(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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You hit Vecna with an attack.
Mention your backstory to another PC.
Reach the third floor of Vecna's tower.
Reference something that "happened" earlier in the campaign
Use a feature that buffs another PC.
Another PC makes an "Arcana" check.
Another PC mentions thier backstory
Disagree with another PC in character.
Another PC makes an "Athletics" check.
Another PC is has the "Charmed" condition.
Another PC makes an "Acrobatics" check.
Another PC uses "Inspiration." (not bardic)
Do something unique to the 2024 rules.
Ask another PC a non-plot related question in character.
Reach Vecna's accention ritual
Correct the DM with dnd rules.
Heal another PC.
Vecna fails a saving throw from your ability/feature.
Another PC is has the "Frightened" condition.
Cast your highest level spell.
Benifit from knowing a language besides common.
Reach the first floor of Vecna's tower.
Use non-magical equipment in a creative way.
Use "Inspiration" (not bardic)
Another PC makes a "Stealth" check.
Say something in character during another PC's turn in combat.
Another PC is has the "Poisioned" condition.
Get the final blow on a creature.
Another PC makes a "History" check.
Another PC makes a "Perception" check.
Another PC makes a "Sleight of Hand" check.
Do something uniquely dangerous in character.
Say something in character while taking a turn in combat.
You succeed a saving throw against Vecna.
Another PC makes an "Investigation" check.
Another PC says "Venca" in character.
Reach the fourth floor of Vecna's tower.
Another PC makes an "Insight" check.
Reach the second floor of Vecna's tower.
Clarify rules for another PC. (for good)
Another PC makes a "Religion" check.
You say "Vecna" in character.
Another PC is has the "Blinded" condition.
Another PC is has the "Grappled" condition.
Speak first after the DM asks what you do next.
Another PC refrences something that "happened" earlier in the campaign.