Led aninteractiveonlinediscussionusing pollsUsedmultimedia(videos,images) forengagementUsed aflippedclassroommodelDesigned anactivity thatintegrates bothsynchronous andasynchronouslearningIntegratedsocial-emotionallearningAddressed asituation where astudent’s personalvalues conflictedwith the lessoncontentFacilitated adifficultconversationabout sensitivesocial issues in adiverse classroomUsed formativeassessmenttools (e.g.,Kahoot,Mentimeter)Redesigned anentire lessonplan mid-session basedon students'real-time needsUsedgamifiedelements forengagementIncorporatedstudentfeedbackinto lessondesignAppliedreflectivepractice afteran onlinelessonCreated areal-worldscenarioactivityDesigned andexecuted aninterdisciplinaryprojectcombining twoor more subjectsAdaptedmaterials forstudents withlimited techaccessConnectedabstracttheoreticalconcepts tostudents' personalexperiencesAdjustedlesson pacingbased onstudentfeedbackAppliedFreire’sconcept of“dialogiclearning”Delivered afully interactivelesson usingonly low-bandwidth toolsTaught a lesson whilesimultaneouslymanaging a crisissituation (e.g.,emotional distress ofa student or atechnical failure)Redesigned afailed lesson afterreflecting onstudent feedbackand learningoutcomesAppliedBloom’sTaxonomy invirtualactivitiesLed aninteractiveonlinediscussionusing polls ImplementedUniversal Designfor Learning(UDL) principlesin an onlineenvironmentLed aninteractiveonlinediscussionusing pollsUsedmultimedia(videos,images) forengagementUsed aflippedclassroommodelDesigned anactivity thatintegrates bothsynchronous andasynchronouslearningIntegratedsocial-emotionallearningAddressed asituation where astudent’s personalvalues conflictedwith the lessoncontentFacilitated adifficultconversationabout sensitivesocial issues in adiverse classroomUsed formativeassessmenttools (e.g.,Kahoot,Mentimeter)Redesigned anentire lessonplan mid-session basedon students'real-time needsUsedgamifiedelements forengagementIncorporatedstudentfeedbackinto lessondesignAppliedreflectivepractice afteran onlinelessonCreated areal-worldscenarioactivityDesigned andexecuted aninterdisciplinaryprojectcombining twoor more subjectsAdaptedmaterials forstudents withlimited techaccessConnectedabstracttheoreticalconcepts tostudents' personalexperiencesAdjustedlesson pacingbased onstudentfeedbackAppliedFreire’sconcept of“dialogiclearning”Delivered afully interactivelesson usingonly low-bandwidth toolsTaught a lesson whilesimultaneouslymanaging a crisissituation (e.g.,emotional distress ofa student or atechnical failure)Redesigned afailed lesson afterreflecting onstudent feedbackand learningoutcomesAppliedBloom’sTaxonomy invirtualactivitiesLed aninteractiveonlinediscussionusing polls ImplementedUniversal Designfor Learning(UDL) principlesin an onlineenvironment

PRAXIS IN YOUR CLASSROOM - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Led an interactive online discussion using polls
  2. Used multimedia (videos, images) for engagement
  3. Used a flipped classroom model
  4. Designed an activity that integrates both synchronous and asynchronous learning
  5. Integrated social-emotional learning
  6. Addressed a situation where a student’s personal values conflicted with the lesson content
  7. Facilitated a difficult conversation about sensitive social issues in a diverse classroom
  8. Used formative assessment tools (e.g., Kahoot, Mentimeter)
  9. Redesigned an entire lesson plan mid-session based on students' real-time needs
  10. Used gamified elements for engagement
  11. Incorporated student feedback into lesson design
  12. Applied reflective practice after an online lesson
  13. Created a real-world scenario activity
  14. Designed and executed an interdisciplinary project combining two or more subjects
  15. Adapted materials for students with limited tech access
  16. Connected abstract theoretical concepts to students' personal experiences
  17. Adjusted lesson pacing based on student feedback
  18. Applied Freire’s concept of “dialogic learning”
  19. Delivered a fully interactive lesson using only low-bandwidth tools
  20. Taught a lesson while simultaneously managing a crisis situation (e.g., emotional distress of a student or a technical failure)
  21. Redesigned a failed lesson after reflecting on student feedback and learning outcomes
  22. Applied Bloom’s Taxonomy in virtual activities
  23. Led an interactive online discussion using polls
  24. Implemented Universal Design for Learning (UDL) principles in an online environment