Another PCis has the"Charmed"condition.Another PCmakes an"Arcana"check.Use"Inspiration"(not bardic)Another PCis has the"Prone"condition.Another PCmakes an"Insight"check.Reach thefourth floorof Vecna'stower.Reach thefirst floorof Vecna'stower.Another PCmakes a"Religion"check.Make askill checkwith yourworst stat.Another PCis has the"Exhausted"condition.Get thefinal blowon acreature.Clarify rulesfor anotherPC. (forgood)Dosomethinguniquelydangerous incharacter.Disagreewith anotherPC incharacter.Dosomethingunique to the2024 rules.Another PCuses"Inspiration."(not bardic)Another PCmakes an"Investigation"check.Another PCmakes a"Sleight ofHand"check.Another PCis has the"Frightened"condition.AnotherPC makesa "Stealth"check.Another PCis has the"Blinded"condition.Another PCis has the"Grappled"condition.Another PCmentionsthierbackstoryAnother PCmakes a"Perception"check.ReachVecna'saccentionritualAnother PCis has the"Poisioned"condition.Another PCmakes an"Acrobatics"check.You say"Vecna" incharacter.Ask anotherPC a non-plot relatedquestion incharacter.Reach thesecond floorof Vecna'stower.Use afeature thatbuffsanother PC.Another PCmakes an"Athletics"check.Mentionyourbackstory toanother PC.Correctthe DMwith dndrules.Speak firstafter the DMasks whatyou do next.Benifit fromknowing alanguagebesidescommon.Reach thethird floorof Vecna'stower.Referencesomething that"happened"earlier in thecampaignSay somethingin characterwhile taking aturn in combat.You hitVecnawith anattack.HealanotherPC.Vecna fails asaving throwfrom yourability/feature.Cast yourhighestlevelspell.Another PCrefrencessomething that"happened"earlier in thecampaign.AnotherPC says"Venca" incharacter.You succeeda savingthrowagainstVecna.Say somethingin characterduring anotherPC's turn incombat.Use non-magicalequipment ina creativeway.AnotherPC makesa "History"check.Another PCis has the"Charmed"condition.Another PCmakes an"Arcana"check.Use"Inspiration"(not bardic)Another PCis has the"Prone"condition.Another PCmakes an"Insight"check.Reach thefourth floorof Vecna'stower.Reach thefirst floorof Vecna'stower.Another PCmakes a"Religion"check.Make askill checkwith yourworst stat.Another PCis has the"Exhausted"condition.Get thefinal blowon acreature.Clarify rulesfor anotherPC. (forgood)Dosomethinguniquelydangerous incharacter.Disagreewith anotherPC incharacter.Dosomethingunique to the2024 rules.Another PCuses"Inspiration."(not bardic)Another PCmakes an"Investigation"check.Another PCmakes a"Sleight ofHand"check.Another PCis has the"Frightened"condition.AnotherPC makesa "Stealth"check.Another PCis has the"Blinded"condition.Another PCis has the"Grappled"condition.Another PCmentionsthierbackstoryAnother PCmakes a"Perception"check.ReachVecna'saccentionritualAnother PCis has the"Poisioned"condition.Another PCmakes an"Acrobatics"check.You say"Vecna" incharacter.Ask anotherPC a non-plot relatedquestion incharacter.Reach thesecond floorof Vecna'stower.Use afeature thatbuffsanother PC.Another PCmakes an"Athletics"check.Mentionyourbackstory toanother PC.Correctthe DMwith dndrules.Speak firstafter the DMasks whatyou do next.Benifit fromknowing alanguagebesidescommon.Reach thethird floorof Vecna'stower.Referencesomething that"happened"earlier in thecampaignSay somethingin characterwhile taking aturn in combat.You hitVecnawith anattack.HealanotherPC.Vecna fails asaving throwfrom yourability/feature.Cast yourhighestlevelspell.Another PCrefrencessomething that"happened"earlier in thecampaign.AnotherPC says"Venca" incharacter.You succeeda savingthrowagainstVecna.Say somethingin characterduring anotherPC's turn incombat.Use non-magicalequipment ina creativeway.AnotherPC makesa "History"check.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
  1. Another PC is has the "Charmed" condition.
  2. Another PC makes an "Arcana" check.
  3. Use "Inspiration" (not bardic)
  4. Another PC is has the "Prone" condition.
  5. Another PC makes an "Insight" check.
  6. Reach the fourth floor of Vecna's tower.
  7. Reach the first floor of Vecna's tower.
  8. Another PC makes a "Religion" check.
  9. Make a skill check with your worst stat.
  10. Another PC is has the "Exhausted" condition.
  11. Get the final blow on a creature.
  12. Clarify rules for another PC. (for good)
  13. Do something uniquely dangerous in character.
  14. Disagree with another PC in character.
  15. Do something unique to the 2024 rules.
  16. Another PC uses "Inspiration." (not bardic)
  17. Another PC makes an "Investigation" check.
  18. Another PC makes a "Sleight of Hand" check.
  19. Another PC is has the "Frightened" condition.
  20. Another PC makes a "Stealth" check.
  21. Another PC is has the "Blinded" condition.
  22. Another PC is has the "Grappled" condition.
  23. Another PC mentions thier backstory
  24. Another PC makes a "Perception" check.
  25. Reach Vecna's accention ritual
  26. Another PC is has the "Poisioned" condition.
  27. Another PC makes an "Acrobatics" check.
  28. You say "Vecna" in character.
  29. Ask another PC a non-plot related question in character.
  30. Reach the second floor of Vecna's tower.
  31. Use a feature that buffs another PC.
  32. Another PC makes an "Athletics" check.
  33. Mention your backstory to another PC.
  34. Correct the DM with dnd rules.
  35. Speak first after the DM asks what you do next.
  36. Benifit from knowing a language besides common.
  37. Reach the third floor of Vecna's tower.
  38. Reference something that "happened" earlier in the campaign
  39. Say something in character while taking a turn in combat.
  40. You hit Vecna with an attack.
  41. Heal another PC.
  42. Vecna fails a saving throw from your ability/feature.
  43. Cast your highest level spell.
  44. Another PC refrences something that "happened" earlier in the campaign.
  45. Another PC says "Venca" in character.
  46. You succeed a saving throw against Vecna.
  47. Say something in character during another PC's turn in combat.
  48. Use non-magical equipment in a creative way.
  49. Another PC makes a "History" check.