AnotherPC makesa "Stealth"check.Dosomethingunique to the2024 rules.Use non-magicalequipment ina creativeway.Another PCis has the"Frightened"condition.Use"Inspiration"(not bardic)Another PCmakes an"Arcana"check.Reach thethird floorof Vecna'stower.Say somethingin characterduring anotherPC's turn incombat.You succeeda savingthrowagainstVecna.Another PCis has the"Exhausted"condition.Another PCmakes a"Perception"check.Reach thesecond floorof Vecna'stower.Benifit fromknowing alanguagebesidescommon.HealanotherPC.Speak firstafter the DMasks whatyou do next.Use afeature thatbuffsanother PC.Another PCmakes an"Athletics"check.ReachVecna'saccentionritualAnother PCmakes an"Investigation"check.Another PCmakes an"Acrobatics"check.Dosomethinguniquelydangerous incharacter.Clarify rulesfor anotherPC. (forgood)Say somethingin characterwhile taking aturn in combat.Another PCis has the"Prone"condition.Get thefinal blowon acreature.Another PCis has the"Blinded"condition.Vecna fails asaving throwfrom yourability/feature.Another PCis has the"Poisioned"condition.AnotherPC makesa "History"check.Another PCis has the"Charmed"condition.Another PCis has the"Grappled"condition.AnotherPC says"Venca" incharacter.You say"Vecna" incharacter.Cast yourhighestlevelspell.Reach thefirst floorof Vecna'stower.Another PCmakes a"Sleight ofHand"check.Another PCrefrencessomething that"happened"earlier in thecampaign.Another PCmentionsthierbackstoryReach thefourth floorof Vecna'stower.Another PCmakes an"Insight"check.Mentionyourbackstory toanother PC.Another PCuses"Inspiration."(not bardic)Referencesomething that"happened"earlier in thecampaignAsk anotherPC a non-plot relatedquestion incharacter.You hitVecnawith anattack.Another PCmakes a"Religion"check.Correctthe DMwith dndrules.Make askill checkwith yourworst stat.Disagreewith anotherPC incharacter.AnotherPC makesa "Stealth"check.Dosomethingunique to the2024 rules.Use non-magicalequipment ina creativeway.Another PCis has the"Frightened"condition.Use"Inspiration"(not bardic)Another PCmakes an"Arcana"check.Reach thethird floorof Vecna'stower.Say somethingin characterduring anotherPC's turn incombat.You succeeda savingthrowagainstVecna.Another PCis has the"Exhausted"condition.Another PCmakes a"Perception"check.Reach thesecond floorof Vecna'stower.Benifit fromknowing alanguagebesidescommon.HealanotherPC.Speak firstafter the DMasks whatyou do next.Use afeature thatbuffsanother PC.Another PCmakes an"Athletics"check.ReachVecna'saccentionritualAnother PCmakes an"Investigation"check.Another PCmakes an"Acrobatics"check.Dosomethinguniquelydangerous incharacter.Clarify rulesfor anotherPC. (forgood)Say somethingin characterwhile taking aturn in combat.Another PCis has the"Prone"condition.Get thefinal blowon acreature.Another PCis has the"Blinded"condition.Vecna fails asaving throwfrom yourability/feature.Another PCis has the"Poisioned"condition.AnotherPC makesa "History"check.Another PCis has the"Charmed"condition.Another PCis has the"Grappled"condition.AnotherPC says"Venca" incharacter.You say"Vecna" incharacter.Cast yourhighestlevelspell.Reach thefirst floorof Vecna'stower.Another PCmakes a"Sleight ofHand"check.Another PCrefrencessomething that"happened"earlier in thecampaign.Another PCmentionsthierbackstoryReach thefourth floorof Vecna'stower.Another PCmakes an"Insight"check.Mentionyourbackstory toanother PC.Another PCuses"Inspiration."(not bardic)Referencesomething that"happened"earlier in thecampaignAsk anotherPC a non-plot relatedquestion incharacter.You hitVecnawith anattack.Another PCmakes a"Religion"check.Correctthe DMwith dndrules.Make askill checkwith yourworst stat.Disagreewith anotherPC incharacter.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Another PC makes a "Stealth" check.
  2. Do something unique to the 2024 rules.
  3. Use non-magical equipment in a creative way.
  4. Another PC is has the "Frightened" condition.
  5. Use "Inspiration" (not bardic)
  6. Another PC makes an "Arcana" check.
  7. Reach the third floor of Vecna's tower.
  8. Say something in character during another PC's turn in combat.
  9. You succeed a saving throw against Vecna.
  10. Another PC is has the "Exhausted" condition.
  11. Another PC makes a "Perception" check.
  12. Reach the second floor of Vecna's tower.
  13. Benifit from knowing a language besides common.
  14. Heal another PC.
  15. Speak first after the DM asks what you do next.
  16. Use a feature that buffs another PC.
  17. Another PC makes an "Athletics" check.
  18. Reach Vecna's accention ritual
  19. Another PC makes an "Investigation" check.
  20. Another PC makes an "Acrobatics" check.
  21. Do something uniquely dangerous in character.
  22. Clarify rules for another PC. (for good)
  23. Say something in character while taking a turn in combat.
  24. Another PC is has the "Prone" condition.
  25. Get the final blow on a creature.
  26. Another PC is has the "Blinded" condition.
  27. Vecna fails a saving throw from your ability/feature.
  28. Another PC is has the "Poisioned" condition.
  29. Another PC makes a "History" check.
  30. Another PC is has the "Charmed" condition.
  31. Another PC is has the "Grappled" condition.
  32. Another PC says "Venca" in character.
  33. You say "Vecna" in character.
  34. Cast your highest level spell.
  35. Reach the first floor of Vecna's tower.
  36. Another PC makes a "Sleight of Hand" check.
  37. Another PC refrences something that "happened" earlier in the campaign.
  38. Another PC mentions thier backstory
  39. Reach the fourth floor of Vecna's tower.
  40. Another PC makes an "Insight" check.
  41. Mention your backstory to another PC.
  42. Another PC uses "Inspiration." (not bardic)
  43. Reference something that "happened" earlier in the campaign
  44. Ask another PC a non-plot related question in character.
  45. You hit Vecna with an attack.
  46. Another PC makes a "Religion" check.
  47. Correct the DM with dnd rules.
  48. Make a skill check with your worst stat.
  49. Disagree with another PC in character.