Incorporatedstudentfeedbackinto lessondesignAdaptedmaterials forstudents withlimited techaccessUsedgamifiedelements forengagementAdjustedlesson pacingbased onstudentfeedbackFacilitated adifficultconversationabout sensitivesocial issues in adiverse classroomRedesigned anentire lessonplan mid-session basedon students'real-time needsUsedmultimedia(videos,images) forengagementAppliedreflectivepractice afteran onlinelessonIntegratedsocial-emotionallearningUsed formativeassessmenttools (e.g.,Kahoot,Mentimeter)Redesigned afailed lesson afterreflecting onstudent feedbackand learningoutcomesTaught a lesson whilesimultaneouslymanaging a crisissituation (e.g.,emotional distress ofa student or atechnical failure)Created areal-worldscenarioactivityAppliedFreire’sconcept of“dialogiclearning”Designed andexecuted aninterdisciplinaryprojectcombining twoor more subjectsConnectedabstracttheoreticalconcepts tostudents' personalexperiencesUsed aflippedclassroommodelAppliedBloom’sTaxonomy invirtualactivitiesDelivered afully interactivelesson usingonly low-bandwidth toolsLed aninteractiveonlinediscussionusing polls Designed anactivity thatintegrates bothsynchronous andasynchronouslearningLed aninteractiveonlinediscussionusing pollsImplementedUniversal Designfor Learning(UDL) principlesin an onlineenvironmentAddressed asituation where astudent’s personalvalues conflictedwith the lessoncontentIncorporatedstudentfeedbackinto lessondesignAdaptedmaterials forstudents withlimited techaccessUsedgamifiedelements forengagementAdjustedlesson pacingbased onstudentfeedbackFacilitated adifficultconversationabout sensitivesocial issues in adiverse classroomRedesigned anentire lessonplan mid-session basedon students'real-time needsUsedmultimedia(videos,images) forengagementAppliedreflectivepractice afteran onlinelessonIntegratedsocial-emotionallearningUsed formativeassessmenttools (e.g.,Kahoot,Mentimeter)Redesigned afailed lesson afterreflecting onstudent feedbackand learningoutcomesTaught a lesson whilesimultaneouslymanaging a crisissituation (e.g.,emotional distress ofa student or atechnical failure)Created areal-worldscenarioactivityAppliedFreire’sconcept of“dialogiclearning”Designed andexecuted aninterdisciplinaryprojectcombining twoor more subjectsConnectedabstracttheoreticalconcepts tostudents' personalexperiencesUsed aflippedclassroommodelAppliedBloom’sTaxonomy invirtualactivitiesDelivered afully interactivelesson usingonly low-bandwidth toolsLed aninteractiveonlinediscussionusing polls Designed anactivity thatintegrates bothsynchronous andasynchronouslearningLed aninteractiveonlinediscussionusing pollsImplementedUniversal Designfor Learning(UDL) principlesin an onlineenvironmentAddressed asituation where astudent’s personalvalues conflictedwith the lessoncontent

PRAXIS IN YOUR CLASSROOM - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Incorporated student feedback into lesson design
  2. Adapted materials for students with limited tech access
  3. Used gamified elements for engagement
  4. Adjusted lesson pacing based on student feedback
  5. Facilitated a difficult conversation about sensitive social issues in a diverse classroom
  6. Redesigned an entire lesson plan mid-session based on students' real-time needs
  7. Used multimedia (videos, images) for engagement
  8. Applied reflective practice after an online lesson
  9. Integrated social-emotional learning
  10. Used formative assessment tools (e.g., Kahoot, Mentimeter)
  11. Redesigned a failed lesson after reflecting on student feedback and learning outcomes
  12. Taught a lesson while simultaneously managing a crisis situation (e.g., emotional distress of a student or a technical failure)
  13. Created a real-world scenario activity
  14. Applied Freire’s concept of “dialogic learning”
  15. Designed and executed an interdisciplinary project combining two or more subjects
  16. Connected abstract theoretical concepts to students' personal experiences
  17. Used a flipped classroom model
  18. Applied Bloom’s Taxonomy in virtual activities
  19. Delivered a fully interactive lesson using only low-bandwidth tools
  20. Led an interactive online discussion using polls
  21. Designed an activity that integrates both synchronous and asynchronous learning
  22. Led an interactive online discussion using polls
  23. Implemented Universal Design for Learning (UDL) principles in an online environment
  24. Addressed a situation where a student’s personal values conflicted with the lesson content