SkynetScar getsflashbacksto deathloopJimmystarts anew ranchA massivebetrayalhas hit thewteRanchersFightFeraljoelmomentJudge JudyandExecutionerJimmy findsa creativeuse for aclockTheconfessionscene issuper angstyThe llamaisreminiscentof pizzaOverprotectivescar modeChaptermakessomeonecryHint ofMartynLoreJimmynestingmomentChap isover 10kwordsEVOFlashbackCriticizeputtingGrian ona llamaGlimpseofPoppyHint thatsomeoneelse “hasto” winAdding topoppy’sfear oflightningProtectiveethomomentEnds on acliffhangerJimmygivesGrianpoisonNightmaresequenceHermitstell othersabout thedeath loopSkynetScar getsflashbacksto deathloopJimmystarts anew ranchA massivebetrayalhas hit thewteRanchersFightFeraljoelmomentJudge JudyandExecutionerJimmy findsa creativeuse for aclockTheconfessionscene issuper angstyThe llamaisreminiscentof pizzaOverprotectivescar modeChaptermakessomeonecryHint ofMartynLoreJimmynestingmomentChap isover 10kwordsEVOFlashbackCriticizeputtingGrian ona llamaGlimpseofPoppyHint thatsomeoneelse “hasto” winAdding topoppy’sfear oflightningProtectiveethomomentEnds on acliffhangerJimmygivesGrianpoisonNightmaresequenceHermitstell othersabout thedeath loop

What to Expect from a Limited Life - Chapter 7 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Skynet
  2. Scar gets flashbacks to death loop
  3. Jimmy starts a new ranch
  4. A massive betrayal has hit the wte
  5. Ranchers Fight
  6. Feral joel moment
  7. Judge Judy and Executioner
  8. Jimmy finds a creative use for a clock
  9. The confession scene is super angsty
  10. The llama is reminiscent of pizza
  11. Overprotective scar mode
  12. Chapter makes someone cry
  13. Hint of Martyn Lore
  14. Jimmy nesting moment
  15. Chap is over 10k words
  16. EVO Flashback
  17. Criticize putting Grian on a llama
  18. Glimpse of Poppy
  19. Hint that someone else “has to” win
  20. Adding to poppy’s fear of lightning
  21. Protective etho moment
  22. Ends on a cliffhanger
  23. Jimmy gives Grian poison
  24. Nightmare sequence
  25. Hermits tell others about the death loop