AnotherPC says"Venca" incharacter.Another PCmakes a"Religion"check.Use non-magicalequipment ina creativeway.You hitVecnawith anattack.You say"Vecna" incharacter.Another PCmakes an"Investigation"check.Use afeaturefrom afeat.Say somethingin characterduring anotherPC's turn incombat.Another PCis has the"Prone"condition.ReachVecna'saccentionritualSpeak firstafter the DMasks whatyou do next.Another PCis has the"Grappled"condition.Another PCis has the"Exhausted"condition.Use"Inspiration"(not bardic)Make askill checkwith yourworst stat.Use afeature thatbuffsanother PC.Another PCuses"Inspiration."(not bardic)Another PCis has the"Poisioned"condition.Another PCmakes an"Arcana"check.Say somethingin characterwhile taking aturn in combat.Another PCmentionsthierbackstoryAnother PCmakes a"Perception"check.Cast yourhighestlevelspell.Another PCmakes an"Acrobatics"check.Reach thesecond floorof Vecna'stower.Reach thefourth floorof Vecna'stower.Dosomethingunique to the2024 rules.Correctthe DMwith dndrules.Another PCis has the"Blinded"condition.Clarify rulesfor anotherPC. (forgood)Reach thefirst floorof Vecna'stower.Reach thethird floorof Vecna'stower.Another PCis has the"Frightened"condition.Benifit fromknowing alanguagebesidescommon.Dosomethinguniquelydangerous incharacter.Disagreewith anotherPC incharacter.Get thefinal blowon acreature.Vecna fails asaving throwfrom yourability/feature.Another PCis has the"Charmed"condition.Another PCmakes a"Sleight ofHand"check.Use aclassfeature outof combat.AnotherPC makesa "History"check.Mentionyourbackstory toanother PC.Referencesomething that"happened"earlier in thecampaignAsk anotherPC a non-plot relatedquestion incharacter.You succeeda savingthrowagainstVecna.AnotherPC makesa "Stealth"check.Another PCrefrencessomething that"happened"earlier in thecampaign.Another PCmakes an"Insight"check.Another PCmakes an"Athletics"check.HealanotherPC.AnotherPC says"Venca" incharacter.Another PCmakes a"Religion"check.Use non-magicalequipment ina creativeway.You hitVecnawith anattack.You say"Vecna" incharacter.Another PCmakes an"Investigation"check.Use afeaturefrom afeat.Say somethingin characterduring anotherPC's turn incombat.Another PCis has the"Prone"condition.ReachVecna'saccentionritualSpeak firstafter the DMasks whatyou do next.Another PCis has the"Grappled"condition.Another PCis has the"Exhausted"condition.Use"Inspiration"(not bardic)Make askill checkwith yourworst stat.Use afeature thatbuffsanother PC.Another PCuses"Inspiration."(not bardic)Another PCis has the"Poisioned"condition.Another PCmakes an"Arcana"check.Say somethingin characterwhile taking aturn in combat.Another PCmentionsthierbackstoryAnother PCmakes a"Perception"check.Cast yourhighestlevelspell.Another PCmakes an"Acrobatics"check.Reach thesecond floorof Vecna'stower.Reach thefourth floorof Vecna'stower.Dosomethingunique to the2024 rules.Correctthe DMwith dndrules.Another PCis has the"Blinded"condition.Clarify rulesfor anotherPC. (forgood)Reach thefirst floorof Vecna'stower.Reach thethird floorof Vecna'stower.Another PCis has the"Frightened"condition.Benifit fromknowing alanguagebesidescommon.Dosomethinguniquelydangerous incharacter.Disagreewith anotherPC incharacter.Get thefinal blowon acreature.Vecna fails asaving throwfrom yourability/feature.Another PCis has the"Charmed"condition.Another PCmakes a"Sleight ofHand"check.Use aclassfeature outof combat.AnotherPC makesa "History"check.Mentionyourbackstory toanother PC.Referencesomething that"happened"earlier in thecampaignAsk anotherPC a non-plot relatedquestion incharacter.You succeeda savingthrowagainstVecna.AnotherPC makesa "Stealth"check.Another PCrefrencessomething that"happened"earlier in thecampaign.Another PCmakes an"Insight"check.Another PCmakes an"Athletics"check.HealanotherPC.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Another PC says "Venca" in character.
  2. Another PC makes a "Religion" check.
  3. Use non-magical equipment in a creative way.
  4. You hit Vecna with an attack.
  5. You say "Vecna" in character.
  6. Another PC makes an "Investigation" check.
  7. Use a feature from a feat.
  8. Say something in character during another PC's turn in combat.
  9. Another PC is has the "Prone" condition.
  10. Reach Vecna's accention ritual
  11. Speak first after the DM asks what you do next.
  12. Another PC is has the "Grappled" condition.
  13. Another PC is has the "Exhausted" condition.
  14. Use "Inspiration" (not bardic)
  15. Make a skill check with your worst stat.
  16. Use a feature that buffs another PC.
  17. Another PC uses "Inspiration." (not bardic)
  18. Another PC is has the "Poisioned" condition.
  19. Another PC makes an "Arcana" check.
  20. Say something in character while taking a turn in combat.
  21. Another PC mentions thier backstory
  22. Another PC makes a "Perception" check.
  23. Cast your highest level spell.
  24. Another PC makes an "Acrobatics" check.
  25. Reach the second floor of Vecna's tower.
  26. Reach the fourth floor of Vecna's tower.
  27. Do something unique to the 2024 rules.
  28. Correct the DM with dnd rules.
  29. Another PC is has the "Blinded" condition.
  30. Clarify rules for another PC. (for good)
  31. Reach the first floor of Vecna's tower.
  32. Reach the third floor of Vecna's tower.
  33. Another PC is has the "Frightened" condition.
  34. Benifit from knowing a language besides common.
  35. Do something uniquely dangerous in character.
  36. Disagree with another PC in character.
  37. Get the final blow on a creature.
  38. Vecna fails a saving throw from your ability/feature.
  39. Another PC is has the "Charmed" condition.
  40. Another PC makes a "Sleight of Hand" check.
  41. Use a class feature out of combat.
  42. Another PC makes a "History" check.
  43. Mention your backstory to another PC.
  44. Reference something that "happened" earlier in the campaign
  45. Ask another PC a non-plot related question in character.
  46. You succeed a saving throw against Vecna.
  47. Another PC makes a "Stealth" check.
  48. Another PC refrences something that "happened" earlier in the campaign.
  49. Another PC makes an "Insight" check.
  50. Another PC makes an "Athletics" check.
  51. Heal another PC.