Reach thethird floorof Vecna'stower.Another PCmakes a"Sleight ofHand"check.Use"Inspiration"(not bardic)Another PCis has the"Prone"condition.Another PCmakes an"Arcana"check.Speak firstafter the DMasks whatyou do next.Another PCis has the"Poisioned"condition.Another PCmakes an"Acrobatics"check.Another PCmakes a"Religion"check.Another PCmakes an"Athletics"check.AnotherPC makesa "History"check.Another PCis has the"Grappled"condition.Reach thesecond floorof Vecna'stower.You succeeda savingthrowagainstVecna.HealanotherPC.Get thefinal blowon acreature.Another PCmentionsthierbackstoryYou say"Vecna" incharacter.Referencesomething that"happened"earlier in thecampaignDisagreewith anotherPC incharacter.Another PCis has the"Blinded"condition.Say somethingin characterduring anotherPC's turn incombat.Dosomethingunique to the2024 rules.Another PCmakes an"Insight"check.Vecna fails asaving throwfrom yourability/feature.You hitVecnawith anattack.Say somethingin characterwhile taking aturn in combat.Benifit fromknowing alanguagebesidescommon.Correctthe DMwith dndrules.ReachVecna'saccentionritualAnother PCuses"Inspiration."(not bardic)Another PCis has the"Frightened"condition.Clarify rulesfor anotherPC. (forgood)Reach thefourth floorof Vecna'stower.AnotherPC says"Venca" incharacter.AnotherPC makesa "Stealth"check.Another PCis has the"Exhausted"condition.Another PCmakes a"Perception"check.Use afeature thatbuffsanother PC.Use non-magicalequipment ina creativeway.Another PCrefrencessomething that"happened"earlier in thecampaign.Dosomethinguniquelydangerous incharacter.Cast yourhighestlevelspell.Make askill checkwith yourworst stat.Mentionyourbackstory toanother PC.Another PCis has the"Charmed"condition.Reach thefirst floorof Vecna'stower.Another PCmakes an"Investigation"check.Ask anotherPC a non-plot relatedquestion incharacter.Reach thethird floorof Vecna'stower.Another PCmakes a"Sleight ofHand"check.Use"Inspiration"(not bardic)Another PCis has the"Prone"condition.Another PCmakes an"Arcana"check.Speak firstafter the DMasks whatyou do next.Another PCis has the"Poisioned"condition.Another PCmakes an"Acrobatics"check.Another PCmakes a"Religion"check.Another PCmakes an"Athletics"check.AnotherPC makesa "History"check.Another PCis has the"Grappled"condition.Reach thesecond floorof Vecna'stower.You succeeda savingthrowagainstVecna.HealanotherPC.Get thefinal blowon acreature.Another PCmentionsthierbackstoryYou say"Vecna" incharacter.Referencesomething that"happened"earlier in thecampaignDisagreewith anotherPC incharacter.Another PCis has the"Blinded"condition.Say somethingin characterduring anotherPC's turn incombat.Dosomethingunique to the2024 rules.Another PCmakes an"Insight"check.Vecna fails asaving throwfrom yourability/feature.You hitVecnawith anattack.Say somethingin characterwhile taking aturn in combat.Benifit fromknowing alanguagebesidescommon.Correctthe DMwith dndrules.ReachVecna'saccentionritualAnother PCuses"Inspiration."(not bardic)Another PCis has the"Frightened"condition.Clarify rulesfor anotherPC. (forgood)Reach thefourth floorof Vecna'stower.AnotherPC says"Venca" incharacter.AnotherPC makesa "Stealth"check.Another PCis has the"Exhausted"condition.Another PCmakes a"Perception"check.Use afeature thatbuffsanother PC.Use non-magicalequipment ina creativeway.Another PCrefrencessomething that"happened"earlier in thecampaign.Dosomethinguniquelydangerous incharacter.Cast yourhighestlevelspell.Make askill checkwith yourworst stat.Mentionyourbackstory toanother PC.Another PCis has the"Charmed"condition.Reach thefirst floorof Vecna'stower.Another PCmakes an"Investigation"check.Ask anotherPC a non-plot relatedquestion incharacter.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reach the third floor of Vecna's tower.
  2. Another PC makes a "Sleight of Hand" check.
  3. Use "Inspiration" (not bardic)
  4. Another PC is has the "Prone" condition.
  5. Another PC makes an "Arcana" check.
  6. Speak first after the DM asks what you do next.
  7. Another PC is has the "Poisioned" condition.
  8. Another PC makes an "Acrobatics" check.
  9. Another PC makes a "Religion" check.
  10. Another PC makes an "Athletics" check.
  11. Another PC makes a "History" check.
  12. Another PC is has the "Grappled" condition.
  13. Reach the second floor of Vecna's tower.
  14. You succeed a saving throw against Vecna.
  15. Heal another PC.
  16. Get the final blow on a creature.
  17. Another PC mentions thier backstory
  18. You say "Vecna" in character.
  19. Reference something that "happened" earlier in the campaign
  20. Disagree with another PC in character.
  21. Another PC is has the "Blinded" condition.
  22. Say something in character during another PC's turn in combat.
  23. Do something unique to the 2024 rules.
  24. Another PC makes an "Insight" check.
  25. Vecna fails a saving throw from your ability/feature.
  26. You hit Vecna with an attack.
  27. Say something in character while taking a turn in combat.
  28. Benifit from knowing a language besides common.
  29. Correct the DM with dnd rules.
  30. Reach Vecna's accention ritual
  31. Another PC uses "Inspiration." (not bardic)
  32. Another PC is has the "Frightened" condition.
  33. Clarify rules for another PC. (for good)
  34. Reach the fourth floor of Vecna's tower.
  35. Another PC says "Venca" in character.
  36. Another PC makes a "Stealth" check.
  37. Another PC is has the "Exhausted" condition.
  38. Another PC makes a "Perception" check.
  39. Use a feature that buffs another PC.
  40. Use non-magical equipment in a creative way.
  41. Another PC refrences something that "happened" earlier in the campaign.
  42. Do something uniquely dangerous in character.
  43. Cast your highest level spell.
  44. Make a skill check with your worst stat.
  45. Mention your backstory to another PC.
  46. Another PC is has the "Charmed" condition.
  47. Reach the first floor of Vecna's tower.
  48. Another PC makes an "Investigation" check.
  49. Ask another PC a non-plot related question in character.