Make askill checkwith yourworst stat.Reach thesecond floorof Vecna'stower.ReachVecna'saccentionritualAsk anotherPC a non-plot relatedquestion incharacter.You say"Vecna" incharacter.Use afeature thatbuffsanother PC.Another PCis has the"Frightened"condition.Another PCmakes a"Religion"check.Referencesomething that"happened"earlier in thecampaignAnother PCmakes a"Perception"check.Another PCis has the"Prone"condition.Correctthe DMwith dndrules.AnotherPC makesa "Stealth"check.Another PCis has the"Exhausted"condition.You succeeda savingthrowagainstVecna.Get thefinal blowon acreature.Clarify rulesfor anotherPC. (forgood)Use non-magicalequipment ina creativeway.AnotherPC says"Venca" incharacter.Use"Inspiration"(not bardic)Say somethingin characterduring anotherPC's turn incombat.Another PCis has the"Grappled"condition.Cast yourhighestlevelspell.Another PCis has the"Blinded"condition.Another PCmakes an"Arcana"check.Use aclassfeature outof combat.Dosomethinguniquelydangerous incharacter.Reach thethird floorof Vecna'stower.Another PCmakes an"Acrobatics"check.Another PCis has the"Poisioned"condition.Reach thefourth floorof Vecna'stower.Vecna fails asaving throwfrom yourability/feature.Another PCmakes an"Investigation"check.Another PCmentionsthierbackstoryBenifit fromknowing alanguagebesidescommon.Use afeaturefrom afeat.HealanotherPC.Another PCrefrencessomething that"happened"earlier in thecampaign.Another PCmakes a"Sleight ofHand"check.Another PCmakes an"Athletics"check.Mentionyourbackstory toanother PC.Another PCuses"Inspiration."(not bardic)Another PCmakes an"Insight"check.Reach thefirst floorof Vecna'stower.Dosomethingunique to the2024 rules.You hitVecnawith anattack.Speak firstafter the DMasks whatyou do next.Another PCis has the"Charmed"condition.Disagreewith anotherPC incharacter.Say somethingin characterwhile taking aturn in combat.AnotherPC makesa "History"check.Make askill checkwith yourworst stat.Reach thesecond floorof Vecna'stower.ReachVecna'saccentionritualAsk anotherPC a non-plot relatedquestion incharacter.You say"Vecna" incharacter.Use afeature thatbuffsanother PC.Another PCis has the"Frightened"condition.Another PCmakes a"Religion"check.Referencesomething that"happened"earlier in thecampaignAnother PCmakes a"Perception"check.Another PCis has the"Prone"condition.Correctthe DMwith dndrules.AnotherPC makesa "Stealth"check.Another PCis has the"Exhausted"condition.You succeeda savingthrowagainstVecna.Get thefinal blowon acreature.Clarify rulesfor anotherPC. (forgood)Use non-magicalequipment ina creativeway.AnotherPC says"Venca" incharacter.Use"Inspiration"(not bardic)Say somethingin characterduring anotherPC's turn incombat.Another PCis has the"Grappled"condition.Cast yourhighestlevelspell.Another PCis has the"Blinded"condition.Another PCmakes an"Arcana"check.Use aclassfeature outof combat.Dosomethinguniquelydangerous incharacter.Reach thethird floorof Vecna'stower.Another PCmakes an"Acrobatics"check.Another PCis has the"Poisioned"condition.Reach thefourth floorof Vecna'stower.Vecna fails asaving throwfrom yourability/feature.Another PCmakes an"Investigation"check.Another PCmentionsthierbackstoryBenifit fromknowing alanguagebesidescommon.Use afeaturefrom afeat.HealanotherPC.Another PCrefrencessomething that"happened"earlier in thecampaign.Another PCmakes a"Sleight ofHand"check.Another PCmakes an"Athletics"check.Mentionyourbackstory toanother PC.Another PCuses"Inspiration."(not bardic)Another PCmakes an"Insight"check.Reach thefirst floorof Vecna'stower.Dosomethingunique to the2024 rules.You hitVecnawith anattack.Speak firstafter the DMasks whatyou do next.Another PCis has the"Charmed"condition.Disagreewith anotherPC incharacter.Say somethingin characterwhile taking aturn in combat.AnotherPC makesa "History"check.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Make a skill check with your worst stat.
  2. Reach the second floor of Vecna's tower.
  3. Reach Vecna's accention ritual
  4. Ask another PC a non-plot related question in character.
  5. You say "Vecna" in character.
  6. Use a feature that buffs another PC.
  7. Another PC is has the "Frightened" condition.
  8. Another PC makes a "Religion" check.
  9. Reference something that "happened" earlier in the campaign
  10. Another PC makes a "Perception" check.
  11. Another PC is has the "Prone" condition.
  12. Correct the DM with dnd rules.
  13. Another PC makes a "Stealth" check.
  14. Another PC is has the "Exhausted" condition.
  15. You succeed a saving throw against Vecna.
  16. Get the final blow on a creature.
  17. Clarify rules for another PC. (for good)
  18. Use non-magical equipment in a creative way.
  19. Another PC says "Venca" in character.
  20. Use "Inspiration" (not bardic)
  21. Say something in character during another PC's turn in combat.
  22. Another PC is has the "Grappled" condition.
  23. Cast your highest level spell.
  24. Another PC is has the "Blinded" condition.
  25. Another PC makes an "Arcana" check.
  26. Use a class feature out of combat.
  27. Do something uniquely dangerous in character.
  28. Reach the third floor of Vecna's tower.
  29. Another PC makes an "Acrobatics" check.
  30. Another PC is has the "Poisioned" condition.
  31. Reach the fourth floor of Vecna's tower.
  32. Vecna fails a saving throw from your ability/feature.
  33. Another PC makes an "Investigation" check.
  34. Another PC mentions thier backstory
  35. Benifit from knowing a language besides common.
  36. Use a feature from a feat.
  37. Heal another PC.
  38. Another PC refrences something that "happened" earlier in the campaign.
  39. Another PC makes a "Sleight of Hand" check.
  40. Another PC makes an "Athletics" check.
  41. Mention your backstory to another PC.
  42. Another PC uses "Inspiration." (not bardic)
  43. Another PC makes an "Insight" check.
  44. Reach the first floor of Vecna's tower.
  45. Do something unique to the 2024 rules.
  46. You hit Vecna with an attack.
  47. Speak first after the DM asks what you do next.
  48. Another PC is has the "Charmed" condition.
  49. Disagree with another PC in character.
  50. Say something in character while taking a turn in combat.
  51. Another PC makes a "History" check.