ReachVecna'saccentionritualReach thefirst floorof Vecna'stower.Another PCis has the"Grappled"condition.You hitVecnawith anattack.Another PCmakes an"Investigation"check.Use afeaturefrom afeat.Reach thethird floorof Vecna'stower.Clarify rulesfor anotherPC. (forgood)Make askill checkwith yourworst stat.Another PCmentionsthierbackstoryAnother PCmakes an"Athletics"check.HealanotherPC.AnotherPC makesa "History"check.Another PCis has the"Frightened"condition.Another PCmakes an"Arcana"check.Use"Inspiration"(not bardic)Say somethingin characterduring anotherPC's turn incombat.Disagreewith anotherPC incharacter.Another PCmakes a"Sleight ofHand"check.Reach thesecond floorof Vecna'stower.Get thefinal blowon acreature.Ask anotherPC a non-plot relatedquestion incharacter.Referencesomething that"happened"earlier in thecampaignAnother PCis has the"Prone"condition.Use non-magicalequipment ina creativeway.AnotherPC says"Venca" incharacter.Dosomethinguniquelydangerous incharacter.Another PCmakes a"Perception"check.Dosomethingunique to the2024 rules.Correctthe DMwith dndrules.Another PCmakes an"Acrobatics"check.AnotherPC makesa "Stealth"check.Say somethingin characterwhile taking aturn in combat.Another PCrefrencessomething that"happened"earlier in thecampaign.Reach thefourth floorof Vecna'stower.Benifit fromknowing alanguagebesidescommon.Another PCis has the"Exhausted"condition.Another PCmakes a"Religion"check.You say"Vecna" incharacter.Another PCis has the"Charmed"condition.Vecna fails asaving throwfrom yourability/feature.Cast yourhighestlevelspell.Another PCmakes an"Insight"check.Use afeature thatbuffsanother PC.Mentionyourbackstory toanother PC.Use aclassfeature outof combat.Another PCuses"Inspiration."(not bardic)Another PCis has the"Blinded"condition.Another PCis has the"Poisioned"condition.Speak firstafter the DMasks whatyou do next.You succeeda savingthrowagainstVecna.ReachVecna'saccentionritualReach thefirst floorof Vecna'stower.Another PCis has the"Grappled"condition.You hitVecnawith anattack.Another PCmakes an"Investigation"check.Use afeaturefrom afeat.Reach thethird floorof Vecna'stower.Clarify rulesfor anotherPC. (forgood)Make askill checkwith yourworst stat.Another PCmentionsthierbackstoryAnother PCmakes an"Athletics"check.HealanotherPC.AnotherPC makesa "History"check.Another PCis has the"Frightened"condition.Another PCmakes an"Arcana"check.Use"Inspiration"(not bardic)Say somethingin characterduring anotherPC's turn incombat.Disagreewith anotherPC incharacter.Another PCmakes a"Sleight ofHand"check.Reach thesecond floorof Vecna'stower.Get thefinal blowon acreature.Ask anotherPC a non-plot relatedquestion incharacter.Referencesomething that"happened"earlier in thecampaignAnother PCis has the"Prone"condition.Use non-magicalequipment ina creativeway.AnotherPC says"Venca" incharacter.Dosomethinguniquelydangerous incharacter.Another PCmakes a"Perception"check.Dosomethingunique to the2024 rules.Correctthe DMwith dndrules.Another PCmakes an"Acrobatics"check.AnotherPC makesa "Stealth"check.Say somethingin characterwhile taking aturn in combat.Another PCrefrencessomething that"happened"earlier in thecampaign.Reach thefourth floorof Vecna'stower.Benifit fromknowing alanguagebesidescommon.Another PCis has the"Exhausted"condition.Another PCmakes a"Religion"check.You say"Vecna" incharacter.Another PCis has the"Charmed"condition.Vecna fails asaving throwfrom yourability/feature.Cast yourhighestlevelspell.Another PCmakes an"Insight"check.Use afeature thatbuffsanother PC.Mentionyourbackstory toanother PC.Use aclassfeature outof combat.Another PCuses"Inspiration."(not bardic)Another PCis has the"Blinded"condition.Another PCis has the"Poisioned"condition.Speak firstafter the DMasks whatyou do next.You succeeda savingthrowagainstVecna.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reach Vecna's accention ritual
  2. Reach the first floor of Vecna's tower.
  3. Another PC is has the "Grappled" condition.
  4. You hit Vecna with an attack.
  5. Another PC makes an "Investigation" check.
  6. Use a feature from a feat.
  7. Reach the third floor of Vecna's tower.
  8. Clarify rules for another PC. (for good)
  9. Make a skill check with your worst stat.
  10. Another PC mentions thier backstory
  11. Another PC makes an "Athletics" check.
  12. Heal another PC.
  13. Another PC makes a "History" check.
  14. Another PC is has the "Frightened" condition.
  15. Another PC makes an "Arcana" check.
  16. Use "Inspiration" (not bardic)
  17. Say something in character during another PC's turn in combat.
  18. Disagree with another PC in character.
  19. Another PC makes a "Sleight of Hand" check.
  20. Reach the second floor of Vecna's tower.
  21. Get the final blow on a creature.
  22. Ask another PC a non-plot related question in character.
  23. Reference something that "happened" earlier in the campaign
  24. Another PC is has the "Prone" condition.
  25. Use non-magical equipment in a creative way.
  26. Another PC says "Venca" in character.
  27. Do something uniquely dangerous in character.
  28. Another PC makes a "Perception" check.
  29. Do something unique to the 2024 rules.
  30. Correct the DM with dnd rules.
  31. Another PC makes an "Acrobatics" check.
  32. Another PC makes a "Stealth" check.
  33. Say something in character while taking a turn in combat.
  34. Another PC refrences something that "happened" earlier in the campaign.
  35. Reach the fourth floor of Vecna's tower.
  36. Benifit from knowing a language besides common.
  37. Another PC is has the "Exhausted" condition.
  38. Another PC makes a "Religion" check.
  39. You say "Vecna" in character.
  40. Another PC is has the "Charmed" condition.
  41. Vecna fails a saving throw from your ability/feature.
  42. Cast your highest level spell.
  43. Another PC makes an "Insight" check.
  44. Use a feature that buffs another PC.
  45. Mention your backstory to another PC.
  46. Use a class feature out of combat.
  47. Another PC uses "Inspiration." (not bardic)
  48. Another PC is has the "Blinded" condition.
  49. Another PC is has the "Poisioned" condition.
  50. Speak first after the DM asks what you do next.
  51. You succeed a saving throw against Vecna.