(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Another PC is has the "Blinded" condition.
Use non-magical equipment in a creative way.
Reach the third floor of Vecna's tower.
Do something uniquely dangerous in character.
Another PC makes a "History" check.
Reference something that "happened" earlier in the campaign
Make a skill check with your worst stat.
Correct the DM with dnd rules.
Benifit from knowing a language besides common.
Heal another PC.
Another PC uses "Inspiration." (not bardic)
Another PC makes a "Religion" check.
Get the final blow on a creature.
Another PC makes an "Athletics" check.
Reach Vecna's accention ritual
Do something unique to the 2024 rules.
Clarify rules for another PC. (for good)
Use "Inspiration" (not bardic)
Use a feature that buffs another PC.
Another PC makes a "Perception" check.
Vecna fails a saving throw from your ability/feature.
Another PC is has the "Charmed" condition.
Another PC is has the "Prone" condition.
Another PC makes an "Investigation" check.
Reach the first floor of Vecna's tower.
Another PC says "Venca" in character.
Another PC makes an "Acrobatics" check.
Another PC makes a "Stealth" check.
Another PC is has the "Poisioned" condition.
Reach the fourth floor of Vecna's tower.
Another PC makes a "Sleight of Hand" check.
Ask another PC a non-plot related question in character.
You say "Vecna" in character.
Another PC mentions thier backstory
Another PC is has the "Frightened" condition.
Another PC is has the "Grappled" condition.
Mention your backstory to another PC.
You succeed a saving throw against Vecna.
Reach the second floor of Vecna's tower.
Speak first after the DM asks what you do next.
Another PC is has the "Exhausted" condition.
You hit Vecna with an attack.
Another PC makes an "Insight" check.
Say something in character during another PC's turn in combat.
Another PC makes an "Arcana" check.
Say something in character while taking a turn in combat.
Disagree with another PC in character.
Cast your highest level spell.
Another PC refrences something that "happened" earlier in the campaign.