Another PCmakes an"Insight"check.Another PCis has the"Prone"condition.Another PCis has the"Charmed"condition.You say"Vecna" incharacter.Use afeature thatbuffsanother PC.Reach thesecond floorof Vecna'stower.Another PCmakes a"Sleight ofHand"check.Make askill checkwith yourworst stat.Another PCis has the"Grappled"condition.Another PCmakes an"Acrobatics"check.Another PCuses"Inspiration."(not bardic)Benifit fromknowing alanguagebesidescommon.Use non-magicalequipment ina creativeway.Vecna fails asaving throwfrom yourability/feature.Reach thefirst floorof Vecna'stower.Say somethingin characterwhile taking aturn in combat.Clarify rulesfor anotherPC. (forgood)Another PCmakes a"Perception"check.Cast yourhighestlevelspell.Another PCmentionsthierbackstoryGet thefinal blowon acreature.AnotherPC makesa "Stealth"check.Dosomethingunique to the2024 rules.Mentionyourbackstory toanother PC.AnotherPC makesa "History"check.Say somethingin characterduring anotherPC's turn incombat.Use"Inspiration"(not bardic)Another PCis has the"Frightened"condition.Another PCmakes a"Religion"check.Another PCmakes an"Investigation"check.Reach thethird floorof Vecna'stower.Disagreewith anotherPC incharacter.Another PCrefrencessomething that"happened"earlier in thecampaign.Another PCis has the"Poisioned"condition.Reach thefourth floorof Vecna'stower.Ask anotherPC a non-plot relatedquestion incharacter.Another PCmakes an"Arcana"check.Correctthe DMwith dndrules.Dosomethinguniquelydangerous incharacter.Another PCis has the"Exhausted"condition.Speak firstafter the DMasks whatyou do next.ReachVecna'saccentionritualAnotherPC says"Venca" incharacter.You succeeda savingthrowagainstVecna.Another PCmakes an"Athletics"check.Referencesomething that"happened"earlier in thecampaignYou hitVecnawith anattack.Another PCis has the"Blinded"condition.HealanotherPC.Another PCmakes an"Insight"check.Another PCis has the"Prone"condition.Another PCis has the"Charmed"condition.You say"Vecna" incharacter.Use afeature thatbuffsanother PC.Reach thesecond floorof Vecna'stower.Another PCmakes a"Sleight ofHand"check.Make askill checkwith yourworst stat.Another PCis has the"Grappled"condition.Another PCmakes an"Acrobatics"check.Another PCuses"Inspiration."(not bardic)Benifit fromknowing alanguagebesidescommon.Use non-magicalequipment ina creativeway.Vecna fails asaving throwfrom yourability/feature.Reach thefirst floorof Vecna'stower.Say somethingin characterwhile taking aturn in combat.Clarify rulesfor anotherPC. (forgood)Another PCmakes a"Perception"check.Cast yourhighestlevelspell.Another PCmentionsthierbackstoryGet thefinal blowon acreature.AnotherPC makesa "Stealth"check.Dosomethingunique to the2024 rules.Mentionyourbackstory toanother PC.AnotherPC makesa "History"check.Say somethingin characterduring anotherPC's turn incombat.Use"Inspiration"(not bardic)Another PCis has the"Frightened"condition.Another PCmakes a"Religion"check.Another PCmakes an"Investigation"check.Reach thethird floorof Vecna'stower.Disagreewith anotherPC incharacter.Another PCrefrencessomething that"happened"earlier in thecampaign.Another PCis has the"Poisioned"condition.Reach thefourth floorof Vecna'stower.Ask anotherPC a non-plot relatedquestion incharacter.Another PCmakes an"Arcana"check.Correctthe DMwith dndrules.Dosomethinguniquelydangerous incharacter.Another PCis has the"Exhausted"condition.Speak firstafter the DMasks whatyou do next.ReachVecna'saccentionritualAnotherPC says"Venca" incharacter.You succeeda savingthrowagainstVecna.Another PCmakes an"Athletics"check.Referencesomething that"happened"earlier in thecampaignYou hitVecnawith anattack.Another PCis has the"Blinded"condition.HealanotherPC.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Another PC makes an "Insight" check.
  2. Another PC is has the "Prone" condition.
  3. Another PC is has the "Charmed" condition.
  4. You say "Vecna" in character.
  5. Use a feature that buffs another PC.
  6. Reach the second floor of Vecna's tower.
  7. Another PC makes a "Sleight of Hand" check.
  8. Make a skill check with your worst stat.
  9. Another PC is has the "Grappled" condition.
  10. Another PC makes an "Acrobatics" check.
  11. Another PC uses "Inspiration." (not bardic)
  12. Benifit from knowing a language besides common.
  13. Use non-magical equipment in a creative way.
  14. Vecna fails a saving throw from your ability/feature.
  15. Reach the first floor of Vecna's tower.
  16. Say something in character while taking a turn in combat.
  17. Clarify rules for another PC. (for good)
  18. Another PC makes a "Perception" check.
  19. Cast your highest level spell.
  20. Another PC mentions thier backstory
  21. Get the final blow on a creature.
  22. Another PC makes a "Stealth" check.
  23. Do something unique to the 2024 rules.
  24. Mention your backstory to another PC.
  25. Another PC makes a "History" check.
  26. Say something in character during another PC's turn in combat.
  27. Use "Inspiration" (not bardic)
  28. Another PC is has the "Frightened" condition.
  29. Another PC makes a "Religion" check.
  30. Another PC makes an "Investigation" check.
  31. Reach the third floor of Vecna's tower.
  32. Disagree with another PC in character.
  33. Another PC refrences something that "happened" earlier in the campaign.
  34. Another PC is has the "Poisioned" condition.
  35. Reach the fourth floor of Vecna's tower.
  36. Ask another PC a non-plot related question in character.
  37. Another PC makes an "Arcana" check.
  38. Correct the DM with dnd rules.
  39. Do something uniquely dangerous in character.
  40. Another PC is has the "Exhausted" condition.
  41. Speak first after the DM asks what you do next.
  42. Reach Vecna's accention ritual
  43. Another PC says "Venca" in character.
  44. You succeed a saving throw against Vecna.
  45. Another PC makes an "Athletics" check.
  46. Reference something that "happened" earlier in the campaign
  47. You hit Vecna with an attack.
  48. Another PC is has the "Blinded" condition.
  49. Heal another PC.