TheCaptainHats gain(s)sentienceSneks vs.NaxxandraSomethingImportantgets stolenfrom theparty/campNick puts usthrough afull historylesson at somepoint,about somethingwe meetan evilcult leaderN'zuri'selvesshow upSPACECAMPAIGNGram makesfriends withsomeoneunintended andprobably ill-advised"Abandoned"placesare actuallyhome to secretfactionsGelikDies(again)Lute Goblinfinds long-lost familyin jungleGramdevelopsa phobiaof waterGiant WaterMonsterAttacksthe party orcampN'zurigoesfull evilEvilParty [4realz]There is asecret othergroup (otherthan snakes,Aspis, andMantis)Turns outGarth is totallycool and justmisunderstoodDiovis hasstepsiblingsCallbackfroma previouscampaignshows upGrahamnearlydies toa naturalhazardDiovis hasa panikattakSashakillsGarthLionscarryDIOVISDIES(again)TheCaptainHats gain(s)sentienceSneks vs.NaxxandraSomethingImportantgets stolenfrom theparty/campNick puts usthrough afull historylesson at somepoint,about somethingwe meetan evilcult leaderN'zuri'selvesshow upSPACECAMPAIGNGram makesfriends withsomeoneunintended andprobably ill-advised"Abandoned"placesare actuallyhome to secretfactionsGelikDies(again)Lute Goblinfinds long-lost familyin jungleGramdevelopsa phobiaof waterGiant WaterMonsterAttacksthe party orcampN'zurigoesfull evilEvilParty [4realz]There is asecret othergroup (otherthan snakes,Aspis, andMantis)Turns outGarth is totallycool and justmisunderstoodDiovis hasstepsiblingsCallbackfroma previouscampaignshows upGrahamnearlydies toa naturalhazardDiovis hasa panikattakSashakillsGarthLionscarryDIOVISDIES(again)

Serpent's Skull Bingo Board - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The Captain Hats gain(s) sentience
  2. Sneks vs. Naxxandra
  3. Something Important gets stolen from the party/camp
  4. Nick puts us through a full history lesson at some point, about something
  5. we meet an evil cult leader
  6. N'zuri's elves show up
  7. SPACE CAMPAIGN
  8. Gram makes friends with someone unintended and probably ill-advised
  9. "Abandoned" places are actually home to secret factions
  10. Gelik Dies (again)
  11. Lute Goblin finds long-lost family in jungle
  12. Gram develops a phobia of water
  13. Giant Water Monster Attacks the party or camp
  14. N'zuri goes full evil
  15. Evil Party [4 realz]
  16. There is a secret other group (other than snakes, Aspis, and Mantis)
  17. Turns out Garth is totally cool and just misunderstood
  18. Diovis has stepsiblings
  19. Callback from a previous campaign shows up
  20. Graham nearly dies to a natural hazard
  21. Diovis has a panik attak
  22. Sasha kills Garth
  23. Lions carry
  24. DIOVIS DIES (again)