processapproachinputEnglish asa ForeignLanguage(EFL)English asa SecondLanguage(ESL)assessmentinteractionhypothesisoutputmacroskillsgamificationEnglish forAcademicPurposes(EAP)FlippedLearningMobile-AssistedLanguageLearning(MALL)Content andLanguageIntegratedLearning(CLIL)SecondLanguageAcquisition(SLA)English forSpecificPurposes(ESP)CommunicativeLanguageTeaching (CLT)English as aMedium ofInstruction(EMI)productapproachorder ofacquisitiontranslanguagingComputer-AssistedLanguageLearning(CALL)ArtificialIntelligence(AI)intrinsicmotivationcognitionprocessapproachinputEnglish asa ForeignLanguage(EFL)English asa SecondLanguage(ESL)assessmentinteractionhypothesisoutputmacroskillsgamificationEnglish forAcademicPurposes(EAP)FlippedLearningMobile-AssistedLanguageLearning(MALL)Content andLanguageIntegratedLearning(CLIL)SecondLanguageAcquisition(SLA)English forSpecificPurposes(ESP)CommunicativeLanguageTeaching (CLT)English as aMedium ofInstruction(EMI)productapproachorder ofacquisitiontranslanguagingComputer-AssistedLanguageLearning(CALL)ArtificialIntelligence(AI)intrinsicmotivationcognition

(Some) SLA Terms & Concepts Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. process approach
  2. input
  3. English as a Foreign Language (EFL)
  4. English as a Second Language (ESL)
  5. assessment
  6. interaction hypothesis
  7. output
  8. macro skills
  9. gamification
  10. English for Academic Purposes (EAP)
  11. Flipped Learning
  12. Mobile-Assisted Language Learning (MALL)
  13. Content and Language Integrated Learning (CLIL)
  14. Second Language Acquisition (SLA)
  15. English for Specific Purposes (ESP)
  16. Communicative Language Teaching (CLT)
  17. English as a Medium of Instruction (EMI)
  18. product approach
  19. order of acquisition
  20. translanguaging
  21. Computer-Assisted Language Learning (CALL)
  22. Artificial Intelligence (AI)
  23. intrinsic motivation
  24. cognition