Control 3+Creaturesof theSame TypeAttackwith 4 orMoreCreaturesPlay aCreaturewithTramplePlay anEnchantmentBuysomeonea TCGPackExile aPermanentCast yourCommandera SecondTimeCast aCreaturePlay 2+lands ina TurnDamage2+Opponentsin 1 TurnCastanArtifactCast aPlaneswalkerCast aSorceryCastanInstantEnchantaCreatureExile aSpellControl 2+PlaneswalkersCreate ManawithoutTapping aLandBlockwith a 1/1CreatureDealCommanderDamageBuySomeone inYour Pod aSnack orDrinkKill aCreatureDamageanOpponentDraw a CardOutside of aYour DrawStepControl 3+Creaturesof theSame TypeAttackwith 4 orMoreCreaturesPlay aCreaturewithTramplePlay anEnchantmentBuysomeonea TCGPackExile aPermanentCast yourCommandera SecondTimeCast aCreaturePlay 2+lands ina TurnDamage2+Opponentsin 1 TurnCastanArtifactCast aPlaneswalkerCast aSorceryCastanInstantEnchantaCreatureExile aSpellControl 2+PlaneswalkersCreate ManawithoutTapping aLandBlockwith a 1/1CreatureDealCommanderDamageBuySomeone inYour Pod aSnack orDrinkKill aCreatureDamageanOpponentDraw a CardOutside of aYour DrawStep

NJG Week 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Control 3+ Creatures of the Same Type
  2. Attack with 4 or More Creatures
  3. Play a Creature with Trample
  4. Play an Enchantment
  5. Buy someone a TCG Pack
  6. Exile a Permanent
  7. Cast your Commander a Second Time
  8. Cast a Creature
  9. Play 2+ lands in a Turn
  10. Damage 2+ Opponents in 1 Turn
  11. Cast an Artifact
  12. Cast a Planeswalker
  13. Cast a Sorcery
  14. Cast an Instant
  15. Enchant a Creature
  16. Exile a Spell
  17. Control 2+ Planeswalkers
  18. Create Mana without Tapping a Land
  19. Block with a 1/1 Creature
  20. Deal Commander Damage
  21. Buy Someone in Your Pod a Snack or Drink
  22. Kill a Creature
  23. Damage an Opponent
  24. Draw a Card Outside of a Your Draw Step