Another PCrefrencessomething that"happened"earlier in thecampaign.Another PCis has the"Prone"condition.Another PCmakes a"Sleight ofHand"check.Reach thesecond floorof Vecna'stower.Another PCis has the"Exhausted"condition.AnotherPC makesa "History"check.Another PCmakes a"Religion"check.Disagreewith anotherPC incharacter.Use aclassfeature outof combat.Another PCmakes an"Acrobatics"check.Vecna fails asaving throwfrom yourability/feature.Say somethingin characterduring anotherPC's turn incombat.Use afeature thatbuffsanother PC.Reach thefourth floorof Vecna'stower.Dosomethinguniquelydangerous incharacter.Another PCmakes an"Investigation"check.Another PCmakes a"Perception"check.Reach thethird floorof Vecna'stower.Reach thefirst floorof Vecna'stower.Benifit fromknowing alanguagebesidescommon.Another PCis has the"Frightened"condition.Clarify rulesfor anotherPC. (forgood)You hitVecnawith anattack.Correctthe DMwith dndrules.Another PCmakes an"Arcana"check.Another PCis has the"Grappled"condition.Say somethingin characterwhile taking aturn in combat.Use"Inspiration"(not bardic)Use non-magicalequipment ina creativeway.Make askill checkwith yourworst stat.Mentionyourbackstory toanother PC.Another PCmakes an"Insight"check.Referencesomething that"happened"earlier in thecampaignAnother PCuses"Inspiration."(not bardic)Ask anotherPC a non-plot relatedquestion incharacter.AnotherPC says"Venca" incharacter.AnotherPC makesa "Stealth"check.Get thefinal blowon acreature.Another PCmakes an"Athletics"check.Another PCmentionsthierbackstoryDosomethingunique to the2024 rules.HealanotherPC.Use afeaturefrom afeat.Cast yourhighestlevelspell.You succeeda savingthrowagainstVecna.Speak firstafter the DMasks whatyou do next.Another PCis has the"Blinded"condition.ReachVecna'saccentionritualYou say"Vecna" incharacter.Another PCis has the"Poisioned"condition.Another PCis has the"Charmed"condition.Another PCrefrencessomething that"happened"earlier in thecampaign.Another PCis has the"Prone"condition.Another PCmakes a"Sleight ofHand"check.Reach thesecond floorof Vecna'stower.Another PCis has the"Exhausted"condition.AnotherPC makesa "History"check.Another PCmakes a"Religion"check.Disagreewith anotherPC incharacter.Use aclassfeature outof combat.Another PCmakes an"Acrobatics"check.Vecna fails asaving throwfrom yourability/feature.Say somethingin characterduring anotherPC's turn incombat.Use afeature thatbuffsanother PC.Reach thefourth floorof Vecna'stower.Dosomethinguniquelydangerous incharacter.Another PCmakes an"Investigation"check.Another PCmakes a"Perception"check.Reach thethird floorof Vecna'stower.Reach thefirst floorof Vecna'stower.Benifit fromknowing alanguagebesidescommon.Another PCis has the"Frightened"condition.Clarify rulesfor anotherPC. (forgood)You hitVecnawith anattack.Correctthe DMwith dndrules.Another PCmakes an"Arcana"check.Another PCis has the"Grappled"condition.Say somethingin characterwhile taking aturn in combat.Use"Inspiration"(not bardic)Use non-magicalequipment ina creativeway.Make askill checkwith yourworst stat.Mentionyourbackstory toanother PC.Another PCmakes an"Insight"check.Referencesomething that"happened"earlier in thecampaignAnother PCuses"Inspiration."(not bardic)Ask anotherPC a non-plot relatedquestion incharacter.AnotherPC says"Venca" incharacter.AnotherPC makesa "Stealth"check.Get thefinal blowon acreature.Another PCmakes an"Athletics"check.Another PCmentionsthierbackstoryDosomethingunique to the2024 rules.HealanotherPC.Use afeaturefrom afeat.Cast yourhighestlevelspell.You succeeda savingthrowagainstVecna.Speak firstafter the DMasks whatyou do next.Another PCis has the"Blinded"condition.ReachVecna'saccentionritualYou say"Vecna" incharacter.Another PCis has the"Poisioned"condition.Another PCis has the"Charmed"condition.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Another PC refrences something that "happened" earlier in the campaign.
  2. Another PC is has the "Prone" condition.
  3. Another PC makes a "Sleight of Hand" check.
  4. Reach the second floor of Vecna's tower.
  5. Another PC is has the "Exhausted" condition.
  6. Another PC makes a "History" check.
  7. Another PC makes a "Religion" check.
  8. Disagree with another PC in character.
  9. Use a class feature out of combat.
  10. Another PC makes an "Acrobatics" check.
  11. Vecna fails a saving throw from your ability/feature.
  12. Say something in character during another PC's turn in combat.
  13. Use a feature that buffs another PC.
  14. Reach the fourth floor of Vecna's tower.
  15. Do something uniquely dangerous in character.
  16. Another PC makes an "Investigation" check.
  17. Another PC makes a "Perception" check.
  18. Reach the third floor of Vecna's tower.
  19. Reach the first floor of Vecna's tower.
  20. Benifit from knowing a language besides common.
  21. Another PC is has the "Frightened" condition.
  22. Clarify rules for another PC. (for good)
  23. You hit Vecna with an attack.
  24. Correct the DM with dnd rules.
  25. Another PC makes an "Arcana" check.
  26. Another PC is has the "Grappled" condition.
  27. Say something in character while taking a turn in combat.
  28. Use "Inspiration" (not bardic)
  29. Use non-magical equipment in a creative way.
  30. Make a skill check with your worst stat.
  31. Mention your backstory to another PC.
  32. Another PC makes an "Insight" check.
  33. Reference something that "happened" earlier in the campaign
  34. Another PC uses "Inspiration." (not bardic)
  35. Ask another PC a non-plot related question in character.
  36. Another PC says "Venca" in character.
  37. Another PC makes a "Stealth" check.
  38. Get the final blow on a creature.
  39. Another PC makes an "Athletics" check.
  40. Another PC mentions thier backstory
  41. Do something unique to the 2024 rules.
  42. Heal another PC.
  43. Use a feature from a feat.
  44. Cast your highest level spell.
  45. You succeed a saving throw against Vecna.
  46. Speak first after the DM asks what you do next.
  47. Another PC is has the "Blinded" condition.
  48. Reach Vecna's accention ritual
  49. You say "Vecna" in character.
  50. Another PC is has the "Poisioned" condition.
  51. Another PC is has the "Charmed" condition.