A PCaccidentallystarts a firein thearchivesThe PCsbreak intosomebody'shouseGMsimprovise afix to amoderateplotholeAt least 3Nat 1s arerolled inone sessionSomethingexplodesThe PCsget atheoryrightDixonDallas isreferencedRPvoice/accentfail breaksthe tensionSomebodygets laid(bonuspoints forsay gex)Rin gets intoa physicalfight with aPCPCs put achild inmortaldangerJoan getsbullied bythe otherPCsA PC getsdebilitatedon thedamagetrackSomebodygets shotBasirahgets madat a PCWilfred'scar getsinto anaccidentBicklethwaitegetsswamped incontroversyPCsfollow aredherringGMs breakthe rules tokeep a PCalivePlayer flirtswith an NPCand failsmiserablyA PC picksa fight witha statementgiverPCs getkicked out ofsomebody'shouseA rollover 20is madePhil getsweirdlyphilosophicalA PCaccidentallystarts a firein thearchivesThe PCsbreak intosomebody'shouseGMsimprovise afix to amoderateplotholeAt least 3Nat 1s arerolled inone sessionSomethingexplodesThe PCsget atheoryrightDixonDallas isreferencedRPvoice/accentfail breaksthe tensionSomebodygets laid(bonuspoints forsay gex)Rin gets intoa physicalfight with aPCPCs put achild inmortaldangerJoan getsbullied bythe otherPCsA PC getsdebilitatedon thedamagetrackSomebodygets shotBasirahgets madat a PCWilfred'scar getsinto anaccidentBicklethwaitegetsswamped incontroversyPCsfollow aredherringGMs breakthe rules tokeep a PCalivePlayer flirtswith an NPCand failsmiserablyA PC picksa fight witha statementgiverPCs getkicked out ofsomebody'shouseA rollover 20is madePhil getsweirdlyphilosophical

The Magnus Campaign Predictions - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
O
3
O
4
N
5
G
6
I
7
I
8
G
9
B
10
G
11
I
12
I
13
B
14
O
15
B
16
B
17
B
18
G
19
N
20
O
21
G
22
N
23
O
24
N
  1. I-A PC accidentally starts a fire in the archives
  2. O-The PCs break into somebody's house
  3. O-GMs improvise a fix to a moderate plothole
  4. N-At least 3 Nat 1s are rolled in one session
  5. G-Something explodes
  6. I-The PCs get a theory right
  7. I-Dixon Dallas is referenced
  8. G-RP voice/accent fail breaks the tension
  9. B-Somebody gets laid (bonus points for say gex)
  10. G-Rin gets into a physical fight with a PC
  11. I-PCs put a child in mortal danger
  12. I-Joan gets bullied by the other PCs
  13. B-A PC gets debilitated on the damage track
  14. O-Somebody gets shot
  15. B-Basirah gets mad at a PC
  16. B-Wilfred's car gets into an accident
  17. B-Bicklethwaite gets swamped in controversy
  18. G-PCs follow a red herring
  19. N-GMs break the rules to keep a PC alive
  20. O-Player flirts with an NPC and fails miserably
  21. G-A PC picks a fight with a statement giver
  22. N-PCs get kicked out of somebody's house
  23. O-A roll over 20 is made
  24. N-Phil gets weirdly philosophical