Another PCmakes an"Investigation"check.Referencesomething that"happened"earlier in thecampaignSpeak firstafter the DMasks whatyou do next.Another PCmakes a"Religion"check.HealanotherPC.Another PCis has the"Frightened"condition.Another PCmentionsthierbackstoryClarify rulesfor anotherPC. (forgood)You hitVecnawith anattack.Reach thesecond floorof Vecna'stower.Make askill checkwith yourworst stat.Benifit fromknowing alanguagebesidescommon.Another PCis has the"Prone"condition.You say"Vecna" incharacter.Another PCis has the"Charmed"condition.Another PCis has the"Blinded"condition.Say somethingin characterwhile taking aturn in combat.Cast yourhighestlevelspell.Another PCmakes an"Arcana"check.Ask anotherPC a non-plot relatedquestion incharacter.Correctthe DMwith dndrules.Another PCis has the"Exhausted"condition.Another PCmakes a"Sleight ofHand"check.AnotherPC says"Venca" incharacter.Another PCmakes an"Athletics"check.Reach thethird floorof Vecna'stower.Another PCis has the"Grappled"condition.ReachVecna'saccentionritualAnother PCmakes an"Acrobatics"check.Reach thefourth floorof Vecna'stower.Another PCuses"Inspiration."(not bardic)Reach thefirst floorof Vecna'stower.Use"Inspiration"(not bardic)Another PCrefrencessomething that"happened"earlier in thecampaign.Say somethingin characterduring anotherPC's turn incombat.Use afeature thatbuffsanother PC.Disagreewith anotherPC incharacter.Dosomethingunique to the2024 rules.Dosomethinguniquelydangerous incharacter.Vecna fails asaving throwfrom yourability/feature.Another PCmakes a"Perception"check.Get thefinal blowon acreature.Use non-magicalequipment ina creativeway.AnotherPC makesa "History"check.AnotherPC makesa "Stealth"check.You succeeda savingthrowagainstVecna.Mentionyourbackstory toanother PC.Another PCmakes an"Insight"check.Another PCis has the"Poisioned"condition.Another PCmakes an"Investigation"check.Referencesomething that"happened"earlier in thecampaignSpeak firstafter the DMasks whatyou do next.Another PCmakes a"Religion"check.HealanotherPC.Another PCis has the"Frightened"condition.Another PCmentionsthierbackstoryClarify rulesfor anotherPC. (forgood)You hitVecnawith anattack.Reach thesecond floorof Vecna'stower.Make askill checkwith yourworst stat.Benifit fromknowing alanguagebesidescommon.Another PCis has the"Prone"condition.You say"Vecna" incharacter.Another PCis has the"Charmed"condition.Another PCis has the"Blinded"condition.Say somethingin characterwhile taking aturn in combat.Cast yourhighestlevelspell.Another PCmakes an"Arcana"check.Ask anotherPC a non-plot relatedquestion incharacter.Correctthe DMwith dndrules.Another PCis has the"Exhausted"condition.Another PCmakes a"Sleight ofHand"check.AnotherPC says"Venca" incharacter.Another PCmakes an"Athletics"check.Reach thethird floorof Vecna'stower.Another PCis has the"Grappled"condition.ReachVecna'saccentionritualAnother PCmakes an"Acrobatics"check.Reach thefourth floorof Vecna'stower.Another PCuses"Inspiration."(not bardic)Reach thefirst floorof Vecna'stower.Use"Inspiration"(not bardic)Another PCrefrencessomething that"happened"earlier in thecampaign.Say somethingin characterduring anotherPC's turn incombat.Use afeature thatbuffsanother PC.Disagreewith anotherPC incharacter.Dosomethingunique to the2024 rules.Dosomethinguniquelydangerous incharacter.Vecna fails asaving throwfrom yourability/feature.Another PCmakes a"Perception"check.Get thefinal blowon acreature.Use non-magicalequipment ina creativeway.AnotherPC makesa "History"check.AnotherPC makesa "Stealth"check.You succeeda savingthrowagainstVecna.Mentionyourbackstory toanother PC.Another PCmakes an"Insight"check.Another PCis has the"Poisioned"condition.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Another PC makes an "Investigation" check.
  2. Reference something that "happened" earlier in the campaign
  3. Speak first after the DM asks what you do next.
  4. Another PC makes a "Religion" check.
  5. Heal another PC.
  6. Another PC is has the "Frightened" condition.
  7. Another PC mentions thier backstory
  8. Clarify rules for another PC. (for good)
  9. You hit Vecna with an attack.
  10. Reach the second floor of Vecna's tower.
  11. Make a skill check with your worst stat.
  12. Benifit from knowing a language besides common.
  13. Another PC is has the "Prone" condition.
  14. You say "Vecna" in character.
  15. Another PC is has the "Charmed" condition.
  16. Another PC is has the "Blinded" condition.
  17. Say something in character while taking a turn in combat.
  18. Cast your highest level spell.
  19. Another PC makes an "Arcana" check.
  20. Ask another PC a non-plot related question in character.
  21. Correct the DM with dnd rules.
  22. Another PC is has the "Exhausted" condition.
  23. Another PC makes a "Sleight of Hand" check.
  24. Another PC says "Venca" in character.
  25. Another PC makes an "Athletics" check.
  26. Reach the third floor of Vecna's tower.
  27. Another PC is has the "Grappled" condition.
  28. Reach Vecna's accention ritual
  29. Another PC makes an "Acrobatics" check.
  30. Reach the fourth floor of Vecna's tower.
  31. Another PC uses "Inspiration." (not bardic)
  32. Reach the first floor of Vecna's tower.
  33. Use "Inspiration" (not bardic)
  34. Another PC refrences something that "happened" earlier in the campaign.
  35. Say something in character during another PC's turn in combat.
  36. Use a feature that buffs another PC.
  37. Disagree with another PC in character.
  38. Do something unique to the 2024 rules.
  39. Do something uniquely dangerous in character.
  40. Vecna fails a saving throw from your ability/feature.
  41. Another PC makes a "Perception" check.
  42. Get the final blow on a creature.
  43. Use non-magical equipment in a creative way.
  44. Another PC makes a "History" check.
  45. Another PC makes a "Stealth" check.
  46. You succeed a saving throw against Vecna.
  47. Mention your backstory to another PC.
  48. Another PC makes an "Insight" check.
  49. Another PC is has the "Poisioned" condition.