Integratedsocial-emotionallearningAddressed asituation where astudent’s personalvalues conflictedwith the lessoncontentUsed formativeassessmenttools (e.g.,Kahoot,Mentimeter)ImplementedUniversal Designfor Learning(UDL) principlesin an onlineenvironmentRedesigned afailed lesson afterreflecting onstudent feedbackand learningoutcomesCreated areal-worldscenarioactivityFacilitated adifficultconversationabout sensitivesocial issues in adiverse classroomLed aninteractiveonlinediscussionusing polls Delivered afully interactivelesson usingonly low-bandwidth toolsAppliedFreire’sconcept of“dialogiclearning”Usedmultimedia(videos,images) forengagementAdaptedmaterials forstudents withlimited techaccessRedesigned anentire lessonplan mid-session basedon students'real-time needsAdjustedlesson pacingbased onstudentfeedbackUsedgamifiedelements forengagementUsed aflippedclassroommodelTaught a lesson whilesimultaneouslymanaging a crisissituation (e.g.,emotional distress ofa student or atechnical failure)Led aninteractiveonlinediscussionusing pollsIncorporatedstudentfeedbackinto lessondesignAppliedBloom’sTaxonomy invirtualactivitiesConnectedabstracttheoreticalconcepts tostudents' personalexperiencesAppliedreflectivepractice afteran onlinelessonDesigned andexecuted aninterdisciplinaryprojectcombining twoor more subjectsDesigned anactivity thatintegrates bothsynchronous andasynchronouslearningIntegratedsocial-emotionallearningAddressed asituation where astudent’s personalvalues conflictedwith the lessoncontentUsed formativeassessmenttools (e.g.,Kahoot,Mentimeter)ImplementedUniversal Designfor Learning(UDL) principlesin an onlineenvironmentRedesigned afailed lesson afterreflecting onstudent feedbackand learningoutcomesCreated areal-worldscenarioactivityFacilitated adifficultconversationabout sensitivesocial issues in adiverse classroomLed aninteractiveonlinediscussionusing polls Delivered afully interactivelesson usingonly low-bandwidth toolsAppliedFreire’sconcept of“dialogiclearning”Usedmultimedia(videos,images) forengagementAdaptedmaterials forstudents withlimited techaccessRedesigned anentire lessonplan mid-session basedon students'real-time needsAdjustedlesson pacingbased onstudentfeedbackUsedgamifiedelements forengagementUsed aflippedclassroommodelTaught a lesson whilesimultaneouslymanaging a crisissituation (e.g.,emotional distress ofa student or atechnical failure)Led aninteractiveonlinediscussionusing pollsIncorporatedstudentfeedbackinto lessondesignAppliedBloom’sTaxonomy invirtualactivitiesConnectedabstracttheoreticalconcepts tostudents' personalexperiencesAppliedreflectivepractice afteran onlinelessonDesigned andexecuted aninterdisciplinaryprojectcombining twoor more subjectsDesigned anactivity thatintegrates bothsynchronous andasynchronouslearning

PRAXIS IN YOUR CLASSROOM - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Integrated social-emotional learning
  2. Addressed a situation where a student’s personal values conflicted with the lesson content
  3. Used formative assessment tools (e.g., Kahoot, Mentimeter)
  4. Implemented Universal Design for Learning (UDL) principles in an online environment
  5. Redesigned a failed lesson after reflecting on student feedback and learning outcomes
  6. Created a real-world scenario activity
  7. Facilitated a difficult conversation about sensitive social issues in a diverse classroom
  8. Led an interactive online discussion using polls
  9. Delivered a fully interactive lesson using only low-bandwidth tools
  10. Applied Freire’s concept of “dialogic learning”
  11. Used multimedia (videos, images) for engagement
  12. Adapted materials for students with limited tech access
  13. Redesigned an entire lesson plan mid-session based on students' real-time needs
  14. Adjusted lesson pacing based on student feedback
  15. Used gamified elements for engagement
  16. Used a flipped classroom model
  17. Taught a lesson while simultaneously managing a crisis situation (e.g., emotional distress of a student or a technical failure)
  18. Led an interactive online discussion using polls
  19. Incorporated student feedback into lesson design
  20. Applied Bloom’s Taxonomy in virtual activities
  21. Connected abstract theoretical concepts to students' personal experiences
  22. Applied reflective practice after an online lesson
  23. Designed and executed an interdisciplinary project combining two or more subjects
  24. Designed an activity that integrates both synchronous and asynchronous learning