(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Speak first after the DM asks what you do next.
Make a skill check with your worst stat.
Reach the third floor of Vecna's tower.
Another PC is has the "Poisioned" condition.
Another PC is has the "Grappled" condition.
You succeed a saving throw against Vecna.
Another PC mentions thier backstory
Another PC is has the "Prone" condition.
Another PC makes a "Stealth" check.
Reference something that "happened" earlier in the campaign
Ask another PC a non-plot related question in character.
Say something in character during another PC's turn in combat.
Another PC makes a "History" check.
Another PC is has the "Exhausted" condition.
Another PC uses "Inspiration." (not bardic)
Another PC makes an "Arcana" check.
Reach Vecna's accention ritual
Vecna fails a saving throw from your ability/feature.
Another PC makes a "Perception" check.
Another PC makes an "Acrobatics" check.
Get the final blow on a creature.
Another PC is has the "Frightened" condition.
Another PC makes a "Religion" check.
Reach the first floor of Vecna's tower.
Another PC says "Venca" in character.
Reach the second floor of Vecna's tower.
Mention your backstory to another PC.
Another PC refrences something that "happened" earlier in the campaign.
Use non-magical equipment in a creative way.
Another PC makes a "Sleight of Hand" check.
You say "Vecna" in character.
Use a feature that buffs another PC.
Another PC makes an "Athletics" check.
Do something unique to the 2024 rules.
You hit Vecna with an attack.
Reach the fourth floor of Vecna's tower.
Correct the DM with dnd rules.
Another PC is has the "Blinded" condition.
Benifit from knowing a language besides common.
Heal another PC.
Another PC is has the "Charmed" condition.
Cast your highest level spell.
Do something uniquely dangerous in character.
Another PC makes an "Insight" check.
Another PC makes an "Investigation" check.
Use "Inspiration" (not bardic)
Say something in character while taking a turn in combat.