Another PCrefrencessomething that"happened"earlier in thecampaign.Another PCmakes an"Insight"check.Reach thefirst floorof Vecna'stower.Another PCis has the"Frightened"condition.Another PCis has the"Blinded"condition.Another PCis has the"Exhausted"condition.Reach thesecond floorof Vecna'stower.Dosomethingunique to the2024 rules.You say"Vecna" incharacter.HealanotherPC.Correctthe DMwith dndrules.Get thefinal blowon acreature.AnotherPC says"Venca" incharacter.ReachVecna'saccentionritualYou hitVecnawith anattack.Another PCmakes an"Athletics"check.Clarify rulesfor anotherPC. (forgood)Another PCmakes an"Arcana"check.Speak firstafter the DMasks whatyou do next.Another PCmakes a"Perception"check.Reach thethird floorof Vecna'stower.Another PCmakes a"Sleight ofHand"check.Another PCmakes an"Acrobatics"check.Another PCis has the"Prone"condition.You succeeda savingthrowagainstVecna.Reach thefourth floorof Vecna'stower.Use"Inspiration"(not bardic)Make askill checkwith yourworst stat.Another PCis has the"Grappled"condition.Disagreewith anotherPC incharacter.Another PCis has the"Charmed"condition.Benifit fromknowing alanguagebesidescommon.Dosomethinguniquelydangerous incharacter.Use afeature thatbuffsanother PC.Another PCis has the"Poisioned"condition.Mentionyourbackstory toanother PC.Another PCmakes a"Religion"check.Another PCuses"Inspiration."(not bardic)Another PCmentionsthierbackstoryAnotherPC makesa "History"check.Ask anotherPC a non-plot relatedquestion incharacter.Another PCmakes an"Investigation"check.Say somethingin characterduring anotherPC's turn incombat.AnotherPC makesa "Stealth"check.Use non-magicalequipment ina creativeway.Say somethingin characterwhile taking aturn in combat.Referencesomething that"happened"earlier in thecampaignCast yourhighestlevelspell.Vecna fails asaving throwfrom yourability/feature.Another PCrefrencessomething that"happened"earlier in thecampaign.Another PCmakes an"Insight"check.Reach thefirst floorof Vecna'stower.Another PCis has the"Frightened"condition.Another PCis has the"Blinded"condition.Another PCis has the"Exhausted"condition.Reach thesecond floorof Vecna'stower.Dosomethingunique to the2024 rules.You say"Vecna" incharacter.HealanotherPC.Correctthe DMwith dndrules.Get thefinal blowon acreature.AnotherPC says"Venca" incharacter.ReachVecna'saccentionritualYou hitVecnawith anattack.Another PCmakes an"Athletics"check.Clarify rulesfor anotherPC. (forgood)Another PCmakes an"Arcana"check.Speak firstafter the DMasks whatyou do next.Another PCmakes a"Perception"check.Reach thethird floorof Vecna'stower.Another PCmakes a"Sleight ofHand"check.Another PCmakes an"Acrobatics"check.Another PCis has the"Prone"condition.You succeeda savingthrowagainstVecna.Reach thefourth floorof Vecna'stower.Use"Inspiration"(not bardic)Make askill checkwith yourworst stat.Another PCis has the"Grappled"condition.Disagreewith anotherPC incharacter.Another PCis has the"Charmed"condition.Benifit fromknowing alanguagebesidescommon.Dosomethinguniquelydangerous incharacter.Use afeature thatbuffsanother PC.Another PCis has the"Poisioned"condition.Mentionyourbackstory toanother PC.Another PCmakes a"Religion"check.Another PCuses"Inspiration."(not bardic)Another PCmentionsthierbackstoryAnotherPC makesa "History"check.Ask anotherPC a non-plot relatedquestion incharacter.Another PCmakes an"Investigation"check.Say somethingin characterduring anotherPC's turn incombat.AnotherPC makesa "Stealth"check.Use non-magicalequipment ina creativeway.Say somethingin characterwhile taking aturn in combat.Referencesomething that"happened"earlier in thecampaignCast yourhighestlevelspell.Vecna fails asaving throwfrom yourability/feature.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Another PC refrences something that "happened" earlier in the campaign.
  2. Another PC makes an "Insight" check.
  3. Reach the first floor of Vecna's tower.
  4. Another PC is has the "Frightened" condition.
  5. Another PC is has the "Blinded" condition.
  6. Another PC is has the "Exhausted" condition.
  7. Reach the second floor of Vecna's tower.
  8. Do something unique to the 2024 rules.
  9. You say "Vecna" in character.
  10. Heal another PC.
  11. Correct the DM with dnd rules.
  12. Get the final blow on a creature.
  13. Another PC says "Venca" in character.
  14. Reach Vecna's accention ritual
  15. You hit Vecna with an attack.
  16. Another PC makes an "Athletics" check.
  17. Clarify rules for another PC. (for good)
  18. Another PC makes an "Arcana" check.
  19. Speak first after the DM asks what you do next.
  20. Another PC makes a "Perception" check.
  21. Reach the third floor of Vecna's tower.
  22. Another PC makes a "Sleight of Hand" check.
  23. Another PC makes an "Acrobatics" check.
  24. Another PC is has the "Prone" condition.
  25. You succeed a saving throw against Vecna.
  26. Reach the fourth floor of Vecna's tower.
  27. Use "Inspiration" (not bardic)
  28. Make a skill check with your worst stat.
  29. Another PC is has the "Grappled" condition.
  30. Disagree with another PC in character.
  31. Another PC is has the "Charmed" condition.
  32. Benifit from knowing a language besides common.
  33. Do something uniquely dangerous in character.
  34. Use a feature that buffs another PC.
  35. Another PC is has the "Poisioned" condition.
  36. Mention your backstory to another PC.
  37. Another PC makes a "Religion" check.
  38. Another PC uses "Inspiration." (not bardic)
  39. Another PC mentions thier backstory
  40. Another PC makes a "History" check.
  41. Ask another PC a non-plot related question in character.
  42. Another PC makes an "Investigation" check.
  43. Say something in character during another PC's turn in combat.
  44. Another PC makes a "Stealth" check.
  45. Use non-magical equipment in a creative way.
  46. Say something in character while taking a turn in combat.
  47. Reference something that "happened" earlier in the campaign
  48. Cast your highest level spell.
  49. Vecna fails a saving throw from your ability/feature.