GMs breakthe rules tokeep a PCaliveBicklethwaitegetsswamped incontroversyJoan getsbullied bythe otherPCsBasirahgets madat a PCThe PCsbreak intosomebody'shouseA rollover 20is madePCs put achild inmortaldangerA PC getsdebilitatedon thedamagetrackGMsimprovise afix to amoderateplotholePCs getkicked out ofsomebody'shouseRin gets intoa physicalfight with aPCPhil getsweirdlyphilosophicalSomebodygets shotSomebodygets laid(bonuspoints forsay gex)DixonDallas isreferencedThe PCsget atheoryrightA PC picksa fight witha statementgiverPCsfollow aredherringRPvoice/accentfail breaksthe tensionPlayer flirtswith an NPCand failsmiserablySomethingexplodesAt least 3Nat 1s arerolled inone sessionA PCaccidentallystarts a firein thearchivesWilfred'scar getsinto anaccidentGMs breakthe rules tokeep a PCaliveBicklethwaitegetsswamped incontroversyJoan getsbullied bythe otherPCsBasirahgets madat a PCThe PCsbreak intosomebody'shouseA rollover 20is madePCs put achild inmortaldangerA PC getsdebilitatedon thedamagetrackGMsimprovise afix to amoderateplotholePCs getkicked out ofsomebody'shouseRin gets intoa physicalfight with aPCPhil getsweirdlyphilosophicalSomebodygets shotSomebodygets laid(bonuspoints forsay gex)DixonDallas isreferencedThe PCsget atheoryrightA PC picksa fight witha statementgiverPCsfollow aredherringRPvoice/accentfail breaksthe tensionPlayer flirtswith an NPCand failsmiserablySomethingexplodesAt least 3Nat 1s arerolled inone sessionA PCaccidentallystarts a firein thearchivesWilfred'scar getsinto anaccident

The Magnus Campaign Predictions - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
B
3
I
4
B
5
O
6
O
7
I
8
B
9
O
10
N
11
G
12
N
13
O
14
B
15
I
16
I
17
G
18
G
19
G
20
O
21
G
22
N
23
I
24
B
  1. N-GMs break the rules to keep a PC alive
  2. B-Bicklethwaite gets swamped in controversy
  3. I-Joan gets bullied by the other PCs
  4. B-Basirah gets mad at a PC
  5. O-The PCs break into somebody's house
  6. O-A roll over 20 is made
  7. I-PCs put a child in mortal danger
  8. B-A PC gets debilitated on the damage track
  9. O-GMs improvise a fix to a moderate plothole
  10. N-PCs get kicked out of somebody's house
  11. G-Rin gets into a physical fight with a PC
  12. N-Phil gets weirdly philosophical
  13. O-Somebody gets shot
  14. B-Somebody gets laid (bonus points for say gex)
  15. I-Dixon Dallas is referenced
  16. I-The PCs get a theory right
  17. G-A PC picks a fight with a statement giver
  18. G-PCs follow a red herring
  19. G-RP voice/accent fail breaks the tension
  20. O-Player flirts with an NPC and fails miserably
  21. G-Something explodes
  22. N-At least 3 Nat 1s are rolled in one session
  23. I-A PC accidentally starts a fire in the archives
  24. B-Wilfred's car gets into an accident