Reach thesecond floorof Vecna'stower.Use afeature thatbuffsanother PC.Another PCmakes an"Arcana"check.Another PCis has the"Blinded"condition.Another PCis has the"Grappled"condition.Another PCmakes an"Insight"check.AnotherPC makesa "Stealth"check.Another PCrefrencessomething that"happened"earlier in thecampaign.Ask anotherPC a non-plot relatedquestion incharacter.Another PCmakes an"Acrobatics"check.Another PCmakes an"Athletics"check.Speak firstafter the DMasks whatyou do next.Say somethingin characterwhile taking aturn in combat.Another PCis has the"Exhausted"condition.Another PCmakes an"Investigation"check.Referencesomething that"happened"earlier in thecampaignReachVecna'saccentionritualAnotherPC makesa "History"check.Disagreewith anotherPC incharacter.Get thefinal blowon acreature.AnotherPC says"Venca" incharacter.Correctthe DMwith dndrules.Another PCis has the"Frightened"condition.Another PCis has the"Prone"condition.Mentionyourbackstory toanother PC.Dosomethingunique to the2024 rules.Use"Inspiration"(not bardic)Another PCmakes a"Perception"check.Cast yourhighestlevelspell.Another PCmakes a"Sleight ofHand"check.Use non-magicalequipment ina creativeway.Reach thefourth floorof Vecna'stower.Make askill checkwith yourworst stat.Vecna fails asaving throwfrom yourability/feature.Another PCis has the"Poisioned"condition.Another PCis has the"Charmed"condition.Benifit fromknowing alanguagebesidescommon.HealanotherPC.Say somethingin characterduring anotherPC's turn incombat.Clarify rulesfor anotherPC. (forgood)Reach thethird floorof Vecna'stower.Reach thefirst floorof Vecna'stower.Another PCuses"Inspiration."(not bardic)Dosomethinguniquelydangerous incharacter.Another PCmentionsthierbackstoryYou succeeda savingthrowagainstVecna.Another PCmakes a"Religion"check.You say"Vecna" incharacter.You hitVecnawith anattack.Reach thesecond floorof Vecna'stower.Use afeature thatbuffsanother PC.Another PCmakes an"Arcana"check.Another PCis has the"Blinded"condition.Another PCis has the"Grappled"condition.Another PCmakes an"Insight"check.AnotherPC makesa "Stealth"check.Another PCrefrencessomething that"happened"earlier in thecampaign.Ask anotherPC a non-plot relatedquestion incharacter.Another PCmakes an"Acrobatics"check.Another PCmakes an"Athletics"check.Speak firstafter the DMasks whatyou do next.Say somethingin characterwhile taking aturn in combat.Another PCis has the"Exhausted"condition.Another PCmakes an"Investigation"check.Referencesomething that"happened"earlier in thecampaignReachVecna'saccentionritualAnotherPC makesa "History"check.Disagreewith anotherPC incharacter.Get thefinal blowon acreature.AnotherPC says"Venca" incharacter.Correctthe DMwith dndrules.Another PCis has the"Frightened"condition.Another PCis has the"Prone"condition.Mentionyourbackstory toanother PC.Dosomethingunique to the2024 rules.Use"Inspiration"(not bardic)Another PCmakes a"Perception"check.Cast yourhighestlevelspell.Another PCmakes a"Sleight ofHand"check.Use non-magicalequipment ina creativeway.Reach thefourth floorof Vecna'stower.Make askill checkwith yourworst stat.Vecna fails asaving throwfrom yourability/feature.Another PCis has the"Poisioned"condition.Another PCis has the"Charmed"condition.Benifit fromknowing alanguagebesidescommon.HealanotherPC.Say somethingin characterduring anotherPC's turn incombat.Clarify rulesfor anotherPC. (forgood)Reach thethird floorof Vecna'stower.Reach thefirst floorof Vecna'stower.Another PCuses"Inspiration."(not bardic)Dosomethinguniquelydangerous incharacter.Another PCmentionsthierbackstoryYou succeeda savingthrowagainstVecna.Another PCmakes a"Religion"check.You say"Vecna" incharacter.You hitVecnawith anattack.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reach the second floor of Vecna's tower.
  2. Use a feature that buffs another PC.
  3. Another PC makes an "Arcana" check.
  4. Another PC is has the "Blinded" condition.
  5. Another PC is has the "Grappled" condition.
  6. Another PC makes an "Insight" check.
  7. Another PC makes a "Stealth" check.
  8. Another PC refrences something that "happened" earlier in the campaign.
  9. Ask another PC a non-plot related question in character.
  10. Another PC makes an "Acrobatics" check.
  11. Another PC makes an "Athletics" check.
  12. Speak first after the DM asks what you do next.
  13. Say something in character while taking a turn in combat.
  14. Another PC is has the "Exhausted" condition.
  15. Another PC makes an "Investigation" check.
  16. Reference something that "happened" earlier in the campaign
  17. Reach Vecna's accention ritual
  18. Another PC makes a "History" check.
  19. Disagree with another PC in character.
  20. Get the final blow on a creature.
  21. Another PC says "Venca" in character.
  22. Correct the DM with dnd rules.
  23. Another PC is has the "Frightened" condition.
  24. Another PC is has the "Prone" condition.
  25. Mention your backstory to another PC.
  26. Do something unique to the 2024 rules.
  27. Use "Inspiration" (not bardic)
  28. Another PC makes a "Perception" check.
  29. Cast your highest level spell.
  30. Another PC makes a "Sleight of Hand" check.
  31. Use non-magical equipment in a creative way.
  32. Reach the fourth floor of Vecna's tower.
  33. Make a skill check with your worst stat.
  34. Vecna fails a saving throw from your ability/feature.
  35. Another PC is has the "Poisioned" condition.
  36. Another PC is has the "Charmed" condition.
  37. Benifit from knowing a language besides common.
  38. Heal another PC.
  39. Say something in character during another PC's turn in combat.
  40. Clarify rules for another PC. (for good)
  41. Reach the third floor of Vecna's tower.
  42. Reach the first floor of Vecna's tower.
  43. Another PC uses "Inspiration." (not bardic)
  44. Do something uniquely dangerous in character.
  45. Another PC mentions thier backstory
  46. You succeed a saving throw against Vecna.
  47. Another PC makes a "Religion" check.
  48. You say "Vecna" in character.
  49. You hit Vecna with an attack.