Addressed asituation where astudent’s personalvalues conflictedwith the lessoncontentImplementedUniversal Designfor Learning(UDL) principlesin an onlineenvironmentDesigned andexecuted aninterdisciplinaryprojectcombining twoor more subjectsUsed formativeassessmenttools (e.g.,Kahoot,Mentimeter)Usedmultimedia(videos,images) forengagementLed aninteractiveonlinediscussionusing pollsAppliedBloom’sTaxonomy invirtualactivitiesTaught a lesson whilesimultaneouslymanaging a crisissituation (e.g.,emotional distress ofa student or atechnical failure)Redesigned anentire lessonplan mid-session basedon students'real-time needsDelivered afully interactivelesson usingonly low-bandwidth toolsAppliedreflectivepractice afteran onlinelessonFacilitated adifficultconversationabout sensitivesocial issues in adiverse classroomDesigned anactivity thatintegrates bothsynchronous andasynchronouslearningRedesigned afailed lesson afterreflecting onstudent feedbackand learningoutcomesAdaptedmaterials forstudents withlimited techaccessUsedgamifiedelements forengagementConnectedabstracttheoreticalconcepts tostudents' personalexperiencesCreated areal-worldscenarioactivityUsed aflippedclassroommodelIntegratedsocial-emotionallearningIncorporatedstudentfeedbackinto lessondesignAdjustedlesson pacingbased onstudentfeedbackAppliedFreire’sconcept of“dialogiclearning”Led aninteractiveonlinediscussionusing polls Addressed asituation where astudent’s personalvalues conflictedwith the lessoncontentImplementedUniversal Designfor Learning(UDL) principlesin an onlineenvironmentDesigned andexecuted aninterdisciplinaryprojectcombining twoor more subjectsUsed formativeassessmenttools (e.g.,Kahoot,Mentimeter)Usedmultimedia(videos,images) forengagementLed aninteractiveonlinediscussionusing pollsAppliedBloom’sTaxonomy invirtualactivitiesTaught a lesson whilesimultaneouslymanaging a crisissituation (e.g.,emotional distress ofa student or atechnical failure)Redesigned anentire lessonplan mid-session basedon students'real-time needsDelivered afully interactivelesson usingonly low-bandwidth toolsAppliedreflectivepractice afteran onlinelessonFacilitated adifficultconversationabout sensitivesocial issues in adiverse classroomDesigned anactivity thatintegrates bothsynchronous andasynchronouslearningRedesigned afailed lesson afterreflecting onstudent feedbackand learningoutcomesAdaptedmaterials forstudents withlimited techaccessUsedgamifiedelements forengagementConnectedabstracttheoreticalconcepts tostudents' personalexperiencesCreated areal-worldscenarioactivityUsed aflippedclassroommodelIntegratedsocial-emotionallearningIncorporatedstudentfeedbackinto lessondesignAdjustedlesson pacingbased onstudentfeedbackAppliedFreire’sconcept of“dialogiclearning”Led aninteractiveonlinediscussionusing polls 

PRAXIS IN YOUR CLASSROOM - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Addressed a situation where a student’s personal values conflicted with the lesson content
  2. Implemented Universal Design for Learning (UDL) principles in an online environment
  3. Designed and executed an interdisciplinary project combining two or more subjects
  4. Used formative assessment tools (e.g., Kahoot, Mentimeter)
  5. Used multimedia (videos, images) for engagement
  6. Led an interactive online discussion using polls
  7. Applied Bloom’s Taxonomy in virtual activities
  8. Taught a lesson while simultaneously managing a crisis situation (e.g., emotional distress of a student or a technical failure)
  9. Redesigned an entire lesson plan mid-session based on students' real-time needs
  10. Delivered a fully interactive lesson using only low-bandwidth tools
  11. Applied reflective practice after an online lesson
  12. Facilitated a difficult conversation about sensitive social issues in a diverse classroom
  13. Designed an activity that integrates both synchronous and asynchronous learning
  14. Redesigned a failed lesson after reflecting on student feedback and learning outcomes
  15. Adapted materials for students with limited tech access
  16. Used gamified elements for engagement
  17. Connected abstract theoretical concepts to students' personal experiences
  18. Created a real-world scenario activity
  19. Used a flipped classroom model
  20. Integrated social-emotional learning
  21. Incorporated student feedback into lesson design
  22. Adjusted lesson pacing based on student feedback
  23. Applied Freire’s concept of “dialogic learning”
  24. Led an interactive online discussion using polls