(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Another PC refrences something that "happened" earlier in the campaign.
Another PC makes an "Insight" check.
Reach the first floor of Vecna's tower.
Another PC is has the "Frightened" condition.
Another PC is has the "Blinded" condition.
Another PC is has the "Exhausted" condition.
Reach the second floor of Vecna's tower.
Do something unique to the 2024 rules.
You say "Vecna" in character.
Heal another PC.
Correct the DM with dnd rules.
Get the final blow on a creature.
Another PC says "Venca" in character.
Reach Vecna's accention ritual
You hit Vecna with an attack.
Another PC makes an "Athletics" check.
Clarify rules for another PC. (for good)
Another PC makes an "Arcana" check.
Speak first after the DM asks what you do next.
Another PC makes a "Perception" check.
Reach the third floor of Vecna's tower.
Another PC makes a "Sleight of Hand" check.
Another PC makes an "Acrobatics" check.
Another PC is has the "Prone" condition.
You succeed a saving throw against Vecna.
Reach the fourth floor of Vecna's tower.
Use "Inspiration" (not bardic)
Make a skill check with your worst stat.
Another PC is has the "Grappled" condition.
Disagree with another PC in character.
Another PC is has the "Charmed" condition.
Benifit from knowing a language besides common.
Do something uniquely dangerous in character.
Use a feature that buffs another PC.
Another PC is has the "Poisioned" condition.
Mention your backstory to another PC.
Another PC makes a "Religion" check.
Another PC uses "Inspiration." (not bardic)
Another PC mentions thier backstory
Another PC makes a "History" check.
Ask another PC a non-plot related question in character.
Another PC makes an "Investigation" check.
Say something in character during another PC's turn in combat.
Another PC makes a "Stealth" check.
Use non-magical equipment in a creative way.
Say something in character while taking a turn in combat.
Reference something that "happened" earlier in the campaign
Cast your highest level spell.
Vecna fails a saving throw from your ability/feature.