Clarify rulesfor anotherPC. (forgood)Another PCmakes an"Arcana"check.Ask anotherPC a non-plot relatedquestion incharacter.Correctthe DMwith dndrules.Say somethingin characterwhile taking aturn in combat.Another PCmakes an"Insight"check.Another PCmakes a"Religion"check.Use"Inspiration"(not bardic)Reach thesecond floorof Vecna'stower.Another PCmakes an"Investigation"check.Another PCmakes a"Sleight ofHand"check.Another PCuses"Inspiration."(not bardic)AnotherPC says"Venca" incharacter.Reach thefirst floorof Vecna'stower.Dosomethinguniquelydangerous incharacter.Referencesomething that"happened"earlier in thecampaignMentionyourbackstory toanother PC.Use afeaturefrom afeat.Another PCrefrencessomething that"happened"earlier in thecampaign.Say somethingin characterduring anotherPC's turn incombat.Another PCis has the"Exhausted"condition.Get thefinal blowon acreature.Use afeature thatbuffsanother PC.Reach thethird floorof Vecna'stower.You succeeda savingthrowagainstVecna.Another PCis has the"Frightened"condition.Another PCis has the"Prone"condition.Another PCmakes an"Acrobatics"check.You hitVecnawith anattack.Use non-magicalequipment ina creativeway.Reach thefourth floorof Vecna'stower.Disagreewith anotherPC incharacter.Benifit fromknowing alanguagebesidescommon.Dosomethingunique to the2024 rules.Cast yourhighestlevelspell.Another PCis has the"Grappled"condition.Use aclassfeature outof combat.AnotherPC makesa "Stealth"check.Another PCmentionsthierbackstoryHealanotherPC.Another PCis has the"Blinded"condition.Vecna fails asaving throwfrom yourability/feature.Another PCis has the"Charmed"condition.Another PCmakes an"Athletics"check.Speak firstafter the DMasks whatyou do next.Another PCis has the"Poisioned"condition.ReachVecna'saccentionritualAnotherPC makesa "History"check.You say"Vecna" incharacter.Make askill checkwith yourworst stat.Another PCmakes a"Perception"check.Clarify rulesfor anotherPC. (forgood)Another PCmakes an"Arcana"check.Ask anotherPC a non-plot relatedquestion incharacter.Correctthe DMwith dndrules.Say somethingin characterwhile taking aturn in combat.Another PCmakes an"Insight"check.Another PCmakes a"Religion"check.Use"Inspiration"(not bardic)Reach thesecond floorof Vecna'stower.Another PCmakes an"Investigation"check.Another PCmakes a"Sleight ofHand"check.Another PCuses"Inspiration."(not bardic)AnotherPC says"Venca" incharacter.Reach thefirst floorof Vecna'stower.Dosomethinguniquelydangerous incharacter.Referencesomething that"happened"earlier in thecampaignMentionyourbackstory toanother PC.Use afeaturefrom afeat.Another PCrefrencessomething that"happened"earlier in thecampaign.Say somethingin characterduring anotherPC's turn incombat.Another PCis has the"Exhausted"condition.Get thefinal blowon acreature.Use afeature thatbuffsanother PC.Reach thethird floorof Vecna'stower.You succeeda savingthrowagainstVecna.Another PCis has the"Frightened"condition.Another PCis has the"Prone"condition.Another PCmakes an"Acrobatics"check.You hitVecnawith anattack.Use non-magicalequipment ina creativeway.Reach thefourth floorof Vecna'stower.Disagreewith anotherPC incharacter.Benifit fromknowing alanguagebesidescommon.Dosomethingunique to the2024 rules.Cast yourhighestlevelspell.Another PCis has the"Grappled"condition.Use aclassfeature outof combat.AnotherPC makesa "Stealth"check.Another PCmentionsthierbackstoryHealanotherPC.Another PCis has the"Blinded"condition.Vecna fails asaving throwfrom yourability/feature.Another PCis has the"Charmed"condition.Another PCmakes an"Athletics"check.Speak firstafter the DMasks whatyou do next.Another PCis has the"Poisioned"condition.ReachVecna'saccentionritualAnotherPC makesa "History"check.You say"Vecna" incharacter.Make askill checkwith yourworst stat.Another PCmakes a"Perception"check.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Clarify rules for another PC. (for good)
  2. Another PC makes an "Arcana" check.
  3. Ask another PC a non-plot related question in character.
  4. Correct the DM with dnd rules.
  5. Say something in character while taking a turn in combat.
  6. Another PC makes an "Insight" check.
  7. Another PC makes a "Religion" check.
  8. Use "Inspiration" (not bardic)
  9. Reach the second floor of Vecna's tower.
  10. Another PC makes an "Investigation" check.
  11. Another PC makes a "Sleight of Hand" check.
  12. Another PC uses "Inspiration." (not bardic)
  13. Another PC says "Venca" in character.
  14. Reach the first floor of Vecna's tower.
  15. Do something uniquely dangerous in character.
  16. Reference something that "happened" earlier in the campaign
  17. Mention your backstory to another PC.
  18. Use a feature from a feat.
  19. Another PC refrences something that "happened" earlier in the campaign.
  20. Say something in character during another PC's turn in combat.
  21. Another PC is has the "Exhausted" condition.
  22. Get the final blow on a creature.
  23. Use a feature that buffs another PC.
  24. Reach the third floor of Vecna's tower.
  25. You succeed a saving throw against Vecna.
  26. Another PC is has the "Frightened" condition.
  27. Another PC is has the "Prone" condition.
  28. Another PC makes an "Acrobatics" check.
  29. You hit Vecna with an attack.
  30. Use non-magical equipment in a creative way.
  31. Reach the fourth floor of Vecna's tower.
  32. Disagree with another PC in character.
  33. Benifit from knowing a language besides common.
  34. Do something unique to the 2024 rules.
  35. Cast your highest level spell.
  36. Another PC is has the "Grappled" condition.
  37. Use a class feature out of combat.
  38. Another PC makes a "Stealth" check.
  39. Another PC mentions thier backstory
  40. Heal another PC.
  41. Another PC is has the "Blinded" condition.
  42. Vecna fails a saving throw from your ability/feature.
  43. Another PC is has the "Charmed" condition.
  44. Another PC makes an "Athletics" check.
  45. Speak first after the DM asks what you do next.
  46. Another PC is has the "Poisioned" condition.
  47. Reach Vecna's accention ritual
  48. Another PC makes a "History" check.
  49. You say "Vecna" in character.
  50. Make a skill check with your worst stat.
  51. Another PC makes a "Perception" check.