AnotherPC says"Venca" incharacter.Benifit fromknowing alanguagebesidescommon.Another PCis has the"Prone"condition.Get thefinal blowon acreature.Ask anotherPC a non-plot relatedquestion incharacter.Say somethingin characterduring anotherPC's turn incombat.Another PCis has the"Charmed"condition.Speak firstafter the DMasks whatyou do next.Say somethingin characterwhile taking aturn in combat.Another PCis has the"Frightened"condition.Another PCmakes a"Religion"check.Another PCmakes an"Insight"check.Referencesomething that"happened"earlier in thecampaignDosomethinguniquelydangerous incharacter.Another PCmakes an"Acrobatics"check.ReachVecna'saccentionritualAnother PCis has the"Grappled"condition.Disagreewith anotherPC incharacter.Reach thesecond floorof Vecna'stower.Clarify rulesfor anotherPC. (forgood)You say"Vecna" incharacter.Another PCmakes an"Investigation"check.Make askill checkwith yourworst stat.Another PCrefrencessomething that"happened"earlier in thecampaign.Another PCis has the"Poisioned"condition.Another PCmakes an"Arcana"check.Correctthe DMwith dndrules.HealanotherPC.Another PCmentionsthierbackstoryAnother PCmakes a"Perception"check.Mentionyourbackstory toanother PC.AnotherPC makesa "Stealth"check.You hitVecnawith anattack.Use non-magicalequipment ina creativeway.Another PCuses"Inspiration."(not bardic)You succeeda savingthrowagainstVecna.Another PCmakes a"Sleight ofHand"check.Use afeature thatbuffsanother PC.Reach thethird floorof Vecna'stower.Dosomethingunique to the2024 rules.Another PCmakes an"Athletics"check.AnotherPC makesa "History"check.Another PCis has the"Exhausted"condition.Another PCis has the"Blinded"condition.Cast yourhighestlevelspell.Vecna fails asaving throwfrom yourability/feature.Reach thefirst floorof Vecna'stower.Reach thefourth floorof Vecna'stower.Use"Inspiration"(not bardic)AnotherPC says"Venca" incharacter.Benifit fromknowing alanguagebesidescommon.Another PCis has the"Prone"condition.Get thefinal blowon acreature.Ask anotherPC a non-plot relatedquestion incharacter.Say somethingin characterduring anotherPC's turn incombat.Another PCis has the"Charmed"condition.Speak firstafter the DMasks whatyou do next.Say somethingin characterwhile taking aturn in combat.Another PCis has the"Frightened"condition.Another PCmakes a"Religion"check.Another PCmakes an"Insight"check.Referencesomething that"happened"earlier in thecampaignDosomethinguniquelydangerous incharacter.Another PCmakes an"Acrobatics"check.ReachVecna'saccentionritualAnother PCis has the"Grappled"condition.Disagreewith anotherPC incharacter.Reach thesecond floorof Vecna'stower.Clarify rulesfor anotherPC. (forgood)You say"Vecna" incharacter.Another PCmakes an"Investigation"check.Make askill checkwith yourworst stat.Another PCrefrencessomething that"happened"earlier in thecampaign.Another PCis has the"Poisioned"condition.Another PCmakes an"Arcana"check.Correctthe DMwith dndrules.HealanotherPC.Another PCmentionsthierbackstoryAnother PCmakes a"Perception"check.Mentionyourbackstory toanother PC.AnotherPC makesa "Stealth"check.You hitVecnawith anattack.Use non-magicalequipment ina creativeway.Another PCuses"Inspiration."(not bardic)You succeeda savingthrowagainstVecna.Another PCmakes a"Sleight ofHand"check.Use afeature thatbuffsanother PC.Reach thethird floorof Vecna'stower.Dosomethingunique to the2024 rules.Another PCmakes an"Athletics"check.AnotherPC makesa "History"check.Another PCis has the"Exhausted"condition.Another PCis has the"Blinded"condition.Cast yourhighestlevelspell.Vecna fails asaving throwfrom yourability/feature.Reach thefirst floorof Vecna'stower.Reach thefourth floorof Vecna'stower.Use"Inspiration"(not bardic)

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
  1. Another PC says "Venca" in character.
  2. Benifit from knowing a language besides common.
  3. Another PC is has the "Prone" condition.
  4. Get the final blow on a creature.
  5. Ask another PC a non-plot related question in character.
  6. Say something in character during another PC's turn in combat.
  7. Another PC is has the "Charmed" condition.
  8. Speak first after the DM asks what you do next.
  9. Say something in character while taking a turn in combat.
  10. Another PC is has the "Frightened" condition.
  11. Another PC makes a "Religion" check.
  12. Another PC makes an "Insight" check.
  13. Reference something that "happened" earlier in the campaign
  14. Do something uniquely dangerous in character.
  15. Another PC makes an "Acrobatics" check.
  16. Reach Vecna's accention ritual
  17. Another PC is has the "Grappled" condition.
  18. Disagree with another PC in character.
  19. Reach the second floor of Vecna's tower.
  20. Clarify rules for another PC. (for good)
  21. You say "Vecna" in character.
  22. Another PC makes an "Investigation" check.
  23. Make a skill check with your worst stat.
  24. Another PC refrences something that "happened" earlier in the campaign.
  25. Another PC is has the "Poisioned" condition.
  26. Another PC makes an "Arcana" check.
  27. Correct the DM with dnd rules.
  28. Heal another PC.
  29. Another PC mentions thier backstory
  30. Another PC makes a "Perception" check.
  31. Mention your backstory to another PC.
  32. Another PC makes a "Stealth" check.
  33. You hit Vecna with an attack.
  34. Use non-magical equipment in a creative way.
  35. Another PC uses "Inspiration." (not bardic)
  36. You succeed a saving throw against Vecna.
  37. Another PC makes a "Sleight of Hand" check.
  38. Use a feature that buffs another PC.
  39. Reach the third floor of Vecna's tower.
  40. Do something unique to the 2024 rules.
  41. Another PC makes an "Athletics" check.
  42. Another PC makes a "History" check.
  43. Another PC is has the "Exhausted" condition.
  44. Another PC is has the "Blinded" condition.
  45. Cast your highest level spell.
  46. Vecna fails a saving throw from your ability/feature.
  47. Reach the first floor of Vecna's tower.
  48. Reach the fourth floor of Vecna's tower.
  49. Use "Inspiration" (not bardic)