Taught a lesson whilesimultaneouslymanaging a crisissituation (e.g.,emotional distress ofa student or atechnical failure)Adaptedmaterials forstudents withlimited techaccessAppliedreflectivepractice afteran onlinelessonCreated areal-worldscenarioactivityUsedgamifiedelements forengagementAdjustedlesson pacingbased onstudentfeedbackLed aninteractiveonlinediscussionusing polls AppliedBloom’sTaxonomy invirtualactivitiesDesigned anactivity thatintegrates bothsynchronous andasynchronouslearningUsed aflippedclassroommodelRedesigned afailed lesson afterreflecting onstudent feedbackand learningoutcomesUsedmultimedia(videos,images) forengagementDelivered afully interactivelesson usingonly low-bandwidth toolsAddressed asituation where astudent’s personalvalues conflictedwith the lessoncontentIncorporatedstudentfeedbackinto lessondesignUsed formativeassessmenttools (e.g.,Kahoot,Mentimeter)Redesigned anentire lessonplan mid-session basedon students'real-time needsImplementedUniversal Designfor Learning(UDL) principlesin an onlineenvironmentLed aninteractiveonlinediscussionusing pollsFacilitated adifficultconversationabout sensitivesocial issues in adiverse classroomIntegratedsocial-emotionallearningAppliedFreire’sconcept of“dialogiclearning”Designed andexecuted aninterdisciplinaryprojectcombining twoor more subjectsConnectedabstracttheoreticalconcepts tostudents' personalexperiencesTaught a lesson whilesimultaneouslymanaging a crisissituation (e.g.,emotional distress ofa student or atechnical failure)Adaptedmaterials forstudents withlimited techaccessAppliedreflectivepractice afteran onlinelessonCreated areal-worldscenarioactivityUsedgamifiedelements forengagementAdjustedlesson pacingbased onstudentfeedbackLed aninteractiveonlinediscussionusing polls AppliedBloom’sTaxonomy invirtualactivitiesDesigned anactivity thatintegrates bothsynchronous andasynchronouslearningUsed aflippedclassroommodelRedesigned afailed lesson afterreflecting onstudent feedbackand learningoutcomesUsedmultimedia(videos,images) forengagementDelivered afully interactivelesson usingonly low-bandwidth toolsAddressed asituation where astudent’s personalvalues conflictedwith the lessoncontentIncorporatedstudentfeedbackinto lessondesignUsed formativeassessmenttools (e.g.,Kahoot,Mentimeter)Redesigned anentire lessonplan mid-session basedon students'real-time needsImplementedUniversal Designfor Learning(UDL) principlesin an onlineenvironmentLed aninteractiveonlinediscussionusing pollsFacilitated adifficultconversationabout sensitivesocial issues in adiverse classroomIntegratedsocial-emotionallearningAppliedFreire’sconcept of“dialogiclearning”Designed andexecuted aninterdisciplinaryprojectcombining twoor more subjectsConnectedabstracttheoreticalconcepts tostudents' personalexperiences

PRAXIS IN YOUR CLASSROOM - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Taught a lesson while simultaneously managing a crisis situation (e.g., emotional distress of a student or a technical failure)
  2. Adapted materials for students with limited tech access
  3. Applied reflective practice after an online lesson
  4. Created a real-world scenario activity
  5. Used gamified elements for engagement
  6. Adjusted lesson pacing based on student feedback
  7. Led an interactive online discussion using polls
  8. Applied Bloom’s Taxonomy in virtual activities
  9. Designed an activity that integrates both synchronous and asynchronous learning
  10. Used a flipped classroom model
  11. Redesigned a failed lesson after reflecting on student feedback and learning outcomes
  12. Used multimedia (videos, images) for engagement
  13. Delivered a fully interactive lesson using only low-bandwidth tools
  14. Addressed a situation where a student’s personal values conflicted with the lesson content
  15. Incorporated student feedback into lesson design
  16. Used formative assessment tools (e.g., Kahoot, Mentimeter)
  17. Redesigned an entire lesson plan mid-session based on students' real-time needs
  18. Implemented Universal Design for Learning (UDL) principles in an online environment
  19. Led an interactive online discussion using polls
  20. Facilitated a difficult conversation about sensitive social issues in a diverse classroom
  21. Integrated social-emotional learning
  22. Applied Freire’s concept of “dialogic learning”
  23. Designed and executed an interdisciplinary project combining two or more subjects
  24. Connected abstract theoretical concepts to students' personal experiences