You hitVecnawith anattack.Mentionyourbackstory toanother PC.Reach thethird floorof Vecna'stower.Referencesomething that"happened"earlier in thecampaignUse afeature thatbuffsanother PC.Another PCmakes an"Arcana"check.Another PCmentionsthierbackstoryDisagreewith anotherPC incharacter.Another PCmakes an"Athletics"check.Another PCis has the"Charmed"condition.Another PCmakes an"Acrobatics"check.Another PCuses"Inspiration."(not bardic)Dosomethingunique to the2024 rules.Ask anotherPC a non-plot relatedquestion incharacter.ReachVecna'saccentionritualCorrectthe DMwith dndrules.HealanotherPC.Vecna fails asaving throwfrom yourability/feature.Another PCis has the"Frightened"condition.Cast yourhighestlevelspell.Benifit fromknowing alanguagebesidescommon.Reach thefirst floorof Vecna'stower.Use non-magicalequipment ina creativeway.Use"Inspiration"(not bardic)AnotherPC makesa "Stealth"check.Say somethingin characterduring anotherPC's turn incombat.Another PCis has the"Poisioned"condition.Get thefinal blowon acreature.AnotherPC makesa "History"check.Another PCmakes a"Perception"check.Another PCmakes a"Sleight ofHand"check.Dosomethinguniquelydangerous incharacter.Say somethingin characterwhile taking aturn in combat.You succeeda savingthrowagainstVecna.Another PCmakes an"Investigation"check.AnotherPC says"Venca" incharacter.Reach thefourth floorof Vecna'stower.Another PCmakes an"Insight"check.Reach thesecond floorof Vecna'stower.Clarify rulesfor anotherPC. (forgood)Another PCmakes a"Religion"check.You say"Vecna" incharacter.Another PCis has the"Blinded"condition.Another PCis has the"Grappled"condition.Speak firstafter the DMasks whatyou do next.Another PCrefrencessomething that"happened"earlier in thecampaign.Make askill checkwith yourworst stat.Another PCis has the"Exhausted"condition.Another PCis has the"Prone"condition.You hitVecnawith anattack.Mentionyourbackstory toanother PC.Reach thethird floorof Vecna'stower.Referencesomething that"happened"earlier in thecampaignUse afeature thatbuffsanother PC.Another PCmakes an"Arcana"check.Another PCmentionsthierbackstoryDisagreewith anotherPC incharacter.Another PCmakes an"Athletics"check.Another PCis has the"Charmed"condition.Another PCmakes an"Acrobatics"check.Another PCuses"Inspiration."(not bardic)Dosomethingunique to the2024 rules.Ask anotherPC a non-plot relatedquestion incharacter.ReachVecna'saccentionritualCorrectthe DMwith dndrules.HealanotherPC.Vecna fails asaving throwfrom yourability/feature.Another PCis has the"Frightened"condition.Cast yourhighestlevelspell.Benifit fromknowing alanguagebesidescommon.Reach thefirst floorof Vecna'stower.Use non-magicalequipment ina creativeway.Use"Inspiration"(not bardic)AnotherPC makesa "Stealth"check.Say somethingin characterduring anotherPC's turn incombat.Another PCis has the"Poisioned"condition.Get thefinal blowon acreature.AnotherPC makesa "History"check.Another PCmakes a"Perception"check.Another PCmakes a"Sleight ofHand"check.Dosomethinguniquelydangerous incharacter.Say somethingin characterwhile taking aturn in combat.You succeeda savingthrowagainstVecna.Another PCmakes an"Investigation"check.AnotherPC says"Venca" incharacter.Reach thefourth floorof Vecna'stower.Another PCmakes an"Insight"check.Reach thesecond floorof Vecna'stower.Clarify rulesfor anotherPC. (forgood)Another PCmakes a"Religion"check.You say"Vecna" incharacter.Another PCis has the"Blinded"condition.Another PCis has the"Grappled"condition.Speak firstafter the DMasks whatyou do next.Another PCrefrencessomething that"happened"earlier in thecampaign.Make askill checkwith yourworst stat.Another PCis has the"Exhausted"condition.Another PCis has the"Prone"condition.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. You hit Vecna with an attack.
  2. Mention your backstory to another PC.
  3. Reach the third floor of Vecna's tower.
  4. Reference something that "happened" earlier in the campaign
  5. Use a feature that buffs another PC.
  6. Another PC makes an "Arcana" check.
  7. Another PC mentions thier backstory
  8. Disagree with another PC in character.
  9. Another PC makes an "Athletics" check.
  10. Another PC is has the "Charmed" condition.
  11. Another PC makes an "Acrobatics" check.
  12. Another PC uses "Inspiration." (not bardic)
  13. Do something unique to the 2024 rules.
  14. Ask another PC a non-plot related question in character.
  15. Reach Vecna's accention ritual
  16. Correct the DM with dnd rules.
  17. Heal another PC.
  18. Vecna fails a saving throw from your ability/feature.
  19. Another PC is has the "Frightened" condition.
  20. Cast your highest level spell.
  21. Benifit from knowing a language besides common.
  22. Reach the first floor of Vecna's tower.
  23. Use non-magical equipment in a creative way.
  24. Use "Inspiration" (not bardic)
  25. Another PC makes a "Stealth" check.
  26. Say something in character during another PC's turn in combat.
  27. Another PC is has the "Poisioned" condition.
  28. Get the final blow on a creature.
  29. Another PC makes a "History" check.
  30. Another PC makes a "Perception" check.
  31. Another PC makes a "Sleight of Hand" check.
  32. Do something uniquely dangerous in character.
  33. Say something in character while taking a turn in combat.
  34. You succeed a saving throw against Vecna.
  35. Another PC makes an "Investigation" check.
  36. Another PC says "Venca" in character.
  37. Reach the fourth floor of Vecna's tower.
  38. Another PC makes an "Insight" check.
  39. Reach the second floor of Vecna's tower.
  40. Clarify rules for another PC. (for good)
  41. Another PC makes a "Religion" check.
  42. You say "Vecna" in character.
  43. Another PC is has the "Blinded" condition.
  44. Another PC is has the "Grappled" condition.
  45. Speak first after the DM asks what you do next.
  46. Another PC refrences something that "happened" earlier in the campaign.
  47. Make a skill check with your worst stat.
  48. Another PC is has the "Exhausted" condition.
  49. Another PC is has the "Prone" condition.