Led aninteractiveonlinediscussionusing polls Created areal-worldscenarioactivityUsedmultimedia(videos,images) forengagementTaught a lesson whilesimultaneouslymanaging a crisissituation (e.g.,emotional distress ofa student or atechnical failure)Adaptedmaterials forstudents withlimited techaccessIntegratedsocial-emotionallearningAppliedBloom’sTaxonomy invirtualactivitiesIncorporatedstudentfeedbackinto lessondesignAppliedreflectivepractice afteran onlinelessonImplementedUniversal Designfor Learning(UDL) principlesin an onlineenvironmentRedesigned anentire lessonplan mid-session basedon students'real-time needsRedesigned afailed lesson afterreflecting onstudent feedbackand learningoutcomesAdjustedlesson pacingbased onstudentfeedbackUsed formativeassessmenttools (e.g.,Kahoot,Mentimeter)Usedgamifiedelements forengagementAddressed asituation where astudent’s personalvalues conflictedwith the lessoncontentFacilitated adifficultconversationabout sensitivesocial issues in adiverse classroomConnectedabstracttheoreticalconcepts tostudents' personalexperiencesDesigned anactivity thatintegrates bothsynchronous andasynchronouslearningDesigned andexecuted aninterdisciplinaryprojectcombining twoor more subjectsUsed aflippedclassroommodelDelivered afully interactivelesson usingonly low-bandwidth toolsLed aninteractiveonlinediscussionusing pollsAppliedFreire’sconcept of“dialogiclearning”Led aninteractiveonlinediscussionusing polls Created areal-worldscenarioactivityUsedmultimedia(videos,images) forengagementTaught a lesson whilesimultaneouslymanaging a crisissituation (e.g.,emotional distress ofa student or atechnical failure)Adaptedmaterials forstudents withlimited techaccessIntegratedsocial-emotionallearningAppliedBloom’sTaxonomy invirtualactivitiesIncorporatedstudentfeedbackinto lessondesignAppliedreflectivepractice afteran onlinelessonImplementedUniversal Designfor Learning(UDL) principlesin an onlineenvironmentRedesigned anentire lessonplan mid-session basedon students'real-time needsRedesigned afailed lesson afterreflecting onstudent feedbackand learningoutcomesAdjustedlesson pacingbased onstudentfeedbackUsed formativeassessmenttools (e.g.,Kahoot,Mentimeter)Usedgamifiedelements forengagementAddressed asituation where astudent’s personalvalues conflictedwith the lessoncontentFacilitated adifficultconversationabout sensitivesocial issues in adiverse classroomConnectedabstracttheoreticalconcepts tostudents' personalexperiencesDesigned anactivity thatintegrates bothsynchronous andasynchronouslearningDesigned andexecuted aninterdisciplinaryprojectcombining twoor more subjectsUsed aflippedclassroommodelDelivered afully interactivelesson usingonly low-bandwidth toolsLed aninteractiveonlinediscussionusing pollsAppliedFreire’sconcept of“dialogiclearning”

PRAXIS IN YOUR CLASSROOM - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Led an interactive online discussion using polls
  2. Created a real-world scenario activity
  3. Used multimedia (videos, images) for engagement
  4. Taught a lesson while simultaneously managing a crisis situation (e.g., emotional distress of a student or a technical failure)
  5. Adapted materials for students with limited tech access
  6. Integrated social-emotional learning
  7. Applied Bloom’s Taxonomy in virtual activities
  8. Incorporated student feedback into lesson design
  9. Applied reflective practice after an online lesson
  10. Implemented Universal Design for Learning (UDL) principles in an online environment
  11. Redesigned an entire lesson plan mid-session based on students' real-time needs
  12. Redesigned a failed lesson after reflecting on student feedback and learning outcomes
  13. Adjusted lesson pacing based on student feedback
  14. Used formative assessment tools (e.g., Kahoot, Mentimeter)
  15. Used gamified elements for engagement
  16. Addressed a situation where a student’s personal values conflicted with the lesson content
  17. Facilitated a difficult conversation about sensitive social issues in a diverse classroom
  18. Connected abstract theoretical concepts to students' personal experiences
  19. Designed an activity that integrates both synchronous and asynchronous learning
  20. Designed and executed an interdisciplinary project combining two or more subjects
  21. Used a flipped classroom model
  22. Delivered a fully interactive lesson using only low-bandwidth tools
  23. Led an interactive online discussion using polls
  24. Applied Freire’s concept of “dialogic learning”