Another PCmakes a"Perception"check.Referencesomething that"happened"earlier in thecampaignMake askill checkwith yourworst stat.AnotherPC says"Venca" incharacter.Clarify rulesfor anotherPC. (forgood)Cast yourhighestlevelspell.Another PCmakes an"Investigation"check.Vecna fails asaving throwfrom yourability/feature.Another PCis has the"Poisioned"condition.Use"Inspiration"(not bardic)HealanotherPC.Use aclassfeature outof combat.Another PCmakes an"Insight"check.Another PCis has the"Grappled"condition.You succeeda savingthrowagainstVecna.Another PCmakes an"Acrobatics"check.Another PCis has the"Blinded"condition.Benifit fromknowing alanguagebesidescommon.You hitVecnawith anattack.Reach thethird floorof Vecna'stower.Another PCis has the"Charmed"condition.Use non-magicalequipment ina creativeway.Reach thefourth floorof Vecna'stower.AnotherPC makesa "Stealth"check.Correctthe DMwith dndrules.Use afeature thatbuffsanother PC.Another PCmakes a"Sleight ofHand"check.Use afeaturefrom afeat.ReachVecna'saccentionritualAnother PCis has the"Prone"condition.Dosomethingunique to the2024 rules.Reach thesecond floorof Vecna'stower.You say"Vecna" incharacter.Another PCis has the"Exhausted"condition.Another PCmakes an"Arcana"check.Another PCmakes an"Athletics"check.Another PCmentionsthierbackstoryAsk anotherPC a non-plot relatedquestion incharacter.Reach thefirst floorof Vecna'stower.Get thefinal blowon acreature.Another PCuses"Inspiration."(not bardic)Say somethingin characterwhile taking aturn in combat.AnotherPC makesa "History"check.Another PCmakes a"Religion"check.Mentionyourbackstory toanother PC.Disagreewith anotherPC incharacter.Speak firstafter the DMasks whatyou do next.Say somethingin characterduring anotherPC's turn incombat.Another PCrefrencessomething that"happened"earlier in thecampaign.Another PCis has the"Frightened"condition.Dosomethinguniquelydangerous incharacter.Another PCmakes a"Perception"check.Referencesomething that"happened"earlier in thecampaignMake askill checkwith yourworst stat.AnotherPC says"Venca" incharacter.Clarify rulesfor anotherPC. (forgood)Cast yourhighestlevelspell.Another PCmakes an"Investigation"check.Vecna fails asaving throwfrom yourability/feature.Another PCis has the"Poisioned"condition.Use"Inspiration"(not bardic)HealanotherPC.Use aclassfeature outof combat.Another PCmakes an"Insight"check.Another PCis has the"Grappled"condition.You succeeda savingthrowagainstVecna.Another PCmakes an"Acrobatics"check.Another PCis has the"Blinded"condition.Benifit fromknowing alanguagebesidescommon.You hitVecnawith anattack.Reach thethird floorof Vecna'stower.Another PCis has the"Charmed"condition.Use non-magicalequipment ina creativeway.Reach thefourth floorof Vecna'stower.AnotherPC makesa "Stealth"check.Correctthe DMwith dndrules.Use afeature thatbuffsanother PC.Another PCmakes a"Sleight ofHand"check.Use afeaturefrom afeat.ReachVecna'saccentionritualAnother PCis has the"Prone"condition.Dosomethingunique to the2024 rules.Reach thesecond floorof Vecna'stower.You say"Vecna" incharacter.Another PCis has the"Exhausted"condition.Another PCmakes an"Arcana"check.Another PCmakes an"Athletics"check.Another PCmentionsthierbackstoryAsk anotherPC a non-plot relatedquestion incharacter.Reach thefirst floorof Vecna'stower.Get thefinal blowon acreature.Another PCuses"Inspiration."(not bardic)Say somethingin characterwhile taking aturn in combat.AnotherPC makesa "History"check.Another PCmakes a"Religion"check.Mentionyourbackstory toanother PC.Disagreewith anotherPC incharacter.Speak firstafter the DMasks whatyou do next.Say somethingin characterduring anotherPC's turn incombat.Another PCrefrencessomething that"happened"earlier in thecampaign.Another PCis has the"Frightened"condition.Dosomethinguniquelydangerous incharacter.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Another PC makes a "Perception" check.
  2. Reference something that "happened" earlier in the campaign
  3. Make a skill check with your worst stat.
  4. Another PC says "Venca" in character.
  5. Clarify rules for another PC. (for good)
  6. Cast your highest level spell.
  7. Another PC makes an "Investigation" check.
  8. Vecna fails a saving throw from your ability/feature.
  9. Another PC is has the "Poisioned" condition.
  10. Use "Inspiration" (not bardic)
  11. Heal another PC.
  12. Use a class feature out of combat.
  13. Another PC makes an "Insight" check.
  14. Another PC is has the "Grappled" condition.
  15. You succeed a saving throw against Vecna.
  16. Another PC makes an "Acrobatics" check.
  17. Another PC is has the "Blinded" condition.
  18. Benifit from knowing a language besides common.
  19. You hit Vecna with an attack.
  20. Reach the third floor of Vecna's tower.
  21. Another PC is has the "Charmed" condition.
  22. Use non-magical equipment in a creative way.
  23. Reach the fourth floor of Vecna's tower.
  24. Another PC makes a "Stealth" check.
  25. Correct the DM with dnd rules.
  26. Use a feature that buffs another PC.
  27. Another PC makes a "Sleight of Hand" check.
  28. Use a feature from a feat.
  29. Reach Vecna's accention ritual
  30. Another PC is has the "Prone" condition.
  31. Do something unique to the 2024 rules.
  32. Reach the second floor of Vecna's tower.
  33. You say "Vecna" in character.
  34. Another PC is has the "Exhausted" condition.
  35. Another PC makes an "Arcana" check.
  36. Another PC makes an "Athletics" check.
  37. Another PC mentions thier backstory
  38. Ask another PC a non-plot related question in character.
  39. Reach the first floor of Vecna's tower.
  40. Get the final blow on a creature.
  41. Another PC uses "Inspiration." (not bardic)
  42. Say something in character while taking a turn in combat.
  43. Another PC makes a "History" check.
  44. Another PC makes a "Religion" check.
  45. Mention your backstory to another PC.
  46. Disagree with another PC in character.
  47. Speak first after the DM asks what you do next.
  48. Say something in character during another PC's turn in combat.
  49. Another PC refrences something that "happened" earlier in the campaign.
  50. Another PC is has the "Frightened" condition.
  51. Do something uniquely dangerous in character.