(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Another PC is has the "Charmed" condition.
Another PC makes an "Arcana" check.
Use "Inspiration" (not bardic)
Another PC is has the "Prone" condition.
Another PC makes an "Insight" check.
Reach the fourth floor of Vecna's tower.
Reach the first floor of Vecna's tower.
Another PC makes a "Religion" check.
Make a skill check with your worst stat.
Another PC is has the "Exhausted" condition.
Get the final blow on a creature.
Clarify rules for another PC. (for good)
Do something uniquely dangerous in character.
Disagree with another PC in character.
Do something unique to the 2024 rules.
Another PC uses "Inspiration." (not bardic)
Another PC makes an "Investigation" check.
Another PC makes a "Sleight of Hand" check.
Another PC is has the "Frightened" condition.
Another PC makes a "Stealth" check.
Another PC is has the "Blinded" condition.
Another PC is has the "Grappled" condition.
Another PC mentions thier backstory
Another PC makes a "Perception" check.
Reach Vecna's accention ritual
Another PC is has the "Poisioned" condition.
Another PC makes an "Acrobatics" check.
You say "Vecna" in character.
Ask another PC a non-plot related question in character.
Reach the second floor of Vecna's tower.
Use a feature that buffs another PC.
Another PC makes an "Athletics" check.
Mention your backstory to another PC.
Correct the DM with dnd rules.
Speak first after the DM asks what you do next.
Benifit from knowing a language besides common.
Reach the third floor of Vecna's tower.
Reference something that "happened" earlier in the campaign
Say something in character while taking a turn in combat.
You hit Vecna with an attack.
Heal another PC.
Vecna fails a saving throw from your ability/feature.
Cast your highest level spell.
Another PC refrences something that "happened" earlier in the campaign.
Another PC says "Venca" in character.
You succeed a saving throw against Vecna.
Say something in character during another PC's turn in combat.