Gemma's accident (?) story explained Someone bad is actually good (excluding Cobel) Ricken is secretly connected to Kier / Lumon A phone call Mark, Helly, Gemma are in same scene Milchick's background explained Kier Quote Testing Floor Dylan Goat Someone good is actually bad Water Imagery Food A Named Temper reference Running Someone quits / fired Natalie The Board Marks integration significantly advances Cold Harbor is complete A Main character dies Cobel goes back inside Gemma leaves the building Mark's outie experiences inside of Lumon Gemma's accident (?) story explained Someone bad is actually good (excluding Cobel) Ricken is secretly connected to Kier / Lumon A phone call Mark, Helly, Gemma are in same scene Milchick's background explained Kier Quote Testing Floor Dylan Goat Someone good is actually bad Water Imagery Food A Named Temper reference Running Someone quits / fired Natalie The Board Marks integration significantly advances Cold Harbor is complete A Main character dies Cobel goes back inside Gemma leaves the building Mark's outie experiences inside of Lumon
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Gemma's accident (?) story explained
Someone bad is actually good (excluding Cobel)
Ricken is secretly connected to Kier / Lumon
A phone call
Mark, Helly, Gemma are in same scene
Milchick's background explained
Kier Quote
Testing Floor
Dylan
Goat
Someone good is actually bad
Water Imagery
Food
A Named Temper reference
Running
Someone quits / fired
Natalie
The Board
Marks integration significantly advances
Cold Harbor is complete
A Main character dies
Cobel goes back inside
Gemma leaves the building
Mark's outie experiences inside of Lumon