Another PCis has the"Blinded"condition.Use non-magicalequipment ina creativeway.Reach thethird floorof Vecna'stower.Dosomethinguniquelydangerous incharacter.AnotherPC makesa "History"check.Referencesomething that"happened"earlier in thecampaignMake askill checkwith yourworst stat.Correctthe DMwith dndrules.Benifit fromknowing alanguagebesidescommon.HealanotherPC.Another PCuses"Inspiration."(not bardic)Another PCmakes a"Religion"check.Get thefinal blowon acreature.Another PCmakes an"Athletics"check.ReachVecna'saccentionritualDosomethingunique to the2024 rules.Clarify rulesfor anotherPC. (forgood)Use"Inspiration"(not bardic)Use afeature thatbuffsanother PC.Another PCmakes a"Perception"check.Vecna fails asaving throwfrom yourability/feature.Another PCis has the"Charmed"condition.Another PCis has the"Prone"condition.Another PCmakes an"Investigation"check.Reach thefirst floorof Vecna'stower.AnotherPC says"Venca" incharacter.Another PCmakes an"Acrobatics"check.AnotherPC makesa "Stealth"check.Another PCis has the"Poisioned"condition.Reach thefourth floorof Vecna'stower.Another PCmakes a"Sleight ofHand"check.Ask anotherPC a non-plot relatedquestion incharacter.You say"Vecna" incharacter.Another PCmentionsthierbackstoryAnother PCis has the"Frightened"condition.Another PCis has the"Grappled"condition.Mentionyourbackstory toanother PC.You succeeda savingthrowagainstVecna.Reach thesecond floorof Vecna'stower.Speak firstafter the DMasks whatyou do next.Another PCis has the"Exhausted"condition.You hitVecnawith anattack.Another PCmakes an"Insight"check.Say somethingin characterduring anotherPC's turn incombat.Another PCmakes an"Arcana"check.Say somethingin characterwhile taking aturn in combat.Disagreewith anotherPC incharacter.Cast yourhighestlevelspell.Another PCrefrencessomething that"happened"earlier in thecampaign.Another PCis has the"Blinded"condition.Use non-magicalequipment ina creativeway.Reach thethird floorof Vecna'stower.Dosomethinguniquelydangerous incharacter.AnotherPC makesa "History"check.Referencesomething that"happened"earlier in thecampaignMake askill checkwith yourworst stat.Correctthe DMwith dndrules.Benifit fromknowing alanguagebesidescommon.HealanotherPC.Another PCuses"Inspiration."(not bardic)Another PCmakes a"Religion"check.Get thefinal blowon acreature.Another PCmakes an"Athletics"check.ReachVecna'saccentionritualDosomethingunique to the2024 rules.Clarify rulesfor anotherPC. (forgood)Use"Inspiration"(not bardic)Use afeature thatbuffsanother PC.Another PCmakes a"Perception"check.Vecna fails asaving throwfrom yourability/feature.Another PCis has the"Charmed"condition.Another PCis has the"Prone"condition.Another PCmakes an"Investigation"check.Reach thefirst floorof Vecna'stower.AnotherPC says"Venca" incharacter.Another PCmakes an"Acrobatics"check.AnotherPC makesa "Stealth"check.Another PCis has the"Poisioned"condition.Reach thefourth floorof Vecna'stower.Another PCmakes a"Sleight ofHand"check.Ask anotherPC a non-plot relatedquestion incharacter.You say"Vecna" incharacter.Another PCmentionsthierbackstoryAnother PCis has the"Frightened"condition.Another PCis has the"Grappled"condition.Mentionyourbackstory toanother PC.You succeeda savingthrowagainstVecna.Reach thesecond floorof Vecna'stower.Speak firstafter the DMasks whatyou do next.Another PCis has the"Exhausted"condition.You hitVecnawith anattack.Another PCmakes an"Insight"check.Say somethingin characterduring anotherPC's turn incombat.Another PCmakes an"Arcana"check.Say somethingin characterwhile taking aturn in combat.Disagreewith anotherPC incharacter.Cast yourhighestlevelspell.Another PCrefrencessomething that"happened"earlier in thecampaign.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Another PC is has the "Blinded" condition.
  2. Use non-magical equipment in a creative way.
  3. Reach the third floor of Vecna's tower.
  4. Do something uniquely dangerous in character.
  5. Another PC makes a "History" check.
  6. Reference something that "happened" earlier in the campaign
  7. Make a skill check with your worst stat.
  8. Correct the DM with dnd rules.
  9. Benifit from knowing a language besides common.
  10. Heal another PC.
  11. Another PC uses "Inspiration." (not bardic)
  12. Another PC makes a "Religion" check.
  13. Get the final blow on a creature.
  14. Another PC makes an "Athletics" check.
  15. Reach Vecna's accention ritual
  16. Do something unique to the 2024 rules.
  17. Clarify rules for another PC. (for good)
  18. Use "Inspiration" (not bardic)
  19. Use a feature that buffs another PC.
  20. Another PC makes a "Perception" check.
  21. Vecna fails a saving throw from your ability/feature.
  22. Another PC is has the "Charmed" condition.
  23. Another PC is has the "Prone" condition.
  24. Another PC makes an "Investigation" check.
  25. Reach the first floor of Vecna's tower.
  26. Another PC says "Venca" in character.
  27. Another PC makes an "Acrobatics" check.
  28. Another PC makes a "Stealth" check.
  29. Another PC is has the "Poisioned" condition.
  30. Reach the fourth floor of Vecna's tower.
  31. Another PC makes a "Sleight of Hand" check.
  32. Ask another PC a non-plot related question in character.
  33. You say "Vecna" in character.
  34. Another PC mentions thier backstory
  35. Another PC is has the "Frightened" condition.
  36. Another PC is has the "Grappled" condition.
  37. Mention your backstory to another PC.
  38. You succeed a saving throw against Vecna.
  39. Reach the second floor of Vecna's tower.
  40. Speak first after the DM asks what you do next.
  41. Another PC is has the "Exhausted" condition.
  42. You hit Vecna with an attack.
  43. Another PC makes an "Insight" check.
  44. Say something in character during another PC's turn in combat.
  45. Another PC makes an "Arcana" check.
  46. Say something in character while taking a turn in combat.
  47. Disagree with another PC in character.
  48. Cast your highest level spell.
  49. Another PC refrences something that "happened" earlier in the campaign.