Content andLanguageIntegratedLearning(CLIL)English as aMedium ofInstruction(EMI)macroskillstranslanguagingprocessapproachEnglish forAcademicPurposes(EAP)inputSecondLanguageAcquisition(SLA)interactionhypothesisEnglish asa SecondLanguage(ESL)assessmentComputer-AssistedLanguageLearning(CALL)cognitionoutputCommunicativeLanguageTeaching (CLT)productapproachorder ofacquisitionEnglish forSpecificPurposes(ESP)English asa ForeignLanguage(EFL)intrinsicmotivationArtificialIntelligence(AI)FlippedLearningMobile-AssistedLanguageLearning(MALL)gamificationContent andLanguageIntegratedLearning(CLIL)English as aMedium ofInstruction(EMI)macroskillstranslanguagingprocessapproachEnglish forAcademicPurposes(EAP)inputSecondLanguageAcquisition(SLA)interactionhypothesisEnglish asa SecondLanguage(ESL)assessmentComputer-AssistedLanguageLearning(CALL)cognitionoutputCommunicativeLanguageTeaching (CLT)productapproachorder ofacquisitionEnglish forSpecificPurposes(ESP)English asa ForeignLanguage(EFL)intrinsicmotivationArtificialIntelligence(AI)FlippedLearningMobile-AssistedLanguageLearning(MALL)gamification

(Some) SLA Terms & Concepts Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Content and Language Integrated Learning (CLIL)
  2. English as a Medium of Instruction (EMI)
  3. macro skills
  4. translanguaging
  5. process approach
  6. English for Academic Purposes (EAP)
  7. input
  8. Second Language Acquisition (SLA)
  9. interaction hypothesis
  10. English as a Second Language (ESL)
  11. assessment
  12. Computer-Assisted Language Learning (CALL)
  13. cognition
  14. output
  15. Communicative Language Teaching (CLT)
  16. product approach
  17. order of acquisition
  18. English for Specific Purposes (ESP)
  19. English as a Foreign Language (EFL)
  20. intrinsic motivation
  21. Artificial Intelligence (AI)
  22. Flipped Learning
  23. Mobile-Assisted Language Learning (MALL)
  24. gamification