(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Another PC is has the "Poisioned" condition.
Another PC makes an "Athletics" check.
Cast your highest level spell.
Another PC makes an "Insight" check.
Another PC is has the "Prone" condition.
Another PC mentions thier backstory
Use "Inspiration" (not bardic)
Reach Vecna's accention ritual
Mention your backstory to another PC.
Vecna fails a saving throw from your ability/feature.
Another PC is has the "Blinded" condition.
Use non-magical equipment in a creative way.
Use a feature that buffs another PC.
You say "Vecna" in character.
Reach the second floor of Vecna's tower.
Another PC makes a "History" check.
Another PC uses "Inspiration." (not bardic)
Another PC is has the "Grappled" condition.
Another PC says "Venca" in character.
You hit Vecna with an attack.
Clarify rules for another PC. (for good)
Another PC makes a "Perception" check.
Another PC is has the "Exhausted" condition.
Do something uniquely dangerous in character.
Another PC is has the "Frightened" condition.
Another PC makes an "Acrobatics" check.
Another PC makes a "Stealth" check.
Make a skill check with your worst stat.
Another PC makes a "Sleight of Hand" check.
Another PC makes an "Arcana" check.
Benifit from knowing a language besides common.
Correct the DM with dnd rules.
Reach the third floor of Vecna's tower.
Reach the first floor of Vecna's tower.
Disagree with another PC in character.
Another PC makes a "Religion" check.
Speak first after the DM asks what you do next.
Heal another PC.
You succeed a saving throw against Vecna.
Reference something that "happened" earlier in the campaign
Another PC is has the "Charmed" condition.
Say something in character while taking a turn in combat.
Another PC refrences something that "happened" earlier in the campaign.
Another PC makes an "Investigation" check.
Say something in character during another PC's turn in combat.
Reach the fourth floor of Vecna's tower.
Ask another PC a non-plot related question in character.