Used formativeassessmenttools (e.g.,Kahoot,Mentimeter)Used aflippedclassroommodelAdaptedmaterials forstudents withlimited techaccessDesigned anactivity thatintegrates bothsynchronous andasynchronouslearningConnectedabstracttheoreticalconcepts tostudents' personalexperiencesUsedgamifiedelements forengagementIncorporatedstudentfeedbackinto lessondesignFacilitated adifficultconversationabout sensitivesocial issues in adiverse classroomLed aninteractiveonlinediscussionusing polls Redesigned anentire lessonplan mid-session basedon students'real-time needsDelivered afully interactivelesson usingonly low-bandwidth toolsRedesigned afailed lesson afterreflecting onstudent feedbackand learningoutcomesAppliedreflectivepractice afteran onlinelessonUsedmultimedia(videos,images) forengagementDesigned andexecuted aninterdisciplinaryprojectcombining twoor more subjectsImplementedUniversal Designfor Learning(UDL) principlesin an onlineenvironmentAppliedBloom’sTaxonomy invirtualactivitiesAddressed asituation where astudent’s personalvalues conflictedwith the lessoncontentAdjustedlesson pacingbased onstudentfeedbackIntegratedsocial-emotionallearningAppliedFreire’sconcept of“dialogiclearning”Created areal-worldscenarioactivityTaught a lesson whilesimultaneouslymanaging a crisissituation (e.g.,emotional distress ofa student or atechnical failure)Led aninteractiveonlinediscussionusing pollsUsed formativeassessmenttools (e.g.,Kahoot,Mentimeter)Used aflippedclassroommodelAdaptedmaterials forstudents withlimited techaccessDesigned anactivity thatintegrates bothsynchronous andasynchronouslearningConnectedabstracttheoreticalconcepts tostudents' personalexperiencesUsedgamifiedelements forengagementIncorporatedstudentfeedbackinto lessondesignFacilitated adifficultconversationabout sensitivesocial issues in adiverse classroomLed aninteractiveonlinediscussionusing polls Redesigned anentire lessonplan mid-session basedon students'real-time needsDelivered afully interactivelesson usingonly low-bandwidth toolsRedesigned afailed lesson afterreflecting onstudent feedbackand learningoutcomesAppliedreflectivepractice afteran onlinelessonUsedmultimedia(videos,images) forengagementDesigned andexecuted aninterdisciplinaryprojectcombining twoor more subjectsImplementedUniversal Designfor Learning(UDL) principlesin an onlineenvironmentAppliedBloom’sTaxonomy invirtualactivitiesAddressed asituation where astudent’s personalvalues conflictedwith the lessoncontentAdjustedlesson pacingbased onstudentfeedbackIntegratedsocial-emotionallearningAppliedFreire’sconcept of“dialogiclearning”Created areal-worldscenarioactivityTaught a lesson whilesimultaneouslymanaging a crisissituation (e.g.,emotional distress ofa student or atechnical failure)Led aninteractiveonlinediscussionusing polls

PRAXIS IN YOUR CLASSROOM - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Used formative assessment tools (e.g., Kahoot, Mentimeter)
  2. Used a flipped classroom model
  3. Adapted materials for students with limited tech access
  4. Designed an activity that integrates both synchronous and asynchronous learning
  5. Connected abstract theoretical concepts to students' personal experiences
  6. Used gamified elements for engagement
  7. Incorporated student feedback into lesson design
  8. Facilitated a difficult conversation about sensitive social issues in a diverse classroom
  9. Led an interactive online discussion using polls
  10. Redesigned an entire lesson plan mid-session based on students' real-time needs
  11. Delivered a fully interactive lesson using only low-bandwidth tools
  12. Redesigned a failed lesson after reflecting on student feedback and learning outcomes
  13. Applied reflective practice after an online lesson
  14. Used multimedia (videos, images) for engagement
  15. Designed and executed an interdisciplinary project combining two or more subjects
  16. Implemented Universal Design for Learning (UDL) principles in an online environment
  17. Applied Bloom’s Taxonomy in virtual activities
  18. Addressed a situation where a student’s personal values conflicted with the lesson content
  19. Adjusted lesson pacing based on student feedback
  20. Integrated social-emotional learning
  21. Applied Freire’s concept of “dialogic learning”
  22. Created a real-world scenario activity
  23. Taught a lesson while simultaneously managing a crisis situation (e.g., emotional distress of a student or a technical failure)
  24. Led an interactive online discussion using polls