Another PCrefrencessomething that"happened"earlier in thecampaign.Another PCis has the"Frightened"condition.Reach thesecond floorof Vecna'stower.Another PCmakes an"Investigation"check.Say somethingin characterwhile taking aturn in combat.You hitVecnawith anattack.Benifit fromknowing alanguagebesidescommon.Make askill checkwith yourworst stat.Another PCmakes a"Sleight ofHand"check.Use afeature thatbuffsanother PC.Ask anotherPC a non-plot relatedquestion incharacter.Cast yourhighestlevelspell.Another PCmakes an"Insight"check.AnotherPC makesa "Stealth"check.Another PCis has the"Charmed"condition.Use non-magicalequipment ina creativeway.Another PCis has the"Blinded"condition.Say somethingin characterduring anotherPC's turn incombat.Referencesomething that"happened"earlier in thecampaignGet thefinal blowon acreature.Another PCmakes an"Acrobatics"check.ReachVecna'saccentionritualAnother PCmakes a"Religion"check.Disagreewith anotherPC incharacter.Reach thethird floorof Vecna'stower.Another PCis has the"Exhausted"condition.Another PCuses"Inspiration."(not bardic)Speak firstafter the DMasks whatyou do next.Reach thefourth floorof Vecna'stower.HealanotherPC.Correctthe DMwith dndrules.Mentionyourbackstory toanother PC.Clarify rulesfor anotherPC. (forgood)Another PCis has the"Grappled"condition.Dosomethingunique to the2024 rules.AnotherPC says"Venca" incharacter.Vecna fails asaving throwfrom yourability/feature.Use"Inspiration"(not bardic)You succeeda savingthrowagainstVecna.You say"Vecna" incharacter.Another PCmakes an"Arcana"check.Another PCmakes an"Athletics"check.Another PCmakes a"Perception"check.Another PCmentionsthierbackstoryAnotherPC makesa "History"check.Another PCis has the"Prone"condition.Another PCis has the"Poisioned"condition.Reach thefirst floorof Vecna'stower.Dosomethinguniquelydangerous incharacter.Another PCrefrencessomething that"happened"earlier in thecampaign.Another PCis has the"Frightened"condition.Reach thesecond floorof Vecna'stower.Another PCmakes an"Investigation"check.Say somethingin characterwhile taking aturn in combat.You hitVecnawith anattack.Benifit fromknowing alanguagebesidescommon.Make askill checkwith yourworst stat.Another PCmakes a"Sleight ofHand"check.Use afeature thatbuffsanother PC.Ask anotherPC a non-plot relatedquestion incharacter.Cast yourhighestlevelspell.Another PCmakes an"Insight"check.AnotherPC makesa "Stealth"check.Another PCis has the"Charmed"condition.Use non-magicalequipment ina creativeway.Another PCis has the"Blinded"condition.Say somethingin characterduring anotherPC's turn incombat.Referencesomething that"happened"earlier in thecampaignGet thefinal blowon acreature.Another PCmakes an"Acrobatics"check.ReachVecna'saccentionritualAnother PCmakes a"Religion"check.Disagreewith anotherPC incharacter.Reach thethird floorof Vecna'stower.Another PCis has the"Exhausted"condition.Another PCuses"Inspiration."(not bardic)Speak firstafter the DMasks whatyou do next.Reach thefourth floorof Vecna'stower.HealanotherPC.Correctthe DMwith dndrules.Mentionyourbackstory toanother PC.Clarify rulesfor anotherPC. (forgood)Another PCis has the"Grappled"condition.Dosomethingunique to the2024 rules.AnotherPC says"Venca" incharacter.Vecna fails asaving throwfrom yourability/feature.Use"Inspiration"(not bardic)You succeeda savingthrowagainstVecna.You say"Vecna" incharacter.Another PCmakes an"Arcana"check.Another PCmakes an"Athletics"check.Another PCmakes a"Perception"check.Another PCmentionsthierbackstoryAnotherPC makesa "History"check.Another PCis has the"Prone"condition.Another PCis has the"Poisioned"condition.Reach thefirst floorof Vecna'stower.Dosomethinguniquelydangerous incharacter.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Another PC refrences something that "happened" earlier in the campaign.
  2. Another PC is has the "Frightened" condition.
  3. Reach the second floor of Vecna's tower.
  4. Another PC makes an "Investigation" check.
  5. Say something in character while taking a turn in combat.
  6. You hit Vecna with an attack.
  7. Benifit from knowing a language besides common.
  8. Make a skill check with your worst stat.
  9. Another PC makes a "Sleight of Hand" check.
  10. Use a feature that buffs another PC.
  11. Ask another PC a non-plot related question in character.
  12. Cast your highest level spell.
  13. Another PC makes an "Insight" check.
  14. Another PC makes a "Stealth" check.
  15. Another PC is has the "Charmed" condition.
  16. Use non-magical equipment in a creative way.
  17. Another PC is has the "Blinded" condition.
  18. Say something in character during another PC's turn in combat.
  19. Reference something that "happened" earlier in the campaign
  20. Get the final blow on a creature.
  21. Another PC makes an "Acrobatics" check.
  22. Reach Vecna's accention ritual
  23. Another PC makes a "Religion" check.
  24. Disagree with another PC in character.
  25. Reach the third floor of Vecna's tower.
  26. Another PC is has the "Exhausted" condition.
  27. Another PC uses "Inspiration." (not bardic)
  28. Speak first after the DM asks what you do next.
  29. Reach the fourth floor of Vecna's tower.
  30. Heal another PC.
  31. Correct the DM with dnd rules.
  32. Mention your backstory to another PC.
  33. Clarify rules for another PC. (for good)
  34. Another PC is has the "Grappled" condition.
  35. Do something unique to the 2024 rules.
  36. Another PC says "Venca" in character.
  37. Vecna fails a saving throw from your ability/feature.
  38. Use "Inspiration" (not bardic)
  39. You succeed a saving throw against Vecna.
  40. You say "Vecna" in character.
  41. Another PC makes an "Arcana" check.
  42. Another PC makes an "Athletics" check.
  43. Another PC makes a "Perception" check.
  44. Another PC mentions thier backstory
  45. Another PC makes a "History" check.
  46. Another PC is has the "Prone" condition.
  47. Another PC is has the "Poisioned" condition.
  48. Reach the first floor of Vecna's tower.
  49. Do something uniquely dangerous in character.