AnotherPC says"Venca" incharacter.Another PCmakes an"Athletics"check.Another PCis has the"Grappled"condition.Mentionyourbackstory toanother PC.Use afeature thatbuffsanother PC.Say somethingin characterwhile taking aturn in combat.Disagreewith anotherPC incharacter.Cast yourhighestlevelspell.Another PCmakes a"Religion"check.Another PCmakes an"Arcana"check.Get thefinal blowon acreature.Another PCis has the"Exhausted"condition.Correctthe DMwith dndrules.Another PCis has the"Frightened"condition.You say"Vecna" incharacter.Reach thefourth floorof Vecna'stower.Another PCmakes a"Perception"check.Another PCrefrencessomething that"happened"earlier in thecampaign.Reach thefirst floorof Vecna'stower.Another PCis has the"Charmed"condition.Another PCis has the"Prone"condition.Another PCmakes an"Insight"check.HealanotherPC.Another PCis has the"Blinded"condition.Clarify rulesfor anotherPC. (forgood)Use non-magicalequipment ina creativeway.You hitVecnawith anattack.ReachVecna'saccentionritualAnother PCuses"Inspiration."(not bardic)Vecna fails asaving throwfrom yourability/feature.Dosomethinguniquelydangerous incharacter.Benifit fromknowing alanguagebesidescommon.Speak firstafter the DMasks whatyou do next.Another PCmentionsthierbackstoryReferencesomething that"happened"earlier in thecampaignSay somethingin characterduring anotherPC's turn incombat.Another PCis has the"Poisioned"condition.You succeeda savingthrowagainstVecna.Make askill checkwith yourworst stat.Reach thethird floorof Vecna'stower.AnotherPC makesa "Stealth"check.Ask anotherPC a non-plot relatedquestion incharacter.Use"Inspiration"(not bardic)Dosomethingunique to the2024 rules.AnotherPC makesa "History"check.Another PCmakes an"Acrobatics"check.Another PCmakes an"Investigation"check.Another PCmakes a"Sleight ofHand"check.Reach thesecond floorof Vecna'stower.AnotherPC says"Venca" incharacter.Another PCmakes an"Athletics"check.Another PCis has the"Grappled"condition.Mentionyourbackstory toanother PC.Use afeature thatbuffsanother PC.Say somethingin characterwhile taking aturn in combat.Disagreewith anotherPC incharacter.Cast yourhighestlevelspell.Another PCmakes a"Religion"check.Another PCmakes an"Arcana"check.Get thefinal blowon acreature.Another PCis has the"Exhausted"condition.Correctthe DMwith dndrules.Another PCis has the"Frightened"condition.You say"Vecna" incharacter.Reach thefourth floorof Vecna'stower.Another PCmakes a"Perception"check.Another PCrefrencessomething that"happened"earlier in thecampaign.Reach thefirst floorof Vecna'stower.Another PCis has the"Charmed"condition.Another PCis has the"Prone"condition.Another PCmakes an"Insight"check.HealanotherPC.Another PCis has the"Blinded"condition.Clarify rulesfor anotherPC. (forgood)Use non-magicalequipment ina creativeway.You hitVecnawith anattack.ReachVecna'saccentionritualAnother PCuses"Inspiration."(not bardic)Vecna fails asaving throwfrom yourability/feature.Dosomethinguniquelydangerous incharacter.Benifit fromknowing alanguagebesidescommon.Speak firstafter the DMasks whatyou do next.Another PCmentionsthierbackstoryReferencesomething that"happened"earlier in thecampaignSay somethingin characterduring anotherPC's turn incombat.Another PCis has the"Poisioned"condition.You succeeda savingthrowagainstVecna.Make askill checkwith yourworst stat.Reach thethird floorof Vecna'stower.AnotherPC makesa "Stealth"check.Ask anotherPC a non-plot relatedquestion incharacter.Use"Inspiration"(not bardic)Dosomethingunique to the2024 rules.AnotherPC makesa "History"check.Another PCmakes an"Acrobatics"check.Another PCmakes an"Investigation"check.Another PCmakes a"Sleight ofHand"check.Reach thesecond floorof Vecna'stower.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Another PC says "Venca" in character.
  2. Another PC makes an "Athletics" check.
  3. Another PC is has the "Grappled" condition.
  4. Mention your backstory to another PC.
  5. Use a feature that buffs another PC.
  6. Say something in character while taking a turn in combat.
  7. Disagree with another PC in character.
  8. Cast your highest level spell.
  9. Another PC makes a "Religion" check.
  10. Another PC makes an "Arcana" check.
  11. Get the final blow on a creature.
  12. Another PC is has the "Exhausted" condition.
  13. Correct the DM with dnd rules.
  14. Another PC is has the "Frightened" condition.
  15. You say "Vecna" in character.
  16. Reach the fourth floor of Vecna's tower.
  17. Another PC makes a "Perception" check.
  18. Another PC refrences something that "happened" earlier in the campaign.
  19. Reach the first floor of Vecna's tower.
  20. Another PC is has the "Charmed" condition.
  21. Another PC is has the "Prone" condition.
  22. Another PC makes an "Insight" check.
  23. Heal another PC.
  24. Another PC is has the "Blinded" condition.
  25. Clarify rules for another PC. (for good)
  26. Use non-magical equipment in a creative way.
  27. You hit Vecna with an attack.
  28. Reach Vecna's accention ritual
  29. Another PC uses "Inspiration." (not bardic)
  30. Vecna fails a saving throw from your ability/feature.
  31. Do something uniquely dangerous in character.
  32. Benifit from knowing a language besides common.
  33. Speak first after the DM asks what you do next.
  34. Another PC mentions thier backstory
  35. Reference something that "happened" earlier in the campaign
  36. Say something in character during another PC's turn in combat.
  37. Another PC is has the "Poisioned" condition.
  38. You succeed a saving throw against Vecna.
  39. Make a skill check with your worst stat.
  40. Reach the third floor of Vecna's tower.
  41. Another PC makes a "Stealth" check.
  42. Ask another PC a non-plot related question in character.
  43. Use "Inspiration" (not bardic)
  44. Do something unique to the 2024 rules.
  45. Another PC makes a "History" check.
  46. Another PC makes an "Acrobatics" check.
  47. Another PC makes an "Investigation" check.
  48. Another PC makes a "Sleight of Hand" check.
  49. Reach the second floor of Vecna's tower.