cognitionintrinsicmotivationCommunicativeLanguageTeaching (CLT)interactionhypothesistranslanguagingContent andLanguageIntegratedLearning(CLIL)Mobile-AssistedLanguageLearning(MALL)English forSpecificPurposes(ESP)productapproachorder ofacquisitionSecondLanguageAcquisition(SLA)ArtificialIntelligence(AI)macroskillsEnglish asa SecondLanguage(ESL)inputassessmentComputer-AssistedLanguageLearning(CALL)English asa ForeignLanguage(EFL)processapproachEnglish as aMedium ofInstruction(EMI)FlippedLearningoutputEnglish forAcademicPurposes(EAP)gamificationcognitionintrinsicmotivationCommunicativeLanguageTeaching (CLT)interactionhypothesistranslanguagingContent andLanguageIntegratedLearning(CLIL)Mobile-AssistedLanguageLearning(MALL)English forSpecificPurposes(ESP)productapproachorder ofacquisitionSecondLanguageAcquisition(SLA)ArtificialIntelligence(AI)macroskillsEnglish asa SecondLanguage(ESL)inputassessmentComputer-AssistedLanguageLearning(CALL)English asa ForeignLanguage(EFL)processapproachEnglish as aMedium ofInstruction(EMI)FlippedLearningoutputEnglish forAcademicPurposes(EAP)gamification

(Some) SLA Terms & Concepts Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. cognition
  2. intrinsic motivation
  3. Communicative Language Teaching (CLT)
  4. interaction hypothesis
  5. translanguaging
  6. Content and Language Integrated Learning (CLIL)
  7. Mobile-Assisted Language Learning (MALL)
  8. English for Specific Purposes (ESP)
  9. product approach
  10. order of acquisition
  11. Second Language Acquisition (SLA)
  12. Artificial Intelligence (AI)
  13. macro skills
  14. English as a Second Language (ESL)
  15. input
  16. assessment
  17. Computer-Assisted Language Learning (CALL)
  18. English as a Foreign Language (EFL)
  19. process approach
  20. English as a Medium of Instruction (EMI)
  21. Flipped Learning
  22. output
  23. English for Academic Purposes (EAP)
  24. gamification