Created areal-worldscenarioactivityFacilitated adifficultconversationabout sensitivesocial issues in adiverse classroomTaught a lesson whilesimultaneouslymanaging a crisissituation (e.g.,emotional distress ofa student or atechnical failure)Integratedsocial-emotionallearningAdaptedmaterials forstudents withlimited techaccessAppliedBloom’sTaxonomy invirtualactivitiesDelivered afully interactivelesson usingonly low-bandwidth toolsDesigned andexecuted aninterdisciplinaryprojectcombining twoor more subjectsRedesigned anentire lessonplan mid-session basedon students'real-time needsUsed formativeassessmenttools (e.g.,Kahoot,Mentimeter)Incorporatedstudentfeedbackinto lessondesignImplementedUniversal Designfor Learning(UDL) principlesin an onlineenvironmentAppliedreflectivepractice afteran onlinelessonLed aninteractiveonlinediscussionusing polls Connectedabstracttheoreticalconcepts tostudents' personalexperiencesAddressed asituation where astudent’s personalvalues conflictedwith the lessoncontentRedesigned afailed lesson afterreflecting onstudent feedbackand learningoutcomesDesigned anactivity thatintegrates bothsynchronous andasynchronouslearningAdjustedlesson pacingbased onstudentfeedbackUsedgamifiedelements forengagementLed aninteractiveonlinediscussionusing pollsUsed aflippedclassroommodelAppliedFreire’sconcept of“dialogiclearning”Usedmultimedia(videos,images) forengagementCreated areal-worldscenarioactivityFacilitated adifficultconversationabout sensitivesocial issues in adiverse classroomTaught a lesson whilesimultaneouslymanaging a crisissituation (e.g.,emotional distress ofa student or atechnical failure)Integratedsocial-emotionallearningAdaptedmaterials forstudents withlimited techaccessAppliedBloom’sTaxonomy invirtualactivitiesDelivered afully interactivelesson usingonly low-bandwidth toolsDesigned andexecuted aninterdisciplinaryprojectcombining twoor more subjectsRedesigned anentire lessonplan mid-session basedon students'real-time needsUsed formativeassessmenttools (e.g.,Kahoot,Mentimeter)Incorporatedstudentfeedbackinto lessondesignImplementedUniversal Designfor Learning(UDL) principlesin an onlineenvironmentAppliedreflectivepractice afteran onlinelessonLed aninteractiveonlinediscussionusing polls Connectedabstracttheoreticalconcepts tostudents' personalexperiencesAddressed asituation where astudent’s personalvalues conflictedwith the lessoncontentRedesigned afailed lesson afterreflecting onstudent feedbackand learningoutcomesDesigned anactivity thatintegrates bothsynchronous andasynchronouslearningAdjustedlesson pacingbased onstudentfeedbackUsedgamifiedelements forengagementLed aninteractiveonlinediscussionusing pollsUsed aflippedclassroommodelAppliedFreire’sconcept of“dialogiclearning”Usedmultimedia(videos,images) forengagement

PRAXIS IN YOUR CLASSROOM - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Created a real-world scenario activity
  2. Facilitated a difficult conversation about sensitive social issues in a diverse classroom
  3. Taught a lesson while simultaneously managing a crisis situation (e.g., emotional distress of a student or a technical failure)
  4. Integrated social-emotional learning
  5. Adapted materials for students with limited tech access
  6. Applied Bloom’s Taxonomy in virtual activities
  7. Delivered a fully interactive lesson using only low-bandwidth tools
  8. Designed and executed an interdisciplinary project combining two or more subjects
  9. Redesigned an entire lesson plan mid-session based on students' real-time needs
  10. Used formative assessment tools (e.g., Kahoot, Mentimeter)
  11. Incorporated student feedback into lesson design
  12. Implemented Universal Design for Learning (UDL) principles in an online environment
  13. Applied reflective practice after an online lesson
  14. Led an interactive online discussion using polls
  15. Connected abstract theoretical concepts to students' personal experiences
  16. Addressed a situation where a student’s personal values conflicted with the lesson content
  17. Redesigned a failed lesson after reflecting on student feedback and learning outcomes
  18. Designed an activity that integrates both synchronous and asynchronous learning
  19. Adjusted lesson pacing based on student feedback
  20. Used gamified elements for engagement
  21. Led an interactive online discussion using polls
  22. Used a flipped classroom model
  23. Applied Freire’s concept of “dialogic learning”
  24. Used multimedia (videos, images) for engagement