Another PCmakes a"Religion"check.Reach thethird floorof Vecna'stower.Another PCis has the"Grappled"condition.AnotherPC makesa "History"check.Another PCis has the"Charmed"condition.Referencesomething that"happened"earlier in thecampaignMentionyourbackstory toanother PC.ReachVecna'saccentionritualDosomethingunique to the2024 rules.Another PCuses"Inspiration."(not bardic)You say"Vecna" incharacter.Use afeature thatbuffsanother PC.Ask anotherPC a non-plot relatedquestion incharacter.Another PCmakes an"Investigation"check.Dosomethinguniquelydangerous incharacter.Another PCis has the"Exhausted"condition.Another PCrefrencessomething that"happened"earlier in thecampaign.Another PCmakes an"Acrobatics"check.Reach thesecond floorof Vecna'stower.Another PCmakes an"Insight"check.Say somethingin characterwhile taking aturn in combat.Clarify rulesfor anotherPC. (forgood)Another PCmentionsthierbackstoryAnotherPC says"Venca" incharacter.Benifit fromknowing alanguagebesidescommon.Another PCmakes a"Perception"check.Another PCis has the"Frightened"condition.Vecna fails asaving throwfrom yourability/feature.Say somethingin characterduring anotherPC's turn incombat.Reach thefourth floorof Vecna'stower.Cast yourhighestlevelspell.Reach thefirst floorof Vecna'stower.Use non-magicalequipment ina creativeway.Make askill checkwith yourworst stat.Another PCis has the"Prone"condition.Correctthe DMwith dndrules.You hitVecnawith anattack.Disagreewith anotherPC incharacter.Another PCmakes an"Arcana"check.Another PCis has the"Blinded"condition.Another PCis has the"Poisioned"condition.Another PCmakes a"Sleight ofHand"check.Get thefinal blowon acreature.Use"Inspiration"(not bardic)Another PCmakes an"Athletics"check.You succeeda savingthrowagainstVecna.AnotherPC makesa "Stealth"check.HealanotherPC.Speak firstafter the DMasks whatyou do next.Another PCmakes a"Religion"check.Reach thethird floorof Vecna'stower.Another PCis has the"Grappled"condition.AnotherPC makesa "History"check.Another PCis has the"Charmed"condition.Referencesomething that"happened"earlier in thecampaignMentionyourbackstory toanother PC.ReachVecna'saccentionritualDosomethingunique to the2024 rules.Another PCuses"Inspiration."(not bardic)You say"Vecna" incharacter.Use afeature thatbuffsanother PC.Ask anotherPC a non-plot relatedquestion incharacter.Another PCmakes an"Investigation"check.Dosomethinguniquelydangerous incharacter.Another PCis has the"Exhausted"condition.Another PCrefrencessomething that"happened"earlier in thecampaign.Another PCmakes an"Acrobatics"check.Reach thesecond floorof Vecna'stower.Another PCmakes an"Insight"check.Say somethingin characterwhile taking aturn in combat.Clarify rulesfor anotherPC. (forgood)Another PCmentionsthierbackstoryAnotherPC says"Venca" incharacter.Benifit fromknowing alanguagebesidescommon.Another PCmakes a"Perception"check.Another PCis has the"Frightened"condition.Vecna fails asaving throwfrom yourability/feature.Say somethingin characterduring anotherPC's turn incombat.Reach thefourth floorof Vecna'stower.Cast yourhighestlevelspell.Reach thefirst floorof Vecna'stower.Use non-magicalequipment ina creativeway.Make askill checkwith yourworst stat.Another PCis has the"Prone"condition.Correctthe DMwith dndrules.You hitVecnawith anattack.Disagreewith anotherPC incharacter.Another PCmakes an"Arcana"check.Another PCis has the"Blinded"condition.Another PCis has the"Poisioned"condition.Another PCmakes a"Sleight ofHand"check.Get thefinal blowon acreature.Use"Inspiration"(not bardic)Another PCmakes an"Athletics"check.You succeeda savingthrowagainstVecna.AnotherPC makesa "Stealth"check.HealanotherPC.Speak firstafter the DMasks whatyou do next.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
  1. Another PC makes a "Religion" check.
  2. Reach the third floor of Vecna's tower.
  3. Another PC is has the "Grappled" condition.
  4. Another PC makes a "History" check.
  5. Another PC is has the "Charmed" condition.
  6. Reference something that "happened" earlier in the campaign
  7. Mention your backstory to another PC.
  8. Reach Vecna's accention ritual
  9. Do something unique to the 2024 rules.
  10. Another PC uses "Inspiration." (not bardic)
  11. You say "Vecna" in character.
  12. Use a feature that buffs another PC.
  13. Ask another PC a non-plot related question in character.
  14. Another PC makes an "Investigation" check.
  15. Do something uniquely dangerous in character.
  16. Another PC is has the "Exhausted" condition.
  17. Another PC refrences something that "happened" earlier in the campaign.
  18. Another PC makes an "Acrobatics" check.
  19. Reach the second floor of Vecna's tower.
  20. Another PC makes an "Insight" check.
  21. Say something in character while taking a turn in combat.
  22. Clarify rules for another PC. (for good)
  23. Another PC mentions thier backstory
  24. Another PC says "Venca" in character.
  25. Benifit from knowing a language besides common.
  26. Another PC makes a "Perception" check.
  27. Another PC is has the "Frightened" condition.
  28. Vecna fails a saving throw from your ability/feature.
  29. Say something in character during another PC's turn in combat.
  30. Reach the fourth floor of Vecna's tower.
  31. Cast your highest level spell.
  32. Reach the first floor of Vecna's tower.
  33. Use non-magical equipment in a creative way.
  34. Make a skill check with your worst stat.
  35. Another PC is has the "Prone" condition.
  36. Correct the DM with dnd rules.
  37. You hit Vecna with an attack.
  38. Disagree with another PC in character.
  39. Another PC makes an "Arcana" check.
  40. Another PC is has the "Blinded" condition.
  41. Another PC is has the "Poisioned" condition.
  42. Another PC makes a "Sleight of Hand" check.
  43. Get the final blow on a creature.
  44. Use "Inspiration" (not bardic)
  45. Another PC makes an "Athletics" check.
  46. You succeed a saving throw against Vecna.
  47. Another PC makes a "Stealth" check.
  48. Heal another PC.
  49. Speak first after the DM asks what you do next.