(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Character customization for non-Miis
Massive gameplay overhaul of veterans pre-3DS/Wii U
Spirit Battle hazards for Stage Builder
Rival system similar to other fighting games
Playing as the bosses
subspace emmisary styled story mode
More costumes for non-Miis
Dropping older, irrelevant characters
Aesthetic (visual or audio) touch-ups for veterans
2 or more fire emblem characters
x ultimate character not in new game
Smaller roster size at a max of 64
Non-commentary Easter egg taunts
Both fixed and randomized single player modes
sonic gets a new final smash with a movie reference
Original generation character
"song by toby fox"
any trailer that crashes x(or bluesky)
previously dlc, now base roster
smash run style gamemode
Playable character demoted to active NPC
character that is cononically dead
sakurai is not the main developer
Bosses that are souped-up regular fighters (i.e. Giga Bowser)
a singular series has 10 or more new remixes
a series with a playable fighter has zero new remixes
game outsells ultimate
game is a reboot
More special character interactions
any gen 10 pokemon
Diverge the Echo Fighters
More selectable stage variants
new character thats also in mario kart 9
any indie game character is playable
new remix by same composer as original
character owned by playstation
returning character with a fully reworked moveset
character with a transformation
only playable on switch 2
Beat 'em up modes (i.e. Smash Run)
More Mii Fighter classes
returning character gets new idle animation
Someone from 64 finally gets cut
waluigi(as a playable character)
NEW character with over ten victory animations
New bosses
Everyone gets a dedicated home stage
"Function" replacements (i.e. Impa over Sheik)
Modes that encourage learning fighters (i.e. Targets)