Another PCis has the"Poisioned"condition.Cast yourhighestlevelspell.Benifit fromknowing alanguagebesidescommon.Another PCmakes a"Perception"check.Say somethingin characterduring anotherPC's turn incombat.Another PCmakes a"Sleight ofHand"check.Another PCmakes an"Investigation"check.Make askill checkwith yourworst stat.HealanotherPC.Use aclassfeature outof combat.AnotherPC makesa "History"check.Clarify rulesfor anotherPC. (forgood)Another PCmakes an"Arcana"check.Another PCis has the"Grappled"condition.Another PCmakes an"Acrobatics"check.Dosomethinguniquelydangerous incharacter.You say"Vecna" incharacter.You hitVecnawith anattack.ReachVecna'saccentionritualAnother PCmakes an"Insight"check.Use afeature thatbuffsanother PC.Say somethingin characterwhile taking aturn in combat.Use afeaturefrom afeat.Another PCis has the"Charmed"condition.Disagreewith anotherPC incharacter.Another PCrefrencessomething that"happened"earlier in thecampaign.Reach thefirst floorof Vecna'stower.Another PCmakes an"Athletics"check.Mentionyourbackstory toanother PC.Ask anotherPC a non-plot relatedquestion incharacter.Another PCuses"Inspiration."(not bardic)Use"Inspiration"(not bardic)Reach thethird floorof Vecna'stower.Dosomethingunique to the2024 rules.Get thefinal blowon acreature.Another PCmentionsthierbackstoryYou succeeda savingthrowagainstVecna.Vecna fails asaving throwfrom yourability/feature.Correctthe DMwith dndrules.Use non-magicalequipment ina creativeway.Another PCis has the"Prone"condition.Reach thefourth floorof Vecna'stower.Another PCis has the"Exhausted"condition.Referencesomething that"happened"earlier in thecampaignReach thesecond floorof Vecna'stower.AnotherPC says"Venca" incharacter.Another PCis has the"Blinded"condition.Another PCis has the"Frightened"condition.Speak firstafter the DMasks whatyou do next.AnotherPC makesa "Stealth"check.Another PCmakes a"Religion"check.Another PCis has the"Poisioned"condition.Cast yourhighestlevelspell.Benifit fromknowing alanguagebesidescommon.Another PCmakes a"Perception"check.Say somethingin characterduring anotherPC's turn incombat.Another PCmakes a"Sleight ofHand"check.Another PCmakes an"Investigation"check.Make askill checkwith yourworst stat.HealanotherPC.Use aclassfeature outof combat.AnotherPC makesa "History"check.Clarify rulesfor anotherPC. (forgood)Another PCmakes an"Arcana"check.Another PCis has the"Grappled"condition.Another PCmakes an"Acrobatics"check.Dosomethinguniquelydangerous incharacter.You say"Vecna" incharacter.You hitVecnawith anattack.ReachVecna'saccentionritualAnother PCmakes an"Insight"check.Use afeature thatbuffsanother PC.Say somethingin characterwhile taking aturn in combat.Use afeaturefrom afeat.Another PCis has the"Charmed"condition.Disagreewith anotherPC incharacter.Another PCrefrencessomething that"happened"earlier in thecampaign.Reach thefirst floorof Vecna'stower.Another PCmakes an"Athletics"check.Mentionyourbackstory toanother PC.Ask anotherPC a non-plot relatedquestion incharacter.Another PCuses"Inspiration."(not bardic)Use"Inspiration"(not bardic)Reach thethird floorof Vecna'stower.Dosomethingunique to the2024 rules.Get thefinal blowon acreature.Another PCmentionsthierbackstoryYou succeeda savingthrowagainstVecna.Vecna fails asaving throwfrom yourability/feature.Correctthe DMwith dndrules.Use non-magicalequipment ina creativeway.Another PCis has the"Prone"condition.Reach thefourth floorof Vecna'stower.Another PCis has the"Exhausted"condition.Referencesomething that"happened"earlier in thecampaignReach thesecond floorof Vecna'stower.AnotherPC says"Venca" incharacter.Another PCis has the"Blinded"condition.Another PCis has the"Frightened"condition.Speak firstafter the DMasks whatyou do next.AnotherPC makesa "Stealth"check.Another PCmakes a"Religion"check.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Another PC is has the "Poisioned" condition.
  2. Cast your highest level spell.
  3. Benifit from knowing a language besides common.
  4. Another PC makes a "Perception" check.
  5. Say something in character during another PC's turn in combat.
  6. Another PC makes a "Sleight of Hand" check.
  7. Another PC makes an "Investigation" check.
  8. Make a skill check with your worst stat.
  9. Heal another PC.
  10. Use a class feature out of combat.
  11. Another PC makes a "History" check.
  12. Clarify rules for another PC. (for good)
  13. Another PC makes an "Arcana" check.
  14. Another PC is has the "Grappled" condition.
  15. Another PC makes an "Acrobatics" check.
  16. Do something uniquely dangerous in character.
  17. You say "Vecna" in character.
  18. You hit Vecna with an attack.
  19. Reach Vecna's accention ritual
  20. Another PC makes an "Insight" check.
  21. Use a feature that buffs another PC.
  22. Say something in character while taking a turn in combat.
  23. Use a feature from a feat.
  24. Another PC is has the "Charmed" condition.
  25. Disagree with another PC in character.
  26. Another PC refrences something that "happened" earlier in the campaign.
  27. Reach the first floor of Vecna's tower.
  28. Another PC makes an "Athletics" check.
  29. Mention your backstory to another PC.
  30. Ask another PC a non-plot related question in character.
  31. Another PC uses "Inspiration." (not bardic)
  32. Use "Inspiration" (not bardic)
  33. Reach the third floor of Vecna's tower.
  34. Do something unique to the 2024 rules.
  35. Get the final blow on a creature.
  36. Another PC mentions thier backstory
  37. You succeed a saving throw against Vecna.
  38. Vecna fails a saving throw from your ability/feature.
  39. Correct the DM with dnd rules.
  40. Use non-magical equipment in a creative way.
  41. Another PC is has the "Prone" condition.
  42. Reach the fourth floor of Vecna's tower.
  43. Another PC is has the "Exhausted" condition.
  44. Reference something that "happened" earlier in the campaign
  45. Reach the second floor of Vecna's tower.
  46. Another PC says "Venca" in character.
  47. Another PC is has the "Blinded" condition.
  48. Another PC is has the "Frightened" condition.
  49. Speak first after the DM asks what you do next.
  50. Another PC makes a "Stealth" check.
  51. Another PC makes a "Religion" check.