English asa SecondLanguage(ESL)productapproachEnglish forAcademicPurposes(EAP)SecondLanguageAcquisition(SLA)inputoutputtranslanguaginggamificationcognitioninteractionhypothesisintrinsicmotivationEnglish as aMedium ofInstruction(EMI)CommunicativeLanguageTeaching (CLT)processapproachmacroskillsEnglish asa ForeignLanguage(EFL)Mobile-AssistedLanguageLearning(MALL)Content andLanguageIntegratedLearning(CLIL)assessmentComputer-AssistedLanguageLearning(CALL)ArtificialIntelligence(AI)order ofacquisitionFlippedLearningEnglish forSpecificPurposes(ESP)English asa SecondLanguage(ESL)productapproachEnglish forAcademicPurposes(EAP)SecondLanguageAcquisition(SLA)inputoutputtranslanguaginggamificationcognitioninteractionhypothesisintrinsicmotivationEnglish as aMedium ofInstruction(EMI)CommunicativeLanguageTeaching (CLT)processapproachmacroskillsEnglish asa ForeignLanguage(EFL)Mobile-AssistedLanguageLearning(MALL)Content andLanguageIntegratedLearning(CLIL)assessmentComputer-AssistedLanguageLearning(CALL)ArtificialIntelligence(AI)order ofacquisitionFlippedLearningEnglish forSpecificPurposes(ESP)

(Some) SLA Terms & Concepts Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. English as a Second Language (ESL)
  2. product approach
  3. English for Academic Purposes (EAP)
  4. Second Language Acquisition (SLA)
  5. input
  6. output
  7. translanguaging
  8. gamification
  9. cognition
  10. interaction hypothesis
  11. intrinsic motivation
  12. English as a Medium of Instruction (EMI)
  13. Communicative Language Teaching (CLT)
  14. process approach
  15. macro skills
  16. English as a Foreign Language (EFL)
  17. Mobile-Assisted Language Learning (MALL)
  18. Content and Language Integrated Learning (CLIL)
  19. assessment
  20. Computer-Assisted Language Learning (CALL)
  21. Artificial Intelligence (AI)
  22. order of acquisition
  23. Flipped Learning
  24. English for Specific Purposes (ESP)