Another PCmakes an"Acrobatics"check.Another PCmakes a"Perception"check.Speak firstafter the DMasks whatyou do next.Cast yourhighestlevelspell.Another PCmakes an"Athletics"check.Say somethingin characterwhile taking aturn in combat.Get thefinal blowon acreature.Reach thefourth floorof Vecna'stower.Another PCrefrencessomething that"happened"earlier in thecampaign.Another PCmakes a"Religion"check.Another PCis has the"Grappled"condition.Another PCmakes a"Sleight ofHand"check.Another PCmakes an"Arcana"check.AnotherPC makesa "Stealth"check.Clarify rulesfor anotherPC. (forgood)Referencesomething that"happened"earlier in thecampaignAnother PCmakes an"Investigation"check.Use non-magicalequipment ina creativeway.ReachVecna'saccentionritualYou say"Vecna" incharacter.Correctthe DMwith dndrules.Dosomethingunique to the2024 rules.Use afeature thatbuffsanother PC.Say somethingin characterduring anotherPC's turn incombat.Reach thesecond floorof Vecna'stower.Another PCis has the"Poisioned"condition.Mentionyourbackstory toanother PC.Another PCuses"Inspiration."(not bardic)Another PCis has the"Blinded"condition.Vecna fails asaving throwfrom yourability/feature.Another PCis has the"Exhausted"condition.AnotherPC says"Venca" incharacter.Another PCmakes an"Insight"check.Use"Inspiration"(not bardic)Another PCis has the"Prone"condition.Disagreewith anotherPC incharacter.Another PCis has the"Charmed"condition.Dosomethinguniquelydangerous incharacter.Ask anotherPC a non-plot relatedquestion incharacter.Another PCmentionsthierbackstoryAnother PCis has the"Frightened"condition.Benifit fromknowing alanguagebesidescommon.HealanotherPC.Make askill checkwith yourworst stat.Reach thethird floorof Vecna'stower.AnotherPC makesa "History"check.You succeeda savingthrowagainstVecna.You hitVecnawith anattack.Reach thefirst floorof Vecna'stower.Another PCmakes an"Acrobatics"check.Another PCmakes a"Perception"check.Speak firstafter the DMasks whatyou do next.Cast yourhighestlevelspell.Another PCmakes an"Athletics"check.Say somethingin characterwhile taking aturn in combat.Get thefinal blowon acreature.Reach thefourth floorof Vecna'stower.Another PCrefrencessomething that"happened"earlier in thecampaign.Another PCmakes a"Religion"check.Another PCis has the"Grappled"condition.Another PCmakes a"Sleight ofHand"check.Another PCmakes an"Arcana"check.AnotherPC makesa "Stealth"check.Clarify rulesfor anotherPC. (forgood)Referencesomething that"happened"earlier in thecampaignAnother PCmakes an"Investigation"check.Use non-magicalequipment ina creativeway.ReachVecna'saccentionritualYou say"Vecna" incharacter.Correctthe DMwith dndrules.Dosomethingunique to the2024 rules.Use afeature thatbuffsanother PC.Say somethingin characterduring anotherPC's turn incombat.Reach thesecond floorof Vecna'stower.Another PCis has the"Poisioned"condition.Mentionyourbackstory toanother PC.Another PCuses"Inspiration."(not bardic)Another PCis has the"Blinded"condition.Vecna fails asaving throwfrom yourability/feature.Another PCis has the"Exhausted"condition.AnotherPC says"Venca" incharacter.Another PCmakes an"Insight"check.Use"Inspiration"(not bardic)Another PCis has the"Prone"condition.Disagreewith anotherPC incharacter.Another PCis has the"Charmed"condition.Dosomethinguniquelydangerous incharacter.Ask anotherPC a non-plot relatedquestion incharacter.Another PCmentionsthierbackstoryAnother PCis has the"Frightened"condition.Benifit fromknowing alanguagebesidescommon.HealanotherPC.Make askill checkwith yourworst stat.Reach thethird floorof Vecna'stower.AnotherPC makesa "History"check.You succeeda savingthrowagainstVecna.You hitVecnawith anattack.Reach thefirst floorof Vecna'stower.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Another PC makes an "Acrobatics" check.
  2. Another PC makes a "Perception" check.
  3. Speak first after the DM asks what you do next.
  4. Cast your highest level spell.
  5. Another PC makes an "Athletics" check.
  6. Say something in character while taking a turn in combat.
  7. Get the final blow on a creature.
  8. Reach the fourth floor of Vecna's tower.
  9. Another PC refrences something that "happened" earlier in the campaign.
  10. Another PC makes a "Religion" check.
  11. Another PC is has the "Grappled" condition.
  12. Another PC makes a "Sleight of Hand" check.
  13. Another PC makes an "Arcana" check.
  14. Another PC makes a "Stealth" check.
  15. Clarify rules for another PC. (for good)
  16. Reference something that "happened" earlier in the campaign
  17. Another PC makes an "Investigation" check.
  18. Use non-magical equipment in a creative way.
  19. Reach Vecna's accention ritual
  20. You say "Vecna" in character.
  21. Correct the DM with dnd rules.
  22. Do something unique to the 2024 rules.
  23. Use a feature that buffs another PC.
  24. Say something in character during another PC's turn in combat.
  25. Reach the second floor of Vecna's tower.
  26. Another PC is has the "Poisioned" condition.
  27. Mention your backstory to another PC.
  28. Another PC uses "Inspiration." (not bardic)
  29. Another PC is has the "Blinded" condition.
  30. Vecna fails a saving throw from your ability/feature.
  31. Another PC is has the "Exhausted" condition.
  32. Another PC says "Venca" in character.
  33. Another PC makes an "Insight" check.
  34. Use "Inspiration" (not bardic)
  35. Another PC is has the "Prone" condition.
  36. Disagree with another PC in character.
  37. Another PC is has the "Charmed" condition.
  38. Do something uniquely dangerous in character.
  39. Ask another PC a non-plot related question in character.
  40. Another PC mentions thier backstory
  41. Another PC is has the "Frightened" condition.
  42. Benifit from knowing a language besides common.
  43. Heal another PC.
  44. Make a skill check with your worst stat.
  45. Reach the third floor of Vecna's tower.
  46. Another PC makes a "History" check.
  47. You succeed a saving throw against Vecna.
  48. You hit Vecna with an attack.
  49. Reach the first floor of Vecna's tower.