Speak firstafter the DMasks whatyou do next.Make askill checkwith yourworst stat.Reach thethird floorof Vecna'stower.Another PCis has the"Poisioned"condition.Another PCis has the"Grappled"condition.You succeeda savingthrowagainstVecna.Another PCmentionsthierbackstoryAnother PCis has the"Prone"condition.AnotherPC makesa "Stealth"check.Referencesomething that"happened"earlier in thecampaignAsk anotherPC a non-plot relatedquestion incharacter.Say somethingin characterduring anotherPC's turn incombat.AnotherPC makesa "History"check.Another PCis has the"Exhausted"condition.Another PCuses"Inspiration."(not bardic)Another PCmakes an"Arcana"check.ReachVecna'saccentionritualVecna fails asaving throwfrom yourability/feature.Another PCmakes a"Perception"check.Another PCmakes an"Acrobatics"check.Get thefinal blowon acreature.Another PCis has the"Frightened"condition.Another PCmakes a"Religion"check.Reach thefirst floorof Vecna'stower.AnotherPC says"Venca" incharacter.Reach thesecond floorof Vecna'stower.Mentionyourbackstory toanother PC.Another PCrefrencessomething that"happened"earlier in thecampaign.Use non-magicalequipment ina creativeway.Another PCmakes a"Sleight ofHand"check.You say"Vecna" incharacter.Use afeature thatbuffsanother PC.Another PCmakes an"Athletics"check.Dosomethingunique to the2024 rules.You hitVecnawith anattack.Reach thefourth floorof Vecna'stower.Correctthe DMwith dndrules.Another PCis has the"Blinded"condition.Benifit fromknowing alanguagebesidescommon.HealanotherPC.Another PCis has the"Charmed"condition.Cast yourhighestlevelspell.Dosomethinguniquelydangerous incharacter.Another PCmakes an"Insight"check.Another PCmakes an"Investigation"check.Use"Inspiration"(not bardic)Say somethingin characterwhile taking aturn in combat.Disagreewith anotherPC incharacter.Clarify rulesfor anotherPC. (forgood)Speak firstafter the DMasks whatyou do next.Make askill checkwith yourworst stat.Reach thethird floorof Vecna'stower.Another PCis has the"Poisioned"condition.Another PCis has the"Grappled"condition.You succeeda savingthrowagainstVecna.Another PCmentionsthierbackstoryAnother PCis has the"Prone"condition.AnotherPC makesa "Stealth"check.Referencesomething that"happened"earlier in thecampaignAsk anotherPC a non-plot relatedquestion incharacter.Say somethingin characterduring anotherPC's turn incombat.AnotherPC makesa "History"check.Another PCis has the"Exhausted"condition.Another PCuses"Inspiration."(not bardic)Another PCmakes an"Arcana"check.ReachVecna'saccentionritualVecna fails asaving throwfrom yourability/feature.Another PCmakes a"Perception"check.Another PCmakes an"Acrobatics"check.Get thefinal blowon acreature.Another PCis has the"Frightened"condition.Another PCmakes a"Religion"check.Reach thefirst floorof Vecna'stower.AnotherPC says"Venca" incharacter.Reach thesecond floorof Vecna'stower.Mentionyourbackstory toanother PC.Another PCrefrencessomething that"happened"earlier in thecampaign.Use non-magicalequipment ina creativeway.Another PCmakes a"Sleight ofHand"check.You say"Vecna" incharacter.Use afeature thatbuffsanother PC.Another PCmakes an"Athletics"check.Dosomethingunique to the2024 rules.You hitVecnawith anattack.Reach thefourth floorof Vecna'stower.Correctthe DMwith dndrules.Another PCis has the"Blinded"condition.Benifit fromknowing alanguagebesidescommon.HealanotherPC.Another PCis has the"Charmed"condition.Cast yourhighestlevelspell.Dosomethinguniquelydangerous incharacter.Another PCmakes an"Insight"check.Another PCmakes an"Investigation"check.Use"Inspiration"(not bardic)Say somethingin characterwhile taking aturn in combat.Disagreewith anotherPC incharacter.Clarify rulesfor anotherPC. (forgood)

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
  1. Speak first after the DM asks what you do next.
  2. Make a skill check with your worst stat.
  3. Reach the third floor of Vecna's tower.
  4. Another PC is has the "Poisioned" condition.
  5. Another PC is has the "Grappled" condition.
  6. You succeed a saving throw against Vecna.
  7. Another PC mentions thier backstory
  8. Another PC is has the "Prone" condition.
  9. Another PC makes a "Stealth" check.
  10. Reference something that "happened" earlier in the campaign
  11. Ask another PC a non-plot related question in character.
  12. Say something in character during another PC's turn in combat.
  13. Another PC makes a "History" check.
  14. Another PC is has the "Exhausted" condition.
  15. Another PC uses "Inspiration." (not bardic)
  16. Another PC makes an "Arcana" check.
  17. Reach Vecna's accention ritual
  18. Vecna fails a saving throw from your ability/feature.
  19. Another PC makes a "Perception" check.
  20. Another PC makes an "Acrobatics" check.
  21. Get the final blow on a creature.
  22. Another PC is has the "Frightened" condition.
  23. Another PC makes a "Religion" check.
  24. Reach the first floor of Vecna's tower.
  25. Another PC says "Venca" in character.
  26. Reach the second floor of Vecna's tower.
  27. Mention your backstory to another PC.
  28. Another PC refrences something that "happened" earlier in the campaign.
  29. Use non-magical equipment in a creative way.
  30. Another PC makes a "Sleight of Hand" check.
  31. You say "Vecna" in character.
  32. Use a feature that buffs another PC.
  33. Another PC makes an "Athletics" check.
  34. Do something unique to the 2024 rules.
  35. You hit Vecna with an attack.
  36. Reach the fourth floor of Vecna's tower.
  37. Correct the DM with dnd rules.
  38. Another PC is has the "Blinded" condition.
  39. Benifit from knowing a language besides common.
  40. Heal another PC.
  41. Another PC is has the "Charmed" condition.
  42. Cast your highest level spell.
  43. Do something uniquely dangerous in character.
  44. Another PC makes an "Insight" check.
  45. Another PC makes an "Investigation" check.
  46. Use "Inspiration" (not bardic)
  47. Say something in character while taking a turn in combat.
  48. Disagree with another PC in character.
  49. Clarify rules for another PC. (for good)