You say"Vecna" incharacter.Reach thesecond floorof Vecna'stower.Say somethingin characterwhile taking aturn in combat.Another PCis has the"Grappled"condition.Another PCmakes a"Religion"check.Cast yourhighestlevelspell.Another PCis has the"Blinded"condition.Ask anotherPC a non-plot relatedquestion incharacter.Use aclassfeature outof combat.Reach thefirst floorof Vecna'stower.Another PCmakes an"Insight"check.AnotherPC makesa "History"check.Reach thefourth floorof Vecna'stower.Disagreewith anotherPC incharacter.Another PCis has the"Prone"condition.Another PCmakes an"Arcana"check.Another PCis has the"Charmed"condition.Use non-magicalequipment ina creativeway.Another PCmentionsthierbackstoryAnother PCuses"Inspiration."(not bardic)Dosomethinguniquelydangerous incharacter.Say somethingin characterduring anotherPC's turn incombat.Another PCis has the"Poisioned"condition.Dosomethingunique to the2024 rules.Another PCmakes an"Athletics"check.Another PCis has the"Frightened"condition.AnotherPC says"Venca" incharacter.Use afeaturefrom afeat.Clarify rulesfor anotherPC. (forgood)Referencesomething that"happened"earlier in thecampaignReachVecna'saccentionritualMentionyourbackstory toanother PC.Reach thethird floorof Vecna'stower.Vecna fails asaving throwfrom yourability/feature.Another PCmakes an"Acrobatics"check.Another PCmakes a"Perception"check.You succeeda savingthrowagainstVecna.Another PCis has the"Exhausted"condition.Another PCrefrencessomething that"happened"earlier in thecampaign.Make askill checkwith yourworst stat.Speak firstafter the DMasks whatyou do next.Correctthe DMwith dndrules.Another PCmakes a"Sleight ofHand"check.You hitVecnawith anattack.Benifit fromknowing alanguagebesidescommon.Use"Inspiration"(not bardic)HealanotherPC.Use afeature thatbuffsanother PC.Another PCmakes an"Investigation"check.AnotherPC makesa "Stealth"check.Get thefinal blowon acreature.You say"Vecna" incharacter.Reach thesecond floorof Vecna'stower.Say somethingin characterwhile taking aturn in combat.Another PCis has the"Grappled"condition.Another PCmakes a"Religion"check.Cast yourhighestlevelspell.Another PCis has the"Blinded"condition.Ask anotherPC a non-plot relatedquestion incharacter.Use aclassfeature outof combat.Reach thefirst floorof Vecna'stower.Another PCmakes an"Insight"check.AnotherPC makesa "History"check.Reach thefourth floorof Vecna'stower.Disagreewith anotherPC incharacter.Another PCis has the"Prone"condition.Another PCmakes an"Arcana"check.Another PCis has the"Charmed"condition.Use non-magicalequipment ina creativeway.Another PCmentionsthierbackstoryAnother PCuses"Inspiration."(not bardic)Dosomethinguniquelydangerous incharacter.Say somethingin characterduring anotherPC's turn incombat.Another PCis has the"Poisioned"condition.Dosomethingunique to the2024 rules.Another PCmakes an"Athletics"check.Another PCis has the"Frightened"condition.AnotherPC says"Venca" incharacter.Use afeaturefrom afeat.Clarify rulesfor anotherPC. (forgood)Referencesomething that"happened"earlier in thecampaignReachVecna'saccentionritualMentionyourbackstory toanother PC.Reach thethird floorof Vecna'stower.Vecna fails asaving throwfrom yourability/feature.Another PCmakes an"Acrobatics"check.Another PCmakes a"Perception"check.You succeeda savingthrowagainstVecna.Another PCis has the"Exhausted"condition.Another PCrefrencessomething that"happened"earlier in thecampaign.Make askill checkwith yourworst stat.Speak firstafter the DMasks whatyou do next.Correctthe DMwith dndrules.Another PCmakes a"Sleight ofHand"check.You hitVecnawith anattack.Benifit fromknowing alanguagebesidescommon.Use"Inspiration"(not bardic)HealanotherPC.Use afeature thatbuffsanother PC.Another PCmakes an"Investigation"check.AnotherPC makesa "Stealth"check.Get thefinal blowon acreature.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
  1. You say "Vecna" in character.
  2. Reach the second floor of Vecna's tower.
  3. Say something in character while taking a turn in combat.
  4. Another PC is has the "Grappled" condition.
  5. Another PC makes a "Religion" check.
  6. Cast your highest level spell.
  7. Another PC is has the "Blinded" condition.
  8. Ask another PC a non-plot related question in character.
  9. Use a class feature out of combat.
  10. Reach the first floor of Vecna's tower.
  11. Another PC makes an "Insight" check.
  12. Another PC makes a "History" check.
  13. Reach the fourth floor of Vecna's tower.
  14. Disagree with another PC in character.
  15. Another PC is has the "Prone" condition.
  16. Another PC makes an "Arcana" check.
  17. Another PC is has the "Charmed" condition.
  18. Use non-magical equipment in a creative way.
  19. Another PC mentions thier backstory
  20. Another PC uses "Inspiration." (not bardic)
  21. Do something uniquely dangerous in character.
  22. Say something in character during another PC's turn in combat.
  23. Another PC is has the "Poisioned" condition.
  24. Do something unique to the 2024 rules.
  25. Another PC makes an "Athletics" check.
  26. Another PC is has the "Frightened" condition.
  27. Another PC says "Venca" in character.
  28. Use a feature from a feat.
  29. Clarify rules for another PC. (for good)
  30. Reference something that "happened" earlier in the campaign
  31. Reach Vecna's accention ritual
  32. Mention your backstory to another PC.
  33. Reach the third floor of Vecna's tower.
  34. Vecna fails a saving throw from your ability/feature.
  35. Another PC makes an "Acrobatics" check.
  36. Another PC makes a "Perception" check.
  37. You succeed a saving throw against Vecna.
  38. Another PC is has the "Exhausted" condition.
  39. Another PC refrences something that "happened" earlier in the campaign.
  40. Make a skill check with your worst stat.
  41. Speak first after the DM asks what you do next.
  42. Correct the DM with dnd rules.
  43. Another PC makes a "Sleight of Hand" check.
  44. You hit Vecna with an attack.
  45. Benifit from knowing a language besides common.
  46. Use "Inspiration" (not bardic)
  47. Heal another PC.
  48. Use a feature that buffs another PC.
  49. Another PC makes an "Investigation" check.
  50. Another PC makes a "Stealth" check.
  51. Get the final blow on a creature.