Dosomethingunique to the2024 rules.You say"Vecna" incharacter.Another PCmakes a"Perception"check.Disagreewith anotherPC incharacter.Get thefinal blowon acreature.Make askill checkwith yourworst stat.HealanotherPC.Another PCmakes an"Arcana"check.Another PCis has the"Grappled"condition.Correctthe DMwith dndrules.Speak firstafter the DMasks whatyou do next.Another PCis has the"Charmed"condition.Another PCuses"Inspiration."(not bardic)Another PCmakes a"Sleight ofHand"check.Clarify rulesfor anotherPC. (forgood)Mentionyourbackstory toanother PC.Another PCmakes an"Acrobatics"check.Reach thefirst floorof Vecna'stower.Another PCmakes a"Religion"check.Another PCis has the"Blinded"condition.Vecna fails asaving throwfrom yourability/feature.Another PCmakes an"Insight"check.You succeeda savingthrowagainstVecna.Say somethingin characterduring anotherPC's turn incombat.Reach thethird floorof Vecna'stower.Reach thefourth floorof Vecna'stower.Another PCis has the"Prone"condition.Another PCis has the"Exhausted"condition.Use"Inspiration"(not bardic)Use non-magicalequipment ina creativeway.AnotherPC says"Venca" incharacter.Dosomethinguniquelydangerous incharacter.ReachVecna'saccentionritualAnother PCis has the"Poisioned"condition.Another PCmakes an"Investigation"check.Another PCmakes an"Athletics"check.Another PCrefrencessomething that"happened"earlier in thecampaign.Use afeature thatbuffsanother PC.Referencesomething that"happened"earlier in thecampaignAnother PCmentionsthierbackstoryYou hitVecnawith anattack.Say somethingin characterwhile taking aturn in combat.Another PCis has the"Frightened"condition.Benifit fromknowing alanguagebesidescommon.AnotherPC makesa "History"check.AnotherPC makesa "Stealth"check.Reach thesecond floorof Vecna'stower.Ask anotherPC a non-plot relatedquestion incharacter.Cast yourhighestlevelspell.Dosomethingunique to the2024 rules.You say"Vecna" incharacter.Another PCmakes a"Perception"check.Disagreewith anotherPC incharacter.Get thefinal blowon acreature.Make askill checkwith yourworst stat.HealanotherPC.Another PCmakes an"Arcana"check.Another PCis has the"Grappled"condition.Correctthe DMwith dndrules.Speak firstafter the DMasks whatyou do next.Another PCis has the"Charmed"condition.Another PCuses"Inspiration."(not bardic)Another PCmakes a"Sleight ofHand"check.Clarify rulesfor anotherPC. (forgood)Mentionyourbackstory toanother PC.Another PCmakes an"Acrobatics"check.Reach thefirst floorof Vecna'stower.Another PCmakes a"Religion"check.Another PCis has the"Blinded"condition.Vecna fails asaving throwfrom yourability/feature.Another PCmakes an"Insight"check.You succeeda savingthrowagainstVecna.Say somethingin characterduring anotherPC's turn incombat.Reach thethird floorof Vecna'stower.Reach thefourth floorof Vecna'stower.Another PCis has the"Prone"condition.Another PCis has the"Exhausted"condition.Use"Inspiration"(not bardic)Use non-magicalequipment ina creativeway.AnotherPC says"Venca" incharacter.Dosomethinguniquelydangerous incharacter.ReachVecna'saccentionritualAnother PCis has the"Poisioned"condition.Another PCmakes an"Investigation"check.Another PCmakes an"Athletics"check.Another PCrefrencessomething that"happened"earlier in thecampaign.Use afeature thatbuffsanother PC.Referencesomething that"happened"earlier in thecampaignAnother PCmentionsthierbackstoryYou hitVecnawith anattack.Say somethingin characterwhile taking aturn in combat.Another PCis has the"Frightened"condition.Benifit fromknowing alanguagebesidescommon.AnotherPC makesa "History"check.AnotherPC makesa "Stealth"check.Reach thesecond floorof Vecna'stower.Ask anotherPC a non-plot relatedquestion incharacter.Cast yourhighestlevelspell.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Do something unique to the 2024 rules.
  2. You say "Vecna" in character.
  3. Another PC makes a "Perception" check.
  4. Disagree with another PC in character.
  5. Get the final blow on a creature.
  6. Make a skill check with your worst stat.
  7. Heal another PC.
  8. Another PC makes an "Arcana" check.
  9. Another PC is has the "Grappled" condition.
  10. Correct the DM with dnd rules.
  11. Speak first after the DM asks what you do next.
  12. Another PC is has the "Charmed" condition.
  13. Another PC uses "Inspiration." (not bardic)
  14. Another PC makes a "Sleight of Hand" check.
  15. Clarify rules for another PC. (for good)
  16. Mention your backstory to another PC.
  17. Another PC makes an "Acrobatics" check.
  18. Reach the first floor of Vecna's tower.
  19. Another PC makes a "Religion" check.
  20. Another PC is has the "Blinded" condition.
  21. Vecna fails a saving throw from your ability/feature.
  22. Another PC makes an "Insight" check.
  23. You succeed a saving throw against Vecna.
  24. Say something in character during another PC's turn in combat.
  25. Reach the third floor of Vecna's tower.
  26. Reach the fourth floor of Vecna's tower.
  27. Another PC is has the "Prone" condition.
  28. Another PC is has the "Exhausted" condition.
  29. Use "Inspiration" (not bardic)
  30. Use non-magical equipment in a creative way.
  31. Another PC says "Venca" in character.
  32. Do something uniquely dangerous in character.
  33. Reach Vecna's accention ritual
  34. Another PC is has the "Poisioned" condition.
  35. Another PC makes an "Investigation" check.
  36. Another PC makes an "Athletics" check.
  37. Another PC refrences something that "happened" earlier in the campaign.
  38. Use a feature that buffs another PC.
  39. Reference something that "happened" earlier in the campaign
  40. Another PC mentions thier backstory
  41. You hit Vecna with an attack.
  42. Say something in character while taking a turn in combat.
  43. Another PC is has the "Frightened" condition.
  44. Benifit from knowing a language besides common.
  45. Another PC makes a "History" check.
  46. Another PC makes a "Stealth" check.
  47. Reach the second floor of Vecna's tower.
  48. Ask another PC a non-plot related question in character.
  49. Cast your highest level spell.