(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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subspace emmisary styled story mode
Dropping older, irrelevant characters
any trailer that crashes x(or bluesky)
Non-commentary Easter egg taunts
only playable on switch 2
a singular series has 10 or more new remixes
Someone from 64 finally gets cut
x ultimate character not in new game
smash run style gamemode
More costumes for non-Miis
Aesthetic (visual or audio) touch-ups for veterans
any gen 10 pokemon
Original generation character
previously dlc, now base roster
new remix by same composer as original
Everyone gets a dedicated home stage
character owned by playstation
Massive gameplay overhaul of veterans pre-3DS/Wii U
Playable character demoted to active NPC
Character customization for non-Miis
Spirit Battle hazards for Stage Builder
Bosses that are souped-up regular fighters (i.e. Giga Bowser)
Smaller roster size at a max of 64
sakurai is not the main developer
game is a reboot
returning character with a fully reworked moveset
new character thats also in mario kart 9
character with a transformation
waluigi(as a playable character)
Playing as the bosses
character that is cononically dead
Rival system similar to other fighting games
any indie game character is playable
"Function" replacements (i.e. Impa over Sheik)
Diverge the Echo Fighters
Both fixed and randomized single player modes
More selectable stage variants
NEW character with over ten victory animations
New bosses
"song by toby fox"
returning character gets new idle animation
2 or more fire emblem characters
sonic gets a new final smash with a movie reference
a series with a playable fighter has zero new remixes
More special character interactions
Beat 'em up modes (i.e. Smash Run)
game outsells ultimate
More Mii Fighter classes
Modes that encourage learning fighters (i.e. Targets)