Referencesomething that"happened"earlier in thecampaignAnother PCmakes an"Arcana"check.Another PCuses"Inspiration."(not bardic)Another PCis has the"Charmed"condition.Reach thefourth floorof Vecna'stower.Dosomethingunique to the2024 rules.Use afeature thatbuffsanother PC.Speak firstafter the DMasks whatyou do next.Dosomethinguniquelydangerous incharacter.Make askill checkwith yourworst stat.Clarify rulesfor anotherPC. (forgood)HealanotherPC.Reach thesecond floorof Vecna'stower.Another PCis has the"Grappled"condition.Mentionyourbackstory toanother PC.Another PCis has the"Poisioned"condition.You succeeda savingthrowagainstVecna.Ask anotherPC a non-plot relatedquestion incharacter.Another PCis has the"Exhausted"condition.Another PCmakes an"Investigation"check.You hitVecnawith anattack.Say somethingin characterduring anotherPC's turn incombat.Another PCis has the"Frightened"condition.Use"Inspiration"(not bardic)Another PCmakes an"Insight"check.Another PCrefrencessomething that"happened"earlier in thecampaign.Use non-magicalequipment ina creativeway.Another PCmentionsthierbackstoryAnother PCis has the"Prone"condition.Another PCmakes a"Religion"check.Get thefinal blowon acreature.AnotherPC makesa "History"check.Disagreewith anotherPC incharacter.Another PCmakes a"Sleight ofHand"check.Reach thefirst floorof Vecna'stower.Vecna fails asaving throwfrom yourability/feature.AnotherPC makesa "Stealth"check.Another PCmakes an"Acrobatics"check.Reach thethird floorof Vecna'stower.Benifit fromknowing alanguagebesidescommon.Another PCmakes a"Perception"check.Cast yourhighestlevelspell.AnotherPC says"Venca" incharacter.Say somethingin characterwhile taking aturn in combat.ReachVecna'saccentionritualAnother PCis has the"Blinded"condition.You say"Vecna" incharacter.Correctthe DMwith dndrules.Another PCmakes an"Athletics"check.Referencesomething that"happened"earlier in thecampaignAnother PCmakes an"Arcana"check.Another PCuses"Inspiration."(not bardic)Another PCis has the"Charmed"condition.Reach thefourth floorof Vecna'stower.Dosomethingunique to the2024 rules.Use afeature thatbuffsanother PC.Speak firstafter the DMasks whatyou do next.Dosomethinguniquelydangerous incharacter.Make askill checkwith yourworst stat.Clarify rulesfor anotherPC. (forgood)HealanotherPC.Reach thesecond floorof Vecna'stower.Another PCis has the"Grappled"condition.Mentionyourbackstory toanother PC.Another PCis has the"Poisioned"condition.You succeeda savingthrowagainstVecna.Ask anotherPC a non-plot relatedquestion incharacter.Another PCis has the"Exhausted"condition.Another PCmakes an"Investigation"check.You hitVecnawith anattack.Say somethingin characterduring anotherPC's turn incombat.Another PCis has the"Frightened"condition.Use"Inspiration"(not bardic)Another PCmakes an"Insight"check.Another PCrefrencessomething that"happened"earlier in thecampaign.Use non-magicalequipment ina creativeway.Another PCmentionsthierbackstoryAnother PCis has the"Prone"condition.Another PCmakes a"Religion"check.Get thefinal blowon acreature.AnotherPC makesa "History"check.Disagreewith anotherPC incharacter.Another PCmakes a"Sleight ofHand"check.Reach thefirst floorof Vecna'stower.Vecna fails asaving throwfrom yourability/feature.AnotherPC makesa "Stealth"check.Another PCmakes an"Acrobatics"check.Reach thethird floorof Vecna'stower.Benifit fromknowing alanguagebesidescommon.Another PCmakes a"Perception"check.Cast yourhighestlevelspell.AnotherPC says"Venca" incharacter.Say somethingin characterwhile taking aturn in combat.ReachVecna'saccentionritualAnother PCis has the"Blinded"condition.You say"Vecna" incharacter.Correctthe DMwith dndrules.Another PCmakes an"Athletics"check.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reference something that "happened" earlier in the campaign
  2. Another PC makes an "Arcana" check.
  3. Another PC uses "Inspiration." (not bardic)
  4. Another PC is has the "Charmed" condition.
  5. Reach the fourth floor of Vecna's tower.
  6. Do something unique to the 2024 rules.
  7. Use a feature that buffs another PC.
  8. Speak first after the DM asks what you do next.
  9. Do something uniquely dangerous in character.
  10. Make a skill check with your worst stat.
  11. Clarify rules for another PC. (for good)
  12. Heal another PC.
  13. Reach the second floor of Vecna's tower.
  14. Another PC is has the "Grappled" condition.
  15. Mention your backstory to another PC.
  16. Another PC is has the "Poisioned" condition.
  17. You succeed a saving throw against Vecna.
  18. Ask another PC a non-plot related question in character.
  19. Another PC is has the "Exhausted" condition.
  20. Another PC makes an "Investigation" check.
  21. You hit Vecna with an attack.
  22. Say something in character during another PC's turn in combat.
  23. Another PC is has the "Frightened" condition.
  24. Use "Inspiration" (not bardic)
  25. Another PC makes an "Insight" check.
  26. Another PC refrences something that "happened" earlier in the campaign.
  27. Use non-magical equipment in a creative way.
  28. Another PC mentions thier backstory
  29. Another PC is has the "Prone" condition.
  30. Another PC makes a "Religion" check.
  31. Get the final blow on a creature.
  32. Another PC makes a "History" check.
  33. Disagree with another PC in character.
  34. Another PC makes a "Sleight of Hand" check.
  35. Reach the first floor of Vecna's tower.
  36. Vecna fails a saving throw from your ability/feature.
  37. Another PC makes a "Stealth" check.
  38. Another PC makes an "Acrobatics" check.
  39. Reach the third floor of Vecna's tower.
  40. Benifit from knowing a language besides common.
  41. Another PC makes a "Perception" check.
  42. Cast your highest level spell.
  43. Another PC says "Venca" in character.
  44. Say something in character while taking a turn in combat.
  45. Reach Vecna's accention ritual
  46. Another PC is has the "Blinded" condition.
  47. You say "Vecna" in character.
  48. Correct the DM with dnd rules.
  49. Another PC makes an "Athletics" check.