Another PCis has the"Exhausted"condition.Clarify rulesfor anotherPC. (forgood)Vecna fails asaving throwfrom yourability/feature.Mentionyourbackstory toanother PC.Say somethingin characterwhile taking aturn in combat.Dosomethinguniquelydangerous incharacter.Cast yourhighestlevelspell.Another PCmakes a"Perception"check.Another PCmakes an"Insight"check.Use"Inspiration"(not bardic)Disagreewith anotherPC incharacter.Say somethingin characterduring anotherPC's turn incombat.Another PCmakes an"Arcana"check.Reach thesecond floorof Vecna'stower.Speak firstafter the DMasks whatyou do next.Ask anotherPC a non-plot relatedquestion incharacter.Another PCmakes a"Sleight ofHand"check.AnotherPC makesa "Stealth"check.Another PCis has the"Blinded"condition.Reach thethird floorof Vecna'stower.Another PCuses"Inspiration."(not bardic)Another PCmakes an"Athletics"check.Another PCmakes an"Investigation"check.Make askill checkwith yourworst stat.Another PCmakes an"Acrobatics"check.Use afeature thatbuffsanother PC.AnotherPC says"Venca" incharacter.Get thefinal blowon acreature.Reach thefirst floorof Vecna'stower.Benifit fromknowing alanguagebesidescommon.ReachVecna'saccentionritualUse non-magicalequipment ina creativeway.Another PCmakes a"Religion"check.Another PCis has the"Prone"condition.You hitVecnawith anattack.AnotherPC makesa "History"check.Another PCis has the"Frightened"condition.Another PCmentionsthierbackstoryYou say"Vecna" incharacter.Another PCis has the"Poisioned"condition.Correctthe DMwith dndrules.HealanotherPC.Reach thefourth floorof Vecna'stower.You succeeda savingthrowagainstVecna.Another PCis has the"Grappled"condition.Referencesomething that"happened"earlier in thecampaignAnother PCrefrencessomething that"happened"earlier in thecampaign.Another PCis has the"Charmed"condition.Dosomethingunique to the2024 rules.Another PCis has the"Exhausted"condition.Clarify rulesfor anotherPC. (forgood)Vecna fails asaving throwfrom yourability/feature.Mentionyourbackstory toanother PC.Say somethingin characterwhile taking aturn in combat.Dosomethinguniquelydangerous incharacter.Cast yourhighestlevelspell.Another PCmakes a"Perception"check.Another PCmakes an"Insight"check.Use"Inspiration"(not bardic)Disagreewith anotherPC incharacter.Say somethingin characterduring anotherPC's turn incombat.Another PCmakes an"Arcana"check.Reach thesecond floorof Vecna'stower.Speak firstafter the DMasks whatyou do next.Ask anotherPC a non-plot relatedquestion incharacter.Another PCmakes a"Sleight ofHand"check.AnotherPC makesa "Stealth"check.Another PCis has the"Blinded"condition.Reach thethird floorof Vecna'stower.Another PCuses"Inspiration."(not bardic)Another PCmakes an"Athletics"check.Another PCmakes an"Investigation"check.Make askill checkwith yourworst stat.Another PCmakes an"Acrobatics"check.Use afeature thatbuffsanother PC.AnotherPC says"Venca" incharacter.Get thefinal blowon acreature.Reach thefirst floorof Vecna'stower.Benifit fromknowing alanguagebesidescommon.ReachVecna'saccentionritualUse non-magicalequipment ina creativeway.Another PCmakes a"Religion"check.Another PCis has the"Prone"condition.You hitVecnawith anattack.AnotherPC makesa "History"check.Another PCis has the"Frightened"condition.Another PCmentionsthierbackstoryYou say"Vecna" incharacter.Another PCis has the"Poisioned"condition.Correctthe DMwith dndrules.HealanotherPC.Reach thefourth floorof Vecna'stower.You succeeda savingthrowagainstVecna.Another PCis has the"Grappled"condition.Referencesomething that"happened"earlier in thecampaignAnother PCrefrencessomething that"happened"earlier in thecampaign.Another PCis has the"Charmed"condition.Dosomethingunique to the2024 rules.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Another PC is has the "Exhausted" condition.
  2. Clarify rules for another PC. (for good)
  3. Vecna fails a saving throw from your ability/feature.
  4. Mention your backstory to another PC.
  5. Say something in character while taking a turn in combat.
  6. Do something uniquely dangerous in character.
  7. Cast your highest level spell.
  8. Another PC makes a "Perception" check.
  9. Another PC makes an "Insight" check.
  10. Use "Inspiration" (not bardic)
  11. Disagree with another PC in character.
  12. Say something in character during another PC's turn in combat.
  13. Another PC makes an "Arcana" check.
  14. Reach the second floor of Vecna's tower.
  15. Speak first after the DM asks what you do next.
  16. Ask another PC a non-plot related question in character.
  17. Another PC makes a "Sleight of Hand" check.
  18. Another PC makes a "Stealth" check.
  19. Another PC is has the "Blinded" condition.
  20. Reach the third floor of Vecna's tower.
  21. Another PC uses "Inspiration." (not bardic)
  22. Another PC makes an "Athletics" check.
  23. Another PC makes an "Investigation" check.
  24. Make a skill check with your worst stat.
  25. Another PC makes an "Acrobatics" check.
  26. Use a feature that buffs another PC.
  27. Another PC says "Venca" in character.
  28. Get the final blow on a creature.
  29. Reach the first floor of Vecna's tower.
  30. Benifit from knowing a language besides common.
  31. Reach Vecna's accention ritual
  32. Use non-magical equipment in a creative way.
  33. Another PC makes a "Religion" check.
  34. Another PC is has the "Prone" condition.
  35. You hit Vecna with an attack.
  36. Another PC makes a "History" check.
  37. Another PC is has the "Frightened" condition.
  38. Another PC mentions thier backstory
  39. You say "Vecna" in character.
  40. Another PC is has the "Poisioned" condition.
  41. Correct the DM with dnd rules.
  42. Heal another PC.
  43. Reach the fourth floor of Vecna's tower.
  44. You succeed a saving throw against Vecna.
  45. Another PC is has the "Grappled" condition.
  46. Reference something that "happened" earlier in the campaign
  47. Another PC refrences something that "happened" earlier in the campaign.
  48. Another PC is has the "Charmed" condition.
  49. Do something unique to the 2024 rules.