(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Another PC makes a "Sleight of Hand" check.
Another PC makes an "Arcana" check.
Do something unique to the 2024 rules.
Ask another PC a non-plot related question in character.
Another PC makes an "Insight" check.
Another PC makes a "Religion" check.
Correct the DM with dnd rules.
Disagree with another PC in character.
Use a class feature out of combat.
Another PC says "Venca" in character.
Another PC refrences something that "happened" earlier in the campaign.
Another PC is has the "Poisioned" condition.
Say something in character during another PC's turn in combat.
Another PC is has the "Prone" condition.
Another PC is has the "Charmed" condition.
Another PC is has the "Grappled" condition.
Use "Inspiration" (not bardic)
You succeed a saving throw against Vecna.
Reach Vecna's accention ritual
Another PC is has the "Exhausted" condition.
Another PC makes an "Athletics" check.
Vecna fails a saving throw from your ability/feature.
Reach the fourth floor of Vecna's tower.
Another PC makes a "Stealth" check.
Use a feature from a feat.
Do something uniquely dangerous in character.
Heal another PC.
Another PC is has the "Blinded" condition.
Make a skill check with your worst stat.
Another PC makes an "Acrobatics" check.
Mention your backstory to another PC.
Another PC makes a "History" check.
Cast your highest level spell.
Get the final blow on a creature.
Another PC is has the "Frightened" condition.
Another PC uses "Inspiration." (not bardic)
Reach the first floor of Vecna's tower.
You say "Vecna" in character.
Use non-magical equipment in a creative way.
You hit Vecna with an attack.
Say something in character while taking a turn in combat.
Another PC makes an "Investigation" check.
Another PC makes a "Perception" check.
Reach the third floor of Vecna's tower.
Speak first after the DM asks what you do next.
Reach the second floor of Vecna's tower.
Clarify rules for another PC. (for good)
Use a feature that buffs another PC.
Reference something that "happened" earlier in the campaign