(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Do something unique to the 2024 rules.
You say "Vecna" in character.
Another PC makes a "Perception" check.
Disagree with another PC in character.
Get the final blow on a creature.
Make a skill check with your worst stat.
Heal another PC.
Another PC makes an "Arcana" check.
Another PC is has the "Grappled" condition.
Correct the DM with dnd rules.
Speak first after the DM asks what you do next.
Another PC is has the "Charmed" condition.
Another PC uses "Inspiration." (not bardic)
Another PC makes a "Sleight of Hand" check.
Clarify rules for another PC. (for good)
Mention your backstory to another PC.
Another PC makes an "Acrobatics" check.
Reach the first floor of Vecna's tower.
Another PC makes a "Religion" check.
Another PC is has the "Blinded" condition.
Vecna fails a saving throw from your ability/feature.
Another PC makes an "Insight" check.
You succeed a saving throw against Vecna.
Say something in character during another PC's turn in combat.
Reach the third floor of Vecna's tower.
Reach the fourth floor of Vecna's tower.
Another PC is has the "Prone" condition.
Another PC is has the "Exhausted" condition.
Use "Inspiration" (not bardic)
Use non-magical equipment in a creative way.
Another PC says "Venca" in character.
Do something uniquely dangerous in character.
Reach Vecna's accention ritual
Another PC is has the "Poisioned" condition.
Another PC makes an "Investigation" check.
Another PC makes an "Athletics" check.
Another PC refrences something that "happened" earlier in the campaign.
Use a feature that buffs another PC.
Reference something that "happened" earlier in the campaign
Another PC mentions thier backstory
You hit Vecna with an attack.
Say something in character while taking a turn in combat.
Another PC is has the "Frightened" condition.
Benifit from knowing a language besides common.
Another PC makes a "History" check.
Another PC makes a "Stealth" check.
Reach the second floor of Vecna's tower.
Ask another PC a non-plot related question in character.