Disagreewith anotherPC incharacter.Cast yourhighestlevelspell.Dosomethinguniquelydangerous incharacter.Say somethingin characterwhile taking aturn in combat.Use"Inspiration"(not bardic)Another PCmakes an"Arcana"check.Referencesomething that"happened"earlier in thecampaignSpeak firstafter the DMasks whatyou do next.Another PCmakes a"Religion"check.Another PCuses"Inspiration."(not bardic)Another PCrefrencessomething that"happened"earlier in thecampaign.Another PCis has the"Exhausted"condition.AnotherPC says"Venca" incharacter.HealanotherPC.Another PCmakes an"Insight"check.Another PCis has the"Frightened"condition.Reach thethird floorof Vecna'stower.Get thefinal blowon acreature.Another PCis has the"Grappled"condition.Another PCmakes an"Athletics"check.Clarify rulesfor anotherPC. (forgood)Another PCmentionsthierbackstoryAnother PCmakes a"Perception"check.Make askill checkwith yourworst stat.Reach thesecond floorof Vecna'stower.Another PCmakes a"Sleight ofHand"check.Correctthe DMwith dndrules.Mentionyourbackstory toanother PC.Say somethingin characterduring anotherPC's turn incombat.Reach thefourth floorof Vecna'stower.Reach thefirst floorof Vecna'stower.Dosomethingunique to the2024 rules.Another PCmakes an"Investigation"check.ReachVecna'saccentionritualYou say"Vecna" incharacter.Vecna fails asaving throwfrom yourability/feature.Another PCmakes an"Acrobatics"check.Another PCis has the"Charmed"condition.AnotherPC makesa "History"check.Another PCis has the"Poisioned"condition.Another PCis has the"Prone"condition.Another PCis has the"Blinded"condition.Use non-magicalequipment ina creativeway.You succeeda savingthrowagainstVecna.You hitVecnawith anattack.AnotherPC makesa "Stealth"check.Use afeature thatbuffsanother PC.Benifit fromknowing alanguagebesidescommon.Ask anotherPC a non-plot relatedquestion incharacter.Disagreewith anotherPC incharacter.Cast yourhighestlevelspell.Dosomethinguniquelydangerous incharacter.Say somethingin characterwhile taking aturn in combat.Use"Inspiration"(not bardic)Another PCmakes an"Arcana"check.Referencesomething that"happened"earlier in thecampaignSpeak firstafter the DMasks whatyou do next.Another PCmakes a"Religion"check.Another PCuses"Inspiration."(not bardic)Another PCrefrencessomething that"happened"earlier in thecampaign.Another PCis has the"Exhausted"condition.AnotherPC says"Venca" incharacter.HealanotherPC.Another PCmakes an"Insight"check.Another PCis has the"Frightened"condition.Reach thethird floorof Vecna'stower.Get thefinal blowon acreature.Another PCis has the"Grappled"condition.Another PCmakes an"Athletics"check.Clarify rulesfor anotherPC. (forgood)Another PCmentionsthierbackstoryAnother PCmakes a"Perception"check.Make askill checkwith yourworst stat.Reach thesecond floorof Vecna'stower.Another PCmakes a"Sleight ofHand"check.Correctthe DMwith dndrules.Mentionyourbackstory toanother PC.Say somethingin characterduring anotherPC's turn incombat.Reach thefourth floorof Vecna'stower.Reach thefirst floorof Vecna'stower.Dosomethingunique to the2024 rules.Another PCmakes an"Investigation"check.ReachVecna'saccentionritualYou say"Vecna" incharacter.Vecna fails asaving throwfrom yourability/feature.Another PCmakes an"Acrobatics"check.Another PCis has the"Charmed"condition.AnotherPC makesa "History"check.Another PCis has the"Poisioned"condition.Another PCis has the"Prone"condition.Another PCis has the"Blinded"condition.Use non-magicalequipment ina creativeway.You succeeda savingthrowagainstVecna.You hitVecnawith anattack.AnotherPC makesa "Stealth"check.Use afeature thatbuffsanother PC.Benifit fromknowing alanguagebesidescommon.Ask anotherPC a non-plot relatedquestion incharacter.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Disagree with another PC in character.
  2. Cast your highest level spell.
  3. Do something uniquely dangerous in character.
  4. Say something in character while taking a turn in combat.
  5. Use "Inspiration" (not bardic)
  6. Another PC makes an "Arcana" check.
  7. Reference something that "happened" earlier in the campaign
  8. Speak first after the DM asks what you do next.
  9. Another PC makes a "Religion" check.
  10. Another PC uses "Inspiration." (not bardic)
  11. Another PC refrences something that "happened" earlier in the campaign.
  12. Another PC is has the "Exhausted" condition.
  13. Another PC says "Venca" in character.
  14. Heal another PC.
  15. Another PC makes an "Insight" check.
  16. Another PC is has the "Frightened" condition.
  17. Reach the third floor of Vecna's tower.
  18. Get the final blow on a creature.
  19. Another PC is has the "Grappled" condition.
  20. Another PC makes an "Athletics" check.
  21. Clarify rules for another PC. (for good)
  22. Another PC mentions thier backstory
  23. Another PC makes a "Perception" check.
  24. Make a skill check with your worst stat.
  25. Reach the second floor of Vecna's tower.
  26. Another PC makes a "Sleight of Hand" check.
  27. Correct the DM with dnd rules.
  28. Mention your backstory to another PC.
  29. Say something in character during another PC's turn in combat.
  30. Reach the fourth floor of Vecna's tower.
  31. Reach the first floor of Vecna's tower.
  32. Do something unique to the 2024 rules.
  33. Another PC makes an "Investigation" check.
  34. Reach Vecna's accention ritual
  35. You say "Vecna" in character.
  36. Vecna fails a saving throw from your ability/feature.
  37. Another PC makes an "Acrobatics" check.
  38. Another PC is has the "Charmed" condition.
  39. Another PC makes a "History" check.
  40. Another PC is has the "Poisioned" condition.
  41. Another PC is has the "Prone" condition.
  42. Another PC is has the "Blinded" condition.
  43. Use non-magical equipment in a creative way.
  44. You succeed a saving throw against Vecna.
  45. You hit Vecna with an attack.
  46. Another PC makes a "Stealth" check.
  47. Use a feature that buffs another PC.
  48. Benifit from knowing a language besides common.
  49. Ask another PC a non-plot related question in character.