Usedmultimedia(videos,images) forengagementLed aninteractiveonlinediscussionusing polls Incorporatedstudentfeedbackinto lessondesignAdaptedmaterials forstudents withlimited techaccessAdjustedlesson pacingbased onstudentfeedbackCreated areal-worldscenarioactivityAppliedBloom’sTaxonomy invirtualactivitiesAppliedFreire’sconcept of“dialogiclearning”Appliedreflectivepractice afteran onlinelessonConnectedabstracttheoreticalconcepts tostudents' personalexperiencesLed aninteractiveonlinediscussionusing pollsDelivered afully interactivelesson usingonly low-bandwidth toolsImplementedUniversal Designfor Learning(UDL) principlesin an onlineenvironmentIntegratedsocial-emotionallearningFacilitated adifficultconversationabout sensitivesocial issues in adiverse classroomUsed formativeassessmenttools (e.g.,Kahoot,Mentimeter)Redesigned anentire lessonplan mid-session basedon students'real-time needsRedesigned afailed lesson afterreflecting onstudent feedbackand learningoutcomesDesigned andexecuted aninterdisciplinaryprojectcombining twoor more subjectsUsedgamifiedelements forengagementUsed aflippedclassroommodelTaught a lesson whilesimultaneouslymanaging a crisissituation (e.g.,emotional distress ofa student or atechnical failure)Addressed asituation where astudent’s personalvalues conflictedwith the lessoncontentDesigned anactivity thatintegrates bothsynchronous andasynchronouslearningUsedmultimedia(videos,images) forengagementLed aninteractiveonlinediscussionusing polls Incorporatedstudentfeedbackinto lessondesignAdaptedmaterials forstudents withlimited techaccessAdjustedlesson pacingbased onstudentfeedbackCreated areal-worldscenarioactivityAppliedBloom’sTaxonomy invirtualactivitiesAppliedFreire’sconcept of“dialogiclearning”Appliedreflectivepractice afteran onlinelessonConnectedabstracttheoreticalconcepts tostudents' personalexperiencesLed aninteractiveonlinediscussionusing pollsDelivered afully interactivelesson usingonly low-bandwidth toolsImplementedUniversal Designfor Learning(UDL) principlesin an onlineenvironmentIntegratedsocial-emotionallearningFacilitated adifficultconversationabout sensitivesocial issues in adiverse classroomUsed formativeassessmenttools (e.g.,Kahoot,Mentimeter)Redesigned anentire lessonplan mid-session basedon students'real-time needsRedesigned afailed lesson afterreflecting onstudent feedbackand learningoutcomesDesigned andexecuted aninterdisciplinaryprojectcombining twoor more subjectsUsedgamifiedelements forengagementUsed aflippedclassroommodelTaught a lesson whilesimultaneouslymanaging a crisissituation (e.g.,emotional distress ofa student or atechnical failure)Addressed asituation where astudent’s personalvalues conflictedwith the lessoncontentDesigned anactivity thatintegrates bothsynchronous andasynchronouslearning

PRAXIS IN YOUR CLASSROOM - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Used multimedia (videos, images) for engagement
  2. Led an interactive online discussion using polls
  3. Incorporated student feedback into lesson design
  4. Adapted materials for students with limited tech access
  5. Adjusted lesson pacing based on student feedback
  6. Created a real-world scenario activity
  7. Applied Bloom’s Taxonomy in virtual activities
  8. Applied Freire’s concept of “dialogic learning”
  9. Applied reflective practice after an online lesson
  10. Connected abstract theoretical concepts to students' personal experiences
  11. Led an interactive online discussion using polls
  12. Delivered a fully interactive lesson using only low-bandwidth tools
  13. Implemented Universal Design for Learning (UDL) principles in an online environment
  14. Integrated social-emotional learning
  15. Facilitated a difficult conversation about sensitive social issues in a diverse classroom
  16. Used formative assessment tools (e.g., Kahoot, Mentimeter)
  17. Redesigned an entire lesson plan mid-session based on students' real-time needs
  18. Redesigned a failed lesson after reflecting on student feedback and learning outcomes
  19. Designed and executed an interdisciplinary project combining two or more subjects
  20. Used gamified elements for engagement
  21. Used a flipped classroom model
  22. Taught a lesson while simultaneously managing a crisis situation (e.g., emotional distress of a student or a technical failure)
  23. Addressed a situation where a student’s personal values conflicted with the lesson content
  24. Designed an activity that integrates both synchronous and asynchronous learning