(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Reach the third floor of Vecna's tower.
Another PC makes a "Sleight of Hand" check.
Use "Inspiration" (not bardic)
Another PC is has the "Prone" condition.
Another PC makes an "Arcana" check.
Speak first after the DM asks what you do next.
Another PC is has the "Poisioned" condition.
Another PC makes an "Acrobatics" check.
Another PC makes a "Religion" check.
Another PC makes an "Athletics" check.
Another PC makes a "History" check.
Another PC is has the "Grappled" condition.
Reach the second floor of Vecna's tower.
You succeed a saving throw against Vecna.
Heal another PC.
Get the final blow on a creature.
Another PC mentions thier backstory
You say "Vecna" in character.
Reference something that "happened" earlier in the campaign
Disagree with another PC in character.
Another PC is has the "Blinded" condition.
Say something in character during another PC's turn in combat.
Do something unique to the 2024 rules.
Another PC makes an "Insight" check.
Vecna fails a saving throw from your ability/feature.
You hit Vecna with an attack.
Say something in character while taking a turn in combat.
Benifit from knowing a language besides common.
Correct the DM with dnd rules.
Reach Vecna's accention ritual
Another PC uses "Inspiration." (not bardic)
Another PC is has the "Frightened" condition.
Clarify rules for another PC. (for good)
Reach the fourth floor of Vecna's tower.
Another PC says "Venca" in character.
Another PC makes a "Stealth" check.
Another PC is has the "Exhausted" condition.
Another PC makes a "Perception" check.
Use a feature that buffs another PC.
Use non-magical equipment in a creative way.
Another PC refrences something that "happened" earlier in the campaign.
Do something uniquely dangerous in character.
Cast your highest level spell.
Make a skill check with your worst stat.
Mention your backstory to another PC.
Another PC is has the "Charmed" condition.
Reach the first floor of Vecna's tower.
Another PC makes an "Investigation" check.
Ask another PC a non-plot related question in character.