Benifit fromknowing alanguagebesidescommon.Another PCmakes an"Athletics"check.Another PCuses"Inspiration."(not bardic)Another PCis has the"Frightened"condition.Another PCis has the"Poisioned"condition.Dosomethinguniquelydangerous incharacter.Another PCis has the"Grappled"condition.HealanotherPC.Another PCmakes a"Sleight ofHand"check.AnotherPC says"Venca" incharacter.Another PCis has the"Charmed"condition.Another PCis has the"Prone"condition.Use afeature thatbuffsanother PC.Correctthe DMwith dndrules.Referencesomething that"happened"earlier in thecampaignAnother PCmakes a"Religion"check.Another PCis has the"Exhausted"condition.Another PCmakes an"Insight"check.Say somethingin characterduring anotherPC's turn incombat.Reach thefirst floorof Vecna'stower.ReachVecna'saccentionritualAnother PCrefrencessomething that"happened"earlier in thecampaign.Another PCis has the"Blinded"condition.Get thefinal blowon acreature.Dosomethingunique to the2024 rules.You hitVecnawith anattack.Reach thefourth floorof Vecna'stower.Cast yourhighestlevelspell.You succeeda savingthrowagainstVecna.Another PCmakes an"Acrobatics"check.Say somethingin characterwhile taking aturn in combat.Use"Inspiration"(not bardic)Reach thesecond floorof Vecna'stower.Ask anotherPC a non-plot relatedquestion incharacter.You say"Vecna" incharacter.Use non-magicalequipment ina creativeway.Clarify rulesfor anotherPC. (forgood)AnotherPC makesa "Stealth"check.Make askill checkwith yourworst stat.Mentionyourbackstory toanother PC.Another PCmakes an"Arcana"check.Vecna fails asaving throwfrom yourability/feature.Another PCmakes a"Perception"check.Speak firstafter the DMasks whatyou do next.Reach thethird floorof Vecna'stower.Another PCmakes an"Investigation"check.Another PCmentionsthierbackstoryDisagreewith anotherPC incharacter.AnotherPC makesa "History"check.Benifit fromknowing alanguagebesidescommon.Another PCmakes an"Athletics"check.Another PCuses"Inspiration."(not bardic)Another PCis has the"Frightened"condition.Another PCis has the"Poisioned"condition.Dosomethinguniquelydangerous incharacter.Another PCis has the"Grappled"condition.HealanotherPC.Another PCmakes a"Sleight ofHand"check.AnotherPC says"Venca" incharacter.Another PCis has the"Charmed"condition.Another PCis has the"Prone"condition.Use afeature thatbuffsanother PC.Correctthe DMwith dndrules.Referencesomething that"happened"earlier in thecampaignAnother PCmakes a"Religion"check.Another PCis has the"Exhausted"condition.Another PCmakes an"Insight"check.Say somethingin characterduring anotherPC's turn incombat.Reach thefirst floorof Vecna'stower.ReachVecna'saccentionritualAnother PCrefrencessomething that"happened"earlier in thecampaign.Another PCis has the"Blinded"condition.Get thefinal blowon acreature.Dosomethingunique to the2024 rules.You hitVecnawith anattack.Reach thefourth floorof Vecna'stower.Cast yourhighestlevelspell.You succeeda savingthrowagainstVecna.Another PCmakes an"Acrobatics"check.Say somethingin characterwhile taking aturn in combat.Use"Inspiration"(not bardic)Reach thesecond floorof Vecna'stower.Ask anotherPC a non-plot relatedquestion incharacter.You say"Vecna" incharacter.Use non-magicalequipment ina creativeway.Clarify rulesfor anotherPC. (forgood)AnotherPC makesa "Stealth"check.Make askill checkwith yourworst stat.Mentionyourbackstory toanother PC.Another PCmakes an"Arcana"check.Vecna fails asaving throwfrom yourability/feature.Another PCmakes a"Perception"check.Speak firstafter the DMasks whatyou do next.Reach thethird floorof Vecna'stower.Another PCmakes an"Investigation"check.Another PCmentionsthierbackstoryDisagreewith anotherPC incharacter.AnotherPC makesa "History"check.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Benifit from knowing a language besides common.
  2. Another PC makes an "Athletics" check.
  3. Another PC uses "Inspiration." (not bardic)
  4. Another PC is has the "Frightened" condition.
  5. Another PC is has the "Poisioned" condition.
  6. Do something uniquely dangerous in character.
  7. Another PC is has the "Grappled" condition.
  8. Heal another PC.
  9. Another PC makes a "Sleight of Hand" check.
  10. Another PC says "Venca" in character.
  11. Another PC is has the "Charmed" condition.
  12. Another PC is has the "Prone" condition.
  13. Use a feature that buffs another PC.
  14. Correct the DM with dnd rules.
  15. Reference something that "happened" earlier in the campaign
  16. Another PC makes a "Religion" check.
  17. Another PC is has the "Exhausted" condition.
  18. Another PC makes an "Insight" check.
  19. Say something in character during another PC's turn in combat.
  20. Reach the first floor of Vecna's tower.
  21. Reach Vecna's accention ritual
  22. Another PC refrences something that "happened" earlier in the campaign.
  23. Another PC is has the "Blinded" condition.
  24. Get the final blow on a creature.
  25. Do something unique to the 2024 rules.
  26. You hit Vecna with an attack.
  27. Reach the fourth floor of Vecna's tower.
  28. Cast your highest level spell.
  29. You succeed a saving throw against Vecna.
  30. Another PC makes an "Acrobatics" check.
  31. Say something in character while taking a turn in combat.
  32. Use "Inspiration" (not bardic)
  33. Reach the second floor of Vecna's tower.
  34. Ask another PC a non-plot related question in character.
  35. You say "Vecna" in character.
  36. Use non-magical equipment in a creative way.
  37. Clarify rules for another PC. (for good)
  38. Another PC makes a "Stealth" check.
  39. Make a skill check with your worst stat.
  40. Mention your backstory to another PC.
  41. Another PC makes an "Arcana" check.
  42. Vecna fails a saving throw from your ability/feature.
  43. Another PC makes a "Perception" check.
  44. Speak first after the DM asks what you do next.
  45. Reach the third floor of Vecna's tower.
  46. Another PC makes an "Investigation" check.
  47. Another PC mentions thier backstory
  48. Disagree with another PC in character.
  49. Another PC makes a "History" check.