Reach thethird floorof Vecna'stower.Another PCis has the"Prone"condition.Speak firstafter the DMasks whatyou do next.Use afeaturefrom afeat.Ask anotherPC a non-plot relatedquestion incharacter.Another PCis has the"Blinded"condition.Use aclassfeature outof combat.Mentionyourbackstory toanother PC.ReachVecna'saccentionritualAnother PCuses"Inspiration."(not bardic)Another PCis has the"Exhausted"condition.Another PCmakes an"Athletics"check.You say"Vecna" incharacter.Another PCmakes a"Perception"check.HealanotherPC.Use non-magicalequipment ina creativeway.Make askill checkwith yourworst stat.Cast yourhighestlevelspell.Disagreewith anotherPC incharacter.Another PCis has the"Charmed"condition.Correctthe DMwith dndrules.Another PCis has the"Frightened"condition.Reach thefirst floorof Vecna'stower.Another PCmentionsthierbackstoryAnother PCis has the"Poisioned"condition.Say somethingin characterduring anotherPC's turn incombat.Another PCrefrencessomething that"happened"earlier in thecampaign.Another PCmakes a"Sleight ofHand"check.AnotherPC says"Venca" incharacter.Another PCmakes an"Investigation"check.Say somethingin characterwhile taking aturn in combat.Another PCis has the"Grappled"condition.Get thefinal blowon acreature.Use afeature thatbuffsanother PC.Another PCmakes an"Insight"check.Dosomethingunique to the2024 rules.AnotherPC makesa "Stealth"check.Vecna fails asaving throwfrom yourability/feature.Another PCmakes an"Arcana"check.Another PCmakes a"Religion"check.You hitVecnawith anattack.Dosomethinguniquelydangerous incharacter.Clarify rulesfor anotherPC. (forgood)You succeeda savingthrowagainstVecna.Benifit fromknowing alanguagebesidescommon.Referencesomething that"happened"earlier in thecampaignAnother PCmakes an"Acrobatics"check.Reach thefourth floorof Vecna'stower.Use"Inspiration"(not bardic)AnotherPC makesa "History"check.Reach thesecond floorof Vecna'stower.Reach thethird floorof Vecna'stower.Another PCis has the"Prone"condition.Speak firstafter the DMasks whatyou do next.Use afeaturefrom afeat.Ask anotherPC a non-plot relatedquestion incharacter.Another PCis has the"Blinded"condition.Use aclassfeature outof combat.Mentionyourbackstory toanother PC.ReachVecna'saccentionritualAnother PCuses"Inspiration."(not bardic)Another PCis has the"Exhausted"condition.Another PCmakes an"Athletics"check.You say"Vecna" incharacter.Another PCmakes a"Perception"check.HealanotherPC.Use non-magicalequipment ina creativeway.Make askill checkwith yourworst stat.Cast yourhighestlevelspell.Disagreewith anotherPC incharacter.Another PCis has the"Charmed"condition.Correctthe DMwith dndrules.Another PCis has the"Frightened"condition.Reach thefirst floorof Vecna'stower.Another PCmentionsthierbackstoryAnother PCis has the"Poisioned"condition.Say somethingin characterduring anotherPC's turn incombat.Another PCrefrencessomething that"happened"earlier in thecampaign.Another PCmakes a"Sleight ofHand"check.AnotherPC says"Venca" incharacter.Another PCmakes an"Investigation"check.Say somethingin characterwhile taking aturn in combat.Another PCis has the"Grappled"condition.Get thefinal blowon acreature.Use afeature thatbuffsanother PC.Another PCmakes an"Insight"check.Dosomethingunique to the2024 rules.AnotherPC makesa "Stealth"check.Vecna fails asaving throwfrom yourability/feature.Another PCmakes an"Arcana"check.Another PCmakes a"Religion"check.You hitVecnawith anattack.Dosomethinguniquelydangerous incharacter.Clarify rulesfor anotherPC. (forgood)You succeeda savingthrowagainstVecna.Benifit fromknowing alanguagebesidescommon.Referencesomething that"happened"earlier in thecampaignAnother PCmakes an"Acrobatics"check.Reach thefourth floorof Vecna'stower.Use"Inspiration"(not bardic)AnotherPC makesa "History"check.Reach thesecond floorof Vecna'stower.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reach the third floor of Vecna's tower.
  2. Another PC is has the "Prone" condition.
  3. Speak first after the DM asks what you do next.
  4. Use a feature from a feat.
  5. Ask another PC a non-plot related question in character.
  6. Another PC is has the "Blinded" condition.
  7. Use a class feature out of combat.
  8. Mention your backstory to another PC.
  9. Reach Vecna's accention ritual
  10. Another PC uses "Inspiration." (not bardic)
  11. Another PC is has the "Exhausted" condition.
  12. Another PC makes an "Athletics" check.
  13. You say "Vecna" in character.
  14. Another PC makes a "Perception" check.
  15. Heal another PC.
  16. Use non-magical equipment in a creative way.
  17. Make a skill check with your worst stat.
  18. Cast your highest level spell.
  19. Disagree with another PC in character.
  20. Another PC is has the "Charmed" condition.
  21. Correct the DM with dnd rules.
  22. Another PC is has the "Frightened" condition.
  23. Reach the first floor of Vecna's tower.
  24. Another PC mentions thier backstory
  25. Another PC is has the "Poisioned" condition.
  26. Say something in character during another PC's turn in combat.
  27. Another PC refrences something that "happened" earlier in the campaign.
  28. Another PC makes a "Sleight of Hand" check.
  29. Another PC says "Venca" in character.
  30. Another PC makes an "Investigation" check.
  31. Say something in character while taking a turn in combat.
  32. Another PC is has the "Grappled" condition.
  33. Get the final blow on a creature.
  34. Use a feature that buffs another PC.
  35. Another PC makes an "Insight" check.
  36. Do something unique to the 2024 rules.
  37. Another PC makes a "Stealth" check.
  38. Vecna fails a saving throw from your ability/feature.
  39. Another PC makes an "Arcana" check.
  40. Another PC makes a "Religion" check.
  41. You hit Vecna with an attack.
  42. Do something uniquely dangerous in character.
  43. Clarify rules for another PC. (for good)
  44. You succeed a saving throw against Vecna.
  45. Benifit from knowing a language besides common.
  46. Reference something that "happened" earlier in the campaign
  47. Another PC makes an "Acrobatics" check.
  48. Reach the fourth floor of Vecna's tower.
  49. Use "Inspiration" (not bardic)
  50. Another PC makes a "History" check.
  51. Reach the second floor of Vecna's tower.