Another PCmakes an"Investigation"check.Reach thethird floorof Vecna'stower.Another PCuses"Inspiration."(not bardic)Another PCmakes an"Insight"check.AnotherPC makesa "History"check.Another PCmakes a"Religion"check.HealanotherPC.Another PCmakes a"Sleight ofHand"check.Another PCis has the"Poisioned"condition.Use"Inspiration"(not bardic)ReachVecna'saccentionritualAnotherPC makesa "Stealth"check.Another PCmakes an"Acrobatics"check.Reach thesecond floorof Vecna'stower.Get thefinal blowon acreature.Benifit fromknowing alanguagebesidescommon.Clarify rulesfor anotherPC. (forgood)Disagreewith anotherPC incharacter.AnotherPC says"Venca" incharacter.Dosomethingunique to the2024 rules.Another PCmakes an"Arcana"check.Another PCmakes an"Athletics"check.Another PCis has the"Exhausted"condition.Another PCis has the"Blinded"condition.You say"Vecna" incharacter.Use non-magicalequipment ina creativeway.Dosomethinguniquelydangerous incharacter.Another PCrefrencessomething that"happened"earlier in thecampaign.Vecna fails asaving throwfrom yourability/feature.Another PCis has the"Charmed"condition.You hitVecnawith anattack.You succeeda savingthrowagainstVecna.Another PCmentionsthierbackstoryCast yourhighestlevelspell.Say somethingin characterwhile taking aturn in combat.Say somethingin characterduring anotherPC's turn incombat.Another PCis has the"Frightened"condition.Referencesomething that"happened"earlier in thecampaignReach thefirst floorof Vecna'stower.Correctthe DMwith dndrules.Another PCmakes a"Perception"check.Ask anotherPC a non-plot relatedquestion incharacter.Speak firstafter the DMasks whatyou do next.Mentionyourbackstory toanother PC.Another PCis has the"Prone"condition.Another PCis has the"Grappled"condition.Reach thefourth floorof Vecna'stower.Use afeature thatbuffsanother PC.Make askill checkwith yourworst stat.Another PCmakes an"Investigation"check.Reach thethird floorof Vecna'stower.Another PCuses"Inspiration."(not bardic)Another PCmakes an"Insight"check.AnotherPC makesa "History"check.Another PCmakes a"Religion"check.HealanotherPC.Another PCmakes a"Sleight ofHand"check.Another PCis has the"Poisioned"condition.Use"Inspiration"(not bardic)ReachVecna'saccentionritualAnotherPC makesa "Stealth"check.Another PCmakes an"Acrobatics"check.Reach thesecond floorof Vecna'stower.Get thefinal blowon acreature.Benifit fromknowing alanguagebesidescommon.Clarify rulesfor anotherPC. (forgood)Disagreewith anotherPC incharacter.AnotherPC says"Venca" incharacter.Dosomethingunique to the2024 rules.Another PCmakes an"Arcana"check.Another PCmakes an"Athletics"check.Another PCis has the"Exhausted"condition.Another PCis has the"Blinded"condition.You say"Vecna" incharacter.Use non-magicalequipment ina creativeway.Dosomethinguniquelydangerous incharacter.Another PCrefrencessomething that"happened"earlier in thecampaign.Vecna fails asaving throwfrom yourability/feature.Another PCis has the"Charmed"condition.You hitVecnawith anattack.You succeeda savingthrowagainstVecna.Another PCmentionsthierbackstoryCast yourhighestlevelspell.Say somethingin characterwhile taking aturn in combat.Say somethingin characterduring anotherPC's turn incombat.Another PCis has the"Frightened"condition.Referencesomething that"happened"earlier in thecampaignReach thefirst floorof Vecna'stower.Correctthe DMwith dndrules.Another PCmakes a"Perception"check.Ask anotherPC a non-plot relatedquestion incharacter.Speak firstafter the DMasks whatyou do next.Mentionyourbackstory toanother PC.Another PCis has the"Prone"condition.Another PCis has the"Grappled"condition.Reach thefourth floorof Vecna'stower.Use afeature thatbuffsanother PC.Make askill checkwith yourworst stat.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
  1. Another PC makes an "Investigation" check.
  2. Reach the third floor of Vecna's tower.
  3. Another PC uses "Inspiration." (not bardic)
  4. Another PC makes an "Insight" check.
  5. Another PC makes a "History" check.
  6. Another PC makes a "Religion" check.
  7. Heal another PC.
  8. Another PC makes a "Sleight of Hand" check.
  9. Another PC is has the "Poisioned" condition.
  10. Use "Inspiration" (not bardic)
  11. Reach Vecna's accention ritual
  12. Another PC makes a "Stealth" check.
  13. Another PC makes an "Acrobatics" check.
  14. Reach the second floor of Vecna's tower.
  15. Get the final blow on a creature.
  16. Benifit from knowing a language besides common.
  17. Clarify rules for another PC. (for good)
  18. Disagree with another PC in character.
  19. Another PC says "Venca" in character.
  20. Do something unique to the 2024 rules.
  21. Another PC makes an "Arcana" check.
  22. Another PC makes an "Athletics" check.
  23. Another PC is has the "Exhausted" condition.
  24. Another PC is has the "Blinded" condition.
  25. You say "Vecna" in character.
  26. Use non-magical equipment in a creative way.
  27. Do something uniquely dangerous in character.
  28. Another PC refrences something that "happened" earlier in the campaign.
  29. Vecna fails a saving throw from your ability/feature.
  30. Another PC is has the "Charmed" condition.
  31. You hit Vecna with an attack.
  32. You succeed a saving throw against Vecna.
  33. Another PC mentions thier backstory
  34. Cast your highest level spell.
  35. Say something in character while taking a turn in combat.
  36. Say something in character during another PC's turn in combat.
  37. Another PC is has the "Frightened" condition.
  38. Reference something that "happened" earlier in the campaign
  39. Reach the first floor of Vecna's tower.
  40. Correct the DM with dnd rules.
  41. Another PC makes a "Perception" check.
  42. Ask another PC a non-plot related question in character.
  43. Speak first after the DM asks what you do next.
  44. Mention your backstory to another PC.
  45. Another PC is has the "Prone" condition.
  46. Another PC is has the "Grappled" condition.
  47. Reach the fourth floor of Vecna's tower.
  48. Use a feature that buffs another PC.
  49. Make a skill check with your worst stat.