Used aflippedclassroommodelConnectedabstracttheoreticalconcepts tostudents' personalexperiencesDesigned andexecuted aninterdisciplinaryprojectcombining twoor more subjectsFacilitated adifficultconversationabout sensitivesocial issues in adiverse classroomAddressed asituation where astudent’s personalvalues conflictedwith the lessoncontentRedesigned afailed lesson afterreflecting onstudent feedbackand learningoutcomesIncorporatedstudentfeedbackinto lessondesignUsedgamifiedelements forengagementAppliedreflectivepractice afteran onlinelessonDesigned anactivity thatintegrates bothsynchronous andasynchronouslearningAppliedFreire’sconcept of“dialogiclearning”Integratedsocial-emotionallearningImplementedUniversal Designfor Learning(UDL) principlesin an onlineenvironmentTaught a lesson whilesimultaneouslymanaging a crisissituation (e.g.,emotional distress ofa student or atechnical failure)Led aninteractiveonlinediscussionusing pollsAppliedBloom’sTaxonomy invirtualactivitiesAdaptedmaterials forstudents withlimited techaccessDelivered afully interactivelesson usingonly low-bandwidth toolsAdjustedlesson pacingbased onstudentfeedbackUsedmultimedia(videos,images) forengagementUsed formativeassessmenttools (e.g.,Kahoot,Mentimeter)Redesigned anentire lessonplan mid-session basedon students'real-time needsLed aninteractiveonlinediscussionusing polls Created areal-worldscenarioactivityUsed aflippedclassroommodelConnectedabstracttheoreticalconcepts tostudents' personalexperiencesDesigned andexecuted aninterdisciplinaryprojectcombining twoor more subjectsFacilitated adifficultconversationabout sensitivesocial issues in adiverse classroomAddressed asituation where astudent’s personalvalues conflictedwith the lessoncontentRedesigned afailed lesson afterreflecting onstudent feedbackand learningoutcomesIncorporatedstudentfeedbackinto lessondesignUsedgamifiedelements forengagementAppliedreflectivepractice afteran onlinelessonDesigned anactivity thatintegrates bothsynchronous andasynchronouslearningAppliedFreire’sconcept of“dialogiclearning”Integratedsocial-emotionallearningImplementedUniversal Designfor Learning(UDL) principlesin an onlineenvironmentTaught a lesson whilesimultaneouslymanaging a crisissituation (e.g.,emotional distress ofa student or atechnical failure)Led aninteractiveonlinediscussionusing pollsAppliedBloom’sTaxonomy invirtualactivitiesAdaptedmaterials forstudents withlimited techaccessDelivered afully interactivelesson usingonly low-bandwidth toolsAdjustedlesson pacingbased onstudentfeedbackUsedmultimedia(videos,images) forengagementUsed formativeassessmenttools (e.g.,Kahoot,Mentimeter)Redesigned anentire lessonplan mid-session basedon students'real-time needsLed aninteractiveonlinediscussionusing polls Created areal-worldscenarioactivity

PRAXIS IN YOUR CLASSROOM - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Used a flipped classroom model
  2. Connected abstract theoretical concepts to students' personal experiences
  3. Designed and executed an interdisciplinary project combining two or more subjects
  4. Facilitated a difficult conversation about sensitive social issues in a diverse classroom
  5. Addressed a situation where a student’s personal values conflicted with the lesson content
  6. Redesigned a failed lesson after reflecting on student feedback and learning outcomes
  7. Incorporated student feedback into lesson design
  8. Used gamified elements for engagement
  9. Applied reflective practice after an online lesson
  10. Designed an activity that integrates both synchronous and asynchronous learning
  11. Applied Freire’s concept of “dialogic learning”
  12. Integrated social-emotional learning
  13. Implemented Universal Design for Learning (UDL) principles in an online environment
  14. Taught a lesson while simultaneously managing a crisis situation (e.g., emotional distress of a student or a technical failure)
  15. Led an interactive online discussion using polls
  16. Applied Bloom’s Taxonomy in virtual activities
  17. Adapted materials for students with limited tech access
  18. Delivered a fully interactive lesson using only low-bandwidth tools
  19. Adjusted lesson pacing based on student feedback
  20. Used multimedia (videos, images) for engagement
  21. Used formative assessment tools (e.g., Kahoot, Mentimeter)
  22. Redesigned an entire lesson plan mid-session based on students' real-time needs
  23. Led an interactive online discussion using polls
  24. Created a real-world scenario activity