Another PCis has the"Poisioned"condition.Another PCmakes an"Athletics"check.Cast yourhighestlevelspell.Another PCmakes an"Insight"check.Another PCis has the"Prone"condition.Another PCmentionsthierbackstoryUse"Inspiration"(not bardic)ReachVecna'saccentionritualMentionyourbackstory toanother PC.Vecna fails asaving throwfrom yourability/feature.Another PCis has the"Blinded"condition.Use non-magicalequipment ina creativeway.Use afeature thatbuffsanother PC.You say"Vecna" incharacter.Reach thesecond floorof Vecna'stower.AnotherPC makesa "History"check.Another PCuses"Inspiration."(not bardic)Another PCis has the"Grappled"condition.AnotherPC says"Venca" incharacter.You hitVecnawith anattack.Clarify rulesfor anotherPC. (forgood)Another PCmakes a"Perception"check.Another PCis has the"Exhausted"condition.Dosomethinguniquelydangerous incharacter.Another PCis has the"Frightened"condition.Another PCmakes an"Acrobatics"check.AnotherPC makesa "Stealth"check.Make askill checkwith yourworst stat.Another PCmakes a"Sleight ofHand"check.Another PCmakes an"Arcana"check.Benifit fromknowing alanguagebesidescommon.Correctthe DMwith dndrules.Reach thethird floorof Vecna'stower.Reach thefirst floorof Vecna'stower.Disagreewith anotherPC incharacter.Another PCmakes a"Religion"check.Speak firstafter the DMasks whatyou do next.HealanotherPC.You succeeda savingthrowagainstVecna.Referencesomething that"happened"earlier in thecampaignAnother PCis has the"Charmed"condition.Say somethingin characterwhile taking aturn in combat.Another PCrefrencessomething that"happened"earlier in thecampaign.Another PCmakes an"Investigation"check.Say somethingin characterduring anotherPC's turn incombat.Reach thefourth floorof Vecna'stower.Ask anotherPC a non-plot relatedquestion incharacter.Get thefinal blowon acreature.Dosomethingunique to the2024 rules.Another PCis has the"Poisioned"condition.Another PCmakes an"Athletics"check.Cast yourhighestlevelspell.Another PCmakes an"Insight"check.Another PCis has the"Prone"condition.Another PCmentionsthierbackstoryUse"Inspiration"(not bardic)ReachVecna'saccentionritualMentionyourbackstory toanother PC.Vecna fails asaving throwfrom yourability/feature.Another PCis has the"Blinded"condition.Use non-magicalequipment ina creativeway.Use afeature thatbuffsanother PC.You say"Vecna" incharacter.Reach thesecond floorof Vecna'stower.AnotherPC makesa "History"check.Another PCuses"Inspiration."(not bardic)Another PCis has the"Grappled"condition.AnotherPC says"Venca" incharacter.You hitVecnawith anattack.Clarify rulesfor anotherPC. (forgood)Another PCmakes a"Perception"check.Another PCis has the"Exhausted"condition.Dosomethinguniquelydangerous incharacter.Another PCis has the"Frightened"condition.Another PCmakes an"Acrobatics"check.AnotherPC makesa "Stealth"check.Make askill checkwith yourworst stat.Another PCmakes a"Sleight ofHand"check.Another PCmakes an"Arcana"check.Benifit fromknowing alanguagebesidescommon.Correctthe DMwith dndrules.Reach thethird floorof Vecna'stower.Reach thefirst floorof Vecna'stower.Disagreewith anotherPC incharacter.Another PCmakes a"Religion"check.Speak firstafter the DMasks whatyou do next.HealanotherPC.You succeeda savingthrowagainstVecna.Referencesomething that"happened"earlier in thecampaignAnother PCis has the"Charmed"condition.Say somethingin characterwhile taking aturn in combat.Another PCrefrencessomething that"happened"earlier in thecampaign.Another PCmakes an"Investigation"check.Say somethingin characterduring anotherPC's turn incombat.Reach thefourth floorof Vecna'stower.Ask anotherPC a non-plot relatedquestion incharacter.Get thefinal blowon acreature.Dosomethingunique to the2024 rules.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Another PC is has the "Poisioned" condition.
  2. Another PC makes an "Athletics" check.
  3. Cast your highest level spell.
  4. Another PC makes an "Insight" check.
  5. Another PC is has the "Prone" condition.
  6. Another PC mentions thier backstory
  7. Use "Inspiration" (not bardic)
  8. Reach Vecna's accention ritual
  9. Mention your backstory to another PC.
  10. Vecna fails a saving throw from your ability/feature.
  11. Another PC is has the "Blinded" condition.
  12. Use non-magical equipment in a creative way.
  13. Use a feature that buffs another PC.
  14. You say "Vecna" in character.
  15. Reach the second floor of Vecna's tower.
  16. Another PC makes a "History" check.
  17. Another PC uses "Inspiration." (not bardic)
  18. Another PC is has the "Grappled" condition.
  19. Another PC says "Venca" in character.
  20. You hit Vecna with an attack.
  21. Clarify rules for another PC. (for good)
  22. Another PC makes a "Perception" check.
  23. Another PC is has the "Exhausted" condition.
  24. Do something uniquely dangerous in character.
  25. Another PC is has the "Frightened" condition.
  26. Another PC makes an "Acrobatics" check.
  27. Another PC makes a "Stealth" check.
  28. Make a skill check with your worst stat.
  29. Another PC makes a "Sleight of Hand" check.
  30. Another PC makes an "Arcana" check.
  31. Benifit from knowing a language besides common.
  32. Correct the DM with dnd rules.
  33. Reach the third floor of Vecna's tower.
  34. Reach the first floor of Vecna's tower.
  35. Disagree with another PC in character.
  36. Another PC makes a "Religion" check.
  37. Speak first after the DM asks what you do next.
  38. Heal another PC.
  39. You succeed a saving throw against Vecna.
  40. Reference something that "happened" earlier in the campaign
  41. Another PC is has the "Charmed" condition.
  42. Say something in character while taking a turn in combat.
  43. Another PC refrences something that "happened" earlier in the campaign.
  44. Another PC makes an "Investigation" check.
  45. Say something in character during another PC's turn in combat.
  46. Reach the fourth floor of Vecna's tower.
  47. Ask another PC a non-plot related question in character.
  48. Get the final blow on a creature.
  49. Do something unique to the 2024 rules.