BlindJumpDonuts atthe end ofspeedrunLongunguidedexplorationCheckpointbeforepipe/doorKey/redcoins nokey doorLittleTimmystyle trolllevelSoftlockEnemySpamKevelBadBucketRequiredhiddenblockTitleScreenLevelNakedPipeSFXspam1 TileScrolllockClearCon doesnothingKeybeforekey doorDevExitPick apathWrongindicatorThatonetrickUnnecessaryvertical scrollOffscreenthwompNoCheckpointWaitingBlindJumpDonuts atthe end ofspeedrunLongunguidedexplorationCheckpointbeforepipe/doorKey/redcoins nokey doorLittleTimmystyle trolllevelSoftlockEnemySpamKevelBadBucketRequiredhiddenblockTitleScreenLevelNakedPipeSFXspam1 TileScrolllockClearCon doesnothingKeybeforekey doorDevExitPick apathWrongindicatorThatonetrickUnnecessaryvertical scrollOffscreenthwompNoCheckpointWaiting

Bad Level Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Blind Jump
  2. Donuts at the end of speedrun
  3. Long unguided exploration
  4. Checkpoint before pipe/door
  5. Key/red coins no key door
  6. Little Timmy style troll level
  7. Softlock
  8. Enemy Spam
  9. Kevel
  10. Bad Bucket
  11. Required hidden block
  12. Title Screen Level
  13. Naked Pipe
  14. SFX spam
  15. 1 Tile Scroll lock
  16. Clear Con does nothing
  17. Key before key door
  18. Dev Exit
  19. Pick a path
  20. Wrong indicator
  21. That one trick
  22. Unnecessary vertical scroll
  23. Offscreen thwomp
  24. No Checkpoint
  25. Waiting