Use afeature thatbuffsanother PC.Another PCuses"Inspiration."(not bardic)You succeeda savingthrowagainstVecna.Another PCis has the"Grappled"condition.AnotherPC says"Venca" incharacter.Correctthe DMwith dndrules.ReachVecna'saccentionritualUse"Inspiration"(not bardic)AnotherPC makesa "Stealth"check.AnotherPC makesa "History"check.Referencesomething that"happened"earlier in thecampaignAnother PCis has the"Blinded"condition.Another PCmakes an"Investigation"check.Reach thesecond floorof Vecna'stower.Get thefinal blowon acreature.You hitVecnawith anattack.Another PCrefrencessomething that"happened"earlier in thecampaign.Disagreewith anotherPC incharacter.Reach thefourth floorof Vecna'stower.Say somethingin characterduring anotherPC's turn incombat.Another PCmakes an"Insight"check.Mentionyourbackstory toanother PC.Clarify rulesfor anotherPC. (forgood)Benifit fromknowing alanguagebesidescommon.Cast yourhighestlevelspell.Another PCmakes an"Athletics"check.Another PCmakes an"Arcana"check.Vecna fails asaving throwfrom yourability/feature.Another PCmakes an"Acrobatics"check.Another PCmentionsthierbackstoryAnother PCmakes a"Sleight ofHand"check.Make askill checkwith yourworst stat.Another PCmakes a"Perception"check.Reach thethird floorof Vecna'stower.Speak firstafter the DMasks whatyou do next.Say somethingin characterwhile taking aturn in combat.Another PCis has the"Frightened"condition.Dosomethingunique to the2024 rules.Another PCmakes a"Religion"check.Another PCis has the"Charmed"condition.Another PCis has the"Prone"condition.Reach thefirst floorof Vecna'stower.Use non-magicalequipment ina creativeway.You say"Vecna" incharacter.Dosomethinguniquelydangerous incharacter.HealanotherPC.Another PCis has the"Exhausted"condition.Ask anotherPC a non-plot relatedquestion incharacter.Another PCis has the"Poisioned"condition.Use afeature thatbuffsanother PC.Another PCuses"Inspiration."(not bardic)You succeeda savingthrowagainstVecna.Another PCis has the"Grappled"condition.AnotherPC says"Venca" incharacter.Correctthe DMwith dndrules.ReachVecna'saccentionritualUse"Inspiration"(not bardic)AnotherPC makesa "Stealth"check.AnotherPC makesa "History"check.Referencesomething that"happened"earlier in thecampaignAnother PCis has the"Blinded"condition.Another PCmakes an"Investigation"check.Reach thesecond floorof Vecna'stower.Get thefinal blowon acreature.You hitVecnawith anattack.Another PCrefrencessomething that"happened"earlier in thecampaign.Disagreewith anotherPC incharacter.Reach thefourth floorof Vecna'stower.Say somethingin characterduring anotherPC's turn incombat.Another PCmakes an"Insight"check.Mentionyourbackstory toanother PC.Clarify rulesfor anotherPC. (forgood)Benifit fromknowing alanguagebesidescommon.Cast yourhighestlevelspell.Another PCmakes an"Athletics"check.Another PCmakes an"Arcana"check.Vecna fails asaving throwfrom yourability/feature.Another PCmakes an"Acrobatics"check.Another PCmentionsthierbackstoryAnother PCmakes a"Sleight ofHand"check.Make askill checkwith yourworst stat.Another PCmakes a"Perception"check.Reach thethird floorof Vecna'stower.Speak firstafter the DMasks whatyou do next.Say somethingin characterwhile taking aturn in combat.Another PCis has the"Frightened"condition.Dosomethingunique to the2024 rules.Another PCmakes a"Religion"check.Another PCis has the"Charmed"condition.Another PCis has the"Prone"condition.Reach thefirst floorof Vecna'stower.Use non-magicalequipment ina creativeway.You say"Vecna" incharacter.Dosomethinguniquelydangerous incharacter.HealanotherPC.Another PCis has the"Exhausted"condition.Ask anotherPC a non-plot relatedquestion incharacter.Another PCis has the"Poisioned"condition.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Use a feature that buffs another PC.
  2. Another PC uses "Inspiration." (not bardic)
  3. You succeed a saving throw against Vecna.
  4. Another PC is has the "Grappled" condition.
  5. Another PC says "Venca" in character.
  6. Correct the DM with dnd rules.
  7. Reach Vecna's accention ritual
  8. Use "Inspiration" (not bardic)
  9. Another PC makes a "Stealth" check.
  10. Another PC makes a "History" check.
  11. Reference something that "happened" earlier in the campaign
  12. Another PC is has the "Blinded" condition.
  13. Another PC makes an "Investigation" check.
  14. Reach the second floor of Vecna's tower.
  15. Get the final blow on a creature.
  16. You hit Vecna with an attack.
  17. Another PC refrences something that "happened" earlier in the campaign.
  18. Disagree with another PC in character.
  19. Reach the fourth floor of Vecna's tower.
  20. Say something in character during another PC's turn in combat.
  21. Another PC makes an "Insight" check.
  22. Mention your backstory to another PC.
  23. Clarify rules for another PC. (for good)
  24. Benifit from knowing a language besides common.
  25. Cast your highest level spell.
  26. Another PC makes an "Athletics" check.
  27. Another PC makes an "Arcana" check.
  28. Vecna fails a saving throw from your ability/feature.
  29. Another PC makes an "Acrobatics" check.
  30. Another PC mentions thier backstory
  31. Another PC makes a "Sleight of Hand" check.
  32. Make a skill check with your worst stat.
  33. Another PC makes a "Perception" check.
  34. Reach the third floor of Vecna's tower.
  35. Speak first after the DM asks what you do next.
  36. Say something in character while taking a turn in combat.
  37. Another PC is has the "Frightened" condition.
  38. Do something unique to the 2024 rules.
  39. Another PC makes a "Religion" check.
  40. Another PC is has the "Charmed" condition.
  41. Another PC is has the "Prone" condition.
  42. Reach the first floor of Vecna's tower.
  43. Use non-magical equipment in a creative way.
  44. You say "Vecna" in character.
  45. Do something uniquely dangerous in character.
  46. Heal another PC.
  47. Another PC is has the "Exhausted" condition.
  48. Ask another PC a non-plot related question in character.
  49. Another PC is has the "Poisioned" condition.