(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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You say "Vecna" in character.
Another PC is has the "Exhausted" condition.
Another PC makes an "Investigation" check.
Do something unique to the 2024 rules.
Use a feature from a feat.
Another PC makes an "Arcana" check.
Get the final blow on a creature.
Use non-magical equipment in a creative way.
Correct the DM with dnd rules.
Another PC makes an "Acrobatics" check.
Mention your backstory to another PC.
Clarify rules for another PC. (for good)
Reach Vecna's accention ritual
Make a skill check with your worst stat.
Another PC says "Venca" in character.
Another PC makes an "Athletics" check.
Benifit from knowing a language besides common.
Another PC refrences something that "happened" earlier in the campaign.
Use "Inspiration" (not bardic)
Reach the third floor of Vecna's tower.
Another PC is has the "Blinded" condition.
Another PC mentions thier backstory
Another PC uses "Inspiration." (not bardic)
You succeed a saving throw against Vecna.
Another PC is has the "Prone" condition.
You hit Vecna with an attack.
Reach the first floor of Vecna's tower.
Do something uniquely dangerous in character.
Ask another PC a non-plot related question in character.
Another PC is has the "Charmed" condition.
Heal another PC.
Another PC is has the "Grappled" condition.
Another PC is has the "Poisioned" condition.
Vecna fails a saving throw from your ability/feature.
Reference something that "happened" earlier in the campaign
Cast your highest level spell.
Another PC makes a "History" check.
Disagree with another PC in character.
Another PC makes a "Sleight of Hand" check.
Another PC makes an "Insight" check.
Reach the fourth floor of Vecna's tower.
Reach the second floor of Vecna's tower.
Another PC makes a "Religion" check.
Another PC makes a "Stealth" check.
Say something in character during another PC's turn in combat.
Use a feature that buffs another PC.
Another PC is has the "Frightened" condition.
Speak first after the DM asks what you do next.
Say something in character while taking a turn in combat.