(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Reach Vecna's accention ritual
Reach the first floor of Vecna's tower.
Another PC is has the "Grappled" condition.
You hit Vecna with an attack.
Another PC makes an "Investigation" check.
Use a feature from a feat.
Reach the third floor of Vecna's tower.
Clarify rules for another PC. (for good)
Make a skill check with your worst stat.
Another PC mentions thier backstory
Another PC makes an "Athletics" check.
Heal another PC.
Another PC makes a "History" check.
Another PC is has the "Frightened" condition.
Another PC makes an "Arcana" check.
Use "Inspiration" (not bardic)
Say something in character during another PC's turn in combat.
Disagree with another PC in character.
Another PC makes a "Sleight of Hand" check.
Reach the second floor of Vecna's tower.
Get the final blow on a creature.
Ask another PC a non-plot related question in character.
Reference something that "happened" earlier in the campaign
Another PC is has the "Prone" condition.
Use non-magical equipment in a creative way.
Another PC says "Venca" in character.
Do something uniquely dangerous in character.
Another PC makes a "Perception" check.
Do something unique to the 2024 rules.
Correct the DM with dnd rules.
Another PC makes an "Acrobatics" check.
Another PC makes a "Stealth" check.
Say something in character while taking a turn in combat.
Another PC refrences something that "happened" earlier in the campaign.
Reach the fourth floor of Vecna's tower.
Benifit from knowing a language besides common.
Another PC is has the "Exhausted" condition.
Another PC makes a "Religion" check.
You say "Vecna" in character.
Another PC is has the "Charmed" condition.
Vecna fails a saving throw from your ability/feature.