(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Another PC makes an "Insight" check.
Another PC is has the "Prone" condition.
Another PC is has the "Charmed" condition.
You say "Vecna" in character.
Use a feature that buffs another PC.
Reach the second floor of Vecna's tower.
Another PC makes a "Sleight of Hand" check.
Make a skill check with your worst stat.
Another PC is has the "Grappled" condition.
Another PC makes an "Acrobatics" check.
Another PC uses "Inspiration." (not bardic)
Benifit from knowing a language besides common.
Use non-magical equipment in a creative way.
Vecna fails a saving throw from your ability/feature.
Reach the first floor of Vecna's tower.
Say something in character while taking a turn in combat.
Clarify rules for another PC. (for good)
Another PC makes a "Perception" check.
Cast your highest level spell.
Another PC mentions thier backstory
Get the final blow on a creature.
Another PC makes a "Stealth" check.
Do something unique to the 2024 rules.
Mention your backstory to another PC.
Another PC makes a "History" check.
Say something in character during another PC's turn in combat.
Use "Inspiration" (not bardic)
Another PC is has the "Frightened" condition.
Another PC makes a "Religion" check.
Another PC makes an "Investigation" check.
Reach the third floor of Vecna's tower.
Disagree with another PC in character.
Another PC refrences something that "happened" earlier in the campaign.
Another PC is has the "Poisioned" condition.
Reach the fourth floor of Vecna's tower.
Ask another PC a non-plot related question in character.
Another PC makes an "Arcana" check.
Correct the DM with dnd rules.
Do something uniquely dangerous in character.
Another PC is has the "Exhausted" condition.
Speak first after the DM asks what you do next.
Reach Vecna's accention ritual
Another PC says "Venca" in character.
You succeed a saving throw against Vecna.
Another PC makes an "Athletics" check.
Reference something that "happened" earlier in the campaign