Joan getsbullied bythe otherPCsGMs breakthe rules tokeep a PCaliveA rollover 20is madePCs put achild inmortaldangerSomebodygets laid(bonuspoints forsay gex)Wilfred'scar getsinto anaccidentRPvoice/accentfail breaksthe tensionThe PCsbreak intosomebody'shouseA PC getsdebilitatedon thedamagetrackRin gets intoa physicalfight with aPCPCs getkicked out ofsomebody'shouseBasirahgets madat a PCA PC picksa fight witha statementgiverA PCaccidentallystarts a firein thearchivesThe PCsget atheoryrightPhil getsweirdlyphilosophicalDixonDallas isreferencedSomethingexplodesAt least 3Nat 1s arerolled inone sessionSomebodygets shotGMsimprovise afix to amoderateplotholeBicklethwaitegetsswamped incontroversyPlayer flirtswith an NPCand failsmiserablyPCsfollow aredherringJoan getsbullied bythe otherPCsGMs breakthe rules tokeep a PCaliveA rollover 20is madePCs put achild inmortaldangerSomebodygets laid(bonuspoints forsay gex)Wilfred'scar getsinto anaccidentRPvoice/accentfail breaksthe tensionThe PCsbreak intosomebody'shouseA PC getsdebilitatedon thedamagetrackRin gets intoa physicalfight with aPCPCs getkicked out ofsomebody'shouseBasirahgets madat a PCA PC picksa fight witha statementgiverA PCaccidentallystarts a firein thearchivesThe PCsget atheoryrightPhil getsweirdlyphilosophicalDixonDallas isreferencedSomethingexplodesAt least 3Nat 1s arerolled inone sessionSomebodygets shotGMsimprovise afix to amoderateplotholeBicklethwaitegetsswamped incontroversyPlayer flirtswith an NPCand failsmiserablyPCsfollow aredherring

The Magnus Campaign Predictions - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
N
3
O
4
I
5
B
6
B
7
G
8
O
9
B
10
G
11
N
12
B
13
G
14
I
15
I
16
N
17
I
18
G
19
N
20
O
21
O
22
B
23
O
24
G
  1. I-Joan gets bullied by the other PCs
  2. N-GMs break the rules to keep a PC alive
  3. O-A roll over 20 is made
  4. I-PCs put a child in mortal danger
  5. B-Somebody gets laid (bonus points for say gex)
  6. B-Wilfred's car gets into an accident
  7. G-RP voice/accent fail breaks the tension
  8. O-The PCs break into somebody's house
  9. B-A PC gets debilitated on the damage track
  10. G-Rin gets into a physical fight with a PC
  11. N-PCs get kicked out of somebody's house
  12. B-Basirah gets mad at a PC
  13. G-A PC picks a fight with a statement giver
  14. I-A PC accidentally starts a fire in the archives
  15. I-The PCs get a theory right
  16. N-Phil gets weirdly philosophical
  17. I-Dixon Dallas is referenced
  18. G-Something explodes
  19. N-At least 3 Nat 1s are rolled in one session
  20. O-Somebody gets shot
  21. O-GMs improvise a fix to a moderate plothole
  22. B-Bicklethwaite gets swamped in controversy
  23. O-Player flirts with an NPC and fails miserably
  24. G-PCs follow a red herring