Key/redcoins nokey doorDevExit1 TileScrolllockRequiredhiddenblockNoCheckpointCheckpointbeforepipe/doorKeybeforekey doorOffscreenthwompWrongindicatorEnemySpamNakedPipeTitleScreenLevelThatonetrickPick apathUnnecessaryvertical scrollWaitingKevelDonuts atthe end ofspeedrunSFXspamLongunguidedexplorationBadBucketSoftlockLittleTimmystyle trolllevelBlindJumpClearCon doesnothingKey/redcoins nokey doorDevExit1 TileScrolllockRequiredhiddenblockNoCheckpointCheckpointbeforepipe/doorKeybeforekey doorOffscreenthwompWrongindicatorEnemySpamNakedPipeTitleScreenLevelThatonetrickPick apathUnnecessaryvertical scrollWaitingKevelDonuts atthe end ofspeedrunSFXspamLongunguidedexplorationBadBucketSoftlockLittleTimmystyle trolllevelBlindJumpClearCon doesnothing

Bad Level Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Key/red coins no key door
  2. Dev Exit
  3. 1 Tile Scroll lock
  4. Required hidden block
  5. No Checkpoint
  6. Checkpoint before pipe/door
  7. Key before key door
  8. Offscreen thwomp
  9. Wrong indicator
  10. Enemy Spam
  11. Naked Pipe
  12. Title Screen Level
  13. That one trick
  14. Pick a path
  15. Unnecessary vertical scroll
  16. Waiting
  17. Kevel
  18. Donuts at the end of speedrun
  19. SFX spam
  20. Long unguided exploration
  21. Bad Bucket
  22. Softlock
  23. Little Timmy style troll level
  24. Blind Jump
  25. Clear Con does nothing