Use afeature thatbuffsanother PC.Another PCmakes an"Investigation"check.Another PCmakes an"Insight"check.Make askill checkwith yourworst stat.Benifit fromknowing alanguagebesidescommon.Another PCmentionsthierbackstoryAnother PCuses"Inspiration."(not bardic)Another PCmakes a"Sleight ofHand"check.You say"Vecna" incharacter.Use"Inspiration"(not bardic)Correctthe DMwith dndrules.You hitVecnawith anattack.ReachVecna'saccentionritualSpeak firstafter the DMasks whatyou do next.AnotherPC makesa "History"check.AnotherPC makesa "Stealth"check.Another PCmakes an"Athletics"check.Another PCis has the"Charmed"condition.Say somethingin characterduring anotherPC's turn incombat.Another PCmakes a"Religion"check.AnotherPC says"Venca" incharacter.Another PCis has the"Blinded"condition.Get thefinal blowon acreature.Referencesomething that"happened"earlier in thecampaignMentionyourbackstory toanother PC.Vecna fails asaving throwfrom yourability/feature.Ask anotherPC a non-plot relatedquestion incharacter.Reach thefirst floorof Vecna'stower.Disagreewith anotherPC incharacter.Another PCis has the"Grappled"condition.Dosomethingunique to the2024 rules.HealanotherPC.Another PCmakes an"Acrobatics"check.Another PCis has the"Poisioned"condition.Say somethingin characterwhile taking aturn in combat.Another PCis has the"Frightened"condition.You succeeda savingthrowagainstVecna.Another PCmakes a"Perception"check.Reach thesecond floorof Vecna'stower.Reach thethird floorof Vecna'stower.Another PCis has the"Exhausted"condition.Another PCrefrencessomething that"happened"earlier in thecampaign.Dosomethinguniquelydangerous incharacter.Another PCmakes an"Arcana"check.Clarify rulesfor anotherPC. (forgood)Reach thefourth floorof Vecna'stower.Another PCis has the"Prone"condition.Use non-magicalequipment ina creativeway.Cast yourhighestlevelspell.Use afeature thatbuffsanother PC.Another PCmakes an"Investigation"check.Another PCmakes an"Insight"check.Make askill checkwith yourworst stat.Benifit fromknowing alanguagebesidescommon.Another PCmentionsthierbackstoryAnother PCuses"Inspiration."(not bardic)Another PCmakes a"Sleight ofHand"check.You say"Vecna" incharacter.Use"Inspiration"(not bardic)Correctthe DMwith dndrules.You hitVecnawith anattack.ReachVecna'saccentionritualSpeak firstafter the DMasks whatyou do next.AnotherPC makesa "History"check.AnotherPC makesa "Stealth"check.Another PCmakes an"Athletics"check.Another PCis has the"Charmed"condition.Say somethingin characterduring anotherPC's turn incombat.Another PCmakes a"Religion"check.AnotherPC says"Venca" incharacter.Another PCis has the"Blinded"condition.Get thefinal blowon acreature.Referencesomething that"happened"earlier in thecampaignMentionyourbackstory toanother PC.Vecna fails asaving throwfrom yourability/feature.Ask anotherPC a non-plot relatedquestion incharacter.Reach thefirst floorof Vecna'stower.Disagreewith anotherPC incharacter.Another PCis has the"Grappled"condition.Dosomethingunique to the2024 rules.HealanotherPC.Another PCmakes an"Acrobatics"check.Another PCis has the"Poisioned"condition.Say somethingin characterwhile taking aturn in combat.Another PCis has the"Frightened"condition.You succeeda savingthrowagainstVecna.Another PCmakes a"Perception"check.Reach thesecond floorof Vecna'stower.Reach thethird floorof Vecna'stower.Another PCis has the"Exhausted"condition.Another PCrefrencessomething that"happened"earlier in thecampaign.Dosomethinguniquelydangerous incharacter.Another PCmakes an"Arcana"check.Clarify rulesfor anotherPC. (forgood)Reach thefourth floorof Vecna'stower.Another PCis has the"Prone"condition.Use non-magicalequipment ina creativeway.Cast yourhighestlevelspell.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
  1. Use a feature that buffs another PC.
  2. Another PC makes an "Investigation" check.
  3. Another PC makes an "Insight" check.
  4. Make a skill check with your worst stat.
  5. Benifit from knowing a language besides common.
  6. Another PC mentions thier backstory
  7. Another PC uses "Inspiration." (not bardic)
  8. Another PC makes a "Sleight of Hand" check.
  9. You say "Vecna" in character.
  10. Use "Inspiration" (not bardic)
  11. Correct the DM with dnd rules.
  12. You hit Vecna with an attack.
  13. Reach Vecna's accention ritual
  14. Speak first after the DM asks what you do next.
  15. Another PC makes a "History" check.
  16. Another PC makes a "Stealth" check.
  17. Another PC makes an "Athletics" check.
  18. Another PC is has the "Charmed" condition.
  19. Say something in character during another PC's turn in combat.
  20. Another PC makes a "Religion" check.
  21. Another PC says "Venca" in character.
  22. Another PC is has the "Blinded" condition.
  23. Get the final blow on a creature.
  24. Reference something that "happened" earlier in the campaign
  25. Mention your backstory to another PC.
  26. Vecna fails a saving throw from your ability/feature.
  27. Ask another PC a non-plot related question in character.
  28. Reach the first floor of Vecna's tower.
  29. Disagree with another PC in character.
  30. Another PC is has the "Grappled" condition.
  31. Do something unique to the 2024 rules.
  32. Heal another PC.
  33. Another PC makes an "Acrobatics" check.
  34. Another PC is has the "Poisioned" condition.
  35. Say something in character while taking a turn in combat.
  36. Another PC is has the "Frightened" condition.
  37. You succeed a saving throw against Vecna.
  38. Another PC makes a "Perception" check.
  39. Reach the second floor of Vecna's tower.
  40. Reach the third floor of Vecna's tower.
  41. Another PC is has the "Exhausted" condition.
  42. Another PC refrences something that "happened" earlier in the campaign.
  43. Do something uniquely dangerous in character.
  44. Another PC makes an "Arcana" check.
  45. Clarify rules for another PC. (for good)
  46. Reach the fourth floor of Vecna's tower.
  47. Another PC is has the "Prone" condition.
  48. Use non-magical equipment in a creative way.
  49. Cast your highest level spell.