processapproachmacroskillsEnglish forSpecificPurposes(ESP)assessmenttranslanguagingcognitionEnglish asa ForeignLanguage(EFL)outputComputer-AssistedLanguageLearning(CALL)Content andLanguageIntegratedLearning(CLIL)ArtificialIntelligence(AI)Mobile-AssistedLanguageLearning(MALL)productapproachFlippedLearningorder ofacquisitioninteractionhypothesisEnglish forAcademicPurposes(EAP)English asa SecondLanguage(ESL)CommunicativeLanguageTeaching (CLT)SecondLanguageAcquisition(SLA)intrinsicmotivationinputgamificationEnglish as aMedium ofInstruction(EMI)processapproachmacroskillsEnglish forSpecificPurposes(ESP)assessmenttranslanguagingcognitionEnglish asa ForeignLanguage(EFL)outputComputer-AssistedLanguageLearning(CALL)Content andLanguageIntegratedLearning(CLIL)ArtificialIntelligence(AI)Mobile-AssistedLanguageLearning(MALL)productapproachFlippedLearningorder ofacquisitioninteractionhypothesisEnglish forAcademicPurposes(EAP)English asa SecondLanguage(ESL)CommunicativeLanguageTeaching (CLT)SecondLanguageAcquisition(SLA)intrinsicmotivationinputgamificationEnglish as aMedium ofInstruction(EMI)

(Some) SLA Terms & Concepts Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. process approach
  2. macro skills
  3. English for Specific Purposes (ESP)
  4. assessment
  5. translanguaging
  6. cognition
  7. English as a Foreign Language (EFL)
  8. output
  9. Computer-Assisted Language Learning (CALL)
  10. Content and Language Integrated Learning (CLIL)
  11. Artificial Intelligence (AI)
  12. Mobile-Assisted Language Learning (MALL)
  13. product approach
  14. Flipped Learning
  15. order of acquisition
  16. interaction hypothesis
  17. English for Academic Purposes (EAP)
  18. English as a Second Language (ESL)
  19. Communicative Language Teaching (CLT)
  20. Second Language Acquisition (SLA)
  21. intrinsic motivation
  22. input
  23. gamification
  24. English as a Medium of Instruction (EMI)