(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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You say "Vecna" in character.
Reach the second floor of Vecna's tower.
Say something in character while taking a turn in combat.
Another PC is has the "Grappled" condition.
Another PC makes a "Religion" check.
Cast your highest level spell.
Another PC is has the "Blinded" condition.
Ask another PC a non-plot related question in character.
Use a class feature out of combat.
Reach the first floor of Vecna's tower.
Another PC makes an "Insight" check.
Another PC makes a "History" check.
Reach the fourth floor of Vecna's tower.
Disagree with another PC in character.
Another PC is has the "Prone" condition.
Another PC makes an "Arcana" check.
Another PC is has the "Charmed" condition.
Use non-magical equipment in a creative way.
Another PC mentions thier backstory
Another PC uses "Inspiration." (not bardic)
Do something uniquely dangerous in character.
Say something in character during another PC's turn in combat.
Another PC is has the "Poisioned" condition.
Do something unique to the 2024 rules.
Another PC makes an "Athletics" check.
Another PC is has the "Frightened" condition.
Another PC says "Venca" in character.
Use a feature from a feat.
Clarify rules for another PC. (for good)
Reference something that "happened" earlier in the campaign
Reach Vecna's accention ritual
Mention your backstory to another PC.
Reach the third floor of Vecna's tower.
Vecna fails a saving throw from your ability/feature.
Another PC makes an "Acrobatics" check.
Another PC makes a "Perception" check.
You succeed a saving throw against Vecna.
Another PC is has the "Exhausted" condition.
Another PC refrences something that "happened" earlier in the campaign.