Usedgamifiedelements forengagementAdaptedmaterials forstudents withlimited techaccessDesigned anactivity thatintegrates bothsynchronous andasynchronouslearningAppliedBloom’sTaxonomy invirtualactivitiesUsedmultimedia(videos,images) forengagementUsed aflippedclassroommodelAppliedreflectivepractice afteran onlinelessonLed aninteractiveonlinediscussionusing pollsRedesigned afailed lesson afterreflecting onstudent feedbackand learningoutcomesAdjustedlesson pacingbased onstudentfeedbackAddressed asituation where astudent’s personalvalues conflictedwith the lessoncontentImplementedUniversal Designfor Learning(UDL) principlesin an onlineenvironmentIntegratedsocial-emotionallearningCreated areal-worldscenarioactivityRedesigned anentire lessonplan mid-session basedon students'real-time needsUsed formativeassessmenttools (e.g.,Kahoot,Mentimeter)Designed andexecuted aninterdisciplinaryprojectcombining twoor more subjectsLed aninteractiveonlinediscussionusing polls AppliedFreire’sconcept of“dialogiclearning”Facilitated adifficultconversationabout sensitivesocial issues in adiverse classroomConnectedabstracttheoreticalconcepts tostudents' personalexperiencesDelivered afully interactivelesson usingonly low-bandwidth toolsIncorporatedstudentfeedbackinto lessondesignTaught a lesson whilesimultaneouslymanaging a crisissituation (e.g.,emotional distress ofa student or atechnical failure)Usedgamifiedelements forengagementAdaptedmaterials forstudents withlimited techaccessDesigned anactivity thatintegrates bothsynchronous andasynchronouslearningAppliedBloom’sTaxonomy invirtualactivitiesUsedmultimedia(videos,images) forengagementUsed aflippedclassroommodelAppliedreflectivepractice afteran onlinelessonLed aninteractiveonlinediscussionusing pollsRedesigned afailed lesson afterreflecting onstudent feedbackand learningoutcomesAdjustedlesson pacingbased onstudentfeedbackAddressed asituation where astudent’s personalvalues conflictedwith the lessoncontentImplementedUniversal Designfor Learning(UDL) principlesin an onlineenvironmentIntegratedsocial-emotionallearningCreated areal-worldscenarioactivityRedesigned anentire lessonplan mid-session basedon students'real-time needsUsed formativeassessmenttools (e.g.,Kahoot,Mentimeter)Designed andexecuted aninterdisciplinaryprojectcombining twoor more subjectsLed aninteractiveonlinediscussionusing polls AppliedFreire’sconcept of“dialogiclearning”Facilitated adifficultconversationabout sensitivesocial issues in adiverse classroomConnectedabstracttheoreticalconcepts tostudents' personalexperiencesDelivered afully interactivelesson usingonly low-bandwidth toolsIncorporatedstudentfeedbackinto lessondesignTaught a lesson whilesimultaneouslymanaging a crisissituation (e.g.,emotional distress ofa student or atechnical failure)

PRAXIS IN YOUR CLASSROOM - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Used gamified elements for engagement
  2. Adapted materials for students with limited tech access
  3. Designed an activity that integrates both synchronous and asynchronous learning
  4. Applied Bloom’s Taxonomy in virtual activities
  5. Used multimedia (videos, images) for engagement
  6. Used a flipped classroom model
  7. Applied reflective practice after an online lesson
  8. Led an interactive online discussion using polls
  9. Redesigned a failed lesson after reflecting on student feedback and learning outcomes
  10. Adjusted lesson pacing based on student feedback
  11. Addressed a situation where a student’s personal values conflicted with the lesson content
  12. Implemented Universal Design for Learning (UDL) principles in an online environment
  13. Integrated social-emotional learning
  14. Created a real-world scenario activity
  15. Redesigned an entire lesson plan mid-session based on students' real-time needs
  16. Used formative assessment tools (e.g., Kahoot, Mentimeter)
  17. Designed and executed an interdisciplinary project combining two or more subjects
  18. Led an interactive online discussion using polls
  19. Applied Freire’s concept of “dialogic learning”
  20. Facilitated a difficult conversation about sensitive social issues in a diverse classroom
  21. Connected abstract theoretical concepts to students' personal experiences
  22. Delivered a fully interactive lesson using only low-bandwidth tools
  23. Incorporated student feedback into lesson design
  24. Taught a lesson while simultaneously managing a crisis situation (e.g., emotional distress of a student or a technical failure)