Adaptedmaterials forstudents withlimited techaccessUsedmultimedia(videos,images) forengagementUsedgamifiedelements forengagementImplementedUniversal Designfor Learning(UDL) principlesin an onlineenvironmentLed aninteractiveonlinediscussionusing polls Connectedabstracttheoreticalconcepts tostudents' personalexperiencesDesigned anactivity thatintegrates bothsynchronous andasynchronouslearningDesigned andexecuted aninterdisciplinaryprojectcombining twoor more subjectsAppliedFreire’sconcept of“dialogiclearning”Created areal-worldscenarioactivityUsed aflippedclassroommodelAddressed asituation where astudent’s personalvalues conflictedwith the lessoncontentIncorporatedstudentfeedbackinto lessondesignUsed formativeassessmenttools (e.g.,Kahoot,Mentimeter)Taught a lesson whilesimultaneouslymanaging a crisissituation (e.g.,emotional distress ofa student or atechnical failure)Redesigned anentire lessonplan mid-session basedon students'real-time needsLed aninteractiveonlinediscussionusing pollsAdjustedlesson pacingbased onstudentfeedbackIntegratedsocial-emotionallearningAppliedreflectivepractice afteran onlinelessonFacilitated adifficultconversationabout sensitivesocial issues in adiverse classroomAppliedBloom’sTaxonomy invirtualactivitiesDelivered afully interactivelesson usingonly low-bandwidth toolsRedesigned afailed lesson afterreflecting onstudent feedbackand learningoutcomesAdaptedmaterials forstudents withlimited techaccessUsedmultimedia(videos,images) forengagementUsedgamifiedelements forengagementImplementedUniversal Designfor Learning(UDL) principlesin an onlineenvironmentLed aninteractiveonlinediscussionusing polls Connectedabstracttheoreticalconcepts tostudents' personalexperiencesDesigned anactivity thatintegrates bothsynchronous andasynchronouslearningDesigned andexecuted aninterdisciplinaryprojectcombining twoor more subjectsAppliedFreire’sconcept of“dialogiclearning”Created areal-worldscenarioactivityUsed aflippedclassroommodelAddressed asituation where astudent’s personalvalues conflictedwith the lessoncontentIncorporatedstudentfeedbackinto lessondesignUsed formativeassessmenttools (e.g.,Kahoot,Mentimeter)Taught a lesson whilesimultaneouslymanaging a crisissituation (e.g.,emotional distress ofa student or atechnical failure)Redesigned anentire lessonplan mid-session basedon students'real-time needsLed aninteractiveonlinediscussionusing pollsAdjustedlesson pacingbased onstudentfeedbackIntegratedsocial-emotionallearningAppliedreflectivepractice afteran onlinelessonFacilitated adifficultconversationabout sensitivesocial issues in adiverse classroomAppliedBloom’sTaxonomy invirtualactivitiesDelivered afully interactivelesson usingonly low-bandwidth toolsRedesigned afailed lesson afterreflecting onstudent feedbackand learningoutcomes

PRAXIS IN YOUR CLASSROOM - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Adapted materials for students with limited tech access
  2. Used multimedia (videos, images) for engagement
  3. Used gamified elements for engagement
  4. Implemented Universal Design for Learning (UDL) principles in an online environment
  5. Led an interactive online discussion using polls
  6. Connected abstract theoretical concepts to students' personal experiences
  7. Designed an activity that integrates both synchronous and asynchronous learning
  8. Designed and executed an interdisciplinary project combining two or more subjects
  9. Applied Freire’s concept of “dialogic learning”
  10. Created a real-world scenario activity
  11. Used a flipped classroom model
  12. Addressed a situation where a student’s personal values conflicted with the lesson content
  13. Incorporated student feedback into lesson design
  14. Used formative assessment tools (e.g., Kahoot, Mentimeter)
  15. Taught a lesson while simultaneously managing a crisis situation (e.g., emotional distress of a student or a technical failure)
  16. Redesigned an entire lesson plan mid-session based on students' real-time needs
  17. Led an interactive online discussion using polls
  18. Adjusted lesson pacing based on student feedback
  19. Integrated social-emotional learning
  20. Applied reflective practice after an online lesson
  21. Facilitated a difficult conversation about sensitive social issues in a diverse classroom
  22. Applied Bloom’s Taxonomy in virtual activities
  23. Delivered a fully interactive lesson using only low-bandwidth tools
  24. Redesigned a failed lesson after reflecting on student feedback and learning outcomes