Say somethingin characterwhile taking aturn in combat.Reach thethird floorof Vecna'stower.Another PCis has the"Grappled"condition.Reach thefirst floorof Vecna'stower.Reach thesecond floorof Vecna'stower.Mentionyourbackstory toanother PC.Another PCmakes an"Athletics"check.HealanotherPC.Another PCmakes an"Insight"check.Correctthe DMwith dndrules.Use"Inspiration"(not bardic)Another PCmakes an"Acrobatics"check.Another PCis has the"Poisioned"condition.Use afeature thatbuffsanother PC.Get thefinal blowon acreature.Another PCrefrencessomething that"happened"earlier in thecampaign.Speak firstafter the DMasks whatyou do next.Cast yourhighestlevelspell.Another PCmakes a"Sleight ofHand"check.Benifit fromknowing alanguagebesidescommon.You say"Vecna" incharacter.Another PCmakes a"Religion"check.Another PCis has the"Blinded"condition.AnotherPC says"Venca" incharacter.AnotherPC makesa "History"check.Referencesomething that"happened"earlier in thecampaignDosomethingunique to the2024 rules.AnotherPC makesa "Stealth"check.Say somethingin characterduring anotherPC's turn incombat.Dosomethinguniquelydangerous incharacter.Use afeaturefrom afeat.Another PCmakes an"Arcana"check.Another PCis has the"Exhausted"condition.Ask anotherPC a non-plot relatedquestion incharacter.Another PCuses"Inspiration."(not bardic)Another PCmakes an"Investigation"check.Use non-magicalequipment ina creativeway.Another PCis has the"Charmed"condition.Another PCis has the"Prone"condition.Vecna fails asaving throwfrom yourability/feature.You succeeda savingthrowagainstVecna.Another PCmentionsthierbackstoryAnother PCis has the"Frightened"condition.ReachVecna'saccentionritualMake askill checkwith yourworst stat.Reach thefourth floorof Vecna'stower.Another PCmakes a"Perception"check.Clarify rulesfor anotherPC. (forgood)Disagreewith anotherPC incharacter.Use aclassfeature outof combat.You hitVecnawith anattack.Say somethingin characterwhile taking aturn in combat.Reach thethird floorof Vecna'stower.Another PCis has the"Grappled"condition.Reach thefirst floorof Vecna'stower.Reach thesecond floorof Vecna'stower.Mentionyourbackstory toanother PC.Another PCmakes an"Athletics"check.HealanotherPC.Another PCmakes an"Insight"check.Correctthe DMwith dndrules.Use"Inspiration"(not bardic)Another PCmakes an"Acrobatics"check.Another PCis has the"Poisioned"condition.Use afeature thatbuffsanother PC.Get thefinal blowon acreature.Another PCrefrencessomething that"happened"earlier in thecampaign.Speak firstafter the DMasks whatyou do next.Cast yourhighestlevelspell.Another PCmakes a"Sleight ofHand"check.Benifit fromknowing alanguagebesidescommon.You say"Vecna" incharacter.Another PCmakes a"Religion"check.Another PCis has the"Blinded"condition.AnotherPC says"Venca" incharacter.AnotherPC makesa "History"check.Referencesomething that"happened"earlier in thecampaignDosomethingunique to the2024 rules.AnotherPC makesa "Stealth"check.Say somethingin characterduring anotherPC's turn incombat.Dosomethinguniquelydangerous incharacter.Use afeaturefrom afeat.Another PCmakes an"Arcana"check.Another PCis has the"Exhausted"condition.Ask anotherPC a non-plot relatedquestion incharacter.Another PCuses"Inspiration."(not bardic)Another PCmakes an"Investigation"check.Use non-magicalequipment ina creativeway.Another PCis has the"Charmed"condition.Another PCis has the"Prone"condition.Vecna fails asaving throwfrom yourability/feature.You succeeda savingthrowagainstVecna.Another PCmentionsthierbackstoryAnother PCis has the"Frightened"condition.ReachVecna'saccentionritualMake askill checkwith yourworst stat.Reach thefourth floorof Vecna'stower.Another PCmakes a"Perception"check.Clarify rulesfor anotherPC. (forgood)Disagreewith anotherPC incharacter.Use aclassfeature outof combat.You hitVecnawith anattack.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Say something in character while taking a turn in combat.
  2. Reach the third floor of Vecna's tower.
  3. Another PC is has the "Grappled" condition.
  4. Reach the first floor of Vecna's tower.
  5. Reach the second floor of Vecna's tower.
  6. Mention your backstory to another PC.
  7. Another PC makes an "Athletics" check.
  8. Heal another PC.
  9. Another PC makes an "Insight" check.
  10. Correct the DM with dnd rules.
  11. Use "Inspiration" (not bardic)
  12. Another PC makes an "Acrobatics" check.
  13. Another PC is has the "Poisioned" condition.
  14. Use a feature that buffs another PC.
  15. Get the final blow on a creature.
  16. Another PC refrences something that "happened" earlier in the campaign.
  17. Speak first after the DM asks what you do next.
  18. Cast your highest level spell.
  19. Another PC makes a "Sleight of Hand" check.
  20. Benifit from knowing a language besides common.
  21. You say "Vecna" in character.
  22. Another PC makes a "Religion" check.
  23. Another PC is has the "Blinded" condition.
  24. Another PC says "Venca" in character.
  25. Another PC makes a "History" check.
  26. Reference something that "happened" earlier in the campaign
  27. Do something unique to the 2024 rules.
  28. Another PC makes a "Stealth" check.
  29. Say something in character during another PC's turn in combat.
  30. Do something uniquely dangerous in character.
  31. Use a feature from a feat.
  32. Another PC makes an "Arcana" check.
  33. Another PC is has the "Exhausted" condition.
  34. Ask another PC a non-plot related question in character.
  35. Another PC uses "Inspiration." (not bardic)
  36. Another PC makes an "Investigation" check.
  37. Use non-magical equipment in a creative way.
  38. Another PC is has the "Charmed" condition.
  39. Another PC is has the "Prone" condition.
  40. Vecna fails a saving throw from your ability/feature.
  41. You succeed a saving throw against Vecna.
  42. Another PC mentions thier backstory
  43. Another PC is has the "Frightened" condition.
  44. Reach Vecna's accention ritual
  45. Make a skill check with your worst stat.
  46. Reach the fourth floor of Vecna's tower.
  47. Another PC makes a "Perception" check.
  48. Clarify rules for another PC. (for good)
  49. Disagree with another PC in character.
  50. Use a class feature out of combat.
  51. You hit Vecna with an attack.