Another PCmakes a"Sleight ofHand"check.Another PCmakes an"Arcana"check.Dosomethingunique to the2024 rules.Ask anotherPC a non-plot relatedquestion incharacter.Another PCmakes an"Insight"check.Another PCmakes a"Religion"check.Correctthe DMwith dndrules.Disagreewith anotherPC incharacter.Use aclassfeature outof combat.AnotherPC says"Venca" incharacter.Another PCrefrencessomething that"happened"earlier in thecampaign.Another PCis has the"Poisioned"condition.Say somethingin characterduring anotherPC's turn incombat.Another PCis has the"Prone"condition.Another PCis has the"Charmed"condition.Another PCis has the"Grappled"condition.Use"Inspiration"(not bardic)You succeeda savingthrowagainstVecna.ReachVecna'saccentionritualAnother PCis has the"Exhausted"condition.Another PCmakes an"Athletics"check.Vecna fails asaving throwfrom yourability/feature.Reach thefourth floorof Vecna'stower.AnotherPC makesa "Stealth"check.Use afeaturefrom afeat.Dosomethinguniquelydangerous incharacter.HealanotherPC.Another PCis has the"Blinded"condition.Make askill checkwith yourworst stat.Another PCmakes an"Acrobatics"check.Mentionyourbackstory toanother PC.AnotherPC makesa "History"check.Cast yourhighestlevelspell.Get thefinal blowon acreature.Another PCis has the"Frightened"condition.Another PCuses"Inspiration."(not bardic)Reach thefirst floorof Vecna'stower.You say"Vecna" incharacter.Use non-magicalequipment ina creativeway.You hitVecnawith anattack.Say somethingin characterwhile taking aturn in combat.Another PCmakes an"Investigation"check.Another PCmakes a"Perception"check.Reach thethird floorof Vecna'stower.Speak firstafter the DMasks whatyou do next.Reach thesecond floorof Vecna'stower.Clarify rulesfor anotherPC. (forgood)Use afeature thatbuffsanother PC.Referencesomething that"happened"earlier in thecampaignBenifit fromknowing alanguagebesidescommon.Another PCmentionsthierbackstoryAnother PCmakes a"Sleight ofHand"check.Another PCmakes an"Arcana"check.Dosomethingunique to the2024 rules.Ask anotherPC a non-plot relatedquestion incharacter.Another PCmakes an"Insight"check.Another PCmakes a"Religion"check.Correctthe DMwith dndrules.Disagreewith anotherPC incharacter.Use aclassfeature outof combat.AnotherPC says"Venca" incharacter.Another PCrefrencessomething that"happened"earlier in thecampaign.Another PCis has the"Poisioned"condition.Say somethingin characterduring anotherPC's turn incombat.Another PCis has the"Prone"condition.Another PCis has the"Charmed"condition.Another PCis has the"Grappled"condition.Use"Inspiration"(not bardic)You succeeda savingthrowagainstVecna.ReachVecna'saccentionritualAnother PCis has the"Exhausted"condition.Another PCmakes an"Athletics"check.Vecna fails asaving throwfrom yourability/feature.Reach thefourth floorof Vecna'stower.AnotherPC makesa "Stealth"check.Use afeaturefrom afeat.Dosomethinguniquelydangerous incharacter.HealanotherPC.Another PCis has the"Blinded"condition.Make askill checkwith yourworst stat.Another PCmakes an"Acrobatics"check.Mentionyourbackstory toanother PC.AnotherPC makesa "History"check.Cast yourhighestlevelspell.Get thefinal blowon acreature.Another PCis has the"Frightened"condition.Another PCuses"Inspiration."(not bardic)Reach thefirst floorof Vecna'stower.You say"Vecna" incharacter.Use non-magicalequipment ina creativeway.You hitVecnawith anattack.Say somethingin characterwhile taking aturn in combat.Another PCmakes an"Investigation"check.Another PCmakes a"Perception"check.Reach thethird floorof Vecna'stower.Speak firstafter the DMasks whatyou do next.Reach thesecond floorof Vecna'stower.Clarify rulesfor anotherPC. (forgood)Use afeature thatbuffsanother PC.Referencesomething that"happened"earlier in thecampaignBenifit fromknowing alanguagebesidescommon.Another PCmentionsthierbackstory

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Another PC makes a "Sleight of Hand" check.
  2. Another PC makes an "Arcana" check.
  3. Do something unique to the 2024 rules.
  4. Ask another PC a non-plot related question in character.
  5. Another PC makes an "Insight" check.
  6. Another PC makes a "Religion" check.
  7. Correct the DM with dnd rules.
  8. Disagree with another PC in character.
  9. Use a class feature out of combat.
  10. Another PC says "Venca" in character.
  11. Another PC refrences something that "happened" earlier in the campaign.
  12. Another PC is has the "Poisioned" condition.
  13. Say something in character during another PC's turn in combat.
  14. Another PC is has the "Prone" condition.
  15. Another PC is has the "Charmed" condition.
  16. Another PC is has the "Grappled" condition.
  17. Use "Inspiration" (not bardic)
  18. You succeed a saving throw against Vecna.
  19. Reach Vecna's accention ritual
  20. Another PC is has the "Exhausted" condition.
  21. Another PC makes an "Athletics" check.
  22. Vecna fails a saving throw from your ability/feature.
  23. Reach the fourth floor of Vecna's tower.
  24. Another PC makes a "Stealth" check.
  25. Use a feature from a feat.
  26. Do something uniquely dangerous in character.
  27. Heal another PC.
  28. Another PC is has the "Blinded" condition.
  29. Make a skill check with your worst stat.
  30. Another PC makes an "Acrobatics" check.
  31. Mention your backstory to another PC.
  32. Another PC makes a "History" check.
  33. Cast your highest level spell.
  34. Get the final blow on a creature.
  35. Another PC is has the "Frightened" condition.
  36. Another PC uses "Inspiration." (not bardic)
  37. Reach the first floor of Vecna's tower.
  38. You say "Vecna" in character.
  39. Use non-magical equipment in a creative way.
  40. You hit Vecna with an attack.
  41. Say something in character while taking a turn in combat.
  42. Another PC makes an "Investigation" check.
  43. Another PC makes a "Perception" check.
  44. Reach the third floor of Vecna's tower.
  45. Speak first after the DM asks what you do next.
  46. Reach the second floor of Vecna's tower.
  47. Clarify rules for another PC. (for good)
  48. Use a feature that buffs another PC.
  49. Reference something that "happened" earlier in the campaign
  50. Benifit from knowing a language besides common.
  51. Another PC mentions thier backstory