Another PCis has the"Prone"condition.You say"Vecna" incharacter.Use"Inspiration"(not bardic)Another PCis has the"Exhausted"condition.Reach thefirst floorof Vecna'stower.Vecna fails asaving throwfrom yourability/feature.Make askill checkwith yourworst stat.Another PCmakes a"Perception"check.Another PCmakes an"Athletics"check.Ask anotherPC a non-plot relatedquestion incharacter.You hitVecnawith anattack.Speak firstafter the DMasks whatyou do next.AnotherPC makesa "Stealth"check.Another PCuses"Inspiration."(not bardic)Referencesomething that"happened"earlier in thecampaignAnother PCis has the"Blinded"condition.Another PCmakes an"Acrobatics"check.Another PCmakes an"Arcana"check.Reach thethird floorof Vecna'stower.Cast yourhighestlevelspell.Another PCis has the"Poisioned"condition.HealanotherPC.Mentionyourbackstory toanother PC.Another PCis has the"Grappled"condition.Another PCis has the"Frightened"condition.Another PCrefrencessomething that"happened"earlier in thecampaign.Dosomethinguniquelydangerous incharacter.Another PCmakes an"Insight"check.Another PCmakes a"Religion"check.You succeeda savingthrowagainstVecna.Dosomethingunique to the2024 rules.Another PCmakes a"Sleight ofHand"check.Another PCmakes an"Investigation"check.ReachVecna'saccentionritualSay somethingin characterwhile taking aturn in combat.Another PCmentionsthierbackstoryGet thefinal blowon acreature.Say somethingin characterduring anotherPC's turn incombat.AnotherPC makesa "History"check.Use afeature thatbuffsanother PC.Correctthe DMwith dndrules.Another PCis has the"Charmed"condition.Clarify rulesfor anotherPC. (forgood)Benifit fromknowing alanguagebesidescommon.Reach thesecond floorof Vecna'stower.Use non-magicalequipment ina creativeway.Disagreewith anotherPC incharacter.AnotherPC says"Venca" incharacter.Reach thefourth floorof Vecna'stower.Another PCis has the"Prone"condition.You say"Vecna" incharacter.Use"Inspiration"(not bardic)Another PCis has the"Exhausted"condition.Reach thefirst floorof Vecna'stower.Vecna fails asaving throwfrom yourability/feature.Make askill checkwith yourworst stat.Another PCmakes a"Perception"check.Another PCmakes an"Athletics"check.Ask anotherPC a non-plot relatedquestion incharacter.You hitVecnawith anattack.Speak firstafter the DMasks whatyou do next.AnotherPC makesa "Stealth"check.Another PCuses"Inspiration."(not bardic)Referencesomething that"happened"earlier in thecampaignAnother PCis has the"Blinded"condition.Another PCmakes an"Acrobatics"check.Another PCmakes an"Arcana"check.Reach thethird floorof Vecna'stower.Cast yourhighestlevelspell.Another PCis has the"Poisioned"condition.HealanotherPC.Mentionyourbackstory toanother PC.Another PCis has the"Grappled"condition.Another PCis has the"Frightened"condition.Another PCrefrencessomething that"happened"earlier in thecampaign.Dosomethinguniquelydangerous incharacter.Another PCmakes an"Insight"check.Another PCmakes a"Religion"check.You succeeda savingthrowagainstVecna.Dosomethingunique to the2024 rules.Another PCmakes a"Sleight ofHand"check.Another PCmakes an"Investigation"check.ReachVecna'saccentionritualSay somethingin characterwhile taking aturn in combat.Another PCmentionsthierbackstoryGet thefinal blowon acreature.Say somethingin characterduring anotherPC's turn incombat.AnotherPC makesa "History"check.Use afeature thatbuffsanother PC.Correctthe DMwith dndrules.Another PCis has the"Charmed"condition.Clarify rulesfor anotherPC. (forgood)Benifit fromknowing alanguagebesidescommon.Reach thesecond floorof Vecna'stower.Use non-magicalequipment ina creativeway.Disagreewith anotherPC incharacter.AnotherPC says"Venca" incharacter.Reach thefourth floorof Vecna'stower.

Level 20 Finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Another PC is has the "Prone" condition.
  2. You say "Vecna" in character.
  3. Use "Inspiration" (not bardic)
  4. Another PC is has the "Exhausted" condition.
  5. Reach the first floor of Vecna's tower.
  6. Vecna fails a saving throw from your ability/feature.
  7. Make a skill check with your worst stat.
  8. Another PC makes a "Perception" check.
  9. Another PC makes an "Athletics" check.
  10. Ask another PC a non-plot related question in character.
  11. You hit Vecna with an attack.
  12. Speak first after the DM asks what you do next.
  13. Another PC makes a "Stealth" check.
  14. Another PC uses "Inspiration." (not bardic)
  15. Reference something that "happened" earlier in the campaign
  16. Another PC is has the "Blinded" condition.
  17. Another PC makes an "Acrobatics" check.
  18. Another PC makes an "Arcana" check.
  19. Reach the third floor of Vecna's tower.
  20. Cast your highest level spell.
  21. Another PC is has the "Poisioned" condition.
  22. Heal another PC.
  23. Mention your backstory to another PC.
  24. Another PC is has the "Grappled" condition.
  25. Another PC is has the "Frightened" condition.
  26. Another PC refrences something that "happened" earlier in the campaign.
  27. Do something uniquely dangerous in character.
  28. Another PC makes an "Insight" check.
  29. Another PC makes a "Religion" check.
  30. You succeed a saving throw against Vecna.
  31. Do something unique to the 2024 rules.
  32. Another PC makes a "Sleight of Hand" check.
  33. Another PC makes an "Investigation" check.
  34. Reach Vecna's accention ritual
  35. Say something in character while taking a turn in combat.
  36. Another PC mentions thier backstory
  37. Get the final blow on a creature.
  38. Say something in character during another PC's turn in combat.
  39. Another PC makes a "History" check.
  40. Use a feature that buffs another PC.
  41. Correct the DM with dnd rules.
  42. Another PC is has the "Charmed" condition.
  43. Clarify rules for another PC. (for good)
  44. Benifit from knowing a language besides common.
  45. Reach the second floor of Vecna's tower.
  46. Use non-magical equipment in a creative way.
  47. Disagree with another PC in character.
  48. Another PC says "Venca" in character.
  49. Reach the fourth floor of Vecna's tower.