(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
Another PC makes an "Investigation" check.
Reach the third floor of Vecna's tower.
Another PC uses "Inspiration." (not bardic)
Another PC makes an "Insight" check.
Another PC makes a "History" check.
Another PC makes a "Religion" check.
Heal another PC.
Another PC makes a "Sleight of Hand" check.
Another PC is has the "Poisioned" condition.
Use "Inspiration" (not bardic)
Reach Vecna's accention ritual
Another PC makes a "Stealth" check.
Another PC makes an "Acrobatics" check.
Reach the second floor of Vecna's tower.
Get the final blow on a creature.
Benifit from knowing a language besides common.
Clarify rules for another PC. (for good)
Disagree with another PC in character.
Another PC says "Venca" in character.
Do something unique to the 2024 rules.
Another PC makes an "Arcana" check.
Another PC makes an "Athletics" check.
Another PC is has the "Exhausted" condition.
Another PC is has the "Blinded" condition.
You say "Vecna" in character.
Use non-magical equipment in a creative way.
Do something uniquely dangerous in character.
Another PC refrences something that "happened" earlier in the campaign.
Vecna fails a saving throw from your ability/feature.
Another PC is has the "Charmed" condition.
You hit Vecna with an attack.
You succeed a saving throw against Vecna.
Another PC mentions thier backstory
Cast your highest level spell.
Say something in character while taking a turn in combat.
Say something in character during another PC's turn in combat.
Another PC is has the "Frightened" condition.
Reference something that "happened" earlier in the campaign
Reach the first floor of Vecna's tower.
Correct the DM with dnd rules.
Another PC makes a "Perception" check.
Ask another PC a non-plot related question in character.