Another PCmakes a"Religion"check.Another PCmakes an"Acrobatics"check.Reach thefirst floorof Vecna'stower.Another PCis has the"Exhausted"condition.Speak firstafter the DMasks whatyou do next.Another PCmakes an"Insight"check.You hitVecnawith anattack.Reach thethird floorof Vecna'stower.Mentionyourbackstory toanother PC.HealanotherPC.Correctthe DMwith dndrules.Say somethingin characterwhile taking aturn in combat.AnotherPC makesa "History"check.Another PCis has the"Frightened"condition.AnotherPC makesa "Stealth"check.Another PCmakes an"Investigation"check.Another PCmakes a"Perception"check.Reach thesecond floorof Vecna'stower.Another PCis has the"Grappled"condition.Another PCis has the"Blinded"condition.ReachVecna'saccentionritualReferencesomething that"happened"earlier in thecampaignClarify rulesfor anotherPC. (forgood)Make askill checkwith yourworst stat.Ask anotherPC a non-plot relatedquestion incharacter.Another PCmakes an"Athletics"check.Another PCrefrencessomething that"happened"earlier in thecampaign.You succeeda savingthrowagainstVecna.AnotherPC says"Venca" incharacter.You say"Vecna" incharacter.Dosomethingunique to the2024 rules.Another PCis has the"Poisioned"condition.Cast yourhighestlevelspell.Use aclassfeature outof combat.Use"Inspiration"(not bardic)Get thefinal blowon acreature.Use afeaturefrom afeat.Another PCmentionsthierbackstoryAnother PCis has the"Prone"condition.Dosomethinguniquelydangerous incharacter.Another PCuses"Inspiration."(not bardic)Benifit fromknowing alanguagebesidescommon.Use non-magicalequipment ina creativeway.Another PCis has the"Charmed"condition.Another PCmakes an"Arcana"check.Vecna fails asaving throwfrom yourability/feature.Use afeature thatbuffsanother PC.Reach thefourth floorof Vecna'stower.Disagreewith anotherPC incharacter.Another PCmakes a"Sleight ofHand"check.Say somethingin characterduring anotherPC's turn incombat.Another PCmakes a"Religion"check.Another PCmakes an"Acrobatics"check.Reach thefirst floorof Vecna'stower.Another PCis has the"Exhausted"condition.Speak firstafter the DMasks whatyou do next.Another PCmakes an"Insight"check.You hitVecnawith anattack.Reach thethird floorof Vecna'stower.Mentionyourbackstory toanother PC.HealanotherPC.Correctthe DMwith dndrules.Say somethingin characterwhile taking aturn in combat.AnotherPC makesa "History"check.Another PCis has the"Frightened"condition.AnotherPC makesa "Stealth"check.Another PCmakes an"Investigation"check.Another PCmakes a"Perception"check.Reach thesecond floorof Vecna'stower.Another PCis has the"Grappled"condition.Another PCis has the"Blinded"condition.ReachVecna'saccentionritualReferencesomething that"happened"earlier in thecampaignClarify rulesfor anotherPC. (forgood)Make askill checkwith yourworst stat.Ask anotherPC a non-plot relatedquestion incharacter.Another PCmakes an"Athletics"check.Another PCrefrencessomething that"happened"earlier in thecampaign.You succeeda savingthrowagainstVecna.AnotherPC says"Venca" incharacter.You say"Vecna" incharacter.Dosomethingunique to the2024 rules.Another PCis has the"Poisioned"condition.Cast yourhighestlevelspell.Use aclassfeature outof combat.Use"Inspiration"(not bardic)Get thefinal blowon acreature.Use afeaturefrom afeat.Another PCmentionsthierbackstoryAnother PCis has the"Prone"condition.Dosomethinguniquelydangerous incharacter.Another PCuses"Inspiration."(not bardic)Benifit fromknowing alanguagebesidescommon.Use non-magicalequipment ina creativeway.Another PCis has the"Charmed"condition.Another PCmakes an"Arcana"check.Vecna fails asaving throwfrom yourability/feature.Use afeature thatbuffsanother PC.Reach thefourth floorof Vecna'stower.Disagreewith anotherPC incharacter.Another PCmakes a"Sleight ofHand"check.Say somethingin characterduring anotherPC's turn incombat.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
  1. Another PC makes a "Religion" check.
  2. Another PC makes an "Acrobatics" check.
  3. Reach the first floor of Vecna's tower.
  4. Another PC is has the "Exhausted" condition.
  5. Speak first after the DM asks what you do next.
  6. Another PC makes an "Insight" check.
  7. You hit Vecna with an attack.
  8. Reach the third floor of Vecna's tower.
  9. Mention your backstory to another PC.
  10. Heal another PC.
  11. Correct the DM with dnd rules.
  12. Say something in character while taking a turn in combat.
  13. Another PC makes a "History" check.
  14. Another PC is has the "Frightened" condition.
  15. Another PC makes a "Stealth" check.
  16. Another PC makes an "Investigation" check.
  17. Another PC makes a "Perception" check.
  18. Reach the second floor of Vecna's tower.
  19. Another PC is has the "Grappled" condition.
  20. Another PC is has the "Blinded" condition.
  21. Reach Vecna's accention ritual
  22. Reference something that "happened" earlier in the campaign
  23. Clarify rules for another PC. (for good)
  24. Make a skill check with your worst stat.
  25. Ask another PC a non-plot related question in character.
  26. Another PC makes an "Athletics" check.
  27. Another PC refrences something that "happened" earlier in the campaign.
  28. You succeed a saving throw against Vecna.
  29. Another PC says "Venca" in character.
  30. You say "Vecna" in character.
  31. Do something unique to the 2024 rules.
  32. Another PC is has the "Poisioned" condition.
  33. Cast your highest level spell.
  34. Use a class feature out of combat.
  35. Use "Inspiration" (not bardic)
  36. Get the final blow on a creature.
  37. Use a feature from a feat.
  38. Another PC mentions thier backstory
  39. Another PC is has the "Prone" condition.
  40. Do something uniquely dangerous in character.
  41. Another PC uses "Inspiration." (not bardic)
  42. Benifit from knowing a language besides common.
  43. Use non-magical equipment in a creative way.
  44. Another PC is has the "Charmed" condition.
  45. Another PC makes an "Arcana" check.
  46. Vecna fails a saving throw from your ability/feature.
  47. Use a feature that buffs another PC.
  48. Reach the fourth floor of Vecna's tower.
  49. Disagree with another PC in character.
  50. Another PC makes a "Sleight of Hand" check.
  51. Say something in character during another PC's turn in combat.