Adjustedlesson pacingbased onstudentfeedbackCreated areal-worldscenarioactivityUsedgamifiedelements forengagementAppliedBloom’sTaxonomy invirtualactivitiesImplementedUniversal Designfor Learning(UDL) principlesin an onlineenvironmentAddressed asituation where astudent’s personalvalues conflictedwith the lessoncontentLed aninteractiveonlinediscussionusing polls AppliedFreire’sconcept of“dialogiclearning”Designed anactivity thatintegrates bothsynchronous andasynchronouslearningConnectedabstracttheoreticalconcepts tostudents' personalexperiencesUsed aflippedclassroommodelTaught a lesson whilesimultaneouslymanaging a crisissituation (e.g.,emotional distress ofa student or atechnical failure)Integratedsocial-emotionallearningRedesigned anentire lessonplan mid-session basedon students'real-time needsUsed formativeassessmenttools (e.g.,Kahoot,Mentimeter)Led aninteractiveonlinediscussionusing pollsDesigned andexecuted aninterdisciplinaryprojectcombining twoor more subjectsAdaptedmaterials forstudents withlimited techaccessFacilitated adifficultconversationabout sensitivesocial issues in adiverse classroomUsedmultimedia(videos,images) forengagementRedesigned afailed lesson afterreflecting onstudent feedbackand learningoutcomesIncorporatedstudentfeedbackinto lessondesignDelivered afully interactivelesson usingonly low-bandwidth toolsAppliedreflectivepractice afteran onlinelessonAdjustedlesson pacingbased onstudentfeedbackCreated areal-worldscenarioactivityUsedgamifiedelements forengagementAppliedBloom’sTaxonomy invirtualactivitiesImplementedUniversal Designfor Learning(UDL) principlesin an onlineenvironmentAddressed asituation where astudent’s personalvalues conflictedwith the lessoncontentLed aninteractiveonlinediscussionusing polls AppliedFreire’sconcept of“dialogiclearning”Designed anactivity thatintegrates bothsynchronous andasynchronouslearningConnectedabstracttheoreticalconcepts tostudents' personalexperiencesUsed aflippedclassroommodelTaught a lesson whilesimultaneouslymanaging a crisissituation (e.g.,emotional distress ofa student or atechnical failure)Integratedsocial-emotionallearningRedesigned anentire lessonplan mid-session basedon students'real-time needsUsed formativeassessmenttools (e.g.,Kahoot,Mentimeter)Led aninteractiveonlinediscussionusing pollsDesigned andexecuted aninterdisciplinaryprojectcombining twoor more subjectsAdaptedmaterials forstudents withlimited techaccessFacilitated adifficultconversationabout sensitivesocial issues in adiverse classroomUsedmultimedia(videos,images) forengagementRedesigned afailed lesson afterreflecting onstudent feedbackand learningoutcomesIncorporatedstudentfeedbackinto lessondesignDelivered afully interactivelesson usingonly low-bandwidth toolsAppliedreflectivepractice afteran onlinelesson

PRAXIS IN YOUR CLASSROOM - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Adjusted lesson pacing based on student feedback
  2. Created a real-world scenario activity
  3. Used gamified elements for engagement
  4. Applied Bloom’s Taxonomy in virtual activities
  5. Implemented Universal Design for Learning (UDL) principles in an online environment
  6. Addressed a situation where a student’s personal values conflicted with the lesson content
  7. Led an interactive online discussion using polls
  8. Applied Freire’s concept of “dialogic learning”
  9. Designed an activity that integrates both synchronous and asynchronous learning
  10. Connected abstract theoretical concepts to students' personal experiences
  11. Used a flipped classroom model
  12. Taught a lesson while simultaneously managing a crisis situation (e.g., emotional distress of a student or a technical failure)
  13. Integrated social-emotional learning
  14. Redesigned an entire lesson plan mid-session based on students' real-time needs
  15. Used formative assessment tools (e.g., Kahoot, Mentimeter)
  16. Led an interactive online discussion using polls
  17. Designed and executed an interdisciplinary project combining two or more subjects
  18. Adapted materials for students with limited tech access
  19. Facilitated a difficult conversation about sensitive social issues in a diverse classroom
  20. Used multimedia (videos, images) for engagement
  21. Redesigned a failed lesson after reflecting on student feedback and learning outcomes
  22. Incorporated student feedback into lesson design
  23. Delivered a fully interactive lesson using only low-bandwidth tools
  24. Applied reflective practice after an online lesson