BarbarityChattelToneStanzaCropsConclusionsMoodAutobiographyEquityCowskinFigurativeLanguagePowerThemeContentConveySynthesizeIgnorantSystemDeliveranceEmpoweringRepetitionDehumanizeInstitutionEndureEvidenceOnomatopoeiaMetaphorBrethrenDispositionEnforcedLaborTriangularSlaveTradeContextPlantationSimileAllusionAbolitionistPersonificationRhymeSchemeCiteBarbarityChattelToneStanzaCropsConclusionsMoodAutobiographyEquityCowskinFigurativeLanguagePowerThemeContentConveySynthesizeIgnorantSystemDeliveranceEmpoweringRepetitionDehumanizeInstitutionEndureEvidenceOnomatopoeiaMetaphorBrethrenDispositionEnforcedLaborTriangularSlaveTradeContextPlantationSimileAllusionAbolitionistPersonificationRhymeSchemeCite

Module 3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Barbarity
  2. Chattel
  3. Tone
  4. Stanza
  5. Crops
  6. Conclusions
  7. Mood
  8. Autobiography
  9. Equity
  10. Cowskin
  11. Figurative Language
  12. Power
  13. Theme
  14. Content
  15. Convey
  16. Synthesize
  17. Ignorant
  18. System
  19. Deliverance
  20. Empowering
  21. Repetition
  22. Dehumanize
  23. Institution
  24. Endure
  25. Evidence
  26. Onomatopoeia
  27. Metaphor
  28. Brethren
  29. Disposition
  30. Enforced Labor
  31. Triangular Slave Trade
  32. Context
  33. Plantation
  34. Simile
  35. Allusion
  36. Abolitionist
  37. Personification
  38. Rhyme Scheme
  39. Cite