1 TileScrolllockDonuts atthe end ofspeedrunKey/redcoins nokey doorSoftlockPick apathTitleScreenLevelBadBucketRequiredhiddenblockOffscreenthwompSFXspamWrongindicatorNoCheckpointThatonetrickNakedPipeEnemySpamDevExitKevelKeybeforekey doorCheckpointbeforepipe/doorClearCon doesnothingLongunguidedexplorationUnnecessaryvertical scrollBlindJumpLittleTimmystyle trolllevelWaiting1 TileScrolllockDonuts atthe end ofspeedrunKey/redcoins nokey doorSoftlockPick apathTitleScreenLevelBadBucketRequiredhiddenblockOffscreenthwompSFXspamWrongindicatorNoCheckpointThatonetrickNakedPipeEnemySpamDevExitKevelKeybeforekey doorCheckpointbeforepipe/doorClearCon doesnothingLongunguidedexplorationUnnecessaryvertical scrollBlindJumpLittleTimmystyle trolllevelWaiting

Bad Level Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 1 Tile Scroll lock
  2. Donuts at the end of speedrun
  3. Key/red coins no key door
  4. Softlock
  5. Pick a path
  6. Title Screen Level
  7. Bad Bucket
  8. Required hidden block
  9. Offscreen thwomp
  10. SFX spam
  11. Wrong indicator
  12. No Checkpoint
  13. That one trick
  14. Naked Pipe
  15. Enemy Spam
  16. Dev Exit
  17. Kevel
  18. Key before key door
  19. Checkpoint before pipe/door
  20. Clear Con does nothing
  21. Long unguided exploration
  22. Unnecessary vertical scroll
  23. Blind Jump
  24. Little Timmy style troll level
  25. Waiting