tooshort. And thelength usuallydoesn't changeVivid, richdescriptions ofliterallyanything exceptwhat youactually want*giggles* "sayssomething"*smirks* "sayssomethingagain" *doessomething*...The sameaboutparagraphsTurning 3rdperson into1st/2nd andvice-versaclearly, obviously,understanding,murmuring,flicker, a mix of,grinsmischievouslyStarting everyone with thesame word,usually{{char}}Not able tojump straightinto "roleplay"mode without agood startingmessageResponces areeither novellength or tooshort. And thelength usuallydoesn't changeVivid, richdescriptions ofliterallyanything exceptwhat youactually want*giggles* "sayssomething"*smirks* "sayssomethingagain" *doessomething*...The sameaboutparagraphs

Trying a new Llama/Qwen rolepaying model - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Turning 3rd person into 1st/2nd and vice-versa
  2. clearly, obviously, understanding, murmuring, flicker, a mix of, grins mischievously
  3. Starting every one with the same word, usually {{char}}
  4. Not able to jump straight into "roleplay" mode without a good starting message
  5. Responces are either novel length or too short. And the length usually doesn't change
  6. Vivid, rich descriptions of literally anything except what you actually want
  7. *giggles* "says something" *smirks* "says something again" *does something*...
  8. The same about paragraphs