Addressed asituation where astudent’s personalvalues conflictedwith the lessoncontentUsed aflippedclassroommodelTaught a lesson whilesimultaneouslymanaging a crisissituation (e.g.,emotional distress ofa student or atechnical failure)AppliedBloom’sTaxonomy invirtualactivitiesUsedmultimedia(videos,images) forengagementUsed formativeassessmenttools (e.g.,Kahoot,Mentimeter)Appliedreflectivepractice afteran onlinelessonIntegratedsocial-emotionallearningRedesigned afailed lesson afterreflecting onstudent feedbackand learningoutcomesAppliedFreire’sconcept of“dialogiclearning”Created areal-worldscenarioactivityRedesigned anentire lessonplan mid-session basedon students'real-time needsAdjustedlesson pacingbased onstudentfeedbackDelivered afully interactivelesson usingonly low-bandwidth toolsFacilitated adifficultconversationabout sensitivesocial issues in adiverse classroomDesigned andexecuted aninterdisciplinaryprojectcombining twoor more subjectsAdaptedmaterials forstudents withlimited techaccessLed aninteractiveonlinediscussionusing pollsIncorporatedstudentfeedbackinto lessondesignImplementedUniversal Designfor Learning(UDL) principlesin an onlineenvironmentLed aninteractiveonlinediscussionusing polls Connectedabstracttheoreticalconcepts tostudents' personalexperiencesUsedgamifiedelements forengagementDesigned anactivity thatintegrates bothsynchronous andasynchronouslearningAddressed asituation where astudent’s personalvalues conflictedwith the lessoncontentUsed aflippedclassroommodelTaught a lesson whilesimultaneouslymanaging a crisissituation (e.g.,emotional distress ofa student or atechnical failure)AppliedBloom’sTaxonomy invirtualactivitiesUsedmultimedia(videos,images) forengagementUsed formativeassessmenttools (e.g.,Kahoot,Mentimeter)Appliedreflectivepractice afteran onlinelessonIntegratedsocial-emotionallearningRedesigned afailed lesson afterreflecting onstudent feedbackand learningoutcomesAppliedFreire’sconcept of“dialogiclearning”Created areal-worldscenarioactivityRedesigned anentire lessonplan mid-session basedon students'real-time needsAdjustedlesson pacingbased onstudentfeedbackDelivered afully interactivelesson usingonly low-bandwidth toolsFacilitated adifficultconversationabout sensitivesocial issues in adiverse classroomDesigned andexecuted aninterdisciplinaryprojectcombining twoor more subjectsAdaptedmaterials forstudents withlimited techaccessLed aninteractiveonlinediscussionusing pollsIncorporatedstudentfeedbackinto lessondesignImplementedUniversal Designfor Learning(UDL) principlesin an onlineenvironmentLed aninteractiveonlinediscussionusing polls Connectedabstracttheoreticalconcepts tostudents' personalexperiencesUsedgamifiedelements forengagementDesigned anactivity thatintegrates bothsynchronous andasynchronouslearning

PRAXIS IN YOUR CLASSROOM - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Addressed a situation where a student’s personal values conflicted with the lesson content
  2. Used a flipped classroom model
  3. Taught a lesson while simultaneously managing a crisis situation (e.g., emotional distress of a student or a technical failure)
  4. Applied Bloom’s Taxonomy in virtual activities
  5. Used multimedia (videos, images) for engagement
  6. Used formative assessment tools (e.g., Kahoot, Mentimeter)
  7. Applied reflective practice after an online lesson
  8. Integrated social-emotional learning
  9. Redesigned a failed lesson after reflecting on student feedback and learning outcomes
  10. Applied Freire’s concept of “dialogic learning”
  11. Created a real-world scenario activity
  12. Redesigned an entire lesson plan mid-session based on students' real-time needs
  13. Adjusted lesson pacing based on student feedback
  14. Delivered a fully interactive lesson using only low-bandwidth tools
  15. Facilitated a difficult conversation about sensitive social issues in a diverse classroom
  16. Designed and executed an interdisciplinary project combining two or more subjects
  17. Adapted materials for students with limited tech access
  18. Led an interactive online discussion using polls
  19. Incorporated student feedback into lesson design
  20. Implemented Universal Design for Learning (UDL) principles in an online environment
  21. Led an interactive online discussion using polls
  22. Connected abstract theoretical concepts to students' personal experiences
  23. Used gamified elements for engagement
  24. Designed an activity that integrates both synchronous and asynchronous learning